//===== Hercules Script ======================================
//= Eden Group Quests - Mission [86 - 90]
//===== By: ==================================================
//= Chilly
//===== Current Version: =====================================
//= 1.3
//===== File Encoding ========================================
//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 86 - 90.
//===== Additional Comments: =================================
//= 1.0 First Version. [Chilly]
//= 1.1 Some little improvements here and there. [Masao]
//= 1.2 Optimized. [Euphy]
//= 1.3 Updated to match the official script. [Euphy]
//============================================================
moc_para01,48,175,3 script 86-90 Mission Board 4_BOARD3,{
if (countitem(6219) < 1) {
mes "Wait a minute!";
mes "-You need to have an-";
mes "-^4d4dff'Eden Group Mark'^000000-";
mes "-to receive these missions.-";
next;
switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) {
case 1:
close;
case 2:
mes "::The Eden Group Missions";
mes "::are basically missions";
mes "::requested by";
mes "::people from all around the kingdom.";
mes "::We just categorize them.";
next;
mes "::In the Eden Group,";
mes "::we sorted out the missions";
mes "::according to the level of difficulty.";
mes "::According to this level,";
mes "::you can find";
mes "::missions that";
mes "::suit you.";
next;
mes "::When you are done,";
mes "::you can come back";
mes "::to the mission board.";
next;
mes "::Then you will be";
mes "::rewarded!!";
mes "::Simple, isn't it!!";
mes "::No commission required!!";
close;
case 3:
mes "::You can become a member";
mes "::of the Eden Group";
mes "::to ^0000FFLaime Evenor^000000,";
mes "::who is waiting on the 1st floor.";
next;
mes "::If you become a member,";
mes "::you will get an";
mes "::\"^006400Eden Group Mark^000000\".";
mes "::Then you will be able";
mes "::to see the mission board.";
close;
}
}
if (BaseLevel < 86 || BaseLevel > 90) {
// Quest IDs: 4167-4180
// Quest cooldown IDs: 4198-4211
setarray .@names$[0],
"Dragon Tail","Spring Rabbit","Pest",
"Bathory","Alarm",
"Baba Yaga","Yao Jun","Firelock Soldier","Zipper Bear",
"Ground Petite","Rafflesia","Venomous","Pitman","Yellow Novus";
setarray .@exp[0],
76000,82000,82000,
72000,76000,
72000,78000,82000,80000,
72000,72000,72000,86000,80000;
mes "You must be within level 86-90 to accept these missions.";
for(.@quest = 4167; .@quest<=4180; ++.@quest) {
.@hunting = questprogress(.@quest,HUNTING);
if (.@hunting == 1) {
next;
mes ":: You cannot proceed in";
mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000.";
mes ":: The registration to the mission";
mes ":: is cancelled.";
erasequest .@quest;
close;
} else if (.@hunting == 2) {
next;
mes ":: You added information";
mes ":: about the mission";
mes ":: ^0000FF"+.@names$[.@quest-4167]+" Hunting^000000";
mes ":: on the mission board.";
mes ":: You've got a";
mes ":: salutary experience.";
erasequest .@quest;
getexp .@exp[.@quest-4167],0;
close;
}
}
close;
}
mes "[86-90 Mission Board]";
mes "There are several requests on this board.";
next;
switch(select("^8B4513Turtle Island^000000:^8B4513Clock Tower Dungeon^000000:^8B4513Expansion Towns^000000:^8B4513Other Regions^000000")) {
case 1:
mes "^8B4513Turtle Island^000000.";
mes "Which monster will you hunt or have you finished hunting?";
next;
switch(select("^0000FFDragon Tail^000000:^0000FFSpring Rabbit^000000:^0000FFPest^000000")) {
case 1: callsub L_Quest,4167,"Dragon Tail",76000,"�巡������ī��","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
case 2: callsub L_Quest,4168,"Spring Rabbit",82000,"����������ī��","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
