//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2013-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Masao
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Homunculus S Mutation Quest
//================= Description ===========================================
//= Genetic quest to mutate a level 99 evolved Homunculus into a Homunculus
//= S.
//================= Current Version =======================================
//= 1.2
//=========================================================================
//== Main NPCs =============================================
job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{
if (countitem(Strange_Embryo)) {
if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
disable_items;
if (!questprogress(4159) && !questprogress(4160)) {
mes "[Viorel]";
mes "Why are you here?";
mes "Shouldn't you be at ^005DFFJeyna^000000's house?";
close2;
for(.@i = 4154; .@i <= 4160; ++.@i) {
if (questprogress(.@i))
erasequest .@i;
}
setquest 4154;
setquest 4159;
morphembryo;
if (countitem(Strange_Embryo) == 0)
getitem Strange_Embryo,1;
else if (countitem(Strange_Embryo) > 1)
delitem Strange_Embryo, (countitem(Strange_Embryo) - 1);
warp "que_house_s",63,41;
end;
}
enable_items;
} else if (Class == Job_Novice_High || Class == Job_Merchant_High || Class == Job_Alchemist || Class == Job_Creator) {
emotion e_what;
mes "[Viorel]";
mes "I don't know what's going on, but the way I remember it you were supposed to be qualified to research ^FF4800Homunculus^000000.";
next;
mes "[Viorel]";
mes "Whatever the reason, you're not able to continue the research on ^FF4800Homunculus^000000.";
mes "Come back after you become a ^005DFFGenetic^000000 and have obtained a ^0000FFBioethics^000000.";
close;
} else {
delitem Strange_Embryo, countitem(Strange_Embryo);
mes "[Viorel]";
mes "Wait, that embryo you have seems a little strange.";
next;
mes "[Viorel]";
mes "Unless you have a job researching ^FF4800Homunculus^000000....";
mes "It will be of no help to you what so ever.";
next;
mes "[Viorel]";
mes "I'm in charge of managing ^0000FFStrange Embryo^000000 so I'll take care of that for you.";
mes "No offense, and I'm not doing anything bad here.";
close;
}
}
if ((Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) && questprogress(4154)) {
if (questprogress(4155) || questprogress(4160)) {
mes "[Viorel]";
mes "Weather's great.";
next;
callsub L_CheckHomunculus;
mes "[Viorel]";
mes "Ready to go to my house?";
next;
switch(select("Go to ^005DFFViorel^000000's house.", "Don't go.")) {
case 1:
mes "[Viorel]";
mes "Good choice.";
mes "Now, close your eyes for a second...";
close2;
warp "que_house_s",19,42;
end;
case 2:
mes "[Viorel]";
mes "Come back when you're ready.";
mes "You must come with the ^FF4800Homunculus^000000.";
close;
}
} else {
mes "[Viorel]";
mes "Why are you here?";
mes "Shouldn't you be at ^005DFFJeyna^000000's house?";
next;
callsub L_CheckHomunculus;
mes "[Viorel]";
mes "Now, ready to go to ^005DFFJeyna^000000?";
next;
switch(select("Go to ^005DFFJeyna^000000's room.", "Don't go.")) {
case 1:
mes "[Viorel]";
mes "Good choice.";
mes "Now, close your eyes for a second...";
close2;
warp "que_house_s",63,41;
end;
case 2:
mes "[Viorel]";
mes "Come back when you're ready.";
mes "You must come with the ^FF4800Homunculus^000000.";
close;
}
}
}
if (BaseJob == Job_Merchant) {
mes "[Viorel]";
mes "I used to be a merchant once, just like you.";
mes "I'm researching on ^FF4800Homunculus^000000.";
next;
mes "[Viorel]";
mes "If you're interested in ^FF4800Homunculus^000000, become an ^005DFFAlchemist^000000 or a ^005DFFCreator^000000.";
close;
} else if (BaseJob == Job_Alchemist && Class < Job_Genetic) {
mes "[Viorel]";
mes "I've spent lots of time and energy on Homunculus.";
mes "If you feel like you're at a dead end, come back next time with a ^FF4800Homunculus^000000.";
next;
mes "[Viorel]";
mes "Oh. Of course you need to have the suitable potentials. You could probably prove yourself once you become a ^FF4800Genetic^000000.";
close;
} else if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
if (gethominfo(6) >= 99 && (gethominfo(1) >= 6009 && gethominfo(1) <= 6016)) { // Level 99+ evolved Homunculus
mes "[Viorel]";
mes "Oh, great~!";
mes "You have a ^FF4800Homunculus^000000.";
mes "With passion invested in its research we can make them better.";
next;
mes "[Viorel]";
mes "I must speak to you in private. Would you mind going to my house with me?";
next;
switch(select("Go to ^005DFFViorel^000000's home.", "Stay here.")) {
case 1:
mes "[Viorel]";
mes "Good choice.";
mes "Now, close your eyes for a second...";
close2;
setquest 4154;
setquest 4155;
warp "que_house_s",19,42;
end;
case 2:
mes "[Viorel]";
mes "If you feel like you're at a dead end, come back next time with a ^FF4800Homunculus^000000.";
close;
}
} else if (gethominfo(6) >= 99 && (gethominfo(1) >= 6048 && gethominfo(1) <= 6052)) { // Level 99+ mutated Homunculus-S
mes "[Viorel]";
