//===== rAthena Script =======================================
//= Malangdo Quest NPCs
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Quest NPCs related to Malangdo:
//== Help the bad cats in danger, Clean the Ship,
//== Help Chef Nyas, Archangel Wing Enchants
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//= 1.1 Added two quests.
//= 1.2 Added Archangel Wing Enchants.
//============================================================
// Help the bad cats in danger :: mal_bad_guys
//============================================================
malangdo,175,206,3 script Gobonge#ml 561,{
if (checkweight(1201,1) == 0) {
mes "- Can't go next step due to having too many items. -";
close;
}
if (checkquest(1152,PLAYTIME) == 0) {
mes "[Gobonge]";
mes "Hmm, investigation is not enough.";
mes "We need go back to basic point.";
mes "Come again tomorrow.";
mes "I might be in pain of stomach";
mes "like usual.";
close;
} else if (checkquest(1152,PLAYTIME) == 1) {
erasequest 1152;
set malang_bad_guys,0;
} else if (checkquest(1152,PLAYTIME) == 2) {
completequest 1152;
erasequest 1152;
set malang_bad_guys,0;
}
if (BaseLevel < 60) {
mes "[Gobonge]";
mes "Are you here to get help";
mes "or to get help?";
mes "You look so weak, haha...";
mes "Go and hunt more Porings!";
close;
}
if (malang_bad_guys == 0) {
mes "[Gobonge]";
mes "Will you listen my sorrow?";
next;
switch(select("Sure I will.:No, I won't.")) {
case 1:
mes "[Gobonge]";
mes "This is a sad story.";
mes "As usual, I unpacked the bag";
mes "to see strange cats";
mes "to show them.";
next;
mes "[Gobonge]";
mes "There were lots of cans.";
mes "I thougt it was new due to different shape";
mes "but it was bad cans!";
mes "I ate too much and";
mes "got in bed right away";
mes "so I can't do anything...";
next;
mes "[Gobonge]";
mes "And by the way, you have...";
mes "nice colthes.";
mes "I can't let you go,";
mes "that hurts me so badly!";
emotion e_sob;
next;
switch(select("You deserve the pain!:Need help?")) {
case 1:
mes "[Gobonge]";
mes "Yes you are!";
close;
case 2:
mes "[Gobonge]";
mes "You know what care is.";
mes "Please find the bad provider";
mes "and revenge our enemy!";
next;
switch(select("No, I don't want to!:Yes, I'll do it!")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "For the peace in Malangdo,";
mes "just lay in bed forever.";
next;
mes "[Gobonge]";
mes "I will!";
mes "I will have your peace first once I get well!";
close;
case 2:
mes "[Gobonge]";
mes "Okay, you can do it?";
mes "The enemy must be near the dock";
mes "where we got the bundle.";
mes "We should get them to help";
mes "our cats' well-being!";
setquest 1145;
set malang_bad_guys,1;
close;
}
}
case 2:
mes "[Gobonge]";
mes "Why are you here!";
mes "If I am usual, I will engrave something";
mes "with your tear...";
mes "Let your bag be here instead!";
emotion e_sob;
close;
}
} else if (malang_bad_guys == 1) {
mes "[Gobonge]";
mes "The enemy must be near the dock";
mes "where we got the bundle.";
mes "We should get them to help";
mes "our cats' well-being!";
close;
} else if (malang_bad_guys > 1 && malang_bad_guys < 7) {
mes "[Gobonge]";
mes "I am so tired due to";
mes "lack of forbidden bad activity.";
close;
} else if (malang_bad_guys == 7) {
if (countitem(6426) > 29) {
mes "[Gobonge]";
mes "Was it from raccoon that made us pain in stomach?";
mes "Oh bad raccoon!";
mes "I feel stomachache again from this anger!";
mes "All right, I will show my power once";
mes "I can get out of bed.";
next;
mes "[Gobonge]";
mes "I need time to concentrate on my stomachache.";
mes "You can go now!";
erasequest 1151;
set malang_bad_guys,8;
getitem 12636,20; //Malang_Sp_Can
delitem 6427,1; //Bad_Can_Sack
delitem 6426,30; //Bad_Can
close;
}
mes "[Gobonge]";
mes "How do you know the source of bad can?";
mes "Do you have time to do slow at the moment?";
emotion e_sob;
close;
} else if (malang_bad_guys == 8) {
mes "[Gobonge]";
mes "The Patrol Leader wants to go back to";
mes "bad world as soon as possible.";
mes "I want you to go first to soothe him instead.";
mes "How about it?";
next;
switch(select("It's troublsome, I quit.:Sure I will!")) {
case 1:
mes "[Gobonge]";
mes "Haha, you think it is a bad word.";
mes "I want you to be one of our staffs.";
next;
mes "[Gobonge]";
mes "Sorry, but you should go now";
mes "so that I can concentrate on my stomachache.";
setquest 1152;
set malang_bad_guys,9;
close;
case 2:
mes "[Gobonge]";
mes "All right, then I will have time";
mes "to concentrate on my stomachache.";
setquest 1153;
set malang_bad_guys,10;
close;
}
} else if (malang_bad_guys == 9) {
mes "[Gobonge]";
mes "Hmm, investigation is not enough.";
mes "We need go back to basic point.";
mes "Come again tomorrow.";
mes "I might be in pain of stomach";
mes "like usual.";
close;
} else if (malang_bad_guys > 9 && malang_bad_guys < 12) {
mes "[Gobonge]";
mes "Go and have fun with the Patrol Leader!";
close;
} else if (malang_bad_guys == 12) {
mes "[Gobonge]";
mes "Instead of us, you did bad behavior.";
mes "Good to hear that?";
mes "This is what teacher see best pupil?";
emotion e_swt;
next;
mes "[Gobonge]";
mes "You deserve a reward!";
mes "I need to get some more rest,";
mes "so let's investigate tomorrow!";
erasequest 1155;
setquest 1152;
set malang_bad_guys,13;
getitem 6422,5; //Egrade_Coin
close;
} else if (malang_bad_guys == 13) {
mes "[Gobonge]";
mes "Come again tomorrow.";
mes "I might be in pain of stomach";
mes "like usual.";
close;
}
OnEnable:
enablenpc "Gobonge#ml";
close;
OnDisable:
disablenpc "Gobonge#ml";
close;
}
malangdo,181,205,3 script Gobulee#ml1 547,{
mes "[Gobulee]";
mes "Why do you come now?";
mes "You should have come when we were healthy.";
mes "So, you want to me take out what you have?";
close;
}
malangdo,180,202,3 script Gobyungee#ml1 547,{
mes "[Gobyungee]";
mes "I can't see other cats because";
mes "I could't have time to do bad behavior...";
close;
}
malangdo,186,201,3 script Gosigee#ml1 547,{
mes "[Gosigee]";
mes "I am desperate for pill of stomachache,";
mes "cap is only thinking of finding out criminal";
mes "and to revenge!";
mes "...";
next;
mes "[Gosigee]";
mes "How can we follow him as a cap...!";
close;
}
malangdo,177,202,3 script Gonanee#ml2 547,{
mes "[Gonanee]";
mes "We are only bad circle in Malangdo";
mes "and we are very proud.";
mes "Can't just lie in bed.";
close;
}
malangdo,183,202,3 script Godoree#ml3 547,{
mes "[Godoree]";
mes "I saw unfamiliar cats around";
mes "the dock frequently.";
mes "Are they tourists?";
mes "We should check their pockets";
mes "once I get well...";
close;
}
malangdo,203,116,5 script Suspious Dealer#ml 543,{
mes "On listening to the story for";
mes "a while, he pretends to be indifferent once hearing someone's noise.";
next;
mes "[Suspious Dealer]";
mes "Oh my body, too much pain...";
close;
}
malangdo,205,116,3 script Very Suspious Dealer#ml1 543,{
mes "On listening to the story for";
mes "a while, he pretends to be indifferent once hearing someone's noise.";
next;
mes "[Very Suspious Dealer]";
mes "The weather is so dirty...";
close;
}
malangdo,197,120,5 script Foolish Cat#ml 546,{
mes "[Foolish Cat]";
mes "If you stay here, you";
mes "can hear all they're saying.";
mes "Don't know exactly what, but";
mes "you do hear everything.";
mes "Hehehe...";
close;
}
malangdo,196,120,0 script #ml1 -1,2,2,{
OnTouch:
if (malang_bad_guys == 1 || malang_bad_guys == 2) {
mes "You hear a conversation between the Suspious Dealers.";
next;
mes "[Suspious Dealer]";
mes "Because unexpected robbery at that moment...";
mes "our great work has delayed.";
next;
mes "[Very Suspious Dealer]";
mes "Do not worry about the thing, I placed it near balloon bag where";
