//===== Hercules Script ======================================
//= Eclage Quests
//===== By: ==================================================
//= Dastgir
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= Quests of Eclage
//= Contains All Quest of Eclage
//===== Additional Comments: =================================
//= 1.0 Converted from the official Aegis script. [Dastgir]
//============================================================
// Teleport Cats
//============================================================
ecl_fild01,118,311,4 script Teleport Cat No.1#1 4_M_BOSSCAT,{
mes "[Teleport Cat]";
mes "What a nice day, isn't it!";
mes "Welcome to Cat Merchant Group. We do anything to please our customers. We would even lie on our back if you want!";
next;
mes "[Teleport Cat]";
mes "We provide teleport service between various regions based on our accumulated knowledge. We accept Malangdo Canned Specialties or Zeny, so you can pay however you like it~";
next;
.@index[0] = .index[(atoi(strnpcinfo(2))*2-2)];
.@index[1] = .index[(atoi(strnpcinfo(2))*2-1)];
.@menu$ = "Forget it:";
for (.@i=0; .@i < getarraysize(.maps$); .@i++){
for (.@j=0; .@j<2; .@j++){
if (.@index[.@j]&(2<<.@i)){
.@mindex[.@j] = .@i;
.@pindex[.@j] = (.@index[.@j]-(2<<.@i) )>>8;
if (.@pindex[.@j]==4){ .@pindex[.@j] -= 1; }
.@menu$ = .@menu$ + .descript$[.@i] + " ( "+ .price[.@pindex[.@j]] +" Canned Food):" + .descript$[.@i] + " ( "+ .price[.@pindex[.@j]]*1000 +" Zeny)";
if (.@j==0 && .@index[1]){
.@menu$ = .@menu$ + ":";
}
}
}
}
.@menu = select(.@menu$);
if (.@menu==1){
mes "[Teleport Cat]";
mes "I'll see you later then";
close;
}
.@i = (.@menu/2)-1;
if (.@menu%2){
if (Zeny < (.price[.@pindex[.@i]]*1000)){
mes "[Teleport Cat]";
mes "I'm afraid it's not enough. Sorry, but it can't be done for free~";
close;
}
Zeny -= .price[.@pindex[.@i]]*1000;
}
else{
if (countitem(Malang_Sp_Can) < .price[.@pindex[.@i]] ){
mes "[Teleport Cat]";
mes "I'm afraid it's not enough. Sorry, but it can't be done for free~";
close;
}
delitem Malang_Sp_Can,.price[.@pindex[.@i]];
}
warp .maps$[.@mindex[.@i]],.x[.@mindex[.@i]],.y[.@mindex[.@i]];
end;
OnInit:
setarray .maps$,"bif_fild02","ecl_fild01","spl_fild02","mid_camp","man_fild02","dic_fild01"; //Map Names //2,4,8,16,32,64
setarray .x,291,116,51,180,133,159; //X-Co-ordinate of Maps
setarray .y,323,309,240,247,47,264; //Y-Co-ordinates of Map
setarray .descript$,"Entrace to Mora","Near Eclage","Near Splendide","Midgard Allied Forces Post","Manuk Field","Near El Dicastes";
setarray .price,10,15,20,55; //In terms of Canned Food, Also 1 Canned Food = 1000 Zeny. //128,256,512,1024
setarray .index,2+256,0, //Bitwise Indexes for Maps and Price Required.
4+256,8+1024,
2+1024,16+128,
8+128,32+128,
16+128,64+512,
32+512,0;
end;
}
bif_fild02,293,325,4 duplicate(Teleport Cat No.1#1) Teleport Cat No.2#2 4_M_BOSSCAT
spl_fild02,53,242,4 duplicate(Teleport Cat No.1#1) Teleport Cat No.3#3 4_M_BOSSCAT
mid_camp,207,234,4 duplicate(Teleport Cat No.1#1) Teleport Cat No.4#4 4_M_BOSSCAT
man_fild02,135,49,4 duplicate(Teleport Cat No.1#1) Teleport Cat No.5#5 4_M_BOSSCAT
dic_fild01,161,266,4 duplicate(Teleport Cat No.1#1) Teleport Cat No.6#6 4_M_BOSSCAT
// Eclage's Entrance
//============================================================
ecl_fild01,97,322,0 script #ep14_2Entrance WARPNPC,3,3,{
end;
OnTouch:
if (ep14_2_oliver < 3) {
mes "[Security Guard]";
mes "Please wait a minute.";
mes "All first-time visitors to Eclage must fill out the necessary forms before entering.";
close;
}
warp "eclage",100,28;
end;
}
ecl_fild01,94,322,5 script Security Guard#ep14_2 4_M_FAIRYSOLDIER,{
if (ep14_2_oliver < 1) {
mes "[Security Guard]";
mes "All first-time visitors to Eclage must fill out the necessary forms here before entering.";
next;
mes "[Security Guard]";
mes "Please understand because of a recent increase in the influx of people from Midgard through Bifrost, we had to create this process.";
next;
mes "[Security Guard]";
mes "Of course, the documents will be secured away after their use in access regulations, so you don't have to worry.";
next;
if (select("Fill out the forms.:Forget it.")==2) {
mes "[Security Guard]";
mes "Please note that you would not be able to enter the city without filling out the forms.";
close;
}
mes "[Security Guard]";
mes "Please fill out your name, occupation, and level here.";
next;
mes "Write your name.";
input .@inputstr$;
next;
mes "Write your occupation.";
input .@inputstr$;
next;
mes "Write your level.";
input .@inputstr$;
next;
mes "[Security Guard]";
mes "If you completed your forms, please submit them to the administrator over there.";
mes "There may be some waiting time, so take your time.";
ep14_2_oliver = 1;
setquest 11310;
close;
}
else if (ep14_2_oliver == 1) {
mes "[Security Guard]";
mes "Please submit your forms to the administrator over there after writing in your name, occupation, and level.";
mes "There may be some waiting time, so take your time.";
close;
}
else if (ep14_2_oliver == 2) {
mes "[Security Guard]";
mes "Great, you completed the forms.";
mes "Welcome to Eclage, the capital of the Laphines.";
next;
mes "[Security Guard]";
mes "Since Eclage is under the influence of Bifrost, there is fluent communication among the races.";
next;
mes "[Security Guard]";
mes "There would be no need for any separate translation, and there are enough bridges for on-foot races, so I hope you have a comfortable visit.";
ep14_2_oliver = 3;
completequest 11311;
close2;
warp "eclage",100,28;
end;
}
mes "[Security Guard]";
mes "Welcome to Eclage, the capital of the Laphines.";
next;
mes "[Security Guard]";
mes "Since Eclage is under the influence of Bifrost, there is fluent communication among the races.";
next;
mes "[Security Guard]";
mes "There would be no need for any separate translation, and there are enough bridges for on-foot races, so I hope you have a comfortable visit.";
close;
}
ecl_fild01,100,323,3 duplicate(Security Guard#ep14_2) Security Guard#ep14_2_2 4_M_FAIRYSOLDIER
ecl_fild01,111,320,3 script Immigration Officer#ep14 4_M_FAIRYKID4,{
if (ep14_2_oliver < 1) {
mes "[Immigration Officer]";
mes "What do you need?";
mes "As you can see, I'm really busy here, so unless you need something, please don't bother me.";
emotion e_an;
close;
}
else if (ep14_2_oliver == 1) {
if (questprogress(11310,PLAYTIME) < 2) {
mes "[Immigration Officer]";
mes "There's still a lot of people before you. Could you please wait until your turn?";
mes "It won't be too long.";
emotion e_sob;
close;
}
mes "[Immigration Officer]";
mes "Whew! I'm sorry to have kept you waiting.";
mes "There are just too many visitors.";
emotion e_wah;
next;
mes "[Immigration Officer]";
mes "So if you will place your forms here...";
next;
mes "[???]";
mes "Here!! These are my completed forms!!";
mes "This time it's all good, right?";
mes "Let me through quick!";
cutin "bu_du1",2;
emotion e_omg,1;
next;
cutin "",255;
mes "[Immigration Officer]";
mes "I'm taking care of visitors in the order they arrived, so please wait for your turn.";
emotion e_swt;
next;
mes "[???]";
mes "What are you talking about!";
mes "I was waaaay before all of these guys!";
cutin "bu_du3",2;
next;
cutin "",255;
mes "[Immigration Officer]";
mes "Well, your turn was delayed because you had to fill out your forms, so you have to wait until later.";
emotion e_ag;
next;
mes "[???]";
mes "What?! You just said you take care of visitors in the order they arrived!!!";
cutin "bu_du5",2;
next;
cutin "",255;
mes "[Immigration Officer]";
mes "Yes, I did say that but...";
next;
mes "- SMACK!!! -";
next;
mes "[???]";
mes "OW!! Why did you hit me?";
cutin "bu_du4",2;
next;
mes "[???]";
mes "I'm so sorry.";
mes "My stupid friend here is causing trouble.";
cutin "bu_mark3",0;
next;
mes "[???]";
mes "Who are you calling stupid?!";
cutin "bu_du5",2;
next;
mes "[???]";
mes "If you hadn't filled out my name incorrectly in the first place, we wouldn't be waiting like this!";
cutin "bu_mark3",0;
next;
mes "[???]";
mes "Mark Esha or Madrid, they're all the same!";
cutin "bu_du3",2;
next;
mes "[Mark Esha]";
mes "They're not at all the same!";
mes "And what's more, how can you not know the name of your friend of 15 years?";
cutin "bu_mark4",0;
next;
mes "[???]";
mes "It's not that I didn't know- I did it on purpose!!";
mes "Madrid is just fine! Madrid!";
cutin "bu_du3",2;
next;
cutin "",255;
mes "- SMACK -";
next;
mes "[Mark Esha]";
mes "Hu... I am so sorry that my friend is this stupid.";
mes "Please don't mind us and do what you need to do.";
cutin "bu_mark3",0;
next;
mes "[???]";
mes "AHHHH!!!";
mes "LET ME IN!!!!";
mes "How long do I have to wait out here!!!";
cutin "bu_du5",2;
next;
mes "[Mark Esha]";
mes "Would you stay put just for a second?!!!";
mes "Sorry. So sorry.";
cutin "bu_mark3",0;
next;
cutin "",255;
mes "[Immigration Officer]";
mes "Oh wow, this is just so crazy.";
mes strcharinfo(PC_NAME) + " Here, your documents are processed.";
mes "You may enter the city when you go talk to the security guard.";
emotion e_go;
next;
mes "[???]";
mes "Shuffle, shuffle";
cutin "bu_oliver0",0;
next;
cutin "",255;
mes "[Immigration Officer]";
mes "And Mr. Deu Lean, please take your group and enter. It's just way too noisy.";
emotion e_an;
next;
mes "[Du Lian]";
mes "Mwahah!!";
mes "SEE THAT?!";
mes "Thanks to me, we got through faster!";
cutin "bu_du1",2;
next;
mes "[Mark Esha]";
mes "You mean slower...";
cutin "bu_mark4",0;
next;
mes "[Du Lian]";
mes "A real man does not get bogged down by the past!!";
mes "I may have been slow with the documentation but I will be the one to enter Eclage first!";
mes "Mwahah!";
cutin "bu_du2",2;
next;
mes "[Mark Esha]";
mes "......Whew";
mes "I'm so sorry for everything.";
cutin "bu_mark2",0;
next;
mes "[???]";
mes "Well......";
mes "Mr. Mark, Mr. Du is already gone.";
cutin "bu_maggi3",2;
next;
mes "[Mark Esha]";
mes "Oh.............";
mes "Oh......................";
cutin "bu_mark3",0;
next;
mes "[Mark Esha]";
mes "My goodness......";
emotion e_swt2,1;
ep14_2_oliver = 2;
changequest 11310,11311;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver <= 3) {
mes "[Immigration Officer]";
mes "Oh wow, this is just so crazy.";
mes strcharinfo(PC_NAME) + " Here, your documents are processed.";
mes "You may enter the city when you go talk to the security guard.";
emotion e_go;
close;
}
mes "[Immigration Officer]";
mes "Alright, next person in line please!";
mes "Next!";
mes "Next person!";
next;
mes "[Immigration Officer]";
mes "Ack...";
mes "I don't think it's all for the best to have so many visitors.";
emotion e_sob;
close;
}
ecl_fild01,92,316,5 script Tourist#ep14_2f2 4_CAT_SAILOR2,{
mes "[Tourist]";
mes "I can't believe I have to wait this long......";
mes "When is it going to be my turn?";
emotion e_sob;
close;
}
ecl_fild01,106,312,5 script Tourist#ep14_2f3 4_F_RAFLE_VI,{
mes "[Tourist]";
mes "I'm actually done with my documentation, but I'm just sticking around to appreciate all of these flowers.";
emotion e_lv2;
next;
mes "[Tourist]";
mes "I'm just getting through the night with my sleeping bag!";
mes "It's alright as long as you can withstand the security guard's annoyance with you.";
emotion e_swt,0,"Security Guard#ep14_2";
emotion e_swt,0,"Security Guard#ep14_2_2";
close;
}
ecl_fild01,108,320,7 script Tourist#ep14_2f4 4_F_DST_CHILD,{
mes "[Tourist]";
mes "I wonder how beautiful of a city Eclage would be.";
mes "It just makes my heart beat thinking about it.";
emotion e_lv;
close;
}
ecl_fild01,105,320,2 script Tourist#ep14_2f5 4_F_FAIRYKID,{
mes "[Tourist]";
mes "No, I'm not a visitor. I'm an Eclage citizen!";
emotion e_an;
next;
mes "[Tourist]";
mes "I can't believe I can't even enter because of all these tourists!";
emotion e_omg;
close;
}
ecl_fild01,103,319,5 script Tourist#ep14_2f6 4_M_HUMERCHANT,{
mes "[Tourist]";
mes "I hear their acorns are delicious without a hint of bitterness.";
next;
mes "[Tourist]";
mes "You could probably make the world's best acorn jello.";
emotion e_no1;
close;
}
ecl_fild01,110,316,3 script Tourist#ep14_2f7 4_M_HUBOY,{
mes "[Tourist]";
mes "It's important to keep your belongings light when traveling.";
next;
mes "[Tourist]";
mes "It's going to increase as you go along anyways.";
next;
mes "[Tourist]";
mes "Perhaps you could consider it as the weight of life?";
emotion e_awsm;
close;
}
ecl_fild01,92,318,5 script Tourist#ep14_2f8 4_M_RAFLE_OLD,{
mes "[Tourist]";
mes "Cool cool.";
close;
}
ecl_fild01,93,318,5 script Tourist#ep14_2f9 1_M_PAY_ELDER,{
mes "[Tourist]";
mes "Snorrrreee....Erhem....";
next;
mes "[Tourist]";
mes "Err.... No.....";
mes "Curry.... Curry rice.... Snorrreeeee";
emotion e_hlp;
close;
}
ecl_fild01,94,313,5 script Tourist#ep14_2f10 4_M_PIERROT,{
mes "[Tourist]";
mes "Oh! Are you also from Midgard?";
next;
mes "[Tourist]";
mes "It's encouraging to see so many Midgard people nowadays.";
emotion e_com;
close;
}
ecl_fild01,101,320,5 script Tourist#ep14_2f11 4_M_RAFLE_OR,{
mes "[Tourist]";
mes "Ow.... My legs...";
mes "You're saying I have to wait after all this traveling through Bifrost?!";
emotion e_an;
close;
}
ecl_fild01,88,315,5 script Tourist#ep14_2f12 4_WHITE_COW,{
mes "[Tourist]";
mes "Ahh...";
mes "Why are there so many people...?";
next;
mes "[Tourist]";
mes "I want to be alone......Sniff!";
emotion e_otl;
close;
}
// Oliver Wolf Hood(Dreaming Time)
//============================================================
eclage,101,29,0 script #ep14_2Bridge HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
if (BaseLevel >= 120) {
if (ep14_2_oliver < 4) {
mes "[Fairy Carpenter]";
mes "Hey!!!!!!!";
mes "Be careful over there!!";
emotion e_omg,0,"Fairy Carpenter#ep14_2";
}
else if (ep14_2_oliver >= 4 && ep14_2_oliver <= 6) {
mes "- The bridge is broken. There should be some kind of a solution. -";
}
close;
}
}
eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{
if (ep14_2_oliver < 2) {
mes "[Fairy Carpenter]";
mes "Wait!!!!!";
mes "That's an unregistered visitor!!!!!!!";
mes "Security!!! Security!!!";
emotion e_omg;
close2;
warp "ecl_fild01",100,317;
end;
}
else if (ep14_2_oliver == 2) {
mes "[Fairy Carpenter]";
mes "Did you talk to the security guard before coming into the city?";
emotion e_go;
close2;
warp "ecl_fild01",100,317;
end;
}
else if (BaseLevel < 120) {
mes "[Fairy Carpenter]";
mes "The bridge is kind of broken so please be careful.";
emotion e_sob;
close;
}
else if (ep14_2_oliver == 3) {
mes "[Fairy Carpenter]";
mes "This area is kind of broken, so be careful.";
mes "Otherwise, you'll fall aaaaaall the way down.";
next;
switch (select("The work being done right now:The reason for the bridge being broken:Forget it.")) {
case 1:
mes "[Fairy Carpenter]";
mes "As you can see, I'm doing some carpentry work.";
mes "There are more visitors to Eclage nowadays, so I'm primarily working on building bridges.";
next;
mes "[Fairy Carpenter]";
mes "In fact, Laphines can fly around so bridges are technically not necessary, but we are building them since there are many visitors who have been getting hurt by falling while climbing trees.";
close;
case 2:
mes "[Fairy Carpenter]";
mes "Oh, just a minute ago, there was a human being who took a misstep and broke a tree branch while falling.";
emotion e_an;
next;
mes "[Fairy Carpenter]";
mes "Being close to the entrance and all, this really needs to be fixed soon.";
mes "I'm trying to decide whether I should put up a warning sign, gather the necessary materials for repair, or call a friend to help.";
next;
if (select("Give help.:Don't give help.")==2) {
mes "[Fairy Carpenter]";
mes "You can't get past here until it's repaired, so please be careful.";
close;
}
mes "[Fairy Carpenter]";
mes "Wow!!!";
mes "You are going to help me?!";
mes "So... so kind...";
emotion e_omg;
next;
mes "[Fairy Carpenter]";
mes "I can't believe there's still this kind of kindness left in the world... Hmm, sweaty eyes...";
emotion e_sob;
next;
mes "[Fairy Carpenter]";
mes "Would you then bring me a new bridge to use for repair?";
mes "Since other people can get hurt, I'll use my magic to maintain this bridge in the meantime.";
emotion e_go;
ep14_2_oliver = 4;
setquest 11312;
close;
case 3:
mes "[Fairy Carpenter]";
mes "You can't get past here until it's repaired, so please be careful.";
close;
}
}
else if (ep14_2_oliver == 4) {
select("What if you use magic to repair it?");
mes "[Fairy Carpenter]";
mes "Hmm, it's not impossible, but magic that deals with creation of life requires much magic power and shouldn't be used so freely.";
next;
mes "[Fairy Carpenter]";
mes "If I were to describe how stupid that would be... Well, it's like turning a deliciously baked chocolate cake back into flour.";
next;
mes "[Fairy Carpenter]";
mes "Since the broken part is about 19 meters from here...";
next;
mes "[Fairy Carpenter]";
mes "Ahh! Now that I remember, before we used to be able to order the exact necessary length, but because they are mass-producing them nowadays, they only provide preset lengths.";
next;
mes "[Fairy Carpenter]";
mes "To maximize the stability, it's better to avoid connecting multiple bridge pieces together,";
next;
mes "[Fairy Carpenter]";
mes "and this broken bridge... from here to there it's about 19 meters and the prepieces come in 3 meters = 5 meters, and 10 meters......";
emotion e_swt2;
next;
mes "[Fairy Carpenter]";
mes "Hmm.......";
emotion e_swt2;
next;
mes "[Fairy Carpenter]";
mes "Hmm......";
mes "......";
emotion e_swt2;
next;
mes "[Fairy Carpenter]";
mes "......Hmm.........";
emotion e_swt2;
next;
mes "- It's probably just my imagination that smoke is coming out of his head, right? -";
emotion e_swt2,1;
next;
mes "[Fairy Carpenter]";
mes "Oh ho!";
mes "What do you think?";
emotion e_heh;
next;
mes "[Fairy Carpenter]";
mes "To make a bridge of 19 meters in length with the fewest number of pieces possible, how many of each 3, 5, or 10 meter length pieces would I need?";
emotion e_what;
next;
mes "[Fairy Carpenter]";
mes "Please write the number of pieces necessary for each length. If no pieces for that length are necessary, please write 0.";
input .@inputstr$;
next;
if (.@inputstr$ != "002") {
mes "[Fairy Carpenter]";
mes "Hmm that's kind of....";
mes "Would there be a better way?";
emotion e_swt;
close;
}
mes "[Fairy Carpenter]";
mes "Yeah, that sounds good, right?";
mes "Especially since there wouldn't be a need to make them so straight.";
emotion e_ic;
next;
mes "[Fairy Carpenter]";
mes "Okay, if you talk to [Golie] who works outside the city near the tower, he will give you the new bridge pieces.";
ep14_2_oliver = 5;
changequest 11312,11313;
close;
}
else if (ep14_2_oliver == 5) {
mes "[Fairy Carpenter]";
mes "If you talk to [Golie] who works outside the city near the tower, he will give you the new bridge pieces.";
close;
}
else if (ep14_2_oliver == 6) {
if (countitem(Leaf_Made_Wood) < 2) {
mes "[Fairy Carpenter]";
mes "If you talk to [Golie] who works outside the city near the tower, he will give you the new bridge pieces.";
close;
}
mes "[Carpenter Fon]";
mes "Oh man, he's still worried about that kind of thing.";
mes "He's too serious for no reason.";
next;
mes "[Carpenter Fon]";
mes "Whoa! This isn't the time to be doing this. I should repair the bridge quickly and help out all the people who fell through.";
next;
mes "[Du Lian]";
mes "Ah!";
mes "Thank goodness!";
emotion e_omg,1;
emotion e_omg;
cutin "bu_du2",2;
next;
mes "[Du Lian]";
mes "I would have been toast if it weren't for that tree branch.";
next;
mes "[Mark Esha]";
mes "I told you to be careful!";
mes "Exactly how much trouble do you want to cause?";
cutin "bu_mark4",0;
next;
cutin "",255;
mes "[Carpenter Fon]";
mes "...";
emotion e_swt;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "...";
emotion e_swt,1;
next;
mes "[Du Lian]";
mes "No way!";
mes "They're those guys from earlier!";
mes "Oy!";
mes "I thought I got rid of them, but it looks like they aren't going to be that easy.";
cutin "bu_du1",2;
next;
mes "[Mark Esha]";
mes "I'm sorry.";
mes "We just have not been our best ever since we met.";
cutin "bu_mark2",0;
next;
cutin "",255;
mes "[Carpenter Fon]";
mes "Well, I'm going to let it pass this time around, but if you break the bridge again, I'm going to put you in jail!";
mes "You should know that I am pretty busy myself.";
emotion e_an;
next;
mes "[Mark Esha]";
mes "I'm sorry.";
mes "I'll take special caution, so please don't worry.";
cutin "bu_mark1",0;
next;
mes "[Du Lian]";
mes "But for a bridge to break so easily after running a bit, isn't it just too weak?";
mes "Giants couldn't even visit Eclage in this wa...";
cutin "bu_du3",2;
next;
cutin "",255;
mes "- SNAP -";
emotion e_omg;
emotion e_omg,1;
next;
mes "[Carpenter Fon]";
mes "......";
emotion e_otl;
next;
mes "[Mark Esha]";
mes "Oh dear....";
cutin "bu_mark4",0;
next;
mes "[???]";
mes "Ah....";
cutin "bu_maggi3",2;
next;
mes "[Du Lian]";
mes "Uh oh...";
cutin "bu_du5",2;
next;
mes "[Du Lian]";
mes "Wait! No, it's really a mistake this time!";
mes "Look!";
mes "Even this warning sign tells you that you have to grab onto the hand rails since the bridge is so dangerous.";
next;
mes "[Du Lian]";
mes "All I did was just place my hand on it!";
mes "I really didn't do anything!";
next;
cutin "",255;
mes "[Carpenter Fon]";
mes "......";
emotion e_dots;
next;
mes "[Carpenter Fon]";
mes "Sigh...";
emotion e_an;
next;
mes "[Carpenter Fon]";
mes "Shoot.................................";
mes "....................................";
mes "............";
emotion e_omg;
next;
mes "[Carpenter Fon]";
mes "Get out of here you troublemaker!!!!";
emotion e_omg;
next;
mes "[Mark Esha]";
mes "I am so sorry.";
mes "I will come by to help out later even if it's by tying this guy up to a pole.";
cutin "bu_mark3",0;
next;
cutin "",255;
mes "[Carpenter Fon]";
mes "Don't come back!";
mes "Don't EVER come back!!!";
emotion e_omg;
next;
mes "[Carpenter Fon]";
mes "Oy........";
mes "I thought today I might be able to see my friends after finishing up my work.....";
mes "Looks like a long night again.";
emotion e_otl;
next;
mes "[Carpenter Fon]";
mes "Since it's not a big fix, I'm sure I can take care of this somehow.";
mes "Sigh...";
emotion e_sob;
next;
mes "[Carpenter Fon]";
mes strcharinfo(PC_NAME) + " Well, you should get going to Eclage.";
mes "You just need to follow this path to the northern part of the city.";
emotion e_sigh;
next;
mes "[Carpenter Fon]";
mes "You'll find the main plaza as soon as you enter Eclage, and I'm sure you'll have easy time getting information from all the people there.";
next;
mes "[Carpenter Fon]";
mes "And on your way, do you mind letting my friend Glasses that I won't make it today?";
next;
if (countitem(Leaf_Made_Wood) < 2) {
mes "[Carpenter Fon]";
mes "But where are the materials.";
mes "I need to start repairing soon...";
close;
}
mes "[Carpenter Fon]";
mes "I really ask you this favor because I'm supposed to meet with my friends to discuss a birthday coming up, but I can't just keep them waiting.";
emotion e_sry;
delitem Leaf_Made_Wood,2; //Leaf_Made_Wood
ep14_2_oliver = 7;
changequest 11314,11315;
close;
}
else if (ep14_2_oliver == 7) {
mes "[Carpenter Fon]";
mes "And on your way, do you mind letting my friend Glasses that I won't make it today?";
next;
mes "[Carpenter Fon]";
mes "I really ask you this favor because I'm supposed to meet with my friends to discuss a birthday coming up, but I can't just keep them waiting.";
emotion e_sry;
close;
}
mes "[Carpenter Fon]";
mes "I wanna see my friends real soon.";
emotion e_sob;
close;
}
ecl_fild01,192,94,4 script Golie#ep14_2 4_M_FAIRYKID,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 1000) {
mes "- Stop here !! -";
mes "- There are just too many types that -";
mes "- you cannot receive the item. -";
mes "- Please lighten your load -";
mes "- and try again. -";
close;
}
if (ep14_2_oliver == 5) {
mes "[Golie]";
mes "They say that life is nature's greatest invention and death is just a scheme to obtain more life.";
next;
mes "[Golie]";
mes "However, how about these sprouts that were born by magic- do they have life or not?";
mes "Would a bridge born by magic be considered dead or not?";
next;
mes "[Golie]";
mes "Because I spend so much time nurturing a bridge from a seed, it hurts me to see so many getting broken and replaced.";
next;
mes "[Golie]";
mes "Would this be how the times are changing...? That must be why I am creating these objects of tragic destinies.";
next;
mes "[Golie]";
mes "This seed is named [Goliath] after my name, and it's a plant used as a bridge for its strange ability to grow into two stems and one leaf.";
next;
mes "[Golie]";
mes "Thanks to Goliath, the dire need for bridges has been resolved, but I cannot shake the concern that one day, there are going to be fearsome consequences for utilizing magic to ignore the rules of nature.";
next;
mes "[Golie]";
mes "I am recently finding encouragement bit by bit as I work with the great Fili who stands next to me here, but one day, I assure you that all of this will be fixed.";
next;
mes "[Golie]";
mes "Whenever you are disheartened and discouraged, try approaching Fili with your concerns. You will probably find new insights. ";
mes "And... Mm... the bridge was done while we were just jibber-jabbering.";
next;
mes "[Golie]";
mes "Alright, you may now deliver this to Fon. Also, while I know that it is difficult in these busy times, would you also tell him that I said, 'please take more precious care of them?'";
next;
mes "[Golie]";
mes "Surely, I am busy nowadays helping with Fili's work but it also seems that the bridges are breaking too often.";
ep14_2_oliver = 6;
getitem Leaf_Made_Wood,2; //Leaf_Made_Wood
changequest 11313,11314;
close;
}
if (ep14_2_oliver == 6) {
if (countitem(Leaf_Made_Wood) < 2) {
mes "[Golie]";
mes "You lost the materials?";
mes "I will give you another since you are busy, but please take care.";
getitem Leaf_Made_Wood,2-countitem(Leaf_Made_Wood); //Leaf_Made_Wood
close;
}
mes "[Golie]";
mes "Alright, you may now deliver this to Fon. Also, while I know that it is difficult in these busy times, would you also tell him that I said, 'please take more precious care of them?'";
next;
mes "[Golie]";
mes "Surely, I am busy nowadays helping with Fili's work but it also seems that the bridges are breaking too often.";
close;
}
mes "[Golie]";
mes "To grow Elder Willow trees,";
mes "since Spring, Peco Peco";
mes "must have cried as such.";
next;
mes "[Golie]";
mes "To grow Elder Willow trees";
mes "the alarm in the clock tower";
mes "again must have cried as such.";
next;
mes "[Golie]";
mes "It's a song given to me by a bard from Midgard. The lyrical and nature-oriented words really resonated with me.";
next;
mes "[Golie]";
mes "I would love to hear any songs that you might know also.";
close;
}
eclage,283,275,4 script Glaces#ep14_2 4_F_FAIRYKID3,{
if (ep14_2_oliver < 7) {
mes "[Glaces]";
mes "Hm......";
mes "The guys are late.";
mes "I can only imagine that they would be busy just looking at the number of people visiting Eclage nowadays but...";
next;
mes "[Glaces]";
mes "Why... why do I have so much time at hand...?";
mes "Am I the only one with so much free time?";
mes "Am I really the only one?";
emotion e_omg;
close;
}
else if (ep14_2_oliver == 7) {
mes "[Glaces]";
mes "Hmm...";
mes "The guys are late.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me?";
next;
mes "[Glaces]";
mes "Yes?";
next;
mes "[Glaces]";
mes "Ah...";
mes "Oh...Well...";
next;
mes "[Glaces]";
mes "Um... This is sort of awkward for me...";
emotion e_wah,1;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "No, that's not what I mean...";
emotion e_swt,1;
next;
mes "[Glaces]";
mes "Hmm...";
mes "You see, I have a boyfriend already.";
mes "Man.";
next;
mes "[Glaces]";
mes "This is why I don't like to be kept waiting for long. My popularity just doesn't let me go anywhere without being noticed.";
emotion e_an;
emotion e_swt2,1;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "No, I mean... Mr. Fon told me to let you know that he won't be able to make it because of his work...";
next;
mes "[Glaces]";
mes "...";
emotion e_dots;
next;
mes "[Glaces]";
mes "Oh, I see.";
next;
mes "[Glaces]";
mes "Yeah, I feel like I should hide somewhere.";
emotion e_dots;
next;
mes "[Glaces]";
mes "Anyways, Fon can't make it?";
emotion e_omg;
next;
mes "[Glaces]";
mes "Moreng's birthday is not long from now, and without being able to meet all this time, it might turn out to be a terrible party.";
next;
mes "[Glaces]";
mes "Yube even flew here from Splendide for Moreng's birthday...";
mes "Speaking of which, where did that guy go?!";
emotion e_omg;
next;
mes "[Glaces]";
mes "He was the one who suggested that we should meet at his own place.";
mes "The least he could do is opening the door before disappearing!";
emotion e_omg;
next;
mes "[Glaces]";
mes "Well, I can't leave this place since others might arrive, so if you see a fairy with a yellow, tangerine-stem-like head, please tell him Glaces is looking for him.";
next;
mes "[Glaces]";
mes "And also please tell him that if he doesn't get back right away, I will pluck off that stem.";
next;
mes "[Du Lian]";
mes "Great!!!";
mes "That";
mes "favor!";
mes "I will take care of it!";
emotion e_omg;
emotion e_omg,1;
cutin "bu_du1",2;
next;
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "???";
next;
mes "[Mark Esha]";
mes "Hey! I told you not to interfere in other people's conversations!";
cutin "bu_mark3",0;
next;
mes "[Du Lian]";
mes "What are you talking about?";
mes "It's the job of a warrior to go wherever help is needed!";
cutin "bu_du2",2;
next;
mes "[Du Lian]";
mes "And you!";
mes "There must be some kind of destiny here running into you over and over again!";
cutin "bu_du1",2;
next;
mes "[Du Lian]";
mes "Okay!";
mes "I made up my mind!";
cutin "bu_du2",2;
next;
mes "[Du Lian]";
mes "I don't usually recognize others like this, but I'll let you be my rival!";
mes "And as for the competition-!!";
mes "It is to help this girl fairy Graces!";
next;
cutin "",255;
mes "[Glaces]";
mes "Who are you calling a girl? You got my name wrong too!";
emotion e_an;
next;
mes "[Du Lian]";
mes "Heh heh, don't you worry, baby girl.";
mes "I'll take care of you!!";
cutin "bu_du1",2;
next;
mes "[Du Lian]";
mes "Well!";
mes "I'm off to find that tangerine stem!!!";
ep14_2_oliver = 8;
changequest 11315,11316;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 8) {
mes "[Glaces]";
mes "Well, I can't leave this place since others might arrive, so if you see a fairy with a yellow, tangerine-stem-like head, please tell him Glaces is looking for him.";
next;
mes "[Glaces]";
mes "And also please tell him that if he doesn't get back right away, I will pluck off that stem.";
emotion e_omg;
close;
}
else if (ep14_2_oliver == 9) {
mes "[Glaces]";
mes "Oh...";
mes "Moreng's age?";
next;
mes "[Glaces]";
mes "Hmm... I think we are apart by about 30 years...";
emotion e_hmm;
next;
select("Then what's Glaces' age?");
mes "[Glaces]";
mes "How dare you ask a lady's age!!!";
mes "We aren't exactly the same age, but since Murah is also 30 years apart from Moreng, ask Murah.";
emotion e_omg;
next;
mes "[Glaces]";
mes "Murah is probably at the Eclage plaza.";
ep14_2_oliver = 10;
changequest 11317,11318;
close;
}
else if (ep14_2_oliver == 10) {
mes "[Glaces]";
mes "How dare you ask a lady's age!!!";
mes "We aren't exactly the same age, but since Murah is also 30 years apart from Moreng, ask Murah.";
emotion e_omg;
next;
mes "[Glaces]";
mes "Murah is probably at the Eclage plaza.";
close;
}
else if (ep14_2_oliver == 11) {
mes "[Glaces]";
mes "Shul lives in the eastern part of the city.";
mes "I'm guessing he's near his place?";
close;
}
else if (ep14_2_oliver == 12) {
mes "[Glaces]";
mes "Tato is in the western part of the city.";
close;
}
else if (ep14_2_oliver == 13) {
mes "[Glaces]";
mes "A king lives in Eclage.";
mes "He is super good looking.";
mes "Hehe";
emotion e_shy;
close;
}
else if (ep14_2_oliver == 14) {
mes "[Glaces]";
mes "To think of it, I should probably visit Fon and Golie as well...";
mes "I guess I'll visit later.";
close;
}
else if (ep14_2_oliver == 15) {
if (countitem(Birthday_Candle) < 128) {
mes "[Glaces]";
mes "Mm.. Something's missing... Mm, I couldn't tell you exactly...";
mes "You should go see Yube.";
close;
}
mes "[Glaces]";
mes "Whoa!";
mes "We would need an enormous cake to fit all these candles...";
emotion e_omg;
next;
mes "[Glaces]";
mes "Hmm... Since everyone seems so busy, I'm going to give up meeting them today and just go to bake a cake big enough to fit the candles.";
next;
mes "[Glaces]";
mes "Moreng's house is down this road, so please ask him if he wants anything for his birthday.";
next;
mes "[Du Lian]";
mes "Baby girl!";
mes "I brought the guy named Yube!";
emotion e_omg;
emotion e_omg,1;
cutin "bu_du2",2;
next;
cutin "",255;
mes "[Glaces]";
mes "...";
emotion e_dots;
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "...";
emotion e_dots,1;
next;
mes "[Yube]";
mes "What, who is this fool?";
mes "Let me go!";
cutin "war_y1",2;
next;
cutin "",255;
mes "[Glaces]";
mes "Do you mind not treating my friend like a piece of luggage?";
mes "And it's too late anyways!";
emotion e_an;
next;
mes "[Du Lian]";
mes "What?!";
mes "But there are two of them!";
mes "I have the disadvantage!";
cutin "bu_du3",2;
next;
mes "[Mark Esha]";
mes "There are four of us.";
cutin "bu_mark2",0;
next;
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Two?";
emotion e_what,1;
next;
mes "[Du Lian]";
mes "What do you mean?";
mes "We had that kid following us ever since we entered the city.";
cutin "bu_du1",2;
next;
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh?!";
emotion e_what,1;
next;
mes "[Du Lian]";
mes "Sure, he's kind of cute too, but we have our cutest Maggi to beat them all!!!";
cutin "bu_du3",2;
next;
mes "[Maggi Steen]";
mes "...";
cutin "bu_maggi1",2;
next;
mes "[???]";
mes "...";
cutin "bu_oliver0",0;
next;
mes "[???]";
mes "Can you see me?";
emotion e_omg,1;
cutin "bu_oliver3",0;
next;
mes "[Du Lian]";
mes "What are you saying?";
mes "Your clothes stick out like a sore thumb.";
mes "Where are you from really?";
cutin "bu_du1",2;
next;
mes "[???]";
mes "Ey~~";
mes "I thought you weren't able to see me but I guess not?";
cutin "bu_oliver2",0;
next;
mes "[Du Lian]";
mes "How could I not see you?";
mes "Unless you were cloaking yourself like our Alp here!";
mes "Maybe it's because he is a Guillotine Cross, but he just seems so transparent even without using any skills.";
cutin "bu_du2",2;
next;
cutin "",255;
mes "[Glaces]";
mes "Maybe it's because he doesn't have much presence to begin with.";
emotion e_dots;
next;
mes "[Alp Ocart]";
mes "...";
cutin "bu_alp3",2;
next;
mes "[Alp Ocart]";
mes "Now that I think about it, I think I saw you somewhere...";
mes "Where was it?";
cutin "bu_alp1",2;
next;
mes "[???]";
mes "Eh...";
mes "It's been awhile since I had such a vivid dream...";
cutin "bu_oliver2",0;
next;
mes "[Du Lian]";
mes "Wahahahahah!";
mes "A dream!";
mes "Hey Mark, this guy thinks it's a dream!";
mes "How adorable!";
mes "Can we take him around?";
cutin "bu_du2",2;
next;
mes "[Mark Esha]";
mes "What are you saying?!";
mes "Don't touch whoever you want like that!";
cutin "bu_mark3",0;
next;
mes "[Oliver]";
mes "Eeek~ I don't like this.";
mes "Besides, I'm not a kid or a child!";
mes "I have a great name called Oliver!";
cutin "bu_oliver5",0;
next;
mes "[Du Lian]";
mes "I have been rejected straight up.";
mes "To put him next to our Maggi would be just downright adorable.";
cutin "bu_du5",2;
next;
if (countitem(Birthday_Candle) < 128) {
cutin "",255;
mes "[Glaces]";
mes "Hmm.";
mes "Wait, but don't you have something to give me?";
mes "You did earlier.";
mes "Where did it go?";
close;
}
mes "[Du Lian]";
mes "Now that I am rejected!";
mes "Off to find Moreng!";
mes "I won't lose this time for sure!";
mes "Let us begin!";
delitem Birthday_Candle,128; //Birthday_Candle
ep14_2_oliver = 16;
changequest 11323,11324;
next;
cutin "",255;
mes "[Glaces]";
mes "Who are those guys?They even took Yube with them!";
emotion e_swt;
next;
mes "[Glaces]";
mes "Well, I'm sure Yube will take care of himself.";
mes "Anyways...";
mes "Moreng's house is down this road, so please ask him if he wants anything for his birthday.";
close;
}
else if (ep14_2_oliver == 16) {
mes "[Glaces]";
mes "Who are those guys? They even took Yube with them?!";
emotion e_swt;
next;
mes "[Glaces]";
mes "Well... I'm sure Yube will take care of himself.";
mes "Anyways...";
mes "Moreng's house is down this road, so please ask him if he wants anything for his birthday.";
close;
}
else if (ep14_2_oliver == 17) {
mes "[Glaces]";
mes "I wonder what's better, cream or chocolate...";
emotion e_shy;
next;
mes "- She seems really busy making the cake. Let's not bother her. -";
close;
}
else if (ep14_2_oliver >= 18 && ep14_2_oliver <= 21) {
mes "[Glaces]";
mes "I wonder what's better, cream or chocolate...";
emotion e_shy;
next;
mes "- She seems really busy making the cake. Let's not bother her. -";
close;
}
else if (ep14_2_oliver == 22) {
mes "[Glaces]";
mes "I wonder what's better, cream or chocolate?";
emotion e_shy;
next;
mes "[Glaces]";
mes "Oh you're back.";
mes "Did you ask Moreng what he wants?";
next;
mes "[Glaces]";
mes "...";
emotion e_dots;
next;
mes "[Glaces]";
mes "Huh!!!";
mes "The legend of the great bird?!";
mes "It's been close to a hundred years since I've known Moreng, and he's never talked about it before!";
emotion e_omg;
next;
mes "[Glaces]";
mes "If he really seems like he might leave soon, we should grab him before he leaves and at least throw him a farewell party.";
next;
mes "[Glaces]";
mes "So sudden...";
mes "I'm going to try to talk with Moreng, so would you ask Yube for me?";
mes "He went inside to look for something, so I'm sure he's still inside.";
emotion e_swt2;
ep14_2_oliver = 23;
changequest 11330,11331;
close;
}
else if (ep14_2_oliver == 23) {
mes "[Glaces]";
mes "If he really seems like he might leave soon, we should grab him before he leaves and at least throw him a farewell party.";
next;
mes "[Glaces]";
mes "So sudden...";
mes "I'm going to try to talk with Moreng, so would you ask Yube for me?";
mes "He went inside to look for something, so I'm sure he's still inside.";
emotion e_swt2;
close;
}
mes "[Glaces]";
mes "It's going to feel really empty if Moreng leaves for Midgard.";
mes "It felt like this when Yube was dispatched to the Splendide unit before...";
next;
mes "[Glaces]";
mes "Well, I should first decide on what present to get him!";
emotion e_no1;
close;
}
eclage,191,200,4 script Yube#ep14_2 4_M_FAIRYKID5,{
if (ep14_2_oliver < 8) {
mes "- Shuffle shuffle -";
mes "He's working on something.";
mes "Let's not bother him.";
close;
}
else if (ep14_2_oliver == 8) {
mes "- Shuffle shuffle -";
next;
mes "- It looks like the fairy that Glaces was talking about. -";
next;
mes "[Yube]";
mes "Whoa!";
mes "Who are you?!";
emotion e_omg;
cutin "war_y1",2;
next;
if ((Class == Job_Warlock) || (Class == Job_Warlock_T)) {
mes "[Yube]";
mes "Whoa! Who's this? It's";
mes strcharinfo(PC_NAME) +"?";
mes "You seem more like a Warlock now!";
emotion e_heh;
cutin "war_y4",2;
next;
mes "[Yube]";
mes "I'm glad to see you at a place like this.";
mes "What's going on anyways?";
next;
}
select("Share Glaces' story.");
mes "[Yube]";
mes "I told her I'll be looking for materials to make candles with, but as expected, she wasn't listening.";
mes "She always loses her mind looking at herself through a mirror.";
emotion e_sigh;
cutin "war_y3",2;
next;
mes "[Yube]";
mes "In any case, how old is Moreng now?";
mes "I think he was younger than me, but I'm not remembering it very well...";
mes "Would you mind asking Glaces about his age for me?";
ep14_2_oliver = 9;
changequest 11316,11317;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 9) {
mes "[Yube]";
mes "In any case, how old is Moreng now?";
mes "I think he was younger than me, but I'm not remembering it very well...";
mes "Would you mind asking Glaces about his age for me?";
cutin "war_y3",2;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 10) {
mes "[Yube]";
mes "Murah? Murah is at the Eclage plaza.";
cutin "war_y4",2;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 11) {
mes "[Yube]";
mes "Shul? Shul is probably at the eastern part of the city.";
cutin "war_y4",2;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 12) {
mes "[Yube]";
mes "Tato? Tato is in the western part of the city.";
cutin "war_y4",2;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 13) {
mes "[Yube]";
mes "Huh?!";
mes "So no one knows how old Moreng is?";
emotion e_omg;
cutin "war_y3",2;
next;
mes "[Yube]";
mes "Hmm, at least to summarize what everyone has said...";
mes "He's younger than me; 30 years age gap wtih both Glaces and Murah but Glaces and Murah are not the same age,";
mes "Shul's age is to add Moreng's age to my age of 100 years before; Shul is 2 years older than Glaces; the average age of me and Shul is Tato and Tato's age is 146, right?";
emotion e_dots;
emotion e_dots,1;
cutin "war_y2",2;
next;
mes "[Yube]";
mes "...";
mes "Then how old is he?";
emotion e_what;
cutin "war_y3",2;
next;
input .@inputnum;
if (.@inputnum != 128) {
mes "[Yube]";
mes "Hmm~ I don't think so.";
mes "Think harder.";
cutin "war_y2",2;
close2;
cutin "",255;
end;
}
mes "[Yube]";
mes "Yes!";
mes "That's right!";
mes "Now I remember!!!";
mes "I think that's what it was!";
emotion e_ic;
cutin "war_y4",2;
next;
mes "[Yube]";
mes "Hmm that means I still have to make more than a hundred candles...";
mes "Oy......";
emotion e_wah;
cutin "war_y3",2;
next;
mes "[Yube]";
mes "If you aren't too busy, could you bring me a clump of dust to make some candles with?";
mes "I have to make as many candles as Moreng's age, so if you could bring me that much clump of dust, that would be good.";
ep14_2_oliver = 14;
changequest 11321,11322;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 14) {
if (countitem(Dustball) > 127) {
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 1000 ) {
mes "- Stop here !! -";
mes "- You have too many items -";
mes "- in your inventory right now. -";
mes "- Please lighten your load -";
mes "- and try again. -";
close;
}
mes "[Yube]";
mes "Oh!";
mes "You gathered enough already?";
mes "I also made enough wicks just in time!";
emotion e_ho;
cutin "war_y4",2;
delitem Dustball,128; //Dustball
ep14_2_oliver = 15;
getitem Birthday_Candle,128; //Birthday_Candle
changequest 11322,11323;
next;
mes "[Yube]";
mes "I mold the dust clumb like this and place the wick like this!";
mes "Voila!";
next;
mes "[Yube]";
mes "They're all made!";
mes "Please take them to Glaces.";
next;
mes "[Yube]";
mes "And also...";
mes "To return the favor, I'll let you use my house!";
mes "You can stay over whenever you want as long as you are in Eclage.";
emotion e_no1;
next;
mes "[Yube]";
mes "I work at Splendide for the most part anyways, so I don't come to Eclage very often.";
mes "Alright, thanks a lot~";
close2;
cutin "",255;
end;
}
mes "[Yube]";
mes "If you aren't too busy, could you bring me a clump of dust to make some candles with?";
mes "I have to make as many candles as Moreng's age, so if you could bring me that much clump of dust, that would be good.";
cutin "war_y4",2;
close2;
cutin "",255;
end;
}
if (ep14_2_oliver == 15) {
if (countitem(Birthday_Candle) >= 128) {
mes "[Yube]";
mes "I mold the dust clumb like this and place the wick like this!";
mes "Voila!";
cutin "war_y4",2;
next;
mes "[Yube]";
mes "They're all made!";
mes "Please take them to Glaces.";
close2;
cutin "",255;
end;
}
mes "[Yube]";
mes "Wha.. You lost the candles?";
mes "I still have some wicks left, so if you bring me the clump of dust again, I'll remake them for ya.";
emotion e_swt2;
cutin "war_y3",2;
next;
cutin "",255;
if (select("Make the candles.:Don't make the candles.")==2) {
mes "[Yube]";
mes "Really?";
mes "If you need more, just let me know~";
cutin "war_y4",2;
close2;
cutin "",255;
end;
}
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 1000) {
mes "- The weight is just too much that -";
mes "- you cannot receive the item. -";
mes "- Please lighten your load -";
mes "- and try again. -";
close;
}
mes "[Yube]";
mes "I can make as many as 128. How many do you need?";
cutin "war_y4",2;
next;
input .@input;
if (.@input < 1 || .@input > 128) {
mes "[Yube]";
mes "You aren't going to make them?";
close2;
cutin "",255;
end;
}
if (countitem(Dustball) < .@input) {
mes "[Yube]";
mes "Mmm...";
mes "To make that much, I would probably need more clumps of dust...";
cutin "war_y3",2;
close2;
cutin "",255;
end;
}
mes "[Yube]";
mes "I mold the dust clumb like this and place the wick like this!";
mes "Voila!";
delitem Dustball,.@input; //Dustball
getitem Birthday_Candle,.@input; //Birthday_Candle
next;
mes "[Yube]";
mes "They're all made!";
mes "Please take them to Glaces.";
mes "Don't lose them again~~~";
cutin "war_y2",2;
close2;
cutin "",255;
end;
}
mes "[Yube]";
mes "Have you ever been to Jotunheim?";
mes "There are amazing giants that live there!";
cutin "war_y4",2;
close2;
cutin "",255;
end;
}
ecl_in01,73,51,4 script Murah#ep14_2 4_M_FAIRYKID,{
if (ep14_2_oliver == 10) {
mes "[Murah]";
mes "Moreng's age?";
mes "I don't know it exactly...";
mes "Maybe Shul might know?";
next;
mes "[Murah]";
mes "Moreng, Yube, and Shul got to know each other a hundred years ago, and I remember that at that time, their age difference was pretty large that adding Moreng's and Yube's age equaled to that of Shul.";
next;
mes "[Murah]";
mes "Shul's house is at the east end of the city, so he should be around there.";
mes "In any case, isn't it crazy how they were friends even before I was born?";
emotion e_flash;
ep14_2_oliver = 11;
changequest 11318,11319;
close;
}
else if (ep14_2_oliver == 11) {
mes "[Murah]";
mes "Shul's house is at the east end of the city, so he should be around there.";
mes "In any case, isn't it crazy how they were friends even before I was born?";
emotion e_flash;
close;
}
mes "[Murah]";
mes "Hmm... What amazing present should I give?";
emotion e_flash;
close;
}
eclage,265,166,4 script Shul#ep14_2 4_M_FAIRYKID2,{
if (ep14_2_oliver == 11) {
mes "[Shul]";
mes "Moreng's age?";
mes "Hmm...";
mes "It's been awhile since I kept track of everyone's age.";
mes "I just remember that Glaces was two years younger than me.";
emotion e_hmm;
next;
mes "[Shul]";
mes "Come to think of it, not too long ago, Tato said that his age was the same as the average between my age and Yube's age.";
mes "Maybe Tato would remember it?";
next;
mes "[Shul]";
mes "Tato lives in the western part of the town, so try asking him there.";
ep14_2_oliver = 12;
changequest 11319,11320;
close;
}
else if (ep14_2_oliver == 12) {
mes "[Shul]";
mes "Tato lives in the western part of the town, so try asking him there.";
close;
}
mes "[Shul]";
mes "Laphine's put their lives on the line to make Yai beautiful.";
mes "I'm a Laphine myself but that kind of priority is difficult to understand.";
close;
}
eclage,137,169,4 script Tato#ep14_2 4_F_FAIRYKID4,{
if (ep14_2_oliver == 12) {
mes "[Tato]";
mes "Moreng's age?";
mes "It hasn't been very long since I got to know him, so I don't know his age very well.";
next;
mes "[Tato]";
mes "But why is it that they don't know their own age either?!";
emotion e_omg;
next;
select("What's Tato's age?");
mes "[Tato]";
mes "I am 146 years old.";
emotion e_omg,1;
next;
mes "- Although the exact information regarding Moreng's age is still unknown, let's return to Yube first.";
ep14_2_oliver = 13;
changequest 11320,11321;
close;
}
else if (ep14_2_oliver == 13) {
mes "- Although the exact information regarding Moreng's age is still unknown, let's return to Yube first.";
close;
}
mes "[Tato]";
mes "A friend of mine recently applied to the Splendide unit.";
mes "I heard Jotunheim is really cold. I hope he's doing well.";
close;
}
eclage,266,216,4 script Moreng#ep14_2 4_M_FAIRYKID3,{
if (ep14_2_oliver < 16) {
mes "[Moreng]";
mes "Eclage is a really nice place to live";
mes "The flowers are always in full bloom and the weather is always comfortable.";
next;
mes "[Moreng]";
mes "If there were a beautiful Yai of my own, it would truly be a paradise!";
next;
mes "[Moreng]";
mes "Yai actually signifies an egg.";
mes "And to Laphines, Yai could even signify what is beyond a home...";
emotion e_shy;
close;
}
else if (ep14_2_oliver == 16) {
mes "[Moreng]";
mes "Eclage is a really nice place to live";
mes "The flowers are always in full bloom and the weather is always comfortable.";
next;
mes "[Moreng]";
mes "If there were a beautiful Yai of my own, it would truly be a paradise!";
emotion e_shy;
next;
mes "[Oliver]";
mes "Oh, so you call those round houses a Yai.";
cutin "bu_oliver2",0;
next;
cutin "",255;
mes "[Moreng]";
mes "Yai actually signifies an egg.";
mes "And to Laphines, Yai could even signify what is beyond a home...";
next;
mes "[Moreng]";
mes "While I spent time and effort as much as putting my life into it, my Yai is nothing more than a fake.";
emotion e_an;
next;
mes "[Moreng]";
mes "It's called an egg and looks like an egg, but it's really not an egg!";
mes "It's just something else that just looks like an egg!";
emotion e_omg;
next;
mes "[Moreng]";
mes "Hey, wait a minute!";
mes "Are you possibly from Midgard?!";
next;
if (select("Yes, I am.:No, I am not.")==2) {
mes "[Moreng]";
mes "I see...";
mes "You sure looked like it, but I guess not.";
close;
}
mes "[Moreng]";
mes "Ah, great!";
mes "Then would you happen to know anything about the legend that speaks of a great bird which lives in Midgard?";
ep14_2_oliver = 17;
changequest 11324,11325;
close;
}
else if (ep14_2_oliver == 17) {
mes "[Moreng]";
mes "I heard a little from various travelers.";
mes "According to rumors, there is a legend of a great bird in Midgard that lays an egg as big as a house.";
next;
mes "[Du Lian]";
mes "Wow, if it's an egg as big as a house, how many days would it take to eat it all?";
cutin "bu_du1",2;
next;
cutin "",255;
mes "[Moreng]";
mes "......";
emotion e_dots;
next;
mes "[Moreng]";
mes "When I first heard of that legend, I was so excited that I couldn't sleep for days.";
next;
mes "[Moreng]";
mes "But as time went by, and as I aged more, I gradually forgot about it.";
mes "Isn't that how all childhood dreams are like?";
emotion e_sob;
next;
mes "[Moreng]";
mes "But not too long ago when I went to the plaza, I met my old neighbor who told me about a traveler from Midgard holding an incredibly enormous feather...";
next;
mes "[Moreng]";
mes "Ever since I heard about it, I can't seem to put my mind on anything else.";
mes "Could that legend possibly be true?";
emotion e_sigh;
next;
mes "[Moreng]";
mes "Truthfully, when I heard that story, I went searching all over the town but couldn't find anyone with a huge feather.";
next;
mes "[Moreng]";
mes "Do you think that old man's story is real? Or do you think it's a lie?";
mes "I used to think of it as a forgotten legend, but now I am even afraid to find out whether it is real or fake. ";
emotion e_wah;
next;
mes "[Du Lian]";
mes "If you are a real man, don't be so meek!";
mes "Face it head on! And if you must, you can crash and burn afterwards!";
emotion e_omg;
emotion e_omg,1;
cutin "bu_du2",2;
next;
cutin "",255;
mes "[Moreng]";
mes "Don't crash and burn anything...";
emotion e_dots;
next;
mes "[Du Lian]";
mes "For something like that-!";
mes "I'll be the one to ask the old man and let you know!";
mes "And if the legend sounds fake, I won't tell you so don't you worry!";
cutin "bu_du2",2;
next;
mes "[Mark Esha]";
mes "Sometimes you should really remind yourself what it means to say 'ignorance is bliss.'";
cutin "bu_mark4",0;
next;
mes "[Mark Esha]";
mes "Regardless, I didn't hear anything about that legend either.";
mes "Although, for a typical Laphine, something that's insignificant to us could be considered really huge...";
cutin "bu_mark1",0;
next;
mes "[Alp Ocart]";
mes "But since the land of Midgard is truly far and wide, there may be legends we haven't heard of...";
cutin "bu_alp3",2;
next;
mes "[Du Lian]";
mes "Yes, it looks like there are no other ways than to meet the old man!";
cutin "bu_du1",2;
ep14_2_oliver = 18;
changequest 11325,11326;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 18) {
mes "[Moreng]";
mes "Do you think that old man's story is real? Or do you think it's a lie?";
mes "I used to think of it as a forgotten legend, but now I am even afraid to find out whether it is real or fake. ";
next;
mes "[Du Lian]";
mes "Yes, it looks like there are no other ways than to meet the old man!";
mes "Let's go to the plaza!";
cutin "bu_du1",2;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 19 || ep14_2_oliver == 20) {
mes "[Moreng]";
mes "Do you think that old man's story is real? Or do you think it's a lie?";
mes "I used to think of it as a forgotten legend, but now I am even afraid to find out whether it is real or fake. ";
close;
}
else if (ep14_2_oliver == 21 || ep14_2_oliver == 22) {
mes "[Moreng]";
mes "Is that for real?";
mes "I can't believe the legend was true...";
next;
mes "[Moreng]";
mes "What can I say?";
mes "I feel like I can't just stay here anymore.";
mes "I have to quickly pack my bags and leave for Midgard!";
if (ep14_2_oliver == 22){
emotion e_omg;
emotion e_omg,1;
}
next;
mes "- Moreng seems like he's really about to leave soon. I should let Glaces know. -";
if (ep14_2_oliver == 21){
ep14_2_oliver = 22;
changequest 11329,11330;
}
close;
}
mes "[Moreng]";
mes "I plan to leave for Midgard as soon as my birthday-farewell party with my friends is over.";
next;
mes "[Moreng]";
mes "I would miss my friends for sure, but I should return that much quicker.";
close;
}
ecl_in01,60,71,4 script Old Man#ep14_2 4_M_FAIRYKID2,{
if (ep14_2_oliver == 18) {
mes "[Old Man]";
mes "Hohoho";
next;
mes "[Old Man]";
mes "Looks like there are a lot of interesting visitors nowadays...";
mes "When I was young, you had to put your life on the line to go into the foreign lands.";
next;
mes "[Old Man]";
mes "Nowadays, things are way more convenient with de-regulation and all.";
mes "And with the warps and flying to all these places, where's all the romance in adventures anymore?";
emotion e_pif;
next;
mes "[Old Man]";
mes "Young people nowadays probably don't even know how frog eggs taste like.";
emotion e_pif;
next;
mes "[Old Man]";
mes "It seems like yesterday when I saved enough Jellopies to buy a Tsurugi, but even that Tsurugi is deserted somewhere in the storage.";
emotion e_sob;
next;
mes "[Old Man]";
mes "Time really is merciless... If I had known this then, I would have...";
next;
mes "[Old Man]";
mes "Hey! Have you heard of a Laphine hero named Light Standard?";
next;
switch (select("No, I don't think so.:Yes, I have.")) {
case 1:
mes "[Old Man]";
mes "Huhuhu...";
mes "He's a hero from so long ago that this generation wouldn't even know who he is.";
mes "He is probably long forgotten...";
next;
break;
case 2:
mes "[Old Man]";
mes "Huhuhu...";
mes "It's surprising how a young person like you would know of him.";
mes "I thought he would be long forgotten...";
next;
break;
}
mes "[Old Man]";
mes "With a small physique, he was not even a high-level Laphine, but he fought against and defeated incredible monsters.";
mes "The word legend seemed to have been made for him.";
next;
mes "[Old Man]";
mes "His heroic accounts were so famous that kids would sing of them in the streets.";
mes "But as Ragnarok passed and peace was found, he suddenly retired.";
next;
mes "[Old Man]";
mes "And he was quickly forgotten...";
mes "He had great strength, superb intelligence, and strong, wonderful comrades, but he wasn't perfect....";
next;
mes "[Old Man]";
mes "Do you know what he was missing?";
next;
mes "[Old Man]";
mes "It was a 'friend' like me.";
mes "If only if he had reliable and big-hearted friends...";
next;
mes "[Du Lian]";
mes "But old man, would you happen to know anything about a legend regarding the great bird in Midgard? ";
emotion e_omg,1;
cutin "bu_du1",2;
next;
cutin "",255;
emotion e_shy,1;
next;
mes "[Old Man]";
mes "Oh!";
mes "You mean the legend of the great bird of Midgard?";
next;
mes "[Old Man]";
mes "For that, there's probably no one who knows it better than I in Eclage.";
emotion e_flash;
next;
mes "[Old Man]";
mes "Well, it wasn't too long after Light Standard arrived in Midgard.";
next;
mes "[Old Man]";
mes "He said he traveled in many adventures for a long time before coming to Midgard, but it was his first time seeing such a massive bird.";
next;
mes "[Old Man]";
mes "I also honestly did not believe that there would be such a big bird.";
mes "That is, until I ran into a traveler with an immense feather at the town's entrance during my walk.";
next;
mes "[Old Man]";
mes "As soon as I saw that feather, I began to believe all that Light Standard told me.";
mes "For example, a clump of dust that was wearing a cone hat in Jotunheim...";
next;
mes "[Du Lian]";
mes "Hmm...";
mes "Earlier Moreng said he hasn't seen them in the city yet, so maybe he's still outside?";
cutin "bu_du1",2;
next;
mes "[Du Lian]";
mes "Let's get to it then!";
cutin "bu_du2",2;
next;
cutin "",255;
mes "[Old Man]";
mes "Huh? But I haven't even begun to talk about a monster he met in Midgard who can break any kind of metal!";
emotion e_omg;
next;
mes "[Du Lian]";
mes "We will hear about it later~";
cutin "bu_du2",2;
ep14_2_oliver = 19;
changequest 11326,11327;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 19) {
mes "[Old Man]";
mes "Ooo~ So you changed your mind?";
mes "Ok then, I will tell you about the story that Light Standard told only me, about which he met a gold monster in the deep Midgard mountains that eats gems!";
next;
mes "[Maggi Steen]";
mes "Um...";
mes "Du already ran off...";
mes "If we let him be, I wonder what kind of trouble he'll create next.";
cutin "bu_maggi3",2;
next;
mes "[Maggi Steen]";
mes "To get to the city's entrance, we have to get through the bridge that Du broke, but I wonder if it has been fixed.";
close2;
cutin "",255;
end;
}
mes "[Old Man]";
mes "Hohoho~!";
next;
mes "[Old Man]";
mes "Looks like there are a lot of interesting visitors nowadays...";
mes "When I was young, you had to put your life on the line to go into the foreign lands.";
next;
mes "Old Man#ep14_2";
mes "Nowadays, things are much more convenient with de-regulation and all.";
mes "And with the warps and flying to all these places, where's all the romance in adventures anymore?";
emotion e_pif;
next;
mes "[Old Man]";
mes "Young people nowadays probably don't even know how frog eggs taste like.";
next;
mes "[Old Man]";
mes "It seems like yesterday when I saved enough Jellopies to buy a Tsurugi, but even that Tsurugi is deserted somewhere in storage.";
emotion e_sob;
close;
}
ecl_fild01,97,315,4 script Traveler#ep14_2 4_M_JOB_HUNTER,{
if (ep14_2_oliver == 19) {
mes "[Traveler]";
mes "Who are you?";
mes "I've never seen you before.";
next;
mes "[Traveler]";
mes "Oh, you came to ask me about the feather, too?";
mes "It's just a plain old decoration, but everyone really likes to bother me about it.";
emotion e_flash;
next;
mes "[Traveler]";
mes "If you are thinking about selling it, you should just give up.";
mes "I have no wishes to sell it no matter how much you beg.";
next;
mes "[Traveler]";
mes "This feather.";
mes "It's not an ordinary feather.";
next;
mes "[Traveler]";
mes "Heh...";
mes "Well, it's actually too recent to even brag about...";
next;
mes "[Traveler]";
mes "It's just luck that I ran into it not too long after I arrived in Alfheim.";
next;
mes "[Traveler]";
mes "It was so amazing. When it flapped its colossal wings, I couldn't even gather myself to attack because I was too busy just holding on.";
next;
mes "[Traveler]";
mes "But I am not one to give up so easily.";
mes "If I think about it, it was a very long fight.";
emotion e_shy;
next;
mes "[Du Lian]";
mes "That's weird. The old man earlier said that he saw it in Midgard.";
emotion e_omg;
cutin "bu_du1",2;
next;
cutin "",255;
mes "[Traveler]";
mes "Eck!";
mes "No... No way.";
mes "I definitely saw it at Midgard.";
emotion e_swt2;
next;
mes "[Traveler]";
mes "I didn't want to show you this, but this scar is the proof.";
mes "It was truly a life-threatening battle.";
next;
mes "[Mark Esha]";
mes "Hmm...";
mes "For a fight not too long ago, the scar seems very old.";
mes "From how the scar looks, it doesn't even seem like it's been treated by magic...";
emotion e_omg;
cutin "bu_mark4",0;
next;
cutin "",255;
mes "[Traveler]";
mes "Eeck!!!!";
mes "If... If I really think about, it might be awhile back actually.";
mes "I can't remember too well having so many memoirs and souvenirs.";
emotion e_swt2;
next;
mes "[Oliver]";
mes "But how did you travel to other places when you can't even enter Eclage?";
emotion e_omg;
cutin "bu_oliver2",0;
next;
mes "[Maggi Steen]";
mes "If it came near here somewhere, there's no way others haven't seen it...";
emotion e_omg;
cutin "bu_maggi1",2;
next;
cutin "",255;
mes "[Traveler]";
mes "Keeeek!!!!";
mes "Yes!";
emotion e_swt2;
next;
mes "[Traveler]";
mes "Actually, this isn't my first time here, but I had the opportunity to go to other places during when deregulation was at its peak awhile back.";
next;
mes "[Alp Ocart]";
mes "Hmm... But this feather...";
mes "If I look at it very closely, the shaft is too thick for its size";
emotion e_omg;
cutin "bu_alp3",2;
next;
mes "[Alp Ocart]";
mes "And doesn't the end of it seem really jagged?";
emotion e_omg;
cutin "bu_alp4",2;
next;
cutin "",255;
mes "[Traveler]";
mes "Really?!";
mes "Wait! Let me see!!!!";
mes "Oh my, that's really true!";
mes "How dare that cat sell me a fake?!";
emotion e_omg;
next;
mes "[Du Lian]";
mes "Oh.... You bought it, didn't you?";
emotion e_dots,1;
cutin "bu_du2",2;
next;
mes "[Oliver]";
mes "You bought it, right?";
cutin "bu_oliver5",0;
next;
mes "[Alp Ocart]";
mes "Hmm... Even so, I guess this is a great piece of work. It really seems like the real thing.";
cutin "bu_alp1",2;
next;
cutin "",255;
mes "[Traveler]";
mes "Hu....";
mes "You have no idea how expensive this was!";
emotion e_omg;
next;
mes "[Traveler]";
mes "Hey you guys, you can get into Eclage, right?";
mes "There is a cat merchant who's doing business in the plaza.";
next;
mes "[Traveler]";
mes "That guy just stole my money and...";
mes "Hmm...";
mes "Please catch the cat before others also lose their money!";
next;
mes "[Traveler]";
mes "At least hold him until I can get into Eclage!";
mes "I ask you!";
mes "Please!";
emotion e_sob;
ep14_2_oliver = 20;
changequest 11327,11328;
close;
}
else if (ep14_2_oliver == 20) {
mes "[Traveler]";
mes "Hey you guys, you can get into Eclage, right?";
mes "There is a cat sack merchant who's doing business in the plaza.";
next;
mes "[Traveler]";
mes "That guy just stole my money and...";
mes "Hmm...";
mes "Please catch the cat before others also lose their money!";
next;
mes "[Traveler]";
mes "At least hold him until I can get into Eclage!";
mes "I ask you!";
mes "Please!";
emotion e_sob;
close;
}
else if (ep14_2_oliver > 20) {
mes "[Traveler]";
mes "Oh dear, my money...";
mes "I can't believe it was a fake...";
mes "Oy oy....";
emotion e_sob;
close;
}
mes "[Traveler]";
mes "Who are you?";
mes "I've never seen you before.";
next;
mes "[Traveler]";
mes "Oh, you came to ask me about the feather, too?";
mes "It's just a plain old decoration, but everyone really likes to bother me about it.";
next;
mes "Traveler#ep14_2fl";
mes "[Traveler]";
mes "If you are thinking about selling it, you should just give up.";
next;
mes "I have no wishes to sell it no matter how much you beg.";
mes "[Traveler]";
mes "This feather..";
close;
}
ecl_in01,70,88,4 script Sack Merchant#ep14_2 4_M_MERCAT1,{
if (ep14_2_oliver == 20) {
mes "[Sack Merchant]";
mes "Meow?";
mes "Helloeow~";
mes "I have a treasure from a place very, very fareow~";
mes "Take a lookeow~";
mes "I'll give you a good priceow~";
next;
select("Talk about the feather.");
mes "[Sack Merchant]";
mes "That's not trueow~!";
mes "I'm seriouseow~!";
emotion e_omg;
next;
mes "[Sack Merchant]";
mes "That's definitely a precious item from Midgardeow.";
next;
mes "[Alp Ocart]";
mes "This end of the feather here is not very convincing...";
cutin "bu_alp1",2;
next;
cutin "",255;
mes "[Sack Merchant]";
mes "Meoweoweow!!!";
mes "I...I can't believe you noticedeow...Pretty sharpeow...";
emotion e_omg;
next;
mes "[Sack Merchant]";
mes "Actually...";
mes "The feather is real for sure, but I modified just a tinyyy~tiny biteow...";
next;
mes "[Sack Merchant]";
mes "Because the feather was too big to carry around, I thought that I could cut it up into pieces and sell it to many moreow. But when I cut it, it was a bit weird so I just adjusted it, you seeow.";
next;
mes "[Maggi Steen]";
mes "This is just a cut piece?";
mes "Then how big was the real thing?";
cutin "bu_maggi2",2;
next;
cutin "",255;
mes "[Sack Merchant]";
mes "Hmm..";
mes "It was from here to thereow.";
next;
mes "[Sack Merchant]";
mes "I couldn't possibly carry something that bigeow...";
next;
mes "[Du Lian]";
mes "Whoa whoa!";
mes "If it's that big, you could probably make a fried egg with the size of this plaza!";
cutin "bu_du2",2;
next;
mes "[Mark Esha]";
mes "That's probably too much...";
mes "Anyways, that was important to know, so we better let Moreng know.";
cutin "bu_mark1",0;
ep14_2_oliver = 21;
changequest 11328,11329;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 21) {
mes "[Mark Esha]";
mes "Anyways, that was important to know, so we better let Moreng know.";
cutin "bu_mark1",0;
ep14_2_oliver = 21;
changequest 11328,11329;
close2;
cutin "",255;
end;
}
mes "[Sack Merchant]";
mes "Meow?";
mes "Helloeow~";
mes "I have a treasure from a place very, very fareow~";
mes "Take a lookeow~";
mes "I'll give you a good priceow~";
close;
}
eclage,292,265,0 script #ep14_2Yube Entrance WARPNPC,2,2,{
end;
OnTouch:
if (ep14_2_oliver < 15) {
mes "- Looks like the door is locked. -";
close;
}
else if (ep14_2_oliver == 28) {
mes "- Something seems a bit different. -";
ep14_2_oliver = 29;
changequest 11336,11337;
close2;
warp "ecl_in04",226,232;
end;
}
else if (ep14_2_oliver > 28) {
warp "ecl_in04",226,232;
end;
}
warp "ecl_in04",180,226;
end;
}
ecl_in04,181,222,0 warp #ep14_2Yube Exit1 2,2,eclage,289,260
ecl_in04,222,232,0 warp #ep14_2Yube Exit2 2,2,eclage,289,260
ecl_in04,182,224,4 script Yube#ep14_2in 4_M_FAIRYKID5,{
if (ep14_2_oliver < 15) {
mes "[Yube]";
mes "How did you get in here?";
mes "Uninvited guests are not very welcome, you know?";
emotion e_omg;
cutin "war_y2",2;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 23) {
mes "[Yube]";
mes "Hmm, the legend of a great bird?";
mes "I think there was one, but since I don't believe in myths, I didn't pay much attention.";
emotion e_dum;
cutin "war_y3",2;
next;
mes "[Yube]";
mes "You didn't tell Glaces?";
next;
mes "[Yube]";
mes "I guess if you look at Glaces' Yai...";
mes "When I first saw the crack, I was reminded of Glace's Yai.";
emotion e_spin;
cutin "war_y2",2;
next;
mes "[Yube]";
mes "In any case, finding the great bird's egg firsthand is probably better than receiving it as a gift, right?";
cutin "war_y3",2;
next;
mes "[Yube]";
mes "Ok, I should hurry with the party preparations.";
mes "I'll send whatever is urgent to Splendide first...";
next;
mes "[Yube]";
mes "It's always exciting to place seeds in a box...";
mes "One mistake can lead to immense consequences.";
emotion e_flash;
cutin "war_y2",2;
next;
mes "[Yube]";
mes "Please give me a minute since this is a critical process.";
ep14_2_oliver = 24;
changequest 11331,11332;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 24 || ep14_2_oliver == 25) {
mes "[Yube]";
mes "Whew...";
mes "Done...";
mes "The ones I took last time couldn't be used because of a mistake, and I was scolded so much for that...";
emotion e_sob;
cutin "war_y3",2;
next;
mes "[Yube]";
mes "Ok, if you don't mind, could you take this to a delivery man at the plaza?";
mes "Master kindly sent me a delivery man specifically for this...";
next;
mes "[Yube]";
mes "Maybe it's an underlying statement that I would be eliminated if it's not sent right away...";
emotion e_dots;
cutin "war_y2",2;
if (ep14_2_oliver == 24){
ep14_2_oliver = 25;
changequest 11332,11333;
}
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 26) {
mes "[Yube]";
mes "Now that I'm done with work that Master wanted, I should get going to help out with the party.";
cutin "war_y4",2;
next;
mes "[Yube]";
mes "I will be on my way so I'll catch you later~";
emotion e_heh;
next;
mes "[Maggi Steen]";
mes "Be safe now~";
cutin "bu_maggi2",2;
next;
mes "[Du Lian]";
mes "Hmm, now what do we do?";
mes "Hey Mark, do we have some kind of schedule or whatever?";
cutin "bu_du1",2;
next;
mes "[Mark Esha]";
mes "Aren't you even a bit tired after all that?";
mes "Let's rest up a bit.";
cutin "bu_mark4",0;
next;
mes "[Oliver]";
mes "Hmm...";
mes "I'm hungry.";
cutin "bu_oliver3",0;
next;
mes "[Oliver]";
mes "Acorns!";
mes "I saw many acorns just outside the city!";
mes "I want them!";
cutin "bu_oliver4",0;
next;
mes "[Du Lian]";
mes "Acorns?!";
mes "Are they any good?";
cutin "bu_du1",2;
next;
mes "[Du Lian]";
mes "Alright then, shall we get some acorns?";
mes "I'll bring a bunch back!";
cutin "bu_du2",2;
next;
mes "[Oliver]";
mes "Hey hey hey!";
mes "I told you not to pull on my cheeks!!";
cutin "bu_oliver7",2;
next;
mes "[Mark Esha]";
mes "Seriously, you just don't get tired huh...";
mes "Ok, I'm going to rest here with the others, so do what you need to do.";
cutin "bu_mark2",0;
next;
mes "[Du Lian]";
mes "Greeeeat!";
mes "Let's go!" + strcharinfo(PC_NAME) + "!";
cutin "bu_du2",2;
ep14_2_oliver = 27;
changequest 11334,11335;
close2;
cutin "",255;
end;
}
else if (ep14_2_oliver == 27) {
mes "[Yube]";
mes "Now that I'm done with work that Master wanted, I should get going to help out with the party.";
cutin "war_y4",2;
next;
mes "[Yube]";
mes "I will be on my way so I'll catch you later~";
next;
mes "[Maggi Steen]";
mes "Be safe now~";
cutin "bu_maggi2",2;
next;
mes "[Du Lian]";
mes "Hmm, now what do we do?";
mes "Hey Mark, do we have some kind of schedule or whatever?";
cutin "bu_du1",2;
next;
mes "[Mark Esha]";
mes "Aren't you even a bit tired after all that?";
mes "Let's rest up a bit.";
cutin "bu_mark4",0;
next;
mes "[Oliver]";
mes "Hmm...";
mes "I'm hungry.";
emotion e_rice,0,"Oliver#ep14_2";
cutin "bu_oliver3",0;
next;
mes "[Oliver]";
mes "Acorns!";
mes "I saw many acorns just outside the city!";
mes "I want them!";
emotion e_slur,0,"Oliver#ep14_2";
cutin "bu_oliver4",0;
next;
mes "[Du Lian]";
mes "Acorns?!";
mes "Are they any good?";
cutin "bu_du1",2;
next;
mes "[Du Lian]";
mes "Alright then, shall we get some acorns?";
mes "I'll bring a bunch back!";
cutin "bu_du2",2;
next;
mes "[Oliver]";
mes "Hey hey hey!";
mes "I told you not to pull on my cheeks!!";
emotion e_an,0,"Oliver#ep14_2";
cutin "bu_oliver7",0;
next;
mes "[Mark Esha]";
mes "Seriously, you just don't get tired huh...";
mes "Ok, I'm going to rest here with the others, so do what you need to do.";
cutin "bu_mark2",0;
next;
mes "[Du Lian]";
mes "Greeeeat!";
mes "Let's go!" + strcharinfo(PC_NAME) + "!";
cutin "bu_du2",2;
close2;
cutin "",255;
end;
}
mes "[Yube]";
mes "Make yourself at home.";
cutin "war_y4",2;
close2;
cutin "",255;
end;
}
ecl_in04,179,226,4 script Oliver#ep14_2 4_M_OLIVER,{
if (ep14_2_oliver == 27) {
if (!countitem(Pile_Of_Acorn)) {
mes "[Oliver]";
mes "Acorns~~!!!";
mes "I thought you said you'll bring a whole bunch of acorns~~";
emotion e_sob;
cutin "bu_oliver7",0;
next;
mes "[Du Lian]";
mes "Let's go!" + strcharinfo(PC_NAME) + "!";
cutin "bu_du2",2;
close2;
cutin "",255;
end;
}
mes "[Oliver]";
mes "Whoa, what a delicious looking acorn!";
mes "Thanks!";
emotion e_slur;
cutin "bu_oliver4",0;
next;
mes "[Oliver]";
mes "It's so good!!!";
mes "What about you Maggi?";
next;
mes "[Maggi Steen]";
mes "It's very good.";
cutin "bu_maggi2",2;
next;
mes "[Oliver]";
mes "Yay!! What a feast!!";
mes "I'm full now.";
emotion e_kis;
mes "Ugh...";
cutin "bu_oliver81",0;
next;
mes "[Du Lian]";
mes "Oliver, eat more.";
mes "You have to eat a lot when you're young. That's how you'll grow!";
cutin "bu_du1",2;
next;
mes "[Oliver]";
mes "Yawn...";
mes "I'm full...";
mes "I'm sleepy...";
emotion e_yawn;
cutin "bu_oliver82",0;
next;
mes "[Du Lian]";
mes "Hey Oliver, don't suddenly be so lazy now...";
cutin "bu_du2",2;
next;
mes "[Oliver]";
mes "But I'm so sleepy.";
cutin "bu_oliver83",0;
next;
mes "[Oliver]";
mes "I thought this was all a dream, but I guess it's not seeing how sleepy I am.";
cutin "bu_oliver84",0;
next;
mes "[Oliver]";
mes "Acorns were so good...";
mes "Zzzz....";
cutin "bu_oliver85",0;
next;
mes "[Oliver]";
mes "...";
emotion e_dots,1;
cutin "bu_oliver86",0;
next;
mes "[Oliver]";
mes "...";
cutin "bu_du1",2;
next;
mes "[Alp Ocart]";
mes "...";
cutin "bu_alp2",2;
next;
mes "[Du Lian]";
mes "AHHHHHHHH!!!!!!!!!!";
emotion e_omg,1;
cutin "bu_du5",2;
delitem Pile_Of_Acorn,1; //Pile_Of_Acorn
ep14_2_oliver = 28;
changequest 11335,11336;
close2;
cutin "",255;
warp "eclage",289,260;
end;
}
mes "[Oliver]";
mes "Yawnnn... so sleepy...";
mes "I'm going to take a nap, so wake me up when we're leaving... Don't leave without me now~";
emotion e_yawn;
cutin "bu_oliver6",0;
close2;
cutin "",255;
end;
}
ecl_in01,44,53,4 script Delivery Man#ep14_2 4_M_DOGTRAVELER,{
if (ep14_2_oliver == 25) {
mes "[Delivery Man]";
mes "Is this that item?";
mes "I'll mail it safely, so you won't have to worry about it.";
next;
mes "[Delivery Man]";
mes "The road from Splendide to Eclage used to be dangerous, but nowadays, it's actually better to come all the way to Eclage.";
next;
mes "[Delivery Man]";
mes "I don't know why people can't just make small amounts of pickled Poring for themselves instead of mailing them...";
emotion e_sob;
ep14_2_oliver = 26;
changequest 11333,11334;
close;
}
mes "[Delivery Man]";
mes "Sigh...";
mes "I need to get going in order to make it on time.";
next;
mes "[Delivery Man]";
mes "Wait a minute...";
mes "Is it actually better to deliver it later...";
mes "I remember seeing so many boxes of pickled Poring in the storage waiting to be delivered...";
emotion e_sob;
close;
}
ecl_in04,226,231,4 script Du Lian#ep14_2in2 4_M_REDMAN,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 1000) {
mes "- Stop here !! -";
mes "- The weight is just too much that -";
mes "- you cannot receive the item. -";
mes "- Please lighten your load -";
mes "- and try again. -";
close;
}
if (ep14_2_oliver == 29) {
mes "[Du Lian]";
mes "Hmm... Where did he go...?";
mes "Could he be... a ghost?!";
emotion e_omg;
cutin "bu_du5",2;
next;
mes "[Maggi Steen]";
mes "I didn't sense any use of magic or other things of the sort...";
cutin "bu_maggi3",2;
next;
mes "[Maggi Steen]";
mes "Wait! Here's the hood that Oliver was wearing...";
emotion e_omg,0,"Maggi Steen#ep14_2in2";
cutin "bu_maggi4",2;
next;
mes "[Maggi Steen]";
mes "And... doesn't it feel like this room is different from before?";
