summaryrefslogblamecommitdiff
path: root/npc/re/quests/quests_malangdo.txt
blob: ac610cc65265d81e1d6820bc694d33639821be05 (plain) (tree)
1
2
3
4
5
6
7
8
9
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908




                                                              
       


                                                              


                                                 

                                                              
                         
                                      








                                                                           
                                             






                                                        
                                                    

                                      
                                                    










































































































                                                                                            


                                                         




























































































































































































































































































































































































































































































































































































                                                                                                                                               
                                                
                                 


                                                                                                                           
                            
                                                              


                                                            
                                                             






























































































                                                                                                                                                                      

























































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                     
























































































































































































                                                                                                                                                                                            
//===== rAthena Script =======================================
//= Malangdo Quest NPCs
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Quest NPCs related to Malangdo:
//== Help the bad cats in danger, Clean the Ship,
//== Help Chef Nyas, Archangel Wing Enchants
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//= 1.1 Added two quests.
//= 1.2 Added Archangel Wing Enchants.
//============================================================

// Help the bad cats in danger :: mal_bad_guys
//============================================================
malangdo,175,206,3	script	Gobonge#ml	561,{
	if (checkweight(1201,1) == 0) {
		mes "- Can't go next step due to having too many items. -";
		close;
	}
	if (checkquest(1152,PLAYTIME) == 0) {
		mes "[Gobonge]";
		mes "Hmm, investigation is not enough.";
		mes "We need go back to basic point.";
		mes "Come again tomorrow.";
		mes "I might be in pain of stomach";
		mes "like usual.";
		close;
	} else if (checkquest(1152,PLAYTIME) == 1) {
		erasequest 1152;
		set malang_bad_guys,0;
	} else if (checkquest(1152,PLAYTIME) == 2) {
		completequest 1152;
		erasequest 1152;
		set malang_bad_guys,0;
	}
	if (BaseLevel < 60) {
		mes "[Gobonge]";
		mes "Are you here to get help";
		mes "or to get help?";
		mes "You look so weak, haha...";
		mes "Go and hunt more Porings!";
		close;
	}
	if (malang_bad_guys == 0) {
		mes "[Gobonge]";
		mes "Will you listen my sorrow?";
		next;
		switch(select("Sure I will.:No, I won't.")) {
		case 1:
			mes "[Gobonge]";
			mes "This is a sad story.";
			mes "As usual, I unpacked the bag";
			mes "to see strange cats";
			mes "to show them.";
			next;
			mes "[Gobonge]";
			mes "There were lots of cans.";
			mes "I thougt it was new due to different shape";
			mes "but it was bad cans!";
			mes "I ate too much and";
			mes "got in bed right away";
			mes "so I can't do anything...";
			next;
			mes "[Gobonge]";
			mes "And by the way, you have...";
			mes "nice colthes.";
			mes "I can't let you go,";
			mes "that hurts me so badly!";
			emotion e_sob;
			next;
			switch(select("You deserve the pain!:Need help?")) {
			case 1:
				mes "[Gobonge]";
				mes "Yes you are!";
				close;
			case 2:
				mes "[Gobonge]";
				mes "You know what care is.";
				mes "Please find the bad provider";
				mes "and revenge our enemy!";
				next;
				switch(select("No, I don't want to!:Yes, I'll do it!")) {
				case 1:
					mes "[" + strcharinfo(0) + "]";
					mes "For the peace in Malangdo,";
					mes "just lay in bed forever.";
					next;
					mes "[Gobonge]";
					mes "I will!";
					mes "I will have your peace first once I get well!";
					close;
				case 2:
					mes "[Gobonge]";
					mes "Okay, you can do it?";
					mes "The enemy must be near the dock";
					mes "where we got the bundle.";
					mes "We should get them to help";
					mes "our cats' well-being!";
					setquest 1145;
					set malang_bad_guys,1;
					close;
				}
			}
		case 2:
			mes "[Gobonge]";
			mes "Why are you here!";
			mes "If I am usual, I will engrave something";
			mes "with your tear...";
			mes "Let your bag be here instead!";
			emotion e_sob;
			close;
		}
	} else if (malang_bad_guys == 1) {
		mes "[Gobonge]";
		mes "The enemy must be near the dock";
		mes "where we got the bundle.";
		mes "We should get them to help";
		mes "our cats' well-being!";
		close;
	} else if (malang_bad_guys > 1 && malang_bad_guys < 7) {
		mes "[Gobonge]";
		mes "I am so tired due to";
		mes "lack of forbidden bad activity.";
		close;
	} else if (malang_bad_guys == 7) {
		if (countitem(6426) > 29) {
			mes "[Gobonge]";
			mes "Was it from raccoon that made us pain in stomach?";
			mes "Oh bad raccoon!";
			mes "I feel stomachache again from this anger!";
			mes "All right, I will show my power once";
			mes "I can get out of bed.";
			next;
			mes "[Gobonge]";
			mes "I need time to concentrate on my stomachache.";
			mes "You can go now!";
			erasequest 1151;
			set malang_bad_guys,8;
			getitem 12636,20; //Malang_Sp_Can
			delitem 6427,1; //Bad_Can_Sack
			delitem 6426,30; //Bad_Can
			close;
		}
		mes "[Gobonge]";
		mes "How do you know the source of bad can?";
		mes "Do you have time to do slow at the moment?";
		emotion e_sob;
		close;
	} else if (malang_bad_guys == 8) {
		mes "[Gobonge]";
		mes "The Patrol Leader wants to go back to";
		mes "bad world as soon as possible.";
		mes "I want you to go first to soothe him instead.";
		mes "How about it?";
		next;
		switch(select("It's troublsome, I quit.:Sure I will!")) {
		case 1:
			mes "[Gobonge]";
			mes "Haha, you think it is a bad word.";
			mes "I want you to be one of our staffs.";
			next;
			mes "[Gobonge]";
			mes "Sorry, but you should go now";
			mes "so that I can concentrate on my stomachache.";
			setquest 1152;
			set malang_bad_guys,9;
			close;
		case 2:
			mes "[Gobonge]";
			mes "All right, then I will have time";
			mes "to concentrate on my stomachache.";
			setquest 1153;
			set malang_bad_guys,10;
			close;
		}
	} else if (malang_bad_guys == 9) {
		mes "[Gobonge]";
		mes "Hmm, investigation is not enough.";
		mes "We need go back to basic point.";
		mes "Come again tomorrow.";
		mes "I might be in pain of stomach";
		mes "like usual.";
		close;
	} else if (malang_bad_guys > 9 && malang_bad_guys < 12) {
		mes "[Gobonge]";
		mes "Go and have fun with the Patrol Leader!";
		close;
	} else if (malang_bad_guys == 12) {
		mes "[Gobonge]";
		mes "Instead of us, you did bad behavior.";
		mes "Good to hear that?";
		mes "This is what teacher see best pupil?";
		emotion e_swt;
		next;
		mes "[Gobonge]";
		mes "You deserve a reward!";
		mes "I need to get some more rest,";
		mes "so let's investigate tomorrow!";
		erasequest 1155;
		setquest 1152;
		set malang_bad_guys,13;
		getitem 6422,5; //Egrade_Coin
		close;
	} else if (malang_bad_guys == 13) {
		mes "[Gobonge]";
		mes "Come again tomorrow.";
		mes "I might be in pain of stomach";
		mes "like usual.";
		close;
	}
OnEnable:
	enablenpc "Gobonge#ml";
	close;
OnDisable:
	disablenpc "Gobonge#ml";
	close;
}

malangdo,181,205,3	script	Gobulee#ml1	547,{
	mes "[Gobulee]";
	mes "Why do you come now?";
	mes "You should have come when we were healthy.";
	mes "So, you want to me take out what you have?";
	close;
}

malangdo,180,202,3	script	Gobyungee#ml1	547,{
	mes "[Gobyungee]";
	mes "I can't see other cats because";
	mes "I could't have time to do bad behavior...";
	close;
}

malangdo,186,201,3	script	Gosigee#ml1	547,{
	mes "[Gosigee]";
	mes "I am desperate for pill of stomachache,";
	mes "cap is only thinking of finding out criminal";
	mes "and to revenge!";
	mes "...";
	next;
	mes "[Gosigee]";
	mes "How can we follow him as a cap...!";
	close;
}

malangdo,177,202,3	script	Gonanee#ml2	547,{
	mes "[Gonanee]";
	mes "We are only bad circle in Malangdo";
	mes "and we are very proud.";
	mes "Can't just lie in bed.";
	close;
}

malangdo,183,202,3	script	Godoree#ml3	547,{
	mes "[Godoree]";
	mes "I saw unfamiliar cats around";
	mes "the dock frequently.";
	mes "Are they tourists?";
	mes "We should check their pockets";
	mes "once I get well...";
	close;
}

malangdo,203,116,5	script	Suspious Dealer#ml	543,{
	mes "On listening to the story for";
	mes "a while, he pretends to be indifferent once hearing someone's noise.";
	next;
	mes "[Suspious Dealer]";
	mes "Oh my body, too much pain...";
	close;
}