mes "Hello again.";
mes "Perhaps you may be interested";
mes "in the newly created ^FF4800Homunculus^000000,";
mes "born from the new ^006400Homunculus Mutation System^000000?";
next;
switch(select("Nope. Good bye.", "Please, I'm busy.", "That's exactly what I wanted to hear.", "Why are you always standing there?")) {
case 1:
emotion e_heh;
mes "[Viorel]";
mes "Okay.";
mes "Good seeing you.";
mes "Good bye then~!";
close;
case 2:
emotion e_omg;
mes "[Viorel]";
mes "!!!!";
mes "I... I see.";
mes "I thought you were here to see me.";
close;
case 3:
emotion e_ic;
mes "[Viorel]";
mes "Just as I thought.";
mes "Let's have a look at the notes my dear friend Jeyna left.";
next;
playbgm "30.mp3"; // One Step Closer
callfunc "F_HomMutateInfo","[Memo Pad Notes]";
mes "[Viorel]";
mes "Hmm.";
mes "Well, that's all there is to it.";
mes "It's up to you to find out more.";
close2;
playbgm "08.mp3"; // Theme of Prontera
end;
case 4:
emotion e_swt;
mes "[Viorel]";
mes "No, I do not stand here every day.";
mes "But why do YOU stand there every day?";
next;
mes "[Viorel]";
mes "What?";
mes "No, the way I see it";
mes "you seem to be here every time I'm here.";
close;
}
} else {
if (gethominfo(1) >= 6009) { // Evolved Homunculus
mes "[Viorel]";
mes "Hmm, you seem to have a special bond with your ^FF4800Homunculus^000000.";
next;
mes "[Viorel]";
mes "Come back to me when that ^FF4800Homunculus^000000 reaches ^0000FFlevel 99^000000.";
close;
} else {
mes "[Viorel]";
mes "You do not yet possess an evolved ^FF4800Homunculus^000000...";
mes "As you may well know about evolution:";
next;
mes "[Viorel]";
mes "Using the ^0000FFStone of Sage^000000 when intimacy level is above ^006400Intimate^000000, the ^FF4800Homunculus^000000 goes through ^006400Evolution^000000.";
close;
}
}
}
mes "[Viorel]";
mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
mes "However, I believe passion is the most important factor.";
next;
switch(select("End conversation.", "What are you talking about?", "Why are you always standing there?")) {
case 1:
mes "[Viorel]";
mes "So long~!";
close;
case 2:
mes "[Viorel]";
mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
mes "People like me, especially, even think of creating life itself.";
next;
mes "[Viorel]";
mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
mes "Now, if you'll excuse me~!";
close;
case 3:
emotion e_swt;
mes "[Viorel]";
mes "What, is it so strange to see an Alchemist in their own lab?";
mes "How so?";
close;
}
end;
L_CheckHomunculus:
if (gethominfo(6) < 99 || (gethominfo(1) < 6009 || gethominfo(1) > 6016)) { // Not level 99+ evolved Homunculus
mes "[Viorel]";
mes "Huh?";
mes "Where's the ^FF4800Homunculus^000000 you used to have?";
mes "Perhaps I've mistaken it for something else...";
next;
mes "[Viorel]";
mes ".......";
mes " ";
mes "(Seems to be thinking about something.)";
next;
emotion e_heh;
mes "[Viorel]";
mes "Ha ha~";
mes "I think I've mistaken you for someone else.";
mes "If you'll excuse me.";
close;
}
return;
}
que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
if (questprogress(4155)) {
emotion e_dum;
mes "[Viorel]";
mes "Good.";
mes "I see that you mean business.";
next;
playbgm "33.mp3"; // Yuna Song
mes "[Viorel]";
mes "Maybe you'll agree.";
mes "Currently, your ^FF4800Homunculus^000000 is not in its perfect state.";
next;
mes "[Viorel]";
mes "These days, studies on the growth of the ^FF4800Homunculus^000000 are actively taking place.";
mes "But, I do believe that I have found something special.";
next;
mes "[Viorel]";
mes "In order to break the current limitations of the ^FF4800Homunculus^000000, mutations need to happen.";
next;
switch(select("Like, biological experiments...?!", "Well, yeah, naturally.", "I don't want to hurt my Homunculus!")) {
case 1:
emotion e_swt2;
mes "[Viorel]";
mes "Don't look so surprised.";
mes "Ethics in biology are kind of blurry right now, right?";
mes "I mean...";
next;
mes "[Viorel]";
mes "It's my duty to study the true potential of the ^FF4800Homunculus^000000.";
next;
mes "[Viorel]";
mes "So far, Homunculus haven't demonstrated their full potential, but I know that I am close to a breakthrough.";
next;
break;
case 2:
emotion e_sigh;
mes "[Viorel]";
mes "Yes.";
mes "I'm glad you're not upset.";
mes "Mutation,";
mes "a word that sparks evil in the minds of the ordinary,";
mes "which made my research very difficult to proceed with.";
next;
mes "[Viorel]";
mes "Do you remember?";
mes "^005DFFKellasus^000000 of ^8B4513Lighthalzen^000000, the pioneer of ^FF4800Homunculus^000000 research.";
next;
mes "[Viorel]";
mes "I believe that this research fulfills the promise made with ^005DFFKellasus^000000, the giver of knowledge and belief.";
next;
break;
case 3:
emotion e_swt;
mes "[Viorel]";
mes "I understand your concern.";
mes "But I want to assure you that this Mutation does not harm or hurt your ^FF4800Homunculus^000000.";
next;
mes "[Viorel]";