emotion e_swt2,0,"Mark Esha#ep14_2in2";
cutin "bu_mark4",0;
next;
mes "[Du Lian]";
mes "Hey stop that!!";
mes "It's scaring me!!!";
emotion e_omg;
cutin "bu_du5",2;
next;
mes "[Maggi Steen]";
mes "Arrrrr~~";
emotion e_sob,0,"Maggi Steen#ep14_2in2";
cutin "bu_maggi4",2;
next;
mes "[Alp Ocart]";
mes "Oh!!! I just remembered...";
mes "Oliver...";
emotion e_flash,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp2",2;
next;
mes "[Alp Ocart]";
mes "...";
mes "Oliver Hilpert...";
mes ".........is also known as the dreaming novelist...";
emotion e_dots,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp3",2;
next;
mes "[Alp Ocart]";
mes "And this book...";
mes "Why didn't I remember this book when Oliver was around?";
cutin "bu_alp5",2;
next;
mes "[Du Lian]";
mes "Hey...";
mes "Did you just take that book out from your bag?";
emotion e_dots;
cutin "bu_du5",2;
next;
mes "[Alp Ocart]";
mes "Yeah, that's because I'm a fan...";
emotion e_shy,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp4",2;
next;
mes "[Du Lian]";
mes "Why didn't you remember the book when you are such a fan..?";
mes "Not only that, do people usually carry books with them when they're fans? Especially hardcover books?";
emotion e_omg;
cutin "bu_du5",2;
next;
mes "[Alp Ocart]";
mes "......";
emotion e_shy,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp4",2;
next;
mes "[Du Lian]";
mes "You are a little bit weir...";
cutin "bu_du1",2;
next;
mes "[Mark Esha]";
mes "More importantly... The title of this book...";
mes "is [The City of Fairies]?";
emotion e_omg,0,"Mark Esha#ep14_2in2";
cutin "bu_mark4",0;
next;
mes "[Mark Esha]";
mes "And...";
mes "It's been many years since this book was published...";
emotion e_omg,0,"Mark Esha#ep14_2in2";
next;
mes "[Du Lian]";
mes "...This is getting kind of scary...?";
emotion e_omg;
cutin "bu_du1",2;
next;
mes "[Mark Esha]";
mes "......";
emotion e_dots,0,"Mark Esha#ep14_2in2";
cutin "bu_mark4",0;
next;
mes "[Maggi Steen]";
mes "......";
emotion e_dots,0,"Maggi Steen#ep14_2in2";
cutin "bu_maggi4",2;
next;
mes "[Alp Ocart]";
mes "......";
emotion e_dots,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp2",2;
ep14_2_oliver = 30;
getitem C_Oliver_Wolf_Hood,1;
completequest 11337;
close2;
cutin "",255;
end;
}
mes "[Du Lian]";
mes "But this is Volume 1. Does that mean there's more?";
emotion e_dots;
cutin "bu_du1",2;
next;
mes "[Alp Ocart]";
mes "It has a total of 3 volumes.";
emotion e_no1,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp1",2;
next;
mes "[Du Lian]";
mes "Wow, how many are you carrying with you...";
mes "Why are you bringing all of them around...";
emotion e_omg;
cutin "bu_du5",2;
close2;
cutin "",255;
end;
}
ecl_in04,224,234,4 script Mark Esha#ep14_2in2 4_M_BLUEMAN,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 1000) {
mes "- Stop here !! -";
mes "- The weight is just too much that -";
mes "- you cannot receive the item. -";
mes "- Please lighten your load -";
mes "- and try again. -";
close;
}
if (ep14_2_oliver == 29) {
mes "[Du Lian]";
mes "Hmm... Where did he go...";
mes "Could he be... a ghost?!";
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_du5",2;
next;
mes "[Maggi Steen]";
mes "I didn't sense any use of magic or other things of the sort...";
cutin "bu_maggi3",2;
next;
mes "[Maggi Steen]";
mes "Wait.. Here's the hood that Oliver was wearing...";
emotion e_omg,0,"Maggi Steen#ep14_2in2";
cutin "bu_maggi4",2;
next;
mes "[Maggi Steen]";
mes "And... doesn't it feel like this room is different from before?";
emotion e_swt2;
cutin "bu_mark4",0;
next;
mes "[Du Lian]";
mes "Hey stop that!!";
mes "It's scaring me!!!";
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_du5",2;
next;
mes "[Maggi Steen]";
mes "Arrrrr~~";
emotion e_sob,0,"Maggi Steen#ep14_2in2";
cutin "bu_maggi4",2;
next;
mes "[Alp Ocart]";
mes "Oh!!! I just remembered...";
mes "Oliver...";
emotion e_flash,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp2",2;
next;
mes "[Alp Ocart]";
mes "...";
mes "Oliver Hilpert...";
mes ".........is also known as the dreaming novelist...";
emotion e_dots,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp3",2;
next;
mes "[Alp Ocart]";
mes "And this book...";
mes "Why didn't I remember this book when Oliver was around?";
cutin "bu_alp5",2;
next;
mes "[Du Lian]";
mes "Hey...";
mes "Did you just take that book out from your bag?";
emotion e_dots,0,"Du Lian#ep14_2in2";
cutin "bu_du5",2;
next;
mes "[Alp Ocart]";
mes "Yeah, that's because I'm a fan...";
emotion e_shy,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp4",2;
next;
mes "[Du Lian]";
mes "Why didn't you remember the book when you are such a fan..?";
mes "Not only that, do people usually carry books with them when they're fans?? Especially hardcover books?";
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_du5",2;
next;
mes "[Alp Ocart]";
mes "......";
emotion e_shy,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp4",2;
next;
mes "[Du Lian]";
mes "You are a little bit weir...";
cutin "bu_du1",2;
next;
mes "[Mark Esha]";
mes "More importantly... The title of this book...";
mes "is [The City of Fairies]?";
emotion e_omg;
cutin "bu_mark4",0;
next;
mes "[Mark Esha]";
mes "And...";
mes "It's been many years since this book was published...";
emotion e_omg;
next;
mes "[Du Lian]";
mes "...This is getting kind of scary...?";
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_du1",2;
next;
mes "[Mark Esha]";
mes "......";
emotion e_dots;
cutin "bu_mark4",0;
next;
mes "[Maggi Steen]";
mes "......";
emotion e_dots,0,"Maggi Steen#ep14_2in2";
cutin "bu_maggi4",2;
next;
mes "[Alp Ocart]";
mes "......";
emotion e_dots,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp2",2;
ep14_2_oliver = 30;
getitem C_Oliver_Wolf_Hood,1;
completequest 11337;
close2;
cutin "",255;
end;
}
mes "[Mark Esha]";
mes "Everybody calm down!!!";
mes "This has to be some kind of a dream!";
emotion e_omg;
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_mark2",0;
next;
mes "[Du Lian]";
mes "Why are you hitting me, calling it a dream and all!";
mes "It hurts!";
emotion e_swt2,0,"Du Lian#ep14_2in2";
cutin "bu_du4",2;
next;
mes "[Mark Esha]";
mes "Ahhhh maybe it really isn't a dream after all!!!";
emotion e_omg;
emotion e_an,0,"Du Lian#ep14_2in2";
cutin "bu_mark3",0;
close2;
cutin "",255;
end;
}
ecl_in04,223,234,4 script Maggi Steen#ep14_2in2 4_F_PINKWOMAN,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 1000) {
mes "- Stop here !! -";
mes "- The weight is just too much that -";
mes "- you cannot receive the item. -";
mes "- Please lighten your load -";
mes "- and try again. -";
close;
}
if (ep14_2_oliver == 29) {
mes "[Du Lian]";
mes "Hmm... Where did he go...";
mes "Could he be... a ghost?!";
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_du5",2;
next;
mes "[Maggi Steen]";
mes "I didn't sense any use of magic or other things of the sort...";
cutin "bu_maggi3",2;
next;
mes "[Maggi Steen]";
mes "Wait.. Here's the hood that Oliver was wearing...";
emotion e_omg;
cutin "bu_maggi4",2;
next;
mes "[Maggi Steen]";
mes "And... doesn't it feel like this room is different from before?";
emotion e_swt2,0,"Mark Esha#ep14_2in2";
cutin "bu_mark4",0;
next;
mes "[Du Lian]";
mes "Hey stop that!!";
mes "It's scaring me!!!";
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_du5",2;
next;
mes "[Maggi Steen]";
mes "Arrrrr~~";
emotion e_sob;
cutin "bu_maggi4",2;
next;
mes "[Alp Ocart]";
mes "Oh!!! I just remembered...";
mes "Oliver...";
emotion e_flash,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp2",2;
next;
mes "[Alp Ocart]";
mes "...";
mes "Oliver Hilpert...";
mes ".........is also known as the dreaming novelist...";
emotion e_dots,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp3",2;
next;
mes "[Alp Ocart]";
mes "And this book...";
mes "Why didn't I remember this book when Oliver was around?";
cutin "bu_alp5",2;
next;
mes "[Du Lian]";
mes "Hey...";
mes "Did you just take that book out from your bag?";
emotion e_dots,0,"Du Lian#ep14_2in2";
cutin "bu_du5",2;
next;
mes "[Alp Ocart]";
mes "Yeah, that's because I'm a fan...";
emotion e_shy,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp4",2;
next;
mes "[Du Lian]";
mes "Why didn't you remember the book when you are such a fan?";
mes "Not only that, do people usually carry books with them when they're fans? Especially hardcover books?";
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_du5",2;
next;
mes "[Alp Ocart]";
mes "......";
emotion e_shy,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp4",2;
next;
mes "[Du Lian]";
mes "You are a little bit weir...";
cutin "bu_du1",2;
next;
mes "[Mark Esha]";
mes "More importantly... The title of this book...";
mes "is [The City of Fairies]?";
emotion e_omg,0,"Mark Esha#ep14_2in2";
cutin "bu_mark4",0;
next;
mes "[Mark Esha]";
mes "And...";
mes "It's been many years since this book was published...";
emotion e_omg,0,"Mark Esha#ep14_2in2";
next;
mes "[Du Lian]";
mes "...This is getting kind of scary...?";
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_du1",2;
next;
mes "[Mark Esha]";
mes "......";
emotion e_dots,0,"Mark Esha#ep14_2in2";
cutin "bu_mark4",0;
next;
mes "[Maggi Steen]";
mes "......";
emotion e_dots;
cutin "bu_maggi4",2;
next;
mes "[Alp Ocart]";
mes "......";
emotion e_dots,0,"Alp Ocart#ep14_2in2";
cutin "bu_alp2",2;
ep14_2_oliver = 30;
getitem C_Oliver_Wolf_Hood,1;
completequest 11337;
close2;
cutin "",255;
end;
}
mes "[Maggi Steen]";
mes "...A...A...Aaaaahhhhhhhhh!!!!!";
emotion e_sob;
cutin "bu_maggi4",2;
next;
mes "[Du Lian]";
mes "Don't cry, Maggi~";
emotion e_swt2,0,"Du Lian#ep14_2in2";
cutin "bu_du4",2;
close2;
cutin "",255;
end;
}
ecl_in04,223,230,4 script Alp Ocart#ep14_2in2 4_M_BLACKMAN,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 1000) {
mes "- Stop here !! -";
mes "- The weight is just too much that -";
mes "- you cannot receive the item. -";
mes "- Please lighten your load -";
mes "- and try again. -";
close;
}
if (ep14_2_oliver == 29) {
mes "[Du Lian]";
mes "Hmm... Where did he go?";
mes "Could he be... a ghost?!";
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_du5",2;
next;
mes "[Maggi Steen]";
mes "I didn't sense any use of magic or other things of the sort...";
cutin "bu_maggi3",2;
next;
mes "[Maggi Steen]";
mes "Wait! Here's the hood that Oliver was wearing...";
emotion e_omg,0,"Maggi Steen#ep14_2in2";
cutin "bu_maggi4",2;
next;
mes "[Maggi Steen]";
mes "And... doesn't it feel like this room is different from before?";
emotion e_swt2,0,"Mark Esha#ep14_2in2";
cutin "bu_mark4",0;
next;
mes "[Du Lian]";
mes "Hey stop that!!";
mes "It's scaring me!!!";
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_du5",2;
next;
mes "[Maggi Steen]";
mes "Arrrrr~~";
emotion e_sob,0,"Maggi Steen#ep14_2in2";
cutin "bu_maggi4",2;
next;
mes "[Alp Ocart]";
mes "Oh!!! I just remembered...";
mes "Oliver...";
emotion e_flash;
cutin "bu_alp2",2;
next;
mes "[Alp Ocart]";
mes "...";
mes "Oliver Hilpert...";
mes ".........is also known as the dreaming novelist...";
emotion e_dots;
cutin "bu_alp3",2;
next;
mes "[Alp Ocart]";
mes "And this book...";
mes "Why didn't I remember this book when Oliver was around?";
cutin "bu_alp5",2;
next;
mes "[Du Lian]";
mes "Hey...";
mes "Did you just take that book out from your bag?";
emotion e_dots,0,"Du Lian#ep14_2in2";
cutin "bu_du5",2;
next;
mes "[Alp Ocart]";
mes "Yeah, that's because I'm a fan...";
emotion e_shy;
cutin "bu_alp4",2;
next;
mes "[Du Lian]";
mes "Why didn't you remember the book when you are such a fan..?";
mes "Not only that, do people usually carry books with them when they're fans?? Especially hardcover books?";
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_du5",2;
next;
mes "[Alp Ocart]";
mes "......";
emotion e_shy;
cutin "bu_alp4",2;
next;
mes "[Du Lian]";
mes "You are a little bit weir...";
cutin "bu_du1",2;
next;
mes "[Mark Esha]";
mes "More importantly... The title of this book...";
mes "is [The City of Fairies]?";
emotion e_omg,0,"Mark Esha#ep14_2in2";
cutin "bu_mark4",0;
next;
mes "[Mark Esha]";
mes "And...";
mes "It's been many years since this book was published...";
emotion e_omg,0,"Mark Esha#ep14_2in2";
next;
mes "[Du Lian]";
mes "This is getting kind of scary...?";
emotion e_omg,0,"Du Lian#ep14_2in2";
cutin "bu_du1",2;
next;
mes "[Mark Esha]";
mes "......";
emotion e_dots,0,"Mark Esha#ep14_2in2";
cutin "bu_mark4",0;
next;
mes "[Maggi Steen]";
mes "......";
emotion e_dots,0,"Maggi Steen#ep14_2in2";
cutin "bu_maggi4",2;
next;
mes "[Alp Ocart]";
mes "......";
emotion e_dots;
cutin "bu_alp2",2;
ep14_2_oliver = 30;
getitem C_Oliver_Wolf_Hood,1;
completequest 11337;
close2;
cutin "",255;
end;
}
mes "[Alp Ocart]";
mes "I wonder...";
mes "Why didn't I remember this...?";
emotion e_omg;
cutin "bu_alp5",2;
next;
mes "[Alp Ocart]";
mes "I... I should have.. I should have gotten his autograph!!!";
emotion e_omg;
close2;
cutin "",255;
end;
}
// Wanted to be Big and Beautiful
//============================================================
eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
if (!checkweight(Knife,1) || (MaxWeight-Weight)<2000){
mes "- Stop Here!! -";
mes "- You have too many items. -";
mes "- You cannot carry any more items. -";
mes "- Lighten your load and -";
mes "- try again. -";
close;
}
if (BaseLevel < 120) {
mes "[Wuhari]";
mes "Ah... Is there anyone with more experience with this...";
close;
}
if (ep14_2_big == 0) {
mes "[Wuhari]";
mes "I haven't seen your face before... You aren't from around here?";
next;
mes "[Wuhari]";
mes "If you are a person who has enough courage and wisdom to go to a foreign land all alone, I'm sure you have a lot of experience as well.";
next;
mes "[Wuhari]";
mes "I would like to learn the name of a great adventurer like you, so that I can talk about you elsewhere.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "My name is " + strcharinfo(PC_NAME) + ".";
next;
mes "[Wuhari]";
mes "Wow! The name sure sounds like it has defeated many in the mountains, seas, and skies! It's amazing!";
next;
emotion e_shy,1;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's not much.";
mes "I am not really all that great.";
next;
mes "[Wuhari]";
mes "Um... " + strcharinfo(PC_NAME) + " I ask because you look so dependable.";
mes "Could I please ask you a favor?";
next;
switch (select("I'm kind of busy right now...:Of course!")) {
case 1:
mes "[Wuhari]";
mes "Really? Oh well...";
next;
emotion e_sob;
mes "[Wuhari]";
mes "Sorry to bother you.";
close;
case 2:
emotion e_heh;
mes "[Wuhari]";
mes "Really?";
mes "Thank you so much!";
next;
mes "[Wuhari]";
mes "For me, I have a ^0000cd big brother^000000.";
next;
mes "[Wuhari]";
mes "My brother is... not an extremely well-known scholar.";
mes "Although his fame lost a bit of flare these recent years because he was stuck at home getting too fond of housework. ";
next;
mes "[Wuhari]";
mes "It's been long since the last time I saw his face because I was all over the place for a while. ";
next;
mes "[Wuhari]";
mes "I don't mean to brag, but I am also a distinguished intellectual myself, so I'm sought after by many, haha.";
next;
mes "[Wuhari]";
mes "Anyways, we wrote letters to each other regularly, but with a sudden drop in contact, I hurriedly came to see him to find out that ^0000cdhe was taken to jail^000000.";
next;
mes "[Wuhari]";
mes "They said something about his research but I don't know the details myself. I would like to find out more, but I am not in a situation to make my way there. ";
next;
mes "[Wuhari]";
mes strcharinfo(PC_NAME) + " would you mind ^0000cdvisiting my big brother in my place^000000 to find out what's going on and let me know?";
next;
switch (select("I would like to help you but...:Sure.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I would really lke to help you, but...";
mes "Yeah, I would like to help, but...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I can't really express my desire to help any other way...";
mes "But, I'm really sorry. I can't.";
next;
mes "[Wuhari]";
mes "Oh, no, no. I am sure you are really busy. I'm sorry to have asked such a favor.";
ep14_2_big = 1;
close;
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sure. It's not a big deal.";
next;
mes "[Wuhari]";
mes "Really? Thank you so much.";
mes "It seems that a person with so much experience like you has a wonderful heart as well.";
next;
mes "[Wuhari]";
mes "The prison is inside the palace, but to find it, it might be a bit difficult.";
next;
mes "[Wuhari]";
mes "By the way, my brother ^0000cddoesn't talk very well to strangers.^000000";
mes "He's typically very shy and introverted.";
next;
mes "[Wuhari]";
mes "So you might have to be a bit patient with him. Please give this ^0000cdletter^000000 to him.";
next;
emotion e_go;
mes "[Wuhari]";
mes "Well, you must have a long way to go, so please be on your way.";
ep14_2_big = 2;
setquest 14118;
getitem Younger_Bro_Letter,1; //Younger_Bro_Letter
//getitem Mother_Letter,1; //Mother_Letter
close;
}
}
}
else if (ep14_2_big == 1) {
mes "[Wuhari]";
mes strcharinfo(PC_NAME) + " - Hello, what brings you here?";
mes "I thought you were busy...";
next;
switch (select("I wanted to help you.:Just because.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I just couldn't pass by without doing something about it.";
next;
emotion e_heh;
mes "[Wuhari]";
mes "Does that mean you would meet up with my brother?";
mes "Thank you so much!!!";
next;
mes "[Wuhari]";
mes "The prison is inside the palace, but to find it, it might be a bit difficult.";
next;
mes "[Wuhari]";
mes "By the way, my brother ^0000cddoesn't talk very well to strangers.^000000^0000cd";
mes "He's typically very shy and introverted.";
next;
mes "[Wuhari]";
mes "So you might have to be a bit patient with him. Please give this ^0000cdletter^000000 to him.";
next;
emotion e_go;
mes "[Wuhari]";
mes "Well, you must have a long way to go, so please be on your way.";
ep14_2_big = 2;
setquest 14118;
getitem Younger_Bro_Letter,1; //Younger_Bro_Letter
//getitem Mother_Letter,1; //Mother_Letter
close;
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I was just wondering how things are coming along.";
next;
mes "[Wuhari]";
mes "Nothing... Nothing really happened yet...";
mes "I can't do anything in my own strength... Nothing at all...";
close;
}
}
else if (ep14_2_big > 1 && ep14_2_big < 7) {
mes "[Wuhari]";
mes "Have you met my brother yet?";
next;
switch (select("I lost the letter.:Not yet.")) {
case 1:
if (countitem(Younger_Bro_Letter) > 0) { //Younger_Bro_Letter
//if (countitem(Mother_Letter) > 0) {
mes "[Wuhari]";
mes "Um... " + strcharinfo(PC_NAME) + " It looks like what you have in your coat is my letter...?";
close;
}
else {
mes "[Wuhari]";
mes "Sure, I'll write you another one " + strcharinfo(PC_NAME) + ". Compared to the trouble you have to go through, this is not a problem at all.";
getitem Younger_Bro_Letter,1; //Younger_Bro_Letter
//getitem 7148,1
close;
}
case 2:
mes "[Wuhari]";
mes "I know I'm the one asking a favor, but could you please hurry?";
next;
mes "[Wuhari]";
mes "I am really concerned about him.";
close;
}
}
else if (ep14_2_big == 7) {
mes "[Wuhari]";
mes "Oh, " + strcharinfo(PC_NAME) + " Have you met my brother yet? How is he doing?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Your brother seems to be doing well.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Compared to how he was when I first met him, he surprisingly had... lots to say...";
next;
mes "[Wuhari]";
mes "Yeah... He's pretty talkative, isn't he?";
next;
mes "[Wuhari]";
mes "What did he say?";
next;
mes "- Wuhari is told about Wuhuru -";
next;
mes "[Wuhari]";
mes "Why did he do such a thing...";
next;
mes "[Wuhari]";
mes "Well, I guess he always had a negative self-image of his physical self.";
mes "He thought that he would be able to do anything if he was big and beautiful.";
next;
select("Do you have any complaints?");
mes "[Wuhari]";
mes "No, I don't have any complaints at all.";
next;
mes "[Wuhari]";
mes "He always told me that since we are disadvantaged physically, we need to at least be smart and taught me very diligently.";
next;
mes "[Wuhari]";
mes "For that, I am now able to support myself well, and my relationship with him is really strong.";
next;
mes "[Wuhari]";
mes "And since my physique is so small, many people adore me even when I age.";
next;
mes "[Wuhari]";
mes "Thanks to that, many gave us lots of good things to eat, heh heh.";
next;
emotion e_heh;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Your brother asked me to figure out a way for him to recover his body.";
next;
mes "[Wuhari]";
mes "Yes, that's not even a question. We need to not only recover his body but also rescue him from imprisonment.";
next;
mes "[Wuhari]";
mes "With regards to that, I actually have another ^0000cdfavor^000000 to ask.";
next;
switch (select("I would like to, but...:Sure thing.")) {
case 1:
mes "[Wuhari]";
mes "Yes, of course, you would be very busy. I am grateful for even letting me know about my brother.";
ep14_2_big = 8;
erasequest 14123;
close;
case 2:
mes "[Wuhari]";
mes "Thank you so much!";
next;
mes "[Wuhari]";
mes "First, if we were to figure out how to recover his body, we have to know exactly what happened at that moment.";
next;
mes "[Wuhari]";
mes "It would be helpful to know on what basis he carried out his research. But, I don't really know despite listening to his story.";
next;
mes "[Wuhari]";
mes "It looks like we don't have ways to figure that out right now. To explore it on my own, it just seems too difficult...";
next;
mes "[Wuhari]";
mes "It is probably best to ask the ^0000cdpeople who may be familiar with what happened then^000000.";
next;
mes "[Wuhari]";
mes "Please, I ask you. In the meantime, I'll carefully think about what my brother has said.";
ep14_2_big = 9;
changequest 14123,14125;
close;
}
}
else if (ep14_2_big == 8) {
mes "[Wuhari]";
mes "Oh man, even the people we found are so apathetic... What could I possibly do now...?";
next;
switch (select("Well, I can help you.:Ignore him.")) {
case 1:
mes "[Wuhari]";
mes "Will you really?";
mes "Are you doing this because I look so sad?";
next;
mes "[Wuhari]";
mes "Whatever it is, I thank you so much!";
next;
mes "[Wuhari]";
mes "First, if we were to figure out how to recover his body, we have to know exactly what happened at that moment.";
next;
mes "[Wuhari]";
mes "It would be helpful to know on what basis he carried out his research. But, I don't really know despite listening to his story.";
next;
mes "[Wuhari]";
mes "It looks like we don't have ways to figure that out right now. To explore it on my own, it just seems too difficult...";
next;
mes "[Wuhari]";
mes "It is probably best to ask the ^0000cdpeople who may be familiar with what happened then^000000.";
next;
mes "[Wuhari]";
mes "Please, I ask you. In the meantime, I'll carefully think about what my brother has said.";
ep14_2_big = 9;
setquest 14125;
close;
case 2:
mes "[Wuhari]";
mes "Oh dear~ Is there anyone who can help~~ This world is so ruthless~";
close;
}
}
else if (ep14_2_big == 9) {
mes "[Wuhari]";
mes "What happened?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm still looking into things.";
next;
mes "[Wuhari]";
mes "I see... I ask you, please take care of it.";
close;
}
else if (ep14_2_big == 14) {
mes "[Wuhari]";
mes "What happened? Did you find out anything?";
next;
select("They told me to give this to you.");
mes "[Wuhari]";
mes "Hmm...";
next;
if (countitem(Stained_Research_Book)) {
// if (countitem(Lab_Staff_Record)) { //Lab_Staff_Record
mes "[Wuhari]";
mes "This is... ^0000cda research report^000000. My brother, he must have seen this and...";
next;
mes "[Wuhari]";
mes "But hmm... this is... Were there any other reports?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "No, that was the only one I was given.";
next;
mes "[Wuhari]";
mes "Oh... That's too bad...";
mes "Well, I'll have to analyze this in more depth. I would need some ^0000cdtime^000000.";
delitem Stained_Research_Book,1; //Stained_Research_Book
//delitem Lab_Staff_Record,1; //Lab_Staff_Record
ep14_2_big = 15;
changequest 14128,14131;
close;
}
mes "[Wuhari]";
mes "Umm... What is it that you brought?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh! What the...!?";
mes "Where did it go?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I must have dropped it on the way here.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'll bring it to you.";
close;
}
else if (ep14_2_big == 15) {
if (questprogress(14131,PLAYTIME) == 1){
mes "[Wuhari]";
mes "I'm still in the process of looking through the report. It's very complex, so I'll need more time.";
close;
}
mes "[Wuhari]";
mes "Great, you got here at the right time.";
next;
mes "[Wuhari]";
mes "I looked into this report, but I still don't really understand what it is telling.";
mes "The ingredients are written here but they were difficult to gather and the application methods are a bit hard to understand...";
next;
mes "[Wuhari]";
mes "Why would they use a piece of a high-level Laphine's wings and hair from a Sapha?";
next;
mes "[Wuhari]";
mes "It's not only difficult to obtain them, but the ways you would have to obtain them are brutal...";
next;
select("Your brother's physique was...");
mes "[Wuhari]";
mes "What do you mean exactly by that?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "His body was bigger and glowing blue like a Sapha, and his wings were much bigger than that of a normal Laphine.";
next;
mes "[Wuhari]";
mes "I wonder if it's ^0000cda method to merge the unique characteristics of both races^000000...";
next;
mes "[Wuhari]";
mes "But even for his own experiments, my brother would have needed someone's wing and someone's hair... Would he really...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "According to your brother, he received the ingredients from a high-level Laphine.";
next;
mes "[Wuhari]";
mes "The more I look at it, the stranger it gets... To think of this in the first place...";
next;
mes "[Wuhari]";
mes "Regardless, to figure out a way to recover my brother's body, I would have to study this.";
mes "I wish the instructions were more detailed.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Then should I go and ask your brother again?";
next;
mes "[Wuhari]";
mes "That's probably no use. My brother also must have used these instructions to experiment, but he must have become that way because he failed.";
next;
mes "[Wuhari]";
mes "To understand these instructions accurately, we have to ^0000cdfind the Laphine who provided this report^000000.";
next;
switch (select("That's seems too uncertain.:Shall I look for that Laphine?")) {
case 1:
mes "[Wuhari]";
mes "Yes. I know. That's why " + strcharinfo(PC_NAME) + " I asked you to help.";
mes strcharinfo(PC_NAME) + "You have much experience and have the necessary skills.";
next;
mes "[Wuhari]";
mes "But I guess it's still too much.";
mes "It must be too much...";
emotion e_sob;
ep14_2_big = 16;
erasequest 14131;
close;
case 2:
mes "[Wuhari]";
mes "That's exactly my request!";
mes "Wow, your veteran sensibilities are truly amazing.";
next;
mes "[Wuhari]";
mes "In any case, thanks so much!";
mes "It looks like I'll have to depend on you again! Thank you!";
next;
mes "[Wuhari]";
mes "First, please go find that Laphine and ask how to return his body back. And also please ask why the report was given to my brother in the first place.";
next;
mes "[Wuhari]";
mes "It's probably best to ask the ^0000cdpeople in the village first^000000.";
ep14_2_big = 17;
changequest 14131,14133;
close;
}
}
else if (ep14_2_big == 16) {
mes "[Wuhari]";
mes strcharinfo(PC_NAME) + " Are you going to help me?";
next;
switch (select("It's important to help others.:No, I'm just passing by.")) {
case 1:
mes "[Wuhari]";
mes "Thank you so much!!!";
mes "Awesome! The world hasn't let me down just yet! I know it was too big of a favor..";
next;
mes "[Wuhari]";
mes "Please go find that Laphine and ask how to return his body back. And also please ask why the report was given to my brother in the first place.";
next;
mes "[Wuhari]";
mes "It's probably best to ask the ^0000cdpeople in the village first^000000.";
ep14_2_big = 17;
setquest 14133;
close;
case 2:
mes "[Wuhari]";
mes "Really?";
mes "But I'm a little busy right now.";
close;
}
}
else if ((ep14_2_big > 16) && (ep14_2_big < 24)) {
mes "[Wuhari]";
mes "Did you find that high-level Laphine?";
close;
}
else if (ep14_2_big == 24) {
mes "[Wuhari]";
mes "Did you find that high-level Laphine?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well... That Laphine ^0000cdwas already dead.^000000";
next;
mes "[Wuhari]";
mes "What? He was dead?";
next;
mes "- It's probably better not to tell him Wuhuru's story -";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "You see, when I went to the field where he was last seen, he was already dead.";
mes "Could it be that the palace noticed how a risky research was being done and sent a person to take care of things?";
next;
mes "[Wuhari]";
mes "Possibly...";
next;
mes "[Wuhari]";
mes "But why of all people did they entrust my brother with that research?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It might be that they took advantage of his inferiority complex toward his physique and his superb intellect.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "If he succeeded, they might have involved lower-level Laphines into the matter for less than desirable purposes.";
next;
mes "[Wuhari]";
mes "Ahh, how terrible..";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It could have been better off for your brother to have failed.";
mes "Even though it's unfortunate for him.";
next;
mes "[Wuhari]";
mes "Could it mean that my brother is...";
next;
mes "[Wuhari]";
mes "No, I'm sure there is some way.";
mes "I'll recover his body no matter what even if I were to do it by myself.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is there anything I can do to help?";
next;
mes "[Wuhari]";
mes "You already helped me so much... If so, I'll ask you for even another favor. It's probably going to be the last one.";
next;
mes "[Wuhari]";
mes "All of the ^0000CDingredients^000000 in this research report are very difficult for me to gather myself. " + strcharinfo(PC_NAME) + " I would like to ask for your help.";
next;
mes "[Wuhari]";
mes "Ingredients I need are ^0000CDone of each of the following: Laphine's Wing Fragment, Hair of Sapha, Karvodailnirol, Purified Bradium, Rune of Darkness, Rune of Blood^000000.";
next;
mes "[Wuhari]";
mes "All I can trust is you " + strcharinfo(PC_NAME) + ". Thank you.";
ep14_2_big = 25;
setquest 14141;
erasequest 14140;
close;
}
else if (ep14_2_big == 25) {
mes "[Wuhari]";
mes "Did you bring all the ingredients?";
next;
switch (select("I brought them all.:What were they again?")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Of course!";
next;
if (!countitem(Piece_Of_Lapine_Wing) || !countitem(Firm_Hair) || !countitem(Karvodailnirol) || !countitem(Purified_Bradium) || !countitem(Rune_Of_Darkness) || !countitem(Bloody_Rune)) {
mes "[Wuhari]";
mes "Um... Where did you say the items were " + strcharinfo(PC_NAME) + "?";
mes "I couldn't work without them.";
close;
}
mes "[Wuhari]";
mes "It must have been really difficult! Thank you so much!";
next;
mes "[Wuhari]";
mes "I'll try to continue the research with these.";
next;
mes "[Wuhari]";
mes "Thank you for helping me through all of this.";
next;
mes "[Wuhari]";
mes "This is nothing, but it's just a token of my appreciation.";
next;
mes "[Wuhari]";
mes "I wish you best of luck in the coming future " + strcharinfo(PC_NAME) + ".";
delitem Piece_Of_Lapine_Wing,1; //Piece_Of_Lapine_Wing
delitem Firm_Hair,1; //Firm_Hair
// delitem Piece_Of_Lapine_Wing,1; //Piece_Of_Lapine_Wing
// delitem Long_Hair,1; //Long_Hair
delitem Karvodailnirol,1; //Karvodailnirol
delitem Purified_Bradium,1;
delitem Rune_Of_Darkness,1; //Rune_Of_Darkness
delitem Bloody_Rune,1; //Bloody_Rune
ep14_2_big = 26;
erasequest 14141;
getexp 300000,0;
getitem Splendide_Coin,5; //Splendide_Coin
close;
case 2:
mes "[Wuhari]";
mes "Ingredients I need are ^0000cdone of each of the following: Laphine's Wing Fragment, Hair of Sapha, Karvodailnirol, Purified Bradium, Rune of Darkness, Rune of Blood ^000000.";
close;
}
}
else if (ep14_2_big == 26) {
mes "[Wuhari]";
mes "The research is still ongoing. If I had a thread of hope, I would hang on it, but I can't seem to find it just yet.";
close;
}
close;
}
ecl_in02,149,117,4 script Wuhuru#eclbig 4_M_FAIRYFREAK,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
mes "- You have too many items. -";
mes "- You cannot carry any more items. -";
mes "- Lighten your load and -";
mes "- try again. -";
close;
}
if (ep14_2_big < 2) {
mes "[Suspicious man]";
mes "......";
close;
}
if (ep14_2_big == 2) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um... Excuse me.";
mes "I'm looking for someone.";
next;
mes "[Suspicious man]";
mes "......";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hello?";
next;
mes "[Suspicious man]";
mes "......";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Can you hear me?";
mes "EXCUSE ME!";
next;
mes "[Suspicious man]";
mes "......";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Who is this guy?";
ep14_2_big = 3;
setquest 14119;
close;
}
else if (ep14_2_big == 3) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me. You can hear me, right?";
next;
mes "[Suspicious man]";
mes "......";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm not a bad person. I'm just looking for someone in this prison.";
next;
mes "[Suspicious man]";
mes "......";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ahhh! How irritating!!!";
next;
mes "[Suspicious man]";
mes "......";
next;
mes "- The suspicious man doesn't seem to want to talk at all -";
ep14_2_big = 4;
changequest 14119,14120;
close;
}
else if (ep14_2_big == 4) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, if you are asked something, would you at least respond?!";
next;
mes "[Suspicious man]";
mes "......";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
next;
mes "[Suspicious man]";
mes "......";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
next;
mes "[Suspicious man]";
mes "......";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "All I am trying to do is just deliver this to him!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "This right here! This thing!";
mes "Right? Can you see this? This thing!!!";
ep14_2_big = 5;
changequest 14120,14121;
close;
}
else if (ep14_2_big == 5) {
if (!countitem(Younger_Bro_Letter)) { // Younger_Bro_Letter
// if (!countitem(Mother_Letter)){ // Mother_Letter
mes "[Suspicious man]";
mes "What did you say you have?";
next;
mes "- The letter was nowhere to be found -";
close;
}
mes "[Suspicious man]";
mes "A... letter...?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes! A letter! I'm trying to deliver this to him!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Would you know who Wuhuru is?";
next;
mes "[Suspicious man]";
mes "Wu...huru...? That's...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It looks like ^0000cdyou are Wuhuru^000000. Your little brother wanted me to deliver this ^0000cdletter^000000 to you.";
mes "Although I didn't expect the delivery to be this way.";
next;
mes "[Wuhuru]";
mes "Thank...you.";
next;
mes "- You leave Wuhuru alone to read through the letter -";
delitem Younger_Bro_Letter,1; //Younger_Bro_Letter
// dropitem 7148,1; //Mother_letter
ep14_2_big = 6;
setquest 14122;
erasequest 14118;
erasequest 14121;
close;
}
else if (ep14_2_big == 6) {
mes "[Wuhuru]";
mes "I, I can't believe I did this to my little bro... Is Wuhari alright?";
mes "Ah.. What have I done...?";
next;
mes "[Wuhuru]";
mes "If you have met Wuhari, as you can see, I didn't look like this originally. My brother and I had ^0000cdparticular small physiques.^000000 even among the lower-level Laphines.";
next;
mes "[Wuhuru]";
mes "So among Laphines, who value aesthetics so much, we couldn't help but always feel inferior.";
next;
mes "[Wuhuru]";
mes "Being physically disadvantaged relative to others, we always studied at home. Thanks to that, we were able to become much smarter than others.";
next;
mes "[Wuhuru]";
mes "One day, a high-level Laphine named ^0000cdMwaridica^000000 came to visit me.";
mes "He said that he is a member of a research facility, and that he wanted my help in a secret research project they were working on.";
next;
mes "[Wuhuru]";
mes "And that's when he gave me a research report that had some instructions and necessary ingredients.";
mes "It was a research project to ^0000cdstrengthen one's physique to make the Laphines stronger and more beautiful^000000.";
next;
mes "[Wuhuru]";
mes "I immediately said yes. For me, it was clearly a way of being recognized. There was no reason for hesitation.";
mes "And also, if I were to find the means to make myself bigger...";
next;
mes "[Wuhuru]";
mes "He requested that I wouldn't share any of this information. So I complied with all of his requests.";
mes "I didn't even share it with my brother who I trust so much.";
next;
mes "[Wuhuru]";
mes "I don't know if that was good or bad...";
next;
mes "[Wuhuru]";
mes "In any case, through much research, I finally had the results right before me.";
mes "But we had no experimental subjects at hand.";
next;
mes "[Wuhuru]";
mes "So I let myself become one.";
mes "And as you can see, the consequence was...";
next;
mes "[Wuhuru]";
mes "As soon as the experiment failed, that Laphine just withdrew himself right away.";
mes "I tried to take care of things on my own, but I ultimately ended up here.";
next;
mes "[Wuhuru]";
mes "After obtaining this body, I realize that I'd rather have my small body back.";
mes "As it is now, I am a monster.";
next;
mes "[Wuhuru]";
mes "I didn't want this for myself... My greed was excessive.";
next;
mes "[Wuhuru]";
mes "Only if I had known earlier...";
next;
mes "[Wuhuru]";
mes "I'm sorry, I talked too much.";
mes "Regardless, I think it's over for me to get out of here.";
next;
mes "[Wuhuru]";
mes "If you can make it out of here, could you please let my brother know to figure out a way for me to return to my original self.";
next;
mes "[Wuhuru]";
mes "My brother, he is smaller than I, but has always been the smarter one.";
next;
mes "[Wuhuru]";
mes "Please, I ask you.";
ep14_2_big = 7;
changequest 14122,14123;
close;
}
else if (ep14_2_big == 7 || ep14_2_big == 8){
mes "[Wuhuru]";
mes "Please, I ask you.";
close;
}
else if (ep14_2_big > 8 && ep14_2_big < 23){
mes "[Wuhuru]";
mes "Have you met Wuhari? What a relief.";
mes "I can finally relax a little bit even in this prison.";
next;
mes "[Wuhuru]";
mes "This jail cell feels particularly warm today.";
close;
}
else if (ep14_2_big == 23) {
mes "[Wuhuru]";
mes "Any good news?";
next;
select("I saw a dead corpse of a Laphine in the field.");
mes "[Wuhuru]";
mes "...A dead Laphine corpse?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "^0000cdIt was a dead corpse of a high-level Laphine.^000000 The way he seemed was suggestive of the Laphine who requested the research from you.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "And I also met someone who witnessed another bigger Laphine chasing after that Laphine before you were imprisoned here.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "And then he was murdered.";
next;
mes "[Wuhuru]";
mes "What are you trying to say?";
mes "Are you telling me that I am a murderer?";
next;
select("Did you murder him out of anger?");
mes "[Wuhuru]";
mes "What does it matter even if I were to... Reveal that I am a murderer...?";
next;
mes "[Wuhuru]";
mes "I am trapped in this body no matter what...";
next;
mes "[Wuhuru]";
mes "He tricked me, you see!";
next;
mes "[Wuhuru]";
mes "He convinced me that the goal of the research was to beautify and strengthen the Laphines and even set me up as the experimental subject!";
next;
mes "[Wuhuru]";
mes "And as soon as the experiment failed, he ran away!";
next;
mes "[Wuhuru]";
mes "He told me the truth only right before his death.";
next;
mes "[Wuhuru]";
mes "His true goal was to prove to his authorities that ^0000cdhis skills as a researcher was for real^000000.";
next;
mes "[Wuhuru]";
mes "He said that he didn't even examine the content of the experment or the ingredients themselves.";
next;
mes "[Wuhuru]";
mes "And he also used dirty means to obtain the hair of a Sapha!";
next;
mes "[Wuhuru]";
mes "The palace then discovered the means of this research, chased us down, and captured me for participating in the project.";
next;
mes "[Wuhuru]";
mes "What exactly did I do wrong?";
next;
mes "[Wuhuru]";
mes "I was only a pawn in his ambitious schemes.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It looks like his goals to engage in the study were similar to your own goals to participate.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "While you are a victim of his schemes, it is hard to justify what you have done... But";
mes "the way you are imprisoned here seems like you are paying for your actions.";
next;
mes "[Wuhuru]";
mes "......";
next;
mes "[Wuhuru]";
mes "Please... don't share this story with Wuhari.";
mes "I implore you.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright, I will act as though I have never made it here.";
next;
mes "[Wuhuru]";
mes "Thank you... I am indebted to you...";
ep14_2_big = 24;
changequest 14139,14140;
close;
}
else if (ep14_2_big > 23) {
mes "[Wuhuru]";
mes "......";
close;
}
end;
}
eclage,200,272,4 script Masione#eclbig 4_F_FAIRYKID2,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight)<2000) {
mes "- Stop Here!! -";
mes "- You have too many items. -";
mes "- You cannot carry any more items. -";
mes "- Lighten your load and -";
mes "- try again. -";
close;
}
if (ep14_2_big != 9) {
emotion e_omg;
mes "[Masione]";
mes "Whoa! Hey!";
mes "Would you please stop appearing out of nowhere?";
next;
mes "[Masione]";
mes "I'm a fragile, sensitive being!";
close;
}
emotion e_omg;
mes "[Masione]";
mes "Whoa! Hey!";
mes "What's going on! You shocked me!";
mes "What are you trying to do to me?";
next;
select("Um, about Wuhuru...");
mes "[Masione]";
mes "Oh, I was shocked for no reason.";
mes "About Wuhuru... Well, I don't really know the messy details...";
next;
mes "[Masione]";
mes "I don't know how a guy who lived so peacefully all his life became like that.";
next;
mes "[Masione]";
mes "Come to think of it, on the day that it happened, I heard a ^0000cdreally loud scream^000000...";
mes "Many in the village were too scared to go out for awhile after hearing that.";
next;
mes "[Masione]";
mes "And not too long after, many people from the palace came over and took Wuhuru away.";
next;
mes "[Masione]";
mes "For me, it was the first time I got out of the house in a while so all I saw was Wuhuru being captured.";
next;
mes "[Masione]";
mes "But Wuhuru's appearance at the time... his appearance...";
next;
mes "[Masione]";
mes "Anyways, ^0000cdGoatie^000000 was also there with me, so ask him too.";
mes "He's really sharp with these kind of things so he might remember more.";
ep14_2_big = 10;
setquest 14126;
close;
}
eclage,163,228,4 script Goatie#eclbig 4_F_FAIRYKID3,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
mes "- You have too many items. -";
mes "- You cannot carry any more items. -";
mes "- Lighten your load and -";
mes "- try again. -";
close;
}
if (ep14_2_big == 10) {
mes "[Goatie]";
mes "What do you need?";
next;
select("I came after talking with Masione...");
mes "[Goatie]";
mes "Masione sent you? What's the problem?";
next;
select("I wanted to ask you about Wuhuru.");
mes "[Goatie]";
mes "Oh, you came for Wuhuru. But I don't know much either...";
next;
mes "[Goatie]";
mes "Ah! I just remembered seeing Wuhuru right before that happened!";
mes "He came by with some ^0000cdstranger^000000...";
next;
mes "[Goatie]";
mes "At any rate, in all my days knowing Wuhuru, it's the first time I've seen him so happy.";
next;
mes "[Goatie]";
mes "When I asked him why he was so happy, he showed me some ^0000cdpieces of paper^000000 and told me that he was going to look great soon...";
next;
mes "[Goatie]";
mes "And the guy next to him would hint at him to keep quiet...";
next;
mes "[Goatie]";
mes "Well, I was a bit concerned, but seeing him so happy, I couldn't say anything.";
next;
mes "[Goatie]";
mes "And it was after that when the big accident occurred.";
next;
select("What was the piece of paper?");
mes "[Goatie]";
mes "That thing? Hmm, I don't know. I was too far to tell...";
next;
mes "[Goatie]";
mes "That's right, why don't you go see my ^0000cdhusband^000000. He was pretty close to Wuhuru so he might know more.";
ep14_2_big = 11;
changequest 14126,14127;
close;
}
else if (ep14_2_big == 18){
mes "[Goatie]";
mes "Did you want to know about something else?";
next;
select("I want to hear about the high-level Laphine who Wuhuru was working with.");
mes "[Goatie]";
mes "Oh the high-level Laphine...? Yes~ I remember!";
next;
mes "[Goatie]";
mes "The stranger who came by with Wuhuru was a high-level Laphine. Are you talking about him?";
next;
mes "[Goatie]";
mes "If you are talking about him, he quietly left the place after staying with Wuhuru for a bit.";
next;
mes "[Goatie]";
mes "After that, Wuhuru would just spend his days in his Yai.";
next;
mes "[Goatie]";
mes "But that Laphine, ^0000cdhe did have impressive, beautiful wings that made him seem very elegant, but his gaze and something about him made him very suspicious^000000.";
next;
select("Do you remember anything else?");
mes "[Goatie]";
mes "Hmm, come to think of it, ^0000cdPompe told me one day that he saw a terrible thing happening to a high-level Laphine in the land of blooming flowers^000000.";
next;
mes "[Goatie]";
mes "He did say that the Laphine that he saw at the time also had ^0000cdparticularly large and beautiful wings...^000000.";
next;
mes "[Goatie]";
mes "Go see Pompe and check with him.";
ep14_2_big = 19;
changequest 14134,14135;
close;
}
else {
mes "[Goatie]";
mes "Have you ever been to the palace?";
mes "They say that it is so much more beautiful than our Yai's could ever be.";
next;
mes "[Goatie]";
mes "I guess people who have nothing can only dream.";
close;
}
}
eclage,170,195,4 script Svery#eclbig 4_M_FAIRYKID2,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
mes "- You have too many items. -";
mes "- You cannot carry any more items. -";
mes "- Lighten your load and -";
mes "- try again. -";
close;
}
if (ep14_2_big == 11) {
mes "[Svery]";
mes "Do you need something from me?";
next;
select("I was wondering about the paper that Wuhuru was holding.");
mes "[Svery]";
mes "Yeah, that's right. My wife told me that he was holding something like that, but I have no idea what that was.";
next;
mes "[Svery]";
mes "But who would you be to look for such a thing?";
next;
select("Wuhari asked me a favor.");
mes "[Svery]";
mes "Oh really? Come to think of it, I forgot to tell this to Wuhari.";
mes "Before Wuhuru was caputured away, Wuhuru's ^0000cdletter^000000 was placed on our window.";
next;
mes "[Svery]";
mes "He must have written it in preparation for his fate.";
next;
mes "[Svery]";
mes "He asked me to deliver a sealed ^0000cddocument^000000 to his brother.";
next;
mes "[Svery]";
mes "However!";
mes "We were so busy that we couldn't meet up with Wuhari even when we heard that he came back around here.";
next;
mes "[Svery]";
mes "Hmm, I wonder if that sealed document is the paper that my wife was talking about?";
mes "Whatever is it, give this to Wuhari.";
next;
mes "[Svery]";
mes "Let me see... Where did I put it...";
next;
mes "- Shuffle -";
next;
mes "- Shuffle -";
mes "- Shuffle -";
next;
mes "- Shuffle -";
mes "- Shuffle -";
mes "- Shuffle -";
next;
mes "[Svery]";
mes "Yes, here it is.";
next;
mes "[Svery]";
mes "I told myself that I'll keep it really safe, and that's why it's like this.";
mes "It's a bit wrinkled and stained, but it should be just fine to read.";
next;
mes "[Svery]";
mes "Please help those poor kids.";
next;
mes "[Svery]";
mes "I don't know how nice kids like them became like that...";
close2;
// ep14_2_big = 12;
ep14_2_big = 14;
getitem Stained_Research_Book,1; //Stained_Research_Book
// getitem Lab_Staff_Record,1; //Lab_Staff_Record
setquest 14128;
erasequest 14125;
erasequest 14127;
end;
}
else if (ep14_2_big == 14) {
//if (countitem(Lab_Staff_Record) > 0) {
if (countitem(Stained_Research_Book) > 0) {
mes "[Svery]";
mes "It's my wife's big wish to visit the palace.";
next;
mes "[Svery]";
mes "I want to grant that wish for her, but how could that ever be possible.";
mes "Especially given our situation...";
close;
}
mes "[Svery]";
mes "I know why you are here!";
next;
mes "[Svery]";
mes "You dropped this, didn't you?";
next;
mes "[Svery]";
mes "Tsk tsk. How could a young one like you be so forgetful.";
close2;
getitem Stained_Research_Book,1; //Stained_Research_Book
// getitem Lab_Staff_Record,1; //Lab_Staff_Record
end;
}
else if (ep14_2_big == 17){
mes "[Svery]";
mes "Do you need something else from me?";
next;
select("Who's the high-level Laphine?");
mes "[Svery]";
mes "A high-level laphine? Hmm? I'm not sure who that was.";
next;
mes "[Svery]";
mes "I never saw him before. And that was also the last time I saw him.";
next;
mes "[Svery]";
mes "Why don't you go see my wife? She was with me.";
next;
mes "[Svery]";
mes "My wife is much sharper than me with these kind of things, so she'll probably be more helpful.";
ep14_2_big = 18;
changequest 14133,14134;
close;
}
mes "[Svery]";
mes "It's my wife's big wish to visit the palace.";
next;
mes "[Svery]";
mes "I want to grant that wish for her, but how could that ever be possible.";
mes "Especially given our situation...";
close;
}
eclage,126,151,4 script Pompe#eclbig 4_M_FAIRYKID3,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
mes "- You have too many items. -";
mes "- You cannot carry any more items. -";
mes "- Lighten your load and -";
mes "- try again. -";
close;
}
if (ep14_2_big != 19) {
mes "[Pompe]";
mes "I saw it!";
next;
mes "[Pompe]";
mes "I really saw it!!";
close;
}
mes "[Pompe]";
mes "Ouch! Whoa! Who is this? Is it a ghost?";
next;
select("I was sent by Goatie...");
mes "[Pompe]";
mes "Goatie sent you? What's the problem?";
mes "Is it because of what they gave me last time? Tell them they have to wait a bit longer.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "That's not it. I was just curious about the Laphine you saw in the field.";
next;
emotion e_omg;
mes "[Pompe]";
mes "Oy! That Laphine?";
next;
mes "[Pompe]";
mes "Whoa! Don't even start with me!";
next;
mes "[Pompe]";
mes "I was doing my business in the field in the middle of a night, but there suddenly appeared two dark shadows!";
next;
mes "[Pompe]";
mes "At first, a ^0000cdhigh-level Laphine^000000 disappeared into distance so fast, and it was such a beautiful sight that I looked on for a while.";
mes "^0000cdThe wings were really big and pretty.^000000";
next;
mes "[Pompe]";
mes "And then! Not too long after, suddenly!";
next;
mes "[Pompe]";
mes "So suddenly!!!";
mes "^0000cdA huge Laphine^000000 was chasing after that high-level Laphine!";
next;
mes "[Pompe]";
mes "I'm not sure if it was because it was so dark at the time, but ^0000cdhis body was so dark^000000 that I couldn't tell who it was.";
next;
mes "[Pompe]";
mes "I didn't think much into it and returned home. But some time later a scream, so loud that could shake the entire field, ripped through the air.";
mes "It was such a scary scream.";
next;
mes "[Pompe]";
mes "And I was too afraid to go out for a while after that.";
next;
mes "[Pompe]";
mes "And a few days ago, when I went out to the field, I saw in the corner ^0000cda big corpse^000000!";
mes "I also saw many ^0000cdsuspicious tree branches^000000 scattered in the area.";
next;
mes "[Pompe]";
mes "It was so disquieting that I didn't get near it...";
next;
select("A corpse?");
mes "[Pompe]";
mes "Yeah! I don't know what kind of terrible thing happened, but ^0000cda big wing was ripped, and the more I think about it, it looks like the corpse of the Laphine that I saw^000000.";
next;
mes "[Pompe]";
mes "Oh dear~~ I don't know why this kind of thing happened so suddenly.";
mes "A high-level Laphine should have great magic powers, but to see him dead so easily, the other huge Laphine must be something else.";
next;
mes "[Pompe]";
mes "That's why I'm afraid to go out to the field.";
next;
mes "[Pompe]";
mes "What if that huge Laphine attacks me when I'm out and about in the field?";
next;
mes "[Pompe]";
mes "My kids are too young, and I need to take care of them! I need to stay safe, you see!";
next;
mes "[Pompe]";
mes "You should stay away, too, if you can.";
ep14_2_big = 20;
changequest 14135,14136;
close;
}
ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
mes "- You have too many items. -";
mes "- You cannot carry any more items. -";
mes "- Lighten your load and -";
mes "- try again. -";
close;
}
if (ep14_2_big < 20) {
mes "[Giranni]";
mes "I wonder where he went. It should be around here...";
close;
}
else if (ep14_2_big == 20) {
mes "[Giranni]";
mes "Excuse me, if it's not too much trouble, could I talk to you for a second?";
next;
mes "[Giranni]";
mes "You really seem like you have an impressive aura.";
next;
select("Do you know the way?");
emotion e_sob;
mes "[Giranni]";
mes "I'm sorry? Do I know the way...?";
mes "No, no, I'm not someone like that.";
next;
mes "[Giranni]";
mes "I noticed from earlier that you are looking for something. Am I right?";
next;
mes "[Giranni]";
mes "I'd like to make a ^0000cdsuggestion^000000.";
mes "Would you like to hear it?";
next;
select("Sure, I'll hear you out.");
mes "[Giranni]";
mes "It won't be a waste of your time. To be honest, I'm actually ^0000cdlooking for someone^000000 here too.";
next;
mes "[Giranni]";
mes "My father hasn't returned home for some time now, and when I visited his work, they said that he hasn't shown up there for a while either.";
next;
mes "[Giranni]";
mes "He's not one to vanish like that, so I asked around.";
next;
mes "[Giranni]";
mes "I heard that people saw him around here, but I can't find a trace of him anywhere.";
next;
select("Did you try asking the authorities?");
mes "[Giranni]";
mes "I already did. In fact, they were already searching for him.";
mes "I'm guessing they didn't make much progress.";
next;
mes "[Giranni]";
mes "I'm worried something might have happened to him, so I came out searching for him myself.";
next;
mes "[Giranni]";
mes "So, my suggestion is why don't we help each other find what each other needs throughout this search?";
next;
mes "[Giranni]";
mes "What do you think? I'm sure doing this together would be better than doing it alone.";
next;
select("What's he look like?");
mes "[Giranni]";
mes "Oh great, that means you'll take my suggestion, right?";
next;
mes "[Giranni]";
mes "My father is similar to me. ^0000cdHe has particularly large wings and has a generally red aura around him.^000000";
next;
mes "[Giranni]";
mes "His name is ^0000cdMwadirica^000000.";
next;
select("I'm looking for him too!");
mes "[Giranni]";
mes "Oh, really? Why are you looking for my father?";
next;
mes "[Giranni]";
mes "Actually, let's talk about this later and search for my father now.";
next;
mes "[Giranni]";
mes "If we find something, let's meet back here.";
ep14_2_big = 21;
changequest 14136,14137;
close;
}
else if (ep14_2_big==21){
mes "[Giranni]";
mes "Did you find something?";
mes "Oh... I see you haven't yet...";
close;
}
else if (ep14_2_big==22){
mes "[Giranni]";
mes "Did you find something?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I brought this.";
next;
// if (!countitem(Wing_Of_Moth)){
if (!countitem(Piece_Of_Lapine_Wing)) {
mes "[Giranni]";
mes "What... Did you say you found something?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm? Where did it go? Did I drop it on the way?";
close;
}
mes "- You describe the corpse that you found in the field and show the piece of wing -";
next;
mes "[Giranni]";
mes "Oh, oh....! This is.... Definitely my father's...";
mes "Sob... NOoo!";
mes "How could this be...?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "He's in the eastern part of the field among the tall grasses. Should I accompany you?";
next;
mes "[Giranni]";
mes "No, no. I'll go alone.";
next;
mes "[Giranni]";
mes "Before that, I would like to hear about why you were looking for my father.";
next;
mes "- You share Wuhuru's research story -";
next;
mes "[Giranni]";
mes "My father? He was certainly working on something very hard recently...";
next;
mes "[Giranni]";
mes "Ah, who in the world... did such a thing...";
mes "A kind person like him...";
next;
mes "[Giranni]";
mes "In any case, thanks a lot. You found my father...";
mes "This couldn't possibly be enough compensation, but please take it.";
next;
mes "[Giranni]";
mes "And please tell Wuhuru about my father.";
mes "They worked together, so he should hear about my father.";
delitem Piece_Of_Lapine_Wing,1; //Piece_Of_Lapine_Wing
// delietem Wing_Of_Moth,1;
ep14_2_big = 23;
setquest 14139;
erasequest 14137;
erasequest 14138;
getexp 100000,0;
getitem Old_Violet_Box,1; //Old_Violet_Box
close;
}
else if ((ep14_2_big == 23) || (ep14_2_big == 24)) {
mes "[Giranni]";
mes "Father... Sob sob...";
close;
}
else if (ep14_2_big == 25) {
mes "[Giranni]";
mes "Did you need something from me?";
next;
select("I need a piece of your father's wing.");
// if (countitem(Wing_Of_Moth) > 0) {
if (countitem(Piece_Of_Lapine_Wing) > 0) {
mes "[Giranni]";
mes "Isn't that what you already have in your hand right now?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "What! When did it get here?!";
close;
}
mes "[Giranni]";
mes "Why would you need a piece of my father's wing...?";
next;
mes "- You briefly share Wuhuru's story -";
next;
mes "[Giranni]";
mes "I see... It resulted from their research together...";
next;
mes "[Giranni]";
mes "Ok, sure. I will give it to you. I'm sure that's what my father would have liked you to have it.";
next;
mes "[Giranni]";
mes "Please tell him I wish him the best.";
getitem Piece_Of_Lapine_Wing,1; //Piece_Of_Lapine_Wing
// getitem Wing_Of_Moth,1;
close;
}
else if (ep14_2_big > 25) {
mes "[Giranni]";
mes "I went to go see my father.";
next;
mes "[Giranni]";
mes "I would like to reminisce a bit more about my father here.";
close;
}
mes "[Giranni]";
mes "Where did he go...?";
close;
}
ecl_fild01,269,165,4 script A Laphine corpse#eclbig 4_FAIRYDEADLEAF,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
mes "- You have too many items. -";
mes "- You cannot carry any more items. -";
mes "- Lighten your load and -";
mes "- try again. -";
close;
}
if (ep14_2_big < 21) {
mes "- An unidentifiable figure that looks like a huge flower bud -";
close;
}
else if (ep14_2_big == 21) {
mes "This looks like the Laphine corpse that Pompe talked about.";
next;
mes "Looking at the shape of the wing, ^0000cdit is Mwaridica's high-level Laphine wing as described by Wuhuru and Giranni^000000.";
next;
mes "Seeing various scars on the body, he seems to have been ^0000cdmurdered^000000 after a fight.";
next;
mes "If he were to be overpowered, it must have been ^0000cda creature of large physique^000000 that surpasses a high-level Laphine.";
next;
mes "Let's pick up these scattered wing pieces and go tell Giranni about this.";
close2;
ep14_2_big = 22;
setquest 14138;
getitem Piece_Of_Lapine_Wing,1; //Piece_Of_Lapine_Wing
// getitem Wing_Of_Moth,1;
end;
}
else if (ep14_2_big == 22) {
// if (countitem(Wing_Of_Moth) > 0){
if (countitem(Piece_Of_Lapine_Wing) > 0) {
mes "- A high-level Laphine corpse -";
close;
}
mes "The scattered wing pieces are collected. ";
close2;
getitem Piece_Of_Lapine_Wing,1; //Piece_Of_Lapine_Wing
// getitem Wing_Of_Moth,1;
end;
}
else if (ep14_2_big == 25) {
// if (countitem(Long_Hair) > 0) {
if (countitem(Firm_Hair) > 0) {
mes "- A high-level Laphine corpse -";
close;
}
mes "- Around the corpse are some hair strands of a Sapha that look like tree branches -";
next;
mes "- Since this is a research ingredient, let's take some -";
close2;
getitem Firm_Hair,1; //Firm_Hair
end;
}
mes "- A high-level Laphine corpse -";
close;
}
ecl_in01,54,91,2 script Dandy#eclbig 4_M_FAIRYKID2,{
mes "[Dandy]";
mes "Take a look at me! How's this? Am I not so fabulous?";
next;
mes "[Dandy]";
mes "A Laphine can freely change in between different clothes, but not any Laphine looks this great!";
next;
emotion e_pif,0,"Lafiki#eclbig";
mes "[Lafiki]";
mes "What nonsensical nonsense are you saying? No matter who looks at it, this region's best looker is me!";
close;
}
ecl_in01,53,92,4 script Lafiki#eclbig 4_M_FAIRYKID3,{
mes "[Lafiki]";
mes "My fashion sense today is excellent as usual. Heh-";
next;
emotion e_lv2;
mes "[Lafiki]";
mes "Hello~ My beautiful body~";
mes "Every strand of hair is so beautiful!";
next;
emotion e_gg,0,"Dandy#eclbig";
mes "[Dandy]";
mes "Yes, it's definitely your garbage fashion sense that wreaks of trash as usual.";
close;
}
eclage,101,130,5 script Wutapoa#eclbig 4_F_FAIRY,{
mes "[Wutapoa]";
mes "I recently moved out of my parent's place!";
mes "I am so glad I finally have my own Yai!";
next;
mes "[Wutapoa]";
mes "I'm going to make it the most decorative, beautiful Yai in Eclage!";
next;
emotion e_heh;
mes "[Wutapoa]";
mes "Yay, woohoo!!!";
close;
}
ecl_in01,55,25,3 script Mijani#eclbig 4_F_MORAFINE1,{
mes "[Mijani]";
mes "You are not from around here?";
mes "Welcome.";
next;
mes "[Mijani]";
mes "Of course, as long as you don't disrupt Eclage.";
close;
}
eclage,106,61,4 script Markoza#eclbig 4_M_FAIRYKID3,{
mes "[Markoza]";
mes "I also want to visit foreign lands.";
next;
mes "[Markoza]";
mes "But would foreigners leave me be when I am this adorable?";
next;
emotion e_pif;
mes "[Markoza]";
mes "Man, wherever I go, my cuteness just complicates everything...";
close;
}
ecl_in02,168,41,2 script Pambo#eclbig 4_F_FAIRYKID3,{
mes "[Pambo]";
mes "Do you like things that twinkle?";
next;
emotion e_lv2;
mes "[Pambo]";
mes "I love them so much!";
next;
mes "[Pambo]";
mes "Twinkle twinkle~ Twinkle twinkle~";
next;
mes "[Pambo]";
mes "Twinkle twinkle~ Twinkle twinkle~";
mes "Sparkle sparkle~ Sparkle sparkle~";
next;
mes "[Pambo]";
mes "Twinkle twinkle~ Twinkle twinkle~";
mes "Sparkle sparkle~ Sparkle sparkle~";
mes "Mmhahah~ Hahaha~ Hehehe~";
mes "Heh heh heh~ Huhuhe~ Hoho~";
mes "Kehehe~ Halala~ Fufu~";
next;
emotion e_sob;
mes "[Pambo]";
mes "But there's nothing twinkling here...";
close;
}
ecl_fild01,134,109,4 script Warao#eclbig 4_M_FAIRYKID5,{
mes "[Warao]";
mes "Ah~ I'm so hungry. What should I eat today?";
next;
mes "[Warao]";
mes "Come to think of it, I wonder how this foreigner will taste?";
next;
emotion e_gg;
mes "[Warao]";
mes "Hey hey, you know I'm kidding, right?";
close;
}
ecl_in01,38,37,4 script A kneeling boy#eclbig 4_F_FAIRYKID6,{
mes "[A kneeling boy]";
mes "Why am I kneeling like this?";
next;
mes "[A kneeling boy]";
mes "At first, it was because it was comfortable. Now it's because I can't stretch my legs out anymore.";
next;
emotion e_sob;
mes "[A kneeling boy]";
mes "I try to stretch them out, and my legs are all asleep!!";
mes "Does that mean I have to fly around with my legs flexed like this?";
close;
}
ecl_fild01,183,190,4 script Catering#eclbig 4_M_FAIRYSOLDIER,{
mes "[Catering]";
mes "Wahahaha! How do you do!";
mes "It's perfect weather for a picnic, no?";
next;
emotion e_wah;
mes "[Catering]";
mes "You say it's hard to pack for a picnic?";
next;
emotion e_no1;
mes "[Catering]";
mes "Don't you worry!";
next;
emotion e_gasp;
mes "[Catering]";
mes "This is a specialty combining acorns with 7 different kinds and 7 different levels of flavor collected by squirrels of Eclage!";
next;
emotion e_cash;
mes "[Catering]";
mes "This specialty to-go box is only 2,999 coins!!!";
next;
emotion e_omg;
mes "[Catering]";
mes "Such a remarkable price!";
next;
emotion e_lv;
mes "[Catering]";
mes "If you order now, we also give you a disposable fork that feels like new even with a hundred uses!";
close;
}
ecl_in01,41,103,1 script A blushing girl#eclbig 4_F_FAIRYKID4,{
mes "[A blushing girl]";
mes "Do you see this balcony up top?";
mes "Mayor Jun appears there everytime there is an important occasion!";
next;
emotion e_lv2;
mes "[A blushing girl]";
mes "He's so handome!! Ahhh~";
close;
}
ecl_in01,52,102,4 script Choir Conductor#eclbig 4_M_FAIRYKID,{
mes "[Choir conductor]";
mes "We are Eclage's Tree Wing Choir~";
mes "We bring you heavenly harmonies~";
next;
mes "[Choir conductor]";
mes "Hello foreigner, we'll give you a taste of our harmony~";
next;
emotion e_ho;
mes "[Choir]";
mes "Aaa~";
next;
emotion e_ho,0,"Choir member#eclbig01";
mes "[Choir]";
mes "Aaa~~";
mes "Aaa~";
next;
emotion e_ho,0,"Choir member#eclbig02";
mes "[Choir]";
mes "Aaa~~~";
mes "Aaa~~";
mes "Aaa~";
next;
emotion e_ho,0,"Choir member#eclbig03";
mes "[Choir]";
mes "Aaa~~~~";
mes "Aaa~~~";
mes "Aaa~~";
mes "Aaa~";
next;
emotion e_ho,0,"Choir member#eclbig04";
mes "[Choir]";
mes "Aaa~~~~~";
mes "Aaa~~~~";
mes "Aaa~~~";
mes "Aaa~~";
mes "Aaa~";
next;
emotion e_ho,0,"Choir member#eclbig05";
mes "[Choir]";
mes "Aaa~~~~~~";
mes "Aaa~~~~~";
mes "Aaa~~~~";
mes "Aaa~~~";
mes "Aaa~~";
mes "Aaa~";
next;
emotion e_ho;
emotion e_ho,0,"Choir member#eclbig01";
emotion e_ho,0,"Choir member#eclbig02";
emotion e_ho,0,"Choir member#eclbig03";
emotion e_ho,0,"Choir member#eclbig04";
emotion e_ho,0,"Choir member#eclbig05";
mes "[Choir]";
mes "Uhhurukukuruhuuhhurukukuruhuuh";
mes "Try to feel this~ The melody that flows~";
next;
mes "[Choir conductor]";
mes "How is it!! Our harmony!!";
close;
}
ecl_in01,51,103,4 script Choir member#eclbig01 4_M_FAIRYKID,{
mes "[Choir member]";
mes "Aaa~";
emotion e_ho;
close;
}
ecl_in01,53,103,4 duplicate(Choir member#eclbig01) Choir member#eclbig02 4_M_FAIRYKID
ecl_in01,50,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig03 4_M_FAIRYKID
ecl_in01,52,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig04 4_M_FAIRYKID
ecl_in01,54,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig05 4_M_FAIRYKID
// Mystery Burglary Quest
//============================================================
eclage,156,51,6 script #hidden_eclage HIDDEN_NPC,3,3,{
end;
OnTouch:
if (ep14_2_detect < 1 && BaseLevel >= 120) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Shuffle... Shuffle...";
mes "Tap... Tap... Creak... Creak...";
mes "Thud thud thud...";
mes "Thud Thud!!! Creak~ Thud!";
next;
switch (select("What are these sounds?:Ignore them and move on.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "There are weird sounds of some kind...";
mes "I should go in and check it out.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hello~";
mes "Is there something wrong?";
next;
mes "- Something hits you";
mes "over the head really hard.";
mes "Your body loses its strength and your vision goes blurry -";
specialeffect2 EF_HIT1;
sc_start SC_BLIND,30000,0;
next;
mes "- Oh, I can't lose my consciousness like this -";
close2;
setquest 9225;
ep14_2_detect = 1;
percentheal -50,0;
warp "ecl_in04",80,108;
end;
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's probably nothing.";
mes "I should just go on my way~";
close;
}
}
}
ecl_in04,81,106,6 script #hidden2_eclage HIDDEN_NPC,2,2,{
end;
OnTouch:
if (ep14_2_detect == 1) {
mes "[Daughter Luen]";
mes "What just happened?";
next;
mes "[Father Dames]";
mes "There's no way the house is";
mes "in this much disarray without";
mes "a thief breaking and entering...";
next;
mes "[Mother Rosa]";
mes "Just earlier, my necklace";
mes "was stolen!";
next;
mes "[Poppy]";
mes "Bow wow! Bow wow!";
mes "Grrrrr Bow Wow!";
next;
mes "[Mother Rosa]";
mes "This darn dog always";
mes "bites random strangers";
mes "that other Laphines hate it!";
mes "How many times did I say";
mes "that we should kick";
mes "this dog out for good?";
next;
mes "[Daughter Luen]";
mes "Poppy~ Be nice~";
mes "This person is not";
mes "someone to be afraid of,";
mes "Shh~ Shh~~";
next;
mes "[Mother Rosa]";
mes "And how many times ";
mes "did I tell you to lock the doors";
mes "properly, my dear!!";
mes "This is all because of you";
mes "not caring for our house enough!";
next;
mes "[Father Dames]";
mes "Hey, hey, you keep";
mes "blaming me too much!";
mes "Aren't we lucky enough ";
mes "that we are not";
mes "hurt anywhere?";
next;
mes "[Mother Rosa]";
mes "What did you say?";
mes "My goodness!";
next;
mes "[Daughter Luen]";
mes "Hmm?";
mes "I think that person's awake!";
mes "Hey, are you okay?";
next;
select("My head hurts so much...");
mes "[Mother Rosa]";
mes "If the human's awake, get rid of it!";
mes "Our house just got robbed";
mes "and we don't have the ";
mes "luxury of taking care of someone!";
next;
mes "[Daughter Luen]";
mes "Still, you shouldn't say that to someone who's been knocked out...";
next;
mes "[Daughter Luen]";
mes "How do you feel?";
mes "You were in front of our house, unconscious so we brought you inside.";
mes "What happened to you?";
next;
select("Someone came out... and...");
mes "[Daughter Luen]";
mes "Wow... I can't believe something like that happened.";
mes "I think the person who knocked";
mes "you unconscious is the one ";
mes "who robbed our house.";
next;
mes "[Mother Rosa]";
mes "How can you believe what "+((!Sex)?"s":"")+"he's saying?";
mes "How do you know "+((!Sex)?"s":"")+"he's not lying";
mes "after robbing our stuff "+((!Sex)?"her":"him")+"self?";
mes "Search "+((!Sex)?"her":"his")+" possessions immediately!!";
next;
mes "[Father Dames]";
mes "No, how could you say such things?";
mes "In common sense, why would the robber be lying down in front of the house?";
mes "I think what this person is";
mes "saying is probably true...";
next;
mes "[Daughter Luen]";
mes "In any case. What do you plan to do?";
mes "Because our house just got robbed,";
mes "we don't have the means to take care of you.";
next;
if (select("I'm not the type to be bullied around.:I'll help you catch the thief.")==1) {
mes "[Daughter Luen]";
mes "Hmm... The way you look";
mes "seems like you would have ";
mes "been bullied around in the past..";
next;
mes "[Daughter Luen]";
mes "Hmm, I guess";
mes "we'll need";
mes "your help";
mes "with this.";
}
else{
mes "[Daughter Luen]";
mes "Hmm, since you say that,";
mes "I can't trust you 100%, but";
mes "I'll trust you as best as I can.";
next;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes. I'll definitely";
mes "find the jerk who hit";
mes "me over my head.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Before anything, I'll first listen to your";
mes "observations on what may have happened.";
mes "Please give me your best cooperation.";
next;
mes "[Daughter Luen]";
mes "Sure, you got it.";
next;
mes "[Mother Rosa]";
mes "I don't know about this...";
next;
mes "[Father Dames]";
mes "Alright, let's go for it.";
ep14_2_detect = 2;
changequest 9225,9226;
close;
}
else if (ep14_2_detect == 3) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm... The stories you told me...";
mes "Now I've processed through them..";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "There are some points of interest";
mes "that I am considering right now...";
mes "First of all..";
next;
if (questprogress(9240) == 1 || questprogress(9241) == 1 || questprogress(9242) == 1 || questprogress(9243) == 1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The likely suspect is...";
mes "A person with short, red hair.";
mes "We aren't sure whether the";
mes "person is male or female, but";
mes "has a familiar face...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
if (questprogress(9240) == 1 || questprogress(9242) == 1){
mes "I thought the daughter discovered";
mes "me first but Rosa was already";
mes "in the house by then.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "In other words... the person who";
mes "discovered me first was Rosa";
mes "and I was lying in front of";
mes "the house.";
mes "The house was in much disarray";
}
else if (questprogress(9241) == 1 || questprogress(9243) == 1) {
mes "The daughter told me that ";
mes "she saw Balumin passing";
mes "by the house...";
mes "He seemed to be preoccupied";
mes "with something...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "But why was I just passed";
mes "by when I was unconcious?";
mes "Something's not right.";
}
mes "And...";
}
else if (questprogress(9244) == 1 || questprogress(9245) == 1 ||questprogress(9246) == 1 || questprogress(9247) == 1){
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Dames came back from meeting with a friend..";
mes "The friend is nice.";
mes "He's a bit immature, but doesn't";
mes "seem to be of a particular problem.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
if (questprogress(9244)==1 || questprogress(9246)==1){
mes "However, Dames actually";
mes "suspects Rosa the most.";
mes "Their marriage has been becoming";
mes "more difficult. She's been asking him for";
mes "more things. Their relationship doesn't seem healthy.";
}
else if (questprogress(9245)==1 || questprogress(9247)==1){
mes "The stolen necklace was";
mes "what the husband bought for his wife..";
mes "Recently, the wife asked him to ";
mes "buy her a necklace, but he refused.";
mes "That's why he suspects her.";
}
mes "And..";
}
else if (questprogress(9248) == 1 || questprogress(9249) == 1 ||questprogress(9250) == 1 || questprogress(9251) == 1){
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Rosa was coming back from shopping.";
mes "Since I was lying unconscious";
mes "and the house was a mess,";
mes "she was afraid of me and left me ";
mes "there and stayed inside the house.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
if (questprogress(9248)==1 || questprogress(9250)==1){
mes "She said she doesn't suspect anyone.";
mes "She trusts her family entirely.";
mes "The stolen necklace was";
mes "something that she";
mes "really cared for.";
}
else if (questprogress(9249)==1 || questprogress(9251)==1){
mes "There are no particularly expensive";
mes "items in the house and neither was the necklace.";
mes "It was just a meaningful item.";
mes "It is weird that it was stolen";
mes "when it didn't seem very expensive.";
}
}
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The analysis is enough for now and";
mes "the second thing I have to do is...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Field examination!";
mes "The robber must have left";
mes "some evidence!";
mes "Shall I start?";
ep14_2_detect = 4;
changequest 9229,9230;
close;
}
end;
}
ecl_in04,78,108,5 script Daughter Luen#eclage 4_F_FAIRYKID2,{
if (ep14_2_detect < 1) {
mes "[Daughter Luen]";
mes "Oh......";
mes "What should I do...";
}
else if (ep14_2_detect == 1) {
mes "[Daughter Luen]";
mes "Oh... What happened here?";
mes "I can't believe that the house was robbed...";
}
else if (ep14_2_detect == 2) {
if (questprogress(9226) != 1) {
mes "[Daughter Luen]";
mes "I hope the robber";
mes "is caught soon..";