malangdo,205,116,3	script	Very Suspious Dealer#ml1	543,{
	mes "On listening to the story for";
	mes "a while, he pretends to be indifferent once hearing someone's noise.";
	next;
	mes "[Very Suspious Dealer]";
	mes "The weather is so dirty...";
	close;
}

malangdo,197,120,5	script	Foolish Cat#ml	546,{
	mes "[Foolish Cat]";
	mes "If you stay here, you";
	mes "can hear all they're saying.";
	mes "Don't know exactly what, but";
	mes "you do hear everything.";
	mes "Hehehe...";
	close;
}

malangdo,196,120,0	script	#ml1	-1,2,2,{
OnTouch:
	if (malang_bad_guys == 1 || malang_bad_guys == 2) {
		mes "You hear a conversation between the Suspious Dealers.";
		next;
		mes "[Suspious Dealer]";
		mes "Because unexpected robbery at that moment...";
		mes "our great work has delayed.";
		next;
		mes "[Very Suspious Dealer]";
		mes "Do not worry about the thing, I placed it near balloon bag where";
		mes "Ship Navi is in the north, and I hid it perfectly.";
		next;
		mes "You need to check a place near north of balloon bag in ship Navi.";
		if (malang_bad_guys == 1) {
			erasequest 1145;
			setquest 1146;
			set malang_bad_guys,2;
		}
		close;
	} else if (malang_bad_guys > 2 && malang_bad_guys < 8) {
		mes "You still hear a suspicious conversation.";
		next;
		mes "[Suspious Dealer]";
		mes "But near the balloon bag is still";
		mes "worrying so much!";
		next;
		mes "[Very Suspious Dealer]";
		mes "Oh how cowardly you are!";
		mes "I hid it in ship Navi perfectly.";
		mes "Relax!";
		next;
		mes "[Suspious Dealer]";
		mes "The rest of part is in staffs.";
		mes "We should believe.";
		next;
		mes "We need to investigate Navi first.";
		mes "Let's see other guys in ship Navi.";
		if (malang_bad_guys == 3) {
			erasequest 1147;
			setquest 1148;
			set malang_bad_guys,4;
		}
		close;
	} else if (malang_bad_guys > 7) {
		mes "You still hear a suspicious conversation.";
		next;
		mes "[Suspious Dealer]";
		mes "Star candy is still healthy,";
		mes "what happens?";
		next;
		mes "[Very Suspious Dealer]";
		mes "No way...";
		mes "We should get more bad cans.";
		close;
	}
	end;
}

malangdo,155,179,0	script	#ml2	-1,2,2,{
OnTouch:
	if (malang_bad_guys == 2 || malang_bad_guys == 3) {
		mes "There's a memo.";
		next;
		mes "[Memo]";
		mes "Here is not what we wanted, huh!";
		next;
		mes "...do listen the conversation of merchant.";
		if (malang_bad_guys == 2) {
			erasequest 1146;
			setquest 1147;
			set malang_bad_guys,3;
		}
		close;
	}
	end;
}

malangdo,171,163,3	script	Awfully Suspious Dealer	543,{
	if (malang_bad_guys < 4) {
		mes "[Awfully Suspious Dealer]";
		mes "We quit our sales,";
		mes "find the other merchant!";
		close;
	} else if (malang_bad_guys == 4) {
		mes "[Awfully Suspious Dealer]";
		mes "Bad cans?";
		mes "Due to lots of work in here";
		mes "can't have a short time to talk?";
		next;
		switch(select("Look suspicious?:I knew all things here!")) {
		case 1:
			mes "[Awfully Suspious Dealer]";
			mes "I have a same boat with you!";
			close;
		case 2:
			mes "[Awfully Suspious Dealer]";
			mes "...";
			mes "You searched the lounge of ship Navi?";
			mes "...";
			next;
			mes "[Awfully Suspious Dealer]";
			mes "It looks wrong place~";
			mes "Go and do other things~!";
			next;
			mes "You need to search lounge of ship Navi?";
			erasequest 1148;
			setquest 1149;
			set malang_bad_guys,5;
			close;
		}
	} else if (malang_bad_guys == 5) {
		mes "[Awfully Suspious Dealer]";
		mes "A thought to search Gozangee around ship Navi";
		mes "is like to ride a skill";
		mes "with frying pan, it is idiot things.";
		mes "I do not recommend.";
		close;
	} else if (malang_bad_guys == 6) {
		if (countitem(6427) == 0) {
			mes "[Awfully Suspious Dealer]";
			mes "You searched the lounge of ship Navi?";
			mes "But still nothing in hand.";
			mes "I told you there's nothing.";
			mes "...";
			next;
			mes "[Awfully Suspious Dealer]";
			mes "...there must be something...";
			close;
		}
		mes "[Awfully Suspious Dealer]";
		mes "Oh! That's ^0000FFa sack of bad cans^000000, isn't it?";
		mes "Where did you get it? Amazing!";
		next;
		switch(select("Do not pretend not to know!:Need to show them our general!")) {
		case 1:
			mes "[Awfully Suspious Dealer]";
			mes "It just looks wonderful.";
			mes "There's nothing more to have?";
			emotion e_ho;
			close;
		case 2:
			mes "[Awfully Suspious Dealer]";
			mes "Relax!";
			mes "Let's have smile and fun with only ours.";
			next;
			mes "[Awfully Suspious Dealer]";
			mes "To be honest, I am a member of raccoon hurray team.";
			mes "A homeless community of raccoons";
			mes "became a black market group.";
			mes "I will make headquater of raccoon hurray team here";
			mes "after kick out group of cats.";
			next;
			switch(select("Are you the leader?:Let me clear the usage of bad can.:Can it be worked as you want?")) {
			case 1:
				mes "[Awfully Suspious Dealer]";
				mes "This is thankful misunderstanding,";
				mes "I am just little staff.";
				mes "I don't know who the leader is.";
				close;
			case 2:
				mes "[Awfully Suspious Dealer]";
				mes "That is...";
				mes "for food...";
				mes "Don't ask me more, please!";
				close;
			case 3:
				mes "[Awfully Suspious Dealer]";
				mes "You look down out raccoon hurray team?";
				mes "Look more! To my star candy who stands island";
				mes "I will make them have stomachache";
				mes "with lots of bad cans.";
				mes "Aren't you expecting?";
				next;
				mes "[Awfully Suspious Dealer]";
				mes "I can't make him eat with my hand,";
				mes "to creature in shining coral area that is basic food of star candy";
				mes "I am still feeding them with bad cans.";
				mes "You must see amazing reaction, just wait!";
				next;
				mes "The situation is serious.";
				mes "Once the cats figure out,";
				mes "you might be confused.";
				mes "Let's withdraw the bad cans first,";
				mes "located in the shining coral area.";
				erasequest 1150;
				setquest 1151;
				set malang_bad_guys,7;
				close;
			}
		}
	} else if (malang_bad_guys == 7) {
		mes "[Awfully Suspious Dealer]";
		mes "Plese forget what I have told you.";
		mes "Please...";
		mes "After you got 30 pcs of bad cans";
		mes "in shining coral area";
		mes "do not tell the cats";
		mes "or report this fact!";
		close;
	}
	mes "[Awfully Suspious Dealer]";
	mes "So you reported all things?";
	mes "...";
	mes "Now it's time to live a new life";
	mes "of group for hair tufts...";
	close;
}

mal_in02,184,72,3	script	Gozangee#ml	547,{
	mes "[Gozangee]";
	mes "I have too much pain in my stomach...";
	mes "Should endure myself!";
	mes "...do bad activity...";
	close;
}

mal_in02,184,77,0	script	#ml3	-1,2,2,{
OnTouch:
	if (checkweight(1201,1) == 0) {
		mes "- You have too many items. -";
		close;
	}
	if (malang_bad_guys == 4) {
		mes "I came to...";
		mes "know a thing that shouldn't be";
		mes "appeared to anyone.";
		mes "Just pretend that I didn't see this.";
		close;
	} else if (malang_bad_guys == 5) {
		mes "This is...!";
		mes "...";
		next;
		mes "A sack that carrying bad cans.";
		next;
		mes "Let's bring this to a guy who";
		mes "is in Awfully Suspious Dealer in deck.";
		erasequest 1149;
		setquest 1150;
		set malang_bad_guys,6;
		getitem 6427,1; //Bad_Can_Sack
		close;
	} else if (malang_bad_guys == 6) {
		mes "I saw a sack of bad cans.";
		mes "located on the deck.";
		mes "Let's bring this to a guy who";
		mes "is in Awfully Suspious Dealer in deck.";
		close;
	}
	end;
}

