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path: root/npc/re/quests/quests_lighthalzen.txt
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//===== Hercules Script =======================================
//= Quest NPCs located in Lighthalzen
//===== By: ==================================================
//= Ziu, Heris (translation)
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Quests related to Lighthalzen City.
//===== Additional Comments: =================================
//= 1.0 Updated to match the new Izlude Map. [Masao]
//= 1.1 Added Somatology Laboratory F4 quest. [Euphy]
//= 1.2 Added Izlude duplicates. [Euphy]
//============================================================

// Renewal split [Daegaladh]
//============================================================
izlude,172,73,6	duplicate(Scamp)	Scamp#iz	4_M_YURI
izlude_a,172,73,6	duplicate(Scamp)	Scamp#iz_a	4_M_YURI
izlude_b,172,73,6	duplicate(Scamp)	Scamp#iz_b	4_M_YURI
izlude_c,172,73,6	duplicate(Scamp)	Scamp#iz_c	4_M_YURI
izlude_d,172,73,6	duplicate(Scamp)	Scamp#iz_d	4_M_YURI

// Somatology Laboratory F4
//============================================================
lighthalzen,303,304,5	script	Jerome Jameson#start	4_M_KHMAN,{
	if (lhz_dun04 == 0) {
		mes "[Jerome Jameson]";
		mes "Wow, what a "+((Sex)?"strong man!":"beautiful dame!");
		next;
		mes "[Jerome Jameson]";
		mes ((Sex)?"Sir":"Ma'am")+", please take heed -- as soon";
		mes "as a dangerous rumor aroused about";
		mes "the endangerment of everyone in";
		mes "town, the best thing to do is lock";
		mes "your doors.";
		
		// To do: check BaseLevel requirement.
		if (BaseLevel < 90 || hg_tre < 54) close;

		next;
		select("Dangerous rumor?");
		mes "[Jerome Jameson]";
		mes "Strong rumors have been heard from";
		mes "Rekenber Investigation Institute";
		mes "about terrible, secret experiments";
		mes "with human beings!";
		next;
		select("What? Experiments?");
		mes "[Jerome Jameson]";
		mes "Yes. Biological experiments!!";
		mes "Experiments with human beings";
		mes "conducted in the undergrounds of";
		mes "these very slums. Apparently, they";
		mes "have spread the rumors upon being";
		mes "denied of social benefits.";
		next;
		mes "[Jerome Jameson]";
		mes "This rumor cannot go about";
		mes "unhandled. The biological";
		mes "experiments that have been carried";
		mes "out in this place can be real.";
		mes "This really needs to be";
		mes "investigated, and soon!";
		setquest 5109;
		set lhz_dun04,1;
		close;
	}
	mes "[Jerome Jameson]";
	mes "Please investigate the deeper";
	mes "parts of the laboratory. I hope";
	mes "to hear from you soon.";
	close;
}

// Is this the correct behavior? (limited and conflicting sources)
// - NPC in lhz_dun04 warps into que_lhz. (?)
// - lhz_dun03 warps directly to que_lhz. (?)
function	script	lhz4enter	{
	if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
		if (getarg(0) == 0) {
			mes "- Having Jerome Jameson's orders";
			mes "in mind, you hold your breath and";
			mes "descend the flooded flight of";
			mes "stairs. -";
		} else {
			mes "[Researcher]";
			mes "Who are you?";
			mes "................";
			emotion e_omg;
			next;
			mes "The man runs away and you go after him.";
		}
		if (lhz_dun04 > 1) {
			changequest 5110,5109;
			set lhz_dun04,1;
		}
		close2;
		// Check twice because of 'next'.
		if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
			donpcevent "#lhz4mes1::OnEnable";
			warp "que_lhz",244,52;
		}
		end;
	}
	mes "Right now there are other people inside. Wait for your turn.";
	close;
}

lhz_dun03,239,77,0	script	#warplhz3lhz4	WARPNPC,1,1,{
OnTouch:
	if (lhz_dun04 == 0) {
		mes "It doesn't make sense to go down these flooded stairs.";
		close;
	} else if (lhz_dun04 < 6) {
		callfunc "lhz4enter",0;
		end;
	}
	warp "lhz_dun04",244,52;
	end;
}
lhz_dun04,245,61,0	warp	#warplhz4lhz3	1,1,lhz_dun03,240,74