close;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ok then,";
mes "I will begin interviewing";
mes "the victims.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I won't ask twice";
mes "so please respond carefully.";
next;
select("Where were you coming from?");
mes "[Daughter Luen]";
mes "I was taking a walk";
mes "in the land of blooming flowers.";
mes "I was reading a book and enjoying the breeze.";
next;
mes "[Daughter Luen]";
mes "If I go to a place where there are soft breezes,";
mes "I feel much better and";
mes "forget everything about the house.";
next;
select("Was there anyone suspicious?");
mes "[Daughter Luen]";
mes "Hmm... I'm not sure.";
next;
mes "[Daughter Luen]";
mes "Oh! Come to think of it, there was!";
mes "There was a person with short, red hair hurriedly going somewhere.";
mes "I wondered to myself";
mes "what's the big hurry?";
next;
mes "[Daughter Luen]";
mes "It was an uncommon hair color";
mes "so it made me stare at the person ";
mes "for a bit, wondering who it was.";
next;
switch (select("Was the person male or female?:Do you know anyone with short, red hair?")) {
case 1:
mes "[Daughter Luen]";
mes "That I'm not sure...";
mes "Hmm, now that you ask.";
mes "I wonder what the gender is.";
next;
mes "[Daughter Luen]";
mes "The physique seems";
mes "more masculine, but";
mes "the hair seemed more";
mes "feminine...";
next;
mes "[Daughter Luen]";
mes "And... Something about";
mes "the person was familiar";
mes "to me..";
mes "I'm not exactly sure though.";
next;
.@menu = select("Who's the first person to find me?:Have you seen short, red hair elsewhere?");
switch(.@menu){
case 1:
mes "[Daughter Luen]";
mes "I think... I was the ";
mes "first one to discover you...";
next;
mes "[Daughter Luen]";
mes "When I first found you,";
mes "you were lying in";
mes "front of the house unconscious.";
next;
mes "[Daughter Luen]";
mes "I was shocked thinking";
mes "that it was a dead corpse,";
mes "but thankfully you were breathing.";
next;
mes "[Daughter Luen]";
mes "So I was hastily trying";
mes "to bring you inside the house,";
mes "but I was shocked again seeing";
mes "the house in so much disarray.";
next;
mes "[Daughter Luen]";
mes "But inside the house, my mom";
mes "was already there.";
mes "I mean, if a person is lying in front of the house";
mes "unconscious, how could she just";
mes "go inside the house without doing anything?";
next;
mes "[Daughter Luen]";
mes "So I guess if I were to answer";
mes "that again, the first person to see you";
mes "was probably my mom.";
break;
case 2:
mes "[Daughter Luen]";
mes "No, I didn't see the person again";
mes "but on my way back home,";
mes "I saw my dad's friend";
mes "Balumin passing by";
mes "the house.";
next;
mes "[Daughter Luen]";
mes "I saw him far away";
mes "so I didn't see in much detail";
mes "but he was sweating";
mes "a whole lot at the time.";
next;
mes "[Daughter Luen]";
mes "I couldn't talk to him,";
mes "but he seemed very";
mes "preoccupied with something.";
next;
mes "[Daughter Luen]";
mes "Come to think of it,";
mes "if he passed by our house,";
mes "he must have seen you unconscious body but I wonder why he didn't do anything?";
next;
mes "[Daughter Luen]";
mes "Anyways, I think that's pretty much all I know.";
break;
}
next;
select("Thank you for your honest answers.");
mes "[Daughter Luen]";
mes "No problem.";
mes "I hope that was helpful ";
mes "at least somewhat.";
next;
mes "[Daughter Luen]";
mes "I hope we can catch the robber.";
changequest 9226,9227;
if (.@menu==2){
setquest 9241;
}
else{
setquest 9240;
}
close;
case 2:
mes "[Daughter Luen]";
mes "Hmm...";
mes "No matter how much I think about it...";
next;
mes "[Daughter Luen]";
mes "No, I have never seen anyone else with that hairstyle.";
next;
mes "[Daughter Luen]";
mes "At least from the people that I know,";
mes "I don't think there was ever a person like that.";
mes "Yeah... Not at all!";
mes "This I know for sure!";
next;
mes "[Daughter Luen]";
mes "If it was a color as ";
mes "obvious as that,";
mes "there is no way I wouldn't remember!";
next;
.@menu = select("Who's the first person to find me?:Have you seen short, red hair before?");
switch(.@menu){
case 1:
mes "[Daughter Luen]";
mes "I think... I was the ";
mes "first one to discover you...";
next;
mes "[Daughter Luen]";
mes "When I first found you,";
mes "you were lying in";
mes "front of the house unconscious.";
next;
mes "[Daughter Luen]";
mes "I was shocked thinking";
mes "that it was a dead corpse,";
mes "but thankfully you were breathing.";
next;
mes "[Daughter Luen]";
mes "So I was hastily trying";
mes "to bring you inside the house,";
mes "but I was shocked again seeing";
mes "the house in so much disarray.";
next;
mes "[Daughter Luen]";
mes "But inside the house, my mom";
mes "was already there.";
mes "I mean, if a person is lying in front of the house";
mes "unconscious, how could she just";
mes "go inside the house without doing anything?";
next;
mes "[Daughter Luen]";
mes "So I guess if I were to answer";
mes "that again, the first person to see you was probably my mom.";
next;
case 2:
mes "[Daughter Luen]";
mes "No, I didn't see the person again";
mes "but on my way back home,";
mes "I saw my dad's friend";
mes "Balumin passing by";
mes "the house.";
next;
mes "[Daughter Luen]";
mes "I saw him far away";
mes "so I didn't see in much detail";
mes "but he was sweating";
mes "a whole lot at the time.";
next;
mes "[Daughter Luen]";
mes "I couldn't talk to him,";
mes "but he seemed very";
mes "preoccupied with something.";
next;
mes "[Daughter Luen]";
mes "Come to think of it,";
mes "if Balumin passed by our house, too,";
mes "he must have seen you unconscious";
mes "but I wonder why he didn't do anything?";
next;
mes "[Daughter Luen]";
mes "Anyways, I think that's ";
mes "pretty much all I know.";
break;
}
select("Thank you for your honest answers.");
mes "[Daughter Luen]";
mes "No problem.";
mes "I hope that was helpful ";
mes "at least somewhat.";
next;
mes "[Daughter Luen]";
mes "I hope we can catch the robber.";
changequest 9226,9227;
if (.@menu==2){
setquest 9243;
}
else {
setquest 9242;
}
close;
}
}
else if (ep14_2_detect == 3) {
mes "[Daughter Luen]";
mes "Did you say you are going to do a field examination?";
mes "Is there anything";
mes "I can help with?";
}
else if (ep14_2_detect == 4) {
if (questprogress(9252) != 1 || questprogress(9253) != 1 || questprogress(9254) != 1 || questprogress(9255) != 1 || questprogress(9256) != 1 || questprogress(9257) != 1){
mes "[Daughter Luen]";
mes "You were working on the field examination, right?";
mes "But I guess you aren't done.";
mes "Please let me know what you find";
mes "when you are done.";
close;
}
mes "[Daughter Luen]";
mes "You finished with all of the";
mes "field examination!";
mes "Did you find anything?";
next;
mes "[Daughter Luen]";
mes "Maybe...";
mes "The necklace wasn't stolen, but";
mes "was just lost somewhere in the house...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Unfortunately, that wasn't the case,";
mes "and I should do a ";
mes "survey investigation of";
mes "various people.";
next;
mes "[Daughter Luen]";
mes "Oh, I see...";
mes "But aren't you doing";
mes "too much for us?";
mes "Honestly, we are very";
mes "thankful for what";
mes "you've already done...";
next;
mes "[Mother Rosa]";
mes "What are you saying?";
mes "No matter what! My necklace!";
mes "And the thief who took it!";
mes "We have to find them!";
mes "No matter what!";
next;
mes "- Footstep sounds -";
mes "- It sounds like someone is walking toward the house -";
next;
mes "[Cruyan]";
mes "Mother~ Father~";
mes "I'm back~!";
mes "What the...?!";
mes "What happened to the house?";
mes "Was it robbed?!";
next;
mes "[Mother Rosa]";
mes "How am I possibly";
mes "your mother??";
mes "You take that back right away!!";
mes "How many times did I tell you to";
mes "stay away from my daughter, huh?!";
mes "Get out of the house right now!!";
next;
mes "[Cruyan]";
mes "Mother!! If something";
mes "has been robbed, I will";
mes "definitely find it for you!";
mes "You can trust me, mother!!";
next;
mes "[Mother Rosa]";
mes "You are just a nuisance.";
mes "Get out of the house right now!!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "That guy must be Luen's";
mes "boyfriend... Before it";
mes "gets messier here, I should";
mes "get on with my";
mes "survey investigation.";
completequest 9252; //Followed by erasequest
completequest 9253;
completequest 9254;
completequest 9255;
completequest 9256;
changequest 9230,9231;
changequest 9257,9258;
ep14_2_detect = 5;
}
else if (ep14_2_detect >= 5 && ep14_2_detect <= 7) {
mes "[Daughter Luen]";
mes "Did you say you are going to do a field examination?";
mes "Is there anything";
mes "I can help with?";
}
else if (ep14_2_detect == 8 || ep14_2_detect == 9) {
if (select("I found out who the robber was.:I haven't figured things out yet.")==2) {
mes "[Daughter Luen]";
mes "I... I see...";
mes "Finding the robber is important, but...";
mes "The necklace is even more important...";
close;
}
mes "[Daughter Luen]";
mes "Oh my.. Really?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes.";
mes "Of course, I also found out";
mes "where the robbed necklace was..";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now..";
mes "I'll let you know the ";
mes "results of my investigation.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Then why don't I gather all of the victims and suspects and go through the thought process with you.";
mes "This place is not appropriate so let us go to another location.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's get going.";
close2;
if (ep14_2_detect == 8){
changequest 9234,9235;
ep14_2_detect = 9;
}
warp "ecl_in04",206,195;
end;
}
else if (ep14_2_detect == 10) {
if (checkweight(Yggdrasilberry,1) == 0) {
mes "- I must lighten the";
mes "weight before talking again -";
close;
}
mes "[Daughter Luen]";
mes "I told my parents and";
mes "all the others.";
next;
mes "[Daughter Luen]";
mes "That my boyfriend was the one.";
mes "I knew about it already.";
mes "But, I couldn't tell my parents because if they were to find out the truth,";
mes "they would oppose him even more...";
next;
mes "[Daughter Luen]";
mes "But thank you so much for helping us both physically and emotionally.";
mes "This is just a small token of my appreciation.";
mes "Thanks again.";
ep14_2_detect = 11;
changequest 9236,9237;
getitem Splendide_Coin,1; //Splendide_Coin
getexp 300000,150000;
}
else {
mes "[Daughter Luen]";
mes "Thank you so much for helping us";
mes "both physically and emotionally.";
mes "Thanks again.";
}
close;
}
ecl_in04,85,110,3 script Father Dames#eclage 4_M_FAIRYSOLDIER,{
if (ep14_2_detect < 1) {
mes "[Father Dames]";
mes "Heh, this kind of thing.";
}
else if (ep14_2_detect == 1) {
mes "[Father Dames]";
mes "It's the first time this kind of";
mes "thing ever happened to us.";
}
else if (ep14_2_detect == 2) {
if (questprogress(9227)==1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "As you may have heard, to figure out the thief responsible for this, I will begin my interview with you.";
mes "Please give me your best cooperation.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I won't ask twice so";
mes "please respond carefully.";
next;
select("Where were you coming from?");
mes "[Father Dames]";
mes "I was coming back from";
mes "meeting with a friend.";
next;
mes "[Father Dames]";
mes "I talked to him about my daughter.";
mes "I talked to him about my wife.";
mes "I talked to him about life.";
next;
mes "[Father Dames]";
mes "Then I came back home";
mes "and it was a mess.";
mes "My wife and daughter were devastated.";
mes "And you were lying unconscious.";
next;
.@menu = select("What kind of friend is he?:Did you talk about anything else?");
switch (.@menu) {
case 1:
mes "[Father Dames]";
mes "He's not anyone particularly mean or bad.";
next;
mes "[Father Dames]";
mes "Although he's a bit immature";
mes "no matter how much he ages...";
mes "To put it positively, he lives young, but to put it negatively, he's just an immature kind of a guy.";
next;
mes "[Father Dames]";
mes "Aside from that,";
mes "he is no trouble at all.";
mes "He's that kind of a friend.";
break;
case 2:
mes "[Father Dames]";
mes "Actually..";
mes "Not too long ago,";
mes "the guy asked";
mes "me a favor..";
next;
mes "[Father Dames]";
mes "He said he has an urgent need";
mes "for some money..";
mes "And asked me to help him out..";
next;
mes "[Father Dames]";
mes "So since I didn't have money myself";
mes "and it's not the best to exchange money";
mes "between friends,";
mes "I told him that I was sorry";
mes "and sent him off after";
mes "treating him to a meal.";
next;
mes "[Father Dames]";
mes "Aside from that,";
mes "I don't see anything";
mes "suspicious about him..";
break;
}
next;
.@menu2 = select("Has he been suspicious before?:Do you suspect him after the incident?");
switch (.@menu2) {
case 1:
mes "[Father Dames]";
mes "To be honest,";
mes "I suspect my wife.";
mes "She has been complaining about";
mes "every little thing recently.";
next;
mes "[Father Dames]";
mes "No matter what I say, she either says 'no' or 'I don't like it.'";
mes "It's not for any specific reason but she just opposes me for";
mes "the sake of opposing me.";
next;
mes "[Father Dames]";
mes "Recently, she's been asking for this and that, and getting mad about this and that.";
mes "It's really been tough.";
break;
case 2:
mes "[Father Dames]";
mes "The item that was stolen is my wife's necklace...";
mes "It's a necklace that I got for her.";
next;
mes "[Father Dames]";
mes "When the house was robbed I was really worried.";
mes "But when I found out that it was the necklace...";
mes "I recalled what my wife had told me not too long ago.";
next;
mes "[Father Dames]";
mes "She said that she wants a new necklace.";
mes "I told her that I will buy her one for her next birthday...";
mes "She was mad still.";
mes "I wonder if this kind of thing happened because of that in the end.";
break;
}
next;
select("Thank you for your honest answers.");
mes "[Father Dames]";
mes "Not a problem.";
mes "I hope my responses ";
mes "will help you.";
next;
mes "[Father Dames]";
mes "Only if we can";
mes "catch that robber soon,";
mes "how wonderful that would be.";
changequest 9227,9228;
if (.@menu2==1){
if (.@menu==1){
setquest 9244;
}else{
setquest 9245;
}
}
else{
if (.@menu==1){
setquest 9246;
}else{
setquest 9247;
}
}
close;
}
}
else if (ep14_2_detect == 3 || ep14_2_detect == 4) {
mes "[Father Dames]";
mes "I see you are getting through your field examination.";
mes "I ask that you would";
mes "give your all.";
}
else if (ep14_2_detect >= 5 && ep14_2_detect <= 7) {
mes "[Father Dames]";
mes "I see you are continuing your investigation.";
mes "Are you thinking of ";
mes "talking to my friend as well?";
}
else if (ep14_2_detect == 8 || ep14_2_detect == 9) {
mes "[Father Dames]";
mes "How is the";
mes "investigation going?";
}
else if (ep14_2_detect == 10) {
}
else if (ep14_2_detect == 11) {
if (checkweight(Yggdrasilberry,1)==0){
mes "- I must lighten the";
mes "weight before talking again -";
close;
}
mes "[Father Dames]";
mes "I heard most of the story";
mes "from Cruyan.";
next;
mes "[Father Dames]";
mes "It was pretty shocking...";
mes "but in some ways, I could";
mes "see why he did it.";
next;
mes "[Father Dames]";
mes "Thank you for helping us";
mes "throughout this time.";
mes "You went through a lot for us.";
next;
mes "[Father Dames]";
mes "I know that it's up to us";
mes "from now to figure";
mes "things out...";
next;
mes "[Father Dames]";
mes "Here's something for you.";
mes "Thanks again and";
mes "I hope that all your work";
mes "in the future will go well.";
ep14_2_detect = 12;
changequest 9237,9238;
getitem Yggdrasilberry,1; //Yggdrasilberry
getexp 300000,150000;
}
else {
mes "[Father Dames]";
mes "Thanks again and";
mes "I hope that all your work";
mes "in the future will go well.";
}
close;
}
ecl_in04,77,104,5 script Mother Rosa#eclage 4_F_MORAFINE1,{
if (ep14_2_detect < 1) {
mes "[Mother Rosa]";
mes "Oh my. How could this be...?";
}
else if (ep14_2_detect == 1) {
mes "[Mother Rosa]";
mes "I would have never imagined";
mes "that our house would be robbed!";
}
else if (ep14_2_detect == 2) {
if (questprogress(9228) == 1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "As you may have heard, to figure out the thief responsible for this,";
mes "I will begin my interview with you.";
mes "Please give me your best cooperation.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I won't ask twice so please respond carefully.";
next;
select("Where were you coming from?");
mes "[Mother Rosa]";
mes "I don't really trust you";
mes "but I'll talk to you for";
mes "the sake of my necklace.";
next;
mes "[Mother Rosa]";
mes "I was shopping around";
mes "in the store nearby";
mes "to see if there's anything";
mes "I should get.";
next;
mes "[Mother Rosa]";
mes "I didn't really have anything ";
mes "I liked, so I just came back home.";
mes "That's all.";
next;
.@menu = select("Why did you just go into the house?:Was there anything suspicious?");
switch (.@menu) {
case 1:
mes "[Mother Rosa]";
mes "When I first saw you";
mes "lying down, I was shocked";
mes "out of my mind, and actually";
mes "thought that if you were alive,";
mes "I need to do something about it!";
mes "I'm not that bad, you know!";
next;
mes "[Mother Rosa]";
mes "But the world today, is it all that simple?";
mes "There are so many kinds of accidents these days!";
mes "A feeble housewife like me really can't do much!";
next;
mes "[Mother Rosa]";
mes "So I first went into the house,";
mes "and planned to pick you up";
mes "with the rest of my family!";
mes "But when I went into the house,";
mes "the house was in chaos";
mes "as if it was robbed!";
next;
mes "[Mother Rosa]";
mes "A person lying at the door!";
mes "A robbed house!";
mes "I was so scared that";
mes "I couldn't go out to get you!";
mes "Do you understand me?";
case 2:
mes "[Mother Rosa]";
mes "When I came into the house,";
mes "aside from it being so messy,";
mes "there wasn't anything else!";
next;
mes "[Mother Rosa]";
mes "Of all things, why was my";
mes "necklace stolen...?";
mes "Why couldn't the robber";
mes "just take that useless";
mes "dog instead!";
next;
mes "[Mother Rosa]";
mes "The more I think about, the more annoying it gets!";
mes "......";
mes "............";
mes "I'm sorry... I was venting";
mes "on you for no reason...";
next;
mes "[Mother Rosa]";
mes "Anyways, I don't think there was";
mes "anything peculiar about it.";
}
next;
.@menu2 = select("Do you suspect anyone?:Is there anything else missing?");
switch (.@menu2) { //Optimization
case 1:
mes "[Mother Rosa]";
mes "Not sure.";
mes "Even though my husband is apathetic to me, he's not a bad person.";
mes "My no-good daugther doesn't listen to me when I tell her to break up with her boyfriend.";
mes "But she's still a nice girl...";
next;
mes "[Mother Rosa]";
mes "And it's not that our house is ";
mes "filled with expensive items,";
mes "and the necklace is one";
mes "precious item that I";
mes "truly treasure...";
next;
mes "[Mother Rosa]";
mes "That's what got robbed!";
mes "It's not my family for sure!";
mes "There's no way I'd suspect them!";
mes "Not at all!";
case 2:
mes "[Mother Rosa]";
mes "We don't have anything in our house that's particularly expensive.";
next;
mes "[Mother Rosa]";
mes "In fact, the necklace is also not";
mes "all that expensive. But it's just ";
mes "that it's an object of multiple";
mes "significance...";
next;
mes "[Mother Rosa]";
mes "It's obvious that the necklace ";
mes "is not that pricey.";
mes "Even if you sell it..";
mes "I don't think it would be all that much.";
mes "I have no idea why it was stolen.";
next;
}
select("Thank you for your honest answers.");
mes "[Mother Rosa]";
mes "I really wish...";
mes "that you would find my necklace.";
next;
mes "[Mother Rosa]";
mes "That necklace. It's what";
mes "my husband got me.. So it's";
mes "very important to me.";
changequest 9228,9229;
if (.@menu2==1){
if (.@menu==1){
setquest 9248;
}else{
setquest 9249;
}
}
else{
if (.@menu==1){
setquest 9250;
}else{
setquest 9251;
}
}
ep14_2_detect = 3;
close;
}
}
else if (ep14_2_detect == 3 || ep14_2_detect == 4) {
mes "[Mother Rosa]";
mes "You are going to do a field examination?";
mes "Great, do what you need to do!";
}
else if (ep14_2_detect >= 5 && ep14_2_detect <= 7) {
mes "[Mother Rosa]";
mes "You'll be carrying out your";
mes "investigation carefully, right?";
}
else if (ep14_2_detect == 8 || ep14_2_detect == 9) {
mes "[Mother Rosa]";
mes "Is the investigation going";
mes "alright...?";
mes "Somehow I can't really... trust...";
}
else if (ep14_2_detect == 10 || ep14_2_detect == 1) {
}
else if (ep14_2_detect == 12) {
if (checkweight(Yggdrasilberry,2) == 0) {
mes "- I must lighten the";
mes "weight before talking again -";
close;
}
mes "[Mother Rosa]";
mes "......";
mes "I heard the whole story.";
next;
mes "[Mother Rosa]";
mes "I never really liked Cruyan in the first place but I feel more disappointed in my daughter.";
next;
mes "[Mother Rosa]";
mes "I was actually pretty doubtful...";
mes "With all that, I sincerely appreciate you for being so helpful.";
next;
mes "[Mother Rosa]";
mes "But...";
mes "It turns out that ";
mes "Cruyan or my daughter";
mes "don't have the necklace.";
mes "For that I'm still pretty upset.";
next;
mes "- While carefully handing -";
mes "- Rosa her necklace -";
mes "- I tell her where it was found -";
next;
mes "[Mother Rosa]";
mes "I see... I didn't know it";
mes "was in such a place.";
mes "You had already found it but to figure out the truth behind everything.";
mes "You kept it all to yourself until now.";
mes "I didn't know you put such deep consideration for this...";
next;
mes "[Mother Rosa]";
mes "I am just";
mes "speechless.";
mes "Thank you very very much.";
next;
mes "[Mother Rosa]";
mes "I don't have much...";
mes "If this is alright with you,";
mes "this is just my gratitude.";
mes "Thank you very very much.";
ep14_2_detect = 13;
changequest 9238,9239;
getitem Splendide_Coin,1; //Splendide_Coin
getitem Yggdrasilberry,1; //Yggdrasilberry
getexp 300000,150000;
}
else {
mes "[Mother Rosa]";
mes "I am just";
mes "speechless.";
mes "Thank you very very much.";
}
close;
}
ecl_in04,80,103,3 script Cruyan#eclageA3 4_M_FAIRYKID,{
end;
OnOff1:
OnInit:
hideonnpc "Cruyan#eclageA3";
end;
OnOn1:
hideoffnpc "Cruyan#eclageA3";
end;
}
eclage,164,102,3 script Cruyan#eclage 4_M_FAIRYKID,{
if ( ep14_2_detect < 3 || (ep14_2_detect >= 10 && ep14_2_detect <= 12) ){
}
else if (ep14_2_detect == 3) {
mes "[Cruyan]";
mes "I will find that necklace";
mes "no matter what and";
mes "bring it to mother.";
}
else if (ep14_2_detect == 4) {
mes "[Cruyan]";
mes "I will find that necklace";
mes "no matter what and";
mes "bring it to mother.";
}
else if (ep14_2_detect == 5 && questprogress(9231)==1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hello.";
mes "You must be Luen's boyfriend";
mes "who just visited the house, right?";
next;
mes "[Cruyan]";
mes "Oop.";
mes "...";
mes "Yes. That's right.";
mes "And you are...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm the detective who ";
mes "is responsible for this case.";
mes "I have a few questions to ask and I would appreciate your cooperation.";
next;
select("Where were you 10 minutes ago?");
if (checkweight(Yggdrasilberry,1) == 0) {
mes "[Cruyan]";
mes "Your possessions are too ";
mes "heavy that I can't confirm";
mes "my alibi. Please lighten";
mes "your load and come back.";
close;
}
mes "[Cruyan]";
mes "At the time, I was in the land of blooming flowers.";
mes "I heard that monster infestations are increasing,";
mes "so I was just taking care of some as exercise.";
next;
mes "[Cruyan]";
mes "I did not steal";
mes "the necklace!";
next;
mes "[Cruyan]";
mes "And I will find that necklace no matter what and bring it to mother!";
next;
select("Did anything particular happen?");
mes "[Cruyan]";
mes "When I was on my way out of";
mes "the land of blooming flowers,";
mes "I saw the friend of ";
mes "my girlfriend's father";
mes "hurrying somewhere.";
next;
mes "[Cruyan]";
mes "And, I just came back to the town to see my girlfriend.";
next;
select("Could you confirm your alibi?");
mes "[Cruyan]";
mes "Of course.";
mes "The loot that I got from hunting monsters there is this Concentration Potion.";
mes "See, have I confirmed it now?";
next;
mes "[Cruyan]";
mes "Since you seem to be working hard, I'll give you this Concentration Potion that I got from hunting~";
next;
mes "[Cruyan]";
mes "So we are done with these questions, right?";
mes "And since I will find that necklace for sure, you probably won't have to worry about it anymore.";
next;
mes "- If I go to the land of the blooming flowers and hunt these monsters, I can confirm whether or not this item can really be obtained -";
getitem Center_Potion,1; //Center_Potion
changequest 9231,9232;
setquest 9259;
ep14_2_detect = 6;
}
else if (ep14_2_detect == 6) {
mes "[Cruyan]";
mes "So we are done with these questions, right?";
mes "And since I will find that necklace you probably won't have to worry about it anymore.";
}
else if (ep14_2_detect >= 7 && ep14_2_detect <= 9) {
mes "[Cruyan]";
mes "Since I will find that necklace you probably won't have to worry about it anymore.";
}
else if (ep14_2_detect == 13) {
if (!checkweight(Yggdrasilberry,1)) {
mes "- I must lighten the";
mes "weight before talking again -";
close;
}
mes "[Cruyan]";
mes "To be honest, I blamed you a lot for this.";
mes "If it worked out, it could have been a chance to win mother's trust...";
next;
mes "[Cruyan]";
mes "But...";
mes "Once I confessed everything,";
mes "I was so ashamed of";
mes "myself for thinking of such";
mes "things in the first place...";
next;
mes "[Cruyan]";
mes "Thank you...";
mes "I also heard that";
mes "you found the";
mes "necklace...";
mes "I really owe you";
mes "in many ways...";
next;
mes "[Cruyan]";
mes "From now on, I won't depend on these dumb ploys.";
mes "I will face Luen's mom straight on and do my best.";
next;
mes "[Cruyan]";
mes "Please take this as an expression of my gratitude.";
mes "Thank you!";
ep14_2_detect = 14;
changequest 9239,9262;
getitem Seed_Of_Yggdrasil,1; //Seed_Of_Yggdrasil
getexp 300000,150000;
}
else {
mes "[Cruyan]";
mes "From now on, I won't depend on these dumb ploys.";
mes "I will face Luen's mom straight on and do my best.";
}
close;
}
ecl_fild01,98,299,5 script Balumin#eclage 4_M_FAIRYSOLDIER2,{
if (ep14_2_detect < 1 || (ep14_2_detect >= 10 && ep14_2_detect <= 13)) {
}
else if (ep14_2_detect <= 5) {
mes "[Balumin]";
mes "I'm sorry, but";
mes "I'm kind of busy right now.";
mes "I'm in the middle of hunting monsters...";
mes "Come back to me later.";
}
else if (ep14_2_detect == 6) {
if (questprogress(9232) == 1) {
if (questprogress(9259,HUNTING) == 1) {
mes "[Balumin]";
mes "I'm sorry, but";
mes "I'm kind of busy right now.";
mes "I'm in the middle of hunting monsters...";
mes "It seems like you're also in the middle of hunting..";
mes "Come back to me";
mes "after you're done.";
}
else if (questprogress(9259,HUNTING) == 2) {
mes "[Balumin]";
mes "Who are you?";
next;
select("I'm here regarding the robbery incident.");
mes "[Balumin]";
mes "Oh no! Was there such an incident?";
mes "It must be very troublesome for my friend...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I am actually responsible for helping out with catching the robber.";
mes "I have a few questions to ask and I would appreciate your cooperation.";
next;
select("What did you do today?");
mes "[Balumin]";
mes "I was here";
mes "all day long.";
mes "I was making money";
mes "by hunting some monsters.";
next;
mes "[Balumin]";
mes "And earlier today, I met";
mes "with my buddy and talked";
mes "about many things.";
next;
select("Have you seen a guy named Cruyan?");
mes "[Balumin]";
mes "Hmm, I was";
mes "here all day, but";
mes "aside from my friend Dames";
mes "I didn't see anybody.";
next;
mes "[Balumin]";
mes "All I saw were the land of blooming flowers and monsters.";
next;
select("Do monsters drop Concentration...");
mes "[Balumin]";
mes "I don't think it's something";
mes "you can obtain from the";
mes "monsters around here.";
mes "That I know for sure.";
next;
mes "[Balumin]";
mes "That seems like something you can purchase from a merchant...";
mes "I don't think it's from an ordinary merchant...";
next;
mes "[Balumin]";
mes "In any case, with such a terrible incident at my friend's place, I ask that you would catch that robber.";
completequest 9259;
changequest 9232,9233;
ep14_2_detect = 7;
}
}
}
else if (ep14_2_detect >= 7 && ep14_2_detect <= 9) {
mes "[Balumin]";
mes "With such a terrible incident at my friend's place, I ask that you would catch that robber.";
}
else if (ep14_2_detect == 14) {
if (checkweight(Yggdrasilberry,5) == 0) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "- I must lighten the";
mes "weight before talking again -";
close;
}
mes "[Balumin]";
mes "I got to hear the whole story, but I never thought something like that would happen.";
next;
mes "[Balumin]";
mes "As a friend, I felt";
mes "pretty bad about myself";
mes "for being more of a";
mes "burden than help.";
next;
mes "[Balumin]";
mes "I know that you were ";
mes "a big part in resolving";
mes "this incident.";
next;
mes "[Balumin]";
mes "This is not much but it's loot I got while hunting monsters.";
mes "Please at least take this.";
next;
mes "[Balumin]";
mes "I hope that your";
mes "future will be full";
mes "of blessings.";
ep14_2_detect = 15;
completequest 9262;
getitem Pile_Of_Acorn,20; //Pile_Of_Acorn
getexp 300000,150000;
}
else {
mes "[Balumin]";
mes "I hope that your";
mes "future will be full";
mes "of blessings.";
}
close;
}
eclage,222,131,3 script Wandering Merchant#ecl 1_M_SIGNMCNT,{
if (ep14_2_detect < 1) {
mes "[Wandering Merchant]";
mes "Go away kids~";
}
else if (ep14_2_detect >= 1 && ep14_2_detect <= 6) {
mes "- Upon getting closer,";
mes "I smell a terrible";
mes "stench of alcohol -";
}
else if (ep14_2_detect == 7) {
if (questprogress(9248) == 1) {
mes "- Upon getting closer,";
mes "I smell a terrible";
mes "stench of alcohol -";
next;
mes "[Wandering Merchant]";
mes "Here they are~ There's nothing";
mes "I don't have~ Come on up~";
mes "I got~ everything~";
mes "Hiccup~...";
mes "Big sale here~";
mes "Find your needs~ Get 'em~";
next;
select("What are you selling?");
mes "[Wandering Merchant]";
mes "Shhhh~!!";
mes "You must be a first timer.";
mes "I'm not selling just anything~";
mes "If you place a one-time zeny investment, the ultimate gift VOILA~! Will arrive~!";
next;
mes "[Wandering Merchant]";
mes "What do you think~! Are you interested?";
mes "With just 10,000zeny,";
mes "you can give it a go~!";
mes "Hiccup~...";
next;
select("What do you have for sale?");
mes "[Wandering Merchant]";
mes "Hmmm~~ Let's see";
mes "Yes~ This Concentration Potion is also among the lottery rewards available~";
next;
mes "[Wandering Merchant]";
mes "Although it's one of the 'dud' rewards~!";
mes "As for real rewards, ^006400Magic Card Album, Old Card Album, Violet Fear, Fairy Ears^000000 items are available~ Just 10,000zeny!!";
next;
mes "[Wandering Merchant]";
mes "What do you think~! You wanna try?";
mes "Hiccup~...";
next;
switch (select("Try it.:Don't do it.")) {
case 1:
while (1) {
disable_items;
if (checkweight(Yggdrasilberry,2) == 0){
mes "[Wandering Merchant]";
mes "You have too many";
mes "possessions.";
mes "Come back after you";
mes "reduce your possessions, now~!";
close;
}
if (Zeny < 10000) {
mes "[Wandering Merchant]";
mes "You don't have enough zeny to participate in the lottery~";
mes "Just 10,000zeny~";
mes "All you need is 10,000zeny~";
close;
}
progressbar "0xFFFF00",3;
.@nRand = rand(1,10);
specialeffect2 EF_ENHANCE;
Zeny -= 10000;
if ((.@nRand > 0) && (.@nRand < 5)) {
getitem Center_Potion,1; //Center_Potion
mes "[Wandering Merchant]";
mes "Ohhhh~~ Unfortunately~ you got";
mes "1 ^006400Concentration Potion^000000";
mes "~~";
enable_items;
next;
mes "[Wandering Merchant]";
mes "If you try a bit harder, you might be able to";
mes "get something like a ^006400Card Album^000000";
mes "...";
mes "You want to give it a try?";
next;
if (select("Magic Card Album! Whoaaa!:Is this some kind of fraud? Huh?")==1) {
continue;
}
}
else {
getitem Center_Potion,2; //Center_Potion
mes "[Wandering Merchant]";
mes "Ohhhh~~ Unfortunately~ you got";
mes "2 ^006400Concentration Potion^000000";
mes "~~";
enable_items;
next;
mes "[Wandering Merchant]";
mes "If you try a bit harder, you might be able to";
mes "get something like a ^006400Card Album^000000";
mes "...";
mes "You want to give it a try?";
next;
if (select("Yes.:Is this some kind of fraud?")==1) {
continue;
}
}
mes "[Wandering Merchant]";
mes "Fraud!!! How dare you! Hiccup~...";
mes "This is annoying..";
mes "I'm not selling anything today!!";
mes "Go away would you~~ Shoo Shoo~!!";
changequest 9233,9234;
setquest 9260;
ep14_2_detect = 8;
close;
}
break;
case 2:
mes "[Wandering Merchant]";
mes "Whatever~";
mes "Hiccup~...";
break;
}
}
}
else if (ep14_2_detect == 8) {
mes "[Wandering Merchant]";
mes "Fraud!!! How dare you! Hiccup~...";
mes "This is annoying..";
mes "I'm not selling anything today!!";
mes "Go away would you~~ Shoo Shoo~!!";
}
else if (ep14_2_detect == 9) {
mes "[Wandering Merchant]";
mes "[Wandering Merchant]";
mes "This is annoying..";
mes "I'm not selling anything today!!";
mes "Go away would you~~ Shoo Shoo~!!";
}
else {
mes "[Wandering Merchant]";
mes "At least thanks for";
mes "freeing me from any";
mes "suspicion, okay~~?";
next;
mes "[Wandering Merchant]";
mes ".......";
mes "I said thanks~~";
next;
mes "[Wandering Merchant]";
mes "Thanks, ok?";
mes "I'm done~ I don't have anything for you~ Bye now~";
}
close;
}
ecl_in04,85,104,3 script Poppy#eclage 4_DOG01,{
if (ep14_2_detect < 1) {
}
else if (ep14_2_detect >= 1 && ep14_2_detect <= 3) {
mes "[Poppy]";
mes "Grrrrrrr.... Bow Wow!!";
mes "Grrrrr!!!!";
}
else if (ep14_2_detect == 4) {
if (questprogress(9252) != 0) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "This thing is so violent";
mes "toward strangers...";
mes "How could the thief ";
mes "be okay?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "This... This is becoming more obvious.";
mes "The robber is either someone they already know... Or someone who deals with animals very well.";
close;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm... This Poppy...";
mes "It's the only eyewitness";
mes "of the incident...";
mes "Should I observe it?";
next;
.@nRand = rand(1,10);
if ((.@nRand > 0) && (.@nRand < 5)) {
if (select("Observe it:Forget it")==1) {
progressbar "0xFFFF00",5;
mes "[Poppy]";
mes "Grrrrrrr.... Bow Wow!!";
mes "Grrrrr!!!!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oops.";
mes "Almost got bitten again.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm.....";
mes "Hmm.....?";
mes "Aha...!!!!!!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "This thing is so violent";
mes "toward strangers...";
mes "How could the thief ";
mes "be okay?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "This... This is becoming";
mes "more obvious.";
mes "The robber is either someone they already know... Or";
mes "someone who deals with animals very well.";
setquest 9252;
close;
}
}
else if (select("Observe it:Forgot it")==1) {
progressbar "0xFFFF00",5;
mes "[Poppy]";
mes "Grrrrrrr.... Bow Wow!!";
mes "Grrrrr!!!!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oops.";
mes "Almost got bitten again.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I think I could get something";
mes "out of Poppy here...";
mes "Hmm...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Should I observe it again?";
close;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should observe it ";
mes "a little bit more...";
close;
}
else if (ep14_2_detect >= 5 && ep14_2_detect <= 9) {
mes "[Poppy]";
mes "Grrrrrrr.... Bow Wow!!";
mes "Grrrrr!!!!";
}
else {
mes "[Poppy]";
mes "Rawrrr~ Lick lick!!";
mes "Rub rub~";
}
close;
}
ecl_in04,80,112,3 script Messy Bookshelves#eclage HIDDEN_NPC,{
if (ep14_2_detect == 4) {
if (questprogress(9252) == 0) {
mes "- Let's examine Poppy first -";
close;
}
else if (questprogress(9253) == 0) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The bookshelves are very messy.";
mes "There may be some evidence here.";
mes "Examine the messy bookshelves?";
next;
.@nRand = rand(1,10);
if ((.@nRand < 5) && (.@nRand > 0)) {
if (select("Examine them.:Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "Physics... Science...";
mes "Novels...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "And...";
mes "Maxim? This is...";
mes "probably the father's...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm.......";
mes "Hmm.......?";
mes "This is the daughter's diary...";
mes "Should I read it?";
next;
mes "- Mom keeps going against my relationship with my boyfriend.";
mes "And we're even thinking about getting married together... -";
next;
mes "- It must be that my boyfriend didn't earn Mom's trust.";
mes "Is there any way? -";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "She's concerned about this, isn't she...";
mes "Hmm, I should also investigate the daughter's boyfriend.";
setquest 9253;
close;
}
}
else if (select("Examine it.:Forget it.") == 1){
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "Physics... Science...";
mes "Novels...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "And...";
mes "Maxim? This is...";
mes "probably the father's...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm.......";
mes "Hmm..........";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It feels like I could get something out of these messy bookshelves...";
mes "I wonder...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should examine it again....";
close;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should examine it again later.";
}
else {
mes "- Mom keeps going against my relationship with my boyfriend.";
mes "And we're even thinking about getting married together... -";
next;
mes "- It must be that my boyfriend didn't earn Mom's trust.";
mes "Is there any way? -";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "She's concerned about this, isn't she?";
mes "Hmm, I should also investigate the daughter's boyfriend.";
}
}
close;
}
ecl_in04,78,111,3 script Damaged book#eclage HIDDEN_NPC,{
if (ep14_2_detect == 4) {
if (questprogress(9252) == 0) {
mes "- Let's examine Poppy first -";
close;
}
else if (questprogress(9253) == 0) {
mes "- Let's examine the messy";
mes "bookshelves first -";
close;
}
else if (questprogress(9254) == 0) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The book is substantially damaged.";
mes "There may be some evidence here.";
mes "Examine the damaged book?";
next;
.@nRand = rand(1,10);
if ((.@nRand > 0) && (.@nRand < 5)) {
if (select("Examine it.:Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "This book doesn't seem";
mes "all that unique.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm.......";
mes "Hm......";
mes "Ah... Huh...?";
mes "Why is this like this?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's think about it simply.";
mes "The book seems too";
mes "artificially damaged.";
mes "It's almost as if";
mes "somebody wanted it";
mes "to seem like a robber's doing.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Of course, this is merely";
mes "one possibility. Hmm...";
setquest 9254;
close;
}
}
else if (select("Examine it.:Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "This book doesn't seem";
mes "all that unique...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm.......";
mes "Hmm..........";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It feels like I could get something out of this damaged book.";
mes "I wonder...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should examine it again.";
close;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should examine it again later.";
}
else {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's think about it simply.";
mes "The book seems too";
mes "artificially damaged.";
mes "It's almost as if";
mes "somebody wanted it";
mes "to seem like a robber's doing.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Of course, this is merely";
mes "one possibility. Hmm...";
}
}
close;
}
ecl_in04,83,111,3 script Soda can container#ecl HIDDEN_NPC,{
if (ep14_2_detect == 4) {
if (questprogress(9252) == 0) {
mes "- Let's examine Poppy first -";
close;
}
if (questprogress(9253) == 0) {
mes "- Let's examine the messy";
mes "bookshelves first -";
close;
}
if (questprogress(9254) == 0) {
mes "- Let's examine the";
mes "damaged book first -";
close;
}
if (questprogress(9255) == 0) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "This container for soda";
mes "cans is also messed up.";
mes "Should I examine it?";
next;
.@nRand = rand(1,10);
if ((.@nRand > 0) && (.@nRand < 5)) {
if (select("Examine it.:Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "This container for soda cans doesn't seem all that unique.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm......";
mes "Hmm........?";
mes "Wait a minute.";
mes "Should I check this?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey Dames! What's in ";
mes "this soda can container?";
next;
mes "[Father Dames]";
mes "That's liquor...";
mes "That's an alcoholic drink";
mes "that many Laphines like.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "How many bottles of this do you have?";
next;
mes "[Father Dames]";
mes "There are probably 15";
mes "bottles in the container.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "In this container,";
mes "there are a total of";
mes "1..2..3..4.. 13 bottles..";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The thief must like alcohol.";
mes "I wonder if these alcoholic";
mes "drinks are considered stolen.";
setquest 9255;
close;
}
}
else if (select("Examine it.:Forget it.") == 1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "This container for soda";
mes "cans doesn't seem all";
mes "that unique...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm......";
mes "Hmm........";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It feels like I could get something";
mes "out of this container for soda cans.";
mes "I wonder...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should examine it again.";
close;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should examine it";
mes "again later.";
}
else {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "In this container,";
mes "there are a total of";
mes "1..2..3..4.. 13 bottles..";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The thief must like alcohol.";
mes "I wonder if these alcoholic";
mes "drinks are considered stolen..";
}
}
close;
}
ecl_in04,76,107,3 script A messed up table#eclage HIDDEN_NPC,{
if (ep14_2_detect == 4) {
if (questprogress(9252) == 0) {
mes "- Let's examine Poppy first -";
close;
}
if (questprogress(9253) == 0) {
mes "- Let's examine the messy";
mes "bookshelves first -";
close;
}
if (questprogress(9254) == 0) {
mes "- Let's examine the damaged";
mes "book first -";
close;
}
if (questprogress(9255) == 0) {
mes "- Let's examine the";
mes "container first -";
close;
}
if (questprogress(9256) == 0) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "This table is";
mes "also messed up...";
mes "Should I";
mes "examine this?";
next;
.@nRand = rand(1,10);
if ((.@nRand > 0) && (.@nRand < 5)) {
if (select("Examine it.:Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "This table";
mes "doesn't seem all that";
mes "unique...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm.......";
mes "Hmm..........?";
mes "This is....";
mes "Should I check this?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey Rosa!! Where do you use";
mes "this round, pretty box?";
next;
mes "[Mother Rosa]";
mes "That's the box that used";
mes "to keep the stolen";
mes "necklace. It's a jewelry box.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is this shiny rock on the outside of this box by any chance an expensive jewel?";
next;
mes "[Mother Rosa]";
mes "It's not that expensive.";
mes "But for a jewelry box, it's pretty pricey.";
mes "It's probably as expensive as the necklace.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm... Why!?";
mes "Why did they just take the necklace?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It couldn'tve been for the money. The necklace had to have been the target.";
setquest 9256;
close;
}
}
else if (select("Examine it.:Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "This table doesn't seem all that unique.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm.......";
mes "Hmm..........";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It feels like I could get something out of this table.";
mes "I wonder...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should examine it again....";
close;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should examine it again later.";
}
else {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm... Why?";
mes "Why did they just take the necklace?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It couldn'tve been for the money. The necklace had to have been the target.";
}
}
close;
}
ecl_in04,80,105,3 script A foreign substance#ecl 4_SOIL,{
if (ep14_2_detect == 4) {
if (questprogress(9252) == 0) {
mes "- Let's examine Poppy first -";
close;
}
if (questprogress(9253) == 0) {
mes "- Let's examine the messy";
mes "bookshelves first -";
close;
}
if (questprogress(9254) == 0) {
mes "- Let's examine the damaged";
mes "book first -";
close;
}
if (questprogress(9255) == 0) {
mes "- Let's examine the";
mes "container first -";
close;
}
if (questprogress(9256) == 0) {
mes "- Let's examine the";
mes "messed up table first -";
close;
}
if (questprogress(9257) == 0) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why is this foreign object";
mes "lying here?";
mes "Should I";
mes "examine it?";
next;
.@nRand = rand(1,10);
if ((.@nRand < 5) && (.@nRand > 0)) {
if (select("Examine it.:Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
mes "This foreign object";
mes "doesn't seem all that";
mes "unique...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm...";
mes "Hmm........?";
mes "This is...?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, I can't believe it!";
mes "Wait a minute!";
mes "What's going on?";
mes "How is this?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm...";
mes "Hmm.........";
mes "This is getting interesting and if my logic is correct.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should continue my investigation first.";
setquest 9257;
close;
}
}
else if (select("Examine it.:Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see!";
mes "This table doesn't seem all that unique.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm.......";
mes "Hmm..........";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "It feels like I could get ";
mes "something out of this";
mes "foreign object.";
mes "I wonder.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should examine it again.";
close;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should examine it";
mes "again later.";
}
else {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "What's going on?";
mes "Hmm....";
mes "Hmm.......";
mes "This is getting interesting.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should continue";
mes "my investigation first.";
}
}
close;
}
ecl_in04,209,200,3 script Wandering Merchant#ecl2 1_M_SIGNMCNT,{
mes "[Wandering Merchant]";
mes "Oh~ man, Hiccup~";
mes "Why did you call me here?";
mes "I'm really busy you know.";
close;
}
ecl_in04,203,199,5 script Balumin#eclage2 4_M_FAIRYSOLDIER2,{
mes "[Balumin]";
if (ep14_2_detect == 9) {
mes "I'm glad that the incident";
mes "at my friend Dames's house";
mes "can finally be resolved.";
mes "I can't wait.";
close;
}
mes "While there was some misunderstanding...";
mes "I'm glad things are";
mes "resolved well.";
close;
}
ecl_in04,205,198,5 script Cruyan#eclage2 4_M_FAIRYKID,{
mes "[Cruyan]";
if (ep14_2_detect == 9) {
mes "I said I'll take";
mes "care of this by finding";
mes "the necklace!";
close;
}
mes "....";
mes "I'll tell you everything in a bit";
mes "so give me a minute...";
close;
}
ecl_in04,210,197,3 script Mother Rosa#eclage2 4_F_MORAFINE1,{
mes "[Mother Rosa]";
if (ep14_2_detect == 9) {
mes "Is it true that my necklace";
mes "can be found? Huh?";
mes "I am a bit doubtful, but";
mes "please begin your explanations!";
close;
}
mes "What on earth? No way!";
close;
}
ecl_in04,203,196,5 script Father Dames#eclage2 4_M_FAIRYSOLDIER,{
mes "[Father Dames]";
if (ep14_2_detect == 9) {
mes "Hmm, I see...";
mes "Please reveal who the robber may be and find the necklace...";
}
mes "How shocking...";
close;
}
ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
if (ep14_2_detect == 9) {
switch (select("Now I will track down the robber.:I will think about it a little bit more.:Let's meet outside first.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Everyone!";
mes "The reason why I asked all of you to come is the stolen necklace.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I invited everyone to";
mes "gather in one place";
mes "so that we can reveal";
mes "together why the robbery";
mes "took place and who";
mes "the robber is.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "First... Let me reveal";
mes "the thief straight up!!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The thief who stole ";
mes "the necklace is!!";
next;
switch (select("Rosa:Wandering Merchant:Dames:Balumin:Cruyan:I'll think about it more.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The robber is none other than";
mes "^006400Rosa^000000!!";
next;
mes "[Mother Rosa]";
mes "I'm the robber?";
mes "No, I'm definitely not the robber!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Rosa is the thief for sure!!";
mes "The reason for the robbery is that~!!";
next;
select("Dames wouldn't buy her a new necklace.");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "When I interrogated her, Rosa said that she doesn't suspect anyone in the family and that the necklace is something that she values very much.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Dames said that they have been arguing more often and that she has been asking for more things, etc, demonstrating that their marriage hasn't been doing well.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "According to Luen she thought she was the first one to arrive at home.";
mes "But she found out that Rosa had arrived before her and still left me lying there unconscious.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Taking all of this together!";
mes "Rosa!";
mes "Since you were not suspecting anyone in your family, I could sense that you love and care for your family.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "However, since your marriage was suffering, you wanted to gain more attention and care from the family!!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "By making it seem like the necklace, you got from Dames, was stolen you tried to bring the family closer and bring more attention to yourself.";
mes "Now~ would you show everyone the necklace and confess?";
next;
mes "[Mother Rosa]";
mes "This isn't fair!!";
mes "Why should I do such a thing?";
mes "How are you going to explain the stolen liquor?";
next;
switch (select("That's probably because you like liquor.:I must have gotten something wrong.")) {
case 1:
mes "[Mother Rosa]";
mes "I haven't had a single sip of alcohol all of my life.";
mes "My family will testify to that.";
mes "And do you think a feeble woman like me can knock you out?";
next;
if (select("Hmm, I don't think so, but...:I must have gotten something wrong.")==1) {
mes "[Mother Rosa]";
mes "Even so, if I really wanted to make it really believable, why would I knock you out and just leave you there?";
mes "Wouldn't I place you somewhere afar to be safe?";
next;
select("Um, that's probably right...");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
mes "I must have gotten something wrong.";
mes "I'll think about it more and figure out who the robber is.";
close;
}
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
mes "I must have gotten something wrong.";
mes "I'll think about it more and figure out who the robber is.";
close;
}
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The robber is none other than";
mes "the ^006400Wandering Merchant^000000!!";
next;
mes "[Wandering Merchant]";
mes "Hey!! Before... hiccup..";
mes "you called me a fraud";
mes "and now you call me a thief?";
mes "I might dupe some people";
mes "but I never stole a thing!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The Wandering Merchant";
mes "is definitely the robber!!";
mes "The reason being~!!";
next;
select("Your hair color!!");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "According to Luen's statements, an unfamiliar person with short, red hair was hurriedly running somewhere.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "This kind of robbery is rare in this neighborhood.";
mes "In other words, it's very likely that a stranger to this area would be responsible.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "More importantly, smell of alcohol wreaks from you right now!!";
mes "Among the stolen items were two bottles of alcohol as well!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Taking all of this together!";
mes "Wandering Merchant!";
mes "Since your business was suffering, you broke into the house and stole things.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "All the while, you took";
mes "2 bottles of alcohol and";
mes "drank them!!";
mes "Now~ would you show everyone the necklace and confess?";
next;
mes "[Wandering Merchant]";
mes "This is unfair!!";
mes "It's definitely not me!!";
mes "I'll tell you the money I make every day.";
mes "My business is going really well!!";
mes "I have no reason to rob houses!";
next;
switch (select("But, the alcohol stench...:I must have gotten something wrong.")) {
case 1:
mes "[Wandering Merchant]";
mes "I didn't steal any alcohol.";
mes "I just drank the ones I bought";
mes "with my own money!!";
next;
if (select("Hmm, But...:I must have gotten something wrong.")==1) {
mes "[Mother Rosa]";
mes "Just because I am a stranger you think you can accuse me without reason?";
mes "How could you treat someone like this solely based on the fact that he's a stranger?";
next;
select("I'm... I'm sorry...");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
mes "I must have gotten something wrong.";
mes "I'll think about it more and";
mes "figure out who the robber is.";
close;
}
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
mes "I must have gotten something wrong.";
mes "I'll think about it more and";
mes "figure out who the robber is.";
break;
}
close;
case 3:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The robber is none other than";
mes "^006400Dames^000000!!";
next;
mes "[Father Dames]";
mes "Me?";
mes "It's definitely not me!!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Dames is definitely the one!!";
mes "The reason being~!!";
next;
select("Because his wife nags all the time.");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "During interrogation, Dames said he was getting tired of the constant fighting and was getting exhuasted from his wife asking him to buy him this and that all the time.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Dames said he was fighting more often and that their marriage was suffering.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Dames! I could sense that";
mes "you wanted to release";
mes "the stress you got from";
mes "your wife.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "That's why";
mes "you wanted to take revenge on";
mes "your wife, hid the necklace,";
mes "and acted like the house";
mes "was robbed.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now~ would you show everyone";
mes "the necklace and confess?";
next;
mes "[Father Dames]";
mes "This is totally unfair!!";
mes "Even if I was";
mes "stressed out,";
mes "what is the point of";
mes "hiding the necklace that";
mes "I bought for her?";
next;
switch (select("That's... probably for revenge...:I must have gotten something wrong.")) {
case 1:
mes "[Father Dames]";
mes "For revenge?!";
mes "Don't even say such a word!";
mes "We lived as husband and wife";
mes "for decades and you think";
mes "a little bit of stress will";
mes "ruin everything?";
next;
if (select("Hmm... I don't think so, but...:I must have gotten something wrong.")==1) {
mes "[Mother Rosa]";
mes "That's such ludicrous logic!!";
mes "Why are you blaming my husband?";
mes "Why don't you think straight?!";
next;
select("I... I see...");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
mes "I must have gotten something wrong.";
mes "I'll think about it more and";
mes "figure out who the robber is...";
close;
}
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
mes "I must have gotten something wrong.";
mes "I'll think about it more and";
mes "figure out who the robber is...";
break;
}
close;
case 4:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The robber is none other than";
mes "^006400Balumin^000000!!";
next;
mes "[Balumin]";
mes "I'm the robber??";
mes "No way!!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Balumin is";
mes "definitely the robber!!";
mes "The reason being~!!";
next;
select("Because Dames wouldn't lend him money...");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "He said that he met with Dames";
mes "and that his financial state ";
mes "is unstable recently.";
mes "And I heard that you secretly";
mes "asked to borrow some money.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "But I know that Dames didn't";
mes "lend you money.";
mes "And I'm sure that made you";
mes "feel disappointed and upset.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "With the financial need,";
mes "you ultimately decided";
mes "to rob the house!!!!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now~ would you show everyone";
mes "the necklace and confess?";
next;
mes "[Balumin]";
mes "This is just unfair!";
mes "As you saw earlier,";
mes "all I did today was";
mes "hunting in the land";
mes "of blooming flowers..";
next;
mes "[Balumin]";
mes "How could I go and";
mes "rob the house, too?";
next;
switch (select("That's because....:I must have gotten something wrong.")) {
case 1:
mes "[Balumin]";
mes "Besides, Dames and I";
mes "are friends of 20 years.";
mes "Do you think I'll do";
mes "something like that just";
mes "for some money?";
next;
if (select("Hmm... I don't think so, but...:I must have gotten something wrong.")==1) {
mes "[Father Dames]";
mes "That's right.. There's no way";
mes "my friend would do such a thing!!";
mes "Even if he did so,";
mes "I won't hold him responsible!";
mes "It would probably be my fault that";
mes "I didn't understand him better.";
next;
select("I... I see...");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
mes "I must have gotten something wrong.";
mes "I'll think about it more and";
mes "figure out who the robber is...";
close;
}
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
mes "I must have gotten something wrong.";
mes "I'll think about it more and";
mes "figure out who the robber is...";
break;
}
close;
case 5:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The robber is none other than";
mes "^006400Cruyan^000000!!";
next;
mes "[Cruyan]";
mes "I'm th... the robber?";
mes "That's not fair!!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Cruyan is definitely the robber!";
mes "The reason being~!!";
next;
switch (select("Revenge on Luen's parents:To prepare for his personal expenses:To gain permission to date Luen")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "He must have stolen the ";
mes "necklace to take revenge on ";
mes "the opposition he faced from";
mes "Rosa regarding his relationship with Luen!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "As you saw earlier, Rosa would";
mes "frequently yell at Cruyan, and";
mes "anyone who received that kind of ";
mes "treatment will begin developing";
mes "some kind of vindictiveness.";
next;
mes "[Cruyan]";
mes "That's not fair!!";
mes "I'm... I'm not the robber!!";
mes "Prove it!!";
next;
mes "[Cruyan]";
mes "I love Luen!!";
mes "If I committed such a crime,";
mes "I might never be able";
mes "to meet Luen again.";
mes "Why would I do such ";
mes "a crazy thing?";
next;
switch (select("Well, that's because...:I must have gotten something wrong.")) {
case 1:
mes "[Cruyan]";
mes "Besides, if I did such a thing, Luen probably wouldn't like me anymore.";
mes "Who would like a guy";
mes "that is vindictive against";
mes "her own mother?";
next;
if (select("But...:I must have gotten something wrong.")==1) {
mes "[Cruyan]";
mes "I want to earn her trust and become a worthy son-in-law.";
mes "Why would I do such a reckless thing?";
next;
select("I... I see...");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
mes "I must have gotten something wrong.";
mes "I'll think about it more and figure out who the robber is...";
close;
}
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
mes "I must have gotten something wrong.";
mes "I'll think about it more and figure out who the robber is...";
break;
}
close;
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Since you ran out of your";
mes "personal money, you";
mes "decided to rob the necklace";
mes "of your girlfriend's mother!!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "He didn't end just there.";
mes "He also stole two";
mes "bottles of alcohol as well.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The Wandering Merchant was ";
mes "drunk and you may think he could";
mes "have been the culprit, but ";
mes "I'm sure it was Cruyan who traded";
mes "the alcohol for more gambling";
mes "as he ran out of money.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "And the main reason for";
mes "his relationship with Luen";
mes "being opposed is probably that";
mes "he likes such things as gambling";
mes "and alcohol. He must have";
mes "instinctively commited the crime!!";
next;
mes "[Cruyan]";
mes "It's true that I like alcohol ";
mes "and gambling, but since";
mes "Luen's mother doesn't like that,";
mes "I've been living a clean life";
mes "to earn her trust!";
next;
switch (select("Why would I believe that?:I must have gotten something wrong.")) {
case 1:
mes "[Cruyan]";
mes "While that wandering merchant";
mes "smells of alcohol, I don't have the";
mes "slightest hint of alcohol smell do I!?";
next;
if (select("But...:I must have gotten something wrong.")==1) {
mes "[Cruyan]";
mes "And I have never seen that merchant before!";
mes "Should I ask him?";
mes "Whether I gambled";
mes "with him or not?";
next;
mes "[Wandering Merchant]";
mes "I remember all of my";
mes "customers, but";
mes "Hmm, I don't think I've";
mes "seen Cruyan.";
mes "I'm sure of it~ Hiccup~";
next;
select("I... I see...");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
mes "I must have gotten something wrong.";
mes "I'll think about it more and figure out who the robber is.";
close;
}
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
mes "I must have gotten something wrong.";
mes "I'll think about it more and figure out who the robber is.";
break;
}
close;
case 3:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "He committed such a crime";
mes "to earn the approval for";
mes "his relationship with Luen!";
next;
mes "[Mother Rosa]";
mes "What... What in the ";
mes "world do you mean?";
next;
mes "[Father Dames]";
mes "Heh... Let's first";
mes "hear him out.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "From the beginning,";
mes "Cruyan who likes gambling and alcohol was never liked by Rosa. ";
mes "He tried to change himself in a variety of ways, but...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "it's never easy to change anyone's first impression.";
mes "Thus, he stole the necklace first and wanted to earn Rosa's trust by acting like he found it again.";
next;
mes "[Cruyan]";
mes "Haha... What on earth are you talking about? Huh?";
mes "I was hunting in the land of blooming flowers during the time of crime.";
mes "The Concentration Potion is the proof.";
next;
if (select("I see... Hmm...:I'm afraid that's not true.")==1) {
mes "[Cruyan]";
mes "Of course!";
mes "I'm innocent!!";
mes "Why don't you find";
mes "the real culprit now?";
close;
}
mes "[Cruyan]";
mes "What about it is not true?";
next;
switch (select("According to Luen's statements...:According to Balumin's statements...")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Luen said she definitely";
mes "didn't see you before";
mes "you came over.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "However, if you were really";
mes "hunting in the land";
mes "of blooming flowers,";
mes "would it have been possible";
mes "for you to get from there";
mes "to the house in such a short time?";
next;
mes "[Cruyan]";
mes "I'm a Laphine!!";
mes "Maybe you aren't familiar,";
mes "but I have wings and";
mes "can fly that kind of distance";
mes "in no time!!";
next;
select("Oh, I didn't know you could.");
mes "[Cruyan]";
mes "I'm innocent!!";
mes "Why don't you find";
mes "the real culprit now?";
close;
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Balumin said";
mes "that even though he hunted ";
mes "in the land of blooming flowers";
mes "where you presumably were";
mes "hunting also, he never caught";
mes "a sight of you.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Furthermore, the Concentration Potion you gave me as a proof of your alibi is not something you can obtain in the land of the blooming flowers.";
mes "It was confirmed that you can get it from the Wandering Merchant.";
next;
mes "[Cruyan]";
mes "Even... Even if that were true,";
mes "I don't have the necklace!!";
mes "It's true!!";
next;
if (select("Look through his possessions.:Explain it without looking.")==1) {
mes "[Cruyan]";
mes "Ok, look through it all you want.";
mes "I really don't have the necklace!!";
next;
mes "- You search through Cruyan's possessions -";
next;
mes "- You find nothing -";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "No... No way?";
mes "Did I make a mistake?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "There's no way!";
mes "Let's think about it again.";
close;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "That's because when you";
mes "were about to steal the";
mes "necklace, you were caught";
mes "by Luen.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Although Luen ";
mes "was shocked to see her";
mes "boyfriend trying to rob and ";
mes "going through the house,";
mes "she got to hear his side of";
mes "the story.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "She must have sympathized";
mes "with how you felt, but probably";
mes "disagreed with you. She must ";
mes "have physically resisted you ";
mes "trying to steal the necklace, and";
mes "in the process, the necklace was lost...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "And that's when I was coming in";
mes "from outside. And since you";
mes "didn't want to be caught,";
mes "you knocked me out...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "You were both afraid of";
mes "what might have happened to me..";
mes "The necklace was lost in the process..";
mes "And since your parents were about";
mes "to return home, you hurriedly";
mes "left the house.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "You tried to do something";
mes "with me, but Rosa was";
mes "already on her way back at";
mes "the time, so you couldn't do anything.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "And Cruyan, as soon as you";
mes "got to the house, you said";
mes "that the necklace was stolen.";
mes "How did you know that when";
mes "nobody had told you";
mes "about it?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Strangely chaotic furnitures,";
mes "Poppy who didn't bark at the robber, and Luen and Cruyan who made up an ill-prepared story at the shock of it all, and if you follow these leads...";
next;
mes "[Cruyan]";
mes "Stop... Please stop...";
mes "I don't want to be even more miserable";
mes "than I already am...";
next;
mes "[Cruyan]";
mes "Yes... I am the thief...";
mes "I won't try to ";
mes "justify that.";
next;
mes "[Cruyan]";
mes "As for Luen... my girlfriend";
mes "did nothing wrong..";
mes "It's all my fault..";
next;
mes "[Cruyan]";
mes "The rest of this,";
mes "I'll confess and explain everything..";
mes "And I'll make my apologies...";
next;
mes "[Cruyan]";
mes "I ask you...";
mes "Please don't involve yourself any further...";
for (.@i=9240; .@i<9252; .@i++){
if (questprogress(.@i)==1){
completequest .@i;
}
}
for (.@i=9258; .@i<9262; .@i++){
if (questprogress(.@i)==1){
completequest .@i;
}
}
changequest 9235,9236;
ep14_2_detect = 10;
break;
}
break;
}
break;
case 6:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'll continue my explanations";
mes "after I think through things";
mes "a bit more...";
break;
}
break;
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'll think about it more";
mes "and continue my explanations again.";
break;
case 3:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Who is the Thief?";
mes "This is complicated.";
close2;
warp "ecl_in04",77,107;
end;
}
close;
}
else if (ep14_2_detect == 10) {
mes "[Daughter Luen]";
mes "Thank you for lightening ";
mes "our burdens...";
mes "Cruyan and I will resolve";
mes "the rest of this issue.";
mes "Would you please go outside now?";
next;
switch (select("Leave the house.:Leave after a bit.")) {
case 1:
mes "[Daughter Luen]";
mes "Thank you for everything...";
close2;
warp "ecl_in04",77,107;
end;
case 2:
mes "[Daughter Luen]";
mes "Please let us know";
mes "when you're leaving.";
break;
}
}
close;
}
eclage,156,56,3 script Residence entrance#e_prt CLEAR_NPC,{
if (ep14_2_detect) {
mes "- It's floating in mid-air";
mes "but it feels like I could";
mes "enter it -";
next;
if (select("Don't enter the residence.:Enter the residence.")==1) {
mes "- Let's check it out later -";
close;
}
warp "ecl_in04",77,107;
}
end;
}
ecl_in04,81,102,3 script Residence exit#ecl_port2 CLEAR_NPC,{
if (ep14_2_detect) {
if (select("Don't exit the residence.:Exit the residence.")==1) {
mes "- Let's leave a bit later -";
close;
}
warp "eclage",156,53;
}
end;
}
// Troublesome Fairies(Prankster of Eclage)
//============================================================
ecl_in02,160,36,4 script Eirinn#nk 4_F_FAIRYKID6,{
if (questprogress(4254) == 0) {
if (BaseLevel < 120) {
mes "[Eirinn]";
mes "Oww, my stomach hurts!!";
mes "What are you looking at?";
next;
mes "[Eirinn]";
mes "I haven't really eaten anything unusual these days but why am I getting stomach aches so often!";
close;
}
mes "[Eirinn]";
mes "Oww, my stomach hurts!!";
mes "What are you looking at?";
next;
mes "[Eirinn]";
mes "I haven't really eaten anything unusual these days but why am I getting stomach aches so often!";
next;
mes "[Eirinn]";
mes "Are you still there?";
mes "Good, you came at just the right moment.";
next;
mes "[Eirinn]";
mes "I was going to get a perscription for my stomachache but, they don't have herbs for it in the warehouse anymore.";
next;
mes "[Eirinn]";
mes "Just like an old saying,";
mes "'Even green herbs are difficult to find when you need them.'";
mes "Could you go out and find herbs and things like that?";
next;
if (select("Why should I?:Sure!")==1) {
mes "[Eirinn]";
mes "Fine, then don't bother me";
mes "and go away.";
close;
}
mes "[Eirinn]";
mes "I need";
mes "^ff000010 Green Herbs^000000";
mes "I hope you hurry before Eclage is filled with the sounds of my groaning.";
setquest 4254;
close;
}
else if (questprogress(4254) == 1) {
mes "[Eirinn]";
mes "Oww, my stomach hurts!!";
mes "Aren't Green Herbs so common?";
mes "I can't believe they're not in stock!";
next;
if (select("Give Herbs:Go somewhere else.")==2) {
close;
}
if (countitem(Green_Herb) < 10) {
mes "[Eirinn]";
mes "Didn't your kindergarten teacher tell you?";
mes "'Lying is bad!'";
mes "I wonder if she said something about helping those in need, too.";
close;
}
delitem Green_Herb,10; //Green_Herb
completequest 4254;
getexp 100000,0;
getitem Snow_Flip,1; //Snow_Flip
getitem Peony_Mommy,1; //Peony_Mommy
getitem Slapping_Herb,1; //Slapping_Herb
getitem Yggdrasil_Dust,1; //Yggdrasil_Dust
mes "[Eirinn]";
mes "Ah, thank you so much!";
mes "I'll prepare my medicine then.";
mes "I hope it helps...";
next;
mes "[Eirinn]";
mes "By the way, I was looking through the warehouse and I found some herbs. They're not for stomachaches so, I'll give you some to repay your kindness.";
next;
mes "[Eirinn]";
mes "You can usually find them around here but it's really effective, so a lot of the adventurers like them.";
close;
}
else if (questprogress(4254) == 2) {
if (questprogress(4257) == 0) {
mes "[Eirinn]";
mes "Hmm...I'm sure I took the right medicine...";
mes "but why isn't it getting better?";
mes "Maybe it's not just a stomachache?";
mes "Could it be that I have...";
next;
mes "[Eirinn]";
mes "Something serious? Like, something untreatable??";
mes "Am I going to be like the leading actress who plays a tragic role in a soap opera?";
emotion e_what;
close;
}
else if (questprogress(4257) == 1) {
if (questprogress(4258) == 2) {
mes "[Eirinn]";
mes "Cecilia is so random";
mes "She already knows that I like books...";
next;
mes "[Eirinn]";
mes "If you remember any other stories, tell me again.";
mes "and if you remember, ask Cecilia why she asked such a question.";
close;
}
mes "[Eirinn]";
mes "Did I read any books recently?";
mes "Umm...yea, I read a lot usually.";
mes "I don't have anything else to do at the clinic.";
next;
mes "[Eirinn]";
mes "Ah, before I had this stomach ache,";
mes "I borrowed a book.";
mes "It was about where you came from and it was really interesting. But why?";
next;
mes "[Eirinn]";
mes "Cecilia is so random";
mes "She already knows that I like books...";
mes "Anyway, tell her I said so.";
completequest 4258;
close;
}
else if (questprogress(4258) == 2) {
if ((questprogress(4260) == 0) || (questprogress(4260) == 1)) {
mes "[Eirinn]";
mes "Is Cecilia investing something?";
mes "Right? Isn't she? Am I right? Right?";
close;
}
else if (questprogress(4260) == 2) {
if (questprogress(4261) == 0) {
mes "[Eirinn]";
mes "Well, then...";
mes "Should I start punishing Dominic for giving a stomachache to this beautiful lady!!";
next;
mes "[Eirinn]";
mes "Wing for wing, feeler for feeler, and trick for trick!";
mes "This is our law.";