mes "Ship Navi is in the north, and I hid it perfectly.";
next;
mes "You need to check a place near north of balloon bag in ship Navi.";
if (malang_bad_guys == 1) {
erasequest 1145;
setquest 1146;
set malang_bad_guys,2;
}
close;
} else if (malang_bad_guys > 2 && malang_bad_guys < 8) {
mes "You still hear a suspicious conversation.";
next;
mes "[Suspious Dealer]";
mes "But near the balloon bag is still";
mes "worrying so much!";
next;
mes "[Very Suspious Dealer]";
mes "Oh how cowardly you are!";
mes "I hid it in ship Navi perfectly.";
mes "Relax!";
next;
mes "[Suspious Dealer]";
mes "The rest of part is in staffs.";
mes "We should believe.";
next;
mes "We need to investigate Navi first.";
mes "Let's see other guys in ship Navi.";
if (malang_bad_guys == 3) {
erasequest 1147;
setquest 1148;
set malang_bad_guys,4;
}
close;
} else if (malang_bad_guys > 7) {
mes "You still hear a suspicious conversation.";
next;
mes "[Suspious Dealer]";
mes "Star candy is still healthy,";
mes "what happens?";
next;
mes "[Very Suspious Dealer]";
mes "No way...";
mes "We should get more bad cans.";
close;
}
end;
}
malangdo,155,179,0 script #ml2 -1,2,2,{
OnTouch:
if (malang_bad_guys == 2 || malang_bad_guys == 3) {
mes "There's a memo.";
next;
mes "[Memo]";
mes "Here is not what we wanted, huh!";
next;
mes "...do listen the conversation of merchant.";
if (malang_bad_guys == 2) {
erasequest 1146;
setquest 1147;
set malang_bad_guys,3;
}
close;
}
end;
}
malangdo,171,163,3 script Awfully Suspious Dealer 543,{
if (malang_bad_guys < 4) {
mes "[Awfully Suspious Dealer]";
mes "We quit our sales,";
mes "find the other merchant!";
close;
} else if (malang_bad_guys == 4) {
mes "[Awfully Suspious Dealer]";
mes "Bad cans?";
mes "Due to lots of work in here";
mes "can't have a short time to talk?";
next;
switch(select("Look suspicious?:I knew all things here!")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "I have a same boat with you!";
close;
case 2:
mes "[Awfully Suspious Dealer]";
mes "...";
mes "You searched the lounge of ship Navi?";
mes "...";
next;
mes "[Awfully Suspious Dealer]";
mes "It looks wrong place~";
mes "Go and do other things~!";
next;
mes "You need to search lounge of ship Navi?";
erasequest 1148;
setquest 1149;
set malang_bad_guys,5;
close;
}
} else if (malang_bad_guys == 5) {
mes "[Awfully Suspious Dealer]";
mes "A thought to search Gozangee around ship Navi";
mes "is like to ride a skill";
mes "with frying pan, it is idiot things.";
mes "I do not recommend.";
close;
} else if (malang_bad_guys == 6) {
if (countitem(6427) == 0) {
mes "[Awfully Suspious Dealer]";
mes "You searched the lounge of ship Navi?";
mes "But still nothing in hand.";
mes "I told you there's nothing.";
mes "...";
next;
mes "[Awfully Suspious Dealer]";
mes "...there must be something...";
close;
}
mes "[Awfully Suspious Dealer]";
mes "Oh! That's ^0000FFa sack of bad cans^000000, isn't it?";
mes "Where did you get it? Amazing!";
next;
switch(select("Do not pretend not to know!:Need to show them our general!")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "It just looks wonderful.";
mes "There's nothing more to have?";
emotion e_ho;
close;
case 2:
mes "[Awfully Suspious Dealer]";
mes "Relax!";
mes "Let's have smile and fun with only ours.";
next;
mes "[Awfully Suspious Dealer]";
mes "To be honest, I am a member of raccoon hurray team.";
mes "A homeless community of raccoons";
mes "became a black market group.";
mes "I will make headquater of raccoon hurray team here";
mes "after kick out group of cats.";
next;
switch(select("Are you the leader?:Let me clear the usage of bad can.:Can it be worked as you want?")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "This is thankful misunderstanding,";
mes "I am just little staff.";
mes "I don't know who the leader is.";
close;
case 2:
mes "[Awfully Suspious Dealer]";
mes "That is...";
mes "for food...";
mes "Don't ask me more, please!";
close;
case 3:
mes "[Awfully Suspious Dealer]";
mes "You look down out raccoon hurray team?";
mes "Look more! To my star candy who stands island";
mes "I will make them have stomachache";
mes "with lots of bad cans.";
mes "Aren't you expecting?";
next;
mes "[Awfully Suspious Dealer]";
mes "I can't make him eat with my hand,";
mes "to creature in shining coral area that is basic food of star candy";
mes "I am still feeding them with bad cans.";
mes "You must see amazing reaction, just wait!";
next;
mes "The situation is serious.";
mes "Once the cats figure out,";
mes "you might be confused.";
mes "Let's withdraw the bad cans first,";
mes "located in the shining coral area.";
erasequest 1150;
setquest 1151;
set malang_bad_guys,7;
close;
}
}
} else if (malang_bad_guys == 7) {
mes "[Awfully Suspious Dealer]";
mes "Plese forget what I have told you.";
mes "Please...";
mes "After you got 30 pcs of bad cans";
mes "in shining coral area";
mes "do not tell the cats";
mes "or report this fact!";
close;
}
mes "[Awfully Suspious Dealer]";
mes "So you reported all things?";
mes "...";
mes "Now it's time to live a new life";
mes "of group for hair tufts...";
close;
}
mal_in02,184,72,3 script Gozangee#ml 547,{
mes "[Gozangee]";
mes "I have too much pain in my stomach...";
mes "Should endure myself!";
mes "...do bad activity...";
close;
}
mal_in02,184,77,0 script #ml3 -1,2,2,{
OnTouch:
if (checkweight(1201,1) == 0) {
mes "- You have too many items. -";
close;
}
if (malang_bad_guys == 4) {
mes "I came to...";
mes "know a thing that shouldn't be";
mes "appeared to anyone.";
mes "Just pretend that I didn't see this.";
close;
} else if (malang_bad_guys == 5) {
mes "This is...!";
mes "...";
next;
mes "A sack that carrying bad cans.";
next;
mes "Let's bring this to a guy who";
mes "is in Awfully Suspious Dealer in deck.";
erasequest 1149;
setquest 1150;
set malang_bad_guys,6;
getitem 6427,1; //Bad_Can_Sack
close;
} else if (malang_bad_guys == 6) {
mes "I saw a sack of bad cans.";
mes "located on the deck.";
mes "Let's bring this to a guy who";
mes "is in Awfully Suspious Dealer in deck.";
close;
}
end;
}
malangdo,125,147,3 script Patrol Leader#ml 545,{
if (checkweight(1201,1) == 0) {
mes "- Can't go next step due to having too many items. -";
close;
}
if (malang_bad_guys < 10) {
mes "[Patrol Leader]";
mes "Be careful of distribution for";
mes "bad cans recently in here";
mes "so should be noticed.";
close;
} else if (malang_bad_guys == 10) {
mes "[Patrol Leader]";
mes "So you are going to do bad activity instead of";
mes "group of hair tufts lying in bed?";
mes "It's gonna be exciting!";
mes "So excited...";
next;
mes "[Patrol Leader]";
mes "Gobonge and his friends";
mes "liked to torment ^0000FFRed Eruma^000000 in shining";
mes "coral area more than anything.";
next;
mes "[Patrol Leader]";
mes "Report to me after tormenting 20 ^0000FFRed Eruma^000000";
mes "for a while.";
mes "I will scold you as Patrol Leader!";
next;
switch(select("What Patrol Leader do like this?:Cheer up!!")) {
case 1:
mes "[Patrol Leader]";
mes "This is what my flavor to do this!";
close;
case 2:
mes "[Patrol Leader]";
mes "I will expect various bad activities.";
erasequest 1153;
setquest 1154;
set malang_bad_guys,11;
close;
}
} else if (malang_bad_guys == 11) {
if (checkquest(1154,HUNTING) == 2) {
mes "[Patrol Leader]";
mes "Wow, you did to ^0000FFRed Eruma^000000 so badly!";
mes "I am impressed at your work.";
next;
mes "[Crime Prevention Staff]";
mes "Captain, we have work again, right?";
emotion e_sob;
emotion e_sob,0,"Crime Prevention Staff#ml";
next;
mes "[Patrol Leader]";
mes "Hide your tears and save your tears!";
mes "You should cry when having a clue for bad activity";
mes "at crime spot!";
emotion e_sob;