malangdo,125,147,3	script	Patrol Leader#ml	545,{
	if (checkweight(1201,1) == 0) {
		mes "- Can't go next step due to having too many items. -";
		close;
	}
	if (malang_bad_guys < 10) {
		mes "[Patrol Leader]";
		mes "Be careful of distribution for";
		mes "bad cans recently in here";
		mes "so should be noticed.";
		close;
	} else if (malang_bad_guys == 10) {
		mes "[Patrol Leader]";
		mes "So you are going to do bad activity instead of";
		mes "group of hair tufts lying in bed?";
		mes "It's gonna be exciting!";
		mes "So excited...";
		next;
		mes "[Patrol Leader]";
		mes "Gobonge and his friends";
		mes "liked to torment ^0000FFRed Eruma^000000 in shining";
		mes "coral area more than anything.";
		next;
		mes "[Patrol Leader]";
		mes "Report to me after tormenting 20 ^0000FFRed Eruma^000000";
		mes "for a while.";
		mes "I will scold you as Patrol Leader!";
		next;
		switch(select("What Patrol Leader do like this?:Cheer up!!")) {
		case 1:
			mes "[Patrol Leader]";
			mes "This is what my flavor to do this!";
			close;
		case 2:
			mes "[Patrol Leader]";
			mes "I will expect various bad activities.";
			erasequest 1153;
			setquest 1154;
			set malang_bad_guys,11;
			close;
		}
	} else if (malang_bad_guys == 11) {
		if (checkquest(1154,HUNTING) == 2) {
			mes "[Patrol Leader]";
			mes "Wow, you did to ^0000FFRed Eruma^000000 so badly!";
			mes "I am impressed at your work.";
			next;
			mes "[Crime Prevention Staff]";
			mes "Captain, we have work again, right?";
			emotion e_sob;
			emotion e_sob,0,"Crime Prevention Staff#ml";
			next;
			mes "[Patrol Leader]";
			mes "Hide your tears and save your tears!";
			mes "You should cry when having a clue for bad activity";
			mes "at crime spot!";
			emotion e_sob;
			emotion e_sob,0,"Crime Prevention Staff#ml";
			next;
			mes "[Patrol Leader]";
			mes "I will scold you once the investigation is over!";
			mes "Visit Gobonge now.";
			erasequest 1154;
			setquest 1155;
			set malang_bad_guys,12;
			close;
		}
		mes "[Patrol Leader]";
		mes "Inside of starry coral area,";
		mes "report to me after tormenting 20 ^0000FFRed Eruma^000000";
		mes "for a while.";
		mes "I will scold you as Patrol Leader!";
		close;
	}
	mes "[Patrol Leader]";
	mes "I will scold you once the investigation";
	mes "is over!";
	mes "visit Gobonge now.";
	close;
}

malangdo,129,146,3	script	Crime Prevention Staff	545,{
	if (malang_bad_guys > 11) {
		mes "[Crime Prevention Staff]";
		mes "A work to do means happy things!";
		mes "I ask you to do various bad activities!";
		close;
	}
	mes "[Crime Prevention Staff]";
	mes "A group of cats that";
	mes "ate bad cans got";
	mes "pain in stomache.";
	mes "They are lying at the north";
	mes "of place but still rolling with anger.";
	next;
	mes "[Crime Prevention Staff]";
	mes "Haha... the village is becoming";
	mes "peaceful and calm, but feels";
	mes "somewhat empty. This is not";
	mes "usual scene that we can have.";
	mes "Let's see there?";
	close;
}

/*
malangdo,3,1,3	script	Guidance for quest#ml	543,{
	input .@input,1,9999;
	if (.@input != 1854) {
		mes "[Helper]";
		mes "What is this security code?";
		mes "Go away!";
		close;
	}
	mes "[Helper]";
	mes "Choose now, hurry!";
	next;
	switch(select("NPC appear!:NPC walkout!:Reset setitem:30 pcs of bad cans:Just before collecting cans:Start quest for Patrol Leader")) {
	case 1:
		donpcevent "Gobonge#ml::OnEnable";
		mes "[Helper]";
		mes "First appearance!";
		close;
	case 2:
		donpcevent "Gobonge#ml::OnDisable";
		mes "[Helper]";
		mes "Walk out!";
		close;
	case 3:
		mes "[Helper]";
		mes "Yap!";
		set malang_bad_guys,0;
		erasequest 1152;
		close;
	case 4:
		mes "[Helper]";
		mes "Owing?";
		getitem 6426,30; //Bad_Can
		close;
	case 5:
		mes "[Helper]";
		mes "Yap!";
		erasequest 1150;
		setquest 1151;
		set malang_bad_guys,7;
		close;
	case 6:
		mes "[Helper]";
		mes "Yap!";
		set malang_bad_guys,10;
		close;
	}
}
*/

// Pipielle :: mal_ppl
//============================================================
malangdo,137,200,6	script	Pipielle	549,{
	if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
		mes "You have too many items, please try again after reducing your weight.";
		close;
	}
	if (BaseLevel < 60) {
		mes "[Pipielle]";
		mes "Wow this is nice weather, do you like this kind of weather too? I like it too but I need to my work now.";
		next;
		mes "[Pipielle]";
		mes "I would ask for your help if you were a stronger advanturer...";
		next;
		mes "^770099This cat is working on something, she asks for help above LV60.^000000";
		close;
	}
	set .@fish_ss1$, "What are you doing??";
	if (countitem(6451) > 29)
		set .@fish_ss2$, "I caught a lot of strange fishes!";
	else
		set .@fish_ss2$, "Remaining " + (30-countitem(6451)) + " of ^bbbbbbUnidentified Fish are required.^000000";
	if (ma_tomas == 100)
		set .@fish_ss3$, "I met an Admiral Thomas...";
	mes "[Pipielle]";
	mes "Would you come here and open your bag for me?";
	next;
	switch(select(.@fish_ss1$,.@fish_ss2$,.@fish_ss3$)) {
	case 1:
		mes "[Pipielle]";
		mes "There are many beautiful fishes around here. So I feel my heard beating when I standing here.";
		next;
		select("Of course, my heart will beat up too if I see delicious thing!");
		mes "[Pipielle]";
		mes "How come you only know about eating!! My heart don't beat up because of I see the delicious thing. Don't treat me the same as others.";
		next;
		mes "[Pipielle]";
		mes "I used to study from scholar from uno same as human. And I am good at human language as well. Don't treat me same as others.";
		next;
		mes "[Pipielle]";
		mes "I am a scholar who researches fish in here. It's little funny that cat research fish but it's true.";
		next;
		select("Are you originally a scholar?");
		mes "[Pipielle]";
		mes "Originally I used to mate of admiral Thomas. But our ship never to back to sea after we has arrived here.";
		next;
		mes "[Pipielle]";
		mes "The mate from ship that never voyage is lonely.";
		next;
		mes "[Pipielle]";
		mes "The scholar from Uno came here for research and he thought it is amazing thing that cat speaks human language. Therefore he started teach me.";
		next;
		select("But now everyone speaks human language.");
		mes "[Pipielle]";
		mes "Oh yes, there were only little cat speaks human language. That's why he treated me special.";
		next;
		mes "[Pipielle]";
		mes "Anyways, now I collect specimens to be ichthyologist. I hope you can help me.";
		next;
		if(select("How can I help you?:I would say no.") == 2) {
			mes "[Pipielle]";
			mes "Oh, okay. If you change your mind, please come again.";
			close;
		}
		mes "[Pipielle]";
		mes "There is a Pouring who's eating all fishes in Octopus and Culvert dungeon.";
		next;
		mes "[Pipielle]";
		mes "It used to not live there, but he might came here for winter, so could you collect the specimens unidentified fish after get rid of it.";
		next;
		mes "[Pipielle]";
		mes "You can get identified fishes from Pouring, so please collect about 30 pieces.";
		close;
	case 2:
		if (countitem(6451) > 29) {
			//saveppl Unknown_Fish
			delitem 6451,30; //Unknown_Fish
			mes "[Pipielle]";
			mes "Oh, thank you! I will take these specimens.";
			next;
			mes "[Pipielle]";
			mes "I want to give you something, but last one is out of stock now so I will just write your name here.";
			next;
			mes "[Pipielle]";
			mes "I can give you good new even from far distance, but it's only possible if I am really lucky...";
			close;
		}
		mes "[Pipielle]";
		mes "I'm sorry, but please collect 30 pieces of unidentified fishes specimens.";
		close;
	case 3:
		mes "[Pipielle]";
		mes "Oh, you have met admiral Thomas... how was it?";
		next;
		if(select("He looks gentle:He looks terrible") == 2) {
			mes "[Pipielle]";
			mes "Hmm...";
			mes "Frankly speaking, I was a real fan of Admiral Thomas. Can you take a responsibility of your word?";
			next;
			if(select("Just kidding!:Oh yes, he was really terrible!") == 2) {
				mes "[Pipielle]";
				mes "Is he?";
				mes "Okay, it really depends on personal taste...";
				close;
			}
		}
		mes "[Pipielle]";
		mes "Is he?";
		mes "I knew you would say so.";
		next;
		mes "[Pipielle]";
		mes "Admiral Thomas is a legendary figure who has voyaged to this island with leading all of us. I think it was the most happiest moment in my life.";
		next;
		mes "[Pipielle]";
		mes "Please help him a lot. There are not many people to trust. This is my personal request.";
		next;
		mes "[Pipielle]";
		mes "And this is small gift for ask you to look after admiral Thomas.";
		set ma_tomas,101;
		getitem 6422,200; //Egrade_Coin
		mes "^0000ffReceived 200 E Class Coins.^000000";
		close;
	}
}