next;
mes "[Eirinn]";
mes "Since Dominic takes good care of the bookshelves, should I make a mess around that area to annoy him?";
next;
mes "[Eirinn]";
mes "Okay, I've decided.";
mes "Let me ask you another favor, please?";
mes "Could you bring me a plant stem and Green Herb, one each?";
mes "I'm going to do some magic here.";
next;
if (select("Why should I?:Sure!")==1) {
mes "[Eirinn]";
mes "Umm...I guess I can't help it if you don't want to.";
mes "I should look for someone else...";
close;
}
mes "[Eirinn]";
mes "It's very simple, so it shouldn't take that long, right?";
mes "I'll be preparing here, so hurry and make a quick trip!";
setquest 4261;
close;
}
else if (questprogress(4261) == 1) {
if (!countitem(Stem) || !countitem(Green_Herb)) {
mes "[Eirinn]";
mes "Are you done yet?";
mes "I'm tired of waiting~";
mes "Let's hurry it up a little more.";
mes "Pranks are not fun if you think about it too much.";
next;
mes "[Eirinn]";
mes "What I need is a stem of the plant and Green Herb, one each.";
close;
}
mes "[Eirinn]";
mes "I'm all ready here.";
mes "Now, I mix what you brought like this, and...";
delitem Stem,1; //Stem
delitem Green_Herb,1; //Green_Herb
completequest 4261;
setquest 4262;
getitem Weeds,1; //Weeds
specialeffect EF_PHARMACY_OK;
next;
mes "[Eirinn]";
mes "Ta-da~";
mes "A simple summoning tool: sprout is finished!";
mes "It's available for everyone~";
next;
mes "[Eirinn]";
mes "Scripts written by Eirinn!";
mes "Featuring" + strcharinfo(PC_NAME) + "!";
mes "The villain's role played by Dominic";
mes "We're all here and the props are ready!";
next;
mes "[Eirinn]";
mes "Now if we plant this secretly around the bookshelves that Dominic is taking care of, our mission is completed!";
mes "If he finds random weeds growing near the bookshelves he'll be so mad, right?";
next;
mes "[Eirinn]";
mes "Come on, it's no fun if you take too much time.";
mes "Let's go and do this thing!";
close;
}
else if (questprogress(4261) == 2) {
if (questprogress(4262) == 0) {
mes "[Eirinn]";
mes "Hmm? It's weird.";
mes "There's something weird about you.";
next;
mes "[Eirinn]";
mes "Now, take this again and don't forget to plant it secretly around Dominic's bookshelves.";
setquest 4262;
getitem Weeds,1; //Weeds
close;
}
else if (questprogress(4262) == 1) {
mes "[Eirinn]";
mes "Have we...have we succeeded at last?!";
mes "Now, go plant this secretly around Dominic's bookshelves.";
mes "If he finds random weeds growing near the bookshelves he'll be so mad, right?";
next;
mes "[Eirinn]";
mes "Come on, it's no fun if you take too much time.";
mes "Let's go and do this thing!";
close;
}
else if (questprogress(4262) == 2) {
mes "[Eirinn]";
mes "Kekeke, I could hear Dominic screaming from here.";
mes "Is he really upset now?";
next;
mes "[Eirinn]";
mes "Too bad I couldn't see for myself how he was creating a scene there.";
mes "I should try it again later.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes ".............";
close;
}
mes "[Eirinn]";
mes "Poor little Dominic he won't dare mess with me again.";
close;
}
}
}
}
}
ecl_in03,175,69,4 script Bourbon#nk 4_M_FAIRYKID3,{
if (questprogress(4255) == 0) {
if (BaseLevel < 120) {
mes "[Bourbon]";
mes "How strange. I've been losing my stuff recently like things I put in my pocket or even the things I put away properly.";
close;
}
mes "[Bourbon]";
mes "How strange. I've been losing my stuff recently like things I put in my pocket or even the things I put away properly.";
next;
mes "[Bourbon]";
mes "Right, I'm sure the little pranksters outside are doing this to me.";
mes "They must have taken my stuff while I wasn't here.";
next;
mes "[Bourbon]";
mes "I would like to teach them a lesson but I have a work to do and I can't go anywhere.";
mes "And if I leave for personal reasons like this I'll get in trouble.";
next;
mes "[Bourbon]";
mes "So, you're here just in time!";
mes "Could you teach the little gangsters outside, a lesson on my behalf?";
mes "How does that sound, will you?";
next;
if (select("Why should I?:Sure!")==1) {
mes "[Bourbon]";
mes "Hmm, I guess I can't force you.";
mes "I should look for someone else...";
close;
}
mes "[Bourbon]";
mes "Good, you promised.";
mes "Go outside and give 20 fairies what they deserve.";
mes "Then I'll feel much better.";
next;
mes "[Bourbon]";
mes "You'll see them right outside the door so I don't have to tell you the exact location right?";
mes "Good luck~";
setquest 4255;
close;
}
else if (questprogress(4255) == 1) {
if (questprogress(4255,HUNTING) == 0) {
mes "[Bourbon]";
mes "Uh oh, you... didn't you promise to give a good spanking to the little guys outside?";
next;
mes "[Bourbon]";
mes "I think something went wrong here.";
mes "Could you talk to me again?";
erasequest 4255;
close;
}
else if (questprogress(4255,HUNTING) == 1) {
mes "[Bourbon]";
mes "You'll see them right outside the door so I don't have to tell you the exact location right?";
mes "Give the 20 fairies outside what they deserve and come back, please~";
next;
mes "[Bourbon]";
mes "Good luck, then.";
close;
}
else if (questprogress(4255,HUNTING) == 2) {
mes "[Bourbon]";
mes "Hmm? You're done already?";
mes "Puhahahah!";
next;
mes "[Bourbon]";
mes "You need to brush off your clothes.";
mes "You have feathers all over.";
mes "Would it have been that hard...?";
mes "Hmm, it seems like you've suffered badly. Let me give you a reward.";
next;
mes "[Bourbon]";
mes "Anyway, thanks.";
mes "But I feel like somebody took my pen while you were gone...who could it be...?";
completequest 4255;
getexp 100000,0;
getitem Splendide_Coin,2; //Splendide_Coin
close;
}
else {
mes "[Bourbon]";
mes "Uh oh, you... didn't you promise";
mes "to give a good spanking to the little guys outside?";
next;
mes "[Bourbon]";
mes "I think something went wrong here.";
mes "Could you talk to me again?";
erasequest 4255;
close;
}
}
else if (questprogress(4255) == 2) {
if (questprogress(4257) == 0) {
mes "[Bourbon]";
mes "How strange...";
mes "I can't find my pen anywhere.";
mes "I've been using it pretty often...";
mes "Who would have done this to me...";
close;
}
else if (questprogress(4257) == 1) {
if (questprogress(4259) == 2) {
mes "[Bourbon]";
mes "All of a sudden, people from Midgard started to visit Eclage more and more.";
mes "So, we're getting information about Midgard as well and I'm interested, too.";
next;
mes "[Bourbon]";
mes "It doesn't seem like a perfect place to live but it definitely sounds like a fun place.";
mes "I wonder if there's any new book that came out...";
mes "I should go check.";
close;
}
mes "[Bourbon]";
mes "Books? Well, I like books a lot.";
mes "There are many books on Midgard that just came out recently so I read them myself.";
next;
mes "[Bourbon]";
mes "I was interested seeing how there's a sudden influx of visitors from your village into Eclage.";
mes "It doesn't seem like a perfect place to live but it definitely sounds like a fun place.";
completequest 4259;
close;
}
else if (questprogress(4257) == 2) {
if ((questprogress(4260) == 0) || (questprogress(4260) == 1)) {
mes "[Bourbon]";
mes "Hmm...I smell it...";
mes "I smell something fun going on here...";
close;
}
else if (questprogress(4260) == 2) {
if (questprogress(4263) == 0) {
mes "[Bourbon]";
mes "A real gentleman should give what he has received!";
mes "I will not tolerate this.";
next;
mes "[Bourbon]";
mes "Let's see what Dominic hates the most...";
mes "Ahah~I'm all fired up.";
mes "My name is Bourbon a real prankster from birth.";
next;
mes "[Bourbon]";
mes "I'm sure he said he hates something small, swift, and with a long tail.";
mes "The more I think about doesn't it sound like a...rat?";
next;
mes "[Bourbon]";
mes "Right, it's a rat. Nothing's going to stop me now.";
mes "I shall release some rats then!";
next;
mes "[Bourbon]";
mes "...but come to think of it there are no rats here, right?";
mes "Let me ask you another favor.";
mes "This is a matter of my pride. Will you help me?";
next;
if (select("I'd rather not...:Sure!")==1) {
mes "[Bourbon]";
mes "What? How could you!";
mes "Can't you hear my heart beating like a drum?";
mes "It's not reasonable if you pretend not to see and turn your back on me.";
close;
}
mes "[Bourbon]";
mes "Now that's the spirit!";
mes "You're just like me a cheeky little monkey!";
next;
mes "[Bourbon]";
mes "I'll fill you in on the details once we're done preparing and what we need right now is 2 rat tails";
mes "Obviously we don't have rats here so it might take you sometime to find one.";
next;
mes "[Bourbon]";
mes "Thanks, my friend.";
mes "Hahahahaha!";
mes "We're already in the same camp.";
setquest 4263;
close;
}
else if (questprogress(4263) == 1) {
if (countitem(Rat_Tail) < 2) {
mes "[Bourbon]";
mes "Wooo, I'm on fire!!";
mes "My whole body is filled with the spirit of pranks!";
next;
mes "[Bourbon]";
mes "...umm?";
mes "You couldn't find any rat tails yet?";
mes "I know it's pretty hard but I'm counting on you, my friend!";
close;
}
mes "[Bourbon]";
mes "Good!";
mes "I'm ready as well.";
mes "Let's see...it's been a while since the last time I used a material conversion spell.";
delitem Rat_Tail,2; //Rat_Tail
completequest 4263;
setquest 4264;
getitem Tiny_Mouse_Tail,1; //Tiny_Mouse_Tail
specialeffect EF_DETOXICATION;
next;
mes "[Bourbon]";
mes "You see, this is just a small tail right now but it'll be a great...";
mes "well, it's just a rat and not a 'great' rat after all but still, with a mysterious power";
next;
mes "[Bourbon]";
mes "Shazam! The spell is now done.";
mes "Throw what you received next to Dominic!";
mes "It'll become a rat and start moving around him.";
mes "This completes our 'mission'!";
next;
mes "[Bourbon]";
mes "hehehe...";
mes "I'm soooo excited.";
mes "What are you doing? Go!";
close;
}
else if (questprogress(4263) == 2) {
if (questprogress(4264) == 0) {
mes "[Bourbon]";
mes "No, something's weird here.";
mes "I feel like there's something wrong.";
mes "Ah, whatever! Take this anyway.";
mes "I don't want to think about it.";
next;
setquest 4264;
getitem Tiny_Mouse_Tail,1; //Tiny_Mouse_Tail
mes "[Bourbon]";
mes "Throw this in front of Dominic.";
mes "It'll become a rat and start moving around him.";
close;
}
else if (questprogress(4264) == 1) {
mes "[Bourbon]";
mes "Throw what you received in front of Dominic.";
mes "It'll become a rat and start moving around him.";
next;
mes "[Bourbon]";
mes "hehehe....";
mes "I'm soooo excited.";
mes "What are you doing? Go!";
close;
}
else if (questprogress(4264) == 2) {
mes "[Bourbon]";
mes "Ahah~by the way,";
mes "What could Dominic have done about the rat?";
mes "It wouldn't come back at me like a boomerang, would it?";
next;
mes "[Bourbon]";
mes "I'm sure Dominic couldn't have movednot even a finger.";
next;
mes "[Bourbon]";
mes "I hope he learned that I'm a step above him when it's comes to pranking, so that he won't try to mess with me again.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "............";
close;
}
else {
mes "[Bourbon]";
mes "I hope he learned that I'm a step above him when it's comes to pranking, so that he won't try to mess with me again.";
close;
}
}
}
}
}
}
ecl_in01,26,88,5 script Cecilia#nk 4_F_FAIRYKID5,{
if (BaseLevel < 120) {
mes "[Cecilia]";
mes "Mm...mm... what should I do...";
next;
mes "- She seems too busy to talk to you. -";
close;
}
if (questprogress(4256) == 0) {
mes "[Cecilia]";
mes "Mm...mm...";
next;
mes "[Cecilia]";
mes "What should I do?";
mes "No matter how many times I check some items are missing...";
mes "Is it because of the wanderers randomly showing up in town nowadays?";
next;
emotion e_gasp;
mes "[Cecilia]";
mes "Hey~ hey~ listen!";
mes "Hey you, what are you doing over there?";
mes "You heard everything I said just now didn't you?";
next;
mes "[Cecilia]";
mes "It can't be that we have thieves in Eclage.";
mes "The more I think about it seems like an outsider is responsible for this.";
mes "Don't you think?";
next;
mes "[Cecilia]";
mes "For that reason you, who knows that our supplies are missing and who happens to be an outsider as well.";
mes "Must be a thief!";
emotion e_heh;
next;
mes "[Cecilia]";
mes "You have the right to have an attorney present and... no, never mind.";
mes "Let's hear what you have to say after putting you in prison first.";
mes "Here, you're accused of stealing how do you feel now?";
next;
switch (select("What are you doing?:......")) {
case 1:
mes "[Cecilia]";
mes "You see, we suffer an unforeseen misfortune in life sometimes.";
mes "We're all like that.";
next;
mes "[Cecilia]";
mes "Here's your last chance!";
mes "It's something that could save both of us.";
mes "You want to hear about it?";
break;
case 2:
mes "[Cecilia]";
mes "Oh, you want to exercise your right and just remain silent?";
mes "Let's see how long you can hold your tongue!";
mes "I have an idea. Do you want to hear about it?";
break;
}
next;
if (select("I don't want to!:Fine.")==1) {
mes "[Cecilia]";
mes "Oh, well!";
mes "Then I'll have to hand you over to prove my innocence.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "(What kind of a fairy is this, so immoral?!)";
next;
mes "[Cecilia]";
mes "Now, should I start to plant evidence on you?";
mes "You just need three fairies to make up anything even if it's the Yggdrasil Tree.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "(Maybe I should just run away.)";
close2;
warp "eclage",296,306;
end;
}
mes "[Cecilia]";
mes "There's a simple and ordinary solution for this.";
next;
mes "[Cecilia]";
mes "That is you finding what's missing and refilling the shelves.";
mes "I can't go anywhere because I have to look after the warehouse.";
mes "It's better to take some trouble than being accused of stealing, isn't it?";
next;
mes "[Cecilia]";
mes "Let me tell you what you need to find.";
mes "First of all, ^66000010 Piles of Acorns^000000, ^66000010 Worn Out Pages^000000, and lastly, ^66000010 Mould Powders^000000.";
mes "It's strange how 10 of each item are missing exactly...";
setquest 4256;
next;
mes "[Cecilia]";
mes "We're in the same boatnow.";
mes "Technically, we call it 'accomplices'.";
mes "Now, good luck!";
mes "You'll be able to find them easily around here.";
close;
}
else if (questprogress(4256) == 1) {
mes "[Cecilia]";
mes "You didn't get caught, right?";
mes "Let's see what you have then...";
next;
if (countitem(Pile_Of_Acorn) < 10 || countitem(Worn_Out_Page) < 10 || countitem(Mould_Powder) < 10 ) {
mes "[Cecilia]";
mes "It's still not enough...";
mes "You didn't forget what I asked for, did you?";
next;
mes "[Cecilia]";
mes "You need to find Piles of Acorns, Worn Out Pages, and Mould Powders, 10 of each.";
mes "Don't forget this time.";
next;
mes "[Cecilia]";
mes "When you come back again you'd better be bringing everything we need.";
mes "If they find out that some items are missing, then...";
mes "No, I don't want to think about it.";
close;
}
delitem Pile_Of_Acorn,10; //Pile_Of_Acorn
delitem Worn_Out_Page,10; //Worn_Out_Page
delitem Mould_Powder,10; //Mould_Powder
completequest 4256;
getexp 300000,0;
mes "[Cecilia]";
mes "You're more skilled than I thought.";
mes "Everything is as written in the books now.";
mes "So, we're both safe.";
next;
mes "[Cecilia]";
mes "We're in this together so I don't have to thank you, right?";
next;
mes "[Cecilia]";
mes "I'll go check if there's anything else missing as well.";
mes "It's so strange how these missing items were all very trivial.";
mes "Besides, exactly 10 of each item were stolen.";
mes "I feel like this is more than just a theft.";
close;
}
else if (questprogress(4256) == 2) {
if (questprogress(4257) == 0) {
.@que_ni = questprogress(4254) + questprogress(4255);
if (.@que_ni != 4) {
mes "[Cecilia]";
mes "How strange...";
mes "I'm sure I organized everything but why is it so messy here.";
mes "Could it be that someone really hates me...?";
close;
}
mes "[Cecilia]";
mes "Oh, by the way,";
mes "I heard you met Eirinn and Bourbon.";
next;
mes "[Cecilia]";
mes "I heard Eirinn has a stomachache and I also heard that you helped Bourbon find lost items.";
next;
mes "- Cecilia seems to be lost in deep thought -";
next;
mes "[Cecilia]";
mes "............";
next;
mes "[Cecilia]";
mes "If things that have never happened before happened, then there's something new going on.";
next;
mes "[Cecilia]";
mes "Now, shall we go find out what it is?";
mes "This time, it's not a theft, of course.";
next;
mes "[Cecilia]";
mes "Could you go ask Eirinn and Bourbon about reading books?";
mes "Ask them if they have borrowed or read any books recently.";
setquest 4257;
setquest 4258;
setquest 4259;
close;
}
else if (questprogress(4257) == 1) {
.@que_san = questprogress(4258) + questprogress(4259);
if (.@que_san != 4) {
mes "[Cecilia]";
mes "Could you go ask Eirinn and Bourbon about reading books?";
mes "Ask them if they have borrowed or read any books recently.";
close;
}
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I met both of them.";
next;
mes "^000088You tellCecilia what Eirinn and Bourbon said.^000000";
next;
mes "[Cecilia]";
mes "Mmm, I see.";
next;
mes "[Cecilia]";
mes "So, they have recently borrowed and read books, too?";
mes "Good, this solves the mystery!";
next;
mes "[Cecilia]";
mes "I borrowed some books as well to learn about people from Midgard since there are so many visitors coming from that area lately.";
next;
mes "[Cecilia]";
mes "Eirinn, Bourbon, and I have one thing in common.";
mes "That is, we all read books recently.";
mes "But I don't understand why that brought bad luck to all three of us.";
completequest 4257;
getexp 50000,0;
next;
mes "[Cecilia]";
mes "I have a feeling that Dominic might know something.";
mes "He might know...or...";
close;
}
else if (questprogress(4257) == 2) {
if (questprogress(4260) == 0) {
mes "[Cecilia]";
mes "Eirinn, Bourbon, and I have one thing in common.";
mes "That is, we all read books recently.";
mes "But I don't understand why that brought bad luck to all three of us.";
next;
mes "[Cecilia]";
mes "I have a feeling that Dominic might know something.";
mes "He might know...or...";
close;
}
else if (questprogress(4260) == 1) {
mes "[Cecilia]";
mes "Oh, did you visit Dominic by any chance?";
mes "Dominic takes care of the bookshelves and I feel like he might know something.";
next;
select("Tell Cecilia about Dominic.");
mes "[Cecilia]";
mes "............";
next;
mes "[Cecilia]";
mes "So I was right.";
mes "It was somebody's prank.";
mes "Dominic has always been like that so petty and strange.";
next;
mes "[Cecilia]";
mes "I hope you don't misunderstand us.";
mes "Most of the residents in Eclage;";
mes "No, an absolute majority of the residents here are never against outsiders.";
next;
mes "[Cecilia]";
mes "It's just Dominic who's acting very weirdly so I hope you don't have a prejudice against us.";
next;
mes "[Cecilia]";
mes "Anyway, now that I found out about it,";
mes "I shouldn't just sit silently!";
next;
mes "[Cecilia]";
mes "Let's start planning for revenge, shall we?";
mes "I'll give Eirinn and Bourbon notice in advance.";
mes "You should go talk to them.";
completequest 4260;
getexp 100000,0;
close;
}
else if (questprogress(4260) == 2) {
if (questprogress(4265) == 0) {
mes "[Cecilia]";
mes "Oh, and as the manager of the warehouse let me give you something in return.";
mes "You found lost items and helped here and there...so, think of it as a reward.";
next;
mes "[Cecilia]";
mes "I'll get permission from above so that you can read any books from the bookshelves that Dominic is in charge of.";
next;
mes "[Cecilia]";
mes "It's about where you came from and I'm sure you'll like it.";
mes "If your perspective on something changes, the way you evaluate that object changes as well.";
mes "Explore Midgard from our perspective~!";
setquest 4265;
completequest 4265;
close;
}
mes "[Cecilia]";
mes "You'll be able to read as many books as you want from the bookshelves in the plaza.";
next;
mes "[Cecilia]";
mes "Hope you have a good time in Eclage.";
mes "I have to take inventory now,";
mes "so I can't talk to you anymore, sorry~";
close;
}
}
}
end;
}
ecl_in01,80,77,5 script Dominic#nk 4_M_FAIRYKID4,3,3,{
if (questprogress(4260) == 0) {
if (questprogress(4257) == 2) {
mes "[Dominic]";
mes "Mmm...what do you want?";
mes "I won't stop you from walking around in Eclage but I hope you don't bother me.";
next;
select("Cecilia says...");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Cecilia told me that someone's fooling around with people who borrowed books recently.";
next;
mes "[Dominic]";
mes "Huh? Kekeke.";
mes "In principle, people living here in the capital of Eclage are not supposed to discriminate against outsiders, but not everyone is like that.";
next;
mes "[Dominic]";
mes "I hate it so much when people in Eclage are talking about Midgard.";
mes "Why are they so fascinated about foreign areas when this place is perfect and peaceful.";
next;
mes "[Dominic]";
mes "I don't like fairies here writing about Midgard nowadays and I hate how those books are distributed far and wide.";
mes "So, I decided to play a little trick on them.";
next;
mes "[Dominic]";
mes "Bah, tell them if you want to!";
mes "I'm not scared at all.";
mes "They should know how scary I can be.";
setquest 4260;
close;
}
mes "[Dominic]";
mes "I won't stop you from walking around in Eclage but, don't bother me you outsider!";
close;
}
else if (questprogress(4260) == 1) {
mes "[Dominic]";
mes "Bah, tell them if you want to!";
mes "I'm not scared at all.";
mes "They should know how scary I can be.";
close;
}
else {
mes "[Dominic]";
mes "I feel...something's not right.";
mes "I feel like something bad is going to happen any minute...";
close;
}
OnTouch:
if (questprogress(4264) == 1) {
mes "- Do you want to throw the rat tail? -";
next;
if (select("No.:Yes.")==1) {
close;
}
mes "- The rat tail became a rat even before hitting the ground. -";
delitem Tiny_Mouse_Tail,1; //Tiny_Mouse_Tail
completequest 4264;
donpcevent "#call_ne::OnCall";
getexp 300000,0;
next;
mes "[Dominic]";
mes "What, where did it come from out of the blue!";
mes "I'm sure people from Midgard brought it here!";
mes "You little filthy thing, ah!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "(His reaction is not that fun.)";
close;
}
}
ecl_in01,79,84,0 script #kusa HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
if (questprogress(4262) == 1) {
mes "- You were told to plant weeds. -";
next;
if (select("Don't do it.:Do it.")==1) {
close;
}
mes "- Plant weeds secretly . -";
delitem Weeds,1; //Weeds
completequest 4262;
donpcevent "#call_kusa::OnCall";
getexp 300000,0;
next;
mes "[Dominic]";
mes "Hey, what are you doing over there?";
mes "You'd better not be doing anything weird.";
next;
mes "[Dominic]";
mes "Mmm...what the...";
mes "Why are weeds growing here?";
next;
mes "[Dominic]";
mes "Well, I don't care.";
mes "I guess there's no such thing as 'weeds.' Every plant is special in its own way.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "(What's up with his reaction?)";
close;
}
}
ecl_in01,1,1,0 script #call_ne HIDDEN_WARP_NPC,{
end;
OnInit:
initnpctimer;
end;
OnTimer30000:
killmonster "ecl_in01","#call_ne::OnMyMobDead";
initnpctimer;
end;
OnCall:
areamonster "ecl_in01",78,75,82,79,"Rat",TAROU,1;
end;
}
ecl_in01,2,2,0 script #call_kusa HIDDEN_WARP_NPC,{
end;
OnInit:
initnpctimer;
end;
OnTimer30000:
killmonster "ecl_in01","#call_kusa::OnMyMobDead";
stopnpctimer;
initnpctimer;
end;
OnCall:
areamonster "ecl_in01",77,82,81,86,"Weed",GREEN_PLANT,1;
end;
}
ecl_in01,80,86,4 script Midgard Exploration#bok1 HIDDEN_NPC,{
if (questprogress(4265) <= 1) {
mes "- I saw a book and stretched my hand out to reach for it. I think it's about Midgard. -";
next;
mes "[Dominic]";
mes "Hey, outsider who said you can touch my books?";
mes "Stay away from my bookshelves!";
close;
}
mes "- I saw a book and stretched my hand out to reach for it. I think it's about cities in Rune-Midgarts. -";
next;
while (1) {
if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I shouldn't read it.";
close;
}
switch(rand(1,10)){
case 1:
mes "Prontera, the capital of Rune-Midgarts, is filled with beautiful buildings that were thoroughly designed.";
next;
mes "Here, they have a leader called 'king,' who used to arrange marriages.";
break;
case 2:
mes "There are many arenas, in which warriors race and wrestle to compete with each other.";
next;
mes "The group of winners are supposedly to get some kind of rewards, but seems like it lost its popularity nowadays.";
break;
case 3:
mes "You need to be careful because there are some people in Prontera with superhuman powers.";
next;
mes "They're able to destroy any type of weapons or armors with a few punches, and what they use for that is just a small hammer.";
next;
mes "I don't understand why adventurers keep laying tools at their feet. Could it be that they're priests and people are offering a tribute to them?";
break;
case 4:
mes "There's a village called Payon in the forest. It has a place called 'Palace' as well, although its purpose is unclear.";
next;
mes "Maybe it's a place used before Prontera became the capital of Rune-Midgarts...";
break;
case 5:
mes "Humans, too, establish border towns close to the boundary of their residential area, and the city of Aldebaran is one of them.";
next;
mes "In the middle of the village, there are clock-shaped monsters living in a clock tower. Further investigation is needed to find out why monsters appear in the middle of the village.";
next;
mes "Although it's called a clock tower, there are more monsters inside than clocks. I personally count them my self, I really did!";
break;
case 6:
mes "Geffen, a city built by great wizards, is characterized by Tower of Wizards in the middle of the city.";
next;
mes "Come to think of it, there's a fountain in the center of Prontera, a clock tower in Aldebaran, and a tower in Geffen as well.";
next;
mes "Maybe human's urban planning is based on symmetry or circular placement. I think it's less sophisticated.";
break;
case 7:
mes "Izlude is a port city and is the gateway to Prontera. Since humans can't fly, they travel in big boxes.";
next;
mes "I'm sure they think that big boxes made a great contribution to their civilization...but is it true?";
break;
case 8:
mes "Alberta is a place that people of Rune-Midgarts visit when they need to travel to other countries.";
next;
mes "There are many ships--a moving box that floats on water--ready and people travel on them.";
next;
mes "Seriously, human capability is...so disappointing. If they're wise enough, they'll use Warp-portal.";
break;
case 9:
mes "Morroc Village is known to be a place where Morroc, the king of demons, rests.";
next;
mes "Making waterways and lakes in the barren inhospitable desert...what an exceptional piece of work for humans.";
next;
mes "I think it's a very peaceful place...at least until monsters appear in the buildings where their leader is burried.";
break;
case 10:
mes "There is the sea in the east of Rune-Midgarts, a desert in the south, forest and vegetation in the middle, and mountains in the north.";
next;
mes "If you ask children to draw a world, wouldn't they draw it like this?";
next;
mes "However, it's not an ideal place nor is it a great place to live.";
break;
}
next;
}
}
ecl_in01,82,84,4 script Midgard Exploration#bok2 HIDDEN_NPC,{
if (questprogress(4265) <= 1) {
mes "- I saw a book and stretched my hand out to reach for it. I think it's about Midgard. -";
next;
mes "[Dominic]";
mes "Hey, outsider who said you can touch my books?";
mes "Stay away from my bookshelves!";
close;
}
mes "- I saw a book and stretched my hand out to reach for it. I think it's about cities in Rune-Midgarts. -";
next;
while (1) {
if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I shouldn't read it.";
close;
}
switch(rand(1,10)){
case 1:
mes "Humans often find great joy in venturing their lives in uncertain future.";
next;
mes "Comodo is a place for people who gamble with their future for something called 'fortune.' It seems irrelevant to ruling the kingdom though.";
next;
mes "Unidentifiable groups such as 'Female and Foot Volleyball' and 'Play Ranking Committee' got rid of games in that city.";
break;
case 2:
mes "Comodo was known to be a beach city filled with pleasure, and it used to be a place where you could find all sorts of entertainment. But I can't really say if it's still like that.";
next;
mes "There's a female priest, who is admired by the people of the village, and there seems to be good reasons for her existence.";
next;
mes "People bring her diamonds as a tribute, and she gives them gods' gifts in return. Although it seems like you have to be pretty lucky to receive it...";
break;
case 3:
mes "First of all, I would like to start this book by expressing my respect to the challenging spirit of humans.";
next;
mes "In Umbala, where a gigantic tree forms a village, there are people who challenge themselves to jump off from tall trees for various reasons.";
next;
mes "It's kind of strange if you think about it. I thought jumping off from a tree was a type of coming-of-age ceremony for human males. I can't believe there's another reason for it.";
break;
case 4:
mes "Comodo is the only village in the southern part of this continent.";
next;
mes "Then, what is Paros Lighthouse for?";
next;
mes "Further investigation is delayed because only a sailor is stationed in that area currently and I couldn't find any evidence to suggest that a political or social organization is involved in that area.";
break;
case 5:
mes "You can get to an island called Bahia by boat, and you can find an underground cave there.";
next;
mes "The existence of such a deep and long cave in an island is a geographical mystery!";
next;
mes "Moreover, would any scholar be able to explain how humans here can breathe without gills in a place filled with water?";
break;
case 6:
mes "Prontera is a big city, so ensuring the stable supply of resources is very important.";
next;
mes "Especially, the supply of water resources is important for humans are vulnerable and they can't survive even for 30 days without water.";
next;
mes "Therefore, they built a huge building that looks like a water and sewer facility...";
next;
mes "But why can't I find the entrance inside the city? Is it a structural problem? Or is it for security?";
break;
case 7:
mes "Glast Heim, the ruins of what was once a great castle.";
next;
mes "Soon, they're going to reveal what have happened here and the story behind it. So, let's focus on the development of the situation.";
next;
mes "Anyway, there are a number of monsters living together in more than 10 regions; all in the upper and lower parts of Glast Heim.";
next;
mes "More detailed geographic information on this region is...so limited that I want to just grab any urban engineer by the collar and start asking.";
break;
case 8:
mes "Although human civilization is advanced enough to establish a country, humans are not accumulating knowledge but merely shifting their focus from one to another,";
next;
mes "and it seems like they're no longer able to differentiate a certain tree or grass from another.";
next;
mes "Otherwise, they wouldn't have named this well-organized forest as 'the mysterious forest.' I can't believe they gave such a strange name to this forest just because they can't find their way out.";
break;
case 9:
mes "They might have believed that language is an exclusive possession of human. But I'm sure they changed their mind after meeting us, the fairies.";
next;
mes "However, they're not surprised to see that some cats, much bigger in size than normal ones, are living in a socialized society and are able to communicate with humans.";
next;
mes "There's something I don't know. Should I reveal the truth?";
break;
case 10:
mes "Breaking News: Thoughts on a secret place.";
next;
mes "There is constant exploitation and harrassment going on in a monastery, not far from Prontera.";
next;
mes "They lure people who attempt to walk in god's way and make them gather mushrooms or run long distances...why is this acceptable!";
break;
}
next;
}
}
ecl_in01,83,84,4 script Midgard Exploration#bok3 HIDDEN_NPC,{
if (questprogress(4265) <= 1) {
mes "- I saw a book and stretched my hand out to reach for it. I think it's about Midgard. -";
next;
mes "[Dominic]";
mes "Hey, outsider who said you can touch my books?";
mes "Stay away from my bookshelves!";
close;
}
mes "- I saw a book and stretched my hand out to reach for it. I think it's about the northern parts of Midgard. -";
next;
while (1) {
if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I shouldn't read it.";
close;
}
switch(rand(1,10)){
case 1:
mes "Humans continued to float big boxes on water and the sea, and finally, they began to use the sky.";
next;
mes "Where are they going next? Underground? Or are they going to transcend time and space?";
next;
mes "At this rate, people will be willing to travel to the past. Human's technological advancements require attention.";
break;
case 2:
mes "Einbroch is filled with machines. They don't seem to manufacture a lot of industrial goods, but machines are their weapons definitely.";
next;
mes "What are those numerous factories producing, and for what are people working?";
next;
mes "Don't they know that civilization development doesn't necessarily improve the value of life?";
break;
case 3:
mes "If you take a train in Einbroch, you can get to a village called Einbech.";
next;
mes "Of couse I hate this form of transportation (smells like iron too much), but it's a useful for humans because of its cheap price and transport capacity.";
next;
mes "By the way, don't they have enough materials to make railroad tracks? When will they make extensions to the train routes?";
break;
case 4:
mes "Hugel, a small rural village, is like Comodo of southern region.";
next;
mes "There are a variety of mini games and the landscape is very idyllic as well.";
next;
mes "But aren't those entertainment facilities supposed to be in the center of a country?";
break;
case 5:
mes "A city called Yuno is even floating in the sky! How incredible is this.";
next;
mes "And there is a special reward for those who escape the maze: there is a place where rebirth is given.";
next;
mes "Humans are truly scary. But I feel like I've seen this maze somewhere...";
break;
case 6:
mes "In Rahel, the capital of Arunafeltz, there lives a small, cute, and white creature that seems really soft.";
next;
mes "If you thought of siroma, you are wrong. It's not marine either.";
next;
mes "The answer is a girl who is both a priest and a leader. This is because Arunafeltz is a theocratic entity.";
break;
case 7:
mes "In the plains of Audhumbla, there lives many monster flowers and herbivore animals.";
next;
mes "Although one would think that they are not herbivores seeing how they attack humans, but";
next;
mes "if they were really carnivores, what food would they live on? Moreover, there is no record of them eating the adventurers who travel by after attacking them.";
break;
case 8:
mes "Veins, a village built on a hill, seems like a well-planned city.";
next;
mes "While it's confusing to know where you would exit and enter from, but";
next;
mes "if you want to see interesting sights such as a stone eating up a coin you dropped, it's a good place to visit.";
break;
case 9:
mes "There was also a place that was extremely hot somewhere in Arunafeltz..";
next;
mes "The heat there felt like it would burn through my wings in their entirety. The residents of that place also did not seem very friendly.";
next;
mes "So I had to stop the expedition. I hope that you, the readers, would also distance yourselves from that place.";
next;
mes "Well...It's not that I was afraid of the guardian there, you see!";
break;
case 10:
mes "In Lighthalzen, there is a colossal building constructed by technicians. Although what they exactly do in there is a little suspicious...";
next;
mes "I'm not sure if a profit-seeking corporation should be doing something like that.";
next;
mes "It's also very strange that clean and dirty areas in the city are divided...";
break;
}
next;
}
}
ecl_in01,83,81,4 script Midgard Exploration#bok4 HIDDEN_NPC,{
if (questprogress(4265) <= 1) {
mes "- I saw a book and stretched my hand out to reach for it. I think it's about Midgard. -";
next;
mes "[Dominic]";
mes "Hey, outsider who said you can touch my books?";
mes "Stay away from my bookshelves!";
close;
}
mes "- I saw a book and stretched my hand out to reach for it. I think it's about various regions in Midgard. -";
next;
while (1) {
if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I shouldn't read it.";
close;
}
switch(rand(1,10)){
case 1:
mes "If you ride the boats in Alberta, you can get to various destinations.";
next;
mes "I don't know why so many of these boats end up at Alberta specifically, but for that, traveling is much easier.";
break;
case 2:
mes "Places you can reach through Alberta are as follows.";
next;
mes "A country of Gods, Amatsu, a place of refuge, Kunlun, Louyang where many martial art experts reside, Ayothaya in which a huge sculpture is present, and many others.";
next;
mes "I can see that more places would be available in the future as delegates from many other countries are arriving there more recently.";
break;
case 3:
mes "Among those places that can be reached by boats, there is one famous destination.";
next;
mes "Regrettably for them, they didn't take me just because I am a lone traveler. It wasn't even that they would give me a discount on the boat ride.";
next;
mes "As a scholar, I couldn't be more enraged by the ignorance of the Jawaii-bound ship's captain. Even during wars, historians are exempt from hostility.";
break;
case 4:
mes "Also from Alberta, there is an island known for its high concentration of turtles.";
next;
mes "There are no regular routes, but after a long research, I found out that there is a captain who travels specifically to that place.";
next;
mes "Upon getting there, there were many exotic turtles including cold turtles, hot turtles, and ninja turtles.";
break;
case 5:
mes "From Clock Tower Village, I could arrive at a snowing village through an elderly man who wears thick, red clothes all year around.";
next;
mes "The entire village was covered by snow, and as expected from a place that is preparing for a celebration, the atmosphere was great.";
next;
mes "Inside the village, there was also a place that produces toys for children, but for some reason, they chased me out.";
break;
case 6:
mes "Among those places that can be reached by boats, there is a small island where a wrecked ship rests.";
next;
mes "I'm not sure if the ship was to be salvaged, but it was already occupied by strange creatures.";
break;
case 7:
mes "The main god of the faith practiced in this continent is Odin. Accordingly, there is a temple for Odin as well.";
next;
mes "I was also outcasted here. People had no conception of hospitality and generosity toward outsiders.";
break;
case 8:
mes "Near the south of the village were some docks. I researched a long time to see how these docks were being used, but I just couldn't find the answer.";
next;
mes "But soon, I discovered the destination from those docks by following adventurers who secretly utilized them.";
next;
mes "As scary as it was, what I saw there was truly shocking.";
next;
mes "It is only right for an adventurer to record all that was seen, but because it is a politically sensitive material to be revealed, I will leave it at that.";
break;
default:
mes "Near the south of the village were some docks. I researched a long time to see how these docks were being used, but I just couldn't find the answer.";
next;
mes "But soon, I discovered the destination from those docks by following adventurers who secretly utilized them.";
next;
mes "As scary as it was, what I saw there was truly shocking.";
next;
mes "It is only right for an adventurer to record all that was seen, but because it is a politically sensitive material to be revealed, I will leave it at that.";
break;
}
next;
}
}
ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{
if ((questprogress(4265) == 1) || (questprogress(4265) == 0)) {
mes "- I saw a book and stretched my hand out to reach for it. I think it's about Midgard. -";
next;
mes "[Dominic]";
mes "Hey, outsider,";
mes "who said you can touch my books?";
mes "Stay away from my bookshelves!";
close;
}
mes "Monthly Rune-Midgarts, October edition";
next;
mes "Breaking News! Prontera's Issue Maker!! Exclusive Interview!!";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "[Reporter]: Hi, everyone. We have Mr. Hollgrehen, the master of refinement, here with us today. Hi, Mr. Hollgrehen.";
next;
mes "[Hollgrehen]: Hi, nice to meet you.";
next;
mes "[Reporter]: What made you devote yourself to refinement for the last 10 years?";
next;
mes "[Hollgrehen]: I went to a swimming pool when I was little, and I could just float in the water even though I didn't know how to swim. I could just do it. That's how I started working as a refiner.";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "[Reporter]: What? You float well? Hmm? It sounds weird..";
next;
mes "[Hollgrehen]: Have you ever done refining in the water? Don't even start if you've never done it.";
next;
mes "[Reporter]: Okay, I see. I heard you have an amazing skill. What is it?";
next;
mes "[Hollgrehen]: I can refine objects with my eyes closed.";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "[Reporter]: Isn't that why you're breaking objects?";
next;
mes "[Hollgrehen]: Have you ever done refining with your eyes closed? Don't even start if you've never done it.";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "[Reporter]: I see.. Could you show us then? Let's start with something lighter, like...a knife?";
next;
mes "[Hollgrehen]: I don't do cheap weapons like that. It should be at least level 4.";
next;
mes "[Reporter]: Huh? Cheap weapons? You're kidding, right?";
next;
mes "[Hollgrehen]: I don't tell jokes. Oh good, you're holding an '+9 Ice Pick.' Give it to me. I'll upgrade it to 10.";
next;
mes "[Reporter]: Huh?! Oh, no..";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "- Clank! Clank! Clank! Shatter!! -";
mes "[Hollgrehen]: Uoooohhhhhhh!!!";
next;
mes "[Reporter]: ..";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "[Hollgrehen]: Hahaha, maybe I don't feel very well today. Oh! Today is Sunday, right? I forgot that sundays are not good for refining weapons. Maybe, armors will do. Right, it will definitely float.";
next;
mes "- He takes the reporter's armor. -";
mes "[Hollgrehen]: This is a pretty good armor. Is this +7 High Risk Valkyrie's Armor?";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "- Clank! Clank! Clank! Shatter!! -";
mes "[Hollgrehen]: Uoooohhhhhhh!!!";
next;
mes "[Reporter]: .. ..";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "[Hollgrehen]: Now that I think about it, today is a even-day. Even-days are not good for armor refining. Right, shoes will float well.";
next;
mes "- He takes the reporter's shoes. -";
mes "[Hollgrehen]: Hey, you're pretty well off. These are +9 Dull Black Leather Boots. I'll make you even richer.";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "- Clank! Clank! Clank! Shatter!! -";
mes "[Hollgrehen]: Uoooohhhhhhh!!!";
next;
mes "[Reporter]: .. .. ..";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "[Hollgrehen]: Oh, now that I see the calendar, today is the first Sunday of this month. For some reason, I couldn't refine shoes well on first sundays. Right, today's perfect for clothes!!";
next;
mes "- He takes the reporter's clothes. -";
mes "[Hollgrehen]: It's +9 Wandering Valkyrie's Cape. Good, I'll upgrade this to 10 for sure.";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "- Clank! Clank! Clank! Shatter!! -";
mes "[Hollgrehen]: Uoooohhhhhhh!!!";
next;
mes "[Reporter]: .. .. .. ..";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "[Hollgrehen]: Hahaha, I think I had something really important...I should go now.";
next;
mes "[Reporter]: .. .. .. .. ..";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "We apologize for not completing the interview due to the reporter's condition. - Editors.";
close;
}
ecl_in01,82,79,4 script Magazine#02 HIDDEN_NPC,{
if (questprogress(4265) <= 1) {
mes "- I saw a book and stretched my hand out to reach for it. I think it's about Midgard. -";
next;
mes "[Dominic]";
mes "Hey, outsider,";
mes "who said you can touch my books?";
mes "Stay away from my bookshelves!";
close;
}
mes "Monthly Rune-Midgarts, November edition";
next;
mes "This month's reader's memoir is on Malangdo, an island of cats. Aren't you excited to find out what's going on in Malangdo?!";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "Reader's memoir";
mes "Exploring MalangdoX Records on refinementO";
next;
mes "Malangdo, an island of cats. So soft and tender, ah...it's an island filled with lovely cats. Aww, what should I do...they're all so cute and lovely that I wanted to hug...";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "them...yes, I wanted to, until I met these scary father cat and his daughter.";
next;
mes "Yes, I was waiting to catch the King Octopus. I guess it was when I was passing by a boat? I met a cat with slanted eyes.";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "That cat introduced himself and told me that he studied in Morroc.";
next;
mes "Then he assured me that he could upgrade my +9 Violet Fear to +10 Violet Fear.";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "He sounded so reliable since he studied abroad and all that, right? So I trusted him and gave him my +9 Violet Fear.";
next;
mes "Then my +9 Violet Fear shattered into pieces. I was so shocked because it was the only weapon that I had.";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "I spent all of my money to buy a Enriched Oridecon, too. Right, I couldn't trust him 100% even if he studied abroad.";
next;
mes "So I comforted myself and mourned for my +9 Violet Fear.";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "But that wasn't the end. After that, a little cat approached me, saying she has a hammer that can refine even the stars in the sky.";
next;
mes "A hammer that refines the starts in the sky! Doesn't it sound awesome? Since I lost my only weapon, I thought I should strengthen my armors. So I gave her everything I had.";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "Shoes, clothes, armor, and even helmet...everything I had is just gone...now that I think about it, she said it's a hammer that can refine the stars of the sky.";
next;
mes "But she didn't say it doesn't break things, right? So, if you ever visit Malando, be aware of those cats called 'Strip' and 'Shatter.' I'm a Rune Knight and I still catch Porings...you don't want to be like me...";
next;
if (select("Keep reading.:Stop reading.")==2) {
close;
}
mes "This is a story of 'Appearing in Morroc Chocheon****.'";
close;
}
// Light and Darkness
//============================================================
ecl_in02,98,32,3 script Eclage Guard#tl1b 4_M_FAIRYSOLDIER2,{
mes "[Eclage Guard]";
if (ep14_2_mylord > 6){
mes "You are working for.. The king.";
mes "I grant you access.";
mes "Come this way.";
close2;
warp "ecl_in02",126,115;
end;
}
mes "This the prison where we put criminals.";
mes "No outsiders can enter.";
close;
}
ecl_in02,133,115,0 script #pa0829Prison Guard HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
if (ep14_2_etran < 2) {
mes "[Clever]";
mes "Hey Guard~ I think the humidity here is too high. My skin is gonna be ruined. Is that ok? Huh?";
next;
mes "[Prison Guard]";
mes "......";
next;
mes "^000099Looking tired, the prison guard glances at the prisoner. He seems irritated from constantly bickering with the prisoner.^000000";
next;
mes "[Prison Guard]";
mes "Mr. Clever, you have to understand this. You are currently under a sentence as a prisoner.";
next;
mes "[Clever]";
mes "Yes, I know. I know that. So please bring me some kind of furnace up here. The humidity is too much and making everything really sticky.";
next;
mes "[Prison Guard]";
mes "Don't you get it? There's no such thing as making the conditions favorable for a prisoner to serve their sentence.";
next;
mes "[Clever]";
mes "How cheap...";
next;
mes "[Prison Guard]";
mes "(Enraged)";
next;
mes "^000099The guard, holding his anger, just returns to his position. He is too gracious in letting the prisoner have his way.^000000";
ep14_2_etran = 2;
setquest 12280;
close;
}
else if (ep14_2_etran == 21) {
mes "[Prison Guard]";
mes "Oh! You are the one from earlier. I'm so thankful that you're here! Please help me out. I can't seem to take care of things here.";
next;
mes "[Clever]";
mes "Don't you look elsewhere~ Don't you talk with other prisoners~ Look at me, only me~~ Be good to me when I'm with you~~";
next;
mes "^000099The situation was immediately understandable. The prison guard was in need of someone to help him out with the prisoner.^000000";
next;
select("Well I didn't submit a requisition...");
mes "[Prison Guard]";
mes "An official request? No, it's not even necessary. You came to visit Mr. Clever, right? Here, look. It's already been recorded.";
next;
mes "^000099It's probably better not to randomly make up an official record right in front of me.^000000";
close;
}
else if (ep14_2_etran == 25) {
mes "[Prison Guard]";
mes "You are here." + strcharinfo(PC_NAME) + "I don't know what you did but Mr. Clever is quiet now.";
next;
select("Do I need to fill out a visitation form?");
mes "[Prison Guard]";
mes "No, no! What are you saying..." + strcharinfo(PC_NAME) + "Your prison visits are welcome at any time. I'll do it for you especially if it's for Mr. Clever!";
next;
mes "^000099Yeah, I keep thinking about it. It's probably better not to randomly make up an official record right in front of me.^000000";
close;
}
else if (ep14_2_etran == 26) {
mes "[Prison Guard]";
mes strcharinfo(PC_NAME) + "Are you already leaving? Ah... That's no good~ It just got quiet!!";
next;
select("Well, I thought my time for the visit was over...");
mes "[Prison Guard]";
mes "What! What are you talking about?" + strcharinfo(PC_NAME) + " Is the time for a visitation a problem for you? Here.. I will extend it for 3 hours!";
next;
mes "^000099How he makes things up so randomly... I don't have anything to say anymore...^000000";
ep14_2_etran = 27;
close;
}
else if (ep14_2_etran == 29) {
mes "[Prison Guard]";
mes "Are you leaving already...";
mes "(The prison guard looks on hopefully)";
close;
}
else if (ep14_2_etran == 42) {
mes "[Prison Guard]";
mes "Yes~~ You are here!!";
mes "I was waiting for you!";
next;
select("Has Clever been giving you problems again?...");
mes "[Prison Guard]";
mes "It's not a song." + strcharinfo(PC_NAME) + "When you are not here, Mr. Clever keeps chanting some kind of spell and tortures me!";
next;
mes "[Prison Guard]";
mes "Since you are here, let me first record this for you!";
next;
mes "^000099I'm getting used to this with his making stuff up all the time now.^000000";
close;
}
end;
}
ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{
disable_items;
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 1000) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if (ep14_2_etran < 3) {
mes "[Clever]";
mes "Mm? Who are you? You aren't a visitor. Guard~!!! Guard~!!! There is a suspicious person here! What are you doing not taking him away?!";
close;
}
else if (ep14_2_etran == 3) {
mes "[Clever]";
mes "Hmm, In any case, I've never seen you before. Why are you here to visit me?";
next;
if (select("I never wanted to visit you either.:What crime did you commit?")==1) {
mes "[Clever]";
mes "Oh~ Really? Ok, you get out of here. I'm going to start torturing the guard. Let's see... Alright, I'll sing to him!";
next;
mes "^000099As soon as Clever starts singing, the guard looks at me in exhaustion. Of course, it was torture for myself as well.^000000";
close;
}
mes "[Clever]";
mes "Hmm?";
mes "For what crime? Why do you ask such a boring question?";
next;
mes "[Clever]";
mes "I thought you were kind of interesting, seeing how you come to visit a stranger. How disappointing~ I'm going to sing the rest of this tune.";
next;
mes "^000099I saw real fear and despair in the guard's face. The prisoner known as Clever was getting ready to sing.^000000";
next;
mes "[Prison Guard]";
mes "Please, I ask you. Please shut Mr. Clever's mouth. I've been listening to him for a year now and it's driving me insane. I can't beat a prisoner either...";
ep14_2_etran = 4;
close;
}
else if (ep14_2_etran == 4) {
mes "[Clever]";
mes "Don't you look elsewhere~ Don't you talk with other prisoners~ Look at me, only me~~ Be good to me when I'm with you~~";
next;
mes "[Clever]";
mes "The prisoner is singing a song that seems to come from another dimension.";
next;
select("Wait! Wait! Stop your singing for a minute!");
mes "[Clever]";
mes "Hmm? Why? Do you have an interesting story?";
while (1) {
next;
switch (select("Try entertaining him.:Tell him about the journey until now.:Tell him about Rune Midgard.:Ask him what he wants to eat.")) {
case 1:
case 2:
case 3:
break;
case 4:
mes "[Clever]";
mes "Hmm. What do I want to eat? I have lots of things I want to eat. After all, I've been eating stale prison rice all this time. I had one thing in particular.";
next;
mes "[Clever]";
mes "At one point, some adventurer shared with me as a present some ^000099Grape Extract Herb Tea^000000 and it was really refreshing.";
next;
mes "[Clever]";
mes "If you bring me ^0000991 cup of Grape Extract Herb Tea^000000, I'll tell you various gossip stories of Eclage in return. How's that?";
next;
switch (select("I'll think about it later.:That's no problem.")) {
case 1:
mes "[Clever]";
mes "Alrighty~ It was nice meeting you. I'm going to sing the rest of this tune.";
close;
case 2:
mes "[Clever]";
mes "Ho~ Ok, then shall I wait for you getting some sleep?";
erasequest 12280;
setquest 12281;
ep14_2_etran = 5;
close;
}
break;
}
mes "[Clever]";
mes "Hmm hmm.. Let me think for a bit...";
next;
mes "[Clever]";
mes "Hmm...";
next;
mes "[Clever]";
mes "Sorry~ I'd rather be singinig!";
}
close;
}
else if (ep14_2_etran == 5) {
if (!countitem(Int_Dish01)) {
mes "[Clever]";
mes "Snore snore...";
next;
mes "^000099He looks like he won't wake up until I bring back some Grape Extract Herb Tea.^000000";
close;
}
mes "[Clever]";
mes "Wow, you really brought me some. In any case, did you even request a visit? Hey~ Guard!! Don't you have to see if this guy came here with a formal visitation request? Random people can't be in here!";
next;
mes "[Prison Guard]";
mes "NO I DON'T HAVE TO! I DON'T HAVE TO CHECK!";
next;
mes "^000099The guard's irritated voice screamed from afar.^000000";
next;
mes "[Clever]";
mes "Well, the guard says it's ok. Thanks for bringing it to me. Since I am a prisoner, I don't have much to give aside from praying for a blessing upon home tree.";
next;
delitem Int_Dish01,1; //Int_Dish01
changequest 12281,12282;
ep14_2_etran = 6;
getexp 120000,80000;
mes "^000099Upon receiving the blessings to home tree, you gained experience points and job experience points.^000000";
close;
}
else if (ep14_2_etran == 6) {
mes "[Clever]";
mes "Whew~ How refreshing. You are the only visitor I could appreciate this entire past year of imprisonment.";
next;
select("Ask about Eclage gossip stories.");
mes "[Clever]";
mes "Oh?";
mes "Yes, that's right~ I did promise you that.";
next;
mes "[Clever]";
mes "There's so many. Why don't you choose one among these topics.";
while (1) {
next;
switch (select("A story about the Seneth King's father:A story about Seneth King's arsony:The assistant chief of staff's real name:A dimensional rift in nearby regions")) {
case 1:
mes "[Clever]";
mes "This is a secret gossip related to the old king. Have you heard about a first-rate criminal named Florence? He was a first-rate criminal, but he was the father of an old king named Seneth.";
next;
mes "[Clever]";
mes "What crime did he commit? Haha, no one knows that. But in Eclage, ^000099it's actually prohibited to mention the name Florence^000000.";
next;
mes "[Clever]";
mes "If you mention his name, you might be in the same situation as I am.";
next;
break;
case 2:
mes "[Clever]";
mes "There's also a secret tale about Florence's son, King Seneth. Because of his low self-esteem related to having a criminal father, he is a king who implemented radical policies.";
next;
mes "[Clever]";
mes "There are also rumors that he had a mental illness, I don't know to what degree that is true. I heard that he actually chewed through the stem of Yggdrasil.";
next;
mes "[Clever]";
mes "Can you imagine? What it could mean for the Mayor to cause harm to Yggdrasil? It's a terrible thing.";
next;
mes "[Clever]";
mes "There are rumors that after disconnecting himself from Yggdrasil, he grew sicker and sicker, and ultimately set himself on fire.";
next;
mes "[Clever]";
mes "Of course, it's just a hearsay, so I can't guarantee that it's true, but I'm positive that ^000099he was the first Mayor to break the relationship with Yggdrasil^000000.";
next;
break;
case 3:
mes "[Clever]";
mes "This is a story that most Laphines don't recognize. The assistant chief of staff Shenime's real name is not Shenime.";
next;
mes "[Clever]";
mes "But no one remembers what is real name is. It's the same with me. It's as if a giant eraser stormed through the mind.";
next;
mes "[Clever]";
mes "All I know for sure is that Shenime is not his real name. So I conjured up an interesting story. Do you happen to know what it means to control the public?";
next;
mes "[Clever]";
mes "If you have a strong ability in controlling the public, I could make you believe that not just my name but my face also ^000099are my original ones even if they really weren't^000000.";
next;
mes "[Clever]";
mes "Shenime formed that kind of identity... Or rather, changed into such an identity. But this is also one of many rumors. Heh.";
next;
break;
case 4:
mes "[Clever]";
mes "I don't mean to brag, but I used to be a historian, researching the Alfheim continent along with geography, biology, and archeology.";
next;
mes "[Clever]";
mes "Recently, they discovered a suspicious rift in this vicinity. Because of how I am now, I couldn't check it out myself, but my colleague participated in the research team here and seemed to have brought back something.";
next;
select("What do you mean something? Did he bring back something like a rift fragment?");
mes "[Clever]";
mes "I think so. I don't know if you understand this, but if you utilize a dimensional rift fragment, you can travel through time or different dimensions.";
next;
select("Yes, that is why I am here in the first place.");
mes "[Clever]";
mes "Oh, that's right. You are a human traveler from Midgard, so you would know more about this than I do.";
next;
mes "[Clever]";
mes "In any case, the discovery of a rift in this vicinity is an absolute secret.";
next;
mes "[Clever]";
mes "How fun would it be to return to the past with the rift fragment~ I would be able to do whatever I want out of this boring prison.";
next;
mes "[Clever]";
mes "Hmm~ I've said too much. I think I talked to much for a cup of herb tea. I'm going to rest a little bit.";
next;
mes "[Clever]";
mes "Oh right. You showed some interest when I talked about the dimensional rift fragment.";
next;
mes "[Clever]";
mes "If you are wondering about something, you can go find my friend ^000099Hiel^000000. He's as crazy as I am, but he's a good guy, hehehe.";
next;
mes "[Clever]";
mes "Thanks for being my ears. I don't have the strength to talk any more, so I have to rest up.";
next;
erasequest 12282;
setquest 12283;
ep14_2_etran = 8;
mes "^000099Clever seems to be in deep sleep.^000000";
close;
}
mes "[Clever]";
mes "I have many other gossip stories. What else do you want to hear about?";
}
close;
}
else if ((ep14_2_etran > 6) && (ep14_2_etran < 21)) {
mes "^000099Clever is still deep asleep. Be careful not to awaken him.^000000";
close;
}
else if (ep14_2_etran == 21) {
mes "[Clever]";
mes "Hey hey, who's this? You're my friend from earlier. Hehehe.";
next;
if (select("I'm just gonna be on my way.:I think Hiel's experiment succeeded.")==1) {
mes "[Clever]";
mes "What? You don't find any inspiration from hearing my voice? That's sad.";
close;
}
mes "[Clever]";
mes "Hmm?";
mes "Hold on... Keep your voice down. What did you just say?";
next;
select("The experiment succeeded.");
mes "[Clever]";
mes "I can't believe it. Did you help him? Wait, that's not the important part. The most important thing is understanding how that was possible.";
next;
mes "[Clever]";
mes "Even a non-engineer like me understands that if the rift fragment reacts to pressure, it releases a force beyond understanding.";
next;
mes "[Clever]";
mes "But I couldn't experience anything related to the rift from here. That means...";
next;
select("That must mean that it succeeded without any particular side effects...");
mes "[Clever]";
mes "Yes, I see that Hiel must have resolved all technical aspects. Did something happen after the reaction? Could you tell me whatever you saw?";
next;
select("Demonstrate what happened.");
mes "[Clever]";
mes "Two Laphines related to home tree appeared? I have to look for the history records that I organized. Wait here.";
changequest 12289,12290;
ep14_2_etran = 22;
close;
}
else if (ep14_2_etran == 22) {
mes "[Clever]";
mes "This is the area of interest I used to research prior to imprisonment. The history of the birth of Eclage. And they are parts of history that have not been recorded in the official history documents.";
next;
select("So it's part of the Unofficial history?");
mes "[Clever]";
mes "Even if there are great accomplishments, there are times when those can't be recorded in the history.";
next;
mes "[Clever]";
mes "If there were ^000099oppositions among Dona forces^000000 of nobility, or ^000099slaughtering among Dona forces^000000, those acts cannot be recorded as official history.";
next;
select("Then how do those accounts get recorded?");
mes "[Clever]";
mes "Even if you don't want to reveal it, history is history. There is unofficial history as handed down among historians like me.";
next;
mes "[Clever]";
mes "Of course, there would be thorny pieces of history among the higher-level members of Dona forces. There are a lot of facts distorted for political reasons. My job is to discover those aspects and correct them.";
next;
select("Could your imprisonment be due to...");
mes "[Clever]";
mes "No, I was only imprisoned for defacing properties...";
next;
select("(I was foolish to expect something like that)");
mes "[Clever]";
mes "I digressed a bit there. The story of the birth of Eclage is actually an unofficial history record handed down as classified material. But there have been parts of it that were incorrect.";
next;
mes "[Clever]";
mes "First, the figure with the short hair. He must be the Dona named Etran who was recorded in the unofficial academy. He is the one who argued for Bifrost's recovery.";
next;
mes "[Clever]";
mes "And the figure with the long hair, I'm sure he's a Dona named Robert. He's the head of the group that promoted the recovery of Bifrost and restored home tree.";
next;
mes "[Clever]";
mes "They were excluded from the official history records for their deep antagonism despite their profound contribution to the birth of Eclage. However...";
next;
mes "[Clever]";
mes "How does it seem from your perspective? Eclage is operating so peacefully. It's way too normal for a city that has been antagonized by high-class Donas.";
next;
switch (select("Doesn't really seem that way to me.:It does seem peaceful.")) {
case 1:
mes "[Clever]";
mes "Really? But at least take a look at this place's home tree. It's doing just so well! And all of the plant life in Bifrost are vividly alive... If there was an antagonist force, it should have been impossible.";
next;
break;
case 2:
mes "[Clever]";
mes "Yes, it is just as you say. This place's home tree is alive and well. And the plant life of Bifrost are also vivacious...";
next;
break;
}
mes "[Clever]";
mes "If there was really as much antagonism as to be excluded from the history, Eclage and Bifrost could not be the way they are now.";
next;
mes "[Clever]";
mes "The explanations would not be enough with just the documents in this jail cell. Hold on a minute. I will let you know where there are book references that you can use to look it up yourself.";
changequest 12290,12291;
ep14_2_etran = 23;
close;
}
else if ((ep14_2_etran > 22) && (ep14_2_etran < 25)) {
mes "^000099Clever scribbled a map on my hand. It looks like the place where the books are.^000000";
close;
}
else if (ep14_2_etran == 25) {
mes "[Clever]";
mes "You are here.";
next;
select("I came back after viewing those references.");
mes "[Clever]";
mes "Looks like you read quite a bit. How did you like that journal? Others claim that it is a third-rate journal, but the information in that journal is actually more accurate than legitimate journals.";
next;
mes "[Clever]";
mes "It's not that the journal itself is very systematic, but more so that it's not examined by the superiors because it's so negatively criticized for being a third-rate.";
next;
while (1) {
if (select("I didn't really discover much.:I had a question...")==2) {
break;
}
mes "[Clever]";
mes "Really?";
mes "I thought that you were a savvy adventurer, but I guess I thought wrong.";
next;
}
mes "[Clever]";
mes "Hoh~ You seem like you discovered something. Great, what did you find there?";
next;
while (1) {
.@select = select("Are Dona and Papang in opposition?:Ask about Etran and Robert.:Do Laphines like Mayor Jun?");
if (.@select == 2){
break;
}
switch (.@select){
case 1:
mes "[Clever]";
mes "No, Dona and Papang are just words for distinction, not discrimination. Some without thought use them for fun but no one really thinks that way.";
next;
mes "[Clever]";
mes "If you walk around talking about those things without caution, you'll become like me. Yes, certainly, I'm not in here because of that. Like I said before, I was charged for anonymous defacement of properties...";
next;
mes "^000099I ended up imagining Clever's daily life of spray painting the walls, remembering the ones I saw in Monthly Eclage. ^000000";
next;
break;
case 3:
mes "[Clever]";
mes "Oh, you talking about Mayor Jun? Just call him His Majesty. He is an idol-like existence to us.";
next;
mes "[Clever]";
mes "Of course, pure scholars like Hiel and I don't care much for him. I heard he was very beautiful, but I don't really care about the current world.";
next;
mes "^000099Along with that, Clever rattled on about things that I had no idea about like 'Valkyries are best. Uncle loves so much'.^000000";
next;
break;
}
}
mes "[Clever]";
mes "You even looked up stories about Etran and Robert. In fact, we know that most Laphines here were established by the elder assemblies that influenced the noble forces at the time.";
next;
mes "[Clever]";
mes "However, the real history was built on the sacrifices of the young Laphines. At first, as a historian, I could not accept that truth.";
next;
mes "[Clever]";
mes "Unofficial documents that are being constantly discovered always talk about the sacrifies of two young Laphines, so how could they be believed as legitimate?";
next;
mes "[Clever]";
mes "So I tried to present on the topic by writing a related paper but... As expected, the outcome was terrible.";
next;
mes "[Clever]";
mes "I mean what else could be done? It must have been ridiculous for them since a young scholar was insisting on his ideas just because he didn't like the recorded history.";
next;
mes "[Clever]";
mes "After losing my mind due to the presentation's failure, I was imprisoned after spray painting all Yai's of Eclage with 'Eat dirt you Laphine Official Aacademy scumbags'. Well, I could have avoided being caught.";
next;
mes "^000099This guy... He's a pit bull. ^000000";
mes "^000099He's a pit bull to his roots.^000000";
next;
ep14_2_etran = 26;
mes "[Clever]";
mes "Hold on, the prison guard is looking this way. Let's see how he's doing and change the subject for a minute.";
close;
}
else if (ep14_2_etran == 26) {
mes "[Clever]";
mes "Hold on, the prison guard is looking this way. Let's see how he's doing and change the subject for a minute.";
close;
}
else if (ep14_2_etran == 27) {
mes "[Clever]";
mes "Hmm? It wasn't anything? I thought he had a problem with our having this conversation...";
next;
mes "^000099(No, that's not it!! It's actually the opposite!)^000000";
next;
mes "[Clever]";
mes "Well, let me make one thing clear. What I'm going to tell you from now, I never told anyone else until now.";
next;
mes "[Clever]";
mes "If you don't like something about it, or don't want to involve yourself, just forget everything I told you. But if my story interests you, or you have an inkling of desire to help me...";
next;
mes "[Clever]";
mes "Could you promise me that you'll keep everything that you hear from me a secret and help me out?";
next;
if (select("I can't believe you.:Well I got this far, I'll hear you out.")==1) {
mes "[Clever]";
mes "That's too bad. You are the only adventurer that I ever told this much. I guess I can't do much about it. Come back to me when you change your mind.";
close;
}
mes "[Clever]";
mes "Great. That's a deal. First, I thank you for this favor. I hope that home tree will have many blessings.";
next;
ep14_2_etran = 28;
getexp 120000,80000;
mes "^000099Upon receiving the blessings to home tree, you gained experience points and job experience points.^000000";
close;
}
else if (ep14_2_etran == 28) {
mes "[Clever]";
mes "The reason why Hiel was researching rift fragments is because he has the same goal as I do. ^000099He wants to resolve things by directly meeting the Laphines of the past by transcending the space-time continuum.^000000";
next;
mes "[Clever]";
mes "For me, it is to find out the truth about history and for Hiel, it is to obtain one of the limited copies of the interior architectural planning of home tree.";
next;
select("Somehow, it feels like Hiel's goal is different.");
mes "[Clever]";
mes "Let him be. He's an engineer, so he has that passion only engineers have. While he sometimes lacks the sense of conventionality, but his ability as an engineer is considered outstanding.";
next;
mes "^000099Well, even a person like you are far from the normal Laphines, aren't you...? The thought just crosses my mind.^000000";
next;
mes "[Clever]";
mes "While we were talking about history this way, I bet the guy figured out dozens of ways to operate through and apply the dimensional rift.";
next;
mes "[Clever]";
mes "He might be already talking about the engineering manual with the Laphines of the past.";
mes "Since we're talking about this...";
next;
mes "[Clever]";
mes "I ask that you would use Hiel's rift tool to meet with the past's Etran and Laphines.";
next;
mes "[Clever]";
mes "And it's fine if they're trivial. I just ask that you would record them all in detail and get back to me.";
changequest 12292,12293;
ep14_2_etran = 29;
close;
}
else if ((ep14_2_etran > 28) && (ep14_2_etran < 42)) {
mes "[Clever]";
mes "I ask that you would use Hiel's rift tool to meet with the past's Etran and Laphines.";
next;
mes "[Clever]";
mes "And it's fine if they're trivial. I just ask that you would record them all in detail and get back to me.";
close;
}
else if (ep14_2_etran == 42) {
mes "[Clever]";
mes "You're here.";
next;
mes "[Clever]";
mes "Yes, did Hiel's research find good outcome?";
next;
select("Tell him about the things that happened.");
mes "[Clever]";
mes "Yes, I see.";
mes "As expected, the sacrifices of Etran and Robert, two young Donas, built this Eclage. Now it's for certain that the official history is recorded incorrectly.";
next;
mes "[Clever]";
mes "Thank you so much. " + strcharinfo(PC_NAME) + " if it weren't for you, I wouldn't have been able to achieve my long-cherished wish.";
next;
mes "[Clever]";
mes "Oh, wait... The two friends reunited together again, right?";
next;
select("That I am not sure.:I'm sure they would sometime soon, right?");
mes "[Clever]";
mes "Yes, I guess we wouldn't know that at this point.";
next;
mes "[Clever]";
mes "Well, I guess that doesn't matter anymore!";
mes "I feel like I accomplished something truly significant! Shall we sing?!";
next;
cutin "EP14_etran1",1;
mes "^000099I can see Etran's face through Clever's smile. This must be from the joy he's feeling.^000000";
next;
cutin "",255;
mes "[Clever]";
mes "Thank you for hearing me out all this time. Thanks to you, after my release from prison, I have much to record into the history with full confidence. In return, I will pray for home tree's blessings.";
next;
getexp 200000,120000;
ep14_2_etran = 43;
mes "^000099Upon receiving the blessings to home tree from Clever, you gained experience points and job experience points.^000000";
close;
}
else if (ep14_2_etran > 42) {
mes "^000099I see Clever working hard with his writing tools. It must be the new history report. ^000000";
close;
}
mes "^000099Clever is diligently transcribing things on paper. ^000000";
close;
}
ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
disable_items;
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 10000) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if (ep14_2_etran < 9) {
mes "[Hiel]";
mes "It is said that the leaves from home tree have the length X with the average m and standard deviation of 4. If P(m<X<a)=0.3413 ... (Mumble mumble)";
next;
mes "^0000ffIt doesn't look like I'll understand anything he says. Let's get out of here.^000000";
close;
}
else if (ep14_2_etran == 9) {
mes "[Hiel]";
mes "Hmm? What brings a human traveler to my room? This is not a room that anyone can enter.";
next;
select("I was referred to meet you here.");
mes "[Hiel]";
mes "Oh~ Someone referred you to me? Who was it? You better make sense, or I'll be sure to kick you out.";
next;
input .@inputstr$;
if (.@inputstr$ == "Clever"){
mes "[" + strcharinfo(PC_NAME) + "]";
mes .@inputstr$ + " referred me(" + strcharinfo(PC_NAME) + ") to you.";
next;
}
else {
mes "[Hiel]";
mes "I don't know that person! Aren't you suspicious!";
close2;
warp "eclage",152,91;
end;
}
mes "[Hiel]";
mes "Oh really? Give me a minute. I'm going to wrap up what I am doing and come back.";
ep14_2_etran = 11;
close;
}
else if (ep14_2_etran == 11) {
mes "[Hiel]";
mes "I don't really believe that you could have a normal conversation with the socially inept Clever, but I'll at least give you the benefit of the doubt. So, what did he tell you?";
next;
while (1) {
.@select = select("Forget this conversation.:A story about the Seneth King's father:A story about Seneth King's arsony:The assistant chief of staff's real name:A dimensional rift in nearby regions");
if (.@select==5) {
break;
}
switch(.@select) {
case 1:
mes "[Hiel]";