emotion e_sob,0,"Crime Prevention Staff#ml";
next;
mes "[Patrol Leader]";
mes "I will scold you once the investigation is over!";
mes "Visit Gobonge now.";
erasequest 1154;
setquest 1155;
set malang_bad_guys,12;
close;
}
mes "[Patrol Leader]";
mes "Inside of starry coral area,";
mes "report to me after tormenting 20 ^0000FFRed Eruma^000000";
mes "for a while.";
mes "I will scold you as Patrol Leader!";
close;
}
mes "[Patrol Leader]";
mes "I will scold you once the investigation";
mes "is over!";
mes "visit Gobonge now.";
close;
}
malangdo,129,146,3 script Crime Prevention Staff 545,{
if (malang_bad_guys > 11) {
mes "[Crime Prevention Staff]";
mes "A work to do means happy things!";
mes "I ask you to do various bad activities!";
close;
}
mes "[Crime Prevention Staff]";
mes "A group of cats that";
mes "ate bad cans got";
mes "pain in stomache.";
mes "They are lying at the north";
mes "of place but still rolling with anger.";
next;
mes "[Crime Prevention Staff]";
mes "Haha... the village is becoming";
mes "peaceful and calm, but feels";
mes "somewhat empty. This is not";
mes "usual scene that we can have.";
mes "Let's see there?";
close;
}
/*
malangdo,3,1,3 script Guidance for quest#ml 543,{
input .@input,1,9999;
if (.@input != 1854) {
mes "[Helper]";
mes "What is this security code?";
mes "Go away!";
close;
}
mes "[Helper]";
mes "Choose now, hurry!";
next;
switch(select("NPC appear!:NPC walkout!:Reset setitem:30 pcs of bad cans:Just before collecting cans:Start quest for Patrol Leader")) {
case 1:
donpcevent "Gobonge#ml::OnEnable";
mes "[Helper]";
mes "First appearance!";
close;
case 2:
donpcevent "Gobonge#ml::OnDisable";
mes "[Helper]";
mes "Walk out!";
close;
case 3:
mes "[Helper]";
mes "Yap!";
set malang_bad_guys,0;
erasequest 1152;
close;
case 4:
mes "[Helper]";
mes "Owing?";
getitem 6426,30; //Bad_Can
close;
case 5:
mes "[Helper]";
mes "Yap!";
erasequest 1150;
setquest 1151;
set malang_bad_guys,7;
close;
case 6:
mes "[Helper]";
mes "Yap!";
set malang_bad_guys,10;
close;
}
}
*/
// Pipielle :: mal_ppl
//============================================================
malangdo,137,200,6 script Pipielle 549,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
mes "You have too many items, please try again after reducing your weight.";
close;
}
if (BaseLevel < 60) {
mes "[Pipielle]";
mes "Wow this is nice weather, do you like this kind of weather too? I like it too but I need to my work now.";
next;
mes "[Pipielle]";
mes "I would ask for your help if you were a stronger advanturer...";
next;
mes "^770099This cat is working on something, she asks for help above LV60.^000000";
close;
}
set .@fish_ss1$, "What are you doing??";
if (countitem(6451) > 29)
set .@fish_ss2$, "I caught a lot of strange fishes!";
else
set .@fish_ss2$, "Remaining " + (30-countitem(6451)) + " of ^bbbbbbUnidentified Fish are required.^000000";
if (ma_tomas == 100)
set .@fish_ss3$, "I met an Admiral Thomas...";
mes "[Pipielle]";
mes "Would you come here and open your bag for me?";
next;
switch(select(.@fish_ss1$,.@fish_ss2$,.@fish_ss3$)) {
case 1:
mes "[Pipielle]";
mes "There are many beautiful fishes around here. So I feel my heard beating when I standing here.";
next;
select("Of course, my heart will beat up too if I see delicious thing!");
mes "[Pipielle]";
mes "How come you only know about eating!! My heart don't beat up because of I see the delicious thing. Don't treat me the same as others.";
next;
mes "[Pipielle]";
mes "I used to study from scholar from uno same as human. And I am good at human language as well. Don't treat me same as others.";
next;
mes "[Pipielle]";
mes "I am a scholar who researches fish in here. It's little funny that cat research fish but it's true.";
next;
select("Are you originally a scholar?");
mes "[Pipielle]";
mes "Originally I used to mate of admiral Thomas. But our ship never to back to sea after we has arrived here.";
next;
mes "[Pipielle]";
mes "The mate from ship that never voyage is lonely.";
next;
mes "[Pipielle]";
mes "The scholar from Uno came here for research and he thought it is amazing thing that cat speaks human language. Therefore he started teach me.";
next;
select("But now everyone speaks human language.");
mes "[Pipielle]";
mes "Oh yes, there were only little cat speaks human language. That's why he treated me special.";
next;
mes "[Pipielle]";
mes "Anyways, now I collect specimens to be ichthyologist. I hope you can help me.";
next;
if(select("How can I help you?:I would say no.") == 2) {
mes "[Pipielle]";
mes "Oh, okay. If you change your mind, please come again.";
close;
}
mes "[Pipielle]";
mes "There is a Pouring who's eating all fishes in Octopus and Culvert dungeon.";
next;
mes "[Pipielle]";
mes "It used to not live there, but he might came here for winter, so could you collect the specimens unidentified fish after get rid of it.";
next;
mes "[Pipielle]";
mes "You can get identified fishes from Pouring, so please collect about 30 pieces.";
close;
case 2:
if (countitem(6451) > 29) {
//saveppl Unknown_Fish
delitem 6451,30; //Unknown_Fish
mes "[Pipielle]";
mes "Oh, thank you! I will take these specimens.";
next;
mes "[Pipielle]";
mes "I want to give you something, but last one is out of stock now so I will just write your name here.";
next;
mes "[Pipielle]";
mes "I can give you good new even from far distance, but it's only possible if I am really lucky...";
close;
}
mes "[Pipielle]";
mes "I'm sorry, but please collect 30 pieces of unidentified fishes specimens.";
close;
case 3:
mes "[Pipielle]";
mes "Oh, you have met admiral Thomas... how was it?";
next;
if(select("He looks gentle:He looks terrible") == 2) {
mes "[Pipielle]";
mes "Hmm...";
mes "Frankly speaking, I was a real fan of Admiral Thomas. Can you take a responsibility of your word?";
next;
if(select("Just kidding!:Oh yes, he was really terrible!") == 2) {
mes "[Pipielle]";
mes "Is he?";
mes "Okay, it really depends on personal taste...";
close;
}
}
mes "[Pipielle]";
mes "Is he?";
mes "I knew you would say so.";
next;
mes "[Pipielle]";
mes "Admiral Thomas is a legendary figure who has voyaged to this island with leading all of us. I think it was the most happiest moment in my life.";
next;
mes "[Pipielle]";
mes "Please help him a lot. There are not many people to trust. This is my personal request.";
next;
mes "[Pipielle]";
mes "And this is small gift for ask you to look after admiral Thomas.";
set ma_tomas,101;
getitem 6422,200; //Egrade_Coin
mes "^0000ffReceived 200 E Class Coins.^000000";
close;
}
}
// Clean the Ship :: mal_day_qook
//============================================================
mal_in02,76,63,7 script Cleanyang 544,{
if (checkweight(1201,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
if (BaseLevel < 60) {
mes "Sailor cat is crying sadly.";
next;
mes "[Cleanyang]";
mes "Meow neow meoow";
mes "What... Meow .. Something... going... Heuheung~";
mes "You don't have to know. Meow heuheuheuk... ";
next;
mes "He does not continue to talk.";
mes "He might say like that with shaking his head.";
mes "'You are still young. That is why you don't understand my anguish and sadness...'";
next;
mes "It is much better to do not know.";
close;
}
if (mal_qook == 0) {
mes "Sailor cat is crying sadly.";
emotion e_sob;
next;
mes "[Cleanyang]";
mes "Meow meow meoooow~";
mes "What is going on... Heu... heuk...";
mes "You don't have to know. Heu... heuk...";
emotion e_sob;
next;
mes "Could not continue talk.";
next;
switch(select("Cheer him up.:Ignore.")) {
case 1:
mes "I comforted his wounded heart just standing by him.";
next;
emotion e_sob;
mes "[Cleanyang]";
mes "This is unjust... Heuheuk...";
mes "The chef... He always gives me scolding.";