// Does this portal exist?
que_lhz,245,61,0	warp	#warplhzqlhz3	1,1,lhz_dun03,240,74

que_lhz,244,52,0	script	#lhz4mes1	-1,2,2,{
OnTouch:
	mes "- You find another flight of";
	mes "stairs that is raised and deviates";
	mes "from the flooded path. -";
	// Missing dialogue.
	close2;
	donpcevent "#lhz4mes1::OnDisable";
	end;
OnInit:
OnDisable:
	disablenpc "#lhz4mes1";
	end;
OnEnable:
	enablenpc "#lhz4mes1";
	end;
}

lhz_dun04,151,276,3	script	Researcher#lhz4	4_LGTSCIENCE,{
	if (lhz_dun04 == 0) {
		mes "[Researcher]";
		mes "................";
		close;
	} else if (lhz_dun04 < 6) {
		callfunc "lhz4enter",1;
		end;
	} else if (lhz_dun04 == 6) {
		mes "Think twice before saying that these samples are a reason to shut this place down.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "You're stopping me for doing nothing good? What about the last four men I've created?";
		next;
		mes "[Wolfchev]";
		mes "Hmm. This place will be completely flooded...";
		next;
		mes "[Wolfchev]";
		mes "What is the problem?";
		next;
		mes "[Wolfchev]";
		mes "Hmm... All this burocracy is ruining my laboratory. For God's sake!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hey! Wolfchev!!";
		next;
		mes "[Wolfchev]";
		mes "Oh yes? To please them all! ^FF0080The different specimen^000000 are organically connected to each other.";
		next;
		mes "[Wolfchev]";
		mes "Perhaps the boss of these ^00FF00things^000000...";
		mes "My inability to control my own experiment... Here, are all the ^808000slaves used as decoys^000000 and the laboratory will be shut down.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hey, Wolfchev!! This ^00FF00boss^000000 you're talking about. Where is it?";
		next;
		mes "[Wolfchev]";
		mes "...in my laboratory. I awakened it. I tried to use it to destroy them all, but it didn't work... you'll have to do it...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "How can I get access to your laboratory?";
		next;
		mes "[Wolfchev]";
		mes "Now... One moment!";
		mes "I will help you.";
		next;
		mes "[Wolfchev]";
		mes "Luckily, the boss hasn't awaken sober, though he's still strong and destructive.";
		next;
		mes "[Wolfchev]";
		mes "But it's still dangerous. He wil release his colleagues and this means we don't have much time here.";
		set lhz_dun04,7;
		completequest 5111;
		setquest 5113;
		setquest 5114;
		setquest 5115;
		setquest 5116;
		setquest 5117;
		setquest 5118;
		setquest 5119;
		setquest 5120;
		setquest 5121;
		setquest 5122;
		setquest 5123;
		setquest 5124;
		setquest 5125;
		close;
	} else if (lhz_dun04 == 7) {
		mes "[Wolfchev]";
		mes "Are you going alone?";
		mes "You will need a really good group to bypass the system and defeat the boss.";
		close;
	}
	end;
}

que_lhz,207,75,3	script	Researcher#ins	4_LGTSCIENCE,3,3,{
OnTouch:
	if (lhz_dun04 == 1) {
		mes "[Researcher]";
		mes "..........";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "You! Are you professor Wolfchev?";
		emotion e_omg,1;
		next;
		mes "[Wolfchev]";
		mes "Many people come here looking for me. But most of them are reluctant to.";
		mes "What do you want?";
		emotion e_gg;
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I've heard rumors about biological experiments.";
		mes "Wolfchev!!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "These experiments...";
		next;
		mes "[Wolfchev]";
		mes "I think I know what you're gonna say. Are you accusing me of something?";
		mes "I don't want to hear more of that.";
		mes "You better leave.";
		emotion e_gg;
		next;
		mes "[Wolfchev]";
		mes "They seem to have cried for a long time... I'm busy, excuse me!";
		next;
		mes "From Wolfchev's eyes tears welled and he started laughing before running away.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hey! Wolfchev there...";
		emotion e_omg,1;
		changequest 5109,5110;
		set lhz_dun04,2;
		close2;
		warp "que_lhz",96,136;
		end;
	}
	mes "[Researcher]";
	mes "..........";
	close;
}