mes "How uninteresting. I'm busy so why don't you go on your way.";
close;
case 2:
mes "[Hiel]";
mes "I don't have much interest in the rumors about the royalty here.";
next;
break;
case 3:
mes "[Hiel]";
mes "I don't even know how this gossip is going to useful for me. Is this all you talked about with Clever?";
next;
break;
case 4:
mes "[Hiel]";
mes "The current name of the assistant chief of staff is not real?";
next;
mes "[Hiel]";
mes "I mean, even so, how does that matter to me? I'd rather just continue my research.";
next;
break;
}
}
mes "[Hiel]";
mes "Hoh~ You really know how to find an interesting topic. As Clever may have told you, I have in my room a fragment of the dimensional rift.";
next;
mes "^000099Hie, super excited, showed me a weird container filled with rubble and talked on and on for 30 minutes.^000000";
next;
mes "^000099This is... irritating on a different level from Clever. I have to somehow stop his nonstop talking...^000000";
next;
while (1) {
.@select = select("Ask about using the rift:Ask how the fragment was obtained:So what can you do with this?");
if (.@select==3){
break;
}
switch(.@select){
case 1:
mes "[Hiel]";
mes "Well, I am working on figuring that out. The past and the future. I just know for sure that you can trascend the conception of space and overcome the dimensional barriers.";
next;
mes "[Hiel]";
mes "If you can operate the rift fragment properly, it would not be very hard to meet ^000099historical figures of the past^000000.";
next;
break;
case 2:
mes "[Hiel]";
mes "Not too long ago, there was a huge dimensional rift. Although, lots of Laphine soldiers are regulating the area now.";
next;
mes "[Hiel]";
mes "Very briefly, for research purposes, they allowed access to the area. That's when I slipped one for myself.";
next;
mes "[Hiel]";
mes "Of course, if this is discovered, I would immediately be jailed. So please don't let anyone else know.";
next;
break;
}
}
mes "[Hiel]";
mes "Oh...";
mes "Hmm... (Deflate...)";
next;
select("Why are you getting down on yourself?");
mes "[Hiel]";
mes "You see, I tried everything possible. Haha... This rift fragment won't listen to me at all. It is essentially void of any reaction.";
next;
mes "[Hiel]";
mes "What I really desire is to witness with my own eyes the kind of chemical reaction given off by this metaphysical thing.";
next;
mes "[Hiel]";
mes "But it's not like I have the necessary resources or information... (Mumble mumble)";
next;
mes "^000099This guy's mood swings are insane!^000000";
mes "^000099How does someone get so depressed so quickly?! ^000000";
next;
mes "[Hiel]";
mes "I heard that you human beings have succeeded in combining the right materials to create a reaction with the rift fragment. Is that true?";
next;
select("That's how I got here.");
mes "[Hiel]";
mes "I guess those cats were right.";
next;
select("Cats?");
mes "[Hiel]";
mes "Guys who regarded themselves as former cat merchants came by here to sell books containing the knowledge of Midgard humans.";
next;
mes "[Hiel]";
mes "At that time, they told me that they knew the contents of humans' rift experiments, so I called them liars and kicked them out.";
next;
select("Cats don't mess around with money.");
mes "[Hiel]";
mes "Oh, is that right? I guess what they said was true. I'm really sorry to ask you this favor, but would you mind retrieving that information from them?";
next;
mes "[Hiel]";
mes "I would like to go myself, but as you can see, I have to continue my research... And... (Fidget fidget)";
next;
switch (select("Hmm, I'd like to, but I'm busy myself...:Sure, I'll go check it out.")) {
case 1:
mes "[Hiel]";
mes "Oh... I guess it was too much to ask for. That's too bad then.";
ep14_2_etran = 12;
close;
case 2:
mes "[Hiel]";
mes "Wow wow! Thank you so much! I'll return the favor by operating it together when the experiments are complete! In the meantime, I'll start preparing for material combination!";
changequest 12283,12284;
ep14_2_etran = 13;
close;
}
}
else if (ep14_2_etran == 12) {
mes "[Hiel]";
mes "Oh, are you here to help me out? I guess what they said was true. I'm really sorry to ask you this favor, but would you mind retrieving that information from them?";
next;
switch (select("Hmm, I'd like to, but I'm busy myself...:Sure, I'll go check it out.")) {
case 1:
mes "[Hiel]";
mes "Oh... I guess it was too much to ask for. That's too bad then.";
close;
case 2:
mes "[Hiel]";
mes "Wow wow! Thank you so much! I'll return the favor by operating it together when the experiments are complete! In the meantime, I'll start preparing for material combination!";
changequest 12283,12284;
ep14_2_etran = 13;
close;
}
}
else if ((ep14_2_etran > 12) && (ep14_2_etran < 16)) {
mes "[Hiel]";
mes "Cat merchants are stationed at various places in El Dicastes which is far east of Mora village. I am not exactly sure which of those really have that information...";
close;
}
else if (ep14_2_etran == 16) {
mes "[Hiel]";
mes "Did you find something out?";
next;
select("Tell him about the materials necessary.");
mes "[Hiel]";
mes "I see, both Dark Debris and Gem Stone are unfamiliar to me. Could it be that my work was just impossible to begin with...?";
next;
if ((countitem(Dark_Debris) > 0) && (countitem(Yellow_Gemstone) > 1) && (countitem(Red_Gemstone) > 1) && (countitem(Blue_Gemstone) > 1)) {
.@ep_14_chk = 1;
}
switch (select("It does seem impossible. You should give up.",((.@ep_14_chk==1)?"I already brought them for you.":"I will try obtaining them for you.") )) {
case 1:
mes "[Hiel]";
mes "I see, I guess changing the very physics is an impossible thing...";
close;
case 2:
if (.@ep_14_chk < 1) {
mes "[Hiel]";
mes "Would you do that for me?? If so, I have nothing more to ask!";
close;
}
break;
}
mes "[Hiel]";
mes "Ooo, so this is what is called Dark Debris. I'm so glad that I can continue my experiments.";
next;
switch (select("I didn't say that I'd just give them to you.:Give the materials to him.")) {
case 1:
mes "[Hiel]";
mes "How ruthless... Saying that he won't give them after showing them to me.";
close;
case 2:
if ((countitem(Dark_Debris)) && (countitem(Yellow_Gemstone) > 1) && (countitem(Red_Gemstone) > 1) && (countitem(Blue_Gemstone) > 1)) {
mes "[Hiel]";
mes "Wow~ This will be a big step forward in the scientific progress among the Laphines. I pray for your home tree's blessings.";
delitem Dark_Debris,1; //Dark_Debris
delitem Yellow_Gemstone,2; //Yellow_Gemstone
delitem Red_Gemstone,2; //Red_Gemstone
delitem Blue_Gemstone,2; //Blue_Gemstone
changequest 12286,12287;
ep14_2_etran = 17;
getexp 120000,80000;
next;
mes "^000099Upon receiving Scientist Hiel's blessings to home tree, you gained experience points and job experience points.^000000";
close;
}
else {
mes "[Hiel]";
mes "Wait, but where is the material you are talking about? I don't see it.";
close;
}
}
}
else if (ep14_2_etran == 17) {
mes "[Hiel]";
mes "Hmm... But this is very strange. I arranged them exactly the way it says on the documents, but why isn't there any reaction?";
next;
mes "[Hiel]";
mes "Hmm. Is it this way? No, that's not it. Is it this way? Okay here. We'll put this guy over here. And there.";
next;
mes "[Hiel]";
mes "Ahh~ Why isn't this working! You, you have to react when I place you like this!! Ahh nothing is working! Whoa, it slipped from my hand! (CLASH)";
next;
mes "^000099Hiel, moving wildly for lack of reaction, dropped the Dark Debris to the floor. At this rate, it might shatter...^000000";
next;
select("I grabbed it before it dropped to the floor.");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, how can you handle something like this so carelessly! This is hard to find!";
next;
mes "^000099As soon as the Dark Debris was placed in the middle of Hiel's arrangement, everything went dark and a strange voice appeared out of nowhere.^000000";
sc_start SC_BLIND,120000,0;
next;
cutin "EP14_etran0",1;
mes "[????]";
mes "Ok, let's say that you restore home tree first. Then what? What are you going to do about all of the energy it's going to suck from the land?";
next;
cutin "EP14_robert0",1;
mes "[????]";
mes "You might be right. To restore home tree, we will probably need a life force that is beyond our imagination. But even so, home tree must be revived.";
next;
cutin "EP14_etran0",1;
mes "[????]";
mes "Then what are you going to do about all the other living creatures? The land might grow barren for at least decades, or even centuries. Are things aside from home tree not even considered living?";
next;
cutin "EP14_robert0",1;
mes "[????]";
mes "Even if you sustain other life forms, it won't be for long without home tree. We have to tolerate the immediate losses. Don't you know that, Etran?!";
next;
cutin "EP14_etran0",1;
mes "[????]";
mes "Sure, it would be easy to restore the land after we revive home tree!";
next;
mes "[????]";
mes "But do we even have the right to let all other life forms die while we wait until home tree revives?";
next;
mes "[????]";
mes "I don't think anyone has that right! No one!";
next;
cutin "EP14_robert0",1;
mes "[????]";
mes "You are dreaming big, Etran. In any case, this isn't something that we can solve by arguing. I'm going to follow the decision of the Elder Assembly.";
ep14_2_etran = 18;
close2;
sc_end SC_BLIND;
cutin "",255;
end;
}
else if (ep14_2_etran == 18) {
mes "[Hiel]";
mes "Did you see that just now?! The weird sounds. Ahhh~ I'm an engineer who does not believe in spiritual things. Is it because I haven't studied enough? How could there be such an illogical occurrence?!";
next;
select("Tell him what was seen.");
mes "[Hiel]";
mes "Yes, what I heard was the same. I don't know what that was. And I never heard anything about reviving a home tree.";
next;
mes "[Hiel]";
mes "Ok, there's no other way. If it's not of our imagination, we have to confirm it again to identify what that sound really was. We have to make sure that it's just just some hallucinations.";
next;
mes "^000099Hiel took more time to rethe arrangements = but the rift fragment did not react to any of his movements.^000000";
next;
mes "[Hiel]";
mes "Looks like whatever I do won't let it react. Do you want to give it a try yourself?";
changequest 12287,12288;
ep14_2_etran = 19;
close;
}
else if (ep14_2_etran == 19) {
mes "[Hiel]";
mes "Looks like whatever I do won't let it react. Do you want to give it a try yourself?";
close;
}
else if (ep14_2_etran == 20) {
mes "[Hiel]";
mes "I don't think this is anything spiritual, but rather a moment from the past.";
next;
select("Do you have an idea of whose those voices may be?");
mes "[Hiel]";
mes "No, no, I have no historical knowledge. But I do have a friend who is truly an expert in that field. He's also the person you met recently.";
next;
select("Oh... You don't mean Clever..?");
mes "[Hiel]";
mes "Yeah, that's him. He really has problems with his social skills that left him in prison. In historical knowledge, he is truly unparallel.";
next;
mes "[Hiel]";
mes "If you want to figure out more about the content of that dialogue, it would be better to go and ask him. In the meantime, I'll analyze the arrangement of this.";
changequest 12288,12289;
ep14_2_etran = 21;
close;
}
else if ((ep14_2_etran > 20) && (ep14_2_etran < 29)) {
mes "[Hiel]";
mes "If you would like to find out more about the dialogue heard in the reaction, go talk to Clever in prison. He is far better than I am in that field.";
close;
}
else if (ep14_2_etran == 29) {
mes "[Hiel]";
mes "While you are gone, I tried constructing a portable rift reactor, but I think there is a slight problem.";
next;
select("A slight problem?");
cutin "EP14_robert5",1;
mes "[????]";
mes "Who in the world are you! How are you looking just like me? Answer me! Are you an imposter established by the Elder Assembly to be used after assassinating me?!";
next;
cutin "",255;
mes "[Hiel]";
mes "Excuse me, please calm down and listen to me. My name is Hiel and the Elder Assembly no longer exists in the world.";
next;
mes "[Hiel]";
mes "You see... This is very complicated to explain... Where do I start...";
next;
mes "^000099A Dona that looks surprisingly similar to Hiel (^990000Although he seems so much more dignified...^000099) is holding Hiel by his collar. Who could that Dona be?^000000";
next;
select("I'm sorry, but who are you?");
cutin "EP14_robert5",1;
mes "[????]";
mes "My name is ^000099Robert^000000.";
mes "I am a high-level Laphine Life Restorer. How are you related to this look-alike of mine?";
next;
mes "^000099Robert?... Is this the Life Restorer whose sillouette I've been seeing all this time?^000000";
next;
select("Explain the situation until now.");
cutin "EP14_robert1",1;
mes "[Robert]";
mes "Hmm, this is very difficult for me to comprehend. So you are saying that you are from thousands of years away? My head is beginning to hurt.";
next;
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes, but if I were to let you know another thing...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The engineer scientist Hiel and Sir Robert are very similar in appearance, but the way he carries himself is extremely different. So please refrain yourself from stating that the two look alike. It hurts me to listen.";
next;
cutin "EP14_robert1",1;
mes "[Robert]";
mes "I thought I was looking into a mirror.";
next;
cutin "",255;
mes "[Hiel]";
mes "To hear that we are so different in quality, I am quite offended... At any rate, let me explain the current situation.";
next;
mes "^000099Hiel added his explanation of his research up to now. Robert seemed to follow most of the story.^000000";
next;
mes "[Hiel]";
mes "That's the basic gist. Anyways, I'm having trouble remaining calm. I can't believe you, Sir Robert, really existed.";
next;
mes "[Hiel]";
mes "You are like a legend to all engineering scientists. It's almost difficult to believe a person like you existed in the past.";
next;
mes "[Hiel]";
mes "It's just so incredible how you were able to construct home tree in its amazing form by amalgamating the life and the setting.";
next;
cutin "EP14_robert3",1;
mes "[Robert]";
mes "home tree... I can't believe it grew back... It was nearly an impossible task. It has restored to its full form in the future of thousands of years later?";
next;
select("It's true. I can show it to you if you'd like.");
cutin "EP14_robert1",1;
mes "[Robert]";
mes "I thought it was impossible. In the end, it actually succeeded in the future. Please take me to home tree immediately! If you lied to me, I won't let you off easy.";
changequest 12293,12294;
ep14_2_etran = 30;
close2;
cutin "",255;
end;
}
else if ((ep14_2_etran > 29) && (ep14_2_etran < 31)) {
mes "[Hiel]";
mes "His personality is like fire. If you would like to lead the way to home tree, please exit this place and go to the center of the plaza.";
close;
}
else if (ep14_2_etran == 31) {
mes "[Hiel]";
mes "Hmm... I think this is the problematic area here. Darn, I should have had studied more.";
next;
select("Robert disappeared during the conversation.");
mes "[Hiel]";
mes "Oh, that error. Hoh... Oh no! It's a problem that I did not anticipate.";
next;
select("That sounds very risky...");
mes "[Hiel]";
mes "Ahahhaa, no, it's not like that. I just found out a few minor problems while operating the portable rift reactor.";
next;
mes "[Hiel]";
mes "This thing is made portable, so the output is not very strong. In other words, the range of reaction is very limited.";
next;
mes "[Hiel]";
mes "To find Sir Robert, this machine's chronological frequency is set at the time right when we encountered him. We will be able to meet him many times over.";
next;
mes "[Hiel]";
mes "The only problem is that... it has to be at a designated location.";
next;
select("Does that mean it can't be at any other location?");
mes "[Hiel]";
mes "I think so, according to my estimation. Entities with life cannot communicate beyond the range of this reactor while inanimate objects are not affected the same way.";
next;
mes "[Hiel]";
mes "^000099(Holding up a very worn out pen)^000000 The pen that Sir Robert was using is still here as proof even though we lost contact with him.";
next;
mes "^000099When did he steal that... ^000000";
next;
select("Then could we also meet his contemporary, Etran?");
mes "[Hiel]";
mes "Theorectically, we could. However, we have to go to the location where he may have been. No matter how many times we operate this reactor here, we can only meet Robert.";
next;
mes "[Hiel]";
mes "We could expand this machine's output to increase the range, but at this time it's not possible. We can't do much else for now.";
next;
if (select("I see, that's too bad.:Would you let me see that reactor for a minute?")==1) {
mes "[Hiel]";
mes "I don't know how long it will take. It would be difficult to meet Etran and Robert simultaneously for now.";
close;
}
mes "[Hiel]";
mes "You are not thinking of taking this out to Bifrost, are you? I think you are taking things too far. It's probably too dangerous.";
next;
while (1) {
if (select("I am a person who made it all the way here alive and well.:Don't you want to test out your theory?")==2) {
break;
}
mes "[Hiel]";
mes "No, I'm not worried about you. I'm worried that this precious reactor will break.";
mes "Who's worrying about you?";
next;
}
mes "[Hiel]";
mes "Hmm...";
next;
mes "[Hiel]";
mes "Arg...";
mes "(It is so obvious that Hiel is genuinely in a dilemma)";
next;
mes "Surely, it is dangerous. But what you're saying is right. The engineer's blood that runs through me wants to test this machine out.";
next;
mes "[Hiel]";
mes "Arg. Well, it can't be helped! Please be careful with this! While I do have a spare, that's the only one with the correct chronological frequency settings!";
next;
mes "^000099Hiel's rift reactor was obtained. The energy from the reactor feels like it's channeling through the body.";
next;
mes "You gained experience points and job experience points.^000000";
changequest 12295,12296;
ep14_2_etran = 32;
getexp 120000,80000;
close;
}
else if ((ep14_2_etran > 31) && (ep14_2_etran < 35)) {
mes "[Hiel]";
mes "Please handle the reactor with care. That's the only one we can use at this time...";
close;
}
else if (ep14_2_etran == 35) {
mes "[Hiel]";
mes "You're back." + strcharinfo(PC_NAME) + "While you were gone, I added various functionalities onto the spare rift reactor.";
next;
mes "[Hiel]";
mes "Now the rift will react wherever you are at the speed of light. Also infinite data transfer is now made available. Ah, what should I call this?";
next;
select("Can we obtain a leaf of home tree?");
mes "[Hiel]";
mes "Huh? Even if the reactor were to be very capable, it can't possibly do something like creating a home tree leaf. That just couldn't be. This is merely a communicator.";
next;
select("Explain to him the promise made with Etran.");
mes "[Hiel]";
mes "Hmm, even so, that's very difficult. Any action that harms a home tree leaf is illegal in Eclage. The consequence is immediate exile.";
next;
mes "[Hiel]";
mes "Besides, dried up home tree leaves don't just drop to the ground, but transform into life energy and spread throughout the land. It's impossible to even pick them up as dried leaves.";
next;
mes "[Hiel]";
mes "Hmm... I wonder if there's a way.";
next;
mes "[Hiel]";
mes "Hmm...Hmm...";
next;
mes "[Hiel]";
mes "Maybe...";
mes "This is just a maybe.";
next;
mes "[Hiel]";
mes "It won't be illegal if the creator of home tree himself hands you its leaf.";
next;
select("You mean Robert?");
mes "[Hiel]";
mes "That's right. I don't know why I didn't think of that earlier. If it's Robert who gives you the home tree leaf, it would be perfectly fine.";
next;
mes "[Hiel]";
mes "Let's try channeling our way to Robert. Well... This isn't exactly to test out the machine's new functionality. (Hesitating)";
next;
while (1) {
if (select("I'll look for another way.:Let's try communicating with Robert.")==2) {
break;
}
mes "[Hiel]";
mes "Hmm, that's too bad. If you are thinking of attacking home tree, it's way too dangerous. You'll just be jailed.";
next;
}
mes "[Hiel]";
mes "Alright!! Awesome, awesome!";
mes "Now, shall we start our communication? Place your hand on the reactor here.";
changequest 12298,12299;
ep14_2_etran = 36;
close;
}
else if (ep14_2_etran == 36) {
mes "[Hiel]";
mes "Focus on the rift reactor.";
close;
}
else if (ep14_2_etran == 37) {
mes "[Hiel]";
mes "It always feels like looking into a mirror whenever I meet Sir Robert...";
next;
select("Not in the least bit delightful...");
mes "[Hiel]";
mes "I only met him twice, and I feel really familiar and somewhat nostalgic when I meet him. I don't know how to call it. It's just a very familiar feeling.";
next;
mes "[Hiel]";
mes "Oh, anyways, don't you lose your focus on the reactor. It is currently connecting.";
ep14_2_etran = 38;
close;
}
else if (ep14_2_etran == 41) {
mes "[Hiel]";
mes "Hey hey~ Now it's almost complete.";
next;
mes "[Hiel]";
mes "The current range of this reactor surpasses Eclage and reaches Bifrost.";
next;
mes "[Hiel]";
mes "If I modify it a bit, I am sure I could even freely select the time point of interest.";
next;
select("Etran wanted me to thank you on his behalf.");
mes "[Hiel]";
mes "Really? I'm glad... I would like to one day help Sir Etran and Sir Robert to reunite within this reactor.";
next;
cutin "EP14_robert1",1;
mes "^000099Instantly, Hiel's smile reminded me of Robert. I must have been in the moment.^000000";
ep14_2_etran = 42;
close2;
cutin "",255;
end;
}
else if (ep14_2_etran > 42) {
mes "[Hiel]";
mes "Oh, hello~ I'm busy as usual, ahah.";
next;
if (select("I just came by to say hi.:Ask to modify Etran's necklace.")==1) {
mes "[Hiel]";
mes "Well, there's really nothing else to improve. I'll let you, " + strcharinfo(PC_NAME) + ", especially to use this whenever you want.";
next;
mes "[Hiel]";
mes "Please come anytime to use it. I made it to reach a variety of time channels, but I don't exactly know what will come of it myself.";
close;
}
mes "[Hiel]";
mes "You mean Sir Etran's keepsake? I could try to utilize a special magic power stone to imbue the desired effects, but it is an expensive material costing 10 Splendide Coins...";
next;
switch (select("I guess I'll come back next time...:I have the necessary coins.")) {
case 1:
mes "[Hiel]";
mes "Sure, let me know when you have them ready. I'll imbue the desired effects.";
close;
case 2:
mes "[Hiel]";
mes "Oh ok, then should we try imbuing the effects? This process isn't my specialty so I'm a bit nervous, but... hahaha...";
next;
.@etran_r = select("I'll do it next time~:Imbue Physical Ability:Imbue Magical Ability:Imbue Ranged Ability:Imbue Recovering Ability");
if (.@etran_r == 1){
mes "[Hiel]";
mes "Sure, let me know when you have them ready. I'll restore its effects.";
close;
}
.@etran_r -= 1;
break;
}
if (countitem(Splendide_Coin) < 10) {
mes "[Hiel]";
mes "It looks like you don't have enough coins. I would like to take care of it for you, but the material is just way too expensive...";
close;
}
if (!countitem(Ettlang_Keepsake)) {
mes "[Hiel]";
mes "You don't seem to carry Etran's keepsake with you right now.";
close;
}
delitem Ettlang_Keepsake,1; //Ettlang_Keepsake
delitem Splendide_Coin,10; //Splendide_Coin
if (.@etran_r == 1) {
getitem2 Ettlang_Keepsake,1,1,0,0,0,0,Sharp1,Atk2;
}
else if (.@etran_r == 2) {
getitem2 Ettlang_Keepsake,1,1,0,0,0,0,Spell3,Matk1;
}
else if (.@etran_r == 3) {
getitem2 Ettlang_Keepsake,1,1,0,0,0,0,Sharp1,Expert_Archer1;
}
else if (.@etran_r == 4) {
getitem2 Ettlang_Keepsake,1,1,0,0,0,0,Heal_Amount2,Heal_Amount2;
}
mes "[Hiel]";
mes "The effect was imbued successfullly.";
close;
}
mes "[Hiel]";
mes "Hmm, what else should I fix. I should have had studied more...";
close;
}
mid_camp,173,257,5 script Shelby#pa0829 4_CAT_SAILOR2,{
disable_items;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran < 13) {
mes "[Shelby]";
mes "Hmm";
mes "If you want cat merchant service, you should look for the agent, not me.";
}
else if (ep14_2_etran == 13) {
mes "[Shelby]";
mes "Hmm";
mes "If you want cat merchant service, you should look for the agent, not me.";
next;
select("What an interesting cat.");
mes "[Shelby]";
mes "Why? Is it weird to see me after seeing all the cats that are so polite and overly excited?";
next;
mes "[Shelby]";
mes "Meow~ How are youeow~ I really liked canned fisheow~!!...Is this what you wanted?";
next;
mes "[Shelby]";
mes "Just because we are cats, it doesn't mean we are all the same. I'm also really depressed right now, so it's probably best for you to look for other cats to help you.";
next;
select("Ask about dimensional rift fragments");
mes "[Shelby]";
mes "Haha, I can't believe you are asking a cat about that. Our science is not something a lot of people pay attention to. We have our biggest interest in commerce and fishery.";
next;
mes "[Shelby]";
mes "Here's an advice. Don't waste your time with me. Look for other people to help you out.";
ep14_2_etran = 14;
}
else if (ep14_2_etran == 14) {
mes "[Shelby]";
mes "Here's some advice. Don't waste your time with me. Look for other people to help you out.";
}
else if (ep14_2_etran == 15) {
if (countitem(Malang_Sp_Can) < 10) {
mes "^000099He is busy fighting against Ford. If no one stops this fight, it might be impossible to ever talk to him again.^000000";
close;
}
mes "[Shelby]";
mes "Huh?";
mes "Where did you find that canned food?";
next;
if (select("I got it for myself.:I brought it for you guys.")==1) {
mes "[Shelby]";
mes "You are a human being and you eat canned food? What are you doing?";
next;
mes "[Ford]";
mes "Shelby is looking away!! Ford doesn't miss this chance! (Pow pow)";
next;
mes "[Shelby]";
mes "Ow~ This useless cat!!";
next;
mes "^000099The fight continues. If no one stops this fight, it might be impossible to ever talk to him again.^000000";
close;
}
mes "[Shelby]";
mes " should I really receive this from you?......";
next;
if (select("Forget it if you don't want it.:Yeah of course~")==1) {
mes "[Shelby]";
mes "Nah, I'm just kidding! Why would I?";
next;
}
mes "[Shelby]";
mes "Alright. What is it that you want? Is it what you asked earlier, about dimensional rift fragment?";
next;
select("Ask about activating the rift fragment.");
mes "[Shelby]";
mes "I see, that is what you wanted. It was really difficult to find out since even Midgard scientists try to keep the information away from everyone. Although the information itself was relatively simple compared to the security for it.";
next;
mes "[Shelby]";
mes "First, to activate the dimensional rift fragment, you need ^0000991 Dark Debris ^000000 to serve as a host. Since the fragment reacts with Moroq's body, you need something that at least resembles it.";
next;
mes "[Shelby]";
mes "If you have Dark Crystal, you could exert a greater force, but I could not attain that combination method.";
next;
mes "[Shelby]";
mes "If I were to arrange all of the ingredients, you need ^0000991Dark Debris ^000000in addition to ^000099Red/Yellow/Blue Gemstones, 2 of each^000000.";
next;
select("Why do you need gemstones?");
mes "[Shelby]";
mes "When you create a reaction with rift fragment with the Dark Debris as the host, the surrounding is placed under much metaphysical force. At that time, if you don't have something to offthat side effect = what would happen?";
next;
mes "[Shelby]";
mes "You probably have seen it before. Like the dimensional rift found in Morocc, the area surrounding it deteriorates. The sacrificial fodder to prevent that are the gemstones.";
next;
mes "[Shelby]";
mes "Now, did I explain that enough? But why are you trying to activate such dangerous items as rift fragments? Are you trying to hold a ritual of summoning from hell or something?";
next;
select("First hand him the canned food.");
if (countitem(Malang_Sp_Can) < 10) {
mes "[Shelby]";
mes "Hmm? What happened to the canned food you had until a minute ago? Why are your hands empty now?";
close;
}
mes "[Shelby]";
mes "Oh! Thanks! This is the first time to receive salary from a human being. I bless your future in the name of the Leopard God.";
delitem Malang_Sp_Can,10; //Malang_Sp_Can
changequest 12285,12286;
ep14_2_etran = 16;
getexp 120000,80000;
next;
mes "^000099Shelby's chubby front paw pats your back to bless you. You gained experience points and job experience points.^000000";
}
else if ((ep14_2_etran > 15) && (ep14_2_etran < 20)) {
mes "[Shelby]";
mes "Let me remind you before you forget, the materials you need to activate the rift fragment are ^000099 1 Dark Debris, 2 of each red/yellow/blue Gemstone ^000000.";
}
else if (ep14_2_etran > 42) {
mes "[Shelby]";
mes "Hey~ Did you do the past experiment well?";
}
else {
mes "[Shelby]";
mes "Hmm? What's wrong?";
}
close;
}
mid_camp,179,258,4 script Ford#pa0829 4_CAT_SAILOR1,{
disable_items;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran < 14) {
mes "[Ford]";
mes "^000099Tendery Brand Canned Foods^000000, which are used as salaries, are not being released. Ford is sad. ^000099Shelby^000000 over there also seem depressed~.";
}
else if (ep14_2_etran == 14) {
mes "[Ford]";
mes "^000099Tendery Brand Canned Foods^000000, which are used as salaries, are not being released. Ford is sad. ^000099Shelby^000000 over there also seem depressed~.";
next;
mes "[Shelby]";
mes "Shut up Ford!!";
next;
select("Ask about the dimensional rift.");
mes "[Ford]";
mes "Meow?";
mes "Ford doesn't know a difficult thing like that. Ford knows sardines well! Also mackerels! ^000099Dimension... Stuff Shelby knows better!^000000 But Shelby isn't working because he's a down. I don't either!!";
next;
mes "[Shelby]";
mes "Shut up Ford!!";
next;
mes "^000099You hear the sound of two cats fighting.^000000";
changequest 12284,12285;
ep14_2_etran = 15;
}
else if (ep14_2_etran == 15) {
mes "^000099He is busy fighting against Shelby. If no one stops this fight, it might be impossible to ever talk to him again.^000000";
}
else if (ep14_2_etran > 15) {
mes "[Ford]";
mes "You gave us salary! You are kind! Shelby likes you too! We don't have to starve anymore!";
next;
mes "[Shelby]";
mes "...";
next;
mes "^000099Seeing how Shelby isn't screaming at Ford, he really must be in a good mood now.^000000";
}
close;
}
ecl_in02,133,115,7 script Prison Guard#pa0829 4_M_FAIRYSOLDIER2,{
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
disable_items;
if (ep14_2_etran < 2) {
mes "[Prison Guard]";
mes "I've never seen you before... Are you a visitor?";
next;
}
else if (ep14_2_etran == 2) {
mes "[Prison Guard]";
mes "I see, I don't think I ever saw you on our visitor's list. Who are you visiting?";
next;
input .@inputstr$;
if (.@inputstr$ == "Clever") {
mes "[Prison Guard]";
mes "^000099" + .@inputstr$ + "^000000? ... That means...";
next;
}
else {
mes "[Prison Guard]";
mes "Hmm? You want to visit ^000099" + .@inputstr$ + "^000000? I don't see that visitation on the list. Are you sure you made a formal request?";
next;
if (select("Look inside.:Get me out of here.")==2) {
warp "ecl_in02",98,29;
end;
}
close;
}
mes "[Clever]";
mes "Huh? I've got a visitor? Yahoo! It's a visit! Yay~";
next;
mes "[Prison Guard]";
mes "Ahh...";
next;
mes "^000099The guard's expression grows dim. He looks so terrible upon just mentioning the name Clever...^000000";
next;
mes "[Prison Guard]";
mes "Well, on the list at least... It doesn't seem like there is a visit scheduled with Clever...";
next;
mes "[Clever]";
mes "Hey~ Guard~ What are you doing? Open this cell quickly, would you! This is a visit, hahaha! If you interfere with my visits, I'm going to sing everytime you work! Aren't you excited?";
next;
mes "[Clever]";
mes "Actually, why don't I start singing now?";
next;
mes "^000099The guard's face grows even dimmer. His expression betrays his great irritation with the curent situation.^000000";
next;
mes "[Prison Guard]";
mes "You aren't on the list, but, haha, I guess this is an administrative error. Please go ahead. As far as the time for visitation, hm...";
next;
mes "[Prison Guard]";
mes "You can take as much time as you want. Don't worry about it, and take your time.";
ep14_2_etran = 3;
close;
}
else if ((ep14_2_etran >= 4) && (ep14_2_etran < 5)) {
mes "[Prison Guard]";
mes "Please, I ask you. Please shut Mr. Clever's mouth. I've been listening to him for a year now and it's driving me insane. I can't beat a prisoner either...";
next;
}
else if (ep14_2_etran == 8) {
mes "[Prison Guard]";
mes "This is all thanks to you! The fact that Mr. Clever is sleeping, it means that he won't be awake for a few days.";
next;
mes "[Prison Guard]";
mes "I don't know when's the last time I've had this much peace. I pray for the blessing of your home tree.";
next;
ep14_2_etran = 9;
getexp 100000,60000;
mes "^000099You gained experience points and job experience points, thanks to Clever's sleep and the guard's happiness.^000000";
close;
}
else {
mes "[Prison Guard]";
mes "Do you need something else?";
next;
}
if (select("Look inside.:Get me out of here.")==2) {
warp "ecl_in02",98,29;
end;
}
close;
}
ecl_in01,82,80,4 script Monthly Eclage#pa0829 HIDDEN_NPC,{
disable_items;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran < 23) {
mes "^000099I see a plain-looking journal. It seems to deal with third-rate gossip stories.^000000";
close;
}
else if (ep14_2_etran > 22) {
mes "^990000---Eclage Monthly---^000000";
mes "^999900(Shocking! Birth of Eclage Special)^000000";
mes "^000099This must be the one that Clever talked about. Extreme articles are faded out. ^000000";
next;
mes "^000099This isn't a history document. It's just a third-rate magazine. Let's look through the table of contents.^000000";
next;
switch (select("Close the book:Settlement of despair-------7p:Brutality of the Elder Assembly-------48p:Eternal farewell--------132p:(Faded out areas)")) {
case 1:
mes "^000099Doesn't seem very interesting.^000000";
close;
case 2:
mes "^000099Chapter 1. Land of Despair^000000";
mes "Is there a problem in Yggdrasil? A smell of death began to fill the peaceful land.";
next;
mes "Polluted gardens, dried lands, attack of various mutant life forms. A huge change is found in Laphine's place of life.";
next;
mes "^000099(I flip through various faded out pages.)^000000";
next;
mes "Laphine's leaders did not doubt that this is the best place for Yggdrasil's guardian. Because of the Elder Assemblly's pressure to establish at such a barren land, it is now difficult to control Laphine citizens.";
next;
mes "Cursed times passed with many families and friends suffering through multiple diseases and attacks by indigenous life forms.";
next;
mes "^000099(The rest of it is faded out significantly, so it is hard to tell.)^000000";
close;
case 3:
mes "^000099Chapter 2. Elder Assembly's Scheme^000000";
mes "Elder Assembly continued to blame the Laphine leaders for ongoing failures.";
next;
mes "Upon hearing that the land has been selected incorrectly, they internally decided to move the capital to the southern areas where the area is flourishing with forests.";
next;
mes "^000099(I flip a ripped page.)^000000";
next;
mes "The scouts sent south found the shocking truth. The forests in the south could not be close to being safe. 90% of the scouts sent were eliminated by an unknown monstrous figure.";
next;
mes "However, the Elder Assembly insisted that the area was our destiny and continued to delegate scouting teams. It was a ridiculous decision.";
next;
mes "As for the leaders, they needed something drastic to oppose Elder Assembly's ridiculous demands. The elders were just too old and ambitious to think practically.";
next;
mes "At this point, two Donas, ^000099Etran and Robert,^000000 suggested large-scale restorative efforts to the leaders. These were individuals of greatest restorative abilities and authority among the Laphines.";
next;
mes "The leaders began to listen to the strategies suggested by the experts of nature restoration who lived out the principles of restoration all their lives.";
next;
mes "The suggestions made by the two Dona were crystal clear. ^000099It was to create an enormous home tree to directly fellowship with Yggdrasil and to restore the land all at once^000000.";
next;
mes "As expected, Elder Assembly completely undermines their suggestion. ^000099In order to create home tree, it was necessary to drain the life force from the land. ^000000";
next;
mes "As such, ^000099creating a home tree to restore the land could be an obstacle instead.^000000 The Elder Assembly argued that the process would be impossible.";
next;
mes "And they continued to say that for everyone to live, it would be better to move to the south than to restore the barren land. That was their ploy to begin with.";
next;
mes "^000099(Pages were ripped after this.)^000000";
if (ep14_2_etran == 23) {
ep14_2_etran = 24;
}
close;
case 4:
mes "^000099(There are many ink stains that seem to purposely block out the writing here.)^000000";
close;
case 5:
mes "^000099(There are many ink stains that seem to purposely block out the writing here.)^000000";
if (ep14_2_etran > 23) {
next;
select("There is a folded page.");
mes "^000099If it is unfolded carefully, it may reveal the page.^000000";
next;
select("The page is unfolded carefully.");
mes "^000099There is a page of reflections by Laphine readers. It might be that they were anonymous, but the comments were written aggressively.^000000";
next;
mes "^990000RE:^000000Who ruined this part here? This is the only copy left!! I love this story.";
mes "----------";
mes "^990000RE-RE:^000000: I have another copy that I made. If you want it, let me know.";
next;
mes "^990000RE:^000000Hey guys, do you know this? The Elder Assembly at first completely opposed the building of home tree. But it says in the history books that they're the ones that came up with the idea. Isn't that weird? Who's right?";
next;
mes "^990000RE:^000000If you are a Laphine with a wing span greater than 180cm, I'll consider dating you.";
mes "----------";
mes "<- Anais likes this.";
mes "----------";
mes "^990000RE-RE:^000000: How did you come up with that?";
next;
mes "^990000RE:^000000I heard this from my father, but to fight against Elder Assembly's decisions, ^000099Etran and Robert argued one another in front of the elders on purpose.^000000 Is that true?";
next;
mes "^990000RE-RE:^000000: I heard that too. ^000099To make sure they seem authentic, they started arguing each other a bit by bit from a few days before the meeting^000000. That's the most controversial topic among historians.";
next;
mes "^990000RE:^000000There are more idiots that believe this stuff. Hey kids, Eclage Monthly is a third-rate gossip magazine. Don't confuse it with history.";
mes "----------";
mes "^990000RE-RE:^000000: Oh I see. Thank you so much for your wisdom. I guess if you leave comments like that on a third-rate magazine, you just look incredibly smart.";
next;
mes "^990000RE:^000000I'll be running with the high profile photo of Mayor Jun in undies. I'll give it to the first one to claim it!";
mes "----------";
mes "^990000RE-RE:^000000: I'll take the photo. I'll put you on our editorial staff.";
if (ep14_2_etran == 24) {
next;
changequest 12291,12292;
ep14_2_etran = 25;
mes "^000099(You've gathered information about the two Donas, Etran and Robert. Take a note of this and ask Clever about it)^000000";
}
close;
}
break;
}
close;
}
mes "^000099The book must be damaged. I can't really open it. ^000000";
close;
}
ecl_tdun01,60,56,4 script #pa0829EtranInterio HIDDEN_NPC,{
disable_items;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran == 33) {
cutin "EP14_etran01",1;
mes "[????]";
mes "Hmm? What is this? Am I dreaming? Something feels different.";
next;
select("Can you hear me? Would you be Sir Etran?");
cutin "EP14_etran3",1;
mes "[Etran]";
mes "You know my name? Who are you?";
next;
select("Explain the situation.");
cutin "EP14_etran5",1;
mes "[Etran]";
mes "Huhhh?";
mes "Are you telling me to believe that story? You are from the future of thousands of years away? That kind of science is available in the future?";
next;
select("Explain to him about the rift reactor.");
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sir Etran, it's not that we are from the future, but rather, we opened the walls between the past and the future just temporarily. I have so many questions to ask.";
next;
cutin "EP14_etran4",1;
mes "^000099Etran suprisingly looks similar to Clever. Could it be that Clever and Hiel are reincarnations of Etran and Robert? No, that couldn't be...^000000";
next;
while (1) {
.@select = select("Ask about the Elder Assembly.:Ask about the fight with Robert.:Ask about land restoration project.");
if (.@select==3){
break;
}
switch(.@select) {
case 1:
cutin "EP14_etran8",1;
mes "[Etran]";
mes "Hmm, the Elder Assembly is really a rotten organization. They're like fossils, still living in the times when Laphines began to exist.";
next;
mes "[Etran]";
mes "They try to interfere with presidency, politics, culture, and everything else. They are even minding the matters that deal with our survival.";
next;
mes "[Etran]";
mes "The elders are trying to ignore the practical young leaders of this area who want to establish a capital nearby here. They are only trying to carve out their place in the center of this issue regarding the capital.";
next;
mes "[Etran]";
mes "That's why they are pushing for the ridiculous idea of settling in the south.";
next;
cutin "EP14_etran4",1;
mes "[Etran]";
mes "The young Laphines could never accept that. That's why Robert and I made the outrageous claim that we could restore the area here and blocked off the movement toward the south.";
next;
mes "[Etran]";
mes "Of course... It would only be significant if we succeed. If we fail, many more young Laphines would be sent off to the south.";
next;
mes "[Etran]";
mes "I can no longer let the elders shed the blood of the young Laphines.";
break;
case 2:
cutin "EP14_etran5",1;
mes "[Etran]";
mes "Oh yeah, you talking about the time we argued in front of the Elder Assembly.";
next;
mes "[Etran]";
mes "That happened about a year ago from the dimension that I'm currently in. Because we wanted to draw the elders' attention to our idea, we made them focus on only two issues, home tree's restoration or the land's restoration.";
next;
cutin "EP14_etran4",1;
mes "[Etran]";
mes "We succeeded ultimately. They didn't even get to discuss the option of settling in the forests of the south. It just had too many Laphine lives at stake.";
next;
mes "[Etran]";
mes "If I could meet Robert later, I wish to continue that conversation.";
break;
}
next;
}
cutin "EP14_bif01",3;
mes "[Etran]";
mes "I honestly don't have much confidence. The Bifrost now is too deteriorated that no matter how much life force is used, there would be no end in sight.";
next;
mes "[Etran]";
mes "Furthermore, the energy that the home tree consumes is just too colossal and too rapid.";
next;
mes "[Etran]";
mes "Robert is probably doing everything he can. Once the home tree connected to a piece of land, the entire area will be consumed. To prevent that, he put his life on the line.";
next;
cutin "EP14_etran5",1;
mes "[Etran]";
mes "You get the idea right? Our roles are in two parts right now. Me, who focuses on pouring out the energy into the land. Robert, who blocks off the home tree's wild consumption.";
next;
mes "[Etran]";
mes "If the balance between us two is not maintained, the entire land will be destroyed along with home tree. The problem is, I just don't know if we are doing it all correctly.";
next;
select("Actually, your project succeeded.");
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "You succeeded. Bifrost, full of flowers and grass, is a land of plenty.";
next;
cutin "EP14_etran3",1;
mes "[Etran]";
mes "I succeeded...?";
next;
select("Would you like to see for yourself?");
mes "[Etran]";
mes "Sure. Lead the way. I'll follow...";
close2;
cutin "",255;
ep14_2_etran = 34;
end;
}
else if ((ep14_2_etran > 33) && (ep14_2_etran < 39)) {
mes "^000099The additional reaction does not get reduced.^000000";
close;
}
else if (ep14_2_etran == 39) {
cutin "EP14_etran01",1;
mes "[Etran]";
mes "Oh? Something's familiar. Would you be that traveler from the future?";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "You are here! I was worried that you wouldn't come back!";
next;
mes "[Etran]";
mes "After your visit, I felt so much lighter. I was also excited to control the life force.";
next;
cutin "EP14_etran3",1;
mes "[Etran]";
mes "More importantly, did you give the necklace to Robert? And what about the leaf of the home tree?";
next;
select("Give the necklace and the home tree leaf.");
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Wow, it was true that home tree has grown! What a relief!!";
next;
cutin "EP14_etran6",1;
mes "[Etran]";
mes "But even so, it's a bit sad that he didn't keep the necklace...";
next;
select("Tell him what Robert said.");
cutin "EP14_etran1",1;
mes "[Etran]";
mes "I see. Robert, as usual, is strong unlike me. That's Robert's strong point.";
next;
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "And, Sir Robert also asked me to tell you this.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "That as much as you trust in me, ^000099I trust in you^000000...";
next;
cutin "EP14_etran3",1;
mes "[Etran]";
mes "Robert really said that? Really?";
next;
cutin "EP14_etran6",1;
mes "[Etran]";
mes "I think this is the first time he's ever said he trusts me ever since we started working together. Now I can just focus and give all my heart to putting energy into this land.";
next;
mes "^000099Etran's shoulders seem to be trembling.^000000";
next;
cutin "EP14_etran4",1;
mes "[Etran]";
mes "I didn't get to know you very long, but thank you, traveler from the future.";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "By the way, the necklace that Robert refused to keep. I'll give it to you as a token of gratitude. Just keep it for yourself.";
next;
cutin "EP14_etran01",1;
mes "[Etran]";
mes "Well then, I should get going. Also, please send my word of appreciation to the person who built this incredible machine.";
next;
cutin "",255;
delitem Golden_Leaf,1; //Golden_Leaf
delitem Old_Left_Lapine,1; //Old_Left_Lapine
changequest 12300,12301;
ep14_2_etran = 41;
getitem Ettlang_Keepsake,1; //Ettlang_Keepsake
mes "^000099Etran's keepsake was received. It is possible to equit it, but ^ff0000to utilize its full strength,^000099 I would need Hiel's help later.^000000";
close;
}
else if (ep14_2_etran > 39) {
mes "^000099This is a grave where communication with Etran was established. He must have spent his last days around here.^000000";
close;
}
mes "^000099There is a cemetery unfitting with the tower. It's so worn down that it's difficult to tell whose graves these are.^000000";
close;
}
ecl_tdun01,60,56,0 script #pa0829EtranInterioTouch HIDDEN_WARP_NPC,4,4,{
end;
OnTouch:
disable_items;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran == 32) {
cutin "EP14_etran0",1;
mes "[????]";
mes "This is tough. The energy consumed by the home tree is greater than I thought. Even if Robert is providing some control, was this impossible to begin with?";
next;
mes "^000099I'm here!! Let's take this reactor closer.^000000";
changequest 12296,12297;
ep14_2_etran = 33;
close2;
cutin "",255;
end;
}
end;
}
ecl_fild01,183,94,0 script #pa0829EtranExterioTouch HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
disable_items;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran == 34) {
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Whoa... This is..!!!";
next;
cutin "EP14_bif02",3;
mes "[Etran]";
mes "Is this real. This isn't a dream, is it... " + strcharinfo(PC_NAME) + ".";
next;
select("It's not a dream");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "What you are seeing now is home for thousands of Laphine descendants, Bifrost the land of life.";
next;
cutin "EP14_etran7",1;
mes "[Etran]";
mes "I wasn't wrong. I wasn't wrong.";
next;
mes "^000099Etran started to sob and seemed to be free from the burden of his life. He seemed to remember something and asked a question.^000000";
next;
cutin "EP14_etran5",1;
mes "[Etran]";
mes "But, what about Robert's home tree? What happened to his home tree?";
next;
select("His home tree also grew very well.");
cutin "EP14_etran1",1;
mes "[Etran]";
mes "I see. I would like to see the home tree he nurtured... Would you take me there too?";
next;
select("Unfortunately, that can't happen...");
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Unfortunately, this reactor's range is too small that while I try to take you there, the connection will drop. I'm afraid it's impossible.";
next;
cutin "EP14_etran6",1;
mes "[Etran]";
mes "Did Robert really succeed too? Are you trying to keep his failures from me by any chance?";
next;
select("Should I bring something to prove it to you?");
mes "[Etran]";
mes "A proof?";
next;
while (1) {
.@select = select("Bring a cat's canned food.:Bring a Laphine coin.:Bring a home tree leaf.");
if (.@select == 3){
break;
}
switch(.@select) {
case 1:
cutin "EP14_etran5",1;
mes "[Etran]";
mes "A cat's canned food? How does that have anything to do with home tree?";
next;
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, I was just talking nonsense for a bit.";
next;
break;
case 2:
cutin "EP14_etran3",1;
mes "[Etran]";
mes "A Laphine's coin? Is it something new? Does home tree produce coins now?";
next;
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "No, that doesn't happen. I just chose a bad example.";
next;
break;
}
}
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Ah, home tree's leaf. Tha's right. If a home tree grows properly, it would bare leaves. It's not something you can see in other plants.";
next;
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "How does a home tree leaf look like? Are there characteristics that make it unique such as color?";
next;
cutin "EP14_etran3",1;
mes "[Etran]";
mes "I only heard about it. I never saw it myself. I've heard that a home tree with abundant life force demonstrates a gold color.";
next;
mes "[Etran]";
mes "I don't know anything besides that. But if it is a real home tree leaf, there's no way I wouldn't be able to tell. The life reaction from a home tree leaf is incredible.";
next;
cutin "EP14_etran4",1;
mes "[Etran]";
mes "If you bring me a fully grown home tree leaf, I will never give up. You can't fake Robert's success, you see.";
next;
mes "[Etran]";
mes "Also, I have another favor.";
next;
cutin "EP14_bif03",3;
mes "[Etran]";
mes "This necklace... Please give it to Robert. Tell him that I never gave up and that we must give our all...";
next;
cutin "EP14_etran01",1;
mes "^000099Etran's figure begins to fade out. The reactor's force must have weakened. ^000000";
next;
cutin "EP14_etran0",1;
mes "^000099His necklace dropped onto the grass as Etran's figure faded away. ^000000";
next;
cutin "EP14_bif03",3;
mes "^000099You obtained a worn out necklace. It feels like an unknown energy of life is entering the body.^000000";
changequest 12297,12298;
ep14_2_etran = 35;
getitem Old_Left_Lapine,1; //Old_Left_Lapine
getexp 120000,80000;
next;
mes "^000099You gained experience points and job experience points.^000000";
cutin "",255;
close;
}
end;
}
eclage,291,301,0 script #pa0829RobertExteriTouch HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
disable_items;
.@now_weight = MaxWeight - Weight;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran == 30) {
cutin "EP14_robert1",1;
mes "[Robert]";
mes "Th... This.";
next;
select("This is the home tree that you nurtured.");
cutin "EP14_robert3",1;
mes "[Robert]";
mes "It grew up so well. I thought it was impossible... I thought I would never see it.";
next;
mes "^000099Robert teared up, full of emotion. Right then, Robert's figure started fading away.^000000";
next;
cutin "EP14_robert01",1;
mes "[Robert]";
mes "Hmm? I feel weird. What's happening to my body? Am I dreaming?";
next;
cutin "EP14_robert0",1;
mes "[Robert]";
mes "Hey, are you there? I can't hear my own voice. Hey!! " + strcharinfo(PC_NAME) + " Can you hear me?";
next;
cutin "",255;
mes "^000099It hasn't even been more than a few minutes, but Robert's figure disappeared. Let's go back to Hiel first and figure out what may be going on.^000000";
changequest 12294,12295;
ep14_2_etran = 31;
close;
}
end;
}
ecl_fild01,110,240,0 script #pa0829Reactor1 HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
disable_items;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran == 32) {
switch(rand(1,3)){
case 1:
mes "[????]";
mes "Whoaaa~ It's a green monster! Run awayyy! (Static static)";
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000";
close;
case 2:
mes "[????]";
mes "Is the meat ready yet? I can't wait any longer... (Static static)";
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000";
close;
case 3:
mes "[????]";
mes "Ayyyy!!! What did I tell you!!!";
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It's actually a dimension that makes me feel bad.^000000";
close;
}
}
end;
}
ecl_fild01,234,266,0 duplicate(#pa0829Reactor1) #pa0829Reactor6 HIDDEN_WARP_NPC,3,3
ecl_fild01,110,198,0 script #pa0829Reactor2 HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
disable_items;
.@now_weight = MaxWeight - Weight;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran == 32) {
switch(rand(1,3)){
case 1:
mes "[????]";
mes "My father did not steal the refined items!!";
next;
mes "[????]";
mes "Quiet kid. No matter what anyone says, your father is a cheap shot who stole refined items. If you are upabout that = try coming back. I'll face up to your revenge any day.";
next;
mes "[????]";
mes "I'll refine your helm with your head in it one day.";
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000";
close;
case 2:
mes "[????]";
mes "I... I did it. The restricted area!! Absolute zero ductility!!!!!! And they stole it from me. My gravitational pull of 300 grams.";
next;
mes "[????]";
mes "Chatting is prohibited in front of the oven, student Orlean.";
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000";
close;
case 3:
mes "[????]";
mes "Is this-...(Static static) Is this guy really in the right mind?";
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000";
close;
}
}
end;
}
ecl_fild01,179,125,0 duplicate(#pa0829Reactor2) #pa0829Reactor7 HIDDEN_WARP_NPC,3,3
ecl_fild01,165,158,0 script #pa0829Reactor3 HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
disable_items;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran == 32) {
switch(rand(1,3)){
case 1:
mes "[????]";
mes "Son... What is the meaning of this.";
next;
mes "[????]";
mes "I'm putting the equiment to rest, father...";
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It's cold somehow.^000000";
close;
case 2:
mes "[????]";
mes "Human!! Human Chicken!!!!!!!!";
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It smells delicious somehow.^000000";
close;
case 3:
mes "[????]";
mes "You don't know why I'm upset, do you?";
next;
mes "[???]";
mes "I said I'm sorry. I'm sorry.";
next;
mes "[????]";
mes "What are you sorry about it.";
next;
mes "^000099The reactor was activated but... For some reason, I'm getting annoyed.^000000";
close;
}
}
end;
}
ecl_fild01,179,179,0 duplicate(#pa0829Reactor3) #pa0829Reactor8 HIDDEN_WARP_NPC,3,3
ecl_fild01,237,166,0 script #pa0829Reactor4 HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
disable_items;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran == 32) {
switch(rand(1,3)){
case 1:
mes "[???]";
mes "Now now, if you sleep, it will be all over... Such a thing as Christmas.";
next;
mes "^000099The reactor was activated but... For some reason, I'm getting lonely.^000000";
close;
case 2:
mes "[???]";
mes "3..8..12..33...31..The last number is erased...";
next;
mes "^000099How intriguing...^000000";
close;
case 3:
mes "[???]";
mes "I'm going insane.";
mes "I give my body and soul to this set of headphones.";
next;
mes "[???]";
mes "Music is the only drug that the nation allows legally...";
next;
mes "^000099The reactor picked up the desperation of an adventurer who acquired some headphones from some place... ^000000";
close;
}
}
end;
}
ecl_fild01,187,243,0 duplicate(#pa0829Reactor4) #pa0829Reactor9 HIDDEN_WARP_NPC,3,3
ecl_fild01,230,206,0 script #pa0829Reactor5 HIDDEN_WARP_NPC,3,3,{
end;
OnTouch:
disable_items;
.@now_weight = MaxWeight - Weight;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran == 32) {
switch(rand(1,3)){
case 1:
mes "[???]";
mes "Turn to the right twice. No, to the left. Yes~ Little bit more to the left. Hold your breath~ Yes, let it out now. Please keep the remaining medication in your mouth.";
next;
mes "^000099The reactor was activated. Somehow it felt like I had to do whatever they said in it.^000000";
close;
case 2:
mes "[???]";
mes "3..8..12..33...31..The last number is erased...";
next;
mes "^000099How intriguing...^000000";
close;
case 3:
mes "[????]";
mes "Baby, you don't know why I'm upset, do you?";
next;
mes "[???]";
mes "I said I'm sorry. I'm sorry.";
next;
mes "[????]";
mes "What are you sorry about?";
next;
mes "^000099The reactor was activated but... For some reason, I'm getting annoyed.^000000";
close;
}
}
end;
}
ecl_fild01,159,278,0 duplicate(#pa0829Reactor5) #pa0829Reactor10 HIDDEN_WARP_NPC,3,3
eclage,155,91,4 script #pa0829Hiel's Door10 2_BOARD2,3,3,{
mes "[Notice]";
mes "Pan-galactic ultra genius engineer Hiel's strange and creepy workshop.";
mes "Normal Laphines, animals, and Saphas are prohibited.";
next;
if (select("Continue my way.:Enter this place.")==2) {
warp "ecl_in04",107,213;
end;
}
close;
}
ecl_in04,108,215,4 script Supreme Elec rope#pa0829 HIDDEN_NPC,{
mes "If you would like to go down, please press the bell~";
next;
if (select("Forget it.:Go down.")==2) {
warp "eclage",152,91;
end;
}
close;
}
sec_in02,85,187,4 script #pa0829Reactor11 4_M_FAIRYKID,3,3,{
input .@input;
if (.@input == 1854) {
mes "[????]";
mes "Baby, you don't know why I'm upset, do you?";
mes "Present" + ep14_2_etran + "Dog";
input .@input;
ep14_2_etran = .@input;
if (ep14_2_mylord < 7) {
ep14_2_mylord = 7;
}
close;
}
end;
}
ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
disable_items;
.@now_weight = MaxWeight - Weight;
if (checkweight(Knife,1) == 0) {
mes "It seems like there are too many types of items. Let's try again after reducing the number of types.";
close;
}
if ((MaxWeight - Weight) < 10000) {
mes "It seems like my possessions are too heavy. Let's try again after lightening the load.";
close;
}
if (ep14_2_etran < 18) {
mes "^000099It's a workshop with lots of oddities.^000000";
close;
}
else if (ep14_2_etran == 18) {
mes "^000099It looks like Hiel's preliminary rift reactor. It seems like it could be operated upon touching it.^000000";
close;
}
else if (ep14_2_etran == 19) {
mes "^000099As soon as the Dark Debris was placed in the middle of Hiel's arrangement, everything went dark and a strange voice appeared out of nowhere.^000000";
sc_start SC_BLIND,120000,0;
next;
cutin "EP14_robert0",1;
mes "[????]";
mes "According to the estimation, the time it takes for home tree's restoration is at least 200 years. During that period, 80% of life forms on this land will be destroyed.";
next;
mes "[????]";
mes "However, if we were to take care of the life forms in the land without restoring home tree, without the basic resources to support the life forms, it will inevitably reach destruction. That period would not even last more than 400 years.";
next;
mes "[????]";
mes "Will we enjoy long lasting peace taking into account the 200 years of sacrifice? Or, do we just die out after working to sustain life for 400 years.";
next;
mes "[????]";
mes "We ask for the wisdom of Elder Assembly.";
next;
cutin "",255;
mes "[A low voice]";
mes "We will first consider your report. The assembly's decision is.... (Static... Static)";
next;
sc_end SC_BLIND;
mes "^000099Noises interfered the voice and the present time returned.^000000";
ep14_2_etran = 20;
close;
}
else if (ep14_2_etran == 20) {
mes "^000099It looks like Hiel's preliminary rift reactor. It seems like it could be operated upon touching it.^000000";
close;
}
else if ((ep14_2_etran > 20) && (ep14_2_etran < 36)) {
mes "^000099Hiel seems to continue with the improvement. It does not seem right to touch it.^000000";
close;
}
else if (ep14_2_etran == 36) {
cutin "EP14_robert01",1;
mes "[Robert]";
mes "Hmm?";
mes "Could this be... the guys from last time?";
next;
cutin "EP14_robert5",1;
mes "[Robert]";
mes "Come to think of it," + strcharinfo(PC_NAME) + ", you disappeared after leaving me in front of home tree!";
next;
mes "^000099It was good that Robert appeared in such clarity. But he seems really mad about the time when the communication got cut off last time. Let's first calm his hand holding my collar up.^000000";
next;
select("You see...:It's a misunderstanding!:This is difficult.:Please give me some time to explain!");
cutin "EP14_robert1",1;
mes "[Robert]";
mes "Hmm? The necklace in your right hand...";
while (1) {
next;
.@select = select("I bought it at the market.:I stole it.:I met with Sir Etran.");
if (.@select == 1){
next;
}
else if (.@select == 3){
break;
}
cutin "EP14_robert5",1;
mes "[Robert]";
mes "You may fool others, but you can't fool me. Tell me straight. Where is that necklace from?";
}
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "As you know, this is Sir Etran's necklace.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sir Etran seemed exhausted. So I showed him how the future of his work looks like.";
next;
cutin "EP14_robert3",1;
mes "[Robert]";
mes "......";
next;
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "He didn't know whether his work was a success or a failure, but after seeing Bifrost full of life, he found the strength to continue.";
next;
cutin "EP14_robert3",1;
mes "[Robert]";
mes "I see. That's what happened.";
next;
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "And Sir Etran asked me to deliver this necklace to you. It was to let you know that he won't ever give up the future of Bifrost he's seen.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The only thing is.. He was worried about how you were doing. Especially since he couldn't see whether your home tree grew successfully.";
next;
cutin "EP14_robert3",1;
mes "[Robert]";
mes "That can't be helped. The one who is putting in the life force cannot leave the place.";
next;
select("Is it possible to obtain a home tree leaf?");
cutin "EP14_robert4",1;
mes "[Robert]";
mes "Ah, you are trying to show Etran my home tree's leaf. You ask such an obvious question...";
next;
cutin "EP14_robert2",1;
mes "[Robert]";
mes "In fact, my home tree just bloomed up its first leaf. It's very big and full of splendor. Give me a minute.";
cutin "",255;
ep14_2_etran = 37;
close;
}
else if (ep14_2_etran == 37) {
mes "^000099Robert's reaction has not emerged yet. He must be still in the process of obtainig a home tree leaf.^000000";
close;
}
else if (ep14_2_etran == 38) {
cutin "EP14_robert2",1;
mes "[Robert]";
mes "I kept you waiting.";
next;
mes "[Robert]";
mes "Take this home tree leaf. This is a leaf that I obtained myself, so it won't affect home tree much at all.";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "And the necklace you gave me earlier, I understand very well the will of Etran, so you can just return it back to him.";
next;
mes "[Robert]";
mes "There's no way I would feel good after receiving a necklace from that kid. I know it might be troublesome, but please give it back to him.";
next;
cutin "EP14_robert2",1;
mes "[Robert]";
mes "Oh, and please tell him I said this. As much as you trust in me, ^000099I trust in you^000000.^000000";
next;
cutin "EP14_robert01",1;
mes "[Robert]";
mes "And to not cry anywhere he goes... Wait, no I take that one back.";
next;
cutin "",255;
mes "^000099After making that statement, Robert disappeared back into the reactor. In my hand were Robert's home tree leaf and Etran's necklace.^000000";
next;
changequest 12299,12300;
ep14_2_etran = 39;
getitem Golden_Leaf,1; //Golden_Leaf
getexp 120000,80000;
mes "^000099With the energy from the golden leaf, my body and mind feel like they are rejuvenated. Gained experience points and job experience points.^000000";
close;
}
else if ((ep14_2_etran > 38) && (ep14_2_etran < 43)) {
mes "^000099The rift reactor is lying here. I guess I don't have use for it right now.^000000";
close;
}
else if (ep14_2_etran == 43) {
mes "^000099Now, the rift reactor could be used to look at the past, present, or other dimensions. Let's take a look at it whenever necessary. ^000000";
erasequest 12301;
ep14_2_etran = 44;
close;
}
else if (ep14_2_etran > 43) {
switch(rand(1,15)){
case 1:
mes "[???]";
mes "A person like you who doesn't know the power of love is destitute!!";
next;
mes "^000099It's been a while since I felt that about myself. Yes, indeed... This machine is getting on my nerves.^000000";
close;
case 2:
mes "[???]";
mes "CHTTTTSTATIC~~~~ ANG!?~~ CHTTTTT ~ oh my shoulder!!";
next;
mes "^000099Oh, I'm sorry. I'm going to leave this channel.^000000";
close;
case 3:
mes "^000099Etran's sad legend^000000";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Hey Robert, do you know? My sad expression... There is a sad legend here.";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "I don't believe in myths.";
next;
cutin "EP14_etran6",1;
mes "[Etran]";
mes "The person who drew me. He couldn't get into it when he was drawing the sad expression.";
next;
cutin "EP14_robert5",1;
mes "[Robert]";
mes "Wait a minute! What are you trying to say. If you are trying to say something dangerous for the present time, you should let it be!!";
next;
cutin "EP14_etran2",1;
mes "[Etran]";
mes "Nah~ why not? This trascends time and space. Where else would I talk about it?";
next;
cutin "EP14_robert2",1;
mes "[Robert]";
mes "Hm, ok fine. If that's the case, let's just hear the rest of that story. So what happened to that Mr. L?";
next;
cutin "EP14_etran4",1;
mes "[Etran]";
mes "(This guy mentioned his initital! Ok, this guy is making it more dangerous than I am!!) He took out equipments from the storage to see if he wants to refine them.";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "So he broke them.";
next;
cutin "EP14_etran2",1;
mes "[Etran]";
mes "He did...";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "Kekekeke...";
next;
cutin "EP14_etran6",1;
mes "[Etran]";
mes "His expression then is this one here. Isn't it sad?";
next;
cutin "EP14_robert1",1;
mes "[Robert]";
mes "Sorry I laughed.";
close2;
cutin "",255;
end;
case 4:
mes "^000099What if Etran and Robert were the priosoner and the guard?^000000";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Hey Guard~ I think the humidity here is too high. My skin is gonna be ruined. Is that ok? Huh?";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "Wash your face.";
next;
cutin "EP14_etran5",1;
mes "[Etran]";
mes "Oh...";
close2;
cutin "",255;
end;
case 5:
mes "^000099Etran and Robert were put to work as cat merchants.^000000";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200Á¦´Ï!!";
next;
cutin "EP14_robert1",1;
mes "[Robert]";
mes "......";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "If you buy it now, we will also give you 3 canned foodseow!! Buy lotseow!!!";
next;
cutin "EP14_robert1",1;
mes "[Robert]";
mes "......";
next;
cutin "EP14_etran3",1;
mes "[Etran]";
mes "(Hey, Robert! Don't just stand there and imitate a cat or something! If you just stand still, we are gonna be kicked out!)";
next;
cutin "EP14_robert5",1;
mes "[Robert]";
mes "GRRRRRR....";
next;
cutin "EP14_etran5",1;
mes "[Etran]";
mes "......";
next;
cutin "EP14_robert5",1;
mes "[Robert]";
mes "......";
next;
cutin "EP14_etran6",1;
mes "[Etran]";
mes "A dog?...";
close2;
cutin "",255;
end;
case 6:
mes "^000099Etran and Robert were placed in a Flight machine.^000000";
next;
cutin "EP14_robert5",1;
mes "[Robert]";
mes "......";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Hey Robert, don't you love this machine that flies in the air?";
next;
cutin "EP14_robert5",1;
mes "[Robert]";
mes "......";
next;
cutin "EP14_etran5",1;
mes "[Etran]";
mes "Huh? Why are you looking so green? What's wrong?";
next;
cutin "EP14_robert5",1;
mes "[Robert]";
mes "Etran, I was looking for a restroom here.";
next;
cutin "EP14_etran5",1;
mes "[Etran]";
mes "Ok, so what about the restroom.";
next;
cutin "EP14_robert5",1;
mes "[Robert]";
mes "They don't have one here. No restrooms here.";
next;
cutin "",255;
mes "^000099We will be arriving at Izlude Airport in 6 hours. ^000000";
next;
cutin "EP14_etran2",1;
mes "[Etran]";
mes "Hahahha, I can't keep myself from laughing after listening to you.";
next;
cutin "EP14_robert5",1;
mes "[Robert]";
mes "Ughh....";
next;
cutin "EP14_etran2",1;
mes "[Etran]";
mes "Let us go as we are to Izlude!!!";
next;
cutin "EP14_robert2",1;
mes "[Robert]";
mes "......";
close2;
cutin "",255;
end;
case 7:
mes "^000099Iron Chef Robert^000000";
next;
cutin "EP14_robert1",1;
mes "[Robert]";
mes "I'm going to bake a pie now.";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Really really?";
mes "Are you going to add some blueberries too? I love blueberry pies!";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "Of course. I'm also going to add some raspberries from morning and add some syrup too.";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Really really?";
mes "Raspberries will add that berry citrus flavor!! I love raspberry pies! How many are you baking? Isn't two just too little?";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "I'm going to bake 1. You aren't getting one.";
next;
cutin "EP14_etran6",1;
mes "[Etran]";
mes "Huh??....";
close2;
cutin "",255;
end;
case 8:
mes "^000099Robert actually likes beer.^000000";
next;
cutin "EP14_robert1",1;
mes "[Robert]";
mes "Oh man~ I'm craving for some chilled beer and yakitori back in the human world~";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Robert! Robert! Did you see the new yakitori place here? They are doing a grand opening sale today! Let's go eat some!";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "(Really, they actually sell that here?)";
mes "How could you be talking about beer? You should be ashamed of yourself, Etran~";
next;
cutin "EP14_etran6",1;
mes "[Etran]";
mes "Huh?... You don't like beer, Robert?";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "That's just something that humans drink. You go ahead. I don't really care for it.";
next;
cutin "EP14_etran6",1;
mes "[Etran]";
mes "Ok. Oh well then.";
next;
cutin "EP14_robert1",1;
mes "[Robert]";
mes "But do they have good yakitori there?";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Yeah!! Totally good! Do you want to go? Huh?";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "Well, it's not that I really want yakitori or anything, but....";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "Yayyy!!!!";
close2;
cutin "",255;
end;
case 9:
mes "^000099Robert the cook^000000";
next;
cutin "EP14_robert2",1;
mes "[Robert]";
mes "MmmMmm~ Smells so good.";
next;
cutin "EP14_robert2",1;
mes "[Robert]";
mes "Etran is going to be back soon. By then, it should be ready.";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "Ah~ very good. Look at this perfect pie. The fragrance is amazing, too. Should I taste it a bit?";
next;
cutin "EP14_robert2",1;
mes "[Robert]";
mes "Hmm.. No.";
mes "I'll eat it with him when Etran comes home.";
next;
cutin "",255;
mes "^000099Robert who went over to Etran's house with the pie.^000000";
next;
cutin "EP14_etran2",1;
mes "[Etran's Notice]";
mes "Welcome to Etran's home! I went to Bifrost to water some plants! It's going to take at least two days because the land is so large. Any gifts can be left at the door.";
next;
cutin "EP14_etran2",1;
mes "[Etran's Notice]";
mes "Oh, I'm sure there won't be anyone with gifts. Especially nothing like Robert bringing a nicely baked pie, hahaha.";
next;
cutin "EP14_robert5",1;
mes "[Robert]";
mes "Ok, I didn't! My gosh, I didn't bake the pie!!!";
close2;
cutin "",255;
end;
case 10:
mes "^000099Childhood friends, Etran and Robert^000000";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "Hey, why are you crying like that?";
next;
cutin "EP14_etran7",1;
mes "[Etran]";
mes "Sob sob...Dona of the same class are making fun of my size and calling me a Papang...";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "That's all it was? Just because they call you a Papang, it doesn't mean you, a Dona, will turn into a Papang! Those guys just wanted to see you cry. Why don't you stop crying?";
next;
cutin "EP14_etran7",1;
mes "[Etran]";
mes "Sob...";
next;
cutin "EP14_robert3",1;
mes "[Robert]";
mes "Really now... You cry too often.";
next;
cutin "EP14_etran5",1;
mes "[Etran]";
mes "I wish I was as calm and cool as you were, Robert.";
next;
cutin "EP14_robert4",1;
mes "[Robert]";
mes "Psh, you are 100 years too early to be as cool as I am...";
next;
cutin "",255;
mes "^000099 That night ^000000";
next;
cutin "EP14_robert3",1;
mes "[Robert]";
mes "^FF0000This is the place where those kids who make fun of Etran hang out often. Shall I see who they are?^000000";
next;
cutin "",255;
mes "^000099Nobody knows why, but it was told that the Laphines who made fun of Etran were hospitalized for 4 weeks.^000000";
next;
cutin "EP14_etran1",1;
mes "[Etran]";
mes "You shouldn't be a kid like this~ School violence is an unforgivable crime. Friends should stay away from violence and spend good times together.";
close2;
cutin "",255;
end;
case 11:
mes "^000099In boiling water~ 3 minutes~ ... Static static^000000";
next;
mes "^0000993 minutes in boiling water... What after that. Does it mean it will die 3 minutes in boiling water? Do I pour the boiling water over a monster or something?^000000";
close;
case 12:
mes "^000099Houston~ Houston~ This is CHTTTCHTTT~ We see a large tower and a tree. It seems like there are life forms here on this planet as well~ STATIC~ ^000000";
next;
mes "^000099Some desperate voices are heard. Not sure what the words, planets and life forms, are referring to.^000000";
close;
default:
mes "^000099There's too much static. Try adjusting the frequency. ^000000";
close;
}
}
mes "^000099The work desk is a huge mess.^000000";
close;
}
// Laphines That Love The Land(Lost Adventurers)
//============================================================
ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
if (BaseLevel < 100) {
mes "[Fili]";
mes "Looking at this beautiful field, the song sings itself~";
emotion e_ho;
close2;
}
if (ep14_2_nines > 2) {
mes "[Fili]";
mes "It's always so beautiful with flowers blooming everywhere.";
emotion e_ho;
next;
switch (select("Start a conversation:Laphine that loves the earth:Asking after adventurers")) {
case 1:
.@ran = rand(1,3);
switch(rand(1,3)){
case 1:
mes "[Fili]";
mes "What is Eclage like? It's such a nice place.";
close;
case 2:
mes "[Fili]";
