//===== Hercules Script =======================================
//= Eden Group Quests - Mission [71 - 85]
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Repetable Quests for Players between Baselevel 71 - 85.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Some little optimization here and there. [Masao]
//= 1.2 Optimized. [Euphy]
//============================================================
moc_para01,44,38,3 script Mission [71 - 85] 857,{
if (countitem(6219) < 1) {
mes "- Only members of the -";
mes "- Eden Group can read -";
mes "- this bulletin board. -";
close;
}
mes "- Many hunting missions -";
mes "- are on the bulletin board. -";
next;
if ((BaseLevel > 70) && (BaseLevel < 86)) {
switch (select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) {
case 1:
mes "- Sphinx Dungeon -";
mes "- I am Meidi who lives -";
mes "- in Morocc. I want to hunt -";
mes "- monsters in the Sphinx -";
mes "- Dungeon. I will wait for -";
mes "- you in front of the -";
mes "- western gate. -";
callsub L_Quest,10102,1;
mes "- Good. Now go find Meidi -";
mes "- at the western gate -";
mes "- in Morroc. -";
close;
case 2:
mes "- Glast Heim -";
mes "- I am Ancellia. -";
mes "- I need some help -";
mes "- hunting monsters -";
mes "- in Glast Heim.-";
mes "- Please help me. -";
callsub L_Quest,10103,2;
mes "- Look for Ancellia. -";
mes "- in Geffen. -";
close;
case 3:
mes "- Juno Area -";
mes "- I want to go to Juno, -";
mes "- but the monsters on -";
mes "- the way there are too -";
mes "- strong for me. Come -";
mes "- visit me in Al De Baran. -";
mes "- My name is Jeanbai. -";
callsub L_Quest,10104,3;
mes "- Look for Jeanbai -";
mes "- in Al De Baran. -";
close;
case 4:
mes "- Clock Tower -";
mes "- A Clock is the best thing! -";
mes "- I'm asking you to hunt -";
mes "- some monster inside of.-";
mes "- the Clock Tower, -";
mes "- Risingeter. -";
callsub L_Quest,10105,4;
mes "- Look for Risingeter -";
mes "- in front of the -";
mes "- Clock Tower. -";
close;
case 5:
mes "- Localized Islands -";
mes "- I need someone who -";
mes "- can hunt monsters -";
mes "- for Funfi in Alberta. -";
callsub L_Quest,10106,5;
mes "- Loof for Funfi -";
mes "- in Alberta. -";
close;
}
}
mes "- Only members of the -";
mes "- right level can read -";
mes "- this bulletin board. -";
mes "- Try to find a board -";
mes "- that suits your level. -";
close;
L_Quest:
next;
if(select("Accept mission.:Decline mission.") == 2) {
mes "- I don't want to do -";
mes "- a mission right now. -";
close;
}
if (slv_quest && slv_quest != getarg(1)) {
mes "- You are already on -";
mes "- another mission. -";
mes "- You can't do multiple -";
mes "- missions. Finish your -";
mes "- current mission first. -";
close;
}
if (checkquest(getarg(0)) <= 0) {
setquest getarg(0);
set slv_quest,getarg(1);
return;
}
mes "- You are already on -";
mes "- or have recently -";
mes "- completed a mission. -";
mes "- You can't do anymore -";
mes "- missions right now. -";
close;
}
morocc,35,174,5 script Meidi 729,{
if ((checkquest(10107) == 2) && (checkquest(10108) == 2) && (checkquest(10109) == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Meidi]";
mes "You have completed the hunting missions.";
mes "I don't have anymore missions for you.";
mes "Thanks, you did a great job!";
close;
}
if (checkquest(10107) == 1 || checkquest(10108) == 1 || checkquest(10109) == 1) {
mes "[Meidi]";
mes "Wow! How did you come back so fast?";
mes "What monster did you hunt?";
next;
setarray .@monsters$[0],"Requiem","Marduk","Pasana";
set .@i, select(implode(.@monsters$,":"))-1;
if (checkquest(10107+.@i,HUNTING) == 2) {
mes "[Meidi]";
mes "You've hunted all 10 "+.@monsters$[.@i]+".";
mes "Thank you very much.";
next;
mes "[Meidi]";
mes "I know it isn't much but here's a small gift.";
mes "I hope that it will be helpful to you.";
next;
completequest 10107+.@i;
getexp 48000,0;
mes "[Meidi]";
mes "Wooohoo!";
mes "Good luck.";
close;
}
mes "[Meidi]";
mes "You didn't hunt 10 "+.@monsters$[.@i]+" yet.";
mes "You should make sure that you hunt all of them.";
mes "Can you check again?";
close;
}
if (slv_quest == 6) {
mes "[Meidi]";
mes "Sphinx Dungeon... many adventurers came back with great injuries.";
mes "That place is very dangerous.";
mes "Someone should go inside an make it safer for everyone.";
mes "Hopefully, very soon!";
close;
}
mes "[Meidi]";