mes "On the contrary, the ^FF4800Homunculus^000000 of today are in pain from imperfection, unable to live up to their supposed potentials.";
mes "Moreover, those ^FF4800Homunculus^000000 were often abandoned.";
next;
mes "[Viorel]";
mes "Don't get me wrong, I study the ^FF4800Homunculus^000000 because I love them.";
next;
break;
}
mes "[Viorel]";
mes "Well, by the way...";
mes "I have found this new mutation to be quite stable.";
next;
mes "[Viorel]";
mes "^006400The technology exists,";
mes "and they will likely have new";
mes "skills when mutated...^000000";
next;
mes "[Viorel]";
mes "The minor side effect...";
mes "^006400Their appearance will change^000000.";
mes "But I think you'll find that pretty satisfying.";
next;
mes "[Viorel]";
mes "I quote from ^005DFFKassibian^000000, an expert in ^FF4800Homunculus^000000 techniques,";
mes "^006400The truth is not in a single form~!^000000";
mes "Ha ha.";
next;
emotion e_flash;
mes "[Viorel]";
mes "I know it's a little abrupt, but...";
mes "How about changing your ^FF4800Homunculus^000000 into something incredible with my marvelous achievement, the ^006400Homunculus Mutation System^000000?";
next;
switch(select("Explore the ^006400Homunculus Mutation System^000000.", "Cancel.")) {
case 1:
emotion e_no1;
mes "[Viorel]";
mes "Good choice.";
mes "Success lurks outside the box of conventional thinking, right?";
next;
mes "[Viorel]";
mes "The first person to help with the research is ^005DFFJeyna^000000.";
mes "I'll send you to ^005DFFJeyna^000000.";
mes "There, you'll learn more about the new ^0000FFHomunculus^000000.";
close2;
setquest 4156;
erasequest 4155;
warp "que_house_s",63,41;
end;
case 2:
emotion e_dots;
mes "[Viorel]";
mes "I don't see why you hesitate.";
mes "I am not trying to deceive you.";
mes "Maybe you need some time to think about it?";
next;
switch(select("Think about it.", "I'm just going to walk away.")) {
case 1:
mes "[Viorel]";
mes "We'll talk in a bit then.";
close;
case 2:
emotion e_otl;
mes "[Viorel]";
mes "Shame.";
mes "However, I respect your opinion.";
mes "I'll send you back to the ^8B4513Laboratory^000000.";
close2;
erasequest 4154;
erasequest 4155;
warp "job3_gen01",12,47;
end;
}
}
} else if (questprogress(4160)) {
playbgm "33.mp3"; // Yuna Song
mes "[Viorel]";
mes "The ^FF4800Homunculus^000000 I saw before has returned to its ^0000FFembryo^000000 state.";
mes "A little strange, but...";
mes "You don't have to worry about it.";
next;
mes "[Viorel]";
mes "By the way...";
mes "I forgot to tell you something.";
mes "In order to stabilize the Mutation process, I need some materials first.";
next;
mes "[Viorel]";
mes "Fortunately, you don't have to find them yourself because I have them here already..";
mes "But, I'll need ^FF000050,000 zeny^000000, you know, as a service fee.";
next;
mes "[Viorel]";
mes "I wish that I could do it for free but I'm not exactly made of money, you know.";
mes "That and I lack any investors to support my research at the moment.";
next;
mes "[Viorel]";
mes "In fact, if I had enough zeny to continue my research, then I could solve a lot of my problems...";
next;
mes "[Viorel]";
mes "Anyways, you can try to do this with or without the stabilization process. It's all up to you.";
next;
mes "[Viorel]";
mes "If you choose the unstable";
mes "mutation, I can't guarentee what kind of Homunculus you're going to get.";
mes "Anyways, it's up to you.";
next;
switch(select("Mutation stabilization (50,000 zeny)", "Unstable mutation")) {
case 1:
if (Zeny < 50000) {
mes "[Viorel]";
mes "I don't think you have ^FF000050 thousand Zeny^000000 with you right now.";
mes "Please bring enough Zeny.";
mes "I'll be waiting.";
mes "Want me to send you back to the ^8B4513Laboratory^000000?";
next;
switch(select("No thanks.", "Yes. Send me back to the Lab.")) {
case 1:
mes "[Viorel]";
mes "Alright.";
mes "I'll see you in a bit.";
close;
case 2:
mes "[Viorel]";
mes "Alright.";
mes "I'll be waiting at the ^8B4513Laboratory^000000.";
close2;
warp "job3_gen01",12,47;
end;
}
}
emotion e_no1;
playbgm "19.mp3"; // Under the Ground
mes "[Viorel]";
mes "Good choice.";
mes "Choose from the different types of ^0000FFHomunculus^000000.";
next;
switch(select("Eira", "Sera", "Dieter", "Bayeri", "Eleanor")) {
case 1:
cutin "Mer_Eira_Card",3;
.@Homunculus = 6048; //MER_EIRA
break;
case 2:
cutin "Mer_Sera_Card",3;
.@Homunculus = 6050; //MER_SERA
break;
case 3:
cutin "Mer_Dieter_Card",3;
.@Homunculus = 6051; //MER_DIETER
break;
case 4:
cutin "Mer_Bayeri_Card",3;
.@Homunculus = 6049; //MER_BAYERI
break;
case 5:
cutin "Mer_Eleanor_Card",3;
.@Homunculus = 6052; //MER_ELEANOR
break;
}
mes "[Viorel]";
mes "Are you sure?";
next;
if(select("Yes.", "No.") == 2) {
cutin "",255;
playbgm "33.mp3"; // Yuna Song
mes "[Viorel]";
mes "I see.";
mes "Give it more time to think.";
close;
}
cutin "",255;
mes "[Viorel]";
mes "Excellent!";
mes "Let's get on with it.";
next;
specialeffect2 EF_BASH;
mes "[Viorel]";
mes "Now focus~!";
mes "You... need...";