mes "People wouldn't hate or hold each other at knife point if their hearts are filled with love for flowers and the earth.";
close;
case 3:
mes "[Fili]";
mes "You should avoid going into the tower. It's dangerous. We can't do much for the ones who have already entered, though.";
close;
}
case 2:
if (questprogress(13059,PLAYTIME) == 2) {
mes "[Fili]";
mes "I appreciate what you did last time. The earth seemed to be in a good mood, too. I could just feel it. Would you mind helping us again?";
erasequest 13059;
close;
}
else if (questprogress(13059,PLAYTIME) == 1) {
mes "[Fili]";
mes "It seems like the earth is feeling well right now. A little break would be nice.";
close;
}
if (questprogress(13050) == 1) {
if (questprogress(13051) == 1 || questprogress(13052) == 1 || questprogress(13053) == 1 || questprogress(13054) == 1) {
mes "[Fili]";
mes "There are four in the work group. Don't forget to tell everyone.";
close;
}
mes "[Fili]";
mes "Thanks. Can you hear the earth singing? The sound of flowers and trees dancing in the wind. You'll hear it someday.";
emotion e_lv;
changequest 13050,13059;
getexp 300000,300000;
getitem Splendide_Coin,1; //Splendide_Coin
close;
}
mes "[Fili]";
mes "Glad you're here. We're about to start working again. Would you help us?";
next;
switch (select("Sure!:I'm sorry, I can't")) {
case 1:
mes "[Fili]";
mes "Thanks so much! Tell Laphines to start working!";
setquest 13050;
setquest 13051;
setquest 13052;
setquest 13053;
setquest 13054;
close;
case 2:
mes "[Fili]";
mes "Do you hear the voice of the earth fading to a whisper? Looks like it's not feeling well today.";
next;
mes "[Fili]";
mes "We should do something to bring cheer to the earth at a time like this!";
close;
}
case 3:
if (questprogress(13060,PLAYTIME) == 2) {
mes "[Fili]";
mes "We should go check if the adventurers are okay.";
erasequest 13060;
close;
}
else if (questprogress(13060,PLAYTIME) == 1) {
mes "[Fili]";
mes "Should I say it's a relief that they're all alive...? Well...at least it's good that they're still alive.";
emotion e_dots;
close;
}
if (questprogress(13055) == 1) {
if (questprogress(13056) == 1 || questprogress(13057) == 1 || questprogress(13058) == 1) {
mes "[Fili]";
mes "There are three adventurers in the tower still. I understand they have their own reasons, but I can't help worrying about them.";
next;
mes "[Fili]";
mes "Please, make sure you check how the adventurers are doing. Who knows, you'll get some help from them in the future.";
close;
}
mes "[Fili]";
mes "I'm glad they're all safe and sound. I'll be relieved if they finish their business quickly and go back...Thanks anyway!";
emotion e_sigh;
changequest 13055,13060;
getexp 300000,300000;
getitem Splendide_Coin,1; //Splendide_Coin
close;
}
mes "[Fili]";
mes "I don't have any responsibility. But the earth will be sad if any of the adventurers gets hurt here.";
next;
mes "[Fili]";
mes "Will you help checking the safety of the adventurers today?";
next;
switch (select("Sure, I'm an adventurer, too!:Sorry, I'm kind of tired today.")) {
case 1:
mes "[Fili]";
mes "Thanks! Make sure all three of the adventurers are doing well!";
setquest 13055;
setquest 13056;
setquest 13057;
setquest 13058;
close;
break;
case 2:
mes "[Fili]";
mes "Hmm, it's unfortunate, but I guess it can't be helped. I'm worried though, especially for the one who was singing.";
close;
}
}
}
else if (ep14_2_nines > 1) {
if (questprogress(13055) == 1) {
if (questprogress(13056) == 1 || questprogress(13057) == 1 || questprogress(13058) == 1) {
mes "[Fili]";
mes "Are the adventurers doing okay? Don't forget to check all three of them~";
close;
}
mes "[Fili]";
mes "Thank goodness they're all okay. What a relief. But did they tell you when they'll be out?";
next;
select("......");
mes "[Fili]";
mes "Hmm...I can't just ignore them though...";
emotion e_dots;
next;
select("The adventurer on the third floor is starving!");
mes "[Fili]";
mes "Seriously...I can't believe it's an adventurer. Would you mind giving it some food if you have any?";
next;
mes "[Fili]";
mes "Let's see...this is all I've got. It's not much, but hopefully it'll help him.";
next;
mes "[Fili]";
mes "I should start checking their safety regularly. Stop by again later, please.";
changequest 13055,13059;
setquest 13060;
ep14_2_nines = 3;
getexp 300000,300000;
getitem Meat,10; //Meat
getitem Splendide_Coin,1; //Splendide_Coin
close;
}
else if (questprogress(13055) == 0){
mes "[Fili]";
mes "Do you see the tower here? I don't know when it was built or who built it, but I heard it's been here since forever.";
next;
mes "[Fili]";
mes "And we're trying to stop travelers going into the tower since there are monsters inside.";
next;
mes "[Fili]";
mes "But you know, travelers...they want to go even more if it's dangerous.";
emotion e_sigh;
next;
mes "[Fili]";
mes "^FF0000three adventurers^000000went into the tower recently. I'm not sure if they're still alive...";
next;
mes "[Fili]";
mes "I should have tried harder to stop them...Could you go check if they're safe and sound?";
next;
switch (select("I'll do it! I'm an adventurer, too!:Sorry, I can't do it right now.")) {
case 1:
mes "[Fili]";
mes "Good. There are three adventurers in the tower right now.";
next;
mes "[Fili]";
mes "The first adventurer went inside just now. He's pretty young and I gave him a good scolding. You'll find him in just a few minutes.";
next;
mes "[Fili]";
mes "The second adventurer seemed like an uptight lady. I wonder how she's doing.";
next;
mes "[Fili]";
mes "The third adventurer is the problem here...I don't know what he's doing but he's been inside for about a month now.";
next;
mes "[Fili]";
mes "He said proudly that he'll be out in a second and took his instrument to make a song inside the tower. But I haven't heard from him since then. Please look for him.";
setquest 13055;
setquest 13056;
setquest 13057;
setquest 13058;
close;
case 2:
mes "[Fili]";
mes "It's nothing urgent, but I'm worried about the adventurers.";
close;
}
}
}
else if (ep14_2_nines == 1) {
if (questprogress(13050) == 1) {
if ((questprogress(13051) == 1) || (questprogress(13052) == 1) || (questprogress(13053) == 1) || (questprogress(13054) == 1)) { //Äù½ºÆ®°¡ ³²¾Æ¼ ½ÇÆÐ;
mes "[Fili]";
mes "Four Laphines are preparing to work today. Make sure you tell every one of them.";
next;
mes "[Fili]";
mes "They're all preparing somewhere in the field.";
close;
}
mes "[Fili]";
mes "Ahng!? I think they already started the work. The field is breathing again. There are many stories to this field, you know.";
next;
mes "[Fili]";
mes "You'll be able to hear its story from somewhere if you love flower, trees, and Laphines.";
next;
mes "[Fili]";
mes "I think their work for the field is finished for the day. By the way, ^FF0000there's another work. Ask about it if you're interested.^000000";
erasequest 13050;
ep14_2_nines = 2;
getitem Splendide_Coin,1; //Splendide_Coin
getexp 300000,300000;
close;
}
else if (questprogress(13050)==0){
mes "[Fili]";
mes "Now that I see...you're a traveler, right? Sorry, I can't really notice anything unless I'm interested.";
next;
mes "[Fili]";
mes "I'll introduce myself first. My name is Fili and I'm a Laphine. I do a variety of work in Eclage. You can tell from these muscles, ahng?";
next;
select("What's up with that 'ahng' sound you make?");
mes "[Fili]";
mes "It's just a habit, don't mind. Anyway, it's time to start the work for the day...you're a traveler, right? Can you help me?";
next;
switch (select("See what kind of work it is.:Tell him you're busy.")) {
case 1:
mes "[Fili]";
mes "Ahng? It's simple. Tell Laphines that are scattered all over the field to start today's work.";
next;
mes "[Fili]";
mes "Laphines love this field, and in their own ways, they're sharing their energy with trees, grasses, winds, and the earth.";
next;
mes "[Fili]";
mes "We're not sure how much it actually helps. They're mysterious creatures, you know.";
next;
mes "[Fili]";
mes "But we want to try anything that might help.";
next;
mes "[Fili]";
mes "It's something that I've been doing by myself usually. But now that my shoulder is injured, I can't really leave this place anymore. Help me, please.";
setquest 13050;
setquest 13051;
setquest 13052;
setquest 13053;
setquest 13054;
close2;
case 2:
mes "[Fili]";
mes "Ahng? Well, too bad. But if you have time later, please drop by. I could use a little help here.";
close2;
}
}
}
if (ep14_2_oliver > 4) {
mes "[Fili]";
mes "Look at this beautiful field filled with little blades of grass and twigs breathing!";
next;
mes "[Fili]";
mes "But for some reason, I feel like I can't hear them breathing anymore. So, little Laphines water and sing to cheer them up.";
next;
mes "[Fili]";
mes "I think it's time for Laphines to start today's work.";
ep14_2_nines = 1;
close;
}
else {
mes "[Fili]";
mes "Take a look at this beautiful field. It feels like you can hear each twig and blade of grass singing, right?";
close;
}
end;
}
ecl_fild01,222,290,5 script Singing Laphine#1 4_F_FAIRYKID,{
if (ep14_2_nines < 1) {
mes "[Singing Laphine]";
mes "Can you...hear the voice of the earth? It sounds very sad right now.";
close;
}
else if (ep14_2_nines > 2 ){
if (questprogress(13059,PLAYTIME) == 1 || questprogress(13059,PLAYTIME) == 1) {
mes "[Singing Laphine]";
mes "Whew, did I sing too much? I'm so thirsty. A glass of rice wine sounds great, hah~";
emotion e_spin;
close;
}
if (questprogress(13050) == 1 && questprogress(13051) == 1) {
mes "[Singing Laphine]";
mes "I suppose you came to tell me to start working? Don't worry, my voice will touch the earth~";
emotion e_ho;
next;
mes "As soon as the Laphine started singing, it began to warm my heart.";
emotion e_ho;
erasequest 13051;
close;
}
if (questprogress(13050) == 1) {
mes "[Singing Laphine]";
mes "I'm singing for flowers and the earth.";
close;
}
mes "[Singing Laphine]";
mes "I think it's time to start singing...";
close;
}
else if (ep14_2_nines==1){
if (questprogress(13050) == 1 && questprogress(13051) == 1) {
mes "[Singing Laphine]";
mes "Did the great Fili send you? Man, he's got skills for sure! I shall start singing then!?";
next;
mes "As soon as the Laphine started singing, it began to warm my heart.";
emotion e_ho;
erasequest 13051;
close;
}
if (questprogress(13050) == 1) {
mes "[Singing Laphine]";
mes "I'm singing for flowers and the earth.";
close;
}
mes "[Singing Laphine]";
mes "I think it's time to start singing...";
close;
}
mes "[Singing Laphine]";
mes "It feels great to sing for the earth.";
close;
}
ecl_fild01,83,263,5 script Watering Laphine#1 4_M_FAIRYKID3,{
if (ep14_2_nines < 1) {
mes "[Watering Laphine]";
mes "I think the earth is running dry.";
close2;
}
else if (ep14_2_nines > 2) {
if ((questprogress(13059,PLAYTIME) == 1) || (questprogress(13059,PLAYTIME) == 1)) {
mes "[Watering Laphine]";
mes "I think this is enough for the day. I have to take a break and draw water, too. Hehe~!";
close;
}
else if ((questprogress(13050) == 1) && (questprogress(13052) == 1)) {
mes "[Watering Laphine]";
mes "I'll water these dying flowers and grasses again. This brings them back to life! Hehe~!";
erasequest 13052;
close;
}
if (questprogress(13050) == 1) {
mes "[Watering Laphine]";
mes "I'm watering here and there. You look so tired! Should I water you, too?";
close;
}
mes "[Watering Laphine]";
mes "I'm sure Eclage needs a Laphine like me! Hehe~!";
close;
}
else if (ep14_2_nines == 1){
if ((questprogress(13050) == 1) && (questprogress(13052) == 1)) {
mes "[Watering Laphine]";
mes "Oh, they started working? I'll start watering the earth then. I mean, sometimes we Laphines can be practical, too!";
erasequest 13052;
close;
}
if (questprogress(13050) == 1) {
mes "[Watering Laphine]";
mes "Do you hear the sound of grasses and flowers coming alive again? It's all because I watered them diligently! Hehe~!";
close;
}
mes "[Watering Laphine]";
mes "Hehe~! Now that I'm done watering, I should wait for the great Fili.";
close;
}
mes "[Watering Laphine]";
mes "It's my job to water the earth.";
close;
}
ecl_fild01,163,196,5 script Dancing Laphine#1 4_F_FAIRYKID3,{
if (ep14_2_nines < 1) {
mes "[Dancing Laphine]";
mes "It's important to warm up like this before you start dancing. One, two, three, four....";
close;
}
else if (ep14_2_nines > 2) {
if ((questprogress(13059,PLAYTIME) == 1) || (questprogress(13059,PLAYTIME) == 1)) {
mes "[Dancing Laphine]";
mes "I would love to see the great Fili next time...";
close;
}
if ((questprogress(13050) == 1) && (questprogress(13053) == 1)) {
mes "[Dancing Laphine]";
mes "Ah, it's you again! You're so insensitive. Anyway, you're here to tell me to start working, right? I see, I see. You can go now.";
emotion e_pif;
erasequest 13053;
close;
}
if (questprogress(13050) == 1) {
mes "[Dancing Laphine]";
mes "I can't dance well when adventurers like you are watching! Don't worry and just go~ I won't slack off on the job, okay?";
close;
}
mes "[Dancing Laphine]";
mes "I do Hip Hop dancing moves whenever I feel sad. Huh? Oh, it's a dance style. It's very elegant and it makes your heart ache.";
close;
}
else if (ep14_2_nines == 1) {
if ((questprogress(13050) == 1) && (questprogress(13053) == 1)) {
mes "[Dancing Laphine]";
mes "You mean the great Fili said to start the work? But why would he ask you to tell us?";
next;
mes "[Dancing Laphine]";
mes "I could've showed Fili my new moves!";
next;
select("......");
mes "[Dancing Laphine]";
mes "Oh well, I'll just do the moves I was doing earlier today. You know, Fili should be the first one to see my new moves, so...";
next;
select("So, how does dancing help the earth exactly...?");
mes "[Dancing Laphine]";
mes "Look at you, a cold-hearted adventurer! All the Laphines living in this area can feel it. We hear the sounds of the earth and creatures.";
next;
mes "[Dancing Laphine]";
mes "You'll see as you continue your adventure. Anyway, I'll start working now.";
erasequest 13053;
close2;
}
if (questprogress(13050) == 1) {
mes "[Dancing Laphine]";
mes "I would really love to see the great Fili next time.";
close;
}
mes "[Dancing Laphine]";
mes "I do Hip Hop dancing moves whenever I feel sad. Huh? Oh, it's a dance style. It's very elegant and it makes your heart ache.";
close;
}
mes "[Dancing Laphine]";
mes "When the grasses sway in the wind, doesn't it look like they're actually dancing?";
close;
}
ecl_fild01,237,181,5 script Cute Laphine#1 4_M_FAIRYKID5,{
if (ep14_2_nines < 1) {
mes "[Cute Laphine]";
mes "Is this the first time that you're seeing a blooming field? It's so beautiful, just like me.";
close;
}
else if (ep14_2_nines > 2) {
if ((questprogress(13059,PLAYTIME) == 1) || (questprogress(13059,PLAYTIME) == 1)) {
mes "[Cute Laphine]";
mes "It takes a cute person like me to bring joy to the earth...Too bad that you'll never be able to do so!";
close;
}
else {
if ((questprogress(13050) == 1) && (questprogress(13054) == 1)) {
mes "[Cute Laphine]";
mes "You're new, right? Tell him I'll start the work.";
emotion e_heh;
erasequest 13054;
close;
}
if (questprogress(13050) == 1) {
mes "[Cute Laphine]";
mes "You might think smiling to the earth always is nothing, but it's not that easy actually. I mean, it's hard to be cute like me in the first place~";
emotion e_heh;
close2;
}
mes "[Cute Laphine]";
mes "I hope someday the flowers, trees, grasses, and little creatures on this earth will smile with joy.";
emotion e_heh;
close2;
}
}
else if (ep14_2_nines == 1) {
if ((questprogress(13050) == 1) && (questprogress(13054) == 1)) {
mes "[Cute Laphine]";
mes "What brings you here?";
next;
select("I'm here at Fili's request.");
mes "[Cute Laphine]";
mes "You mean you were asked a favor from the great Fili? Are you a new worker then?";
next;
select("No, I'm an adventurer");
mes "[Cute Laphine]";
mes "Don't be shy. I started working just recently, too. But since I was here first, I'm your boss, okay?!";
next;
select("......");
mes "[Cute Laphine]";
mes "So, what's your specialty?";
next;
mes "[Cute Laphine]";
mes "We all love the earth, but we express it in different ways. Like, thorugh dancing or singing.";
next;
mes "[Cute Laphine]";
mes "Looks like...you're not really good at anything!";
next;
select("Well, what do you do then?");
mes "[Cute Laphine]";
mes "Oh come on~You're insensitive, too? Look at me, so cute and nice!";
next;
mes "[Cute Laphine]";
mes "My job is to share my smile with the earth. If I smile like this, I'm sure the earth will feel so much better!";
next;
select("......");
mes "[Cute Laphine]";
mes "Anyway, you should find some work for the earth as well. Tell Fili that I'll start working.";
next;
mes "As soon as he finished talking, he put on a bright smile.";
emotion e_heh;
erasequest 13054;
close;
}
mes "[Cute Laphine]";
mes "You might think smiling to the earth always is nothing, but it's not that easy actually. I mean, it's hard to be cute like me in the first place~";
close;
}
mes "[Cute Laphine]";
mes "Don't you always smile when you remember good memories of the past?";
close;
}
ecl_tdun02,99,63,5 script Rosi#No.1 4_F_HUWOMAN,1,1,{
end;
OnInit:
if (atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ) > 1){
disablenpc strnpcinfo(0);
}
end;
OnTouch:
if (ep14_2_nines < 2) {
mes "[Rosi]";
mes "I need to get a scoop. Something that will catch the eyes of adventurers!";
close;
}
else if (ep14_2_nines > 2) {
if ((questprogress(13060,PLAYTIME) == 1) || (questprogress(13060,PLAYTIME) == 1)) {
mes "[Rosi]";
mes "Anyway, this isn't an ordinary place. This place, it's filled with newsworthy stories!";
close;
}
if ((questprogress(13055) == 1) && (questprogress(13056) == 1)) {
.@npc_uin = atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) );
mes "[Rosi]";
mes "It's you again! Oh, is it because I'm a woman? Let me make it clear here. I'm going nowhere until I get a news item.";
erasequest 13056;
close2;
disablenpc "Rosi#No."+ .@npc_uin;
if (.@npc_uin == 3) {
enablenpc "Rosi#No.1";
}
else {
enablenpc "Rosi#No."+ (.@npc_uin+1);
}
end;
}
else if (questprogress(13055) == 1) {
mes "[Rosi]";
mes "Gosh, you're just bugging me. Don't worry, I can take care of myself just fine!";
close;
}
mes "[Rosi]";
mes "This tower is very quiet yet mysterious. It's definitely something that adventurers would love, right?";
close;
}
else if (ep14_2_nines == 2) {
if ((questprogress(13055) == 1) && (questprogress(13056) == 1)) {
.@npc_uin = atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) );
mes "[Rosi]";
mes "Oh my gosh! You scared me! What are you doing here?";
next;
select("Explain the situation");
mes "[Rosi]";
mes "I see...I didn't know they're worried about me. But I can't go back now. I'm a journalist.";
next;
mes "[Rosi]";
mes "I write news articles for adventurers for a magazaine called Monthly Brigan.";
next;
mes "[Rosi]";
mes "I had a hard time coming here, and I feel like I'll get an exclusive scoop here any minute! But it's just not happening yet...";
next;
mes "[Rosi]";
mes "Anyway, I'm doing well. Tell him not to worry about me.";
erasequest 13056;
close2;
disablenpc "Rosi#No."+ .@npc_uin;
if (.@npc_uin == 3) {
enablenpc "Rosi#No.1";
}
else {
enablenpc "Rosi#No."+ (.@npc_uin+1);
}
end;
}
if (questprogress(13055) == 1) {
mes "[Rosi]";
mes "Don't worry, I'll get the biggest scoop of the year!";
close;
}
mes "[Rosi]";
mes "This tower is very quiet yet mysterious. It's definitely something that adventurers would love, right?";
close;
}
mes "[Rosi]";
mes "I need to get a scoop. Something that will catch the eyes of adventurers!";
close;
}
ecl_tdun02,84,21,5 duplicate(Rosi#No.1) Rosi#No.2 4_F_HUWOMAN,1,1
ecl_tdun02,22,36,5 duplicate(Rosi#No.1) Rosi#No.3 4_F_HUWOMAN,1,1
ecl_tdun01,11,62,5 script Euncheong#No.1 4_M_HUBOY,1,1,{
end;
OnInit:
if (atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ) > 1){
disablenpc strnpcinfo(0);
}
end;
OnTouch:
if (ep14_2_nines < 2) {
mes "[Euncheong]";
mes "I'm exploring every inch of the tower. I'll write about it in my memoirs later.";
close;
}
else if (ep14_2_nines > 2) {
if ((questprogress(13060,PLAYTIME) == 1) || (questprogress(13060,PLAYTIME) == 1)) {
mes "[Euncheong]";
mes "Don't take me lightly just because I'm young. I've already been to every part of Midgard continent. I'm a real adventurer, you know.";
close;
}
if ((questprogress(13055) == 1) && (questprogress(13057) == 1)) {
.@npc_uin = atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) );
mes "[Euncheong]";
mes "You really shouldn't worry about me. I'll go out when I'm done exploring...Tell him I'm doing okay.";
next;
mes "[Euncheong]";
mes "I shall leave to explore different parts now.";
erasequest 13057;
close2;
disablenpc "Euncheong#No."+ .@npc_uin;
if (.@npc_uin == 3) {
enablenpc "Euncheong#No.1";
}
else {
enablenpc "Euncheong#No."+ (.@npc_uin+1 );
}
end;
}
if (questprogress(13055) == 1) {
mes "[Euncheong]";
mes "You want my autograph? If not, please don't interrupt.";
close;
}
mes "[Euncheong]";
mes "Don't worry about me. I'll be a great adventurer!";
close;
}
else if (ep14_2_nines == 2) {
if ((questprogress(13055) == 1) && (questprogress(13057) == 1)){
.@npc_uin = atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) );
mes "[Euncheong]";
mes "Are you an adventurer, too? Don't you dare cut in here. I was here first.";
next;
select("What do you mean? I didn't cut in!");
mes "[Euncheong]";
mes "Well, I was exploring here first. So you should come back later. I'll be a great adventurer!";
next;
select("Explain the situation");
mes "[Euncheong]";
mes "Hah, that Laphine must be very idle, worrying about an adventurer. He shouldn't worry about a guy who's going to be the king of adventurers!";
next;
select("King of adventurers?");
mes "[Euncheong]";
mes "I'll leave my footprints in every part of the world, find all kinds of treasures and hide them somewhere. Every adventurer will try to follow my path then!";
next;
mes "[Euncheong]";
mes "If you get an autograph from me now, you might be able to feed three generations of your family in the future. How does it sound, you want one?";
next;
select("Never mind, young boy.");
mes "[Euncheong]";
mes "You certainly are a poor judge of character! Anyway, tell him not to worry about me. I'll be the king of adventurers! I shall go explore more then.";
erasequest 13057;
close2;
disablenpc "Euncheong#No."+ .@npc_uin;
if (.@npc_uin == 3) {
enablenpc "Euncheong#No.1";
}
else {
enablenpc "Euncheong#No."+ (.@npc_uin+1);
}
end;
}
if (questprogress(13055) == 1) {
mes "[Euncheong]";
mes "Don't worry about me. I'll be a great adventurer!";
close;
}
mes "[Euncheong]";
mes "This tower is mysterious. It's an interesting place.";
close;
}
mes "[Euncheong]";
mes "This tower is mysterious. It's an interesting place.";
close;
}
ecl_tdun01,51,103,5 duplicate(Euncheong#No.1) Euncheong#No.2 4_M_HUBOY,1,1
ecl_tdun01,98,47,5 duplicate(Euncheong#No.1) Euncheong#No.3 4_M_HUBOY,1,1
ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
if (ep14_2_nines > 5) {
if ((questprogress(13062,PLAYTIME) == 2) || (questprogress(13064,PLAYTIME) == 2) || (questprogress(13066,PLAYTIME) == 2)) {
cutin "nines01",2;
mes "[New Oz]";
mes "Ah...What a relief...I'm so glad you're here. I was about to leave this tower alone! But I think I'm lost.";
emotion e_gasp;
if (questprogress(13062,PLAYTIME) == 2) {
next;
cutin "nines04",2;
mes "[New Oz]";
mes "I'm hungry again from walking around so much...I'm so hungry that I can't walk anymore.";
erasequest 13062;
}
if (questprogress(13064,PLAYTIME) == 2) {
next;
cutin "nines03",2;
mes "[New Oz]";
mes "Did I walk too much? I'm covered with dust again. It keeps covering my eyes.";
erasequest 13064;
}
if (questprogress(13066,PLAYTIME) == 2) {
next;
cutin "nines02",2;
mes "[New Oz]";
mes "Whew, I guess I was walking around really hard...somehow, I lost all the souvenirs they collected for me...";
erasequest 13066;
}
close2;
cutin "",255;
end;
}
if ((questprogress(13062,PLAYTIME) == 1) && (questprogress(13064,PLAYTIME) == 1) && (questprogress(13066,PLAYTIME) == 1)) {
cutin "nines02",2;
mes "[New Oz]";
mes "No need to worry about me! ^FF0000I'll definitely go home this time!^000000 Thanks for everything! I'll take you out for a nice meal next time!";
emotion e_thx;
if (questprogress(13058)){
erasequest 13058;
}
close2;
cutin "",255;
end;
}
cutin "nines01",2;
mes "[New Oz]";
mes "Good to see you again, my friend!";
next;
switch (select("I'm here to see if you're still alive.:Give him food:Brush off the dust:Gifts for friend")) {
case 1:
mes "[New Oz]";
mes "It's from that muscular Laphine, right? He's a good guy. Tell him not to worry about me.";
if (questprogress(13062,PLAYTIME) >= 1) {
next;
mes "[New Oz]";
if (questprogress(13064,PLAYTIME) >= 1) {
mes "I guess I'll have no problem finding my way out of this tower now. I'm full...and I just need to get a few more souvenirs...";
}
else {
mes "I'll be fine if only I could get rid of those in my way, haha...We're almost out, right?";
}
}
else {
next;
cutin "nines04",2;
mes "[New Oz]";
mes "I'm starving to death though... Could you please help me, my friend?";
emotion e_wah;
}
if (questprogress(13058)){
erasequest 13058;
}
close2;
cutin "",255;
end;
case 2:
if (questprogress(13062,PLAYTIME) == 1) {
cutin "nines02",2;
mes "[New Oz]";
mes "I really liked the meat you brought. Except that it wasn't really well seasoned and the texture was a little crumbly...but...it was still eatable, haha...";
close2;
cutin "",255;
end;
}
if (questprogress(13061) == 1) {
if ((countitem(Meat) > 9) && (countitem(Pile_Of_Acorn) > 9)) {
cutin "nines02",2;
mes "[New Oz]";
mes "Ah, how long has it been since the last time I saw food! Yummm! Thank goodness it's meat! I think it's a little tough...and not warm enough...but still, it's meat!!";
emotion e_thx;
next;
mes "[New Oz]";
mes "Thank you so much!! Yum yum. You're such a good friend! Munch munch.";
emotion e_no1;
next;
mes "[New Oz]";
mes "I should get a hustle on and find a way out now! I feel like I can get out of here this time!";
delitem Meat,10; //Meat
delitem Pile_Of_Acorn,10; //Pile_Of_Acorn
erasequest 13061;
setquest 13062;
getexp 300000,0;
getexp 0,300000;
getitem Splendide_Coin,1; //Splendide_Coin
close2;
cutin "",255;
end;
}
cutin "nines04",2;
mes "[New Oz]";
mes "Food...I need food...It seems as if the sky is falling...";
next;
mes "[New Oz]";
mes "Cough! Cough! Meat...Cough! Meat...meat...";
next;
mes "Seeing his eyes and hearing him coughing constantly, I can tell he needs something to eat, like meat.";
close2;
cutin "",255;
end;
}
else if (questprogress(13061) == 2) {
cutin "nines04",2;
mes "[New Oz]";
mes "As you can see...I couldn't find a way out of this tower again. And I'm so hungry that I feel like I might pass out...";
erasequest 13061;
close2;
cutin "",255;
end;
}
cutin "nines02",2;
mes "[New Oz]";
mes "Ah...I'm so glad that I met a good friend like you.";
next;
mes "[New Oz]";
mes "I thought I was so close to getting out of this tower. But when I looked around, I was at the same place again.";
next;
mes "[New Oz]";
mes "Maybe this tower is under a curse.";
next;
select("Or maybe it's just that you have a poor sense of direction?");
cutin "nines04",2;
mes "[New Oz]";
mes "...I wouldn't really deny that. But anyway, could you get me something to eat? I'm starving...";
next;
switch (select("Alright! I'll be back in a second!:Do it yourself!")) {
case 1:
mes "[New Oz]";
mes "Thanks. I prefer meat, if possible...I really liked what you gave me last time, and I think acorns go well with meat. Hahaha.";
next;
select("Why don't you just eat whatever I get you!");
mes "[New Oz]";
mes "As long as I'm getting something to eat, I was just hoping for a good one. I'm sorry, but do me a favor please. I couldn't forget the taste of the meat.";
emotion e_slur;
if (questprogress(13062,PLAYTIME) == 2){
erasequest 13062;
}
setquest 13061;
break;
case 2:
mes "[New Oz]";
mes "Okay...I see. I'll try to find another way then. If you meet that muscular Laphine on your way out, tell him I won't be able to see him again...";
emotion e_wah;
break;
}
close2;
cutin "",255;
end;
case 3:
if (questprogress(13064,PLAYTIME) == 1) {
cutin "nines02",2;
mes "[New Oz]";
mes "Ahaha, no need to worry about me! I can do this by myself!";
close2;
cutin "",255;
end;
}
if (questprogress(13063,HUNTING) == 2) {
cutin "nines02",2;
mes "[New Oz]";
mes "Hey, you really are a good adventurer! I'm actually starting to like you even more.";
emotion e_flash;
next;
mes "[New Oz]";
mes "I'll take care of the rest. I can't just keep bothering you, right? Hahaha.";
changequest 13063,13064;
getexp 300000,300000;
getitem Splendide_Coin,1; //Splendide_Coin
close2;
cutin "",255;
end;
}
else if (questprogress(13063,HUNTING) == 1) {
mes "[New Oz]";
mes "These guys are not really visible and they're so annoying. Ah...I asked you to clean up, but it's not because I'm lazy or anything. Hahaha...";
emotion e_no;
close2;
cutin "",255;
end;
}
cutin "nines03",2;
mes "[New Oz]";
mes "Eek! I was going to get out on my own while you were gone. But then I found something interesting...so I guess I was wandering around a little...";
next;
mes "[New Oz]";
mes "And then these guys piled up again!";
next;
cutin "nines04",2;
mes "[New Oz]";
mes "Of course I can do it on my own~ But if I do it alone, then I'll end up using too much of my energy, and then I'll get hungry again...";
emotion e_dots;
next;
switch (select("So you want me to help you brushing off the dust?:Do it yourself then!")) {
case 1:
cutin "nines02",2;
mes "[New Oz]";
mes "How did you know? I think we're really clicking! If I have a chance, I'll let you join my guild later.";
emotion e_ok;
next;
mes "[New Oz]";
mes "Fight off some Cherenes then. You don't have to eliminate that many because I'll start fighting soon, too! Haha.";
if (questprogress(13064,PLAYTIME)){
erasequest 13064;
}
setquest 13063;
break;
case 2:
mes "[New Oz]";
mes "I see. Just don't feel too guilty if you find me dead next time you're here. It's not your fault.";
break;
}
close2;
cutin "",255;
end;
case 4:
if (questprogress(13066,PLAYTIME) == 1) {
cutin "nines03",2;
mes "[New Oz]";
mes "I think I have enough souvenirs! They'll be surprised to see these souvenirs with lots of memories!";
close2;
cutin "",255;
end;
}
if (questprogress(13065) == 1) {
if (countitem(Leaf_Bookmark) > 19) {
cutin "nines02",2;
mes "[New Oz]";
mes "Thanks! Man, you're awesome! What a desirable and talented individual you are!";
next;
mes "[New Oz]";
mes "I hope to see you again in Midgard! We should team up and begin a great adventure together!";
next;
mes "[New Oz]";
mes "I'll make sure to give my friends all the souvenirs you collected for me, and I'll tell them about you, too!";
emotion e_thx;
delitem Leaf_Bookmark,20; //Leaf_Bookmark
changequest 13065,13066;
getexp 300000,300000;
getitem Splendide_Coin,1; //Splendide_Coin
} else{
cutin "nines01",2;
mes "[New Oz]";
mes "I don't need that many. Maybe one for each of them?";
}
}
else if (questprogress(13065) == 2) {
cutin "nines01",2;
mes "[New Oz]";
mes "Oh, come to think of it, I lost the bookmarks you collected for me...I mean the ones made of fallen leaves...I should collect them again...";
next;
mes "[New Oz]";
mes "Would you mind helping me with that? What are friends for! Hahaha! Thanks!!";
emotion e_otl;
erasequest 13065;
}
else {
cutin "nines03",2;
mes "[New Oz]";
mes "When I came to myself, I realized that everything you brought me was gone! I thought I put it right here!";
next;
mes "[New Oz]";
mes "I'm really really sorry, but could you help me again? Just the thought of seeing my friends makes me cry like this. Please~?";
next;
switch (select("What a poor guy! I'll help him.:I can't take it anymore!")) {
case 1:
mes "[New Oz]";
mes "Bookmarks made of fallen leaves...Ah, they bring so many memories back and make my eyes teary. I'm sure my friends will love it!";
if (questprogress(13066,PLAYTIME)){
erasequest 13066;
}
setquest 13065;
break;
case 2:
cutin "nines04",2;
mes "[New Oz]";
mes "I see...It's my fault. I'll probably end my life here, collecting souvenirs...but it's none of your business...";
break;
}
}
close2;
cutin "",255;
end;
}
}
else if (ep14_2_nines > 4) {
if (questprogress(13065) == 1) {
if (countitem(Leaf_Bookmark) > 19) {
cutin "nines02",2;
mes "[New Oz]";
mes "You're done collecting the bookmarks!? Full of reminiscences as expected. Everyone would love it!";
next;
mes "[New Oz]";
mes "I just finished writing a song. Do you want to listen?";
next;
mes "[New Oz]";
mes "^D96E26On that path again~I was wandering for a while~^000000";
next;
mes "[New Oz]";
mes "^D96E26Familiar dungeon~full of monsters~and hunger in a maze~^000000";
next;
mes "[New Oz]";
mes "^D96E26when I was trying to run away~thankfully no monster was there~^000000";
next;
mes "[New Oz]";
mes "^D96E26but I couldn't make it~that far~I was faint with hunger.^000000";
next;
mes "[New Oz]";
mes "So far so good, right? If you think it's similar to another song, it's just your imagination!";
next;
switch (select("I think it's excellent.:I think I've heard this before.")) {
case 1:
mes "[New Oz]";
mes "Thanks! If I have a chance, I'll make a song about how you helped me, too!";
break;
case 2:
cutin "nines04",2;
mes "[New Oz]";
mes "Ahaha...really? You might be right...? Oh well, I'll make another one, don't worry...";
break;
}
next;
cutin "nines01",2;
mes "[New Oz]";
mes "I should really get going now. I've been to most parts of the tower and I'm pretty full, too.";
next;
cutin "nines02",2;
mes "[New Oz]";
mes "Thanks again, my friend! I hope to see you again somewhere. I can find a way out on my own.";
delitem Leaf_Bookmark,20; //Leaf_Bookmark
ep14_2_nines = 6;
erasequest 13065;
setquest 13062;
setquest 13064;
setquest 13066;
getexp 300000,300000;
getitem Splendide_Coin,1; //Splendide_Coin
close2;
cutin "",255;
end;
}
cutin "nines03",2;
mes "[New Oz]";
mes "Don't worry. I'm pretty much done writing a song. I'm almost done with the lyrics as well as the melody.";
next;
mes "[New Oz]";
mes "^FF0000By the time you're done collecting souvenirs,^000000 I'll probably be done. Thanks again, my friend.";
close2;
cutin "",255;
end;
}
cutin "nines02",2;
mes "[New Oz]";
mes "I've been thinking about it...and I think they would love ^FF0000bookmarks made of fallen leaves!^000000 It's full of reminiscences of the past! I'm sure!";
next;
mes "[New Oz]";
mes "If you look at the books scattered all over the tower, there are bookmarks inside. I think it'll be a great gift for my friends even though it has someone else's memories.";
emotion e_flash;
next;
mes "[New Oz]";
mes "^FF0000A good melody^000000 just came across my mind, and I think I should start writing a song now. You should collect souvenirs for me in the meantime.";
setquest 13065;
close2;
cutin "",255;
end;
}
else if (ep14_2_nines > 3) {
if (questprogress(13063,HUNTING) == 2) {
cutin "nines02",2;
mes "[New Oz]";
mes "Good job! Now, let's enjoy the rest of...No! I mean, let's find a way out!";
next;
mes "[New Oz]";
mes "...but then, I feel like something's missing. I should bring some souvenirs since I'll probably never come here again, right?";
next;
mes "[New Oz]";
mes "Actually...I feel like my friends would just get mad at me if I go back empty-handed.";
next;
mes "[New Oz]";
mes "I should bring some souvenirs to make them feel better. Is there anything I could use?";
emotion e_what;
next;
switch (select("Jellopy:Lucky Egg:Loots from local monsters")) {
case 1:
mes "[New Oz]";
mes "Jellopies are good collectables...but I think it's a little too common. Is there anything else?";
next;
switch (select("Baphomet Card:Loots from local monsters")) {
case 1:
cutin "nines04",2;
mes "[New Oz]";
mes "Hey...but it's not something we can get around here.";
emotion e_swt2;
next;
select("Loots from local monsters");
default:
break;
}
break;
case 2:
mes "[New Oz]";
mes "Hmm? What's that for? I guess new items came out while I was travelling.";
emotion e_what;
next;
mes "[New Oz]";
mes "I can't get them unless I know what they are. Is there anything else?";
next;
switch (select("Old Card Album:Loots from local monsters")) {
case 1:
mes "[New Oz]";
mes "Card Album...I can't give my friends something that might be come up with nothing! Anything else?";
next;
select("Loots from local monsters");
default:
break;
}
default:
break;
}
cutin "nines01",2;
mes "[New Oz]";
mes "Loots from local monsters...hmm, that sounds interesting!";
emotion e_gasp;
next;
mes "[New Oz]";
mes "I'm sure they haven't made it here yet. So it's something new for them, too! Right?";
next;
mes "[New Oz]";
mes "And it tells them where I've been to so far.";
next;
mes "[New Oz]";
mes "That's a good idea. Let's think about what to collect then.";
erasequest 13063;
ep14_2_nines = 5;
getexp 300000,300000;
getitem Splendide_Coin,1; //Splendide_Coin
close2;
cutin "",255;
end;
}
else if (questprogress(13063,HUNTING) == 1) {
cutin "nines03",2;
mes "[New Oz]";
mes "Are you done yet? Well, I'm still working on the lyrics, too...but you have to hurry up. It's time to get out of here.";
close2;
cutin "",255;
end;
}
cutin "nines01",2;
mes "[New Oz]";
mes "Of course I'm lost because I have a poor sense of direction...but there's another reason to it, too!";
next;
cutin "nines04",2;
mes "[New Oz]";
mes "You see those guys over there? I think they're stopping me from finding a way out for some reason.";
next;
select("I don't see anything.");
mes "[New Oz]";
mes "No, you have to see them carefully. Those dustballs over there are covering my eyes, and when I can't see clearly, I get sleepy and hungry...";
emotion e_wah;
next;
select("I think it's just your imagination!");
cutin "nines03",2;
mes "[New Oz]";
mes "No, no. I'm sure they're stopping me. Get rid of them, please. Maybe just a couple of them? I have some lyrics coming into my mind just now...so I should write them down...";
setquest 13063;
close2;
cutin "",255;
end;
}
else if (ep14_2_nines > 2) {
if (questprogress(13061) == 1) {
if ((countitem(Meat) > 9) && (countitem(Pile_Of_Acorn) > 9)) {
cutin "nines02",2;
mes "[New Oz]";
mes "Yey it's meat! I loooove meat!";
next;
mes "[New Oz]";
mes "Yum yum. Munch munch. Yum yum!";
next;
mes "[New Oz]";
mes "Munch munch. Yum yum yum. Munch munch";
next;
mes "[New Oz]";
mes "Man, it's so good! This is it! Yum yum.";
next;
mes "[New Oz]";
mes "If I find a way out, I should make a song for that muscular Laphine. Yum yum.";
next;
mes "[New Oz]";
mes "I'm not...sure when that would be though...munch munch.";
next;
select("Is there a problem?");
mes "[New Oz]";
mes "Oh, it's nothing. Don't worry. I came into this tower by accident and I got lost. Yum yum.";
next;
mes "[New Oz]";
mes "To tell you the truth, I got lost somewhere about 2 years ago and I traveled around to wherever. Yum yum.";
next;
mes "[New Oz]";
mes "and then I found this tower and came inside because I thought it'd be fun. But I haven't found a way out since then.";
next;
mes "[New Oz]";
mes "I feel so much better now. Thanks, my friend! This must be a destiny! Would you help me?";
delitem Meat,10; //Meat
delitem Pile_Of_Acorn,10; //Pile_Of_Acorn
erasequest 13061;
ep14_2_nines = 4;
getexp 300000,300000;
getitem Splendide_Coin,1; //Splendide_Coin
close2;
}
else {
cutin "nines04",2;
mes "[New Oz]";
mes "Ah...I guess this is the fear of death...memories of the past are going through my mind like a flash...like happy moments we had at the south gate of Prontera...";
close2;
}
cutin "",255;
end;
}
cutin "nines04",2;
mes "[New Oz]";
mes "I guess this is it for me...I had such a good life...";
next;
mes "[New Oz]";
mes "It's kind of sad that I'm actually starving to death...but I had a good time, my beloved guild members...";
next;
select("I brought some meat from Fili!");
mes "[New Oz]";
mes "Oh, I loooove meat! But...is there any vegetable?";
next;
mes "[New Oz]";
mes "Like...garnishes for meat, you know. I could get tired of eating just meat...Could you get me some? ";
next;
mes "[New Oz]";
mes "I mean something like acorns! I saw a pile of acorns just outside the tower.";
setquest 13061;
close2;
cutin "",255;
end;
}
else if (ep14_2_nines == 2) {
if ((questprogress(13055) == 1) && (questprogress(13058) == 1)) {
cutin "nines04",2;
mes "[New Oz]";
mes "Are you a...human? Cough cough.";
next;
select("I'm here to see if you're doing okay.");
mes "[New Oz]";
mes "I don't know if I should say I'm okay...or not...";
next;
mes "[New Oz]";
mes "I haven't eaten anything for days...I feel like I'm going to pass out any minute.";
next;
mes "[New Oz]";
mes "But for now, I'm ^FF0000still^000000 alive...but no one knows until when...ah, I'm getting sleepy again...";
next;
mes "[New Oz]";
mes "You know that Laphine outside...yes, that muscular Laphine...tell him to bring me some food before I die.";
erasequest 13058;
close2;
}
else {
if (questprogress(13055) == 1) {
cutin "nines04",2;
mes "[New Oz]";
mes "It doesn't have to be delicious...just give me any food...I feel so weak that I can't even walk.";
close2;
}
else {
cutin "nines04",2;
mes "[New Oz]";
mes "Ah, I felt so dizzy that my head was spinning before, and now I can't see anything at all! Is it night or day? I'm so hungry...";
close2;
}
}
cutin "",255;
end;
}
cutin "nines04",2;
mes "[New Oz]";
mes "A glass of red potion for breakfast~another glass of red potion for lunch~you're already addicted~ Ah, I'm too hungry to sing...";
close2;
cutin "",255;
end;
}
sec_in02,16,11,5 script New Oz Image#1 4_M_MINSTREL1,1,1,{
if (!isequipped(Ahura_Mazda)) {
mes "You are not wearing the correct equipment";
mes "Where is your shield?";
close;
}
.@whatis = ep14_2_oliver;
.@whatho = ep14_2_nines;
mes "Current Status of Mushroom is -" + .@whatis + "and";
mes "Nine status is -" + .@whatho;
next;
switch (select("Set Item:Quest:Confirm Image")) {
case 1:
mes "New Oz";
mes "Which set item?";
next;
switch (select("Nine:Mushroom")) {
case 1:
mes "Nine status is -" + .@whatho;
next;
switch (select("+1:-1:Initialization")) {
case 1:
mes "New Oz";
mes "Set Item+1";
ep14_2_nines += 1;
break;
case 2:
mes "New Oz";
mes "Set Item+1";
break;
case 3:
mes "New Oz";
mes "Initialization";
ep14_2_nines = 0;
break;
}
close;
case 2:
mes "Mushroom status is -" + .@whatis;
next;
switch (select("+1:-1:I don't want it:Start the Quest(5)")) {
case 1:
mes "New Oz";
mes "Set Item+1";
ep14_2_oliver += 1;
close;
case 2:
mes "New Oz";
mes "Set Item+1";
close;
case 3:
mes "New Oz";
mes "Before receiving Mushroom's";
ep14_2_oliver = 0;
close;
case 4:
mes "New Oz";
mes "Mushroom's 5";
ep14_2_oliver = 5;
close;
}
}
case 2:
mes "New Oz";
mes "Delete all quests";
erasequest 13050;
erasequest 13051;
erasequest 13052;
erasequest 13053;
erasequest 13054;
erasequest 13055;
erasequest 13056;
erasequest 13057;
erasequest 13058;
erasequest 13059;
erasequest 13060;
erasequest 13061;
erasequest 13062;
erasequest 13063;
erasequest 13064;
erasequest 13065;
erasequest 13066;
close;
case 3:
cutin "nines01",2;
mes "New Oz";
mes "You're here to confirm images?";
next;
mes "New Oz";
mes "What you see right now is a regular expression.";
next;
mes "New Oz";
mes "and this is smiling.";
cutin "",255;
cutin "nines02",2;
next;
mes "New Oz";
mes "You want a little more smile?";
cutin "",255;
cutin "nines03",2;
next;
mes "New Oz";
mes "This is a hungry expression...";
cutin "",255;
cutin "nines04",2;
next;
mes "New Oz";
mes "Confirm and report, okay?";
close2;
cutin "",255;
end;
}
}
// Memory of Professor Worm
//============================================================
sec_in02,10,17,4 script Professor Aide#worm 4_BULL,{
input .@input;
if (.@input != 1917) {
mes "EEK!";
close;
}
mes "[Briquet toothpick]";
mes "Tell me all that you want!";
next;
switch (select("Quest Initialization:20 Star Shape Mushrooms:Right before doodle research:Right before final compensation")) {
case 1:
mes "[Operation Briquet]";
mes "There it is!";
ep14_2_profe = 0;
erasequest 1214;
erasequest 1215;
erasequest 1216;
erasequest 1217;
erasequest 1218;
erasequest 1219;
erasequest 1220;
erasequest 1221;
erasequest 1222;
erasequest 1223;
erasequest 1224;
erasequest 1225;
close;
case 2:
mes "[Operation Briquet]";
mes "There it is!";
getitem Star_Shape_Mushroom,20; //Star_Shape_Mushroom
close;
case 3:
mes "[Operation Briquet]";
mes "There it is!";
ep14_2_profe = 4;
close;
case 4:
mes "[Operation Briquet]";
mes "There it is!";
ep14_2_profe = 11;
close;
}
}
ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{
if (!checkweight(Axe,3)) {
mes "- You have too many items to proceed with the conversation";
close;
}
if (BaseLevel < 120) {
mes "[Professor Worm]";
mes "How did you get up here?";
mes "You couldn't seem more frail!";
mes "Are you a monster that I created?";
next;
mes "[Professor Worm]";
mes "I have a job for you, so strengthen yourself to the level of an incubus and then return to me!";
close;
}
if (ep14_2_profe == 0) {
mes "[Professor Worm]";
mes "Busy, busy, busy! Monsters, I have to create more monsters!";
mes "Danger! I don't know when attack will come!";
mes "It's coming! It's all coming!";
mes "Like a tsunami!!";
next;
switch (select("What's coming?:What are you doing here?:Please tell me about Bifrost.")) {
case 1:
mes "[Professor Worm]";
mes "EEEK!";
mes "How did you get up here? I kept many monsters around the tower!";
mes "There's no way anyone could have invaded it! That means, you... you are!";
next;
mes "[Professor Worm]";
mes "Are you a monster that I created?";
mes "You have to be!";
next;
switch (select("I want to know about the tower.:It's a talking worm!")) {
case 1:
mes "[Professor Worm]";
mes "A tower? What tower?";
mes "This was a tower?";
mes "Why am I in a tower?";
mes "It's been so long that I forgot everything!";
close;
case 2:
mes "[Professor Worm]";
mes "Why am I a bug?";
mes "You monster!";
mes "Just because I made you without much effort are your eyes just that much deficient?!";
next;
mes "Professor Worm probes his own face and becomes shocked. He sees his own face through the silver plate and is really shocked.";
next;
mes "[Professor Worm]";
mes "When did my handsome face become like this? My name is...";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Professor Worm!";
next;
mes "[Professor Worm]";
mes "That's right!";
mes "Wait, no that's not it..";
mes "My goodness, I even forgot the name!";
mes "Don't just stand there please go and find my portrait!";
next;
switch (select("I'm busy!:Why should I!")) {
case 1:
mes "[Professor Worm]";
mes "You came all the way up here in your free time and you are telling me you're busy?!";
close;
case 2:
mes "[Professor Worm]";
mes "Well, you have to be curious.";
mes "While my memory got worse my intuition improved so much!";
mes "If you want to hear what you want to hear help me get my memory back!";
next;
mes "[Professor Worm]";
mes "Among the many books on the shelves in this room my portrait is bookmarked inside somewhere. Please find it!";
setquest 1214;
ep14_2_profe = 1;
close;
}
}
case 2:
mes "[Professor Worm]";
mes "That's a difficult question.";
mes "I definitely knew it even until a few hundred years back but I forgot it clearly now.";
mes "I can't do anything but what I do best now.";
mes "Creating monsters and letting them loose.";
close;
case 3:
mes "[Professor Worm]";
mes "Bifrost? It's sleeping.";
mes "It's in a deep sleep.";
mes "I might also be sleeping a lot later..";
mes "It's going to be my turn next!";
mes "No, no! I can't just be the one to take it.";
mes "Monsters, I have to let more monsters loose!";
close;
}
}
else if (ep14_2_profe == 1) {
mes "[Professor Worm]";
mes "Among the many books on the shelves in this room my portrait is bookmarked inside somewhere. Please find it!";
close;
}
else if (ep14_2_profe == 2) {
mes "[Professor Worm]";
mes "This is my portrait?";
next;
cutin "ep14_pro_worm",3;
mes "[Professor Worm]";
mes "This is how I used to look?";
mes "...";
mes "Oh yeah, it is me!";
mes "But how did I become like this?";
mes "Wait a minute...";
next;
mes "[Professor Worm]";
mes "I am remembering something vaguely...";
mes "The weather, the landscape at the time...";
next;
mes "[Professor Worm]";
mes "I... yeah, it was a land with many blooming flowers where I was collecting something... That's right!";
mes "I was collecting some ^FF0000Star Shape Mushrooms^000000!";
cutin "",255;
next;
mes "[Professor Worm]";
mes "Why was I doing that....";
mes "Hey monster, if you go to the land of many blooming flowers and bring me some ^FF0000Star Shape Mushrooms^000000,";
mes "I might remember everything you see!";
next;
switch (select("Please just try to remember things now.:I'll bring them back for you.")) {
case 1:
mes "[Professor Worm]";
mes "Well, I even forgot my name and I can't remember anything right now!";
close;
case 2:
mes "[Professor Worm]";
mes "From the land of blooming flowers bring me 20 ^FF0000Star Shape Mushrooms^000000.";
mes "I think monster 'Petal' would usually roam with them in their mouths.";
mes "You couldn't expect me to remember things with just a few mushrooms!";
changequest 1215,1216;
ep14_2_profe = 3;
close;
}
}
else if (ep14_2_profe == 3) {
if (countitem(Star_Shape_Mushroom) < 20) {
mes "[Professor Worm]";
mes "There's not enough ^FF0000Star Shape Mushrooms^000000 !";
mes "I was trying to do something at the time with 20 mushrooms. If you don't bring me enough,";
mes "I may not be able to remember enough either!";
next;
mes "[Professor Worm]";
mes "^FF0000Star Shape Mushrooms^000000 should be easily found through finding Petals roaming the land of blooming flowers.";
close;
}
mes "[Professor Worm]";
mes "You brought me 20 ^FF0000Star Shape Mushrooms^000000.";
mes "Yes, yes, it feels like my memory is about to burst back!";
next;
mes "[Professor Worm]";
mes "I was using these as ingredients for... some potions!";
mes "It wasn't for anything good though...";
mes "I had other ingredients too...";
next;
mes "[Professor Worm]";
mes "Before I forget, I should make note of these things on the wall. Wait...";
mes "Who doodled so much on this wall?!";
mes "The writing is just like mine!";
mes "... I must have done it!";
next;
mes "Every wall is filled with Professor Worm's notes.";
mes "If I study the walls carefully I might be able to gain some information on the tower or Bifrost.";
delitem Star_Shape_Mushroom,20; //Star_Shape_Mushroom
changequest 1216,1217;
ep14_2_profe = 4;
close;
}
else if (ep14_2_profe == 4) {
.@quest_status = questprogress(1218)+questprogress(1219)+questprogress(1220)+questprogress(1221)+questprogress(1222);
if (.@quest_status < 10) {
mes "[Professor Worm]";
mes "Every wall has so much doodling.";
mes "It looks like my writing. I must have done it.";
mes "Please take a look at five different walls, analyze what I doodled, and let me know what you find.";
mes "I'm so curious, so curious that all my memories might float away.";
close;
}
else if (.@quest_status == 10) {
mes "[Professor Worm]";
mes "You studied all of the doodles?";
next;
mes "The contents of the doodles were analyzed and reported to the professor.";
next;
mes "[Professor Worm]";
mes "I see. I was producing medicines to put Bifrost to sleep. For that, I was punished and transformed into a worm and my memories deteriorated so rapidly.";
mes "Let me think about this for a bit.";
erasequest 1217;
ep14_2_profe = 5;
close;
}
}
else if (ep14_2_profe == 5) {
mes "[Professor Worm]";
mes "Hey monster, thanks to you I think my memory is returning bit by bit.";
mes "But why did I get stuck in this tower?";
mes "And for what reason did I put Bifrost to sleep?";
next;
if (select("Don't ask me that!:Think harder!")==1) {
mes "[Professor Worm]";
mes "How dare a monster irritate its creator!";
close;
}
mes "[Professor Worm]";
mes "Ahhhh, my head feels like it's about to explode.";
mes "I should make more notes on the wall.";
mes "Wait, there are no more spaces on the wall!";
mes "Who doodled so much on the walls?";
mes "Is it you, monster?";
emotion e_swt,1;
next;
mes "[Professor Worm]";
mes "I guess I would have to write a diary then...";
mes "Oh that's right, I used to keep a diary!";
next;
if (select("What did you do with a diary again?:Show it to me.")==1) {
mes "[Professor Worm]";
mes "I must have written things that I should have never forgotten!";
mes "Why are you so sarcastic, anyways?";
close;
}
mes "[Professor Worm]";
mes "Well.. It's not an ordinary notebook... I used a ^0000FFDiary Frog^000000 which is a frog that can record things.";
mes "Everytime I was really mad, I threw it all over the place, so they all scattered.";
next;
if (select("What a temper you have!:Should I find the Diary Frog?")==1) {
mes "[Professor Worm]";
mes "Why don't you try living imprisoned yourself?";
mes "If you were in my place you wouldn't just throw some frogs, but the entire household!";
close;
}
mes "[Professor Worm]";
mes "I threw them all over the place.";
mes "If they didn't scatter too much I'm sure they're still around somewhere.";
mes "Let me see, maybe I can remember a few...";
next;
mes "[Professor Worm]";
mes "That's right, I threw one Diary Frog to the floor right below.";
mes "While you go look for that one,";
mes "I'll try to remember where I threw the others.";
setquest 1223;
ep14_2_profe = 6;
close;
}
else if (ep14_2_profe == 6) {
mes "[Professor Worm]";
mes "I threw one Diary Frog to the floor right below.";
mes "While you go look for that one I'll try to remember where I threw the others.";
close;
}
else if ((ep14_2_profe > 6) && (ep14_2_profe < 9)) {
mes "[Professor Worm]";
mes "I just remembered! I threw one Diary Frog to the first floor of the tower.";
mes "It sure rolled around and about.";
close;
}
else if ((ep14_2_profe > 8) && (ep14_2_profe < 11)) {
mes "[Professor Worm]";
mes "I just remembered! I threw one Diary Frog so recklessly, and it just kept on rolling and disappeared out of the tower.";
mes "It must still be around the tower somewhere.";
close;
}
else if (ep14_2_profe == 11) {
mes "[Professor Worm]";
mes "Did you find all Diary Frogs?";
mes "You only found three?";
mes "Did all the rest just get destroyed?";
mes "I should have thrown them a little more gently... ";
mes "Thanks a lot. Thanks to you, I found my portrait and got back some of my memories.";
next;
mes "[Professor Worm]";
mes "But nothing is still all that clear.";
mes "I'm so curious, that it angers me, but I don't have any more Diary Frogs to throw...";
next;
mes "[Professor Worm]";
mes "I'll try to figure out other ways to get back my memory. And when I do please help me again.";
erasequest 1228;
ep14_2_profe = 12;
getexp 1100000,700000;
getitem Splendide_Coin,1; //Splendide_Coin
close;
}
else if (ep14_2_profe > 11) {
mes "[Professor Worm]";
mes "Thanks a lot for helping me remember.";
mes "But nothing is still all that clear.";
mes "I'm so curious, that it angers me, but I don't have any more Diary Frogs to throw...";
next;
mes "[Professor Worm]";
mes "I'll try to figure out other ways to get back my memory. And when I do, please help me again.";
close;
}
}
ecl_tdun04,21,41,0 script #pf HIDDEN_WARP_NPC,2,2,{
end;
OnTouch:
.@pro = rand(1,100);
if (ep14_2_profe == 1) {
if (.@pro < 21) {
mes "It seems like it's somewhere here.";
mes "Let's look closer.";
}
else if (.@pro < 41) {
mes "Every book is bookmarked with some memos and pictures. It might just be somewhere around here.";
}
else if (.@pro < 61) {
mes "Found it!";
mes "...or not. It's just a doodle.";
mes "Let's look around here a little more.";
}
else if (.@pro < 81) {
mes "Just a ton of random things.";
mes "Let's look through anything and everything.";
}
else {
mes "Found the portrait!";
next;
cutin "ep14_pro_worm",3;
mes "He looked totally different.";
mes "With so much flamboyance he seems he used to be a magician full of vanity.";
mes "Unfortunately, the paper is too worn out that the name has been erased.";
next;
mes "Let's show this to Professor Worm.";
cutin "",255;
changequest 1214,1215;
ep14_2_profe = 2;
}
close;
}
else if (ep14_2_profe == 2) {
mes "Professor Worm's portrait has been found.";
next;
cutin "ep14_pro_worm",3;
mes "Since Professor Worm's portrait is found there is no need to search through the books anymore.";
next;
mes "Let's go show it to Professor Worm.";
cutin "",255;
close;
}
}
ecl_tdun04,37,21,0 duplicate(#pf) #pf3 HIDDEN_WARP_NPC,2,2
ecl_tdun04,39,27,0 script #prf1 HIDDEN_WARP_NPC,2,2,{
end;
OnTouch:
if (questprogress(1218) == 0 && ep14_2_profe==4) {
mes "The wall is filled with Professor Worm's notes. ";
mes "It seems like some of it can be read.";
next;
if (select("Don't read it!:Read it.")==1) {
mes "It doesn't seem very interesting at all!";
close;
}
mes "Read through the notes.";
next;
mes "[Wall Note 1]";
mes "I succeeded in putting Bifrost to sleep.";
mes "I am just so amazing!";
mes "But why do I have to remain in a place like this, too?";
setquest 1218;
completequest 1218;
close;
}
else if (questprogress(1218) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) {
mes "Professor Worm's notes on this wall have already been read.";
next;
if (select("Stop reading.:Read it again.")==1) {
mes "It's not like it needs to be memorized so I'll just stop reading.";
close;
}
mes "[Wall Note 1]";
mes "I succeeded in putting Bifrost to sleep.";
mes "I am just so amazing!";
mes "But why do I have to remain in a place like this, too?";
close;
}
}
ecl_tdun04,35,31,0 script #prf2 HIDDEN_WARP_NPC,2,2,{
end;
OnTouch:
if (questprogress(1219) == 0 && ep14_2_profe==4) {
mes "The wall is filled with ";
mes "Professor Worm's notes. ";
mes "It seems like some of it can be read.";
next;
if (select("Don't read it!:Read it.")==1) {
mes "It doesn't seem very interesting at all!";
close;
}
mes "Read through the notes.";
next;
mes "[Wall Note 2]";
mes "It hasn't been too long since I was imprisoned in the tower, but my memories are leaving me so rapidly.";
mes "It may be Bifrost's strong will to stay awake that is affecting me this way.";
next;
mes "[Wall Note 2]";
mes "I wonder if I'll forget even my name... How it worries me...";
setquest 1219;
completequest 1219;
close;
}
else if (questprogress(1219) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) {
mes "Professor Worm's notes on this wall have already been read.";
next;
if (select("Don't read it!:Read it.")==1) {
mes "It doesn't seem very interesting at all!";
close;
}
mes "[Wall Note 2]";
mes "It hasn't been too long since I was imprisoned in the tower, but my memories are leaving me so rapidly.";
mes "It may be Bifrost's strong will to stay awake that is affecting me this way.";
next;
mes "[Wall Note 2]";
mes "I wonder if I'll forget even my name... How it worries me...";
close;
}
}
ecl_tdun04,28,43,0 script #prf3 HIDDEN_WARP_NPC,2,2,{
end;
OnTouch:
if (questprogress(1220) == 0 && ep14_2_profe==4) {
mes "The wall is filled with Professor Worm's notes. ";
mes "It seems like some of it can be read.";
next;
if (select("Don't read it!:Read it.")==1) {
mes "It doesn't seem very interesting at all!";
close;
}
mes "Read through the notes.";
next;
mes "[Wall Note 3]";
mes "My appearance is changing!";
mes "My hands, my skin...";
mes "This is without a doubt the form of a worm!";
mes "I can't believe I'm changing into a worm..";
mes "How could this be!";
next;
mes "[Wall Note 3]";
mes "Is this also because of Bifrost?";
mes "Is it Bifrost's curse against me for putting her to sleep?";
mes "Is it doing this to me while it's asleep?";
mes "I can't believe it... My goodness!";
setquest 1220;
completequest 1220;
close;
}
else if (questprogress(1220) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) {
mes "Professor Worm's notes on this wall have already been read.";
next;
if (select("Stop reading.:Read it again.")==1) {
mes "It's not like it needs to be memorized so I'll just stop reading.";
close;
}
mes "[Wall Note 3]";
mes "My appearance is changing!";
mes "My hands, my skin...";
mes "This is without a doubt the form of a worm!";
mes "I can't believe I'm changing into a worm..";
mes "How could this be!";
next;
mes "[Wall Note 3]";
mes "Is this also because of Bifrost?";
mes "Is it Bifrost's curse against me for putting her to sleep?";
mes "Is it doing this to me while it's asleep?";
mes "I can't believe it... My goodness!";
close;
}
}
ecl_tdun04,39,31,0 script #prf4 HIDDEN_WARP_NPC,2,2,{
end;
OnTouch:
if (questprogress(1221) == 0 && ep14_2_profe==4) {
mes "The wall is filled with Professor Worm's notes. ";
mes "It seems like some of it can be read.";
next;
if (select("Don't read it!:Read it.")==1) {
mes "It doesn't seem very interesting at all!";
close;
}
mes "Read through the notes.";
next;
mes "[Wall Note 4]";
mes "Bifrost's head is still growing continuously. I can't believe this... She's keep stretching beyond the tower!";
mes "Could it be her strong will, is still awake and is trying to send a message?";
setquest 1221;
completequest 1221;
close;
}
else if (questprogress(1221) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) {
mes "Professor Worm's notes on this wall have already been read.";
next;
if (select("Stop reading.:Read it again.") == 1) {
mes "It's not like it needs to be memorized so I'll just stop reading.";
close;
}
mes "[Wall Note 4]";
mes "Bifrost's head is still growing continuously. I can't believe this... She's keep stretching beyond the tower!";
mes "Could it be her strong will, is still awake and is trying to send a message?";
close;
}
}
ecl_tdun04,24,31,0 script #prf5 HIDDEN_WARP_NPC,2,2,{
end;
OnTouch:
if (questprogress(1222) == 0 && ep14_2_profe == 4 ) {
mes "The wall is filled with Professor Worm's notes. ";
mes "It seems like some of it can be read.";
next;
if (select("Don't read it!:Read it.") == 1) {
mes "It doesn't seem very interesting at all!";
close;
}
mes "Read through the notes.";
next;
mes "[Wall Note 5]";
mes "The person who will be under attack after Bifrost is none other than me!";
mes "I feel an eerie gaze directed at me!";
mes "I can't just sit here and take it.";
next;
mes "[Wall Note 5]";
mes "Monsters, I have to create more monsters to protect me. As many as I could possibly create!";
setquest 1222;
completequest 1222;
close;
}
else if (questprogress(1222) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) {
mes "Professor Worm's notes on this wall have already been read.";
next;
if (select("Stop reading.:Read it again.")==1) {
mes "It's not like it needs to be memorized so I'll just stop reading.";
close;
}
mes "[Wall Note 5]";
mes "The person who will be under attack after Bifrost is none other than me!";
mes "I feel an eerie gaze directed at me!";
mes "I can't just sit here and take it.";
next;
mes "[Wall Note 5]";
mes "Monsters, I have to create more monsters to protect me. As many as I could possibly create!";
close;
}
}
ecl_tdun03,21,69,5 script Diary Frog No.3#worm 4_FROG,{
if (ep14_2_profe < 6) {
mes "[Diary Frog No.3]";
mes "Professor Worm threw me out here.";
mes "He used to chuck us out anytime he was furious.";
close;
}
else if (ep14_2_profe == 6) {
mes "[Diary Frog No.3]";
mes "Professor Worm threw me out here.";
mes "He used to chuck us out anytime he was furious.";
next;
switch (select("A talking frog?:I want to listen to Professor Worm's diary.")) {
case 1:
mes "[Diary Frog No.3]";
mes "I am a frog made of wood that can be used for recording.";
mes "I'm a masterpiece by Professor Worm.";
mes "Sheer loneliness can lead to inventions such as this, isn't it amazing?";
close;
case 2:
mes "[Diary Frog No.3]";
mes "I'll let you listen to it like the real thing.";
mes "I have to imitate Professor's Worm's voice so I have to shape my throat first...";
mes "Erhem Erm... Keerhm Cough Cough!";
next;
mes "[Realistic diary recording by Frog No. 3]";
mes "...He really feared Bifrost!";
mes "He said that she needs to be eliminated because one day she will endanger him.";
mes "He sure said it, that person! Ahhhh~ I can't remember him- that person!";
next;
mes "[Diary Frog No.3]";
mes "This is the end of the recording.";
mes "Another Diary Frog probably got thrown onto the first floor of the tower.";
erasequest 1223;
setquest 1224;
ep14_2_profe = 7;
close;
}
}
else if (ep14_2_profe >= 7) {
mes "[Diary Frog No.3]";
mes "Are you interested in the diary recording?";
mes "I don't have much else to do so would you like to hear it again?";
next;
switch (select("Where are other Diary Frogs?:Please let me hear it again.:Is there any more?")) {
case 1:
mes "[Diary Frog No.3]";
mes ((ep14_2_profe > 7)?"Diary Frog No.6":"Another Diary Frog")+" probably got thrown onto the first floor of the tower.";
close;
case 2:
mes "[Diary Frog No.3]";
mes "I'll let you listen to it like the real thing.";
mes "I have to imitate Professor's Worm's voice so I have to shape my throat first...";
mes "Erhem Erm... Keerhm Cough Cough!";
next;
mes "[Realistic diary recording by Frog No. 3]";
mes "...He really feared Bifrost!";
mes "He said that she needs to be eliminated because one day she will endanger him.";
mes "He sure said it, that person! Ahhhh~ I can't remember him- that person!";
close;
case 3:
mes "[Diary Frog No.3]";
mes "I used to have more, but unfortunately, the fuel I need to live is the recordings themselves, so part of it got digested away.";
mes "It's the way I work so I can't do much about it.";
emotion e_swt2,1;
close;
}
}
}
ecl_tdun01,23,79,4 script Diary Frog No. 6#worm 4_FROG,{
if (ep14_2_profe < 7) {
mes "[Diary Frog No.6]";
mes "Professor Worm dared to throw me out here!";
mes "To a place where there are so many monsters!";
close;
}
else if (ep14_2_profe == 7) {
mes "[Diary Frog No. 6]";
mes "Professor Worm was looking for me?";
mes "I thought he threw me out because he didn't need me!";
mes "He threw me realy hard, he did!";
next;
if (select("You look fine.:Please calm down and let me hear the diary.")==1) {
mes "[Diary Frog No. 6]";
mes "You would only understand if you were abandoned like I am!";
close;
}
mes "[Diary Frog No. 6]";
mes "Why are you interested in other people's diaries?";
mes "If you do me a favor, I'll let you hear it.";
mes "Among the many monsters Professor Worm let loose, ^FF0000Lichtern(blue)^000000 keep trying to bite me.";
next;
mes "[Diary Frog No. 6]";
mes "I am always living in anxiety.. Who would've thought that the life of a Diary Frog would be so hard?";
mes "If you return to me after getting rid of 15 ^FF0000Lichtern(blue)^000000";
mes "I'll let you listen to Professor Worm's diary as you wish.";
next;
if (select("That's a tough favor!:I'll get rid of them.")==1) {
mes "[Diary Frog No. 6]";
mes "Well, then I won't say a word about the diary!";
close;
}
mes "[Diary Frog No. 6]";
mes "Ok, be on your way now.";
mes "You know, right? The recordings I have serve as the fuel I need to live.";
mes "You should be haste before all of it gets digested away.";
changequest 1224,1225;
ep14_2_profe = 8;
close;
}
else if (ep14_2_profe == 8) {
if (questprogress(1225,HUNTING) == 2) {
mes "[Diary Frog No. 6]";
mes "You got rid of 15 ^FF0000Lichtern(blue)^000000.";
mes "Now I can relax a little bit.";
mes "As I promised, I'll let you hear the diary.";
mes "I have to imitate Professor's Worm's voice so I have to shape my throat first...";
mes "Erhem Erm... Keerhm Cough Cough!";
next;
mes "[Realistic diary recording by Frog No. 6]";
mes "Let's put Bifrost to sleep.";
mes "He told me to remain here and control her sleep.";
mes "If she awakes, it would be my fault.";
mes "It has already been many decades.";
next;
mes "[Realistic diary recording by Frog No. 6]";
mes "It enrages me! How irritating!";
mes "I want to just awaken her!";
mes "Wait... Who do I need to awaken again?";
mes "A frog? What is this?";
mes "Do I have to wake you up?";
mes "Oh whatever, I'm going to throw you out!";
next;
mes "[Diary Frog No. 6]";
mes "This is the end of the recording.";
mes "And that's when I was thrown out all the way here.";
next;
mes "[Diary Frog No. 6]";
mes "Another Diary Frog would be outside the tower somewhere.";
mes "If nothing took it away, you'll probably find it without much difficulty.";
changequest 1225,1226;
ep14_2_profe = 9;
close;
}
mes "[Diary Frog No. 6]";
mes "If you return to me after getting rid of 15 ^FF0000Lichtern(blue)^000000";
mes "I'll let you listen to Professor Worm's diary as you wish.";
close;
}
else if (ep14_2_profe > 8) {
mes "[Diary Frog No. 6]";
mes "Do you want to listen to the diary again?";
mes "I'll let you hear it as much as you want!";
next;
if (select("Where are other Diary Frogs?:Please let me hear it again.")==1) {
mes "[Diary Frog No. 6]";
mes "Another Diary Frog would be outside the tower somewhere.";
mes "If nothing took it away, you'll probably find it without much difficulty.";
close;
}
mes "[Diary Frog No. 6]";
mes "I'll let you hear it loud and clear!";
mes "I have to imitate Professor's Worm's voice so I have to shape my throat first...";
mes "Erhem Erm... Keerhm Cough Cough!";
next;
mes "[Realistic diary recording by Frog No. 6]";
mes "Let's put Bifrost to sleep.";
mes "He told me to remain here and control her sleep.";
mes "If she awakes, it would be my fault.";
mes "It has already been many decades.";
next;
mes "[Realistic diary recording by Frog No. 6]";
mes "It enrages me! How irritating!";
mes "I want to just awaken her!";
mes "Wait... Who do I need to awaken again?";
mes "Onetwothreefourfivesixseveneightninetenonetwothreefourfivesixseven";
mes "A frog? What is this?";
mes "Do I have to wake you up?";
next;
mes "[Diary Frog No. 6]";
mes "Oh whatever, I'm going to throw you out!";
mes "This is the end of the recording.";
mes "And that's when I was-";
close;
}
}
ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{
if (ep14_2_profe < 9) {
mes "[Diary Frog No. 30]";
mes "As you can see, I am a broken Diary Frog.";
mes "Professor Worm threw me out really hard all the way out here.";
mes "I didn't even do anything wrong!";
close;
}
else if (ep14_2_profe == 9) {
mes "[Diary Frog No. 30]";
mes "As you can see, I am a broken Diary Frog.";
mes "Professor Worm threw me out really hard all the way out here.";
mes "I didn't even do anything wrong!";
next;
if (select("You look fine.:Please calm down and let me hear the diary.")==1) {
mes "[Diary Frog No. 30]";
mes "Come over here please. Let me break one of your legs.";
close;
}
mes "[Diary Frog No. 30]";
mes "I got hurt when I was thrown out that I don't have the energy to playback the diary recording.";
mes "To help me repair myself, please bring me 10 ^FF0000Star Shape Mushrooms^000000 from the land of blooming flowers.";
next;
if (select("Just walk it off.:I'll bring them for you.")==1) {
mes "[Diary Frog No. 30]";
mes "Then, all I can let you hear are my moans and groans.";
mes "ARGGGGGG!!!";
close;
}
mes "[Diary Frog No. 30]";
mes "^FF0000Star Shape Mushrooms^000000 can be obtained from Petals that roam the land of blooming flowers.";
next;
mes "[Diary Frog No. 30]";
mes "Do you know this?";
mes "My recordings give me the fuel I need to live.";
mes "If you come back to late, all you'll hear are my moans and groans.";
changequest 1226,1227;
ep14_2_profe = 10;
close;
}
else if (ep14_2_profe == 10) {
if (countitem(Star_Shape_Mushroom) < 10) {
mes "[Diary Frog No. 30]";
mes "I need 10 ^FF0000Star Shape Mushrooms^000000.";
mes "They can be obtained from Petals that roam the land of blooming flowers.";
mes "Please hurry.";
mes "Before I lose all of the diary recordings!";
close;
}
mes "[Diary Frog No. 30]";
mes "You brought all 10 ^FF0000Star Shape Mushrooms^000000 for me.";
mes "I have to first treat my wounds, so please wait.";
next;
mes "[Diary Frog No. 30]";
mes "Nibble nibble";
mes "Glug glug";
next;
mes "[Diary Frog No. 30]";
mes "I feel all better.";
mes "I'll let you listen to Professor Worm's diary with a well composed voice.";
mes "Let me first shape my throat here...";
mes "Erhem.... Prrhaaha!";
next;
mes "[Diary recording by No. 30]";
mes "This tower posesses amazing secrets!";
mes "How incredible, oh so incredible!";
mes "After hundreds of years, I finally figured it all out! How could this be!";
mes "It is so shocking that I forgot everything that I ever knew!";
next;
mes "[Diary recording by No. 30]";
mes "This damned frog!";
mes "I'm so mad, I oughta throw this out!";
next;
mes "It seems that a continued search for diary recordings would be meaningless. I should go back to Professor Worm.";
delitem Star_Shape_Mushroom,10; //Star_Shape_Mushroom
changequest 1227,1228;
ep14_2_profe = 11;
close;
}
else if (ep14_2_profe >= 11) {
if (select("Where are other Diary Frogs?:Please let me hear it again.")==1) {
mes "[Diary Frog No. 30]";
mes "They were either eaten up by monsters or severely broken after being thrown out.";
mes "I doubt there are other remaining frogs.";
close;
}
mes "[Diary Frog No. 30]";
mes "I'll let you listen to Professor Worm's diary with a well composed voice.";
mes "Let me first shape my throat here...";
mes "Erhem.... Prrhaaha!";
next;
mes "[Diary recording by No. 30]";
mes "This tower posesses amazing secrets!";
mes "How incredible, oh so incredible!";
mes "After hundreds of years, I finally figured it all out! How could this be!";
mes "It is so shocking that I forgot everything that I ever knew!";
next;
mes "[Diary recording by No. 30]";
mes "This damned frog!";
mes "I'm so mad, I oughta throw this out!";
next;
mes "It seems that a continued search for diary recordings would be meaningless. I should go back to Professor Worm.";
close;
}
}
// Encounter in a Strange Land
//============================================================
mora,103,74,5 script Expedition Member#tl01 4_M_DST_MASTER,{
mes "[Expedition Member]";
mes "I've gone through Hazy Forest Maze and come all the way here just to see Eclage and I really don't want to go through that maze ever again.";
next;
mes "[Expedition Member]";
mes "It horrifies me just thinking about returning to the camp after visiting Eclage.";
next;
switch (select("Eclage?:Easy way to return to the camp:pat pat...")) {
case 1:
mes "[Expedition Member]";
mes "Huh? You didn't know it yet?";
mes "Eclage is the capital of the Laphine.";
next;
mes "[Expedition Member]";
mes "Many Laphine and travelers come to Mora Village from Eclage for various reasons such as transporting goods and so on...";
next;
mes "[Expedition Member]";
mes "Since you're here, you should go there, too.";
mes "I mean, like...for sightseeing!!";
mes "Head north from Bifrost and you'll see it.";
close;
case 2:
mes "[Expedition Member]";
mes "Hmm? I mean, you could fly there using the mysterious seeds that you collected in the maze.";
mes "You mean, I have to jump off the huge flower?";
next;
mes "[Expedition Member]";
mes "So, it's hard to get in, but not as hard to get out.";
mes "I didn't know there would be such a way.";
mes "Haha. Thanks.";
close;
case 3:
mes "[Expedition Member]";
mes "Are you consoling me?";
mes "It's so nice of you...";
close;
}
}
ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
if (BaseLevel < 99) {
mes "[Fome]";
mes "Mm? You're a traveler, too?";
mes "You mean, you're going to travel through Eclage with that little skill you have?";
mes "The fact that you made it here actually seems just short of a miracle...";
close;
}
if (ep14_2_mylord < 2 || (ep14_2_mylord == 2 && questprogress(7411) != 1)) {
mes "[Fome]";
mes "Come here and have a talk with us.";