next;
mes "[Cleanyang]";
mes "I always clean up diligently.";
mes "I have no idea where they are from... Heuheuk...";
mes "They penetrated into the ingredients...";
next;
select("They?");
mes "[Cleanyang]";
mes "Yes, they are fast, small, hard and shiny black.";
mes "Meow... Also, white and wriggled...";
mes "My chef is so clean.";
next;
mes "[Cleanyang]";
mes "It's ok. Clean, vermin and";
mes "whatever... the unfair thing is";
mes "that I really killed vermin as well, meow.";
mes "In addition, I clean up diligently.";
next;
mes "[Cleanyang]";
mes "By the way, they are coming over and over again.";
mes "I don't know where they are from.";
next;
switch(select("Don't ask anymore.:Asking for the place of vermin came.")) {
case 1:
emotion e_sob;
mes "[Cleanyang]";
mes "...what's wrong with your face?";
mes "Are you afraid of sending on an errand?";
mes "What are you thinking about me... meow, meow...?";
mes "It's not fair... meow, meow...";
next;
mes "Poor sailor cat Cleanyang begins to cry.";
mes "Leave him alone.";
close;
case 2:
mes "[Cleanyang]";
mes "Does someone will go there and check it?";
mes "Please, search everywhere of the ship Navi?";
mes "I can't live like this! Meow, meow!";
next;
mes "[Cleanyang]";
mes "There is definitely something I do not know. Meow.";
mes "Meow... I'll clean this place up. Please find something instead of me.";
set mal_qook,1;
setquest 7260;
close;
}
case 2:
mes "You leave the crying cat and move back.";
close;
}
} else if (mal_qook == 1) {
if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
emotion e_omg;
mes "[Cleanyang]";
mes "Uh. What is that? Meow.";
mes "This is cat's ship biscuit... It might be left for a long time...";
mes "No way...!";
next;
select("Yeah, this is it.");
emotion e_hmm;
mes "[Cleanyang]";
mes "There were infested with insects because sailors hided and left the cat's ship biscuit..";
mes "I got a scolding cause of just teeth grinder?";
mes "Meow!";
next;
select("Teeth Grinder?");
mes "[Cleanyang]";
mes "That is right, meow.";
mes "This is stiff-baked bread for preserve easily during sailing, meow.";
mes "It is too hard, so if you just bite this, probably your canine will be broken, meow.";
next;
mes "[Cleanyang]";
mes "It is baked with just salt and flour for preserve long time that is why it does not have any taste.";
mes "More than all..... look at this.";
next;
mes "Cleanyang breaks cat's ship biscuit with hammer and chisel";
mes "and hit on the floor. Then...";
next;
mes "[Cleanyang]";
mes "........can you see something coming out from here?";
mes "This is Weevil Bug..........";
mes "It is such a castle of insects.";
next;
mes "[Cleanyang]";
mes "Maybe someone really does not want to eat this.";
mes "These insects are left before we are settled on island and change the menu.";
next;
mes "[Cleanyang]";
mes "After settled on this island, we did not make cat's ship biscuit due to fresh ingredients.";
mes "........";
next;
mes "[Cleanyang]";
mes "Please show this to chef and tell him that Cleanyang really cleaned up very well.";
mes "Well... I'm still afraid of chef...";
mes "...please! Meow!";
set mal_qook,2;
erasequest 7261;
erasequest 7262;
erasequest 7263;
erasequest 7260;
setquest 7264;
next;
mes "[Cleanyang]";
mes "Ah, that cat's ship biscuit is still fine, so just try to eat.";
mes "Do you wonder what is that? It was a great food even though it's not look good...";
close;
}
mes "[Cleanyang]";
mes "Please search the ship Navi and find the place of origin.";
mes "I just believe you.";
close;
} else if (mal_qook == 2) {
mes "[Cleanyang]";
mes "If you show cat's ship biscuit to chef and those insects were from there,";
mes "my misunderstanding will be resolved.";
next;
select("Why don't you go by yourself?");
mes "[Cleanyang]";
mes "Um... I still have to clean up...";
mes "I'm still scared of my chef, so please.";
close;
} else if (mal_qook == 3) {
mes "[Cleanyang]";
mes "Chef gets angry.";
mes "Just beg for mercy!";
close;
} else if (mal_qook == 4) {
mes "[Cleanyang]";
mes "Did you say that chef was more upset about cat's ship biscuit?";
mes "From now, I don't have to crying?";
next;
mes "[Cleanyang]";
mes "If chef needs something, Just bring it for him~";
mes "Is that good for each other?";
next;
mes "[Cleanyang]";
mes "When chef is satisfied and pleased, just come at that time.";
mes "I may not able to clean up until that time because I'm nervous. Meow....";
close;
} else if (mal_qook == 5) {
mes "[Cleanyang]";
mes "Did you finish work what chef wanted?";
mes "By the way, why do you make cat's ship biscuit suddenly?";
next;
select("New menu for you.");
mes "[Cleanyang]";
mes "Meoooow----!!";
mes "Keemeoooow!!";
mes "Nyahuhuh... Kmeoooow!";
next;
mes "[Cleanyang]";
mes "Nooo!!!!!!!!!!!";
mes "Without cat's ship biscuit was a heaven. I don't want to go hell again!!!!";
mes "Kmeoooow... Kmeoooow... Kmeoooow~";
next;
switch(select("Tickling under the chin.:Hit the end of nose.:Tap on butt.")) {
case 1:
mes "[Cleanyang]";
mes "Meoow... Koleung koleung...";
mes "Kyarreung...";
mes "Huahhuah... Golgolgol...";
next;
break;
case 2:
mes "[Cleanyang]";
mes "Eung Kya-!";
mes "Uh nyanyanyanaynyan!";
mes "What the heck are you doing!";
next;
break;
case 3:
mes "[Cleanyang]";
mes "Heu keeyangyang";
mes "Heunyang... Euhnyang-!";
mes "What are you doing!";
next;
break;
}
mes "[Cleanyang]";
mes "Please stop...";
mes "Now, be calm.";
mes "I understand that chef's saying and huge plan.";
next;
mes "[Cleanyang]";
mes "Hey, human who helped me, you, you!";
mes "Could you do me favor.";
mes "If the menu will be changed and provide cat's ship biscuit, definitely they appear...";
next;
select("What?");
mes "[Cleanyang]";
mes "Cat the Cat!";
mes "Cats who hide cat's ship biscuit secretly.";
mes "No one says that do not want to eat and throw away because they are scare chef.";
next;
mes "[Cleanyang]";
mes "Absolutely, they begin to hide cat's ship biscuit...";
mes "And it will be infested by insects!";
mes "Chef will give a scolding again!";
next;
mes "[Cleanyang]";
mes "So let me see you everyday from provided cat's ship biscuit tomorrow.";
mes "You did good job. This is a token of thanks.";
set mal_qook,6;
getitem 12636,30; //Malang_Sp_Can
getexp 80000,80000;
setquest 7267;
close;
}
switch(rand(3)) {
case 0:
mes "[Cleanyang]";
mes "Ohohohong...";
mes "Euhohohohong...";
mes "It's horrible... I got cat's ship biscuit but I don't know when It was made.";
mes "It's really hard. I almost lost my teeth.";
break;
case 1:
mes "[Cleanyang]";
mes "Chef might forget everything that he gave me a scolding cause of insects.";
mes "He got a shock by cat's ship biscuit. Is this bigger case than the clean up?";
break;
case 2:
mes "[Cleanyang]";
mes "I'm a cleaning cat Cleanyang~";
mes "Meow~";
mes "Make a scratch others' door of house Meow~";
mes "Meow~ Uh? Did you hear it?";
mes "This is my cleaning song.";
break;
}
next;
mes "[Cleanyang]";
mes "By the way, what is going on?";
next;
switch(select("It's time to promise~:I'm here to see the result~:Shake your butt~")) {
case 1:
if (checkquest(7267,PLAYTIME) == 0) {
mes "[Cleanyang]";
mes "Uh? Not yet.";
mes "Today's cat's ship biscuit is not provided yet, so I will know that after wait little bit more.";
mes "It might be after chef's distribution of cat's ship biscuit.";
close;
}
if (checkquest(7268) != -1) {
mes "[Cleanyang]";
mes "My service to you today.";
mes "Recently, there are 9 spot that hided cat's ship biscuit as well.";
next;
mes "[Cleanyang]";
mes "Someone think that good angel took them all as I collected and threw away";
mes "He still hide them that place.";
next;
mes "[Cleanyang]";
mes "It is so easy because I don't have to search everywhere, but";