mes "... concentration.";
next;
specialeffect2 EF_PROVIDENCE;
mes "[Viorel]";
mes "Good. Almost done!";
next;
specialeffect2 EF_SUI_EXPLOSION;
Zeny -= 50000;
hommutate .@Homunculus;
break;
case 2:
emotion e_hmm;
mes "[Viorel]";
mes "So, your choice is the Unstable Mutation Process.";
mes "You believe in destiny?";
mes "Seriously...";
mes "Do you really wish to proceed";
mes "with the process of random outcome?";
next;
if(select("Go ahead. (Random Mutation)", "Cancel.") == 2) {
playbgm "33.mp3"; // Yuna Song
mes "[Viorel]";
mes "I see.";
mes "Give it more time to think.";
close;
}
emotion e_dots;
mes "[Viorel]";
mes "Hmm...";
mes "The exploration of knowledge";
mes "is full of surprises.";
mes ".......";
next;
emotion e_heh;
mes "[Viorel]";
mes "Ha ha.";
mes "Hey, I feel like a Blacksmith!";
mes "Now let's get on with it.";
next;
specialeffect2 EF_BASH;
mes "[Viorel]";
mes "Now focus~!";
mes "You... need...";
mes "... concentration.";
next;
specialeffect2 EF_PRESSURE;
mes "[Viorel]";
mes "Concentrate a little more!";
next;
specialeffect2 EF_PROVIDENCE;
mes "[Viorel]";
mes "Good. Almost done!";
next;
specialeffect2 EF_SUI_EXPLOSION;
hommutate;
break;
}
erasequest 4160;
erasequest 4154;
emotion e_ho;
playbgm "64.mp3"; // One Fine Day
mes "[Viorel]";
mes "Okay, Mutation Complete.";
mes "Phew... Didn't skip a heartbeat, did you?";
next;
mes "[Viorel]";
mes "Remember what ^005DFFKellasus^000000 said?";
mes "To the doorstep of the truth...";
mes "We must see for ourselves";
mes "the path that leads to it.";
next;
mes "[Viorel]";
mes "^0000FF" + strcharinfo(0) + "^000000,";
mes "I haven't known you";
mes "for a very long time,";
mes "but I get the feeling that";
mes "you'll achieve great things.";
next;
mes "[Viorel]";
mes "Good luck on you adventures.";
mes "I hope that your new ^FF4800Homunculus^000000 will excel under your care.";
next;
mes "[Viorel]";
mes "And don't you forget.";
mes "Our research";
mes "has only just begun~!";
close;
} else {
for(.@i = 4154; .@i<=4160; ++.@i) {
if (questprogress(.@i))
erasequest .@i;
}
mes "[Viorel]";
mes "Now that all the work is done, I ask you to take your leave.";
mes "I need to recuperate.";
close2;
warp "job3_gen01",12,47;
end;
}
}
que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
if (questprogress(4156)) {
playbgm "28.mp3"; // You're in Ruins
emotion e_gasp;
mes "[Jeyna]";
mes "Welcome.";
mes "I just got word from ^005DFFViorel^000000 that you were coming.";
next;
emotion e_hmm;
mes "[Jeyna]";
mes "By the way...";
mes "Did he convince you to do something...?";
mes "He does have a way with words.";
next;
mes "[Jeyna]";
mes "He needs them because Alchemists are such awkward people.";
emotion e_sigh;
next;
mes "[Jeyna]";
mes "Anyways~";
mes "^0000FF"+strcharinfo(0)+"^000000 and ^005DFFViorel^000000 seem like two peas in a pod.";
next;
emotion e_heh;
mes "[Jeyna]";
mes "Hahaha~ No offense.";
mes "I think it's a good thing.";
mes "Oh, yes.";
mes "You're here for the ^FF4800Homunculus^000000 Mutation.";
next;
mes "[Jeyna]";
mes "While I do some preparation,";
mes "why don't you take a look at that board?";
mes "The ^006400Homunculus Mutation System^000000 has ^0000FF5 different types^000000 of new mutations.";
next;
emotion e_gasp,0,"Magic Board#homun_s";
mes "[Jeyna]";
mes "Your ^FF4800Homunculus^000000 can mutate into any of the 5 different forms.";
next;
emotion e_ic;
mes "[Jeyna]";
mes "Let's see...";
mes "The ^006400Homunculus Mutation System^000000 includes new evolutions of the normal ^0000FFHomunculus^000000.";
mes "After they mutate, all previously learned skills will also remain.";
next;
mes "[Jeyna]";
mes "In other words...";
mes "Even if you change the magic wielder ^FF4800Vanilmirth^000000 to a fighter type,";
mes "skills such as Caprice will be";
mes "^006400retained and usable even after Mutation^000000.";
next;
emotion e_gasp,0,"Magic Board#homun_s";
mes "[Jeyna]";
mes "Take a look at the Magic Board behind me and decide for yourself.";
close2;
setquest 4157;
erasequest 4156;
end;
} else if (questprogress(4157)) {
emotion e_what;
mes "[Jeyna]";
mes "Take a look at the board behind me, on the right.";
close2;
emotion e_gasp,0,"Magic Board#homun_s";
end;
} else if (questprogress(4158)) {
playbgm "28.mp3"; // You're in Ruins
disable_items;
mes "[Jeyna]";
mes "Okay, I'm ready too.";
mes "In order to revert the process now, I need the Homunculus in its embryo form.";
next;
callsub L_CheckHomunculus;
if (checkweight(Strange_Embryo,1) == 0) {
mes "[Jeyna]";
mes "But,";
mes "You don't have enough space to carry an ^0000FFembryo^000000.";
mes "Please come back with enough space in your bag.";
next;
mes "[Jeyna]";
mes "Please return to the ^8B4513Laboratory^000000.";
mes "You can find ^005DFFViorel^000000 at the ^8B4513Laboratory^000000 once you empty your bag.";
next;
mes "[Jeyna]";
mes "When you're done with emptying your bag, ask ^005DFFViorel^000000 to send you back here.";
mes "Go on and empty your bag~!";