que_lhz,94,119,3	script	Researcher#ins2	4_LGTSCIENCE,{
	if (lhz_dun04 == 2) {
		mes "[Wolfchev]";
		mes "Hehehe. You are really persistent. What do you want from someone like me?";
		emotion e_swt2;
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Wolfchev... You've admitted it's dangerous already. And all these investigations...";
		next;
		mes "[Wolfchev]";
		mes "You're right...hehe.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Your research is too dangerous. Do you think everybody wants it to keep going?";
		next;
		mes "[Wolfchev]";
		mes "Everyone wants to be strong and dominate the others. Have their obedience, respect and attention. Don't you want that? Hehe.";
		emotion e_gg;
		next;
		mes "["+strcharinfo(0)+"]";
		mes "... ... ...";
		next;
		mes "[Wolfchev]";
		mes "With such a dangerous life, avoiding being damaged... Don't you see it?. Hehe.";
		next;
		mes "Again, Wolfchev hastily escapes.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh! He's far... and...";
		set lhz_dun04,3;
		close2;
		warp "que_lhz",148,215;
		end;
	}
	mes "[Researcher]";
	mes "..........";
	close;
}
que_lhz,147,224,3	script	Researcher#ins3	4_LGTSCIENCE,{
	if (lhz_dun04 == 4 || mobcount("que_lhz","#controllhz4::OnMyMobDead") > 0) {
		mes "[Wolfchev]";
		mes "Wolfchev is freaking out. He is out of his mind.";
		emotion e_turn;
		close;
	} else if (lhz_dun04 == 3) {
		mes "[Wolfchev]";
		mes "You really are a bothersome little";
		mes "tick, aren't you? Isn't that";
		mes "apparent to you at all?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "... ... ...";
		emotion e_dots,1;
		next;
		mes "Wolfchev didn't want to talk to you anymore, so while laughing he pressed a button on his hand. Then he went mad.";
		specialeffect EF_SIGHTRASHER;
		next;
		mes "[Wolfchev]";
		mes "Unfortunately to you, I will beat you here.";
		donpcevent "#controllhz4::OnEnable";
		next;
		mes "[Wolfchev]";
		mes "You're such a fool.";
		emotion e_gasp;
		next;
		mes "[Wolfchev]";
		mes "Look at all these experimental bodies you'll have to deal and see how good they are.";
		next;
		donpcevent "#controllhz4::OnEnable2";
		progressbar "ffff00",6;
		set lhz_dun04,4;
		next;
		mes "[Wolfchev]";
		mes "NO!! ...Look what you did!! You";
		mes "wreckless madman!!!";
		emotion e_omg;
		next;
		mes "[Wolfchev]";
		mes "Go back!";
		next;
		mes "First, let's destroy all these experiments!";
		close;
	} else if (lhz_dun04 == 5) {
		mes "Wolfchev is freaking out. He is out of his mind.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "*Slaps Face* Hey, snap out of it!";
		mes "We've destroyed them!";
		specialeffect EF_STUNATTACK;
		sleep2 1000;
		specialeffect EF_STUNATTACK;
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Let's get out of here first! Is there a place we can go?";
		specialeffect EF_DARKBREATH;
		emotion e_no,1;
		next;
		mes "[Wolfchev]";
		mes "This. My laboratory... My laboratory...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "The laboratory? Where am I indeed?";
		next;
		mes "[Wolfchev]";
		mes "Back to the beggining... here's when...";
		next;
		mes "- Wolfchev weakly points to the 12 o' clock direction. -";
		next;
		mes "I have to go to ^0000FF Wolfchev's Laboratory^000000...";
		changequest 5110,5111;
		set lhz_dun04,6;
		donpcevent "#controllhz4d::OnEnable";
		close;
	} else if (lhz_dun04 == 6) {
		mes "I have to go to ^0000FF Wolfchev's Laboratory^000000...";
		close;
	}
	end;
}