// Clean the Ship :: mal_day_qook
//============================================================
mal_in02,76,63,7	script	Cleanyang	544,{
	if (checkweight(1201,1) == 0) {
		mes "- You have too many items so you can't continue the quest. -";
		close;
	}
	if (BaseLevel < 60) {
		mes "Sailor cat is crying sadly.";
		next;
		mes "[Cleanyang]";
		mes "Meow neow meoow";
		mes "What... Meow .. Something... going... Heuheung~";
		mes "You don't have to know. Meow heuheuheuk... ";
		next;
		mes "He does not continue to talk.";
		mes "He might say like that with shaking his head.";
		mes "'You are still young. That is why you don't understand my anguish and sadness...'";
		next;
		mes "It is much better to do not know.";
		close;
	}
	if (mal_qook == 0) {
		mes "Sailor cat is crying sadly.";
		emotion e_sob;
		next;
		mes "[Cleanyang]";
		mes "Meow meow meoooow~";
		mes "What is going on... Heu... heuk...";
		mes "You don't have to know. Heu... heuk...";
		emotion e_sob;
		next;
		mes "Could not continue talk.";
		next;
		switch(select("Cheer him up.:Ignore.")) {
		case 1:
			mes "I comforted his wounded heart just standing by him.";
			next;
			emotion e_sob;
			mes "[Cleanyang]";
			mes "This is unjust... Heuheuk...";
			mes "The chef... He always gives me scolding.";
			next;
			mes "[Cleanyang]";
			mes "I always clean up diligently.";
			mes "I have no idea where they are from... Heuheuk...";
			mes "They penetrated into the ingredients...";
			next;
			select("They?");
			mes "[Cleanyang]";
			mes "Yes, they are fast, small, hard and shiny black.";
			mes "Meow... Also, white and wriggled...";
			mes "My chef is so clean.";
			next;
			mes "[Cleanyang]";
			mes "It's ok. Clean, vermin and";
			mes "whatever... the unfair thing is";
			mes "that I really killed vermin as well, meow.";
			mes "In addition, I clean up diligently.";
			next;
			mes "[Cleanyang]";
			mes "By the way, they are coming over and over again.";
			mes "I don't know where they are from.";
			next;
			switch(select("Don't ask anymore.:Asking for the place of vermin came.")) {
			case 1:
				emotion e_sob;
				mes "[Cleanyang]";
				mes "...what's wrong with your face?";
				mes "Are you afraid of sending on an errand?";
				mes "What are you thinking about me... meow, meow...?";
				mes "It's not fair... meow, meow...";
				next;
				mes "Poor sailor cat Cleanyang begins to cry.";
				mes "Leave him alone.";
				close;
			case 2:
				mes "[Cleanyang]";
				mes "Does someone will go there and check it?";
				mes "Please, search everywhere of the ship Navi?";
				mes "I can't live like this! Meow, meow!";
				next;
				mes "[Cleanyang]";
				mes "There is definitely something I do not know. Meow.";
				mes "Meow... I'll clean this place up. Please find something instead of me.";
				set mal_qook,1;
				setquest 7260;
				close;
			}
		case 2:
			mes "You leave the crying cat and move back.";
			close;
		}
	} else if (mal_qook == 1) {
		if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
			emotion e_omg;
			mes "[Cleanyang]";
			mes "Uh. What is that? Meow.";
			mes "This is cat's ship biscuit... It might be left for a long time...";
			mes "No way...!";
			next;
			select("Yeah, this is it.");
			emotion e_hmm;
			mes "[Cleanyang]";
			mes "There were infested with insects because sailors hided and left the cat's ship biscuit..";
			mes "I got a scolding cause of just teeth grinder?";
			mes "Meow!";
			next;
			select("Teeth Grinder?");
			mes "[Cleanyang]";
			mes "That is right, meow.";
			mes "This is stiff-baked bread for preserve easily during sailing, meow.";
			mes "It is too hard, so if you just bite this, probably your canine will be broken, meow.";
			next;
			mes "[Cleanyang]";
			mes "It is baked with just salt and flour for preserve long time that is why it does not have any taste.";
			mes "More than all..... look at this.";
			next;
			mes "Cleanyang breaks cat's ship biscuit with hammer and chisel";
			mes "and hit on the floor. Then...";
			next;
			mes "[Cleanyang]";
			mes "........can you see something coming out from here?";
			mes "This is Weevil Bug..........";
			mes "It is such a castle of insects.";
			next;
			mes "[Cleanyang]";
			mes "Maybe someone really does not want to eat this.";
			mes "These insects are left before we are settled on island and change the menu.";
			next;
			mes "[Cleanyang]";
			mes "After settled on this island, we did not make cat's ship biscuit due to fresh ingredients.";
			mes "........";
			next;
			mes "[Cleanyang]";
			mes "Please show this to chef and tell him that Cleanyang really cleaned up very well.";
			mes "Well... I'm still afraid of chef...";
			mes "...please! Meow!";
			set mal_qook,2;
			erasequest 7261;
			erasequest 7262;
			erasequest 7263;
			erasequest 7260;
			setquest 7264;
			next;
			mes "[Cleanyang]";
			mes "Ah, that cat's ship biscuit is still fine, so just try to eat.";
			mes "Do you wonder what is that? It was a great food even though it's not look good...";
			close;
		}
		mes "[Cleanyang]";
		mes "Please search the ship Navi and find the place of origin.";
		mes "I just believe you.";
		close;
	} else if (mal_qook == 2) {
		mes "[Cleanyang]";
		mes "If you show cat's ship biscuit to chef and those insects were from there,";
		mes "my misunderstanding will be resolved.";
		next;
		select("Why don't you go by yourself?");
		mes "[Cleanyang]";
		mes "Um... I still have to clean up...";
		mes "I'm still scared of my chef, so please.";
		close;
	} else if (mal_qook == 3) {
		mes "[Cleanyang]";
		mes "Chef gets angry.";
		mes "Just beg for mercy!";
		close;
	} else if (mal_qook == 4) {
		mes "[Cleanyang]";
		mes "Did you say that chef was more upset about cat's ship biscuit?";
		mes "From now, I don't have to crying?";
		next;
		mes "[Cleanyang]";
		mes "If chef needs something, Just bring it for him~";
		mes "Is that good for each other?";
		next;
		mes "[Cleanyang]";
		mes "When chef is satisfied and pleased, just come at that time.";
		mes "I may not able to clean up until that time because I'm nervous. Meow....";
		close;
	} else if (mal_qook == 5) {
		mes "[Cleanyang]";
		mes "Did you finish work what chef wanted?";
		mes "By the way, why do you make cat's ship biscuit suddenly?";
		next;
		select("New menu for you.");
		mes "[Cleanyang]";
		mes "Meoooow----!!";
		mes "Keemeoooow!!";
		mes "Nyahuhuh... Kmeoooow!";
		next;
		mes "[Cleanyang]";
		mes "Nooo!!!!!!!!!!!";
		mes "Without cat's ship biscuit was a heaven. I don't want to go hell again!!!!";
		mes "Kmeoooow... Kmeoooow... Kmeoooow~";
		next;
		switch(select("Tickling under the chin.:Hit the end of nose.:Tap on butt.")) {
		case 1:
			mes "[Cleanyang]";
			mes "Meoow... Koleung koleung...";
			mes "Kyarreung...";
			mes "Huahhuah... Golgolgol...";
			next;
			break;
		case 2:
			mes "[Cleanyang]";
			mes "Eung Kya-!";
			mes "Uh nyanyanyanaynyan!";
			mes "What the heck are you doing!";
			next;
			break;
		case 3:
			mes "[Cleanyang]";
			mes "Heu keeyangyang";
			mes "Heunyang... Euhnyang-!";
			mes "What are you doing!";
			next;
			break;
		}
		mes "[Cleanyang]";
		mes "Please stop...";
		mes "Now, be calm.";
		mes "I understand that chef's saying and huge plan.";
		next;
		mes "[Cleanyang]";
		mes "Hey, human who helped me, you, you!";
		mes "Could you do me favor.";
		mes "If the menu will be changed and provide cat's ship biscuit, definitely they appear...";
		next;
		select("What?");
		mes "[Cleanyang]";
		mes "Cat the Cat!";
		mes "Cats who hide cat's ship biscuit secretly.";
		mes "No one says that do not want to eat and throw away because they are scare chef.";
		next;
		mes "[Cleanyang]";
		mes "Absolutely, they begin to hide cat's ship biscuit...";
		mes "And it will be infested by insects!";
		mes "Chef will give a scolding again!";
		next;
		mes "[Cleanyang]";
		mes "So let me see you everyday from provided cat's ship biscuit tomorrow.";
		mes "You did good job. This is a token of thanks.";
		set mal_qook,6;
		getitem 12636,30; //Malang_Sp_Can
		getexp 80000,80000;
		setquest 7267;
		close;
	}
	switch(rand(3)) {
	case 0:
		mes "[Cleanyang]";
		mes "Ohohohong...";
		mes "Euhohohohong...";
		mes "It's horrible... I got cat's ship biscuit but I don't know when It was made.";
		mes "It's really hard. I almost lost my teeth.";
		break;
	case 1:
		mes "[Cleanyang]";
		mes "Chef might forget everything that he gave me a scolding cause of insects.";
		mes "He got a shock by cat's ship biscuit. Is this bigger case than the clean up?";
		break;
	case 2:
		mes "[Cleanyang]";
		mes "I'm a cleaning cat Cleanyang~";
		mes "Meow~";
		mes "Make a scratch others' door of house Meow~";
		mes "Meow~ Uh? Did you hear it?";
		mes "This is my cleaning song.";
		break;
	}
	next;
	mes "[Cleanyang]";
	mes "By the way, what is going on?";
	next;
	switch(select("It's time to promise~:I'm here to see the result~:Shake your butt~")) {
	case 1:
		if (checkquest(7267,PLAYTIME) == 0) {
			mes "[Cleanyang]";
			mes "Uh? Not yet.";
			mes "Today's cat's ship biscuit is not provided yet, so I will know that after wait little bit more.";
			mes "It might be after chef's distribution of cat's ship biscuit.";
			close;
		}
		if (checkquest(7268) != -1) {
			mes "[Cleanyang]";
			mes "My service to you today.";
			mes "Recently, there are 9 spot that hided cat's ship biscuit as well.";
			next;
			mes "[Cleanyang]";
			mes "Someone think that good angel took them all as I collected and threw away";
			mes "He still hide them that place.";
			next;
			mes "[Cleanyang]";
			mes "It is so easy because I don't have to search everywhere, but";
			mes "Please search the 9 spot where hiding frequently.";
			close;
		}
		if (checkquest(7267,PLAYTIME) == 2)
			completequest 7267;
		erasequest 7267;
		mes "[Cleanyang]";
		mes "Is there guy who hide cat's ship biscuit today?";
		mes "Probably there he is?";
		next;
		switch(select("Try to search today.:Maybe not today.")) {
		case 1:
			mes "[Cleanyang]";
			mes "My service to you today.";
			mes "The inside of ship Navi, home and cat tower too. Don't even miss a blade of grass";
			mes "Search everywhere.";
			setquest 7268;
			close;
		case 2:
			mes "[Cleanyang]";
			mes "Do you think so?";
			mes "If so, It's good thing.";
			mes "Anyway, It is not infested of insects due to we find them and remove right away.";
			mes "That's enough.";
			close;
		}
	case 2:
		if (checkquest(7268) == -1) {
			mes "[Cleanyang]";
			mes "Um? Nobody request for collecting cat's ship biscuit today.";
			mes "By the way, what is the result report?";
			mes "Are you sick?";
			close;
		}
		if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1 && checkquest(7269) != -1 && checkquest(7270) != -1 &&
		    checkquest(7271) != -1 && checkquest(7272) != -1 && checkquest(7273) != -1 && checkquest(7274) != -1 && checkquest(7275) != -1) {
			mes "[Cleanyang]";
			mes "Um, the rising cat's ship biscuit spot!";
			mes "Did you collect all fully?";
			mes "I guess this is pretty enough.";
			next;
			mes "[Cleanyang]";
			mes "Just take all finding cat's ship biscuit.";
			mes "Taste is not bad and have a resilient too...";
			next;
			mes "[Cleanyang]";
			mes "Ok today's work is enough. Please come tomorrow!";
			mes "There will be tomorrow's cat's ship biscuit!";
			mes "Nya hahahong~";
			setquest 7267;
			erasequest 7268;
			erasequest 7261;
			erasequest 7262;
			erasequest 7263;
			erasequest 7269;
			erasequest 7270;
			erasequest 7271;
			erasequest 7272;
			erasequest 7273;
			erasequest 7274;
			erasequest 7275;
			getexp 30000,40000;
			getitem 12636,10; //Malang_Sp_Can
			close;
		}
		mes "[Cleanyang]";
		mes "Did you find all of them?";
		next;
		mes "[Cleanyang]";
		mes "Someone think that good angel took them all as I collected and threw away.";
		mes "He still hide them that place.";
		next;
		mes "[Cleanyang]";
		mes "It is so easy because I don't have to search everywhere, but";
		mes "please search the 9 spot where hiding frequently.";
		close;
	case 3:
		mes "[Cleanyang]";
		mes "Meooow-!";
		mes "What are you doing? Meow!";
		mes "Goreureureung...";
		next;
		mes "[Cleanyang]";
		mes "Hmhm.";
		mes "Hey, don't do that.";
		mes "...isn't it a crime? Meow.";
		close;
	}
}