close2;
warp "job3_gen01",12,47;
end;
}
mes "[Jeyna]";
mes "Now's about time for a decision.";
mes "To go through the Mutation to the new ^0000FFHomunculus^000000 with the Homunculus Mutation System,";
mes "you need to go through the process of regression to turn the Homunculus back to its ^0000FFembryo^000000 state.";
next;
mes "[Jeyna]";
mes "And...";
mes "^006400You cannot use the ability Call Homunculus until the process is complete.^000000";
mes "It won't take long, so don't wander off.";
next;
mes "[Jeyna]";
mes "So, please decide.";
mes "Do you want to proceed with the new ^0000FFHomunculus Mutation System^000000?";
next;
switch(select("Yes, I do.", "I need to think more.")) {
case 1:
if (checkhomcall() == 1) {
mes "[Jeyna]";
mes "Oh, wait a minute.";
mes "To proceed with the Mutation, you need to wake up the Homunculus from the state of Vaporization.";
next;
mes "[Jeyna]";
mes "Come back after you've done that.";
close;
}
emotion e_no1;
mes "[Jeyna]";
mes "Good thinking.";
mes "It is unacceptable for Alchemists like us to fear challenge.";
next;
playbgm "01.mp3"; // Title
mes "[Jeyna]";
mes "Now I need you to focus.";
next;
specialeffect2 EF_ABSORBSPIRITS;
mes "[Jeyna]";
mes "We need to...";
mes "Stabilize a little more.";
mes ".......";
next;
specialeffect2 EF_CURE;
mes "[Jeyna]";
mes "In a few moments, the ^FF4800Homunculus^000000 will return to its embryo state.";
next;
specialeffect2 EF_HOLYHIT;
mes "[Jeyna]";
mes "Into a special embryo...";
next;
callsub L_CheckHomunculus;
specialeffect2 EF_BLESSING;
morphembryo;
setquest 4159;
erasequest 4158;
emotion e_ho;
mes "[Jeyna]";
mes "Phew~ All done.";
mes "Hmm, its state is a little strange.";
next;
emotion e_heh;
mes "[Jeyna]";
mes "I guess it'll be just fine.";
mes "Don't lose that ^0000FFStrange Embryo^000000.";
mes "Also...";
next;
mes "[Jeyna]";
mes "Don't do anything like changing jobs or anything like that before the process is over.";
mes "If so, you, ^0000FF"+strcharinfo(0)+"^000000 might lose all the abilities you have over the Homunculus.";
next;
mes "[Jeyna]";
mes "All that concentration made me tired.";
mes "I'll just take a glass of water.";
close;
case 2:
playbgm "28.mp3"; // You're in Ruins
emotion e_sigh;
mes "[Jeyna]";
mes "Maybe I shouldn't have asked in the first place.";
close;
}
} else if (questprogress(4159) || questprogress(4160)) {
playbgm "28.mp3"; // You're in Ruins
mes "[Jeyna]";
mes "^005DFFViorel^000000 will finish the mutation process.";
mes "Now it's my time to say good bye.";
next;
mes "[Jeyna]";
mes "It was short, but it was nice to meet you.";
mes "We'll see each other again some time.";
next;
mes "[Jeyna]";
mes "Best of luck~!";
close2;
setquest 4160;
erasequest 4159;
warp "que_house_s",19,42;
end;
} else {
if (questprogress(4154))
erasequest 4154;
mes "[Jeyna]";
mes "Hey, how did you get in here?";
mes "Please get out. I'm changing~!";
close2;
warp "job3_gen01",12,47;
end;
}
end;
L_CheckHomunculus:
if (gethominfo(6) < 99 || (gethominfo(1) < 6009 || gethominfo(1) > 6016)) { // Not level 99+ evolved Homunculus
mes "[Jeyna]";
mes "Hey, wait.";
mes "The condition of the ^FF4800Homunculus^000000 is not suitable.";
mes "That was close.";
next;
mes "[Jeyna]";
mes "To use the Homunculus Mutation System";
mes "to change to the new";
mes "^FF4800Homunculus^000000,";
mes "the ^006400Homunculus must be above level 99 and evolved^000000.";
next;
mes "[Jeyna]";
mes "Come back to ^005DFFViorel^000000 when you're ready.";
mes "I'll see you later then~!";
close2;
erasequest 4154;
erasequest 4158;
warp "job3_gen01",12,47;
end;
}
return;
}
//== Magic Board ===========================================
que_house_s,83,47,3 script Magic Board#homun_s 4_BOARD3,{
playbgm "26.mp3"; // Everlasting Wanderers
callfunc "F_HomMutateInfo","[Magic Board Posts]";
mes "[Magic Board Posts]";
mes ":: ^0000FFHomunculus^000000 research is";
mes ":: so much fun.";
mes ":: Be an Alchemist";
mes ":: who always enjoys";
mes ":: one's research.";
next;
mes "[Magic Board Posts]";
mes ":: Oh, and Viorel...";
mes ":: About what you said";
mes ":: yesterday...";
mes "::";
mes "::";
next;
mes "--------------------------";
mes "The rest is sealed because it seems to be a private message.";
close2;
if (questprogress(4157)) {
setquest 4158;
erasequest 4157;
}
end;
}
function script F_HomMutateInfo {
mes getarg(0);
mes ":: The ability of the mutated";
mes ":: ^0000FFHomunculus^000000 clearly goes";
mes ":: beyond the previous state.";
mes ":: In addition, its appearance";
mes ":: will evolve as well.";
next;
mes getarg(0);
mes ":: ^0000FFHomunculus^000000 appearances of the";
mes ":: new types can be classified";
mes ":: based on different species.";
mes ":: Creatures of the same species";
mes ":: generally have a similar";
mes ":: appearance.";
next;
mes getarg(0);
mes ":: The category, appearance and";
mes ":: ability of the ^0000FFHomunculus^000000";
mes ":: via the Homunculus Mutation";