case 3: callsub L_Quest,4169,"Pest",82000,"�佺Ʈī��","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
}
case 2:
mes "^8B4513Clock Tower Dungeon^000000.";
mes "Which monster will you hunt or have you finished hunting?";
next;
switch(select("^0000FFBathory^000000:^0000FFAlarm^000000")) {
case 1: callsub L_Quest,4170,"Bathory",72000,"�ټҸ�ī��","The Clock Tower Dungeon is full of dangerous monsters.";
case 2: callsub L_Quest,4171,"Alarm",76000,"�˶�ī��","The Clock Tower Dungeon is full of dangerous monsters.";
}
case 3:
mes "^8B4513Expansion Cities^000000";
mes "Which monster will you hunt or have you finished hunting?";
next;
switch(select("^0000FFBaba Yaga^000000:^0000FFYao Jun^000000:^0000FFFirelock Soldier^000000:^0000FFZipper Bear^000000")) {
case 1: callsub L_Quest,4172,"Baba Yaga",72000,"","The witch Baba Yaga can be found in the outskirts of Moscovia.";
case 2: callsub L_Quest,4173,"Yao Jun",117000,"����ī��","There are human-like monsters that roam around the dungeon in Louyang.";
case 3: callsub L_Quest,4174,"Firelock Soldier",82000,"�������Ѻ�ī��","There are human-like monsters that roam around the dungeon in Amatsu.","s";
case 4: callsub L_Quest,4175,"Zipper Bear",120000,"���ۺ���ī��","There are bear monsters swarming in the Kunlun dungeon.";
}
case 4:
mes "[86-90 Mission Board]";
mes "Here is a list of random requests to hunt monsters in other regions of Rune Midgard.";
mes "Which monster will you hunt or have you finished hunting?";
next;
switch(select("^0000FFGround Petite^000000:^0000FFRafflesia^000000:^0000FFVenomous^000000:^0000FFPitman^000000:^0000FFYellow Novus^000000")) {
case 1: callsub L_Quest,4176,"Ground Petite",72000,"����ڶ�ī��","There are dragon type monsters swarming the western region of Geffen.";
case 2: callsub L_Quest,4177,"Rafflesia",72000,"���÷��þ�ī��","There are plant type monsters infesting the fields of Lighthalzen.";
case 3: callsub L_Quest,4178,"Venomous",72000,"����ӽ�","There are formless monsters floating around the fields of Einbroch.";
case 4: callsub L_Quest,4179,"Pitman",86000,"��","There are undead monsters pushing a cart around the fields and dungeons of Einbroch.";
case 5: callsub L_Quest,4180,"Yellow Novus",80000,"�������","There are yellow dragon type monsters terrorizing the fields of Hugel.";
}
}
end;
//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"};
L_Quest:
.@quest1 = getarg(0);
.@quest2 = .@quest1+31;
.@playtime = questprogress(.@quest2,PLAYTIME);
if (.@playtime == 1) {
mes "[86-90 Mission Board]";
mes "You need to wait 3 hours before you can take this mission again.";
close;
}
.@hunting = questprogress(.@quest1,HUNTING);
if (.@hunting == 1) {
mes "[86-90 Mission Board]";
mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";
close;
} else if (.@hunting == 2) {
mes "[86-90 Mission Board]";
mes "You have completed the hunting.";
mes "Please accept this reward as a compensation.";
erasequest .@quest1;
if (.@playtime) erasequest .@quest2;
setquest .@quest2;
getexp getarg(2),0;
close;
}/* else if (.@hunting == 3) {
// recall_completequest .@quest1
erasequest .@quest1;
mes "[86-90 Mission Board]";
mes "You have re-accepted the "+getarg(1)+" Hunting mission.";
close;
}*/ else {
mes "[86-90 Mission Board]";
mes getarg(4);
next;
if (getarg(3) != "") cutin getarg(3),3;
mes "[86-90 Mission Board]";
mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board.";
next;
if (getarg(3) != "") cutin getarg(3),255;
if(select("I'll hunt them.:No thanks.") == 1) {
mes "[86-90 Mission Board]";
mes "When you have completed the mission, post it on this board and collect your reward.";
if (.@playtime) erasequest .@quest2;
setquest .@quest1;
}
close;
}
}