mes "Please search the 9 spot where hiding frequently.";
close;
}
if (checkquest(7267,PLAYTIME) == 2)
completequest 7267;
erasequest 7267;
mes "[Cleanyang]";
mes "Is there guy who hide cat's ship biscuit today?";
mes "Probably there he is?";
next;
switch(select("Try to search today.:Maybe not today.")) {
case 1:
mes "[Cleanyang]";
mes "My service to you today.";
mes "The inside of ship Navi, home and cat tower too. Don't even miss a blade of grass";
mes "Search everywhere.";
setquest 7268;
close;
case 2:
mes "[Cleanyang]";
mes "Do you think so?";
mes "If so, It's good thing.";
mes "Anyway, It is not infested of insects due to we find them and remove right away.";
mes "That's enough.";
close;
}
case 2:
if (checkquest(7268) == -1) {
mes "[Cleanyang]";
mes "Um? Nobody request for collecting cat's ship biscuit today.";
mes "By the way, what is the result report?";
mes "Are you sick?";
close;
}
if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1 && checkquest(7269) != -1 && checkquest(7270) != -1 &&
checkquest(7271) != -1 && checkquest(7272) != -1 && checkquest(7273) != -1 && checkquest(7274) != -1 && checkquest(7275) != -1) {
mes "[Cleanyang]";
mes "Um, the rising cat's ship biscuit spot!";
mes "Did you collect all fully?";
mes "I guess this is pretty enough.";
next;
mes "[Cleanyang]";
mes "Just take all finding cat's ship biscuit.";
mes "Taste is not bad and have a resilient too...";
next;
mes "[Cleanyang]";
mes "Ok today's work is enough. Please come tomorrow!";
mes "There will be tomorrow's cat's ship biscuit!";
mes "Nya hahahong~";
setquest 7267;
erasequest 7268;
erasequest 7261;
erasequest 7262;
erasequest 7263;
erasequest 7269;
erasequest 7270;
erasequest 7271;
erasequest 7272;
erasequest 7273;
erasequest 7274;
erasequest 7275;
getexp 30000,40000;
getitem 12636,10; //Malang_Sp_Can
close;
}
mes "[Cleanyang]";
mes "Did you find all of them?";
next;
mes "[Cleanyang]";
mes "Someone think that good angel took them all as I collected and threw away.";
mes "He still hide them that place.";
next;
mes "[Cleanyang]";
mes "It is so easy because I don't have to search everywhere, but";
mes "please search the 9 spot where hiding frequently.";
close;
case 3:
mes "[Cleanyang]";
mes "Meooow-!";
mes "What are you doing? Meow!";
mes "Goreureureung...";
next;
mes "[Cleanyang]";
mes "Hmhm.";
mes "Hey, don't do that.";
mes "...isn't it a crime? Meow.";
close;
}
}
mal_in02,29,67,0 script #CaptainRoom3 844,{
if (checkweight(1201,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
if (mal_qook == 1) {
if (checkquest(7261) == -1) {
mes "Lots of junk are piled up in a corner of captain's room.";
mes "Cleanyang might not clean in a corner because it is not within his hand.";
next;
mes "[Admiral Thomas]";
mes "Uh? What are you doing over there?";
mes "Do not touch that!";
cutin "ma_tomas03",2;
next;
switch(select("Sorry.:I'll clean up!")) {
case 1:
mes "[Admiral Thomas]";
mes "We have a common interest to talk.";
mes "There is no reason to search there like you.";
mes "Please leave me alone.";
cutin "ma_tomas01",2;
cutin "ma_tomas03",255;
break;
case 2:
cutin "ma_tomas03",255;
mes "Ignoring Thomas and search under the junk.";
mes "And at that time...";
next;
emotion e_omg;
mes "The place where the black shadow just passed, I don't how long been it is left.";
mes "Find a cat's ship biscuit.";
switch(rand(3)) {
case 0: monster "mal_in02",30,67,"Quick Dark Shadow",2209,1;
case 1: monster "mal_in02",30,65,"Quick Dark Shadow",2209,1;
case 2: monster "mal_in02",29,65,"Quick Dark Shadow",2209,1;
}
setquest 7261;
getitem 11536,1; //Cat_Hard_Biscuit
next;
if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
mes "I guess I searched pretty enough.";
mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
close;
}
mes "It was one of reason that the insects are appeared.";
close;
}
}
mes "It used to be habitat of insects because someone left cat's ship biscuit.";
mes "I think it's ok now due to we removed all of them.";
close;
}
if (checkquest(7268) != -1) {
if (checkquest(7261) == -1) {
mes "Lots of junk are piled up in a corner of captain's room.";
mes "Cleanyng might not clean in a corner because it is not within his hand.";
mes "He reached out and search under the junk.";
next;
mes "And at that time...";
mes "The place where the dark shadow just passed, find a cat's ship biscuit that is hided recently.";
emotion e_omg;
switch(rand(3)) {
case 0: monster "mal_in02",30,67,"Quick Dark Shadow",2209,1;
case 1: monster "mal_in02",30,65,"Quick Dark Shadow",2209,1;
case 2: monster "mal_in02",29,65,"Quick Dark Shadow",2209,1;
}
setquest 7261;
getitem 11536,1; //Cat_Hard_Biscuit
close;
}
mes "It used to be habitat of insects because someone left cat's ship biscuit.";
mes "I think it's ok now due to we removed all of them.";
close;
}
mes "I don't have any business here.";
close;
}
mal_in02,183,49,0 script #MeetingFloor4 844,{
if (checkweight(1201,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
if (mal_qook == 1 || checkquest(7268) != -1) {
if (checkquest(7263) == -1) {
mes "This is ventilation window on the floor. It is really close to Cooking table";
mes "I'm trying to ignore that but it is on my mind. What should I do?";
next;
switch(select("Just look roughly.:Take a look at this.")) {
case 1:
mes "I looked at the ventilation window well, but did not find any problem.";
close;
case 2:
mes "It looks good from the top... I took it off because it's on my mind.";
mes "I can see something the bottom of way of ventilation.";
mes "And at that time...";
next;
mes "The place where the dark shadow just passed, I don't how long been it is left.";
mes "Find a cat's ship biscuit.";
emotion e_omg;
switch(rand(2)) {
case 0: monster "mal_in02",182,50,"Quick Dark Shadow",2209,1;
case 1: monster "mal_in02",184,50,"Quick Dark Shadow",2209,1;
}
setquest 7263;
getitem 11536,1; //Cat_Hard_Biscuit
if (mal_qook == 1) {
next;
if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
mes "I guess I searched pretty enough.";
mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
} else
mes "It was one of reason that the insects are appeared.";
}
close;
}
}
mes "It used to be habitat of insects because someone left cat's ship biscuit.";
mes "I think it's ok now due to we removed all of them.";
close;
}
mes "I don't have any business here.";
close;
}
mal_in02,103,22,0 script #MalBed5 844,{
if (checkweight(1201,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
if (mal_qook == 1 || checkquest(7268) != -1) {
if (checkquest(7262) == -1) {
mes "This is bed for sailors. There is too much hair and so messy.";
mes "At the corner of under the bed is does not reached hand so I'm thinking too much about that.";
next;
switch(select("Raise the matress slightly.:Search under the bed.")) {
case 1:
mes "I slightly push and raise the part that touched edge of wall.";
mes "And at that time...";
next;
mes "The place where the dark shadow just passed, I don't how long been it is left.";
mes "Find a cat's ship biscuit.";
emotion e_omg;
monster "mal_in02",102,23,"Quick Dark Shadow",2209,1;
setquest 7262;
getitem 11536,1; //Cat_Hard_Biscuit
if (mal_qook == 1) {
next;
if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
mes "I guess I searched pretty enough.";
mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
} else
mes "It was one of reason that the insects are appeared.";
}
close;
case 2:
mes "I searched under the bed, but I didn't find any problem.";
mes "Maybe Cleanyang cleaned up. It's pretty good condition.";
close;
}
}
mes "It used to be habitat of insects because someone left cat's ship biscuit.";
mes "I think it's ok now due to we removed all of them.";