mes "My name is Fome and I'm from the central region of Alpheim.";
mes "You are...";
next;
mes "[Fome]";
mes "Wait, let me guess!";
mes "You're a member of the famous Midgard expedition, right?!";
next;
select("Yes.:How did he know?");
mes "[Fome]";
mes "Well, it's simple.";
mes "There's no one who looks like you or dresses like you around Eclage.";
next;
mes "[Fome]";
mes "I heard the ways to Bifrost are blocked by a strange rift and soon, travelers who came here through the Hazy Forest started to appear.";
next;
mes "[Fome]";
mes "They are humans who came from Midgard passing through Jotunheim!";
mes "Seriously...I'm glad I came to Eclage.";
mes "I didn't expect to meet a person from Midgard!";
next;
mes "[Fome]";
mes "Eclage is crowded with travelers, and until recently, most of them were from Alpheim.";
mes "It's nice to see you. I was about to talk to you just now. ";
next;
switch (select("Why is Eclage popular among travelers?:What is the main attraction of Eclage?")) {
case 1:
mes "[Fome]";
mes "Why does this place have so many travelers...?";
mes "First of all, I think it's due to the fact that you're able to communicate freely here since Eclage is with Bifrost.";
next;
mes "[Fome]";
mes "Thanks to Bifrost's will, everyone is able to communicate with no problem here just like you and I right now.";
next;
mes "[Fome]";
mes "Second, it's because Eclage is the end and the gateway of Alpheim.";
mes "It's the only way to get to Jotunheim.";
next;
mes "[Fome]";
mes "A great number of travelers who admire the unknown world come to Eclage.";
mes "Also, they want to see Bifrost, which connects Jotunheim and Alpheim, with their own eyes.";
next;
mes "[Fome]";
mes "Moreover, the biggest reason why Eclage is so crowded recently is...!!!";
next;
select("It is...?!");
emotion e_loud;
mes "[Fome]";
mes "A new Mayor Jun was born!";
next;
select("Whosa whatsits?");
mes "[Fome]";
mes "No, no, Mayor Jun. It's a Laphine name.";
mes "It's a...right, it means a 'king.'";
mes "The King is born!";
next;
mes "[Fome]";
mes "Although he is pretty old, he became a king.";
mes "As the king of Laphines, he is so beautiful.";
next;
select("When was that?");
mes "[Fome]";
mes "Mm? Maybe 10 years ago?";
mes "5 years ago? Or 15? Anyway, it's less than 100 years.";
next;
mes "This traveler named Fome is going on forever about the king of Laphines.";
mes "It seems as if she doesn't care about others and is sinking into her own world, so it's hard to understand what she's talking about.";
mes "Let's talk to other travelers.";
setquest 7411;
break;
case 2:
mes "[Fome]";
mes "The main attraction of Eclage?";
mes "It's Bifrost Tower, of course!";
mes "Although It's not inside Eclage, technically! Ahhahahahaha";
next;
mes "[Fome]";
mes "I've come here just recently, so I didn't have a chance to go outside Eclage.";
mes "Whew, it's kind of scary.";
next;
mes "[Fome]";
mes "Bifrost Tower is...oh, right.";
mes "Litrip has been there, right? Ask Litrip about it!";
next;
mes "A traveler named Litrip seems to know about Bifrost Tower.";
mes "Let's go talk to him.";
break;
}
ep14_2_mylord = 2;
close;
}
else if (ep14_2_mylord == 2) {
if (questprogress(7411) == 1) {
.@total = questprogress(7411) + questprogress(7412) + questprogress(7413);
if (.@total == 3) {
hideoffnpc "Eclage Guard#tl01";
cutin "minuel01",4;
mes "[Eclage Guard]";
mes "Excuse me for a moment.";
mes "Is there anyone from Splendide here?";
next;
select("I am, but why?");
mes "[Eclage Guard]";
mes "Ah, you are?";
mes "There's someone who wants to see you. Do you have time right now?";
next;
mes "[Eclage Guard]";
mes "You don't have to worry. It's nothing suspicious or bad.";
mes "We just wanted to ask you about Splendide, so please spare your time for us.";
next;
mes "[Eclage Guard]";
mes "I'll guide you if it's okay.";
next;
switch (select("Sure. Let's go.:I don't have time for it right now...")) {
case 1:
mes "[Eclage Guard]";
mes "Please follow me then. ";
ep14_2_mylord = 4;
erasequest 7411;
erasequest 7412;
erasequest 7413;
setquest 7415;
close2;
cutin "",255;
hideonnpc "Eclage Guard#tl01";
warp "ecl_in03",244,89;
end;
case 2:
mes "[Eclage Guard]";
mes "Oh, is that right?";
mes "That's too bad. ";
mes "But if you have some time later, please pay us a visit.";
next;
mes "[Eclage Guard]";
mes "I'll be at the east side of the place near the gate.";
mes "Please, find me there.";
mes "I'll be looking forward to seeing you.";
ep14_2_mylord = 3;
erasequest 7411;
erasequest 7412;
erasequest 7413;
setquest 7414;
close2;
cutin "",255;
hideonnpc "Eclage Guard#tl01";
end;
}
}
mes "[Fome]";
mes "Oh my, did I talk too much?";
mes "But you're really lucky.";
mes "If you tell them that you're here to congratulate on the birth of new Mayor Jun, you'll surely meet the great Kardui.";
next;
mes "[Fome]";
mes "Ah...how beautiful.";
mes "I heard some bad rumors but I don't believe in them at all~";
next;
mes "[Fome]";
mes "Ha, I almost went too far again.";
mes "Did you talk to Litrip and York?";
next;
mes "[Fome]";
mes "When it comes to Bifrost Tower, which is the most popular tourist attraction, Litrip knows the best!";
close;
}
}
else if (ep14_2_mylord == 3 || ep14_2_mylord == 4) {
mes "[Fome]";
mes "An Eclage Guard was looking for you just a minute ago, right?";
mes "I think he said he'll be waiting for you at the east gate. Don't you have to go?";
next;
mes "[Fome]";
mes "Since he was very polite and all, I'm sure it's something good.";
mes "Sure. The Laphines in Eclage are very generous to travelers.";
close;
}
else if (ep14_2_mylord > 4 && ep14_2_mylord < 10) {
mes "[Fome]";
mes "You seem very busy.";
mes "I heard so much about you from here and there.";
mes "I see that you're friends with Laphines already. ";
close;
}
else if (ep14_2_mylord == 10) {
if (questprogress(7424) == 0) {
mes "[Fome]";
mes "You've been working for the king of Laphines all along?!";
mes "How could you not say a word about it to me?";
mes "I want to be able to meet the king often, too.";
next;
mes "[Fome]";
mes "I've seen him only once when I was congratulating him, and I only said few words...";
mes "Seriously~ I remember how beautiful he was.";
next;
mes "[Fome]";
mes "But it seems like Laphines aren't all that delighted to see their king.";
mes "Why is that? Do you know anything about it?";
next;
mes "[Fome]";
mes "I couldn't ask them straightforward questions related to that since I was afraid that it might hurt their pride.";
next;
setquest 7424;
.@totaltemp = questprogress(7423) + questprogress(7424) + questprogress(7425) + questprogress(7426);
if (.@totaltemp == 4) {
mes "As far as you know, the perception of Kardui among Laphines is somewhat favorable on the outside.";
mes "But in reality, the majority of Laphines feel uneasy, distrustful, and doubtful about him.";
mes "Let's stop worrying and ask Kardui instead!";
ep14_2_mylord = 11;
setquest 7427;
erasequest 7423;
erasequest 7424;
erasequest 7425;
erasequest 7426;
close;
}
mes "What Fome said is interesting.";
mes "A distrusted king...should I listen to what other Laphines say about it?";
close;
}
mes "[Fome]";
mes "I'm sure there is something.";
mes "It seemed from my observation that they were anxious while celebrating the birth of the king. ";
close;
}
mes "[Fome]";
mes "I should start planning on moving to the next region. ";
mes "I'm debating whether I should just go back or go to Mora Village...";
close;
OnTouch:
if (ep14_2_mylord == 0 && BaseLevel > 98) {
mes "A group of travelers of Alpheim are having a conversation.";
emotion e_loud;
emotion e_loud,0,"Traveler Litrip#tl02";
emotion e_loud,0,"Traveler Chiba#tl03";
next;
switch (select("Avoid them.:Join the group.")) {
case 1:
mes "They don't seem to care that much.";
close;
case 2:
mes "When you approach, they stop talking for a second and make a seat for you.";
mes "Start a conversation.";
ep14_2_mylord = 1;
close;
}
}
}
ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
if (BaseLevel < 99) {
mes "[Litrip]";
mes "Hey, young man.";
mes "It's very impressive that you're able to come this far...";
close;
}
if (ep14_2_mylord < 2 || (ep14_2_mylord == 2 && questprogress(7412) != 1)) {
mes "[Litrip]";
mes "Oh, look at this strange traveler. ";
mes "Come here. My name is Litrip.";
next;
mes "[Litrip]";
mes "You're from Mora?";
mes "You must have seen Bifrost Tower on the way then?";
next;
switch (select("I saw it from the outside. :I've gone inside the tower.")) {
case 1:
mes "[Litrip]";
mes "Really? That's too bad.";
mes "Well, but it's good to play it safe since there are frightful monsters inside the tower.";
mes "It's certainly better than losing your life by being rash.";
break;
case 2:
mes "[Litrip]";
mes "I see. Wasn't it pretty crazy?";
mes "Once upon a time, It used to be a very nice observatory.";
next;
mes "[Litrip]";
mes "Although it's occupied by horrible monsters now.";
mes "Seeing that you went into the tower and came out unharmed, I can tell you're pretty skilled.";
break;
}
next;
mes "[Litrip]";
mes "There's a rumor that a suspicious alchemist resides on top of the tower.";
mes "No one knows why, but I heard he's been there for a good while.";
next;
mes "[Litrip]";
mes "If that alchemist is still alive, he could be a living history himself since the tower, the alchemist, and Bifrost have existed even before Eclage was founded. ";
next;
mes "[Litrip]";
mes "A good number of people still challenge themselves to find the mysterious legend of Bifrost Tower but so far, none of them succeeded. ";
next;
select("What about Laphines?");
mes "[Litrip]";
mes "Hmm, Laphines?";
mes "For some reason, they're not interested in Bifrost Tower at all. ";
mes "I think they perceive it just as a natural object.";
next;
mes "[Litrip]";
mes "They're actually more than capable of solving the mystery if they wanted to but I feel like they're just respecting the existence of Bifrost Tower.";
next;
mes "[Litrip]";
mes "However, they don't necessarily stop people from going into the tower, either. So I'm thinking maybe they're just not aware of it.";
mes "If you're curious, go challenge yourself and solve the mystery of the tower.";
setquest 7412;
ep14_2_mylord = 2;
next;
mes "[Litrip]";
mes "My story ends here.";
mes "Go ask Fome and Chiba. They should have useful information, too. ";
close;
}
else if (ep14_2_mylord == 2) {
if (questprogress(7412) == 1) {
.@total = questprogress(7411) + questprogress(7412) + questprogress(7413);
if (.@total == 3) {
hideoffnpc "Eclage Guard#tl01";
cutin "minuel01",4;
mes "[Eclage Guard]";
mes "Excuse me for a moment.";
mes "Is there anyone from Splendide here?";
next;
select("I am, but why?");
mes "[Eclage Guard]";
mes "Ah, you are?";
mes "There's someone who wants to see you. Do you have time right now?";
next;
mes "[Eclage Guard]";
mes "You don't have to worry. It's nothing suspicious or bad.";
mes "We just wanted to ask you about Splendide, so please spare your time for us.";
next;
mes "[Eclage Guard]";
mes "I'll guide you if it's okay.";
next;
switch (select("Sure. Let's go.:I don't have time for it right now...")) {
case 1:
mes "[Eclage Guard]";
mes "Please follow me then. ";
ep14_2_mylord = 4;
erasequest 7411;
erasequest 7412;
erasequest 7413;
setquest 7415;
close2;
hideonnpc "Eclage Guard#tl01";
cutin "",255;
warp "ecl_in03",244,89;
end;
case 2:
mes "[Eclage Guard]";
mes "Oh, is that right?";
mes "That's too bad. ";
mes "But if you have some time later, please pay us a visit.";
next;
mes "[Eclage Guard]";
mes "I'll be at the east side of the plaze near the gate.";
mes "Please, find me there.";
mes "I'll be looking forward to seeing you.";
ep14_2_mylord = 3;
erasequest 7411;
erasequest 7412;
erasequest 7413;
setquest 7414;
close2;
hideonnpc "Eclage Guard#tl01";
cutin "",255;
end;
}
}
mes "[Litrip]";
mes "It's not fun listening to my story only.";
mes "You should go talk to Fome and Chiba, too.";
next;
mes "[Litrip]";
mes "And Let me know if you ever solve the mystery of Bifrost Tower.";
mes "I'll be looking forward to hearing from you, hahaha.";
close;
}
}
else if (ep14_2_mylord == 3) {
mes "[Litrip]";
mes "It seems like Laphines have some official affairs to do with you. ";
mes "Didn't they tell you to come to the east gate?";
mes "You should go.";
close;
}
else if (ep14_2_mylord == 4) {
mes "[Litrip]";
mes "Weren't you supposed to meet someone at the east gate?";
close;
}
else if ((ep14_2_mylord > 4) && (ep14_2_mylord < 10)) {
mes "[Litrip]";
mes "Since the last time I saw you talking to the guard, I hear your name here and there. ";
mes "Is it something important? You've become pretty famous here.";
close;
}
else if (ep14_2_mylord == 10) {
mes "[Litrip]";
mes "The celebratory atmostphere for the new king is almost gone now.";
mes "But something feels weird here.";
next;
mes "[Litrip]";
mes "Just like a feeling of emptiness that comes after an exciting festival...";
close;
}
mes "[Litrip]";
mes "I'm thinking about going to the tower again with Chiba.";
mes "I heard it's got a nice view.";
mes "If I'm lucky enough, I'll go to Mora, too.";
close;
}
ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{
if (BaseLevel < 99) {
mes "[Chiba]";
mes "Although I prefer traveling alone,";
mes "I don't mind having some company in dangerous areas.";
mes "But you...Hmm...I don't think you're skilled enough to travel around this area.";
close;
}
if (ep14_2_mylord < 2 || (ep14_2_mylord==2 && questprogress(7413)!=1)) {
mes "[Chiba]";
mes "You're a human from Midgard.";
mes "I'm Chiba.";
mes "As you can see, I'm a traveler just like you.";
next;
mes "[Chiba]";
mes "I think local area information is the most important when traveling. ";
mes "You think so, too?";
next;
mes "[Chiba]";
mes "I heard there's a way to avoid a rift that is blocking Jotunheim...";
mes "Do people really travel through Hazy Forest?";
next;
switch (select("Yes.:By magic!")) {
case 1:
mes "[Chiba]";
mes "So it is.";
mes "That's how strong humans are, I guess.";
mes "When I was Mora, I heard there are many missing men in Hazy Forest...";
next;
break;
case 2:
mes "[Chiba]";
mes "Indeed...people who get to Mora first use magic to help others travel?";
mes "That's brilliant.";
next;
break;
}
mes "[Chiba]";
mes "Anyway it's true that there are active interactions thanks to you people.";
mes "I should be grateful for that.";
next;
mes "[Chiba]";
mes "Do you want to know something more interesting?";
mes "Everyone in Alpheim knows about it, but I'm sure you people have never heard about it.";
next;
mes "[Chiba]";
mes "Among Laphines, have you seen the taller ones with especially bright skin and gorgeous wings?";
next;
mes "[Chiba]";
mes "They're the 'Donas.' By the way, normal-looking Laphines are called 'Papang' in their language. ";
mes "It sounds like some kind of a snack, but well, we should respect them. ";
next;
mes "[Chiba]";
mes "The reason Donas are taller and gorgeous is because they're all candidates for Mayor.";
mes "That is, they all have a chance of becoming the king.";
next;
mes "[Chiba]";
mes "We're not talking about upper class or lower class here. They are classified according to their job.";
mes "It might not be important, but it's good to know about it as a foreigner.";
next;
mes "[Chiba]";
mes "Anyway, Donas have strong magical powers and they live longer. But since there are not many of them most of them are assigned to important positions. ";
mes "Who knows? It might be good to win their favor. Hahaha.";
next;
mes "[Chiba]";
mes "The throne of the king of Laphines seems to be inherited by blood, but it isn't in reality.";
mes "Mayor Jun is known to emerge among the Donas but it's just exactly that.";
next;
mes "[Chiba]";
mes "He literally just emerges without any kind of a formal inheritance process.";
mes "Isn't it pretty interesting?";
setquest 7413;
if (ep14_2_mylord < 2){
ep14_2_mylord = 2;
next;
mes "You received information related to Laphines from Chiba. ";
mes "Let's go talk to other travelers.";
}
else {
next;
mes "[Chiba]";
mes "If I came earlier, I could have become a part of a historic moment...";
mes "but I missed it. Kekeke.";
}
close;
}
else if (ep14_2_mylord == 2) {
if (questprogress(7413) == 1) {
.@total = questprogress(7411) + questprogress(7412) + questprogress(7413);
if (.@total == 3) {
hideoffnpc "Eclage Guard#tl01";
cutin "minuel01",4;
mes "[Eclage Guard]";
mes "Excuse me for a moment.";
mes "Is there anyone from Splendide here?";
next;
select("I am, but why?");
mes "[Eclage Guard]";
mes "Ah, you are?";
mes "There's someone who wants to see you. Do you have time right now?";
next;
mes "[Eclage Guard]";
mes "You don't have to worry. It's nothing suspicious or bad.";
mes "We just wanted to ask you about Splendide, so please spare your time for us.";
next;
mes "[Eclage Guard]";
mes "I'll guide you if it's okay.";
next;
switch (select("Sure. Let's go.:I don't have time for it right now...")) {
case 1:
mes "[Eclage Guard]";
mes "Please follow me then. ";
ep14_2_mylord = 4;
erasequest 7411;
erasequest 7412;
erasequest 7413;
setquest 7415;
close2;
hideonnpc "Eclage Guard#tl01";
warp "ecl_in03",244,89;
cutin "",255;
end;
case 2:
mes "[Eclage Guard]";
mes "Oh, is that right?";
mes "That's too bad. ";
mes "But if you have some time later, please pay us a visit.";
next;
mes "[Eclage Guard]";
mes "I'll be at the east side of the plaze near the gate.";
mes "Please, find me there.";
mes "I'll be looking forward to seeing you.";
ep14_2_mylord = 3;
erasequest 7411;
erasequest 7412;
erasequest 7413;
setquest 7414;
close2;
hideonnpc "Eclage Guard#tl01";
cutin "",255;
end;
}
}
mes "[Chiba]";
mes "I know Laphines perform a huge ceremony for the succession of kingship but I don't know exactly what the ceremony is about.";
next;
mes "[Chiba]";
mes "It's a rare opportunity to see the ceremony with your own eyes since Mayor Jun lives pretty long. ";
close;
}
}
else if (ep14_2_mylord == 3) {
mes "[Chiba]";
mes "Wasn't there an Eclage Guard looking for you just now?";
mes "You'd better respect Laphines as much as possible in order to avoid any discord.";
mes "It's the basis of traveling. ";
close;
}
else if (ep14_2_mylord == 4) {
mes "[Chiba]";
mes "Didn't you go somewhere with an Eclage Guard?";
mes "If you're lost on the way, ask the guard at the east gate. ";
mes "He will guide you.";
close;
}
else if ((ep14_2_mylord > 4) && (ep14_2_mylord < 10)) {
mes "[Chiba]";
mes "So, you weren't a mere traveler after all.";
close;
}
mes "[Chiba]";
mes "Mm...should I try to go through Hazy Forest?";
mes "Maybe it's too much...isn't it?";
mes "I'll just go to the tower with Litrip again.";
close;
}
ecl_in01,31,49,7 script Eclage Guard#tl01 4_M_FAIRYSOLDIER,{
mes "[Eclage Guard]";
mes "Oh, I should hurry and go back to where I was. ";
mes "Excuse me.";
close2;
hideonnpc "Eclage Guard#tl01";
end;
OnInit:
hideonnpc "Eclage Guard#tl01";
end;
OnEnable:
hideoffnpc "Eclage Guard#tl01";
end;
OnDisable:
hideonnpc "Eclage Guard#tl01";
end;
}
ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
if (!checkweight(Axe,3)) {
mes "- You have too many items to proceed with the quest. -";
close;
}
cutin "minuel01",2;
if (ep14_2_mylord < 3) {
mes "[Eclage Guard]";
mes "Welcome to Eclage.";
mes "Enjoy your trip.";
}
else if (ep14_2_mylord == 3) {
mes "[Eclage Guard]";
mes "Oh, you are here!";
mes "May I escort take you to the one who wants to meet you?";
next;
switch (select("Sure. Let's go.:I don't have time for it right now...")) {
case 1:
mes "[Eclage Guard]";
mes "Please follow me then. ";
ep14_2_mylord = 4;
erasequest 7414;
setquest 7415;
close2;
cutin "",255;
warp "ecl_in03",244,89;
end;
case 2:
mes "[Eclage Guard]";
mes "Ah...is that right?";
mes "I'll wait then.";
next;
cutin "minuel02",2;
mes "[Eclage Guard]";
mes "Don't worry about me.";
mes "I'll just wait here as long as it takes.";
mes "Well, it's my job. Don't worry.";
close2;
cutin "",255;
end;
}
}
else if (ep14_2_mylord == 4) {
mes "[Eclage Guard]";
mes "I thought you sill had something to do.";
mes "May I guide you?";
next;
switch (select("Yes, please.:No, it's okay.")) {
case 1:
mes "[Eclage Guard]";
mes "Please follow me then. ";
close2;
warp "ecl_in03",244,89;
cutin "",255;
end;
case 2:
mes "[Eclage Guard]";
mes "Is that right?";
mes "I see. Come find me whenever you need it.";
close2;
cutin "",255;
end;
}
}
else if (ep14_2_mylord == 5) {
mes "[Eclage Guard]";
mes "I see you pretty often.";
mes "I was notified in advance that the Chief of Staff requested for an audience.";
next;
if (questprogress(7416,PLAYTIME) == 1) {
mes "[Eclage Guard]";
mes "But I'm afraid it's too early.";
mes "I think you have to wait for a while.";
close2;
cutin "",255;
end;
}
mes "[Eclage Guard]";
mes "Since it's about time, should I lead you in now?";
next;
switch (select("Yes, please.:I'll come back later.")) {
case 1:
mes "[Eclage Guard]";
mes "Follow me, please.";
ep14_2_mylord = 6;
close2;
warp "ecl_in03",58,72;
cutin "",255;
end;
case 2:
mes "[Eclage Guard]";
mes "Do as you wish although Mayor Jun might be upset if you keep him waiting for too long.";
close2;
cutin "",255;
end;
}
}
else if (ep14_2_mylord == 6) {
mes "[Eclage Guard]";
mes "May I escort you to the audience chamber?";
next;
switch (select("Yes, please.:No, it's okay.")) {
case 1:
mes "[Eclage Guard]";
mes "Follow me, please.";
close2;
warp "ecl_in03",58,72;
cutin "",255;
end;
case 2:
mes "[Eclage Guard]";
mes "Thank you.";
mes "I thought you were using me for teleportation since you're here so often.";
cutin "minuel02",2;
close2;
cutin "",255;
end;
}
}
else if (ep14_2_mylord == 7) {
.@alltotal = questprogress(7418) + questprogress(7419) + questprogress(7420);
if (questprogress(7418) == 0) {
mes "[Eclage Guard]";
mes "Eh, good to see you again.";
mes "We should have introduced ourselves earlier if we knew we would run into each other so often like this.";
next;
mes "[Minuel]";
mes "I'm Minuel.";
mes "It's such a common name. I don't even know what it means.";
mes "I think my parents just gave me a name that is easy on the ear.";
next;
mes "[Minuel]";
mes "Come to think of it, I heard the news.";
mes "You've decided to work in Eclage...";
cutin "minuel02",2;
next;
switch (select("It's just a rumor.:Do they have a job for me?")) {
case 1:
mes "[Minuel]";
mes "Eh? Really?";
mes "That's too bad. There was a suitable job for you.";
mes "Well, I understand.";
cutin "minuel01",2;
break;
case 2:
mes "[Minuel]";
mes "Actually I don't have any time for myself since I have to be here all the time.";
mes "Not only I, but most Laphines who are in this business are faced with that position, too.";
cutin "minuel01",2;
next;
mes "[Minuel]";
mes "So, we don't have any time to decorate our Yai. ";
mes "Of course we could buy the materials. But just like any other consumers, we would like to gather them on our own.";
next;
mes "[Minuel]";
mes "Since you're free to go anywhere,";
mes "could you gather some decorations for Yai?";
next;
switch (select("Sure.:No.")) {
case 1:
mes "[Minuel]";
mes "Thank you.";
mes "You need to find";
mes "5 Horns of Hillslion, 5 Magical Powers, and 5 Horse's Hooves each.";
next;
mes "[Minuel]";
mes "I would like to decorate it with unpolished beauty.";
mes "You can get the materials by hunting the monsters near Splendide, where I'm not supoosed to go.";
next;
mes "[Minuel]";
mes "I've heard some rumors about Hillslions, and they seem to appear in Sapha's areas.";
mes "Their horns, Mystic Horns of Cornuses that live in the grasslands and something called Horse's Hooves.";
next;
mes "[Minuel]";
mes "I'm sure you would know more about those hooves than I do.";
mes "I'll be counting on you!";
setquest 7418;
break;
case 2:
mes "[Minuel]";
mes "Ha, do you really think so?";
mes "You will be coming here again.";
mes "Soon, in the near future. Hehehe";
cutin "minuel02",2;
break;
}
close2;
cutin "",255;
end;
}
}
else if (questprogress(7418) == 1) {
if ((countitem(Horn_Of_Hilsrion) < 5) || (countitem(Mystic_Horn) < 5) || (countitem(Horseshoe) < 5)) {
mes "[Minuel]";
mes "I asked you for 5 Horns of Hillslion, 5 Mystic Horns, and 5 Horse's Hooves.";
mes "You'll be able to get Mystic Horns by catching Cornuses near Splendide.";
close2;
cutin "",255;
end;
}
mes "[Minuel]";
mes "You are here already!";
mes "Let me check the items.";
mes "Mm...";
next;
mes "[Minuel]";
mes "If they are scratched fittingly, they will look even wilder. ";
mes "These are great. Thank you so much.";
cutin "minuel02",2;
next;
delitem Horn_Of_Hilsrion,5; //Horn_Of_Hilsrion
delitem Mystic_Horn,5; //Mystic_Horn
delitem Horseshoe,5; //Horseshoe
completequest 7418;
getexp 200000,200000;
.@alltotal = questprogress(7418) + questprogress(7419) + questprogress(7420);
if (.@alltotal > 5) {
mes "[Minuel]";
mes "Come to think of it, you've done a lot of work for other Laphines as well. ";
mes "This is enough. Now, you should go see him.";
cutin "minuel01",2;
next;
mes "[Minuel]";
mes "My job is to deliver his will at the right time.";
mes "And I think now is the time. ";
ep14_2_mylord = 8;
changequest 7417,7421;
next;
mes "[Minuel]";
mes "I think I've grown attached to you since I was seeing you very often.";
mes "Well, I'm just saying how I feel.";
close2;
cutin "",255;
end;
}
mes "[Minuel]";
mes "Soon, you'll be able to hear good news.";
mes "You should look forward to it.";
close2;
cutin "",255;
end;
}
if (.@alltotal > 5) {
mes "[Minuel]";
mes "Come to think of it, you've done a lot of work for other Laphines as well. ";
mes "This is enough. Now, you should go see him.";
next;
mes "[Minuel]";
mes "My job is to deliver his will at the right time.";
mes "And I think now is the time. ";
ep14_2_mylord = 8;
erasequest 7417;
setquest 7421;
next;
mes "[Minuel]";
mes "I think I've grown attached to you since I was seeing you very often.";
mes "Well, I'm just saying how I feel.";
close2;
cutin "",255;
end;
}
mes "[Minuel]";
mes "Other Laphines around me have gone crazy about my Yai, decorated with byproducts of monsters. ";
mes "This could be a new trend.";
}
else if (ep14_2_mylord == 8) {
mes "[Minuel]";
mes "Mayor Jun wants to see you.";
mes "I don't have time to guide you right now, so I'll just tell you how to get there.";
next;
mes "[Minuel]";
mes "Go through the exit here, go up twice following the spiral road, and you'll find the entrance to the audience chamber.";
mes "This way please.";
}
else if (ep14_2_mylord == 9) {
mes "[Minuel]";
mes "Good to see you again.";
mes "The Chief of Staff? You have to go upstairs through the spiral road to see him.";
mes "He's inside the conference hall, which is on the right side of the palace. ";
}
else if (ep14_2_mylord == 18) {
if (questprogress(7440) == 0) {
mes "[Minuel]";
mes "Are you on your way from the palace again?";
next;
select("A scholar of magics sponsored by Shenime");
mes "[Minuel]";
mes "Is the Chief of Staff sponsoring a scholar of magics?";
mes "I had no idea...Now that I think about it...ah...that's why...";
next;
select("What do you mean?");
mes "[Minuel]";
mes "When he gets off work,";
mes "I saw him going to the east side pretty often.";
mes "His Yai is on the opposite side, but often I saw him heading east.";
next;
mes "[Minuel]";
mes "So I thought maybe he has someone to meet there.";
mes "Now that I think about it, wouldn't that someone be the scholar that he is sponsoring?";
next;
mes "[Minuel]";
mes "Of course it's just my guess...";
mes "But I'm glad if this could help you by any chance.";
cutin "minuel02",2;
if (questprogress(7438) == 1) {
erasequest 7438;
}
if (questprogress(7439) == 1) {
erasequest 7439;
}
setquest 7440;
}
}
else {
if (questprogress(7429,PLAYTIME) == 1) {
mes "[Minuel]";
mes "I have to decorate Yai with the materials you brought me the other day, but I don't know when I could leave...";
mes "I hope time passes as quickly as possible. ";
close2;
cutin "",255;
end;
}
else if (questprogress(7429,PLAYTIME) == 2) {
erasequest 7429;
mes "[Minuel]";
mes "Hey, what a strong and pleasant morning it is!";
mes "Wait, is it morning?";
mes "Anyway, you seem so healthy just like a fresh-caught fish.";
cutin "minuel02",2;
next;
mes "[Minuel]";
mes "Mm? What's that look for?";
mes "A traveler from Mora told me that it's a popular way of saying hello...Did I say something wrong?";
cutin "minuel01",2;
next;
mes "[Minuel]";
mes "Oh, by the way, the decorations you brought are very popular among other Laphines. ";
mes "I might have to ask you another favor later.";
close2;
cutin "",255;
end;
}
if (questprogress(7428) == 1) {
if ((countitem(Horn_Of_Hilsrion) < 10) || (countitem(Mystic_Horn) < 10) || (countitem(Horseshoe) < 10)) {
mes "[Minuel]";
mes "You need to find 10 Horns of Hillslion, 10 Mystic Horns, and 10 Horse's Hooves. ";
close;
}
mes "[Minuel]";
mes "You are here already!";
mes "Let me check the items.";
mes "Mm...";
next;
mes "[Minuel]";
mes "If they are scratched fittingly, they will look even wilder. ";
mes "These are great. My friends will love it!";
delitem Horn_Of_Hilsrion,10; //Horn_Of_Hilsrion
delitem Mystic_Horn,10; //Mystic_Horn
delitem Horseshoe,10; //Horseshoe
changequest 7428,7429;
getexp 200000,200000;
getitem Splendide_Coin,1; //Splendide_Coin
close2;
cutin "",255;
end;
}
mes "[Minuel]";
mes "Do you have a minute?";
mes "My friends love the byproducts of monsters that you brought me the other day and I was going to ask you if you could get some more. Is that okay?";
next;
switch (select("Sorry, I'm busy.:Fine. I'll do it.")) {
case 1:
mes "[Minuel]";
mes "That's too bad.";
mes "Maybe next time!";
break;
case 2:
mes "[Minuel]";
mes "Thank you so much.";
mes "The Horns of Hillslion, Mystic Horns, and Horse's Hooves that you brought were just so popular among my friends.";
mes "I would like you to bring me 10 of each, please.";
next;
mes "[Minuel]";
mes "Decorating Yai wildly and with unpolished beauty became a new trend among my friends.";
mes "Haha...I'll be waiting here, then.";
setquest 7428;
break;
}
}
close2;
cutin "",255;
end;
}
ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
if (!checkweight(Axe,3)) {
mes "- You have too many items to proceed with the quest. -";
close;
}
if (ep14_2_mylord < 4) {
mes "[Chief of Staff]";
mes "Sorry, but no unauthorized entry is allowed here.";
close;
}
else if (ep14_2_mylord == 4) {
mes "[Chief of Staff]";
mes "Welcome to Eclage.";
mes "I order them to lead you here.";
next;
mes "[Shenime]";
mes "I'm in charge of the military supplies that are sent to the outpost of Splendide.";
mes "My name is Shenime.";
next;
mes "[Shenime]";
mes "Our supplies sent to Mora Village...";
mes "oww...I'm sorry. I've been having this headache recently...";
next;
mes "[Shenime]";
mes "Anyway, I've heard that there are people";
mes "who deliver our supplies to Splendide through Hazy Forest.";
next;
mes "[Shenime]";
mes "It's so good to see you in person. ";
mes "People who are clever enough are already trying hard to build relationships with Eclage.";
next;
select("So, I'm not the first one?");
mes "[Shenime]";
mes "Yes, you're not...oww...";
mes "But it doesn't matter.";
mes "You humans are already doing so much for Splendide and us. ";
next;
mes "[Shenime]";
mes "Oh, the reason I'm frowning is because of this headache.";
mes "Don't get me wrong.";
mes "Um..anyway, to go on with my story...";
next;
mes "[Shenime]";
mes "We are supposed to welcome you.";
mes "Should I get to the point now? I mean, the reason why I wanted to meet you. ";
next;
mes "[Shenime]";
mes "As you know already, we're disconnected from Splendide due to the accident in Bifrost.";
mes "And for us Laphines, it's hard to go against the will of the forest and Bifrost.";
next;
mes "[Shenime]";
mes "I'm sure every fairy in Alpheim feels the same, too.";
mes "Anyway, I want to know what's going on in Splendide and Jotunheim nowadays.";
next;
mes "[Shenime]";
mes "I heard the battle against Manuk has recently calmed down to the point of a truce...";
mes "and it could have been that they didn't get supplies in time.";
next;
mes "You've answered Shenime's serious questions and describe the situation as far as you could remember.";
next;
select("Now that I think about it...");
mes "[Shenime]";
mes "What is it?";
mes "What you've told me is going to be very helpful.";
mes "Is there anything else you would like to talk about?";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I was told that Sapha made Yggdrasil Tree sick,";
mes "and your side started a war in order to protect the tree";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "but what I know is a little bit different from that.";
mes "Apparently, the cause of the war seems to be the damage given to Yggdrasil Tree caused by Sapha's excessive mining, but...";
next;
mes "[Shenime]";
mes "Wait, stop there.";
next;
select("What's the matter?");
mes "[Shenime]";
mes "This war is like a holy war for us.";
mes "It's a war that we carry on upon our honor and dignity.";
next;
mes "[Shenime]";
mes "So whatever the truth you know is,";
mes "if you're not going to hold responsibility for the backlash it might bring,";
mes "don't say anything at all.";
next;
select("Why are you trying to hide the truth...");
mes "[Shenime]";
mes "This is a matter between Yggdrasil the world-ash and its protector.";
mes "Mayor Jun should be the one listening to your story, not me.";
next;
select("What?");
mes "[Shenime]";
mes "My work is done here.";
mes "What I'm saying is that I'm not the one to clear up your question.";
mes "I'll arrange a meeting with Mayor Jun for you.";
next;
mes "In the middle of the conversation, Shenime stopped talking and frowned as if he was having a headache again.";
mes "After massaging his head for a while, he looked much better and continued to go on.";
next;
mes "[Shenime]";
mes "Promise me that you will not tell anyone ";
mes "about the truth that you believe.";
next;
if (select("No!:Yes, I promise.")==1) {
while (1) {
mes "[Shenime]";
mes "You put me on the spot.";
mes "I don't want you to be the cause of friction.";
next;
mes "[Shenime]";
mes "Can't you just keep it to yourself before discussing the matter with Mayor Jun?";
next;
if (select("No, I can't!:Fine, I won't tell anyone.")==2) {
mes "[Shenime]";
mes "I see that you've made up your mind.";
next;
break;
}
mes "[Shenime]";
mes "Oh well...";
mes "It's your loss..";
next;
}
}
mes "[Shenime]";
mes "I'll arrange a meeting to let Mayor Jun get to know you.";
mes "You need to wait a little bit. Please bear with us.";
next;
mes "[Shenime]";
mes "I'll notify the guard that brought you here.";
mes "Go find the guard after some time. ";
mes "He will guide you.";
next;
mes "[Shenime]";
mes "Until then, I hope you have a good time.";
mes "I'll send you to the plaza.";
mes "By the way, the guard who is going to lead you will be at the east gate. Don't forget the time.";
ep14_2_mylord = 5;
changequest 7415,7416;
close2;
warp "ecl_in01",47,28;
end;
}
else if (ep14_2_mylord == 5) {
if (questprogress(7416,PLAYTIME) == 1) {
mes "[Shenime]";
mes "You need to wait a little longer to see Mayor Jun.";
mes "He is pretty busy, so please bear with us.";
close;
}
mes "[Shenime]";
mes "There's another guard who was supposed to be guiding you...";
mes "I can't go anywhere right now.";
next;
mes "[Shenime]";
mes "There's a guard at the east side of the plaza near the gate.";
mes "I notified him already, so just ask him to guide you.";
close;
}
else if (ep14_2_mylord == 6) {
mes "[Shenime]";
mes "Did you tell Mayor Jun about what you think?";
mes "He should be the one to decide.";
next;
mes "[Shenime]";
mes "It seems like you haven't even met him yet. Ask the guard to guide you.";
close;
}
else if (ep14_2_mylord == 7) {
mes "[Shenime]";
mes "I've heard about you.";
mes "You've decided to work for Eclage?";
next;
mes "[Shenime]";
mes "At the starting point of Bifrost, there should be a messenger stamping his feet.";
next;
mes "[Shenime]";
mes "It's a messenger that we sent in an effort to contact Splendide regularly,";
mes "but I think it's still difficult to do so.";
next;
mes "[Shenime]";
mes "If you could help us with that, wouldn't other Laphines think better of you?";
close;
}
else if (ep14_2_mylord == 8) {
mes "Shenime is pressing his head with a hand and seems to be having a headache.";
next;
mes "[Shenime]";
mes "This headache has gotten worse recently.";
mes "....What brings you here?";
mes "Didn't Mayor call you?";
mes "You should go talk to him.";
close;
}
else if (ep14_2_mylord == 9) {
mes "[Shenime]";
mes "Welcome.";
mes "You are a foreigner yet you gained Mayor's recognition, which is rare.";
next;
select("I'm supposed to give you something..");
mes "[Shenime]";
mes "Oh, yes. Mayor has bestowed a wing on you.";
mes "Here it is.";
ep14_2_mylord = 10;
getitem Fairy_Wing,1; //Fairy_Wing
erasequest 7422;
next;
mes "[Shenime]";
mes "It's nothing huge, but it's not common, either.";
mes "Just shake it gently and you'll find yourself in Eclage anytime. ";
next;
mes "[Shenime]";
mes "It's an item that fits you perfectly. I mean you, who work for the king. Hehe.";
close;
}
else if (ep14_2_mylord == 16) {
mes "[Shenime]";
mes "Ah, you've come at just the right time.";
mes "I heard you've been going to Bifrost Tower recently?";
mes "I wanted to ask you a favor since you're going there anyway...";
next;
mes "[Shenime]";
mes "Actually, I'm sponsoring a scholar of magics.";
mes "He needs some materials for experiments, and I was told you can find the materials in Bifrost Tower. ";
next;
mes "[Shenime]";
mes "If it's okay, can you do me a favor?";
mes "Of course I'll give you a big reward.";
next;
switch (select("Sure.:Sorry, I can't.")) {
case 1:
mes "[Shenime]";
mes "I was worried since it's something unexpected for you. I'm so glad.";
mes "Collect the following items for me, please.";
next;
mes "[Shenime]";
mes "I need dustballs and bookmarks made of fallen leaves.";
mes "You can find them inside the tower.";
mes "Bring me 10 of each for now, please.";
ep14_2_mylord = 17;
changequest 7436,7437;
close;
case 2:
mes "[Shenime]";
mes "Ah, that's too bad.";
mes "I'll ask someone else then.";
close;
}
}
else if (ep14_2_mylord == 17) {
if ((countitem(Dustball) < 10) || (countitem(Leaf_Bookmark) < 10)) {
mes "[Shenime]";
mes "I need 10 dustaballs and 10 bookmarks made of fallen leaves.";
mes "You can find them inside the tower.";
close;
}
mes "[Shenime]";
mes "You found them!";
mes "Thank you.";
mes "This should last for a while. ";
next;
select("Who is the scholar of magics?");
mes "[Shenime]";
mes "I'm just sponsoring him personally. ";
mes "Scholars and alchemists who belong to the door of truth fall short in many areas aside from research. ";
mes "Some of them can't make a living and things like that...";
mes "The one I'm sponsoring is one of them. ";
next;
select("I would like to meet him.");
mes "[Shenime]";
mes "That's not going to be possible.";
mes "He is in the middle of a very important experiment, and since he's so sensitive, he doesn't like meeting strangers. ";
next;
mes "[Shenime]";
mes "It's difficult for me to tell you about him and besides, I'm not obligated to tell you about his personal information. ";
mes "Don't bother to ask about him anymore.";
delitem Dustball,10; //Dustball
delitem Leaf_Bookmark,10; //Leaf_Bookmark
ep14_2_mylord = 18;
getexp 150000,150000;
changequest 7437,7438;
next;
select("About Avant.");
mes "[Shenime]";
mes "Avant?";
mes "I don't know him.";
mes "A scholar of magics? There's no one with that name among the scholars I know. ";
mes "I don't know.";
close;
}
else if ((ep14_2_mylord > 17) && (ep14_2_mylord < 22)) {
mes "[Shenime]";
mes "Avant that you just asked isn't he a genius who disappeared decades ago after doing some inappropriate experiments? ";
next;
mes "[Shenime]";
mes "I don't know where you heard about him but you should give up. You won't be able to find him.";
close;
}
else if ((ep14_2_mylord == 22) || (ep14_2_mylord == 23)) {
mes "[Shenime]";
mes "Are you still interested in the scholar that I was sponsoring?";
mes "Unfortunately, he disappeared all of a sudden.";
next;
mes "[Shenime]";
mes "Since he was interested in humans like you, I was going to arrange a meeting for you two,";
mes "but I don't know where he is...";
close;
}
else if (ep14_2_mylord == 24) {
mes "[Shenime]";
mes "Mayor ordered us to heighten security around the Orb.";
mes "I don't know why, but you should pay attention, too.";
mes "Since you're still working for the king and all...right?";
next;
mes "[Shenime]";
mes "Anyway, are you still interested in the scholar of magics that I was sponsoring?";
mes "That's what you wanted to ask in the first place, right?";
next;
select("Do you know anything about his research?");
mes "[Shenime]";
mes "I don't.";
mes "He told me he would do me a favor if I sponsored him.";
next;
mes "[Shenime]";
mes "There's nothing more to say.";
mes "I resent his sudden disappearance.";
close;
}
else if (ep14_2_mylord == 25) {
mes "[Shenime]";
mes "Ah...I'm starting to have a headache.";
mes "Mayor is ordering me to reinforce the guards for the Orb without even telling me why...";
next;
mes "[Shenime]";
mes "and the scholar that I was sponsoring is gone...";
mes "Oh my...is this cheat-and-run?!";
next;
select("Are you upset?");
mes "[Shenime]";
mes "Am I upset?";
mes "Ha...I think I might have been cheated.";
mes "He promised to do a research on the topic that I'm interested in, only if I sponsored him for a certain period of time.";
next;
switch (select("Did you know what he was researching?:What did you want him to research about?")) {
case 1:
mes "[Shenime]";
mes "What he asked for was pretty simple. ";
mes "I provided a place for living and researching and the cost of materials used when doing a research upon my request.";
next;
mes "[Shenime]";
mes "I thought he was doing a research on the topic that I was interested in.";
mes "Didn't you give me the materials the other day?";
mes "The ones related to the monsters inside the tower.";
next;
mes "[Shenime]";
mes "He just ran away when I had fed him, housed him, and provided him with the materials for experiments!!";
mes "I'm very shocked.";
next;
select("Why do you complain after so long a time?");
mes "[Shenime]";
mes "...I thought about it and I didn't have anyone else to talk to.";
mes "I wasn't sponsoring him in secret, but still...";
mes "When I asked about his whereabouts to the scholars in the gate of the truth, they didn't know either...";
next;
mes "[Shenime]";
mes "...and I was going to ask him to do a research on Hazy Forest. ";
mes "I have to look for another scholar now.";
next;
break;
case 2:
mes "[Shenime]";
mes "I didn't want to provide him with food and a place to live for free,";
mes "so I asked him to do a research on Bifrost Tower.";
next;
mes "[Shenime]";
mes "That's all I did, and I don't know anything other than that.";
mes "When he finishes the research, I was going to ask him to do another research on Hazy Forest.";
next;
mes "[Shenime]";
mes "But I didn't know he would be irresponsible like this.";
mes "I've been fooled!";
next;
mes "[Shenime]";
mes "I'm going to have to find another scholar who is more eligible for the job.";
next;
break;
}
mes "[Shenime]";
mes "Anyway, this is what happened to me.";
mes "By the way, you who work for the king do you know what is on Mayor's mind nowadays?";
next;
mes "[Shenime]";
mes "Mayor has to be a representative of Laphines as a whole.";
mes "If he's planning something on his own, it's unacceptable. ";
next;
select("There is no such thing.:What do you want to know?");
mes "[Shenime]";
mes "It's about the Orb.";
mes "He ordered to reinforce the guard around the Orb.";
mes "Do you know why?";
next;
if (select("Tell him why.:I don't know, either.")==1) {
mes "To what extent should you tell him?";
next;
if (select("Tell him all about it.:Make up something.")==1) {
mes "[Shenime]";
mes "What?";
mes "So, you're saying that the scholar I was sponsoring is 'the Avant?'";
next;
select("You didn't even know the name of the person you were sponsoring?");
mes "[Shenime]";
mes "No...no way...!";
mes "It's just that he went by a different name. ";
next;
mes "[Shenime]";
mes "Anyway, if what you're saying is true, then it is a big problem.";
mes "But from my observation, I've never seen him talking to other people. ";
next;
mes "[Shenime]";
mes "Considering his personality, he might have done it out of interest, not with a specific purpose.";
mes "Actually I'm hoping that he did it out of interest. ";
next;
mes "[Shenime]";
mes "The incident in Splendide alone gives me a headache...but things are getting even worse.";
next;
mes "[Shenime]";
mes "Although you're a foreigner, you're under obligation to protect the Orb since you know everything.";
next;
mes "[Shenime]";
mes "I hope not, but if something bad happens I would like you to help me.";
next;
mes "[Shenime]";
mes "Now I should focus more on deploying the guards.";
mes ".. ..";
ep14_2_mylord = 26;
changequest 7445,7446;
close;
}
mes "[Shenime]";
mes "You don't know, either?";
mes "Mayor Jun didn't feel safe for some reason and because of that, he ordered us to tighten guard?";
next;
mes "[Shenime]";
mes "Well, I understand.";
mes "I should do it if he says so.";
mes "I should believe that Mayor gave us the order after considering it normally and logically.";
}
else {
mes "[Shenime]";
mes "It's unexpected.";
mes "I thought you were the one who Mayor Jun trusts the most in Eclage.";
next;
mes "[Shenime]";
mes "Whatever the reason is, I should believe that Mayor gave us the order after considering it normally and logically.";
next;
}
select("You don't want to follow his order?");
mes "[Shenime]";
mes "Of course I do!";
mes "I'm just worried that the corrupt blood might have clouded Mayor's judgement.";
next;
mes "[Shenime]";
mes "Fine. Let's put it this way.";
mes "You seem to trust and follow Mayor Jun not caring about the sense of uneasiness among us.";
next;
mes "[Shenime]";
mes "We pray that the modern Mayor will be like the wind that just passes by.";
mes "Once is enough of that kind of a strong wind. ";
next;
mes "[Shenime]";
mes "I don't know why Mayor is so obsessed with the Orb but since he made that decision after talking to you, I'm sure you had great influence on him as well. ";
next;
mes "[Shenime]";
mes "Let's wait and see";
mes "what happens to the Orb, the pride and origin of us Laphines. ";
mes "Of course you should be there, too.";
ep14_2_mylord = 26;
changequest 7445,7447;
close;
}
else if (ep14_2_mylord == 26) {
mes "[Shenime]";
mes "I hope you intervene actively in this matter.";
mes "Although we can't let any other races to be in charge of the Orb since it is very meaningful to us Laphines,";
next;
mes "[Shenime]";
mes "shouldn't you wait and see whether Mayor, the one you trust so much, has made the right decision or not?";
next;
select("He is right.");
mes "[Shenime]";
mes "If he's not right, it's a problem for me as well!";
mes "I'm just keeping my eyes on him since you never know when he will reveal his personal ambitions just like Seneth did.";
mes "Who can be sure about his integrity? This could be a manipulative trick that looks fine only on the surface. ";
next;
mes "[Shenime]";
mes "However, the presence of Mayor itself is perfect and worthy of reverence.";
mes "Therefore, we have to stay vigilant while hoping that he would make the right decisions.";
next;
mes "[Shenime]";
mes "So this is only for caution's sake.";
mes "There is only one thing I want.";
next;
mes "[Shenime]";
mes "I want you to be a witness and judge whether a series of actions taken around the Orb were truly for the sake of the Orb and Laphines or not.";
close;
}
else if (ep14_2_mylord == 27) {
mes "[Shenime]";
mes "How much do you know about the Orb?";
mes "A crystal filled with concentrated magical powers, pride of all Laphines?";
next;
mes "[Shenime]";
mes "I'm talking about something structural, noot those abstract concepts.";
mes "Have you ever looked up to see the ceiling of the plaza, which is decorated with the Orb?";
next;
mes "[Shenime]";
mes "Maybe not.";
mes "Even if you have, you would have been blinded by the bright light.";
next;
select("Why are you saying all this?");
mes "[Shenime]";
mes "Didn't Mayor tell you?";
mes "In the ceiling, there are light fixtures installed to bring out the brightness of the Orb even more.";
next;
mes "[Shenime]";
mes "The Orb is always exposed in the plaza and since all Laphines have their eyes on it the guards who protect the Orb look down from the ceiling where the light fixtures are installed. ";
next;
mes "[Shenime]";
mes "In other words, it is easy to harm the Orb once the ceiling is attacked and disabled. ";
next;
mes "[Shenime]";
mes "Do you want to go and take a look?";
mes "It should be fine if it's you.";
mes "Moreover, you are under obligation to judge whether the king has made the right decision or not.";
next;
mes "[Shenime]";
mes "Let me guide you.";
mes "Hold my hand.";
next;
mes "What should I do?";
next;
switch (select("Ask Kardui first.:Hold his hand.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't understand why you're telling me this important information.";
mes "Give me some time to think about it.";
next;
mes "[Shenime]";
mes "You need some time to think about it?";
mes "I'm not usually this hospitable to a foreigner, but I see.";
mes "Come back later then.";
ep14_2_mylord = 28;
changequest 7448,7449;
close;
case 2:
mes "When you held Shenime's hand, you felt a sharp pain in your hand.";
mes "You took your hand off quickly and examined it, but nothing was there.";
next;
select("Is it just imagination...?");
mes "[Shenime]";
mes "What's wrong?";
mes "May I guide you?";
mes "Now, this is the place you should watch carefully.";
ep14_2_mylord = 29;
changequest 7448,7450;
close2;
warp "ecl_hub01",129,12;
end;
}
}
else if (ep14_2_mylord == 28) {
mes "Shenime held his hand out with a suspicious smile.";
next;
switch (select("No, not yet.:Hold his hand.")) {
case 1:
mes "[Shenime]";
mes "This is one of the places you should watch carefully.";
mes "Shouldn't you, a foreigner, consider it as an honor and receive the offer?";
mes "You're hesitating too much.";
close;
case 2:
mes "When you held Shenime's hand, you felt a sharp pain in your hand.";
mes "You took your hand off quickly and examined it, but nothing was there.";
next;
select("Is it just imagination...?");
mes "[Shenime]";
mes "What's wrong?";
mes "May I guide you?";
mes "Now, this is the place you should watch carefully.";
ep14_2_mylord = 29;
changequest 7448,7450;
setquest 7450;
close2;
warp "ecl_hub01",129,12;
end;
}
}
else if (ep14_2_mylord == 29) {
mes "[Shenime]";
mes "The place where the lighting for the Orb is installed in other words, the place where the guards stay is the ceiling.";
mes "It's a place that you pass by before going up to the palace.";
close2;
warp "ecl_hub01",129,12;
end;
}
else if (ep14_2_mylord > 29) {
mes "[Stranger Laphine]";
mes "What is it you want?";
mes "If you're looking for Shenime, that's too bad. I'm newly appointed to his position since he disappeared out of the blue.";
mes "I have to work. So, if it's not anything important, I would like you to not bother me.";
close;
}
mes "[Shenime]";
mes "I heard you are helping out here and there nowadays.";
mes "You must be busy.";
close;
}
ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
if (!checkweight(Axe,3)) {
mes "- You have too many items to proceed with the quest. -";
close;
}
if (ep14_2_mylord < 6) {
mes "[Kardui]";
mes "Mmm...";
mes "I don't know who you are, but could you wait until I call you?";
mes "I'll have to meet you some day, but now is not the right time.";
cutin "kardui01",1;
close2;
}
else if (ep14_2_mylord == 6) {
cutin "kardui01",1;
mes "[Kardui]";
mes "Welcome to Eclage, stranger.";
mes "...this was a popular way of greeting each other, but I guess it's not fun anymore.";
cutin "kardui01",1;
next;
mes "[Kardui]";
mes "Anyway, you who came from a long way away";
mes "and reconized by the guardian.";
mes "There is a truth that you would like to tell me?";
next;
mes "[Kardui]";
mes "If that's the case, you will be very busy from now on.";
next;
select("What do you mean?");
mes "[Kardui]";
mes "You have to do a lot of work in order to convince me, the elders, and many other Laphines.";
next;
mes "[Kardui]";
mes "Of couse I could trust everything you say,";
mes "but will other Laphines accept a Mayor Jun who is swayed by a word of a foreigner?";
next;
cutin "kardui03",1;
mes "[Kardui]";
mes "Especially when that Mayor Jun is me. Ah...";
next;
cutin "kardui01",1;
mes "[Kardui]";
mes "Don't you understand?";
mes "Here, in Eclage, You have to get more recognition from Laphines.";
next;
if (select("Do I have to make a contribution?:It's about Yggdrasil!")==1) {
mes "[Kardui]";
mes "See, you understood it right.";
next;
select("It's about Yggdrasil!");
}
cutin "kardui04",1;
mes "[Kardui]";
mes "Um.";
mes "I know.";
next;
mes "[Kardui]";
mes "You don't have to make a face.";
mes "No matter what I look like to you, I am the history and the spirit of Laphines, and also the protector of Yggdrasil.";
next;
mes "[Kardui]";
mes "Do you think I, who inherited the will of Yggdrasil, don't know anything?";
mes "I don't blame you since it is ignorance.";
next;
mes "[";
mes "The war of Jotunheim will soon be over.";
mes "And it will happen not by constraint, but as a result of mutual agreement.";
next;
cutin "kardui01",1;
mes "[Kardui]";
mes "So, stranger,";
mes "don't worry about it and do you want to work with me for Eclage?";
next;
select("Then why do you make war and disregard the truth?");
cutin "kardui02",1;
mes "[";
mes "Hmm...";
mes "I'll tell you when we get closer to each other.";
mes "I'm not obligated to talk about this important subject with a person I just met.";
next;
cutin "kardui01",1;
mes "[Kardui]";
mes "For now, I will tell the administrative ruler, the elders, and all the guards";
mes "about you,";
mes "and you will enjoy all the rights in Eclage as a person who works for the king.";
next;
select("Just hire a worker then!");
mes "[Kardui]";
mes "It's a part of building relationships with me, the king of a race. You don't like it?";
mes "If that's the case, I guess there's no friendship between the two of us.";
next;
select("What do you mean 'the two of us?'");
mes "[Kardui]";
mes "Us? ";
mes "Umm...";
mes "Friends who share their secrets from now on?";
next;
mes "[Kardui]";
mes "..Haha...wasn't it funny?";
mes "What's up with that face.";
mes "Anyway, I allow you to visit anytime.";
next;
cutin "kardui04",1;
mes "[Kardui]";
mes "However, if you don't meet my expectation, you won't get anything.";
mes "I'll be looking forward to seeing you, stranger who will be my friend.";
erasequest 7416;
ep14_2_mylord = 7;
setquest 7417;
close2;
}
else if (ep14_2_mylord == 7) {
cutin "kardui01",1;
mes "[Kardui]";
mes "Now, you who work for the king!";
mes "Work your fingers to the bone for me!";
next;
cutin "kardui04",1;
mes "[Kardui]";
mes "...It's a joke.";
mes "I truly want you to become an important figure in Eclage.";
mes "Even if you don't, I want you to be recognized as a harmless person who gives benefit to Eclage.";
next;
mes "[Kardui]";
mes "It's going to be tough, but think of it as having insurance.";
mes "Some day, a person who remembers your name will be a great help to you.";
close2;
}
else if (ep14_2_mylord == 8) {
cutin "kardui01",1;
mes "[Kardui]";
mes "It looks like you've been doing well.";
next;
select("Yes, thanks to you.");
cutin "kardui02",1;
mes "[Kardui]";
mes "All I wanted was for you to gain recognition in Eclage, and I didn't intend anything bad by what I did.";
mes "Seriously, I called you again right away, didn't I?";
next;
mes "[Kardui]";
mes ".....";
mes "You think I did it on purpose to trick you.";
mes "I had no intention to do that.";
next;
mes "[Kardui]";
mes "The reason I requested your presence today is";
mes "to tell you the unfinished story from the other day. So, I hope you feel better.";
next;
if (select("I'm not mad.:Unfinished story?")==1) {
cutin "kardui01",1;
mes "[Kardui]";
mes "Really? What a relief.";
mes "Should I continue then?";
next;
}
cutin "kardui04",1;
mes "[Kardui]";
mes "You were trying to tell me about the confrontation around Yggdrasil the other day.";
mes "Now, it's my turn to tell you how I got to know about that.";
next;
mes "[Kardui]";
mes "Listen and just forget what I'm about to tell you.";
next;
mes "[Kardui]";
mes "Yggdrasil and its protector are connected to each other and are able to communicate to a certain extent. ";
next;
mes "[Kardui]";
mes "I even knew through Yggdrasil that the strange incident that happened inside the tree was not because of the excessive mining.";
next;
select("Then why?");
mes "[Kardui]";
mes "It's only natural for you to wonder why.";
mes "But when they detected something strange inside Yggdrasil, I couldn't communicate with Yggdrasil for some reason.";
next;
mes "[Kardui]";
mes "So I dispatched a research group in an effort to find out what happened.";
mes "But even the research group couldn't come up with better ideas. ";
next;
mes "[Kardui]";
mes "According to their report, it was due to the excessive mining.";
mes "You already know what happened next.";
next;
select("So it all started just because...");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "...Mayor Jun could not communicate with Yggdrasil?";
mes "What about now?";
next;
cutin "kardui01",1;
mes "[Kardui]";
mes "Everything's fine, of course.";
mes "I'm sitting here, yet I have an insight into every truth.";
next;
mes "[Kardui]";
mes "At that time, it might have been the best way to go.";
mes "Communicating with Yggdrasil was possible only after the war began and everything became irremediable. ";
next;
mes "[Kardui]";
mes "When Mayor Jun was disconnected from Yggdrasil,";
mes "there appeared an evil spirit that we've never seen before.";
next;
mes "[Kardui]";
mes "To make things even worse, other protector betrayed and failed in his duty.";
mes "No one knew what was going on at that time.";
next;
mes "[Kardui]";
mes "The Mayor Jun, who was disconnected from Yggdrasil for a moment, could not go on";
mes "and became obsolete.";
next;
mes "[Kardui]";
mes "So, there came another Mayor Jun, which is me.";
next;
cutin "kardui03",1;
mes "[Kardui]";
mes "After realizing it, I pondered about ways to untangle this twisted truth";
mes "for a long long time.";
mes "Since I have some problems to resolve myself, too...";
next;
cutin "kardui04",1;
mes "[Kardui]";
mes "Have you met the ones who participated in sealing and purification in regard to the nest of the guardians?";
mes "They are the ones among the very few who know the truth. ";
next;
mes "[Kardui]";
mes "But they say the same thing.";
mes "That it is too late to stop the war.";
mes "That this war has been going on for a good while and both sides are too proud to give in.";
next;
mes "[Kardui]";
mes "However, a third party came into the scene unexpectedly.";
mes "That is, you, humans.";
next;
mes "[Kardui]";
mes "By the entrance of you people, both Saphas and Laphines are distracted. ";
mes "I'm trying to use this as an opportunity to change Laphines' thinking.";
next;
mes "[Kardui]";
mes "Saphas, the giants of Jotunheim, know already";
mes "that we are not each other's enemy. ";
next;
cutin "kardui01",1;
mes "[Kardui]";
mes "So, you don't need to worry too much.";
mes "That's why I'm telling you this long story needlessly.";
mes "This is the problem that I, Mayor Jun, should solve. ";
next;
mes "[Kardui]";
mes "Are you relieved now?";
mes "Or are you still worried?";
mes "No matter how you feel, I'm sure most of your questions are answered. ";
next;
mes "[Kardui]";
mes "Although all your questions are answered, come to see me from time to time.";
mes "I might look pretty busy, but actually, I get bored, too. ";
mes "Oh, by the way, I told the Chief of Staff to give you something. ";
ep14_2_mylord = 9;
getexp 200000,200000;
changequest 7421,7422;
close2;
}
else if (ep14_2_mylord == 9) {
cutin "kardui04",1;
mes "[Kardui]";
mes "I have a gift for you. Go and ask the Chief of Staff.";
mes "You will find it useful.";
close2;
}
else if (ep14_2_mylord == 10) {
cutin "kardui04",1;
mes "[Kardui]";
mes "Isn't that brooch really really cute?";
mes "You can use it to come to Eclage anytime. ";
mes "This is all I can do for your convenience right now.";
close2;
}
else if (ep14_2_mylord == 11) {
cutin "kardui04",1;
mes "[Kardui]";
mes "Long time no see.";
mes "Is there anything you want from me?";
next;
switch (select("What is that?:You said I'm a tyrant!:The cause of misery!")) {
case 1:
cutin "kardui02",1;
mes "[Kardui]";
mes "That? What is 'that?'";
mes "If you ask in a third-person determiner without any context, I wouldn't understand...";
next;
break;
case 2:
cutin "kardui01",1;
mes "[Kardui]";
mes "I'm a tyrant? Ahahahahaha";
mes "That's the best joke I've ever heard.";
mes "I've never done any act of tyranny or forced to execute anything at all...";
next;
break;
case 3:
cutin "kardui02",1;
mes "[Kardui]";
mes "Misery? The cause of misery...";
mes "Is that an expression about me?";
next;
break;
}
cutin "kardui01",1;
mes "[Kardui]";
mes "Where have you been and what have you been doing? Why are you saying these random things?";
next;
select("Tell him about the rumor.");
mes "[Kardui]";
mes "What you're saying is that Laphines are looking at me with distrust and that they are worried, right?";
mes "Haha...I know already, but thanks for caring and telling me this in person.";
next;
mes "[Kardui]";
mes "However, you should be more careful or think again before saying something like that.";
mes "Others might think you're telling me this to make mischief between me and Laphines.";
next;
mes "[Kardui]";
mes "Anyway, I'm already like your friend in your heart?";
mes "Only a friend would be worried about those rumors. ";
next;
mes "[Kardui]";
mes "Well, even if you weren't, let's just say that you were worried about me. I want to make a close friend of you. ";
next;
mes "[Kardui]";
mes "Do you remember what I told you before?";
mes "We're going to be friends who share secrets.";
mes "To celebrate our friendship, I'll tell you my secrets. ";
next;
mes "[Kardui]";
mes "Mayor Jun is the one who inherited all the memories of the kings of many generations.";
mes "That is, the memories of every king, from the first Mayor Jun to the late Mayor Jun.";
next;
mes "[Kardui]";
mes "It is a vast collection of information and a whirlpool of emotions at the same time.";
mes "Also, it is the reason for Donas' existence. Donas are ready to be used anytime. ";
next;
mes "[Kardui]";
mes "If something ever happens and I die from it, ";
mes "then all the memories are transferred to one of the Donas and he becomes a new king, a Mayor Jun.";
next;
select("It's interesting, but why is that important?");
mes "[Kardui]";
mes "It's because I'm half Dona and half Papang.";
mes "Having mixed blood in the lineage of Dona, a prospective Mayor Jun...";
mes "It would be the most frightful thing to Laphines.";
next;
mes "[Kardui]";
mes "Actually I'm not the first king with mixed blood.";
mes "However, the first mixed-blood king was a complete tyrant, unfortunately.";
next;
cutin "kardui04",1;
mes "[Kardui]";
mes "Having a mixed-blood king itself is frightful for Laphines. But thinking about the possibility of inheriting the violent nature of the previous mixed-blood king...";
mes "I understand their uneasiness.";
next;
mes "[Kardui]";
mes "I tried not to show it, but I was sad and distressed for a while after inheriting that memory.";
mes "Upon becoming Mayor, I can no longer forget things. So I can't even forget about it.";
next;
mes "[Kardui]";
mes "Seneth, the first king with mixed blood, hated and cursed the fact that he has mixed blood, which led him toward total destruction.";
mes "What Laphines are worried about right now is the same. They're worried that Mayor Jun would fail in his duty and lose his mind...";
next;
cutin "kardui01",1;
mes "[Kardui]";
mes "Haha...the more they're worried, the harder I should try.";
mes "Even though I'm half breed, which is discriminated against, I will fulfill my duties";
mes "and I will never avoid my fate like Seneth.";
next;
mes "[Kardui]";
mes "It was boring and long story.";
mes "It's good to have someone to whom I can open up myself and talk.";
mes "That's how I've been enduring all this time.";
next;
mes "[Kardui]";
mes "I sometimes think to myself. If only Seneth had someone he could talk to,";
mes "things would have been different...";
next;
mes "[Kardui]";
mes "Now that I think about it, I answered two of your questions already!";
mes "I'll give you a chance to pay back next time. Just wait for it!";
completequest 7427;
ep14_2_mylord = 12;
getexp 200000,200000;
close2;
}
else if (ep14_2_mylord == 12) {
cutin "kardui01",1;
mes "[Kardui]";
mes "How do you like staying in Eclage?";
mes "Since you people don't have wings, we've made roads for your convenience...";
next;
mes "[Kardui]";
mes "By the way, I'm going to stop talking in a serious manner when talking to you.";
mes "Even though I'm Mayor, I sometimes want to act my age.";
next;
mes "[Kardui]";
mes "Mayor is like an endless cycle of previous lives,";
mes "and being Mayor is like living hundreds of lives..";
mes "...When I'm overwhelmed with all the memories, I act like an old man who is thousands of years old before I know it.";
next;
mes "[Kardui]";
mes "Sometimes I feel like it would be nice to live as Kardui, not as Kardui the Mayor Jun.";
mes "Of course I've never tried to do so.";
next;
mes "[Kardui]";
mes "So, the two of us should build good relationships.";
ep14_2_mylord = 13;
close2;
}
else if (ep14_2_mylord == 13) {
if (BaseLevel < 120) {
cutin "kardui01",1;
mes "[Kardui]";
mes "I was going to tell you when we first met,";
mes "but isn't it difficult for you to travel around Eclage?";
next;
mes "[Kardui]";
mes "It will be better for you to improve your skills.";
mes "You'll be able to see more then.";
mes "You should work on it since I can't protect you outside of Eclage.";
close2;
cutin "",255;
end;
}
mes "[Kardui]";
mes "Have you been to Bifrost Tower?";
cutin "kardui01",1;
next;
if (select("Yes, I have.:No, but I'm thinking about it.:No, I've never thought about it.")==3) {
mes "[Kardui]";
mes "Ah, that's tood bad.";
mes "It's one of the main attractions of Eclage.";
close2;
cutin "",255;
end;
}
mes "[Kardui]";
mes "Then I can trust you and give some works.";
mes "My brother is in Bifrost Tower,";
mes "and I would like you to deliver a letter to him.";
next;
mes "[Kardui]";
mes "Since this is something personal, I'm aksing you, my friend. Will you do it for me?";
mes "Think of this as a way of paying me back.";
next;
mes "[Kardui]";
mes "You will find him on the top floor of Bifrost Tower.";
mes "He lives there.";
mes "Give him this, please.";
ep14_2_mylord = 14;
setquest 7434;
next;
mes "Kardui gave a letter to you.";
close2;
}
else if (ep14_2_mylord == 14) {
cutin "kardui01",1;
mes "[Kardui]";
mes "Go to the top floor of Bifrost Tower and give this letter to my brother.";
mes "You'll know when you get there.";
close2;
}
else if ((ep14_2_mylord > 14) && (ep14_2_mylord < 20)) {
cutin "kardui01",1;
mes "[Kardui]";
mes "Isn't my brother so cool?";
mes "He is the only one who understands how I feel. ";
mes "He is the one who comforted me and made my hatred go away.";
next;
mes "[Kardui]";
mes "If it wasn't for him, I would have become like Seneth, who knows?";
mes "....";
mes "The other one is pretty important, too. I'll be counting on you!";
close2;
}
else if (ep14_2_mylord == 20) {
mes "[Kardui]";
mes "So, is there any progress...?";
mes "...";
mes "Huh? Brother?";
cutin "kardui01",1;
next;
cutin "hisie04",0;
mes "[Hisie]";
mes "It's been a while";
mes "since the last time we talked to each other like this.";
next;
select("How did you get in here?");
mes "[Hisie]";
mes "I just did.";
mes "I think the security is not as tight as before.";
mes "I had no trouble getting in.";
next;
cutin "kardui05",2;
mes "[Kardui]";
mes "I feel like I'm dreaming.";
mes "So, if the security is like this, will I be able to see you everyday?";
mes "They should keep it this way.";
next;
cutin "kardui01",2;
mes "[Kardui]";
mes "No, brother. Just stay here.";
mes "Don't go back to the tower...";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "You'll get in trouble then.";
mes "I'll come more often instead. That should be enough.";
next;
cutin "",255;
if (select("Eh...:Get to the point!")==1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I understand that you're so happy to see your brother, but this is enough.";
mes "Aren't you embarrassed? I almost felt sick...";
next;
cutin "kardui01",2;
mes "[Kardui]";
mes "If you felt sick, then it's a big problem.";
mes "If you ever get sick, I'll guarantee your living from now on.";
mes "Poor thing...";
next;
select("You know it doesn't mean that!!");
}
cutin "kardui01",2;
mes "[Kardui]";
mes "Ah, you're right.";
mes "So, there must have been some progress since both of you are here together?";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "It feels so new now that I see you with my own eyes.";
mes "I don't know how this sounds to you, but I think it's a good thing that you became Mayor.";
next;
cutin "kardui01",2;
mes "[Kardui]";
mes "Eh? Brother, what do you mean?";
mes "You're joking...";
next;
cutin "hisie04",0;
mes "[Hisie]";
mes "I mean it's good to see you bright and cheerful.";
mes "If I go on, your companion will really get sick, so I'll get to the point.";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "I found out where Avant is.";
mes "He's living in Eclage.";
mes "Moreover, I think he's into some kind of experiments.";
next;
cutin "kardui01",2;
mes "[Kardui]";
mes "No way, is he doing something weird again?";
mes "Even if he isn't, I want to interrupt him so badly.";
mes "Hehehe...";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "Me, too.";
mes "I don't know what it is, but I would like to see his work.";
next;
cutin "kardui01",2;
mes "[Kardui]";
mes "Avant hates something exceptional that happens out of his routine, right?";
mes "Let's make it happen. Let's make tons of exceptional situations.";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "Should we go now?";
mes "Get ready. Let's go.";
ep14_2_mylord = 21;
changequest 7442,7443;
close2;
}
else if (ep14_2_mylord == 21) {
cutin "kardui01",2;
mes "[Kardui]";
mes "Go to Avant's laboratory and see what kind of research he is doing.";
mes "If it's something useless, it's even better to mess up his research materials.";
next;
mes "[Kardui]";
mes "Just thinking about it makes me so excited!";
mes "Take care of my brother, please.";
close2;
}
else if ((ep14_2_mylord == 22) || (ep14_2_mylord == 23)) {
if (countitem(Avant_Research_Data) > 0) {
if (ep14_2_mylord == 23) {
cutin "kardui01",2;
mes "[Kardui]";
mes "I heard your story from my brother already.";
mes "You took care of Avant with your bare hands, right?";
mes "puhehehe...";
next;
}
cutin "kardui01",2;
mes "[Kardui]";
mes "Anyway, I had no idea he would be doing a research on things like this.";
mes "Brother, you know what it means, right?";
next;
cutin "hisie03",0;
mes "[Hisie]";
mes "This is a research on extracting the magical powers of the Orb.";
mes "He must have gone crazy.";
mes "He has been doing everything that is prohibited since forever...";
next;
cutin "kardui03",2;
mes "[Kardui]";
mes "Well...but thanks to that, we're here.";
mes "It's soooo irritating though.";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "Oh...right.";
mes "Anyway, this time, he has gone too far.";
mes "Did you expect this when you told me to find Avant all of a sudden?";
next;
cutin "kardui02",2;
mes "[Kardui]";
mes "Well, I don't know. I just felt something uneasy from Yggdrasil.";
mes "I didn't know what exactly it was, but while I was pondering on it, Avant just came across my mind.";
next;
select("How are Yggdrasil and the Orb related?");
cutin "kardui01",2;
mes "[Kardui]";
mes "You might think they're not related at all, but the Orb is the essence of all magical powers of us Laphines.";
mes "You could say that it is filled with a tremendous amount of magical powers.";
next;
mes "[Kardui]";
mes "If one could extract magical powers from the Orb, just like Avant's research, ";
mes "he gets to possess great power with no effort.";
next;
cutin "kardui04",2;
mes "[Kardui]";
mes "If somebody steals magical powers from the Orb with ulterior motives and starts using it...";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "It's a disaster.";
mes "When looking at the results, he was close to completing the research. ";
mes "It's a relief if we're the only ones that know about the results of this research...";
next;
cutin "kardui04",2;
mes "[Kardui]";
mes "The Orb is in danger if there is anyone else who knows about it.";
mes "I will heighten security around it.";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "I will question Avant persistently.";
mes "What are you going to do?";
next;
switch (select("Should I help protecting the Orb?:Come on, I'm a busy person.")) {
case 1:
cutin "kardui01",2;
mes "[Kardui]";
mes "I'm glad to hear that.";
mes "The Orb is going to be alright if you help us.";
next;
break;
case 2:
cutin "kardui01",2;
mes "[Kardui]";
mes "Whatever.";
mes "You have to keep what you've seen and heard to yourself.";
mes "You understand?";
next;
break;
}
cutin "kardui05",2;
mes "[Kardui]";
mes "Thank you brother.";
mes "Both of you should leave the Orb to me and take some rest.";
mes "And promise me to keep it secret. ";
next;
cutin "kardui01",1;
mes "[Kardui]";
mes strcharinfo(PC_NAME) + ".";
mes "This is a present for you.";
mes "I hope my magical powers help you improve.";
specialeffect2 EF_FORESTLIGHT4;
delitem Avant_Research_Data,1; //Avant_Research_Data
if (ep14_2_mylord == 23) {
getexp 400000,300000;
}
else {
getexp 350000,250000;
}
ep14_2_mylord = 24;
completequest 7444;
close2;
cutin "",255;
end;
}
cutin "kardui01",1;
mes "[Kardui]";
mes "So, do you guys have any good news?";
mes "What was Avant researching about?";
next;
mes "[Kardui]";
mes "What's that look for?";
mes "You didn't bring anything?";
mes "Did you forget and leave it somewhere? Go bring it.";
close2;
}
else if (ep14_2_mylord == 24) {
cutin "kardui01",1;
mes "[Kardui]";
mes "I commanded the guards to strengthen security patrols around the Orb.";
mes "They seemed quite confused since it's all so sudden but...";
next;
mes "[Kardui]";
mes "I'm sure everyone will come forward in honor since it's for the sake of the Orb.";
mes "No one would argue when it comes to protecting the Orb.";
close2;
}
else if (ep14_2_mylord == 25) {
cutin "kardui01",1;
mes "[Kardui]";
mes "So, you and my brother talked about such things.";
mes "Now that I think about it, he was sponsoring Avant.";
next;
mes "[Kardui]";
mes "No, more precisely, he didn't know that the scholar he was sponsoring was actually Avant.";
mes "Anyway, I don't have a say in his personal sponsorship matters.";
next;
mes "[Kardui]";