mes ":: System are as follows:";
next;
cutin "Mer_Eira_Card",3;
mes getarg(0);
mes ":: The first of the five";
mes ":: is called ^FF4800Eira^000000.";
mes ":: Beautiful and graceful.";
next;
mes getarg(0);
mes ":: ^FF4800Eira^000000 uses";
mes ":: ^006400Wind Element^000000 Magic Attacks and";
mes ":: Support Skills.";
mes ":: It even has the ability";
mes ":: to revive its";
mes ":: fallen master.";
next;
mes getarg(0);
mes ":: ^FF4800Eira^000000 eats";
mes ":: ^0000FFSmall Snow Flower^000000.";
mes ":: Surprising how it survives on";
mes ":: such a small amount.";
mes ":: ^0000FFSmall Snow Flower^000000 can be bought";
mes ":: from ^005DFFTaming Merchants^000000.";
next;
cutin "",255;
cutin "Mer_Sera_Card",3;
mes getarg(0);
mes ":: The second of the five";
mes ":: is known as ^FF4800Sera^000000.";
mes ":: It looks just like ^FF0000Mistress^000000 but";
mes ":: it doesn't run away.";
next;
mes getarg(0);
mes ":: ^FF4800Sera^000000";
mes ":: specializes in ^006400Poison Attacks^000000.";
mes ":: Also, it uses distinct";
mes ":: Support Skills using poisons.";
next;
mes getarg(0);
mes ":: ^FF4800Sera^000000 eats";
mes ":: ^0000FFApple Pudding^000000.";
mes ":: It prefers sweet food.";
mes ":: ^0000FFApple Pudding^000000 can be bought";
mes ":: from ^005DFFTaming Merchants^000000.";
next;
cutin "",255;
cutin "Mer_Dieter_Card",3;
mes getarg(0);
mes ":: The third of the five";
mes ":: is ^FF4800Dieter^000000.";
mes ":: It looks unusual but it";
mes ":: has a good demeanor.";
next;
mes getarg(0);
mes ":: ^FF4800Dieter^000000 uses";
mes ":: ^FF0000Fire^000000 based Attacks and";
mes ":: Support Skills.";
mes ":: It is just as fragile...";
mes ":: ah, reliable, as it looks.";
next;
mes getarg(0);
mes ":: ^FF4800Dieter^000000 eats";
mes ":: ^0000FFBig Cell^000000.";
mes ":: ^0000FFBig Cell^000000 can be bought";
mes ":: from ^005DFFTaming Merchants^000000.";
next;
cutin "",255;
cutin "Mer_Bayeri_Card",3;
mes getarg(0);
mes ":: The fourth of the five";
mes ":: is ^FF4800Bayeri^000000.";
mes ":: Bayeri has the form of a";
mes ":: unicorn.";
next;
mes getarg(0);
mes ":: It has a powerful dash skill";
mes ":: and uses ^006400Holy Element^000000 magic.";
mes ":: Unfortunately,";
mes ":: they won't let you ride them.";
mes ":: Not all four-legged creatures";
mes ":: can be ridden.";
next;
mes getarg(0);
mes ":: ^FF4800Bayeri^000000 eats";
mes ":: ^0000FFFresh Plant^000000.";
mes ":: No matter how hungry it";
mes ":: never feeds on rotten greens.";
mes ":: ^0000FFFresh Plant^000000 can be bought";
mes ":: from ^005DFFTaming Merchants^000000.";
next;
cutin "",255;
cutin "Mer_Eleanor_Card",3;
mes getarg(0);
mes ":: The last of the five";
mes ":: is ^FF4800Eleanor^000000.";
mes ":: It has a feminine appearance";
mes ":: and outstanding physical skill.";
next;
mes getarg(0);
mes ":: ^FF4800Eleanor^000000";
mes ":: uses ^006400Strike or Grapple Attacks^000000";
mes ":: sequentially in battle.";
mes ":: Absolutely stunning.";
next;
mes getarg(0);
mes ":: ^FF4800Eleanor^000000 eats";
mes ":: ^0000FFKid's Dumpling^000000.";
mes ":: Don't confuse it with a normal";
mes ":: dumpling.";
mes ":: ^0000FFKid's Dumpling^000000 can be bought";
mes ":: from ^005DFFTaming Merchants^000000.";
next;
cutin "",255;
return;
}
//== Books =================================================
que_house_s,13,52,3 script Open Book#01homun_s HIDDEN_NPC,{
switch(rand(1,7)) {
case 1:
mes "[Bookcase Notes]";
mes "Insanity and Genius are the same in concept in that they are both abnormal phenomenon.";
mes "Observing the chemist ^005DFFMorgenstein^000000 of ^8B4513Geffen^000000, I consider them equal.";
next;
mes "[Bookcase Notes]";
mes "Once I had to visit...";
mes "the strange ^005DFFMorgenstein^000000 for research purposes.";
next;
mes "[Bookcase Notes]";
mes "I had a meat stew before I met ^005DFFMorgenstein^000000,";
mes "surprisingly enough, he muttered that he smelled meat even before I was close.";
next;
mes "[Bookcase Notes]";
mes "I never thought that chemists had a great sense of smell.";
mes "The next time I give";
mes "^005DFFMorgenstein^000000 a visit,";
mes "I'll eat some other meal.";
close;
case 2:
mes "[Bookcase Notes]";
mes "^005DFFDe Bris^000000 thinks the enthusiasm of Alchemists has lately dropped <Dramatically>...";
next;
mes "[Bookcase Notes]";
mes "He especially didn't like the fact that I was bound tightly to ^FF4800Homunculus^000000 research.";
mes "He didn't say such a thing when we studied together in ^8B4513Rune Midgarts^000000.";
next;
mes "[Bookcase Notes]";
mes "One day, I'll show ^005DFFDe Bris^000000 my ^FF4800Homunculus^000000 research data.";
mes "I love watching him jump out of his skin.... I look forward to the day.";
close;
case 3:
mes "[Bookcase Notes]";
mes "^005DFFDe Bris^000000' passion for the ^57007FGenetic^000000 arts is amazing.";
next;
mes "[Bookcase Notes]";
mes "Recently, the Alchemist Union offered me the chance to join the ^57007FGenetic^000000 through a letter.";