-	script	Awake Specimen#lhz	-1,{
	end;
OnInit:
OnDisable:
	hideonnpc strnpcinfo(0);
	end;
OnEnable:
	hideoffnpc strnpcinfo(0);
	end;
OnEffect1:
	specialeffect EF_SUI_EXPLOSION;
	end;
OnEffect2:
	specialeffect EF_BEGINASURA;
	end;
OnEffect3:
	specialeffect EF_FLASHER;
	end;
}
que_lhz,148,231,0	duplicate(Awake Specimen#lhz)	Awake Specimen#0	QUEST_CHEN
que_lhz,140,231,1	duplicate(Awake Specimen#lhz)	Awake Specimen#1	QUEST_CHEN
que_lhz,140,224,2	duplicate(Awake Specimen#lhz)	Awake Specimen#2	QUEST_CHEN
que_lhz,140,216,3	duplicate(Awake Specimen#lhz)	Awake Specimen#3	QUEST_CHEN
que_lhz,147,216,4	duplicate(Awake Specimen#lhz)	Awake Specimen#4	QUEST_CHEN
que_lhz,155,216,5	duplicate(Awake Specimen#lhz)	Awake Specimen#5	QUEST_CHEN
que_lhz,155,224,6	duplicate(Awake Specimen#lhz)	Awake Specimen#6	QUEST_CHEN
que_lhz,155,231,7	duplicate(Awake Specimen#lhz)	Awake Specimen#7	QUEST_CHEN

-	script	#controllhz4	-1,{
OnInit:
	disablenpc "#controllhz4";
	end;
OnEnable:
	enablenpc "#controllhz4";
	donpcevent "Awake Specimen#0::OnEnable";
	donpcevent "Awake Specimen#1::OnEnable";
	donpcevent "Awake Specimen#2::OnEnable";
	donpcevent "Awake Specimen#3::OnEnable";
	donpcevent "Awake Specimen#4::OnEnable";
	donpcevent "Awake Specimen#5::OnEnable";
	donpcevent "Awake Specimen#6::OnEnable";
	donpcevent "Awake Specimen#7::OnEnable";
	end;
OnEnable2:
	initnpctimer;
	end;
OnTimer1000:
	donpcevent "Awake Specimen#0::OnEffect1";
	end;
OnTimer2000:
	donpcevent "Awake Specimen#0::OnEffect2";
	donpcevent "Awake Specimen#7::OnEffect1";
	end;
OnTimer3000:
	donpcevent "Awake Specimen#7::OnEffect2";
	donpcevent "Awake Specimen#6::OnEffect1";
	end;
OnTimer4000:
	donpcevent "Awake Specimen#6::OnEffect2";
	donpcevent "Awake Specimen#5::OnEffect1";
	end;
OnTimer5000:
	donpcevent "Awake Specimen#5::OnEffect2";
	donpcevent "Awake Specimen#4::OnEffect1";
	end;
OnTimer6000:
	donpcevent "Awake Specimen#4::OnEffect2";
	donpcevent "Awake Specimen#3::OnEffect1";
	end;
OnTimer7000:
	donpcevent "Awake Specimen#3::OnEffect2";
	donpcevent "Awake Specimen#2::OnEffect1";
	end;
OnTimer8000:
	donpcevent "Awake Specimen#2::OnEffect2";
	donpcevent "Awake Specimen#1::OnEffect1";
	end;
OnTimer9000:
	donpcevent "Awake Specimen#1::OnEffect2";
	end;
OnTimer11000:
	donpcevent "Awake Specimen#0::OnEffect3";
	donpcevent "Awake Specimen#1::OnEffect3";
	donpcevent "Awake Specimen#2::OnEffect3";
	donpcevent "Awake Specimen#3::OnEffect3";
	donpcevent "Awake Specimen#4::OnEffect3";
	donpcevent "Awake Specimen#5::OnEffect3";
	donpcevent "Awake Specimen#6::OnEffect3";
	donpcevent "Awake Specimen#7::OnEffect3";
	end;
OnTimer14000:
	donpcevent "Awake Specimen#0::OnDisable";
	donpcevent "Awake Specimen#1::OnDisable";
	donpcevent "Awake Specimen#2::OnDisable";
	donpcevent "Awake Specimen#3::OnDisable";
	donpcevent "Awake Specimen#4::OnDisable";
	donpcevent "Awake Specimen#5::OnDisable";
	donpcevent "Awake Specimen#6::OnDisable";
	donpcevent "Awake Specimen#7::OnDisable";
	end;
OnTimer16000:
	monster "que_lhz",148,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
	monster "que_lhz",140,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
	monster "que_lhz",140,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
	monster "que_lhz",140,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
	monster "que_lhz",147,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
	monster "que_lhz",155,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
	monster "que_lhz",155,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
	monster "que_lhz",155,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
	donpcevent "#controllhz4b::OnEnable";
	stopnpctimer;
	end;
OnMyMobDead:
	if (mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
		donpcevent "#controllhz4b::OnStop";
		donpcevent "#controllhz4c::OnEnable";
		disablenpc "#controllhz4";
		end;
	}
	end;
}