mal_in02,29,67,0	script	#CaptainRoom3	844,{
	if (checkweight(1201,1) == 0) {
		mes "- You have too many items so you can't continue the quest. -";
		close;
	}
	if (mal_qook == 1) {
		if (checkquest(7261) == -1) {
			mes "Lots of junk are piled up in a corner of captain's room.";
			mes "Cleanyang might not clean in a corner because it is not within his hand.";
			next;
			mes "[Admiral Thomas]";
			mes "Uh? What are you doing over there?";
			mes "Do not touch that!";
			cutin "ma_tomas03",2;
			next;
			switch(select("Sorry.:I'll clean up!")) {
			case 1:
				mes "[Admiral Thomas]";
				mes "We have a common interest to talk.";
				mes "There is no reason to search there like you.";
				mes "Please leave me alone.";
				cutin "ma_tomas01",2;
				cutin "ma_tomas03",255;
				break;
			case 2:
				cutin "ma_tomas03",255;
				mes "Ignoring Thomas and search under the junk.";
				mes "And at that time...";
				next;
				emotion e_omg;
				mes "The place where the black shadow just passed, I don't how long been it is left.";
				mes "Find a cat's ship biscuit.";
				switch(rand(3)) {
					case 0: monster "mal_in02",30,67,"Quick Dark Shadow",2209,1;
					case 1: monster "mal_in02",30,65,"Quick Dark Shadow",2209,1;
					case 2: monster "mal_in02",29,65,"Quick Dark Shadow",2209,1;
				}
				setquest 7261;
				getitem 11536,1; //Cat_Hard_Biscuit
				next;
				if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
					mes "I guess I searched pretty enough.";
					mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
					close;
				}
				mes "It was one of reason that the insects are appeared.";
				close;
			}
		}
		mes "It used to be habitat of insects because someone left cat's ship biscuit.";
		mes "I think it's ok now due to we removed all of them.";
		close;
	}
	if (checkquest(7268) != -1) {
		if (checkquest(7261) == -1) {
			mes "Lots of junk are piled up in a corner of captain's room.";
			mes "Cleanyng might not clean in a corner because it is not within his hand.";
			mes "He reached out and search under the junk.";
			next;
			mes "And at that time...";
			mes "The place where the dark shadow just passed, find a cat's ship biscuit that is hided recently.";
			emotion e_omg;
			switch(rand(3)) {
				case 0: monster "mal_in02",30,67,"Quick Dark Shadow",2209,1;
				case 1: monster "mal_in02",30,65,"Quick Dark Shadow",2209,1;
				case 2: monster "mal_in02",29,65,"Quick Dark Shadow",2209,1;
			}
			setquest 7261;
			getitem 11536,1; //Cat_Hard_Biscuit
			close;
		}
		mes "It used to be habitat of insects because someone left cat's ship biscuit.";
		mes "I think it's ok now due to we removed all of them.";
		close;
	}
	mes "I don't have any business here.";
	close;
}

mal_in02,183,49,0	script	#MeetingFloor4	844,{
	if (checkweight(1201,1) == 0) {
		mes "- You have too many items so you can't continue the quest. -";
		close;
	}
	if (mal_qook == 1 || checkquest(7268) != -1) {
		if (checkquest(7263) == -1) {
			mes "This is ventilation window on the floor. It is really close to Cooking table";
			mes "I'm trying to ignore that but it is on my mind. What should I do?";
			next;
			switch(select("Just look roughly.:Take a look at this.")) {
			case 1:
				mes "I looked at the ventilation window well, but did not find any problem.";
				close;
			case 2:
				mes "It looks good from the top... I took it off because it's on my mind.";
				mes "I can see something the bottom of way of ventilation.";
				mes "And at that time...";
				next;
				mes "The place where the dark shadow just passed, I don't how long been it is left.";
				mes "Find a cat's ship biscuit.";
				emotion e_omg;
				switch(rand(2)) {
					case 0: monster "mal_in02",182,50,"Quick Dark Shadow",2209,1;
					case 1: monster "mal_in02",184,50,"Quick Dark Shadow",2209,1;
				}
				setquest 7263;
				getitem 11536,1; //Cat_Hard_Biscuit
				if (mal_qook == 1) {
					next;
					if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
						mes "I guess I searched pretty enough.";
						mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
					} else
						mes "It was one of reason that the insects are appeared.";
				}
				close;
			}
		}
		mes "It used to be habitat of insects because someone left cat's ship biscuit.";
		mes "I think it's ok now due to we removed all of them.";
		close;
	}
	mes "I don't have any business here.";
	close;
}