mes "Just like my brother said, we'd be so glad if you help us.";
mes "We need your help.";
close2;
}
else if (ep14_2_mylord == 26) {
mes "[Kardui]";
mes "I've been waiting for you. My brother told me about you.";
mes "Since I was so focused on finding Avant, I totally forgot about the Chief of Staff.";
cutin "kardui01",1;
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "Did you find out anything?";
mes "On the surface, there is no room for doubt. ";
mes "He sponsored a scholar by chance, whom he happened to meet by another chance.";
next;
if (questprogress(7446) == 1) {
select("When I told him everything...");
mes "[Kardui]";
mes "Did you tell him that the scholar is Avant?";
mes "Did you tell him about the research, too?";
cutin "kardui01",2;
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "But in the end, Shenime didn't know anything about the scholar he was sponsoring and he had no idea about the scholar's personal research?";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "But he could be pretending not to know anything when he actually knows everything.";
mes "We can't find out anything this way...";
erasequest 7446;
next;
}
select("He was more interested in the Orb than the scholar of magics.");
cutin "kardui03",2;
mes "[Kardui]";
mes "It's too bad...";
mes "So, it's more likely that Avant did a research on his own?";
mes "By the way, every Laphine has a great interest in the Orb.";
next;
select("He is trying to get me involved.");
cutin "hisie03",0;
mes "[Hisie]";
mes "Get you involved? What does that mean?";
next;
mes "Tell him about the conversation you had with Shenime.";
next;
mes "[Kardui]";
mes "...Wow..if he doesn't trust me that much, why does he still let me be in this place?";
mes "Is it because the authority of Mayor is not transferable unless I die?";
cutin "kardui01",2;
next;
mes "[Kardui]";
mes "No matter how hard I've tried, I guess it wasn't enough to cure mistrusts among them.";
mes "Although I was aware of it, hearing it again makes me feel lonely.";
cutin "kardui03",2;
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "Don't take it seriously.";
mes "Let them think whatever they want to and leave them alone.";
mes "Kar, you just have to remain steadfast in your beliefs.";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "All that aside, I'm sure Shenime is hiding something.";
mes "Otherwise, he wouldn't let a foreigner like you be in charge of the Orb.";
next;
mes "[Kardui]";
mes "You're right, my brother.";
mes "He told you to wait and see? A witness hoping that I'm normal?";
mes "I thought he was different from other officials and treated me without prejudice, but it was all a lie...";
cutin "kardui02",2;
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "Kar, he is just one of many Laphines out there.";
mes "You know it already. It's nothing new.";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "It's okay. Some day, everyone will recognize";
mes "that you're not a doll that needs to be protected, but a ture Mayor. ";
next;
mes "[Kardui]";
mes "Right. If I'm just carried away by my feelings, I'm not different from Seneth.";
mes "Let's think about the problems we're facing right now.";
cutin "kardui01",2;
next;
mes "[Kardui]";
mes strcharinfo(PC_NAME);
mes "It seems like I always ask you a favor.";
mes "Please help me again this time.";
next;
select("I'm at your service. ");
mes "[Kardui]";
mes "Why is Shenime trying to get you involved in this. Of course he has his reasons like witness or evidence or whatever...";
mes "I'm sure there's something more.";
next;
mes "[Kardui]";
mes "I can't get rid of this anxiety..";
mes "And it's about you, the Orb, and Shenime.";
next;
mes "[Kardui]";
mes "But I feel so reassured knowing that you, who could be the key to the case, are on my side. ";
mes "I don't know why Shenime is trying to get you involved, but you should approach him actively.";
next;
mes "[Kardui]";
mes "I'll be counting on you.";
cutin "kardui04",2;
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "I'll be staying here for a while, so come straight here anytime if you ever find anything.";
mes "Thanks.";
ep14_2_mylord = 27;
changequest 7447,7448;
close2;
}
else if (ep14_2_mylord == 27) {
cutin "kardui01",2;
mes "[Kardui]";
mes "I want to know what this anxiety is about.";
mes "Could this be a warning sign coming from Yggdrasil?";
next;
mes "[Kardui]";
mes "I hope my fears about Shenime are unfounded. ";
mes "I can't be sure of anything right now.";
next;
mes "[Kardui]";
mes "So, I'll leave Shenime into your hands.";
mes "There's nothing I can do to help you since I'm not the one who reigns here.";
mes "Sorry for asking you too many favors.";
cutin "kardui02",2;
close2;
}
else if ((ep14_2_mylord == 28) || (ep14_2_mylord == 29)) {
if (questprogress(7449) == 1) {
mes "[Kardui]";
mes "Gosh, it's getting even more interesting!";
mes "Why on earth is he doing that?";
mes "Every Laphine knows about the lightings in the ceiling.";
cutin "kardui04",2;
next;
mes "[Kardui]";
mes "But there is a huge difference between knowing it and letting someone else know it on purpose.";
mes "I would like to question him myself, but since you're involved, it will eventually look like I'm the one who caused all this.";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "Don't be impatient. ";
mes "Nothing has happened yet.";
mes "Instead, shouldn't we be thinking about how to deal with Shenime in the future?";
next;
select("Hisie is right.");
cutin "kardui04",2;
mes "[Kardui]";
mes "....What we can do...right now...";
mes strcharinfo(PC_NAME) + "is you doing whatever Shenime tells you to do and finding out the truth...?";
next;
cutin "kardui03",2;
mes "[Kardui]";
mes "I guess there's no other way.";
mes "Just in case, I'll send additional troops there.";
mes "Do whatever Shenime wants you to do.";
next;
mes "[Kardui]";
mes "For now, we just have to believe...that Shenime did all this unintentionally.";
changequest 7449,7450;
close2;
cutin "",255;
end;
}
cutin "kardui04",2;
mes "[Kardui]";
mes "We have to find out why the Chief of Staff want to take you to the lighting room.";
mes "Do we just have to wait and see for now.";
next;
mes "[Kardui]";
mes "....What we can do...right now...";
mes strcharinfo(PC_NAME) + "is you doing whatever Shenime tells you to do and finding out the truth...?";
next;
cutin "kardui03",2;
mes "[Kardui]";
mes "I guess there's no other way.";
mes "Just in case, I'll send additional troops there.";
mes "Do whatever Shenime wants you to do.";
next;
mes "[Kardui]";
mes "For now, we just have to believe...that Shenime did all this unintentionally.";
close2;
}
else if (ep14_2_mylord == 30) {
cutin "kardui02",2;
mes "[Kardui]";
mes "It's all my fault...for making you...go through this.";
mes "I'm sorry...";
next;
select("What about the Orb?");
mes "[Kardui]";
mes "Laphines don't know yet.";
mes "Although the Orb's inner core is gone, my brother and I are collecting our magical powers and supplying the Orb constantly.";
next;
cutin "kardui04",2;
mes "[Kardui]";
mes "It's a trick of the eye though...but no one noticed it.";
mes "Surprisingly, our magical powers were pretty strong.";
mes "Haha...do we have to thank Avant for this?";
next;
mes "[Kardui]";
mes "I'm just two to three times more tired than usual.";
mes "If you're asking me about how I feel, magical powers are oozing of my body and it doesn't feel that great.";
mes "Would I be able to collect these abundant magical powers and fill the Orb's inner core?";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "......Don't work too hard.";
mes "No matter how much I help, our magical powers will reach the limit some day.";
next;
cutin "kardui04",2;
mes "[Kardui]";
mes "Let's think about that later. ";
mes "Anyway...I heard from Nydhog.";
mes "The Chief of Staff seemed to be manipulated by a subordinate of Morroc.";
next;
cutin "kardui02",2;
mes "[Kardui]";
mes "How could I have not known.";
mes "...Was I really a king in name only...";
next;
/*
mes "[Loki]";
mes "That's their trick. ";
mes "Don't blame it on yourself.";
mes "Anyway, if the magical powers of the Orb are that great, wouldn't they leave a huge trace of energy?";
next;
mes "[Hisie]";
mes "I had the same thought and searched the area.";
mes "Although it was vague, I felt it near Bifrost but...";
next;
*/
mes "[Kardui]";
mes "We have to take care of the Orb and Shenime, but the biggest problem right now is " + strcharinfo(PC_NAME) + " taking care -.";
mes "Everyone should keep that in mind.";
cutin "kardui01",2;
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "I see. The situation is not good since the elders is blaming you for the incident that took place in the lighting room.";
next;
cutin "kardui01",2;
mes "[Kardui]";
mes "I just told the elders that the Orb is fine.";
mes "What they care about the most is the death of our soldiers and Shenime's whereabouts.";
next;
select("Tell him about Avant.");
mes "[Kardui]";
mes "Right. Avant is in the prison, where you were imprisoned for a moment.";
mes "I almost forgot that he is the main culprit of this.";
next;
mes "You told him about the conversation you had with Avant.";
next;
cutin "hisie03",0;
mes "[Hisie]";
mes "...........";
mes "So, in the end, we're all manipulated by Shenime, no I mean, by the king of demons.";
next;
/*
mes "[Loki]";
mes "Didn't I tell you, that's their trick.";
mes "You Laphines are not the only one to be tricked.";
next;
mes "[Nydhog]";
mes "He's right. I...may be the first one actually.";
mes "I'm really sorry and I want to appologize to the preceding Mayor.";
next;
mes "[Nydhog]";
mes "I fell for the evil one's trick, failed in my duty as the protector,";
mes "made Yggdrasil sick, and eventually, let the preceding Mayor become obsolete.";
next;
mes "[Kardui]";
mes "........so everything is connected.";
mes "And I think they're hiding among the giants of Jotunheim as well.";
mes "Right?";
next;
mes "[Loki]";
mes "There's no suspicious movement yet, but probably they are.";
mes "There are people who keep strict watch, too. Just leave it to them.";
next;
*/
cutin "hisie01",0;
mes "[Hisie]";
mes "Then we return to the problem of" + strcharinfo(PC_NAME) + "- ....";
mes "Fortunately, Laphines that you've helped are taking your side. ";
next;
cutin "kardui01",2;
mes "[Kardui]";
mes "That's a relief.";
mes "However, even if they admit that it was self-defense on the outside,";
mes "they wouldn't believe it in their hearts.";
next;
select("I'll go after Shenime!");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Although I was acting in self-defense, it's true that I...hurt the soldiers.";
mes "Give me a chance to pay back.";
mes "I'll find Shenime, the main instigator of everything. I'll find the Orb, too!";
next;
mes "[Kardui]";
mes "...If you think so,";
mes "I'll hold you responsible for this incident and give you an order to find Shinime.";
next;
mes "[Kardui]";
mes "It's perfect if you could find the Orb";
mes "but we'll have to get ready for the worst.";
mes "I'm going to talk to Avant.";
next;
cutin "kardui04",2;
mes "[Kardui]";
mes "......It was a perfect chance to kill him.";
mes "Too bad.";
mes "Now I have to ask him a favor.";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "Kar, everything is going to be fine.";
mes "Don't be impatient.";
mes "We have protectors here. It will all work out.";
next;
/*
mes "[Nydhog]";
mes "That's right. Mayor Jun, the protector of Yggdrasil.";
mes "I, Nydhog, will help you as a protector just like you.";
next;
mes "[Nydhog]";
mes "I'll help replacing the Orb's magical powers. ";
mes "This is an opportunity to make atonement.";
mes "I'll use all of my magical powers for both of you.";
next;
*/
cutin "hisie01",0;
mes "[Hisie]";
mes "Are we pretty much decided then?";
mes "Let Kar proceed with the official works and" + strcharinfo(PC_NAME) + "let - be in charge of finding Shenime.";
mes "As for me, I'll stay with Kar since I have to add my magical powers to the Orb as well.";
next;
cutin "kardui01",2;
mes "[Kardui]";
mes "That's good to hear, brother.";
next;
mes "[Kardui]";
mes "I'll manage to guarantee your freedom of action,";
mes "so find Shenime, please.";
mes "According to my brother, ^4d4dffyou will be able to find clues somewhere in Bifrost.^000000";
ep14_2_mylord = 31;
changequest 7451,7452;
close2;
}
else if (ep14_2_mylord == 31) {
cutin "kardui01",1;
mes "[Kardui]";
mes "The incident in the lighting room is proven to be an act of self-defense.";
mes "You're free to go anywhere for now.";
next;
mes "[Kardui]";
mes "Find Shenime, please.";
mes "According to my brother, ^4d4dffyou will be able to find clues somewhere in Bifrost.^000000";
close2;
}
else if (ep14_2_mylord == 32) {
cutin "kardui01",1;
mes "[Kardui]";
mes "A dead body with a hole...";
mes "The Chief of Staff was manipulated, too.";
mes "His name was Shenime, right?";
mes "Then what might have been the original name of the Chief of Staff...";
next;
cutin "kardui03",1;
mes "[Kardui]";
mes "How is it possible that no one knows it?";
mes "Is this because of our mental laziness and carelessness...?";
next;
cutin "kardui04",1;
mes "[Kardui]";
mes "I have to stay alert myself.";
mes "The corpse of the Chief of Staff will help in imposing my will on others.";
next;
mes "[Kardui]";
mes "It may be tough, but from now on, I'll prepare to fight against the king of demons.";
mes "That's the best I can do right now.";
next;
cutin "kardui01",1;
mes "[Kardui]";
mes "You've been a great help all this time.";
mes "Will you stay as my friend now and forever?";
mes "May the blessing of Yggdrasil be upon you...";
specialeffect2 EF_FORESTLIGHT4;
npcskill AL_BLESSING,1,0,0;
ep14_2_mylord = 33;
completequest 7453;
getexp 500000,400000;
close2;
}
else {
switch(rand(1,3)){
case 1:
cutin "kardui03",1;
mes "[Kardui]";
mes "Is this how people feel when they lose blood?";
mes "The feeling of magical powers oozing out of my body...";
mes "Sorry. I'm a little bit tired. ";
close2;
break;
case 2:
cutin "hisie02",0;
mes "[Hisie]";
mes "Wait...leave him alone.";
mes "He just fell asleep.";
mes "He must be very tired from replacing the magical powers of the Orb.";
next;
mes "[Hisie]";
mes "I'm not so happy about it, but Avant is in the process of making something that will replace the Orb's inner core.";
mes "If he suceeds, things will be the way they used to be, right?";
next;
mes "[Hisie]";
mes "Seriously...I can't believe I have to ask him a favor.";
mes "....";
close2;
break;
case 3:
cutin "kardui01",1;
mes "[Kardui]";
mes "My head is cluttered with too many things.";
mes "The brains of Mayor is supposed to be filled with hundreds of thousands of drawers...";
mes "But this is way beyond that.";
next;
mes "[Kardui]";
mes "Ah, I just want to whine. Where did my brother go...?";
mes "If other Laphines see me like this, they'll probably be frightened.";
next;
cutin "kardui05",1;
mes "[Kardui]";
mes "Ahahahahahaha-";
mes "You see. I feel like either knowledges of a thousand years or memories of a ten thousand years is so useless.";
next;
cutin "kardui03",1;
mes "[Kardui]";
mes "I'm racking my brains searching through all the memories, informations, and history of every Mayor,";
mes "but there's no such thing as ways of fighting against the king of demons.";
next;
cutin "kardui01",1;
mes "[Kardui]";
mes "I should probably leave this to an expert?";
close2;
break;
}
}
cutin "",255;
end;
}
eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
if (!checkweight(Axe,3)) {
mes "- You have too many items to proceed with the quest. -";
close;
}
.@alltotal = questprogress(7420) + questprogress(7419) + questprogress(7418);
if (ep14_2_mylord < 7) {
mes "[Leo]";
mes "Welcome to Eclage, the capital of Laphines and a gateway to Alpheim.";
mes "I hope you enjoy your trip.";
close;
}
else if (ep14_2_mylord == 7) {
if (questprogress(7420) == 0) {
mes "[Leo]";
mes "Hi, how are you?";
emotion e_gasp;
next;
mes "[Leo]";
mes "How are you, really!";
next;
mes "[Leo]";
mes ".....";
next;
switch (select("Does he want something?:It's a strange fairy!")) {
case 1:
mes "[Leo]";
mes "Mayor Jun told us";
mes "that you would do anything for Laphines and Eclage.";
next;
mes "[Leo]";
mes "In order to take care of the urgent matter...";
next;
switch (select("No, I refuse!:What do you want me to do?")) {
case 1:
mes "[Leo]";
mes "Although you have all the rights to say no, this is what I get...";
mes "I understand.";
close;
case 2:
mes "[Leo]";
mes "It's nothing more than a request for Pinguicula's pickled fruits and Luciola's honey jam,";
mes "which are specialties of Splendide...";
next;
mes "[Leo]";
mes "I know it's something personal...but Hazy Forest is such a huge obstacle...";
mes "so I couldn't help but...";
next;
select("You said it's something urgent!!!");
mes "[Leo]";
mes "I feel like I might die if I don't eat them!!!";
mes "What's more urgent than this?!!?!?";
next;
mes "[Leo]";
mes "You visit Splendide pretty often anyway!";
mes "On your way back, just carry one under your arm, another in your hand, please~";
mes "I won't ask you anything like this ever again!";
next;
mes "[Leo]";
mes "So...is that yes?";
mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~";
mes "They are sold inside the base of Splendide.";
setquest 7420;
next;
mes "[Leo]";
mes "You might need Splendide Coins to buy pickled fruits and honey jam.";
mes "You could earn those coins if you work in Splendide, so...hehe..........";
next;
mes "[Leo]";
mes "Helping out in Splendide is eventually helping Eclage, too.";
mes "Now, go for it!";
close;
}
break;
case 2:
mes "[Leo]";
mes "Oh...no. I'm not a weird Laphine.";
mes "You got me wrong. It's a misunderstanding...";
close;
break;
}
}
else if (questprogress(7420) == 1) {
if ((countitem(Pinguicula's_fruit_Jam) < 3) || (countitem(Luciola's_Honey_Jam) < 3)) {
mes "[Leo]";
mes "I need 3 jars of Pinguicula's pickled fruits and another 3 jars of Luciola's honey jam~";
mes "They are specialties of the base of Splendide.";
mes "I'll be counting on you!";
close;
}
emotion e_flash;
mes "[Leo]";
mes "Ohhhhh look at that!!!";
mes "Sweet pickled fruits and honey jam that is even sweeter!!!";
mes "You saved my life.";
mes "I don't know how I managed to live without these sweets!";
next;
mes "[Leo]";
mes "I should judge you again.";
mes "It seems like Mayor Jun has an eye for character.";
mes "So he is Mayor after all...";
next;
delitem Pinguicula's_fruit_Jam,3; //Pinguicula's_fruit_Jam
delitem Luciola's_Honey_Jam,3; //Luciola's_Honey_Jam
completequest 7420;
getexp 200000,200000;
.@alltotal = questprogress(7420) + questprogress(7419) + questprogress(7418);
if (.@alltotal > 5) {
mes "[Eclage Guard]";
mes "Here you are.";
mes "Mayor Jun told me to find you since you've done enough.";
mes "Have you done Leo's work, too?";
cutin "minuel01",4;
next;
mes "[Eclage Guard]";
mes "I see.";
mes "I'll tell you what he said then.";
next;
mes "[Eclage Guard]";
mes "Although you might want to work even more for Eclage,";
mes "I think you've done enough.";
mes "As a matter of fact, it's not that important, but I just wanted to make you do it.";
next;
mes "[Eclage Guard]";
mes "That's it.";
mes "He said you would know the meaning upon hearing this. Now if you'll excuse me..";
ep14_2_mylord = 8;
changequest 7417,7421;
next;
cutin "",255;
mes "[Leo]";
mes "Well, that's what he said.";
mes "It might be inappropriate for me to say this since I'm the one asking the favor,";
mes "but I don't understand why Mayor does this.";
next;
if (questprogress(7423) == 0) {
select("You don't like the king?");
emotion e_dots;
mes "[Leo]";
mes "No, it's not that I don't like him. I'm rather concerned...or having trouble trusting him...something like that.";
mes "Since he didn't do anything wrong, I don't have any reason to hate him, but..";
next;
mes "[";
mes "there was a precedent";
mes "and it's a pretty rare case...so I'm just concerned in many ways.";
mes "It should not bother a foreigner like you. ";
setquest 7423;
close2;
cutin "",255;
end;
}
mes "[Leo]";
mes "Anyway, I'll make sure to report your story to the superior office, and you will hear from them sooner or later. ";
close2;
cutin "",255;
end;
}
else {
if (questprogress(7423) == 0) {
select("You don't like the king?");
emotion e_dots;
mes "[Leo]";
mes "No, it's not that I don't like him. I'm rather concerned...or having trouble trusting him...something like that.";
mes "Since he didn't do anything wrong, I don't have any reason to hate him, but..";
next;
mes "[Leo]";
mes "there was a precedent";
mes "and it's a pretty rare case...so I'm just concerned in many ways.";
mes "It should not bother a foreigner like you. ";
setquest 7423;
close;
}
mes "[Leo]";
mes "Anyway, I'll make sure to report your story to the superior office, and you will hear from them sooner or later. ";
close;
}
}
else {
if (.@alltotal > 5) {
mes "[Eclage Guard]";
mes "Here you are.";
mes "Mayor Jun told me to find you since you've done enough.";
mes "Have you done Leo's work, too?";
cutin "minuel01",4;
next;
mes "[Eclage Guard]";
mes "I see.";
mes "I'll tell you what he said then.";
next;
mes "[Eclage Guard]";
mes "Although you might want to work even more for Eclage,";
mes "I think you've done enough.";
mes "As a matter of fact, it's not that important, but I just wanted to make you do it.";
next;
mes "[Eclage Guard]";
mes "That's it.";
mes "He said you would know the meaning upon hearing this. Now if you'll excuse me..";
ep14_2_mylord = 8;
changequest 7417,7421;
next;
cutin "",255;
if (questprogress(7423) == 0) {
mes "[Leo]";
mes "I don't want to know about what he told you.";
mes "I'm just guessing that there is some kind of conspiracy between you and Mayor Jun.";
mes "What on earth is he thinking...";
next;
select("You don't like the king?");
emotion e_dots;
mes "[Leo]";
mes "No, it's not that I don't like him. I'm rather concerned...or having trouble trusting him...something like that.";
mes "Since he didn't do anything wrong, I don't have any reason to hate him, but..";
next;
mes "[Leo]";
mes "there was a precedent";
mes "and it's a pretty rare case...so I'm just concerned in many ways.";
mes "It should not bother a foreigner like you. ";
setquest 7423;
close;
}
else {
mes "[Leo]";
mes "Let's stop talking about Mayor Jun.";
mes "Just think about what you have to do right now.";
close;
}
}
if (questprogress(7423) == 0) {
mes "[Leo]";
mes "Hmm...Are you and Mayor Jun involved in some kind of conspiracy?";
mes "The more I think about it, I feel like there is something going on.";
mes "What on earth is he thinking...";
next;
select("You don't like the king?");
emotion e_dots;
mes "[Leo]";
mes "No, it's not that I don't like him. I'm rather concerned...or having trouble trusting him...something like that.";
mes "Since he didn't do anything wrong, I don't have any reason to hate him, but..";
next;
mes "[Leo]";
mes "there was a precedent";
mes "and it's a pretty rare case...so I'm just concerned in many ways.";
mes "It should not bother a foreigner like you. ";
setquest 7423;
close;
}
mes "[Leo]";
mes "The honey jam and pickled fruits were so delicious.";
mes "Those guys in the base must be feasting on these everyday.";
next;
mes "[Leo]";
mes "I've already reported about your cooperation to the superior office.";
mes "Don't worry.";
mes "I think I might have to see you again sooner or later.";
close;
}
}
else if ((ep14_2_mylord >= 8) && (ep14_2_mylord <= 10)) {
.@total = questprogress(7423) + questprogress(7424) + questprogress(7425) + questprogress(7426);
if (questprogress(7423) == 0) {
mes "[Leo]";
mes "Hmm...Are you and Mayor Jun involved in some kind of conspiracy?";
mes "The more I think about it, I feel like there is something going on.";
mes "What on earth is he thinking...";
next;
select("You don't like the king?");
emotion e_dots;
mes "[Leo]";
mes "No, it's not that I don't like him. I'm rather concerned...or having trouble trusting him...something like that.";
mes "Since he didn't do anything wrong, I don't have any reason to hate him, but..";
next;
mes "[Leo]";
mes "there was a precedent";
mes "and it's a pretty rare case...so I'm just concerned in many ways.";
mes "It should not bother a foreigner like you. ";
setquest 7423;
if (ep14_2_mylord == 10) {
if (.@total > 2) {
mes "As far as you know, the perception of Kardui among Laphines is somewhat favorable on the outside.";
mes "But in reality, the majority of Laphines feel uneasy, distrustful, and doubtful about him.";
mes "Stop worrying and ask Kardui instead!";
ep14_2_mylord = 11;
erasequest 7423;
erasequest 7424;
erasequest 7425;
changequest 7426,7427;
close;
}
mes "Leo doesn't seem to trust Kardui, who is their king.";
mes "If you have a chance, you'll be able to listen to other Laphines as well.";
}
close;
}
else {
if (ep14_2_mylord == 10) {
if (.@total > 3) {
mes "[Leo]";
mes "Let's stop talking about Mayor Jun.";
mes "Just think about what you have to do right now.";
next;
mes "As far as you know, the perception of Kardui among Laphines is somewhat favorable on the outside.";
mes "But in reality, the majority of Laphines feel uneasy, distrustful, and doubtful about him.";
mes "ILet's stop worrying and ask Kardui instead!";
ep14_2_mylord = 11;
setquest 7427;
erasequest 7423;
erasequest 7424;
erasequest 7425;
erasequest 7426;
close;
}
mes "Leo doesn't seem to trust Kardui, who is their king.";
mes "If you have a chance, you'll be able to listen to other Laphines as well.";
close;
}
mes "[Leo]";
mes "Let's stop talking about Mayor Jun.";
mes "Just think about what you have to do right now.";
next;
mes "[Leo]";
mes "By the way, Bifrost Tower must be a generator of monsters.";
mes "When you eliminate one, there appears another one, and this goes on and on...";
mes "It like you're sprinting only to find yourself standing at the starting line again. ";
close;
}
}
if (BaseLevel < 120) {
mes "[Leo]";
mes "Welcome to Eclage.";
mes "- ," + strcharinfo(PC_NAME) + "who recently became famous.";
next;
mes "[Leo]";
mes "Only if your level was higher, I could have guided you to a nice route for a walk...";
mes "That's too bad.";
close;
}
.@daytime = questprogress(7433,PLAYTIME);
if (.@daytime == 1) {
mes "[Leo]";
mes "They never get exhasted.";
mes "There has been a stream of complaints regarding safety from travelers. ";
mes "Seriously...they're so annoying.";
next;
mes "[Leo]";
mes "I ask you to eliminate them when you patrol the area next time.";
mes "Whew...";
close;
}
else if (.@daytime == 2) {
erasequest 7433;
mes "[Leo]";
mes "Since we bear down on them while we're on patrol,";
mes "thankfully there's less complaints from travelers.";
next;
mes "[Leo]";
mes "If you don't mind, let's go patrol the area again.";
close;
}
if (questprogress(7432) == 1) {
.@hunting = questprogress(7432,HUNTING);
if (.@hunting == 2) {
mes "[Leo]";
mes "You've done a great job again.";
mes "Here, it's a reward.";
next;
mes "[Leo]";
mes "If you want, please return this time tomorrow.";
mes "I'll make your position secure. Of course, your job is to patrol in the blooming field.";
mes "Hahaha!";
changequest 7432,7433;
getexp 200000,200000;
getitem Splendide_Coin,1; //Splendide_Coin
close;
}
mes "[Leo]";
mes "5 bodies of Menblatt and Fetal, each.";
mes "You know?";
next;
mes "[Leo]";
mes "Honestly, isn't Menblatt pretty?";
mes "I wonder how it became that....pretty.";
mes "Laphines? No, they're not Laphines.";
next;
mes "[Leo]";
mes "Petal? Petals are so cute, too.";
mes "I would like to have one in my Yai.";
mes "But...you saw it.";
next;
mes "[Leo]";
mes "They trample flower beds!";
mes "That's why they're unacceptable...";
close;
}
mes "[Leo]";
mes "How's everything today?";
mes "I have a work that is somewhat good and beneficial for you.";
mes "It's to eliminate Menblatta and Petals that appear in the blooming field.";
next;
mes "[Leo]";
mes "There have been many complaints from travelers saying that those guys bother travelers for no reason.";
mes "Do you want to do it?";
next;
switch (select("I'll go! I'll do it! I'll get rid of them!:I don't feel like it today.:Don't you want pickled fruits?")) {
case 1:
mes "[Leo]";
mes "Look at your fighting spirit!";
mes "Alright, let's go! But of couse! Only you will go!";
mes "Let's go punish Menblatts and Petals that bother travelers and trample flower beds!";
setquest 7432;
next;
mes "[Leo]";
mes "You have to punish 5 Menblatts and 5 Petals.";
mes "They will be playing all over the blooming field, in which stands Bifrost Tower in front of Eclage.";
mes "You know already, right?";
close;
case 2:
mes "[Leo]";
mes "Ah...you don't want to?";
mes "I'll have to do it alone.";
mes "All by myself...";
close;
case 3:
mes "[Leo]";
mes "Ah..pickled fruits.";
mes "I decided not to eat it for some time.";
mes "I ate so much that I took to my bed with a bad toothache.";
mes ".........isn't it depressing.";
close;
}
}
ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{
if (!checkweight(Axe,3)) {
mes "- You have too many items to proceed with the quest. -";
close;
}
.@alltotal = questprogress(7418) + questprogress(7419) + questprogress(7420);
if (ep14_2_mylord < 7) {
mes "[Roy]";
mes "I can make it to Mora Village.";
mes "But how can I go through Hazy Forest? All alone?";
mes "...Ah.. I'm just feeling sorry for myself, so just continue on your way.";
close;
}
else if (ep14_2_mylord == 7) {
if (questprogress(7419) == 0) {
mes "[Roy]";
mes "It's hard.";
mes "It really is hard.";
mes "The more I think about it, I feel like Shenime has a nasty temper.";
emotion e_gasp;
next;
mes "[Roy]";
mes "You, who appeared in this time of crisis.";
mes "You, who went through Hazy Forest Maze..Are you the guidance of god? Or a blessing from god?";
next;
mes "[Roy]";
mes "I guess I have no other choice.";
mes "They say Laphines are nothing without their pride, but since I value my life over pride,";
mes "can I ask you a favor?";
next;
switch (select("What is it?:No.")) {
case 1:
mes "[Roy]";
mes "It's something difficult for Laphines, but for humans, it's very easy.";
mes "That is, brining the news from Splendide!";
next;
mes "[Roy]";
mes "I should take care of it but...";
mes "my magical powers are not all that great.";
next;
mes "[Roy]";
mes "...well, you don't need to know the details!";
mes "You just need to collect mails from the contact officer in Splendide.";
next;
mes "[Roy]";
mes "There's nothing confidential, so you can do it, too.";
mes "Bringing one mail. I'm sure it's easy for you.";
next;
switch (select("Leave it to me!:I don't want to.")) {
case 1:
mes "[Roy]";
mes "Good!";
mes "Go to Splendide and meet the contact officer!";
mes "Collect mails that are not confidential and could be a love letter to someone!";
mes "and bring them to me, please.";
setquest 7419;
next;
mes "[Roy]";
mes "Isn't that easy?";
mes "I'll be standing here and waiting for you to bring me that mail.";
close;
case 2:
mes "[Roy]";
mes "What? You're saying no after making me talk all this time?";
mes "....Well, things happen.";
mes "But you'll come back. So I'm not worried.";
next;
mes "[Roy]";
mes "Hehe. I knew it.";
mes "From the moment they picked me for this job,";
mes "everything is in 'the big invisible hand!!'";
close;
}
case 2:
mes "[Roy]";
mes "Ah...";
mes "It took you less than a second to say no, how clear is that.";
mes "Now, I'll erase the memory of this very moment!";
next;
mes "[Roy]";
mes "So that I could ask you again with a renewed mind.";
mes "Ahahahah...ha...hahha..hahaa..";
close;
}
}
else if (questprogress(7419) == 1) {
if (!countitem(Mail_Package)) {
mes "[Roy]";
mes "Let me explain again.";
mes "Go to Splendide and meet the contact officer!";
mes "Collect mails that are not confidential and could be a love letter to someone!";
mes "and bring them to me, please.";
close;
}
mes "[Roy]";
mes "This is right. This is the right box.";
mes "You've done it right.";
mes "See, there's nothing important here.";
mes "Most of them are just personal letters asking about each other's health. ";
next;
delitem Mail_Package,1; //Mail_Package
completequest 7419;
getexp 200000,200000;
if (.@alltotal > 4) {
mes "[Eclage Guard]";
mes "Here you are.";
mes "Mayor Jun told me to find you since you've done enough.";
mes "Have you done Leo's work, too?";
cutin "minuel01",4;
next;
mes "[Eclage Guard]";
mes "I see.";
mes "I'll tell you what he said then.";
next;
mes "[Eclage Guard]";
mes "Although you might want to work even more for Eclage,";
mes "I think you've done enough.";
mes "As a matter of fact, it's not that important, but I just wanted to make you do it.";
next;
mes "[Eclage Guard]";
mes "That's it.";
mes "He said you would know the meaning upon hearing this. Now if you'll excuse me..";
ep14_2_mylord = 8;
erasequest 7417;
setquest 7421;
next;
cutin "",255;
mes "[Roy]";
mes "Did you hear it right?";
close;
}
mes "[Roy]";
mes "Now, I have to go and make a report on these mails. ";
mes "Thank you.";
close;
}
if (.@alltotal > 5) {
mes "[Eclage Guard]";
mes "Here you are.";
mes "Mayor Jun told me to find you since you've done enough.";
mes "Have you done Leo's work, too?";
cutin "minuel01",4;
next;
mes "[Eclage Guard]";
mes "I see.";
mes "I'll tell you what he said then.";
next;
mes "[Eclage Guard]";
mes "Although you might want to work even more for Eclage,";
mes "I think you've done enough.";
mes "As a matter of fact, it's not that important, but I just wanted to make you do it.";
next;
mes "[Eclage Guard]";
mes "That's it.";
mes "He said you would know the meaning upon hearing this. Now if you'll excuse me..";
ep14_2_mylord = 8;
erasequest 7417;
setquest 7421;
next;
cutin "",255;
mes "[Roy]";
mes "Did you hear that?";
close;
}
mes "[Roy]";
mes "...Only if we could get that...canned food, too...we wouldn't have to suffer so much like this...";
close;
}
else if (ep14_2_mylord == 8) {
mes "[Roy]";
mes "To recall what the guard that just dropped by said,";
mes "Mayor wants to meet you, right?";
mes "Don't you have to go?";
close;
}
else if (ep14_2_mylord == 9) {
mes "[Roy]";
mes "In the end, I'm not a messenger, but a mailman.";
mes "...That's right. Actually, I'm not even a mailman. Ah....";
close;
}
.@checktime = questprogress(7431,PLAYTIME);
if (.@checktime == 1) {
mes "[Roy]";
mes "There are just too many useless letters.";
mes "What's even worse is that long-distance couples send love letters and...";
mes "Why a messenger like me has to listen to other people's love stories?";
next;
mes "[Roy]";
mes "...I thought it'd be so nice to become a soldier...";
mes "So I applied to the advanced base, but I became a messenger and eventually......";
next;
mes "[Roy]";
mes "...There will be those useless love letters again after some time, right?";
mes "You bring them, and I deliver them. You could say we're a couple, too. A delivery couple. ";
next;
mes "- From the back, Roy seems lonely. -";
close;
}
else if (.@checktime == 2) {
mes "[Roy]";
mes "It's about time that the mailbox was filled up.";
mes "...I get more anxious as time goes by.";
erasequest 7431;
close;
}
if (questprogress(7430) == 1) {
if (!countitem(Mail_Package)) {
mes "[Roy]";
mes "Collect the mailbox from the contact officer";
mes "in the advanced base of Splendide.";
mes "Isn't that easy?";
close;
}
mes "[Roy]";
mes "Hmm...once again, it's filled with useless letters saying hello";
mes "and bragging about animal horns.";
mes "Thank you.";
next;
mes "[Roy]";
mes "Since you've done such a good job,";
mes "I'll be in charge of delivering mails in Eclage and";
mes "...let's work together on a regular basis, please?";
next;
mes "[Roy]";
mes "Promise me that you will work with me again, please.";
mes "This is a little something for you.";
mes "I'll be looking forward to seeing you!";
delitem Mail_Package,1; //Mail_Package
changequest 7430,7431;
getexp 200000,200000;
getitem Splendide_Coin,1; //Splendide_Coin
close;
}
mes "[Roy]";
mes "Um, I'm sorry,";
mes "but could you go again?";
mes "to Splendide, to collect the mails...";
next;
switch (select("Sure.:I don't feel like it today.")) {
case 1:
mes "[Roy]";
mes "Thank you so much.";
mes "Go to Splendide, meet the contact officer, and collect the mailbox.";
next;
mes "[Roy]";
mes "Mails from Eclage are sent along with the supplies for the base,";
mes "but they can't send us mails.";
next;
mes "[Roy]";
mes "It has to be done on a regular basis, so you've been a great help.";
mes "I'll be waiting for you here.";
setquest 7430;
close;
case 2:
mes "[Roy]";
mes "Ek!";
mes "I didn't know you would say no like that...";
close;
}
}
splendide,267,368,3 script Contact Officer#tl 4_M_FAIRYKID5,{
if (!checkweight(Axe,3)) {
mes "- You have too many items to proceed with the quest. -";
close;
}
if (ep14_2_mylord < 7) {
mes "[Contact Officer]";
mes "You from the camp?";
mes "Have you been to Eclage?";
mes "If you went as far as Mora, you should visit Eclage as well. ";
mes "It's so beautiful there.";
close;
}
else if (ep14_2_mylord == 7) {
if (questprogress(7419) == 1) {
if (countitem(Mail_Package)) {
mes "[Contact Officer]";
mes "Mm...give that box to Roy, please.";
mes "Roy will take care of it.";
close;
}
mes "[Contact Officer]";
mes "What is it?";
mes "Someone from the camp?";
next;
mes "[Contact Officer]";
mes "You're from Eclage?";
mes "Hmm? Roy? I see. I've been waiting for so long.";
next;
mes "[Contact Officer]";
mes "I knew it'd be almost impossible to get here...but I was waiting just to be sure.";
mes "What a relief that you came on Roy's behalf!";
mes "Give this box to Roy, please.";
getitem Mail_Package,1; //Mail_Package
next;
mes "[Contact Officer]";
mes "Well, most of them are personal letters, so it's more of a mail delivery.";
mes "Please, help us out.";
close;
}
mes "[Contact Officer]";
mes "Um, it's too hard for us to go through Hazy Forest, and the roads are blocke because of a rift...";
mes "It's a big problem. I'm getting old because of the stress!";
close;
}
if (questprogress(7430) == 1) {
if (countitem(Mail_Package) > 0) {
mes "[Contact Officer]";
mes "Thank you for helping us again. ";
mes "Bring it to Roy and he will know what to do.";
close;
}
mes "[Contact Officer]";
mes "You're here to collect the mails again?";
mes "I have one mailbox that is filled up...";
next;
switch (select("Yes, that's what I'm for.:No, that's not why I'm here.")) {
case 1:
mes "[Contact Officer]";
mes "Here, take this.";
mes "Everyone in the base is so excited";
mes "that they can send anything they want.";
getitem Mail_Package,1; //Mail_Package
next;
mes "[Contact Officer]";
mes "Don't dump anything on the way or throw anything,";
mes "but deliver them safely, please.";
close;
case 2:
mes "[Contact Officer]";
mes "Huh...really.";
mes "That's sad.";
mes "Well.. What can I say.";
close;
}
}
mes "[Contact Officer]";
mes "Mails from Eclage are sent along with the supplies for the base.";
mes "Before, it was hard to send mails from this side to that side. But thanks to you, we no longer have a problem sending mails and we're so happy.";
close;
}
eclage,274,294,5 script Laphines Conversation#tl 4_F_FAIRYKID,3,3,{
if (ep14_2_mylord < 11) {
mes "A female Laphine and a male Laphine are talking about something.";
mes "But they stopped talking as soon as they saw me. ";
mes "I think I've interrupted the conversation.";
close;
}
mes "[Female Laphine]";
mes "Ahhhh I didn't say anything. I didn't...";
mes "It's true that I'm one of the most talkative Laphines in town, but I don't tell everything down to the last detail.";
next;
mes "[Female Laphine]";
mes "So, you'd better not try to find out something from me, outsider!";
close;
OnTouch:
if (ep14_2_mylord == 10) {
doevent "Eclage Resident#tl02::OnTalk";
}
else if (ep14_2_mylord == 11) {
mes "[Male Laphine]";
mes "You shouldn't get involved in the matters of other races.";
mes "Especially when it's something like family affairs.";
close;
}
mes "[Male Laphine]";
mes "You're visiting Eclage?";
mes "I hope you have a good time here.";
close;
}
eclage,275,294,3 script Eclage Resident#tl02 4_M_FAIRYKID4,{
OnTalk:
if (ep14_2_mylord == 10) {
if (questprogress(7425) == 0) {
mes "[Female Laphine]";
mes "Honestly, aren't you concerned?";
mes "It's been a good while, but";
mes "you can't say it will never happen again.";
next;
mes "[Male Laphine]";
mes "...Hmm.";
mes "It's true that it goes against common sense.";
mes "But isn't it okay as long as he doesn't tyrannize like Seneth did?";
next;
mes "[Female Laphine]";
mes "That's what I'm concerned about.";
mes "No one can be sure that he won't do the same.";
mes "To be honest, I never experienced it myself. But just listening about the times when Seneth was Mayor is more than enough.";
next;
mes "[Female Laphine]";
mes "I'm glad I wasn't there during that time.";
mes "Don't you think Mayor...has to be perfect?";
next;
mes "[Male Laphine]";
mes "Well, but there's no guarantee that the new Mayor will do the same?";
mes "You think having a new Mayor is a good thing, too.";
next;
mes "[Female Laphine]";
mes "That's true. But why does it have to be 'him'....";
mes "If it wasn't for that, I wouldn't be concerned like this...";
next;
mes "[Male Laphine]";
mes "That's enough.";
mes "That foreigner can hear you.";
next;
if (select("Actually, I've already heard you. Could you tell me more about it?:What was it about?")==1) {
mes "[Male Laphine]";
mes "No, I don't think we should.";
mes "Hahaha...";
mes "It's about us Laphines, so...";
next;
}
mes "[Female Laphine]";
mes "A foreigner like you doesn't need to know.";
mes "Stop eavesdropping and mind your own business.";
next;
setquest 7425;
.@total = questprogress(7423) + questprogress(7424) + questprogress(7425) + questprogress(7426);
if (.@total > 3) {
mes "Mayor and tyrant? And what's Seneth?";
mes "Anyway, they seem to be worried about Kardui, the current Mayor.";
mes "Let's stop worrying and ask Kardui instead!";
ep14_2_mylord = 11;
setquest 7427;
erasequest 7423;
erasequest 7424;
erasequest 7425;
erasequest 7426;
close;
}
mes "What Laphines said is interesting.";
mes "A story about a tyrant..should I listen to what other Laphines have to say?";
close;
}
}
}
ecl_in03,244,57,5 script Resting Laphine#tl01 4_F_FAIRYKID5,3,3,{
if (ep14_2_mylord < 11) {
mes "Two Laphines from the upper class are talking about something.";
mes "One of them seems to be working and very annoyed. ";
mes "As if they were aware of my stare, they waved me away with a show of irritation.";
close;
}
mes "[Visitor Laphine]";
mes "It's not appropriate for a foreigner to pay too much attention to our domestic affairs.";
close;
OnTouch:
if (ep14_2_mylord == 10) {
if (questprogress(7426) == 0) {
mes "[Visitor Laphine]";
mes "I don't understand why there is a series of bad events in town...";
mes "Mayor was disconnected from Yggdrasil,";
mes "he became obsolete because of that,";
mes "and there's the rift, too.";
next;
mes "[Visitor Laphine]";
mes "I heard the rift is created by the king of demons, and Saphas are in trouble because of that.";
mes "What's more, the new Mayor is...kind of...";
next;
mes "[Visitor Laphine]";
mes "Could this be the sign of the end of the world?";
mes "Didn't we have something like this before?";
mes "What do you think?";
next;
mes "[Working Laphine]";
mes "...I'm working. Don't bother me.";
mes "My head aches when I think about the rift. There is a big snag in sending supplies to Splendide because of that.";
next;
mes "[Visitor Laphine]";
mes "Ah, come to think of it, you know humans that came through Hazy Forest.";
mes "I don't know what is on Mayor's mind, but he invites them and gives them works.";
next;
mes "[Visitor Laphine]";
mes "The current Mayor is exceptionally young,";
mes "and 'that'...";
mes "and he tries to meet foreigners...";
mes "Why is he like that?";
next;
mes "[Working Laphine]";
mes "You mean a foreigner like the guy over there who's been listening to us?";
mes "Mayor meets him pretty often nowadays.";
next;
mes "[Visitor Laphine]";
mes "Ekk?!";
mes "Since when were you here?!";
mes "Don't sneak up like that. You're not supposed to be here.";
next;
select("What is 'that?'");
mes "[Working Laphine]";
mes "It's none of your business.";
mes "It's just a small talk between just two of us, so don't think about it.";
mes "Now, all visitors should leave the room.";
next;
setquest 7426;
.@total = questprogress(7423) + questprogress(7424) + questprogress(7425) + questprogress(7426);
if (.@total > 3) {
mes "What is 'that' Laphines are talking about? It seems to be related to Kardui.";
mes "Let's stop worrying and ask Kardui instead!";
ep14_2_mylord = 11;
setquest 7427;
erasequest 7423;
erasequest 7424;
erasequest 7425;
erasequest 7426;
close;
}
mes "What Laphines said is interesting.";
mes "I would like to listen more, but I have to go. Should I listen to what other Laphines have to say?";
close;
}
}
}
ecl_in03,245,54,2 script Laphine official duty#tl 4_F_FAIRYKID4,{
if (ep14_2_mylord == 10) {
doevent "Resting Laphine#tl01::OnTouch";
}
else if (ep14_2_mylord == 11) {
mes "[Working Laphine]";
mes "Do you have questions about our king?";
mes "However, the king of humans and our Mayor are incomparably different.";
mes "Don't apply the same concept when thinking about our Mayor.";
next;
mes "[Working Laphine]";
mes "I hope you don't show curiosity anymore.";
mes "Do you understand?";
close;
}
mes "[Working Laphine]";
mes "This is the office area designated for official business.";
mes "You're not supposed to be here.";
close;
}
ecl_tdun04,32,35,3 script Hisie#tlord 4_M_FARIY_HISIE,{
if (ep14_2_mylord < 14) {
cutin "hisie01",0;
mes "[Hisie]";
mes "If you climbed all the way here out of curiosity, you'd better start going down now.";
mes "Professor has been under the weather nowadays.";
close2;
}
else if (ep14_2_mylord == 14) {
cutin "hisie01",0;
mes "[Hisie]";
mes "What are you staring at, traveler?";
next;
mes "The Laphine standing in front of you is tall and dark-skinned, and he has small wings.";
mes "He seems to be a mix of Dona, the upper class Laphines, and Papang, the lower class Laphine.";
mes "Moreover...";
next;
select("He looks the same!!");
cutin "",255;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "You, Laphine?";
mes "Why do you look exactly the same as Kardui?";
next;
cutin "hisie03",0;
mes "[Hisie]";
mes "Is your job saying random things?";
mes "or is it commenting on my looks?";
mes "Who on earth are you?";
next;
mes "[Hisie]";
mes "Did Kar send you?";
next;
select("I need to meet Kardui's brother.");
cutin "hisie01",0;
mes "[Hisie]";
mes "......I guess Kar didn't tell you about me.";
mes "You didn't even ask the name of his brother and just came?";
next;
mes "[Hisie]";
mes "I'm Hisie, Kar's older brother.";
mes "The reason why we look alike is because we're twins.";
mes "You're here to bring me that letter in your hand, right?";
next;
mes "[Hisie]";
mes "Maybe this is what he meant when he told me that I might have a guest over soon.";
mes "I'll read the letter. Just wait over there.";
ep14_2_mylord = 15;
changequest 7434,7435;
next;
mes "[Hisie]";
mes "It will only take a few minutes. ";
close2;
}
else if (ep14_2_mylord == 15) {
if (questprogress(7435,PLAYTIME) == 1) {
cutin "hisie01",0;
mes "[Hisie]";
mes "Not yet, I'm still reading.";
mes "Just a minute.";
close2;
cutin "",255;
end;
}
cutin "hisie01",0;
mes "[Hisie]";
mes "I'm sorry for making you wait.";
mes "I read the letter.";
mes "He said he wanted to introduce his friend, and I guess it's you.";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "He probably wanted to surprise me.";
mes "He hasn't changed a bit.";
mes "I look pretty unique because, as you already know, I'm half Dona and half Papang.";
next;
mes "[Hisie]";
mes "It's a long story, but I think you should know.";
mes "There was one more thing Kar mentioned in the letter besides introducing you.";
next;
mes "[Hisie]";
mes "But then...";
mes "Why is he looking for Avant now?";
next;
if (select("Avant?:One more thing?")==2) {
mes "[Hisie]";
mes "He wants me to find Avant.";
mes "And he says you'll be a great help?";
next;
}
cutin "hisie01",0;
mes "[Hisie]";
mes "Avant is a scholar of magical powers...";
mes "...and the father of me and Kar.";
mes "But why did he choose you?";
mes "If it's something that he didn't want to tell anyone, he could have just told me.";
next;
mes "[Hisie]";
mes "Anyway, I don't know Avant's whereabouts.";
mes "I don't want to know, and I want to stop Kar looking for him. But there must be a reason.";
next;
select("But he's your father?");
cutin "hisie02",0;
mes "[Hisie]";
mes "He's just our biological father.";
mes "In reality, we're nothing more than materials for his experiments.";
mes "We are just objects that were made in an effort to prove his hypothesis.";
next;
mes "[Hisie]";
mes "So, there can't be any relationship or love between us.";
mes "Kar could be looking for Avant in order to eliminate him.";
next;
select("Experiments? Hypothesis?:Objects that were made?");
cutin "hisie01",0;
mes "[Hisie]";
mes "Do you know about Seneth, who became Mayor even though he was half breed?";
mes "Avant must have been interested about the fact that half-blood became Mayor.";
next;
mes "[Hisie]";
mes "So, he developed a couple of hypotheses and did experiments in order to prove them.";
mes "Kar is a piece of work that Avant created with thorough preparations,";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "while I am an accident that always happens in experiments. ";
mes "Anyway, Kar became the king but lost his whole life.";
mes "However, his hatred for Avant hasn't changed a bit.";
next;
mes "[Hisie]";
mes "But now, Kar is looking for Avant...?";
mes "Maybe he changed his mind or he has a plan. ";
mes "After becoming Mayor, that crybaby has grown so much.";
next;
select("A crybaby?");
mes "[" + strcharinfo(PC_NAME) + "]";
mes "You must be kidding that he's a crybaby.";
mes "The Kardui I know is very confident and skillful...";
next;
cutin "hisie04",0;
mes "[Hisie]";
mes "You're right. I know.";
mes "His personality has changed a lot ever since he became Mayor. ";
mes "I've wanted to see that with my own eyes.";
next;
select("What if you go and see him in person?");
cutin "hisie03",0;
mes "[Hisie]";
mes "If I do, younger Laphines are going to be scared.";
mes "I'm not Dona nor Papang. I don't belong anywhere.";
mes "What Florence wanted to do once upon a time, creating a lineage of mixed blood.";
mes "Wouldn't he have wanted to create something like me?";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "Anyway, we should look for Avant?";
mes "It's been decades since his stupid experiment was caught by the elders and he disappeared.";
mes "I'm sure he's somewhere celebrating the success of his experiments.";
mes "He is like that.";
next;
mes "[Hisie]";
mes "I'll let you search the inside of Eclage.";
mes "He was an excellent scholar of magics, so scholars who belong to the gate of the truth might know something.";
next;
mes "[Hisie]";
mes "I'll be searching outside Eclage on my own.";
mes "I'm lucky if I could find the slightest trace.";
mes "Now, let's move!";
erasequest 7435;
ep14_2_mylord = 16;
setquest 7436;
close2;
}
else if (ep14_2_mylord == 16) {
cutin "hisie01",0;
mes "[Hisie]";
mes "I ask you to be in charge of searching inside Eclage.";
mes "There will hardly be any clues, so it's going to be pretty tough.";
close2;
}
else if (ep14_2_mylord == 17) {
cutin "hisie01",0;
mes "[Hisie]";
mes "Did you find anything?";
mes "A scholar of magics sponsored by the Chief of Staff?";
mes "We'd better ask who he is and where he came from.";
next;
mes "[Hisie]";
mes "You can easily find dustballs and bookmarks made of fallen leaves anywhere in this tower.";
mes "Just do what he asked you to do for now, and try to gather some information.";
close2;
}
else if (ep14_2_mylord == 18) {
if (questprogress(7440) == 1) {
cutin "hisie01",0;
mes "[Hisie]";
mes "Was there any progress?";
next;
mes "Tell him about the information you received from Minuel.";
next;
mes "[Hisie]";
mes "We should go check who the scholar of magics that Shenime sponsors is.";
mes "I accidentally found a laboratory Yai in the east.";
next;
mes "[Hisie]";
mes "But since it's a Yai that is opened just like any other Yais for residence or a simple research...";
mes "it might not be a place for secret experiments or where Avant would hide in.";
next;
mes "[Hisie]";
mes "Let's go check who he is since we don't have any clues other than that.";
mes "This is my plan.";
next;
mes "[Hisie]";
mes "I want you to pretend that Shenime sent you and bring him a dustball and 10 bookmarks.";
mes "I'll hide and check from afar whether it's Avant or not.";
next;
mes "[Hisie]";
mes "I'm thinking about going into Eclage without anyone noticing me.";
mes "Meet me at the forked road before entering the plaza of Eclage.";
mes "Don't forget to bring the materials for experiments.";
ep14_2_mylord = 19;
erasequest 7440;
setquest 7441;
close2;
cutin "",255;
end;
}
cutin "hisie03",0;
mes "[Hisie]";
mes "Did the Chief of Staff say that?";
mes "Unless he wants to surprise everyone with a great research,";
mes "I'm sure that scholar of magics is not a normal Laphine. ";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "Usually, those geeks of the gate of the truth take pride in their works and don't like hiding it. ";
mes "There is definitely something about that scholar of magics. I'm concerned.";
next;
mes "[Hisie]";
mes "We'd better do some research about him.";
mes "If we can't get any information about the scholar, we could track down Shenime.";
next;
mes "[Hisie]";
mes "I'll leave that part to you.";
mes "I'm concerned about something, so I'm going to go and check it myself.";
mes "I'll be looking forward to hearing some good news!";
changequest 7438,7439;
close2;
}
else if (ep14_2_mylord == 19) {
if ((countitem(Dustball) > 9) && (countitem(Leaf_Bookmark) > 9)) {
cutin "hisie01",0;
mes "[Hisie]";
mes "Good, this is enough.";
mes "I'm thinking about going into Eclage without anyone noticing me.";
next;
mes "[Hisie]";
mes "Meet me at the forked road before entering the plaza of Eclage.";
mes "Now, let's move!";
close2;
cutin "",255;
end;
}
cutin "hisie01",0;
mes "[Hisie]";
mes "We need to find the materials for his experiment in order to approach him casually.";
mes "Let's bring him the materials and pretend Shenime sent you.";
next;
mes "[Hisie]";
mes "Fortunately, I've found those materials for them the other day. I just have to find the same things again.";
mes "They were 10 dustballs and 10 bookmarks, right?";
close2;
}
else if (ep14_2_mylord == 20) {
cutin "hisie01",0;
mes "[Hisie]";
mes "Although he changed his hair color, it was Avant for sure. ";
mes "Just like they say 'the beacon does not shine on its own base.' keke...";
next;
mes "[Hisie]";
mes "I have to tell Kar about this.";
mes "Hurry up";
close2;
}
else if (ep14_2_mylord == 21) {
cutin "hisie01",0;
mes "[Hisie]";
mes "I need to see what Avant is researching about.";
mes "Let's hurry.";
close2;
}
else if ((ep14_2_mylord == 22) || (ep14_2_mylord == 23)) {
cutin "hisie03",0;
mes "[Hisie]";
mes "You were supposed to bring Avant's research materials to Kar.";
mes "Why are you here?";
close2;
}
else if (ep14_2_mylord == 24) {
cutin "hisie01",0;
mes "[Hisie]";
mes "I see they are tightening the guard around the Orb...";
mes "and I feel like I forgot about something..";
next;
switch (select("About Avant:About the Chief of Staff")) {
case 1:
mes "[Hisie]";
mes "That wicked man is just laughing and not saying anything.";
mes "He's just repeating the same answers like, 'because it's interesting,' or 'because it's fun.'";
next;
mes "[Hisie]";
mes "Although I was expecting this...";
mes "dealing with his personality makes me just so annoyed.";
next;
cutin "hisie03",0;
mes "[Hisie]";
mes "Moreover, he's the one who rejected me as soon as he saw me. But he seems so interested in my body now,";
mes "and everytime I see him, I feel like I'm being examined and it horrifies me.";
next;
mes "[Hisie]";
mes "He's just amazed to see how I grew up to so clearly represent my mixed heritage.";
mes "I'll probably never admit that a person like him is my father!";
break;
case 2:
cutin "hisie03",0;
mes "[Hisie]";
mes "....!";
mes "Oh, right! The Chief of Staff!";
mes "How could I have forgotten about him?";
mes "I was too focused on Avant that I totally forgot about him.";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "The Chief of Staff doesn't know that Avant is imprisoned.";
mes "If he's the one who was pulling wires from behind, he'll be worried by now...";
next;
select("Should I go and check on him?");
mes "[Hisie]";
mes "Thanks for suggesting.";
mes "Please, help us out.";
mes "It doesn't look good if Kar or I go and handle it ourselves.";
next;
cutin "hisie02",0;
mes "[Hisie]";
mes "Especially, if Kar does so, other Laphines might misunderstand him.";
mes "Prejudice can be very hurtful.";
ep14_2_mylord = 25;
setquest 7445;
break;
}
close2;
}
else if (ep14_2_mylord == 25) {
cutin "hisie01",0;
mes "[Hisie]";
mes "Since you had interactions with the Chief of Staff constantly, it'll be easier for you to approach him.";
mes "Although Kar is Mayor, he might be the one with the least power throughout history.";
next;
mes "[Hisie]";
mes "Most Laphines want Kar to just keep the informations inherited from all the previous Mayors";
mes "and pass them on to the next Mayor quietly.";
mes "When he tries to do something, there is always a lot of resistance. ";
next;
mes "[Hisie]";
mes "Kar doesn't have many people on his side. ";
mes "So, I want you to be a help to him";
mes "I'll leave the Chief of Staff to you.";
next;
mes "[Hisie]";
mes "If you find out something, return to where Kar is.";
close2;
}
else if ((ep14_2_mylord > 25) && (ep14_2_mylord < 32)) {
cutin "hisie01",0;
mes "[Hisie]";
mes "Let's go to Eclage.";
mes "I'm going to talk to Kar.";
close2;
}
else {
cutin "hisie01",0;
mes "[Hisie]";
mes "I've been spending more time at the palace thant here.";
mes "Since I have to send my magical powers to replace the Orb's inner core...";
next;
cutin "hisie04",0;
mes "[Hisie]";
mes "I'm so thankful to you for your help.";
mes "Once everything goes back to normal, I would like to talk to you some more.";
close2;
}
cutin "",255;
end;
}
eclage,280,290,0 script #Hisie01 HIDDEN_WARP_NPC,0,3,{
end;
OnTouch:
if (ep14_2_mylord == 19) {
cutin "hisie01",0;
mes "[Hisie]";
mes "We're here.";
mes "I'll tell you where the laboratory Yai is.";
mes "If you follow this road and head east...";
mes "it's where I marked. ";
viewpoint 237,307,0,1,0x0A82FF;
next;
mes "[Hisie]";
mes "You have the materials for experiment, right?";
mes "You have to approach him casually as if Shenime sent you.";
mes "Now, let's go.";
close2;
cutin "",255;
end;
}
}
eclage,307,237,0 script Normal Yai#tllb CLEAR_NPC,{
if (ep14_2_mylord == 19) {
if ((countitem(Dustball) > 9) && (countitem(Leaf_Bookmark) > 9)) {
cutin "hisie01",0;
mes "[Hisie]";
mes "This is the right Yai.";
mes "Remember to be casual.";
mes "Don't go inside, but make him come outside. ";
next;
cutin "avn_labo",4;
mes "After seeing Hisie hiding himself, you knocked on the door of the Yai.";
mes "After pounding on the door for a while, you sensed someone's presence near the door, and there opened a window that only one eye could peek through.";
next;
cutin "",255;
mes "[A voice from inside]";
mes "...Who's this?";
mes "Is it a human being?";
mes "Interesting.";
next;
cutin "avant01",1;
mes "The door of the Yai opened and a golden-haired Laphine came outside.";
mes "He started looking at me from head to toe with an interesting look on his face.";
next;
mes "[Golden-haired Scholar]";
mes "Humans...nothing much to look at.";
mes "But why would a human being want to see me?";
mes "If it's something useless, you'll be sorry.";
next;
select("Delivery...:Shenime told me to...");
mes "[Golden-haired Scholar]";
mes "What, Shenime sent you?";
mes "Dustballs and bookmarks made of fallen leaves.";
mes "It's no use...tsk.";
next;
mes "[Golden-haired Scholar]";
mes "Hey, human.";
mes "I'm more interested in you than these useless stuffs.";
mes "Do you want to be a subject of my experiments?";
next;
cutin "avant02",1;
mes "[Golden-haired Scholar]";
mes "You'll be able to rest in peace with no pain.";
mes "Isn't that a good option for you?";
mes "....Kkekekeke";
next;
mes "[Golden-haired Scholar]";
mes "Look at that face!";
mes "If you don't want to, don't even think about coming here again. ";
next;
cutin "",255;
mes "The scholar of magics snatched the materials with a sarcastic smile on his face and went back into the Yai.";
mes "When he was gone, Hisie slid out of a leaf.";
next;
cutin "hisie03",0;
mes "[Hisie]";
mes "That guy, he is Avant.";
mes "I think he is.";
mes "I almost didn't recognize him because he changed his hair color. But the way he looks and talks is pretty much the same. Disgusting!";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "Does the Chief of Staff really know this guy?";
mes "Anyway, now that we know his whereabouts, let's go tell Kar.";
delitem Dustball,10; //Dustball
delitem Leaf_Bookmark,10; //Leaf_Bookmark
ep14_2_mylord = 20;
erasequest 7441;
setquest 7442;
close2;
cutin "",255;
end;
}
cutin "hisie01",0;
mes "[Hisie]";
mes "Did you pack dustballs and bookmarks made of fallen leaves?";
mes "You have to hurry.";
mes "Otherwise, he'll be suspicious of you.";
close2;
}
else if (ep14_2_mylord == 20) {
cutin "hisie01",0;
mes "[Hisie]";
mes "Let's get out of here before he notices us.";
mes "We have to tell Kar about this first.";
close2;
}
else if (ep14_2_mylord == 21) {
cutin "hisie01",0;
mes "[Hisie]";
mes "Since it's Avant's Yai, there might be equipped with some devices.";
mes "Anyway, let's wait and see if there's any chance.";
next;
switch (select("Go in right now.:Wait and look all around.")) {
case 1:
if ($111204_avantlabo == 0) {
cutin "",255;
$111204_avantlabo = 1;
warp "que_avan01",26,26;
initnpctimer;
end;
}
cutin "hisie01",0;
mes "[Hisie]";
mes "Shh, I hear someone's inside. ";
mes "Let's wait a little more. We should go inside once he's gone.";
close2;
break;
case 2:
cutin "hisie03",0;
mes "[Hisie]";
mes "I feel some magical devices...";
mes "The more I see it, I think this Yai is not the real deal.";
mes "This could be connected to a separate place. ";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "Let's be careful.";
close2;
break;
}
}
else if (ep14_2_mylord == 22) {
cutin "avn_labo",4;
mes "It's a Yai connecting to the scholar of magics' secret research lab.";
mes "Avant the Scholar of Magics must be subdued by Hisie.";
close2;
}
else if (ep14_2_mylord == 23) {
cutin "avn_labo",4;
mes "It's a Yai connecting to the scholar of magics' secret research lab.";
mes "Avant the Scholar of Magics has already been subdued and is no longer here.";
close2;
}
else {
cutin "avn_labo",4;
mes "This is a Laphine's Yai.";
mes "The door is locked shut.";
close2;
}
cutin "",255;
end;
OnTimer400000:
if ($111204_avantlabo == 1) {
$111204_avantlabo = 0;
}
stopnpctimer;
end;
}
que_avan01,26,26,0 script #tltimer HIDDEN_WARP_NPC,0,1,{
end;
OnTouch:
mes "It was definitely a small Yai when first entered, but upon regaining consciousness after being very dizzy, a huge space appeared.";
initnpctimer;
hideonnpc "#tltimer";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "It seems that a normal Yai is connected to a secret research lab.";
mes "How cautious...";
mes "Let's take a look.";
hideoffnpc "Hisie#tlspt";
close2;
cutin "",255;
end;
OnStop:
stopnpctimer;
end;
OnTimer5000:
mapannounce "que_avan01","Welcome, Sir Avant. User certification standby for 5 minutes.",bc_map,"0xA8A8A8";
end;
OnTimer360000:
mapannounce "que_avan01","Warning: Long-term use was not certified. Restrictive magic on unauthorized personnel will automatically be executed.",bc_map,"0xA8A8A8";
end;
OnTimer365000:
mapannounce "que_avan01","Research lab interior space has been distorted. Sweeping in process.",bc_map,"0x7b68ee";
end;
OnTimer368000:
mapwarp "que_avan01","eclage",265,275;
end;
OnTimer370000:
donpcevent "#avtmanager::OnReset";
end;
OnTimer371000:
$111204_avantlabo = 0;
stopnpctimer;
end;
}
que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{
if (ep14_2_mylord == 21) {
mes "It's a desk full of various experimental tools and documents.";
mes "What should we do?";
cutin "avn_desk01",4;
next;
switch (select("Examine the desk.:Ignore it.")) {
case 1:
mes "I roughtly organized the stuff on the desk.";
mes "What should we look into?";
cutin "avn_desk02",4;
next;
while (1) {
if (.@book == 50) {
cutin "avn_desk04",4;
}
else {
cutin "avn_desk02",4;
}
switch (select("Look at the documents first.:Look at the hinged devices on top of the desk.:Look at the book on the bookshelf.:Try tasting the reagent.:Look at the lighting setup.")) {
case 1:
mes "...Can't read a single word of it.";
mes "Let's show it to Hisie.";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "...Door of Trust Periodicals publication...";
mes "......Not really useful.";
next;
cutin "",255;
break;
case 2:
if (.@book != 50) {
mes "There are various hinged devices on top of the desk.";
mes "There has to be some kind of hints around here that can help with manipulating the device.";
next;
}
else {
mes "There are various hinged devices on top of the desk.";
mes "In the middle, there is a small numerical panel. A 5-digit number can be inputted.";
next;
if (select("Input a number.:Look at other parts of the desk.")==1) {
input .@input;
if (.@input == 31425) {
mes "As soon as the number is inputted, a click is heard.";
mes "The hinged device can be opened.";
next;
.@break = 1;
break;
}
mes "The hinge does not open.";
mes "The number must be wrong.";
next;
}
else{
mes "Look at other parts of the desk.";
next;
}
}
break;
case 3:
mes "There are 5 books on the shelf arranged neatly.";
mes "Strange symbols are noticeable.";
cutin "avn_book02",4;
next;
switch (select("Try rearranging the books.:Forget it.")) {
case 1:
.@book = 0;
setarray .@books[0],"First","Second","Third","Fourth","Fifth";
for (.@i=1; .@i<6; .@i++){
mes "Where should the "+ .@books[.@i-1] +" book be placed?";
next;
.@select_book = select("First:Second:Third:Fourth:Fifth")-1;
mes "Book 1 was placed at the "+ .@books[.@select_book] +" spot.";
if ((.@i==1 && .@select_book==1) || (.@i==2 && .@select_book==3) || (.@i==3 && .@select_book==0) || (.@i==4 && .@select_book==2) || (.@i==5 && .@select_book==4)) {
.@book += 10;
}
next;
}
if (.@book == 50) {
mes "As soon as the books were rearranged, the symbols formed one picture.";
mes "Does this mean something?";
cutin "avn_book01",4;
next;
}
else {
mes "Books were rearranged in various ways, but nothing happened.";
cutin "avn_desk02",4;
next;
}
break;
case 2:
mes "Other parts of the desk should be examined.";
next;
break;
}
break;
case 4:
mes "The reagent on the desk was tasted with a finger.";
mes "A pungent sensation at the tip of the tongue tasted like death...";
percentheal -50,0;
next;
break;
case 5:
mes "It is a typical, round lighting system.";
mes "Nothing was particularly special.";
next;
break;
}
if (.@break==1){
break;
}
}
break;
case 2:
mes "Other parts of the desk should be examined.";
close2;
cutin "",255;
end;
}
mes "Within the secret space of the desk, a part of the research documents were found.";
mes "The contents could not be read.";
mes "Let's ask Hisie.";
cutin "avn_desk03",4;
next;
mes "[Hisie]";
mes "What did you find?";
mes "Hmm?? This is a portrait of my mother.";
mes "Why does that man have this?";
cutin "hisie01",0;
next;
switch (select("She's beautiful.:Look at these documents!")) {
case 1:
cutin "hisie02",0;
mes "[Hisie]";
mes "Kar's and my hair were inherited from our mother.";
mes "For Kar, it's an important memento of her...";
next;
cutin "hisie03",0;
mes "[Hisie]";
mes "More importantly, the documents next to it... These research documents must be the ones he's hiding.";
mes "This.... The content.... No way.. I can't believe this!";
next;
break;
case 2:
cutin "hisie03",0;
mes "[Hisie]";
mes "Ah, I'm sorry. I understand.";
mes "This is........";
mes "No way... I can't believe it.";
next;
break;
}
mes "[Hisie]";
mes "Avant, is this what you were researching?";
mes "Where do you plan to use it?";
next;
select("Just what is it?");
cutin "hisie01",0;
mes "[Hisie]";
mes "These research documents are regarding the Orb.";
mes "The Orb, the symbol of Eclage and the focus of great magic forces!";
mes "What do you plan to do with the Orb's magical powers?";
next;
mes "[Hisie]";
mes "This research is dangerous.";
mes "Is the chief of staff sponsoring you knowing the nature of this research?";
mes "We have to let Kar know immediately.";
next;
cutin "avant01",1;
mes "[Avant the Scholar of Magics]";
mes "No, that's kind of difficult.";
mes "Impolite kids. Are you robbing an empty house?";
mes "That's the end of your antics!";
hideoffnpc "Avant Magic Scholar#tlac";
hideoffnpc "Avant's Summon#tlact01";
hideoffnpc "Avant's Summon#tlact02";
hideoffnpc "Avant's Summon#tlact03";
hideoffnpc "Avant's Summon#tlact04";
next;
cutin "hisie01",0;
mes "[Hisie]";
mes "Take this first.";
mes "I'll get Avant.";
ep14_2_mylord = 22;
getitem Avant_Research_Data,1; //Avant_Research_Data
changequest 7443,7444;
next;
switch (select("Let Hisie handle it.:I'm taking care of this place!")) {
case 1:
cutin "hisie04",0;
mes "[Hisie]";
mes "I'll be right there.";
mes "Give the documents to Kar!";
close2;
warp "eclage",294,240;
donpcevent "#avtmanager::OnReset";
cutin "",255;
end;
case 2:
cutin "hisie01",0;
mes "[Hisie]";
mes "Alright. We just need to eliminate the ones that Avant summoned.";
mes "I'll support you from the back. If you need help, get closer to me.";
donpcevent "#avtmanager::OnEnable";
close2;
}
}
else if (ep14_2_mylord == 22) {
mes "Avant's research documents have already been obtained.";
mes "Nothing more to see on the desk. ";
close2;
}
else {
mes "It's a Laphine scholar's desk.";
close2;
}
cutin "",255;
end;
}
que_avan01,1,1,0 script #avtmanager CLEAR_NPC,{
end;
OnInit:
$111204_avantlabo = 0;
end;
OnEnable:
initnpctimer;
hideonnpc "Avant's Summon#tlact01";
hideonnpc "Avant's Summon#tlact02";
hideonnpc "Avant's Summon#tlact03";
hideonnpc "Avant's Summon#tlact04";
monster "que_avan01",22,40,"DARK_PRIEST",DARK_PRIEST,1;
monster "que_avan01",29,40,"DARK_PRIEST",DARK_PRIEST,1;
monster "que_avan01",16,40,"DARK_PRIEST",DARK_PRIEST,1;
monster "que_avan01",29,36,"DARK_PRIEST",DARK_PRIEST,1;
monster "que_avan01",29,32,"DARK_PRIEST",DARK_PRIEST,1;
end;
OnReset:
mapwarp "que_avan01","eclage",265,275;
killmonster "que_avan01","#avtmanager::OnMyMobDead";
donpcevent "Avant Magic Scholar#tlac::OnKill";
donpcevent "#tltimer::OnStop";
hideonnpc "Avant Magic Scholar#tlac";
hideonnpc "Avant's Summon#tlact01";
hideonnpc "Avant's Summon#tlact02";
hideonnpc "Avant's Summon#tlact03";
hideonnpc "Avant's Summon#tlact04";
hideonnpc "Hisie#tlspt";
hideonnpc "Hisie#tlhunt";
hideoffnpc "#tltimer";
$111204_avantlabo = 0;
end;
OnMyMobDead:
if (mobcount ("que_avan01","#avtmanager::OnMyMobDead") == 0) {
mapannounce "que_avan01","Hisie: This is it for you! Avant!!",bc_map,"0x7b68ee";
hideonnpc "Hisie#tlspt";
hideoffnpc "Hisie#tlhunt";
}
end;
}
que_avan01,26,41,3 script Avant Magic Scholar#tlac 4_M_FAIRYAVANT,{
cutin "avant02",1;
mes "[Avant]";
mes "You dare lay a finger on me?! Pipsquek!!";
mes "I'll make your wish come true!";
close2;
cutin "",255;
specialeffect EF_BEGINSPELL3;
initnpctimer;
monster "que_avan01",26,38,"HIDDEN_MOB",HIDDEN_MOB,1;
end;
OnInit:
hideonnpc "Avant Magic Scholar#tlac";
end;
OnKill:
killmonster "que_avan01","Avant Magic Scholar#tlac::OnMyMobDead";
stopnpctimer;
end;
OnTimer2000:
mapannounce "que_avan01","Hisie: Watch out!!!",bc_map,"0x7b68ee";
end;
OnTimer8000:
killmonster "que_avan01","Avant Magic Scholar#tlac::OnMyMobDead";
stopnpctimer;
end;
}
que_avan01,22,40,3 script Avant's Summon#tlact01 DARK_PRIEST,{
end;
OnInit:
hideonnpc strnpcinfo(0);
end;
}
que_avan01,29,40,0 duplicate(Avant's Summon#tlact01) Avant's Summon#tlact02 DARK_PRIEST
que_avan01,29,36,0 duplicate(Avant's Summon#tlact01) Avant's Summon#tlact03 DARK_PRIEST
que_avan01,29,32,0 duplicate(Avant's Summon#tlact01) Avant's Summon#tlact04 DARK_PRIEST
que_avan01,23,34,2 script Hisie#tlspt 4_M_FARIY_HISIE,4,4,{
cutin "hisie01",0;
mes "[Hisie]";
if (ep14_2_mylord == 21) {
mes "I'm sure there are either important or strange research documents here.";
}
else if (ep14_2_mylord == 22) {
mes "I can't believe you were hiding and carrying out such useless research...";
}
close2;
cutin "",255;
end;
OnInit:
hideonnpc "Hisie#tlspt";
end;
OnTouch:
if (ep14_2_mylord == 22) {
switch(rand(1,5)){
case 1:
npcskill AL_HEAL,9,99,80;
break;
case 2:
npcskill AL_BLESSING,1,0,0;
npcskill AL_HEAL,10,99,80;
break;
case 3:
npcskill AL_INCAGI,1,0,0;
break;
default:
npcskill AL_HEAL ,9,99,80;
break;
}
}
end;
}
que_avan01,25,41,5 script Hisie#tlhunt 4_M_FARIY_HISIE,10,10,{
OnTouch:
if (ep14_2_mylord == 22) {
cutin "hisie01",0;
mes "[Hisie]";
mes "Don't try anything funny.";
mes "You'd better do as we say.";
next;
cutin "avant01",2;
mes "[Avant]";
mes "Breaking and entering is not enough that you would mug me now, too, huh?";
mes "That's why young kids are...";
mes "Well, whatever, do as you wish.";
next;
cutin "hisie03",0;
mes "[Hisie]";
mes "...Are you playing with me?";
mes "Why are you letting me catch you so easily?";
mes "What are you scheming?!";
next;
cutin "avant02",2;
mes "[Avant]";
mes "Just because. Maybe because it's good to meet my sons after many years?";
next;
cutin "hisie03",0;
mes "[Hisie]";
mes "Your sons? Give me a break.";
mes strcharinfo(PC_NAME) + "! I have nothing more to say to this guy.";
mes "I'll take care of it so you go on your way.";
ep14_2_mylord = 23;
close2;
cutin "",255;
warp "eclage",294,240;
donpcevent "#avtmanager::OnReset";
end;
}
cutin "hisie01",0;
mes "[Hisie]";
mes "There's nothing more to see here.";
mes "Let's go back.";
close2;
cutin "",255;
warp "eclage",294,240;
donpcevent "#avtmanager::OnReset";
end;
OnInit:
hideonnpc "Hisie#tlhunt";
end;
}
bif_fild02,311,91,3 script Dead Laphine#ecltl 4_FAIRYDEADLEAF,{
if (ep14_2_mylord == 31) {
mes "It's a Laphine's corpse.";
mes "From how much change the corpse underwent, it probably hasn't been too long.";
next;
mes "Looking at it closer, it's the chief of staff!";
mes "Where there's supposed to be the head, there is a hole.";
next;
mes "Blood stains from the hole seems to be directing toward the south.";
mes "The stains seem like some kind of long bug crawled away.";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "If it's south of here...";
mes "It's the rift.";
mes ".....did he escape to the rift, Shenime!!";
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Looks like there's nothing more to be gained here.";
mes "I should let Kardui know as soon as possible.";
ep14_2_mylord = 32;
changequest 7452,7453;
setquest 7453;
close;
}
else if (ep14_2_mylord == 32) {
mes "It's the chief of staff's corpse.";
mes "The body that used to control the chief of staff has escaped.";
close;
}
mes "It's a Laphine's corpse.";
close;
}