-	script	#controllhz4b	-1,{
OnInit:
OnDisable:
	disablenpc "#controllhz4b";
	end;
OnEnable:
	enablenpc "#controllhz4b";
	initnpctimer;
	end;
OnStop:
	stopnpctimer;
	donpcevent "#controllhz4b::OnDisable";
	end;
OnTimer400000:
	killmonster "que_lhz","#controllhz4::OnMyMobDead";
	mapwarp "que_lhz","lighthalzen",263,200;
	disablenpc "#controllhz4";
	disablenpc "#controllhz4b";
	stopnpctimer;
	end;
}

-	script	#controllhz4c	-1,{
OnInit:
	disablenpc "#controllhz4c";
	end;
OnEnable:
	enablenpc "#controllhz4c";
	initnpctimer;
	end;
OnTimer10000:
	mapannounce "que_lhz","Whisper of a man: Help me... Please... Aaah... I don't want to... Die....",bc_map,0x0080C0;
	donpcevent "#controllhz4d::OnEnable";
	stopnpctimer;
	disablenpc "#controllhz4c";
	end;
}

que_lhz,147,248,0	script	#controllhz4d	-1,6,4,{
OnTouch:
	if (lhz_dun04 == 4) {
		mes "Looks like it's all done.";
		set lhz_dun04,5;
		donpcevent "#controllhz4d::OnDisable";
		close;
	} else if (lhz_dun04 == 6) {
		mes "- Concrete falls from the ceiling";
		mes "due to the weakened structure of";
		mes "the lab and you tumble down the";
		mes "flight of stairs avoiding it. -";
		close2;
		warp "lhz_dun04",148,269;
		donpcevent "#lhz4mes2::OnEnable";
		donpcevent "#controllhz4d::OnDisable";
		end;
	}
	end;
OnInit:
OnDisable:
	disablenpc "#controllhz4d";
	end;
OnEnable:
	enablenpc "#controllhz4d";
	end;
}

lhz_dun04,148,269,0	script	#lhz4mes2	-1,2,2,{
OnTouch:
	if (lhz_dun04 == 6) {
		heal -Hp/2,0; // To do: check HP value.
		mes "- You awaken injured, hearing the";
		mes "sounds of footsteps all around";
		mes "you... -";
		close2;
		donpcevent "#lhz4mes2::OnDisable";
		end;
	}
	end;
OnInit:
OnDisable:
	disablenpc "#lhz4mes2";
	end;
OnEnable:
	enablenpc "#lhz4mes2";
	end;
}