mal_in02,103,22,0	script	#MalBed5	844,{
	if (checkweight(1201,1) == 0) {
		mes "- You have too many items so you can't continue the quest. -";
		close;
	}
	if (mal_qook == 1 || checkquest(7268) != -1) {
		if (checkquest(7262) == -1) {
			mes "This is bed for sailors. There is too much hair and so messy.";
			mes "At the corner of under the bed is does not reached hand so I'm thinking too much about that.";
			next;
			switch(select("Raise the matress slightly.:Search under the bed.")) {
			case 1:
				mes "I slightly push and raise the part that touched edge of wall.";
				mes "And at that time...";
				next;
				mes "The place where the dark shadow just passed, I don't how long been it is left.";
				mes "Find a cat's ship biscuit.";
				emotion e_omg;
				monster "mal_in02",102,23,"Quick Dark Shadow",2209,1;
				setquest 7262;
				getitem 11536,1; //Cat_Hard_Biscuit
				if (mal_qook == 1) {
					next;
					if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) {
						mes "I guess I searched pretty enough.";
						mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time.";
					} else
						mes "It was one of reason that the insects are appeared.";
				}
				close;
			case 2:
				mes "I searched under the bed, but I didn't find any problem.";
				mes "Maybe Cleanyang cleaned up. It's pretty good condition.";
				close;
			}
		}
		mes "It used to be habitat of insects because someone left cat's ship biscuit.";
		mes "I think it's ok now due to we removed all of them.";
		close;
	}
	mes "The bed for sailors.";
	mes "Lots of cat's hair are attached.";
	close;
}

malangdo,141,178,0	script	#Darkweed6	844,{
	if (checkweight(1201,1) == 0) {
		mes "- You have too many items so you can't continue the quest. -";
		close;
	}
	if (checkquest(7268) != -1) {
		if (checkquest(7269) == -1) {
			mes "Many weeds are growing in rest area near cat tower.";
			mes "It's easily ignored, so it's on my mind.";
			next;
			switch(select("Search through the weeds.:Search under the chair.")) {
			case 1:
				mes "I decide to search the forest that out of people's eye.";
				mes "And at that time...";
				next;
				mes "From the place where Dark shadow just passed and someone hided recently.";
				mes "Find a cat's ship biscuit.";
				emotion e_omg;
				monster "malangdo",141,178,"Quick Dark Shadow",2209,1;
				setquest 7269;
				getitem 11536,1; //Cat_Hard_Biscuit
				close;
			case 2:
				mes "I searched under the chair in rest area, but I didn't find any problem.";
				mes "It's pretty good condition even though it's outside.";
				close;
			}
		}
		mes "Many weeds are growing in rest area near cat tower.";
		mes "We already collected hiding cat's ship biscuit here.";
		close;
	}
	mes "Many weeds are growing under the cat tower.";
	mes "It seems to be hard to clean.";
	close;
}

malangdo,133,134,0	script	Strange Pile of Sand#7	557,{
	if (checkweight(1201,1) == 0) {
		mes "- You have too many items so you can't continue the quest. -";
		close;
	}
	if (checkquest(7268) != -1) {
		set .@quest, (strnpcinfo(0) == "Strange Pile of Sand#7")?7270:7275;
		if (checkquest(.@quest) == -1) {
			mes "The pile of sand is billowed like a grave. Should be something in there.";
			mes "According to rumors, cats have a habit to bury with sand after stool...";
			next;
			switch(select("Avoid this dirty place.:Darn it-!")) {
			case 1:
				mes "[" + strcharinfo(0) + "]";
				mes "Right!";
				mes "It may be cat's grave... Do not touch them!";
				mes "Avoid, avoid~";
				break;
			case 2:
				mes "Close eyes and start to dig that pile of sand!";
				mes "Therefore, something came out quickly from there and disappeared.";
				mes "And...";
				next;
				mes "From the place where Dark shadow just passed and someone hided recently.";
				mes "Find a some chips of cat's ship biscuit.";
				setquest .@quest;
				if (!rand(3)) {
					emotion e_omg;
					getmapxy(.@map$,.@x,.@y,1);
					monster .@map$,.@x,.@y,"Quick Dark Shadow",2209,1;
				} else
					getitem 11536,1; //Cat_Hard_Biscuit
				close;
			}
		}
		mes "We already collected buried cat's ship biscuit.";
		close;
	}
	mes "- Look so strange. -";
	mes "- That's it... -";
	close;
}
malangdo,197,237,0	duplicate(Strange Pile of Sand#7)	Strange Pile of Sand#12	557

malangdo,232,131,0	script	#UnderStairs8	844,{
	if (checkweight(1201,1) == 0) {
		mes "- You have too many items so you can't continue the quest. -";
		close;
	}
	if (checkquest(7268) != -1) {
		if (checkquest(7271) == -1) {
			mes "Some weeds are growing under the low stairs.";
			mes "It's really hard to find something fell under the stairs..";
			next;
			mes "To lie flat and look under the stairs carefully.";
			mes "And at that time...";
			next;
			mes "From the place where Dark shadow just passed and someone hided recently.";
			mes "Find a some chips of cat's ship biscuit.";
			setquest 7271;
			if (!rand(3)) {
				emotion e_omg;
				monster "malangdo",231,130,"Quick Dark Shadow",2209,1;
			} else
				getitem 11536,1; //Cat_Hard_Biscuit
			close;
		}
		mes "Sometimes, someone played with pulling people's ankle under the stairs";
		mes "Now, I can't see mischievous boys or any strange thing.";
		next;
		mes "We already collected buried cat's ship biscuit.";
		close;
	}
	mes "Out of people's hand under the stairs.";
	mes "Sometimes, I look around there when I search lost toys.";
	close;
}

mal_in01,74,20,0	script	#CornerTower9	844,{
	if (checkweight(1201,1) == 0) {
		mes "- You have too many items so you can't continue the quest. -";
		close;
	}
	if (checkquest(7268) != -1) {
		if (checkquest(7272) == -1) {
			mes "This cat tower is for playing and resting.";
			mes "Dust is piled up because there is gap between the foothold and ground.";
			next;
			mes "Push the thin and long rod in the gap and search something.";
			mes "And at that time...";
			next;
			mes "From the place where Dark shadow just passed and someone hided recently.";
			mes "Find a some chips of cat's ship biscuit.";
			setquest 7272;
			if (!rand(3)) {
				emotion e_omg;
				monster "mal_in01",73,19,"Quick Dark Shadow",2209,1;
			} else
				getitem 11536,1; //Cat_Hard_Biscuit
			close;
		}
		mes "We already collected buried cat's ship biscuit.";
		close;
	}
	mes "There are cat's bed near cat tower.";
	mes "Specially, some cats love an out of the way place.";
	close;
}

mal_in01,159,225,0	script	#CornerLocker10	844,{
	if (checkweight(1201,1) == 0) {
		mes "- You have too many items so you can't continue the quest. -";
		close;
	}
	if (checkquest(7268) != -1) {
		if (checkquest(7273) == -1) {
			mes "In the corner of the gap between the wall and locker that is used by cat's gamers,";
			mes "I can see something there. It's really hard to find object if drop there.";
			next;
			mes "Push the thin and long rod in the gap and search something.";
			mes "And at that time...";
			next;
			mes "From the place where Dark shadow just passed and someone hided recently.";
			mes "Find a some chips of cat's ship biscuit.";
			setquest 7273;
			if (!rand(3)) {
				emotion e_omg;
				monster "mal_in01",159,225,"Quick Dark Shadow",2209,1;
			} else
				getitem 11536,1; //Cat_Hard_Biscuit
			close;
		}
		mes "We already collected buried cat's ship biscuit.";
		close;
	}
	mes "The corner of gap is between locker that is used by cat's gamers and wall.";
	mes "If drop kind of small toys there, never find them at all.";
	close;
}

mal_in01,24,72,0	script	#FootholdTower11	844,{
	if (checkweight(1201,1) == 0) {
		mes "- You have too many items so you can't continue the quest. -";
		close;
	}
	if (checkquest(7268) != -1) {
		if (checkquest(7274) == -1) {
			mes "This cat tower is for playing and resting in Malangdo.";
			mes "Dust is piled up because there is gap between the foothold and ground.";
			next;
			mes "Push the thin and long rod in the gap and search something.";
			mes "And at that time...";
			next;
			mes "From the place where Dark shadow just passed and someone hided recently.";
			mes "Find a some chips of cat's ship biscuit.";
			setquest 7274;
			if (!rand(3)) {
				emotion e_omg;
				monster "mal_in01",24,71,"Quick Dark Shadow",2209,1;
			} else
				getitem 11536,1; //Cat_Hard_Biscuit
			close;
		}
		mes "There is mark that shows something used to be jammed in gap of foothold in very bottom of cat tower.";
		mes "We already collected buried cat's ship biscuit.";
		close;
	}
	mes "This cat tower is for playing and resting in Malangdo.";
	mes "When I look cats on the cat tower, It looks like a tree landen with cats...";
	close;
}