mes "I wonder what ^005DFFDe Bris^000000 said to the union...";
next;
mes "[Bookcase Notes]";
mes "Well, I appreciate it...";
mes "However, for me right now";
mes "my research is of utmost priority.";
close;
case 4:
mes "[Bookcase Notes]";
mes "There's something funny ^005DFFDarcia^000000 said to me.";
mes "It was about when ^005DFFJeyna^000000 first came to learn about potion combination......";
next;
mes "[Bookcase Notes]";
mes "She did good up to the stage of pouring water into the mixture.";
mes "She just had to put it into an empty bottle...";
next;
mes "[Bookcase Notes]";
mes "^005DFFDarcia^000000 watched what she would do with the last stage,";
mes "and the confused ^005DFFJeyna^000000 drank the mixture out of the bowl and told her that it healed well.";
next;
mes "[Bookcase Notes]";
mes "To think that even ^005DFFJeyna^000000,";
mes "now a master of potion combination,";
mes "had her rookie mistakes";
mes "shows how hard it is to imagine";
mes "and forecast one's past and future.";
close;
case 5:
mes "[Bookcase Notes]";
mes "^005DFFVincent^000000, I think I did it.";
mes "I will never forget your words of courage ";
mes "and I am grateful that I now get to pay you back.";
next;
mes "[Bookcase Notes]";
mes "It was indeed a long process.";
mes "When many of the union";
mes "considered my research insignificant";
mes "... Though I did not lose my belief";
mes "it did heart deep inside.";
next;
mes "[Bookcase Notes]";
mes "The few friends who believed me";
mes "especially ^005DFFJeyna^000000";
mes "and you ^005DFFVincent^000000 ...";
mes "I am sincerely thankful with all my soul.";
next;
mes "[Bookcase Notes]";
mes "They say that,";
mes "the end justifies the means.";
mes "At first,";
mes "I did not know what it meant...";
next;
mes "[Bookcase Notes]";
mes "Now I know.";
mes "I know how important it is";
mes "to follow one's heart.";
next;
mes "[Bookcase Notes]";
mes "I'll drop by very soon.";
mes "Be well until then.";
close;
case 6:
mes "[Bookcase Notes]";
mes "A game called ^0000FFThe Epic Battle 2^000000, similar to chess, was intriguing.";
next;
mes "[Bookcase Notes]";
mes "Some time ago, I met a ^0000FFFruit Seller^000000 who excelled in The Epic Battle 2.";
mes "He even overcame the infamous ^006400Grizzly Shockwave Strategy^000000 and ^006400God of Death Terror^000000 with ease.";
next;
mes "[Bookcase Notes]";
mes "To overcome those in the early stages of the battle of the ^0000FFPriest Faction^000000...";
mes "It is difficult for me, since I need to combine the pieces and use some luring skills.";
next;
mes "[Bookcase Notes]";
mes "I wonder when I'll become a 3 Carat Diamond level player.";
close;
case 7:
mes "[Bookcase Notes]";
mes "There are many Alchemists who like the ^FF4800Vanilmirth^000000.";
next;
mes "[Bookcase Notes]";
mes "But I prefer the ^FF4800Amistr^000000.";
mes "It's cute when it wags its tale with those shiny eyes.";
next;
mes "[Bookcase Notes]";
mes "My Amistr Jonathan is clever and mellow, making it ever so lovable.";
mes "We're good friends, aren't we Jonathan?";
close;
}
}
que_house_s,16,52,3 script Open Book#02homun_s HIDDEN_NPC,{
switch(rand(1,8)) {
case 1:
mes "[Bookcase Notes]";
mes "What should I write to ^005DFFDe Bris^000000.";
mes ":: To my noted ";
mes ":: Genetic friend De Bris.";
mes ":: How's Lighthalzen?";
mes ":: Do they have enough of those";
mes ":: cookies you oh so love?";
next;
mes "[Bookcase Notes]";
mes ":: I'll drop by soon";
mes ":: with some cookies.";
mes ":: When we meet,";
mes ":: I'll introduce you to my";
mes ":: ^006400New Homunculus^000000.";
next;
mes "[Bookcase Notes]";
mes ":: No need to be alert.";
mes ":: Unlike you,";
mes ":: they aren't interested in ";
mes ":: what others have to eat.";
mes ":: I'll see you soon~!";
mes ":: Dare close the door on me.";
close;
case 2:
mes "[Bookcase Notes]";
mes "The last time I visited the Alchemist Union, there was an interesting debate on the table.";
mes "I think it was something to do with ^006400Negligence of Homunculus in public places^000000.";
next;
mes "[Bookcase Notes]";
mes "While the master dozed off,";
mes "one of the ^FF4800Homunculus^000000 off its leash";
mes "caused some sort of problem.";
next;
mes "[Bookcase Notes]";
mes "I will make sure that my Homunculus Jonathan...";
mes "is trained well not to cause trouble around other people.";
close;
case 3:
mes "[Bookcase Notes]";
mes "There's a new toy me and ^005DFFJeyna^000000 have grown fond of.";
mes "It's relatively new,";
mes "called... ^0000FF'Helo'^000000, I think?";
next;
mes "[Bookcase Notes]";
mes "There was a related song to it, sung by some ^57007FMinstrel^000000.";
mes "The lyrics were something like ^006400'Ahhh~Ahh~Ahhhhhhhh'^000000.";
next;
mes "[Bookcase Notes]";
mes "The entertainment itself is fun,";
mes "but the music is also excellent,";
mes "and when I listen to it";
mes "it feels like my SP is restored significantly.";
next;
mes "[Bookcase Notes]";