close;
}
mes "The bed for sailors.";
mes "Lots of cat's hair are attached.";
close;
}
malangdo,141,178,0 script #Darkweed6 844,{
if (checkweight(1201,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
if (checkquest(7268) != -1) {
if (checkquest(7269) == -1) {
mes "Many weeds are growing in rest area near cat tower.";
mes "It's easily ignored, so it's on my mind.";
next;
switch(select("Search through the weeds.:Search under the chair.")) {
case 1:
mes "I decide to search the forest that out of people's eye.";
mes "And at that time...";
next;
mes "From the place where Dark shadow just passed and someone hided recently.";
mes "Find a cat's ship biscuit.";
emotion e_omg;
monster "malangdo",141,178,"Quick Dark Shadow",2209,1;
setquest 7269;
getitem 11536,1; //Cat_Hard_Biscuit
close;
case 2:
mes "I searched under the chair in rest area, but I didn't find any problem.";
mes "It's pretty good condition even though it's outside.";
close;
}
}
mes "Many weeds are growing in rest area near cat tower.";
mes "We already collected hiding cat's ship biscuit here.";
close;
}
mes "Many weeds are growing under the cat tower.";
mes "It seems to be hard to clean.";
close;
}
malangdo,133,134,0 script Strange Pile of Sand#7 557,{
if (checkweight(1201,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
if (checkquest(7268) != -1) {
set .@quest, (strnpcinfo(0) == "Strange Pile of Sand#7")?7270:7275;
if (checkquest(.@quest) == -1) {
mes "The pile of sand is billowed like a grave. Should be something in there.";
mes "According to rumors, cats have a habit to bury with sand after stool...";
next;
switch(select("Avoid this dirty place.:Darn it-!")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Right!";
mes "It may be cat's grave... Do not touch them!";
mes "Avoid, avoid~";
break;
case 2:
mes "Close eyes and start to dig that pile of sand!";
mes "Therefore, something came out quickly from there and disappeared.";
mes "And...";
next;
mes "From the place where Dark shadow just passed and someone hided recently.";
mes "Find a some chips of cat's ship biscuit.";
setquest .@quest;
if (!rand(3)) {
emotion e_omg;
getmapxy(.@map$,.@x,.@y,1);
monster .@map$,.@x,.@y,"Quick Dark Shadow",2209,1;
} else
getitem 11536,1; //Cat_Hard_Biscuit
close;
}
}
mes "We already collected buried cat's ship biscuit.";
close;
}
mes "- Look so strange. -";
mes "- That's it... -";
close;
}
malangdo,197,237,0 duplicate(Strange Pile of Sand#7) Strange Pile of Sand#12 557
malangdo,232,131,0 script #UnderStairs8 844,{
if (checkweight(1201,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
if (checkquest(7268) != -1) {
if (checkquest(7271) == -1) {
mes "Some weeds are growing under the low stairs.";
mes "It's really hard to find something fell under the stairs..";
next;
mes "To lie flat and look under the stairs carefully.";
mes "And at that time...";
next;
mes "From the place where Dark shadow just passed and someone hided recently.";
mes "Find a some chips of cat's ship biscuit.";
setquest 7271;
if (!rand(3)) {
emotion e_omg;
monster "malangdo",231,130,"Quick Dark Shadow",2209,1;
} else
getitem 11536,1; //Cat_Hard_Biscuit
close;
}
mes "Sometimes, someone played with pulling people's ankle under the stairs";
mes "Now, I can't see mischievous boys or any strange thing.";
next;
mes "We already collected buried cat's ship biscuit.";
close;
}
mes "Out of people's hand under the stairs.";
mes "Sometimes, I look around there when I search lost toys.";
close;
}
mal_in01,74,20,0 script #CornerTower9 844,{
if (checkweight(1201,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
if (checkquest(7268) != -1) {
if (checkquest(7272) == -1) {
mes "This cat tower is for playing and resting.";
mes "Dust is piled up because there is gap between the foothold and ground.";
next;
mes "Push the thin and long rod in the gap and search something.";
mes "And at that time...";
next;
mes "From the place where Dark shadow just passed and someone hided recently.";
mes "Find a some chips of cat's ship biscuit.";
setquest 7272;
if (!rand(3)) {
emotion e_omg;
monster "mal_in01",73,19,"Quick Dark Shadow",2209,1;
} else
getitem 11536,1; //Cat_Hard_Biscuit
close;
}
mes "We already collected buried cat's ship biscuit.";
close;
}
mes "There are cat's bed near cat tower.";
mes "Specially, some cats love an out of the way place.";
close;
}
mal_in01,159,225,0 script #CornerLocker10 844,{
if (checkweight(1201,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
if (checkquest(7268) != -1) {
if (checkquest(7273) == -1) {
mes "In the corner of the gap between the wall and locker that is used by cat's gamers,";
mes "I can see something there. It's really hard to find object if drop there.";
next;
mes "Push the thin and long rod in the gap and search something.";
mes "And at that time...";
next;
mes "From the place where Dark shadow just passed and someone hided recently.";
mes "Find a some chips of cat's ship biscuit.";
setquest 7273;
if (!rand(3)) {
emotion e_omg;
monster "mal_in01",159,225,"Quick Dark Shadow",2209,1;
} else
getitem 11536,1; //Cat_Hard_Biscuit
close;
}
mes "We already collected buried cat's ship biscuit.";
close;
}
mes "The corner of gap is between locker that is used by cat's gamers and wall.";
mes "If drop kind of small toys there, never find them at all.";
close;
}
mal_in01,24,72,0 script #FootholdTower11 844,{
if (checkweight(1201,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
if (checkquest(7268) != -1) {
if (checkquest(7274) == -1) {
mes "This cat tower is for playing and resting in Malangdo.";
mes "Dust is piled up because there is gap between the foothold and ground.";
next;
mes "Push the thin and long rod in the gap and search something.";
mes "And at that time...";
next;
mes "From the place where Dark shadow just passed and someone hided recently.";
mes "Find a some chips of cat's ship biscuit.";
setquest 7274;
if (!rand(3)) {
emotion e_omg;
monster "mal_in01",24,71,"Quick Dark Shadow",2209,1;
} else
getitem 11536,1; //Cat_Hard_Biscuit
close;
}
mes "There is mark that shows something used to be jammed in gap of foothold in very bottom of cat tower.";
mes "We already collected buried cat's ship biscuit.";
close;
}
mes "This cat tower is for playing and resting in Malangdo.";
mes "When I look cats on the cat tower, It looks like a tree landen with cats...";
close;
}
// Help Chef Nyas :: mal_day_qook
//============================================================
mal_in02,187,58,3 script Chef Nyas 548,{
if (checkweight(1201,1) == 0) {
mes "- You have too many items so you can't continue the quest. -";
close;
}
if (BaseLevel < 60) {
mes "[Chef Nyas]";
mes "What is going on boy?";
mes "I don't want to talk to you. Get away from me!";
next;
mes "I'm ignored by uncomfortable cat.";
mes "May not ignored if I'm getting stronger...";
close;
}
if (mal_qook < 2) {
mes "[Chef Nyas]";
mes "I'm a unique chef in entire fleet.";
mes "Do you want something from me?";
next;
mes "[Chef Nyas]";
mes "Even though I have no time to spare, I usually serve a plate of soup gladly, but now!";
mes "The ingredient is infested with worms cause of one stupid's carelessness!";
next;
mes "[Chef Nyas]";
mes "Therefore, when my blaze of anger becomes quiet like a calm sea, come back again!";
mes "By the way, where is that stupid!";
close;
} else if (mal_qook == 2) {
mes "[Chef Nyas]";
mes "I'm a unique chef in entire fleet.";
mes "Do you want something from me?";
next;
switch(select("Show the cat's ship biscuit.:Talk about story of Cleanyang.")) {
case 1:
mes "[Chef Nyas]";
mes "Hm? is this cat's ship biscuit?";
mes "Specially, I can feel the flow of time from this biscuit.";