// Help Chef Nyas :: mal_day_qook
//============================================================
mal_in02,187,58,3	script	Chef Nyas	548,{
	if (checkweight(1201,1) == 0) {
		mes "- You have too many items so you can't continue the quest. -";
		close;
	}
	if (BaseLevel < 60) {
		mes "[Chef Nyas]";
		mes "What is going on boy?";
		mes "I don't want to talk to you. Get away from me!";
		next;
		mes "I'm ignored by uncomfortable cat.";
		mes "May not ignored if I'm getting stronger...";
		close;
	}
	if (mal_qook < 2) {
		mes "[Chef Nyas]";
		mes "I'm a unique chef in entire fleet.";
		mes "Do you want something from me?";
		next;
		mes "[Chef Nyas]";
		mes "Even though I have no time to spare, I usually serve a plate of soup gladly, but now!";
		mes "The ingredient is infested with worms cause of one stupid's carelessness!";
		next;
		mes "[Chef Nyas]";
		mes "Therefore, when my blaze of anger becomes quiet like a calm sea, come back again!";
		mes "By the way, where is that stupid!";
		close;
	} else if (mal_qook == 2) {
		mes "[Chef Nyas]";
		mes "I'm a unique chef in entire fleet.";
		mes "Do you want something from me?";
		next;
		switch(select("Show the cat's ship biscuit.:Talk about story of Cleanyang.")) {
		case 1:
			mes "[Chef Nyas]";
			mes "Hm? is this cat's ship biscuit?";
			mes "Specially, I can feel the flow of time from this biscuit.";
			mes "By the way, how can you have this?";
			next;
			mes "He is telling the story that place where he found cat's ship biscuit and";
			mes "Explain the Cleanyang's story.";
			next;
			break;
		case 2:
			mes "[Chef Nyas]";
			mes "Why that stupid?";
			mes "Are you trying to make a thunder storm in the calm sea?!";
			next;
			mes "Pacify an angry chef";
			mes "Explain a misunderstanding about Cleanyang and tell whole story of cat's ship biscuit.";
			next;
			break;
		}
		mes "[Chef Nyas]";
		mes "So this is happening because of cat buscuit?";
		mes "Yes, is this story about that?";
		next;
		select("You are quick understand.");
		mes "[Chef Nyas]";
		mes "..........He is such a jerk!";
		mes "In addition, What? Find another one in captain's room?!";
		next;
		mes "[Chef Nyas]";
		mes "Thomas......";
		mes "He has position that should take the lead to sailors, but he got a wrong?";
		mes "Ududuk.";
		next;
		mes "[Chef Nyas]";
		mes "This cat's ship biscuit was! Always thankful food to help our starvation during a long sailing!";
		mes "No matter what taste, It always saves us at crossroads of life and death!";
		next;
		mes "[Chef Nyas]";
		mes "Although the situation is not able to use fire for a month, two month even 1000 days!";
		mes "This is blessed food to guarantee on open sea!";
		next;
		mes "[Chef Nyas]";
		mes "How many chef cats have difficult time to make a cat's ship biscuit!";
		mes "The military discipline has been relaxed because we settled down on island! Already forget the dangerous situation?!";
		next;
		mes "Chef is outraged and very upset.";
		mes "He mumbled and made a threatening sound with grind his teeth.";
		mes "Come back later when he calms down.";
		set mal_qook,3;
		erasequest 7264;
		setquest 7265;
		close;
	} else if (mal_qook == 3) {
		if (!rand(3)) {
			mes "[Chef Nyas]";
			mes "There you are? I made a bad break.";
			mes "I made a big decision when you are out for me.";
			next;
			mes "[Chef Nyas]";
			mes "After settled down on Island, depraved mindset cause of plentiful foods.";
			mes "Therefore, I'll change the menu that cat's ship biscuit is provided for one meal a day!.";
			next;
			mes "[Chef Nyas]";
			mes "That ingredient is needed to make cat's ship biscuit.";
			mes "There is no wheat on this island, so I need to get your help.";
			next;
			mes "[Chef Nyas]";
			mes "Anything is possible to grind flour and knead dough.";
			mes "Please bring that kind of ^4d4dff10 Grain^000000 and ^4d4dff 1 Plain Sauce^000000.";
			mes "Replace salt with seawater..";
			next;
			mes "[Chef Nyas]";
			mes "Could we get them easily on land?";
			mes "I'll get the rest what I need.";
			next;
			mes "[Chef Nyas]";
			mes "I'll fix their taste that is crazy for canned food.";
			mes "He approached like a calm sea that has horrible thunder storm";
			mes "I'll give a pain like a god of sea's anger! Kmeow~~!!";
			next;
			mes "A look of chef is quite serious.";
			mes "Let me tell Cleanyang about the result first.";
			set mal_qook,4;
			erasequest 7265;
			setquest 7266;
			close;
		}
		mes "Chef is still trying to soothe his anger.";
		mes "Maybe need more time.";
		close;
	} else if (mal_qook == 4) {
		if (countitem(577) >= 10 && countitem(7454) > 0) {
			mes "[Chef Nyas]";
			mes "Finally here. Wow, this land is pretty different.";
			mes "That is enough to process.";
			next;
			mes "[Chef Nyas]";
			mes "If you are ok, I want to get these food everyday.";
			mes "If you don't mind, just come back tomorrow.";
			delitem 577,10; //Grain
			delitem 7454,1; //Plain_Sauce
			set mal_qook,5;
			erasequest 7266;
			setquest 7276;
			close;
		}
		mes "[Chef Nyas]";
		mes "That ingredient is needed to make cat's ship biscuit.";
		mes "There is no wheat on this island, so I need to get your help.";
		next;
		mes "[Chef Nyas]";
		mes "Anything is possible to grind flour and knead dough.";
		mes "Please bring that kind of ^4d4dff10 Grain^000000 and ^4d4dff 1 Plain Sauce^000000.";
		mes "Replace salt with seawater...";
		close;
	}
	mes "[Chef Nyas]";
	mes "There you are.";
	mes "It's not mealtime... Why are you here?";
	next;
	switch(select("What's today's work?:Food Delivery:Just bored...")) {
	case 1:
		if (checkquest(7276,PLAYTIME) == 0) {
			mes "[Chef Nyas]";
			mes "Now, cat's ship biscuit is being baked in this oven.";
			mes "It's all for your delivery food.";
			next;
			mes "[Chef Nyas]";
			mes "Quiet wave with a little salty and savory smell.";
			mes "The food of sea is coming to make sailor's heart flutter.";
			next;
			mes "[Chef Nyas]";
			mes "I've got enough ingredients of cat's ship biscuit today.";
			mes "Let me order next time.";
			close;
		}
		if (mal_food > 0) {
			mes "[Chef Nyas]";
			mes "Um? You are dull.";
			mes "You already took my order list?";
			mes "Just take care of them.";
			close;
		}
		if (checkquest(7276,PLAYTIME) == 2)
			completequest 7276;
		mes "[Chef Nyas]";
		mes "Here you are.";
		mes "I need ingredients for cat's ship biscuit now. Fortunately, you are here at the right moment.";
		if (checkquest(7276) != -1)
			erasequest 7276;
		next;
		mes "[Chef Nyas]";
		mes "Could you bring some ingrediednts for cat's ship biscuit from land?";
		mes "If you say so, I have one more thing to request...";
		next;
		switch(select("I'm busy today.:Sure, what are you need?")) {
		case 1:
			mes "[Chef Nyas]";
			mes "That is sad news.";
			mes "However, it's ok. Cat's ship biscuit is originally prepared food.";
			mes "Anyway, today's biscuit wll be provided when the second moon is full.";
			next;
			switch(select("So teeth grinder?:Worm castle...:Do not throw away?")) {
			case 1:
				mes "[Chef Nyas]";
				mes "What do you want to hear from me?!";
				mes "Kmeow!!";
				mes "The hardness of cat's ship biscuit is like a noble endurance in the sea!";
				mes "Do not ignore this!!";
				close;
			case 2:
				mes "[Chef Nyas]";
				mes "Only idiot who does not take care of preserving says like that.";
				mes "Dry enough and seal it in cool dry place. Tut-tut.";
				next;
				mes "[Chef Nyas]";
				mes "Anyway Is that all about protein?";
				mes "Why don't you eat at night if it's on your mind!";
				close;
			case 3:
				mes "[Chef Nyas]";
				mes "Never throw food!";
				mes "When you are hit by cat's ship biscuit, you will get bruise or bleeding but";
				mes "It is not that reason!!!";
				mes "Do not play with food!";
				close;
			}
		case 2:
			if (mal_food == 0) {
				mes "[Chef Nyas]";
				mes "The ingredients of cat's ship biscuit are 10 Grain and 1 Plain Sauce as usual.";
				mes "And I'd like to study food of human, so bring one of them.";
				next;
				mes "[Chef Nyas]";
				mes "My curious food is...";
				set .@i, rand(1,66);

				// IDs grouped in 5s incrementally.
				setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434;
				mes "^4d4dff "+getitemname(.@StartID[(.@i-1)/5]+((.@i-1)%5))+" ^000000 .";

				set mal_food,.@i;
				setquest 7280+.@i;
				mes "Just one dish is enough, so please do it together.";
				next;
				mes "[Chef Nyas]";
				mes "You have to bring the dish that made from fresh ingredients.";
				mes "^ff0000I will refuse the instant food.^000000";
				close;
			}
			mes "[Chef Nyas]";
			mes "Hey my friend, you have a bad memory.";
			mes "Did you already take my order list?";
			close;
		}
	case 2:
		if (mal_food == 0) {
			mes "[Chef Nyas]";
			mes "Do you remember what I ask to bring?";
			mes "I have no idea.";
			close;
		} else if (mal_food > 66) {
			mes "[Chef Nyas]";
			mes "What did I say to bring?";
			mes "I don't remember?";
			mes "Did you get something wrong to come here?";
			close;
		}
		mes "[Chef Nyas]";
		mes "Is that ingredients of cat's ship biscuit and the food of human?";
		mes "Let me check what you brought...";
		next;
		set .@i, mal_food;