mes "I must say,";
mes "entertainment is crucial when resting";
mes "to boost morale for research.";
mes "^006400For Homunculus~!^000000";
close;
case 4:
mes "[Bookcase Notes]";
mes "From what I heard from the union member";
mes "^005DFFParmy^000000,";
mes "^005DFFRaspuchin^000000 is still his own weird self.";
next;
mes "[Bookcase Notes]";
mes "It may not be such a good idea";
mes "to drive those energetic souls";
mes "coming to change jobs";
mes "with such enthusiasm.";
close;
case 5:
mes "[Bookcase Notes]";
mes "A friend of mine who was into painting,";
mes "suggested making a <Graphic Novel> called";
mes "^0000FFMUTATIONER^000000";
mes "after he heard about my research";
mes "and my works.";
next;
mes "[Bookcase Notes]";
mes "The story begins...";
mes "With an alien";
mes "^FF4800Homunculus^000000";
mes "visiting our world.";
next;
mes "[Bookcase Notes]";
mes "The visiting alien";
mes "^FF4800Homunculus^000000 can survive";
mes "without a master";
mes "and it could change into";
mes "various creatures that";
mes "roam our world.";
next;
mes "[Bookcase Notes]";
mes "These alien^FF4800Homunculus^000000";
mes "have two opposing factions";
mes "divided by political differences.";
mes "In our world, we call them";
mes "^006400Aut-homun^000000 and ";
mes "^006400Decept-homun^000000";
next;
mes "[Bookcase Notes]";
mes "The ^006400Aut-homun^000000 are our friends.";
mes "Their leader,";
mes "called ^005DFFOptimus Poring^000000,";
mes "is built and so cool";
mes "for a poring,";
mes "and it summons a cart at will!";
next;
mes "[Bookcase Notes]";
mes "The opposing side, the ^006400Decept-homun^000000,";
mes "is led by ^005DFFMegatroll^000000";
mes "and they use all means ";
mes "to destroy our world.";
next;
mes "[Bookcase Notes]";
mes "The hero of this story";
mes "is one from ^8B4513Alberta^000000 called ^005DFFJam Wicky^000000,";
mes "who meets ^005DFFOptimus Poring^000000";
mes "while shopping for a cart,";
mes "as if it was his destiny.";
next;
mes "[Bookcase Notes]";
mes "And so thus";
mes "unfolds an epic battle";
mes "in the ^8B4513Moroc Desert^000000";
mes "where the fate of our world";
mes "lies in his hands...";
next;
mes "[Bookcase Notes]";
mes "Enough of that~!";
mes "The rest of the story can be";
mes "checked in the published copy.";
mes "^0000FFMUTATIONER^000000";
mes "It's going to be awesome~!";
close;
case 6:
mes "[Bookcase Notes]";
mes "The Union sent a special gift to its members.";
mes "It's called a ^0000FFHigh Clip 4^000000.";
next;
mes "[Bookcase Notes]";
mes "It is originally used as a tool to allow easy whispering between members, but it also has other useful functions.";
next;
mes "[Bookcase Notes]";
mes "A guild invented this. I recall that their emblem had an image of an apple.";
close;
case 7:
mes "[Bookcase Notes]";
mes "Homunculus is indeed worthy.";
mes "However, like everyone else, I sometimes question its meaning and future.";
next;
mes "[Bookcase Notes]";
mes "I believe that life given by nature was supposed to be used for oneself.";
mes "However...";
next;
mes "[Bookcase Notes]";
mes "The research to give the Homunculus life is, in reality, for the benefit of man.";
mes "Perhaps mankind is not ready ethically to create life.";
close;
case 8:
mes "[Bookcase Notes]";
mes "Some time ago, ^005DFFJeyna^000000 introduced me to someone.";
mes "She is from ^8B4513Geffen^000000,";
mes "and she introduced herself as a ^005DFFChicken Researcher^000000.";
next;
mes "[Bookcase Notes]";
mes "She is an expert on something called the ^006400Legendary Bijofnil^000000.";
mes "She finds it offensive that people think that the Bijofnil is a hawk.";
next;
mes "[Bookcase Notes]";
mes "She said something about somewhere in ^8B4513Hvergilmir's Fountain^000000";
mes "there exists a ^005DFFtalking chicken^000000 and other stories...";
mes "Well, it went on like that";
mes "and it was interesting.";
close;
}
}
//== Notifiers =============================================
que_house_s,11,52,3 script #03homun_s HIDDEN_NPC,{
end;
OnInit:
initnpctimer;
end;
OnTimer6000:
emotion e_gasp;
end;
OnTimer7000:
emotion e_gasp,0,"#04homun_s";
stopnpctimer;
initnpctimer;
end;
}
que_house_s,14,52,3 script #04homun_s HIDDEN_NPC,{
end;
}
//== Researcher's Pet ======================================
que_house_s,24,46,3 script Jonathan#homun_s MER_AMISTR,{
end;
}
que_house_s,23,46,3 script #05homun_s HIDDEN_NPC,{
emotion e_no,0,"Jonathan#homun_s";
if (gethominfo(1) < 6048 || gethominfo(1) > 6052) { // Not mutated Homunculus-S
mes "[Jonathan]";
mes "Hwang~ Hwang!";
next;
mes ":: It seems to be Viorel's";
mes ":: Homunculus.";
mes ":: It is wearing a small necklace";
mes ":: with the name Jonathan engraved";
mes ":: on it.";
close;
} else {
mes "[Jonathan]";
mes "Hwang~?!";
next;
emotion e_swt2,0,"Jonathan#homun_s";
mes "[Jonathan]";
mes "*Sniff* ...";
next;
mes ":: This Amistr";
mes ":: called Jonathan";
mes ":: seems to be surprised by my";
mes ":: new Homunculus.";
close;
}
}