mes "By the way, how can you have this?";
next;
mes "He is telling the story that place where he found cat's ship biscuit and";
mes "Explain the Cleanyang's story.";
next;
break;
case 2:
mes "[Chef Nyas]";
mes "Why that stupid?";
mes "Are you trying to make a thunder storm in the calm sea?!";
next;
mes "Pacify an angry chef";
mes "Explain a misunderstanding about Cleanyang and tell whole story of cat's ship biscuit.";
next;
break;
}
mes "[Chef Nyas]";
mes "So this is happening because of cat buscuit?";
mes "Yes, is this story about that?";
next;
select("You are quick understand.");
mes "[Chef Nyas]";
mes "..........He is such a jerk!";
mes "In addition, What? Find another one in captain's room?!";
next;
mes "[Chef Nyas]";
mes "Thomas......";
mes "He has position that should take the lead to sailors, but he got a wrong?";
mes "Ududuk.";
next;
mes "[Chef Nyas]";
mes "This cat's ship biscuit was! Always thankful food to help our starvation during a long sailing!";
mes "No matter what taste, It always saves us at crossroads of life and death!";
next;
mes "[Chef Nyas]";
mes "Although the situation is not able to use fire for a month, two month even 1000 days!";
mes "This is blessed food to guarantee on open sea!";
next;
mes "[Chef Nyas]";
mes "How many chef cats have difficult time to make a cat's ship biscuit!";
mes "The military discipline has been relaxed because we settled down on island! Already forget the dangerous situation?!";
next;
mes "Chef is outraged and very upset.";
mes "He mumbled and made a threatening sound with grind his teeth.";
mes "Come back later when he calms down.";
set mal_qook,3;
erasequest 7264;
setquest 7265;
close;
} else if (mal_qook == 3) {
if (!rand(3)) {
mes "[Chef Nyas]";
mes "There you are? I made a bad break.";
mes "I made a big decision when you are out for me.";
next;
mes "[Chef Nyas]";
mes "After settled down on Island, depraved mindset cause of plentiful foods.";
mes "Therefore, I'll change the menu that cat's ship biscuit is provided for one meal a day!.";
next;
mes "[Chef Nyas]";
mes "That ingredient is needed to make cat's ship biscuit.";
mes "There is no wheat on this island, so I need to get your help.";
next;
mes "[Chef Nyas]";
mes "Anything is possible to grind flour and knead dough.";
mes "Please bring that kind of ^4d4dff10 Grain^000000 and ^4d4dff 1 Plain Sauce^000000.";
mes "Replace salt with seawater..";
next;
mes "[Chef Nyas]";
mes "Could we get them easily on land?";
mes "I'll get the rest what I need.";
next;
mes "[Chef Nyas]";
mes "I'll fix their taste that is crazy for canned food.";
mes "He approached like a calm sea that has horrible thunder storm";
mes "I'll give a pain like a god of sea's anger! Kmeow~~!!";
next;
mes "A look of chef is quite serious.";
mes "Let me tell Cleanyang about the result first.";
set mal_qook,4;
erasequest 7265;
setquest 7266;
close;
}
mes "Chef is still trying to soothe his anger.";
mes "Maybe need more time.";
close;
} else if (mal_qook == 4) {
if (countitem(577) >= 10 && countitem(7454) > 0) {
mes "[Chef Nyas]";
mes "Finally here. Wow, this land is pretty different.";
mes "That is enough to process.";
next;
mes "[Chef Nyas]";
mes "If you are ok, I want to get these food everyday.";
mes "If you don't mind, just come back tomorrow.";
delitem 577,10; //Grain
delitem 7454,1; //Plain_Sauce
set mal_qook,5;
erasequest 7266;
setquest 7276;
close;
}
mes "[Chef Nyas]";
mes "That ingredient is needed to make cat's ship biscuit.";
mes "There is no wheat on this island, so I need to get your help.";
next;
mes "[Chef Nyas]";
mes "Anything is possible to grind flour and knead dough.";
mes "Please bring that kind of ^4d4dff10 Grain^000000 and ^4d4dff 1 Plain Sauce^000000.";
mes "Replace salt with seawater...";
close;
}
mes "[Chef Nyas]";
mes "There you are.";
mes "It's not mealtime... Why are you here?";
next;
switch(select("What's today's work?:Food Delivery:Just bored...")) {
case 1:
if (checkquest(7276,PLAYTIME) == 0) {
mes "[Chef Nyas]";
mes "Now, cat's ship biscuit is being baked in this oven.";
mes "It's all for your delivery food.";
next;
mes "[Chef Nyas]";
mes "Quiet wave with a little salty and savory smell.";
mes "The food of sea is coming to make sailor's heart flutter.";
next;
mes "[Chef Nyas]";
mes "I've got enough ingredients of cat's ship biscuit today.";
mes "Let me order next time.";
close;
}
if (mal_food > 0) {
mes "[Chef Nyas]";
mes "Um? You are dull.";
mes "You already took my order list?";
mes "Just take care of them.";
close;
}
if (checkquest(7276,PLAYTIME) == 2)
completequest 7276;
mes "[Chef Nyas]";
mes "Here you are.";
mes "I need ingredients for cat's ship biscuit now. Fortunately, you are here at the right moment.";
if (checkquest(7276) != -1)
erasequest 7276;
next;
mes "[Chef Nyas]";
mes "Could you bring some ingrediednts for cat's ship biscuit from land?";
mes "If you say so, I have one more thing to request...";
next;
switch(select("I'm busy today.:Sure, what are you need?")) {
case 1:
mes "[Chef Nyas]";
mes "That is sad news.";
mes "However, it's ok. Cat's ship biscuit is originally prepared food.";
mes "Anyway, today's biscuit wll be provided when the second moon is full.";
next;
switch(select("So teeth grinder?:Worm castle...:Do not throw away?")) {
case 1:
mes "[Chef Nyas]";
mes "What do you want to hear from me?!";
mes "Kmeow!!";
mes "The hardness of cat's ship biscuit is like a noble endurance in the sea!";
mes "Do not ignore this!!";
close;
case 2:
mes "[Chef Nyas]";
mes "Only idiot who does not take care of preserving says like that.";
mes "Dry enough and seal it in cool dry place. Tut-tut.";
next;
mes "[Chef Nyas]";
mes "Anyway Is that all about protein?";
mes "Why don't you eat at night if it's on your mind!";
close;
case 3:
mes "[Chef Nyas]";
mes "Never throw food!";
mes "When you are hit by cat's ship biscuit, you will get bruise or bleeding but";
mes "It is not that reason!!!";
mes "Do not play with food!";
close;
}
case 2:
if (mal_food == 0) {
mes "[Chef Nyas]";
mes "The ingredients of cat's ship biscuit are 10 Grain and 1 Plain Sauce as usual.";
mes "And I'd like to study food of human, so bring one of them.";
next;
mes "[Chef Nyas]";
mes "My curious food is...";
set .@i, rand(1,66);
// IDs grouped in 5s incrementally.
setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434;
mes "^4d4dff "+getitemname(.@StartID[(.@i-1)/5]+((.@i-1)%5))+" ^000000 .";
set mal_food,.@i;
setquest 7280+.@i;
mes "Just one dish is enough, so please do it together.";
next;
mes "[Chef Nyas]";
mes "You have to bring the dish that made from fresh ingredients.";
mes "^ff0000I will refuse the instant food.^000000";
close;
}
mes "[Chef Nyas]";
mes "Hey my friend, you have a bad memory.";
mes "Did you already take my order list?";
close;
}
case 2:
if (mal_food == 0) {
mes "[Chef Nyas]";
mes "Do you remember what I ask to bring?";
mes "I have no idea.";
close;
} else if (mal_food > 66) {
mes "[Chef Nyas]";
mes "What did I say to bring?";
mes "I don't remember?";
mes "Did you get something wrong to come here?";
close;
}
mes "[Chef Nyas]";
mes "Is that ingredients of cat's ship biscuit and the food of human?";
mes "Let me check what you brought...";
next;
set .@i, mal_food;
// IDs grouped in 5s incrementally.
setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434;
set .@food, .@StartID[(.@i-1)/5]+((.@i-1)%5);
if (countitem(577) >= 10 && countitem(7454) > 0 && countitem(.@food) > 0) {
mes "[Chef Nyas]";
mes "Great.";
mes "This is that food!";
mes "It will be good reference. Well done.";
delitem 577,10; //Grain
delitem 7454,1; //Plain_Sauce
delitem .@food,1;
setquest 7276;
set mal_food,0;
erasequest 7280+.@i;
// Quantities grouped in 10s repeating.