		// IDs grouped in 5s incrementally.
		setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434;
		set .@food, .@StartID[(.@i-1)/5]+((.@i-1)%5);

		if (countitem(577) >= 10 && countitem(7454) > 0 && countitem(.@food) > 0) {
			mes "[Chef Nyas]";
			mes "Great.";
			mes "This is that food!";
			mes "It will be good reference. Well done.";
			delitem 577,10; //Grain
			delitem 7454,1; //Plain_Sauce
			delitem .@food,1;
			setquest 7276;
			set mal_food,0;
			erasequest 7280+.@i;
			
			// Quantities grouped in 10s repeating.
			// [ 3, 3, 6, 6, 9, 9, 12, 12, 15, 18 ]
			// Last group [ 61 - 66 ] receives 25 constant.
			getitem 6422, ((.@i < 61)?((.@i%10)?3*(((.@i%10)+1)/2):18):25); //Egrade_Coin

			getexp 50000,80000;
			next;
			mes "[Chef Nyas]";
			mes "Alright, could you come tomorrow?";
			mes "When the time to you coming, I'm very excited.";
			mes "Nyahuh Nyahuh";
			close;
		}
		mes "[Chef Nyas]";
		mes "Yummm...";
		mes "Did I overestimate your ability?";
		mes "Double check what is short and bring them properly.";
		next;
		mes "[Chef Nyas]";
		mes "There is not different from undiscerning young cat.";
		close;
	case 3:
		mes "[Chef Nyas]";
		mes "You are quite bold like a killer whale.";
		mes "If you don't have any business, don't touch vegetable and go away.";
		close;
	}
}

// Archangel Wing Enchants :: enc_angel
//============================================================
malangdo,234,153,6	script	Notice Board#mal	837,{
	mes "^0000FFThere's a hastily written message on this bulletin board.^000000";
	next;
	mes "A fallen angel within will unlock a hidden enchantment to Archangel Wings.";
	close;
}

mal_in01,15,16,3	script	Fallen Angel#mal	403,{
	disable_items;
	if (checkweight(1201,1) == 0) {
		mes "You are carrying too many items, please reduce them and come back!";
		close;
	}
	if (MaxWeight - Weight < 10000) {
		mes "You have overweight, please reduce it and come back!";
		close;
	}
	if (getequipid(EQI_GARMENT) == 2573) {
		if (Zeny >= 1000000)
			set .@menu$, "Enchant Archangel Wing";
		else
			set .@menu$, "^999999You do not have enough zeny!^000000";
	} else
		set .@menu$, "^999999You have not equipped the Archangel Wing!^000000";
	mes "[Fallen Angel]";
	mes "You seem like a poor guy!";
	next;
	mes "[Fallen Angel]";
	mes "If you have an Archangel Wing, I will enchant my capability into the useless 4th slot. Would you like me to do so?";
	next;
	switch(select("What is that?:"+.@menu$+":Enchant Initialization")) {
	case 1:
		switch(select("Stop speaking:What are you going to do?")) {
		case 1:
			mes "[Fallen Angel]";
			mes "What did you say?";
			close;
		case 2:
			mes "[Fallen Angel]";
			mes "I can enchant my capability into your Archangel Wing if you pay 1,000,000 zeny. But you can't enchant it again without resetting it.";
			next;
			mes "[Fallen Angel]";
			mes "The enchantment is dangerous, so ^ff0000the wing might be damaged^000000! Nevertheless, my good blessing will retain the ^0000ffcard and refine level^0000ff!";
			close;
		}
	case 2:
		if (Zeny < 1000000) {
			mes "[Fallen Angel]";
			mes "I can't do it if you can't pay!";
			close;
		}
		mes "[Fallen Angel]";
		mes "There are 2 important notices. First, the enchantment requires ^0000ff1,000,000 zeny^000000.";
		next;
		mes "[Fallen Angel]";
		mes "Second, ^ff0000although the rate is not high, the Archangel Wing might be damaged^000000! This is very unlucky!";
 		mes "If you can accept these conditions, I will enchant the wing for you.";
		next;
		if(select("Let me consider...:I accept, let's enchant!") == 1) {
			mes "[Fallen Angel]";
			mes "Ok! Take your time to consider!";
			close;
		}
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",2;
		if (getequipisequiped(EQI_GARMENT) == 0) {
			mes "[Fallen Angel]";
			mes "The Archangel Wing has been taken out!";
			close;
		}
		if (getequipid(EQI_GARMENT) != 2573) {
			mes "[Fallen Angel]";
			mes "Don't take off the item!";
			close;
		}
		if (getequipcardid(EQI_GARMENT,3)) {
			mes "[Fallen Angel]";
			mes "This Archangel Wing is enchanted! Please initialize it or bring another Archangel Wing for me!";
			close;
		}
		set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
		setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);

		set .@i, rand(1,900);
		     if (.@i < 2)   set .@enchant,4848; //Immuned1
		else if (.@i < 3)   set .@enchant,4849; //Cranial1
		else if (.@i < 4)   set .@enchant,4852; //Heal_Amount5
		else if (.@i < 9)   set .@enchant,4853; //S_Str
		else if (.@i < 14)  set .@enchant,4854; //S_Agi
		else if (.@i < 19)  set .@enchant,4855; //S_Vital
		else if (.@i < 24)  set .@enchant,4856; //S_Int
		else if (.@i < 29)  set .@enchant,4857; //S_Dex
		else if (.@i < 34)  set .@enchant,4858; //S_Luck
		else if (.@i < 39)  set .@enchant,4851; //Heal_Amount4
		else if (.@i < 49)  set .@enchant,4850; //Heal_Amount3
		else if (.@i < 74)  set .@enchant,4760; //Matk1
		else if (.@i < 84)  set .@enchant,4761; //Matk2
		else if (.@i < 109) set .@enchant,4817; //Sharp2
		else if (.@i < 119) set .@enchant,4816; //Sharp3
		else if (.@i < 144) set .@enchant,4814; //Spell2
		else if (.@i < 154) set .@enchant,4813; //Spell3
		else if (.@i < 179) set .@enchant,4833; //Expert_Archer2
		else if (.@i < 189) set .@enchant,4834; //Expert_Archer3
		else if (.@i < 214) set .@enchant,4810; //Fighting_Spirit2
		else if (.@i < 224) set .@enchant,4809; //Fighting_Spirit3
		else if (.@i < 259) set .@enchant,4701; //Strength2
		else if (.@i < 294) set .@enchant,4731; //Agility2
		else if (.@i < 329) set .@enchant,4721; //Dexterity2
		else if (.@i < 364) set .@enchant,4741; //Vitality2
		else if (.@i < 399) set .@enchant,4751; //Luck2
		else if (.@i < 434) set .@enchant,4711; //Inteligence2
		else if (.@i < 504) set .@enchant,4700; //Strength1
		else if (.@i < 574) set .@enchant,4730; //Agility1
		else if (.@i < 644) set .@enchant,4720; //Dexterity1
		else if (.@i < 714) set .@enchant,4740; //Vitality1
		else if (.@i < 784) set .@enchant,4750; //Luck1
		else if (.@i < 854) set .@enchant,4710; //Inteligence1
		else set .@enchant,0;

		set Zeny, Zeny - 1000000;
		delequip EQI_GARMENT;
		if (.@enchant == 0) {
			mes "[Fallen Angel]";
			mes "Be merciful to the survivor,";
			mes "Send flowers to the dead.";
			next;
			mes "[Fallen Angel]";
			mes "Help for justice,";
			mes "Elimination of evil.";
			next;
			mes "[Fallen Angel]";
			mes "But the important point is... the Archangel Wing is damaged!";
			close;
		}
		getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing
		if (.@i < 4)
			announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
		mes "[Fallen Angel]";
		mes "Take it!";
		mes "I believe that you will become the dominator of the new world!";
		close;
	case 3:
		mes "[Fallen Angel]";
		mes "Initialization requires ^0000ff3 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability.";
		next;
		if(select("Let me consider...:Ok, I want initialize it.") == 1) {
			mes "[Fallen Angel]";
			mes "Ok! Take your time to consider!";
			close;
		}
		specialeffect2 EF_REPAIRWEAPON;
		progressbar "ffff00",2;
		if (getequipisequiped(EQI_GARMENT) == 0) {
			mes "[Fallen Angel]";
			mes "The Archangel Wing has been taken out!";
			close;
		}
		if (getequipid(EQI_GARMENT) != 2573) {
			mes "[Fallen Angel]";
			mes "Oh... you have unequipped the Archangel Wing!";
			close;
		}
		if (countitem(6417) < 3) {
			mes "[Fallen Angel]";
			mes "I can't do it if you can't pay!";
			close;
		}
		if (getequipcardid(EQI_GARMENT,3) < 4700) { // Armor Enchant System
			mes "[Fallen Angel]";
			mes "This equipment has not been enchanted, please check it again!";
			close;
		}
		set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
		setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequipcardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
		delequip EQI_GARMENT;
		getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],0; //Archangel_Wing
		mes "[Fallen Angel]";
		mes "Take it!";
		close;
	}
}