// [ 3, 3, 6, 6, 9, 9, 12, 12, 15, 18 ]
// Last group [ 61 - 66 ] receives 25 constant.
getitem 6422, ((.@i < 61)?((.@i%10)?3*(((.@i%10)+1)/2):18):25); //Egrade_Coin
getexp 50000,80000;
next;
mes "[Chef Nyas]";
mes "Alright, could you come tomorrow?";
mes "When the time to you coming, I'm very excited.";
mes "Nyahuh Nyahuh";
close;
}
mes "[Chef Nyas]";
mes "Yummm...";
mes "Did I overestimate your ability?";
mes "Double check what is short and bring them properly.";
next;
mes "[Chef Nyas]";
mes "There is not different from undiscerning young cat.";
close;
case 3:
mes "[Chef Nyas]";
mes "You are quite bold like a killer whale.";
mes "If you don't have any business, don't touch vegetable and go away.";
close;
}
}
// Archangel Wing Enchants :: enc_angel
//============================================================
malangdo,234,153,6 script Notice Board#mal 837,{
mes "^0000FFThere's a hastily written message on this bulletin board.^000000";
next;
mes "A fallen angel within will unlock a hidden enchantment to Archangel Wings.";
close;
}
mal_in01,15,16,3 script Fallen Angel#mal 403,{
disable_items;
if (checkweight(1201,1) == 0) {
mes "You are carrying too many items, please reduce them and come back!";
close;
}
if (MaxWeight - Weight < 10000) {
mes "You have overweight, please reduce it and come back!";
close;
}
if (getequipid(EQI_GARMENT) == 2573) {
if (Zeny >= 1000000)
set .@menu$, "Enchant Archangel Wing";
else
set .@menu$, "^999999You do not have enough zeny!^000000";
} else
set .@menu$, "^999999You have not equipped the Archangel Wing!^000000";
mes "[Fallen Angel]";
mes "You seem like a poor guy!";
next;
mes "[Fallen Angel]";
mes "If you have an Archangel Wing, I will enchant my capability into the useless 4th slot. Would you like me to do so?";
next;
switch(select("What is that?:"+.@menu$+":Enchant Initialization")) {
case 1:
switch(select("Stop speaking:What are you going to do?")) {
case 1:
mes "[Fallen Angel]";
mes "What did you say?";
close;
case 2:
mes "[Fallen Angel]";
mes "I can enchant my capability into your Archangel Wing if you pay 1,000,000 zeny. But you can't enchant it again without resetting it.";
next;
mes "[Fallen Angel]";
mes "The enchantment is dangerous, so ^ff0000the wing might be damaged^000000! Nevertheless, my good blessing will retain the ^0000ffcard and refine level^0000ff!";
close;
}
case 2:
if (Zeny < 1000000) {
mes "[Fallen Angel]";
mes "I can't do it if you can't pay!";
close;
}
mes "[Fallen Angel]";
mes "There are 2 important notices. First, the enchantment requires ^0000ff1,000,000 zeny^000000.";
next;
mes "[Fallen Angel]";
mes "Second, ^ff0000although the rate is not high, the Archangel Wing might be damaged^000000! This is very unlucky!";
mes "If you can accept these conditions, I will enchant the wing for you.";
next;
if(select("Let me consider...:I accept, let's enchant!") == 1) {
mes "[Fallen Angel]";
mes "Ok! Take your time to consider!";
close;
}
specialeffect2 EF_REPAIRWEAPON;
progressbar "ffff00",2;
if (getequipisequiped(EQI_GARMENT) == 0) {
mes "[Fallen Angel]";
mes "The Archangel Wing has been taken out!";
close;
}
if (getequipid(EQI_GARMENT) != 2573) {
mes "[Fallen Angel]";
mes "Don't take off the item!";
close;
}
if (getequipcardid(EQI_GARMENT,3)) {
mes "[Fallen Angel]";
mes "This Archangel Wing is enchanted! Please initialize it or bring another Archangel Wing for me!";
close;
}
set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
set .@i, rand(1,900);
if (.@i < 2) set .@enchant,4848; //Immuned1
else if (.@i < 3) set .@enchant,4849; //Cranial1
else if (.@i < 4) set .@enchant,4852; //Heal_Amount5
else if (.@i < 9) set .@enchant,4853; //S_Str
else if (.@i < 14) set .@enchant,4854; //S_Agi
else if (.@i < 19) set .@enchant,4855; //S_Vital
else if (.@i < 24) set .@enchant,4856; //S_Int
else if (.@i < 29) set .@enchant,4857; //S_Dex
else if (.@i < 34) set .@enchant,4858; //S_Luck
else if (.@i < 39) set .@enchant,4851; //Heal_Amount4
else if (.@i < 49) set .@enchant,4850; //Heal_Amount3
else if (.@i < 74) set .@enchant,4760; //Matk1
else if (.@i < 84) set .@enchant,4761; //Matk2
else if (.@i < 109) set .@enchant,4817; //Sharp2
else if (.@i < 119) set .@enchant,4816; //Sharp3
else if (.@i < 144) set .@enchant,4814; //Spell2
else if (.@i < 154) set .@enchant,4813; //Spell3
else if (.@i < 179) set .@enchant,4833; //Expert_Archer2
else if (.@i < 189) set .@enchant,4834; //Expert_Archer3
else if (.@i < 214) set .@enchant,4810; //Fighting_Spirit2
else if (.@i < 224) set .@enchant,4809; //Fighting_Spirit3
else if (.@i < 259) set .@enchant,4701; //Strength2
else if (.@i < 294) set .@enchant,4731; //Agility2
else if (.@i < 329) set .@enchant,4721; //Dexterity2
else if (.@i < 364) set .@enchant,4741; //Vitality2
else if (.@i < 399) set .@enchant,4751; //Luck2
else if (.@i < 434) set .@enchant,4711; //Inteligence2
else if (.@i < 504) set .@enchant,4700; //Strength1
else if (.@i < 574) set .@enchant,4730; //Agility1
else if (.@i < 644) set .@enchant,4720; //Dexterity1
else if (.@i < 714) set .@enchant,4740; //Vitality1
else if (.@i < 784) set .@enchant,4750; //Luck1
else if (.@i < 854) set .@enchant,4710; //Inteligence1
else set .@enchant,0;
set Zeny, Zeny - 1000000;
delequip EQI_GARMENT;
if (.@enchant == 0) {
mes "[Fallen Angel]";
mes "Be merciful to the survivor,";
mes "Send flowers to the dead.";
next;
mes "[Fallen Angel]";
mes "Help for justice,";
mes "Elimination of evil.";
next;
mes "[Fallen Angel]";
mes "But the important point is... the Archangel Wing is damaged!";
close;
}
getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing
if (.@i < 4)
announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
mes "[Fallen Angel]";
mes "Take it!";
mes "I believe that you will become the dominator of the new world!";
close;
case 3:
mes "[Fallen Angel]";
mes "Initialization requires ^0000ff3 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability.";
next;
if(select("Let me consider...:Ok, I want initialize it.") == 1) {
mes "[Fallen Angel]";
mes "Ok! Take your time to consider!";
close;
}
specialeffect2 EF_REPAIRWEAPON;
progressbar "ffff00",2;
if (getequipisequiped(EQI_GARMENT) == 0) {
mes "[Fallen Angel]";
mes "The Archangel Wing has been taken out!";
close;
}
if (getequipid(EQI_GARMENT) != 2573) {
mes "[Fallen Angel]";
mes "Oh... you have unequipped the Archangel Wing!";
close;
}
if (countitem(6417) < 3) {
mes "[Fallen Angel]";
mes "I can't do it if you can't pay!";
close;
}
if (getequipcardid(EQI_GARMENT,3) < 4700) { // Armor Enchant System
mes "[Fallen Angel]";
mes "This equipment has not been enchanted, please check it again!";
close;
}
set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
delequip EQI_GARMENT;
getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],0; //Archangel_Wing
mes "[Fallen Angel]";
mes "Take it!";
close;
}
}