mes "Sphinx Dungeon... many adventurers came back with great injuries.";
mes "That place is very dangerous.";
mes "Someone should go inside an make it safer for everyone.";
mes "Hopefully, very soon!";
if (slv_quest == 1) {
next;
mes "[Meidi]";
mes "Oh! Are you from the Eden Group?";
mes "Are you here for my mission?";
mes "You came right on time.";
mes "I was worried that noone would accept the mission that I posted.";
next;
mes "[Meidi]";
mes "So, I need help hunting 3 monsters";
mes "inside of the Sphinx Dungeon.";
mes "Got it? Its too dangerous for me so that's why I posted the mission.";
next;
mes "[Meidi]";
mes "Requiem, Marduk and Pasana...";
mes "I heard they are very dangerous monsters.";
mes "Can you hunt 10 of those monsters?";
mes "10 of each sounds good enough, right?";
next;
mes "[Meidi]";
mes "If you succeed, I will give you a small reward for your help.";
next;
switch (select("Accept mission.:Decline mission.")) {
case 1:
mes "[Meidi]";
mes "Oh. Thank you so much.";
mes "How can I pay you backf or your effort?";
mes "May Freya bless you~";
next;
completequest 10102;
setquest 10107;
setquest 10108;
setquest 10109;
set slv_quest,6;
mes "[Meidi]";
mes "Requiem, Marduk and Pasana.";
mes "Don't forget and good luck.";
close;
case 2:
set slv_quest,0;
erasequest 10102;
mes "[Meidi]";
mes "I see. There is no other way.";
mes "I will send a message to the Eden Group.";
mes "Don't worry and nevermind.";
close;
}
}
close;
}
geffen,146,132,3 script Ancellia 906,{
if ((checkquest(10110 == 2)) && (checkquest(10111) == 2) && (checkquest(10112) == 2) && (checkquest(10113) == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Ancellia]";
mes "Wow. You've finished all";
mes "of my missions. Great!";
mes "You are of great help.";
mes "I will inform the Eden Group of your assistance.";
mes "You can go back, don't worry.";
close;
}
if (checkquest(10110) == 1 || checkquest(10111) == 1 || checkquest(10112) == 1 || checkquest(10113) == 1) {
mes "[Ancellia]";
mes "You seem to have hunted all of the monsters.";
mes "What monster have you hunted?";
mes "Do you remember its name?";
next;
setarray .@monsters$[0],"Dark Frame","Evil Druid","Wraith","Raydric Archer";
set .@i, select(implode(.@monsters$,":"))-1;
if (checkquest(10110+.@i,HUNTING) == 2) {
mes "[Ancellia]";
mes "Ah, you've hunted 10 "+.@monsters$[.@i]+"s.";
mes "That was pretty difficult!";
mes "Thank you very much.";
next;
completequest 10110+.@i;
getexp 48000,0;
mes "[Ancellia]";
mes "Perhaps you can hunt the rest as well.";
mes "I will wait for you here.";
close;
}
mes "[Ancellia]";
mes "Hmm... maybe you were confused.";
mes "You didn't hunt all 10 "+.@monsters$[.@i]+".";
mes "Can you check again?";
close;
}
if (slv_quest == 6) {
mes "[Ancellia]";
mes "Go to Glast Heim and kill";
mes "Dark Frames, Evil Druids,";
mes "Wraith and Raydric Archers.";
mes "10 of each should do just fine.";
close;
}
mes "[Ancellia]";
mes "Glast Heim is very far away.";
mes "I heared that the castle was cursed by the ancient King of Prontera.";
mes "There is a another story.";
next;
mes "[Ancellia]";
mes "One day the came out of the castle and attacked a nearby village, it was terrible.";
mes "That's why I can't stop worrying.";
if (slv_quest == 2) {
next;
mes "[Ancellia]";
mes "Oh, you got my mission";
mes "from the Eden Group. Great~!";
mes "Thank you very much.";
next;
mes "[Ancellia]";
mes "I already explained.";
mes "So I expect you understand.";
mes "You need to hurry hunting";
mes "Dark Frames, Evil Druids,";
mes "Wraith and Raydric Archesr.";
next;
mes "[Ancellia]";
mes "You should hunt them all.";
mes "These are dangerous monsters so please take care of yourself.";
next;
switch (select("Accept mission.:Decline mission.")) {
case 1:
mes "[Ancellia]";
mes "Thanks a lot.";
mes "Be careful when you hunt these monsters. Good luck.";
next;
completequest 10103;
setquest 10110;
setquest 10111;
setquest 10112;
setquest 10113;
set slv_quest,6;
mes "[Ancellia]";
mes "Remember, Dark Frames,";
mes "Evil Druids, Wraiths";
mes "and Raydric Archers.";
close;
case 2:
set slv_quest,0;
erasequest 10103;
mes "[Ancellia]";
mes "Was the mission too hard?";
mes "I guess I'll just have to wait for someone else from the Eden Group to help me.";
close;
}
}
close;
}
aldebaran,144,230,3 script Jeanbai 900,{
if ((checkquest(10114) == 2) && (checkquest(10115) == 2) && (checkquest(10116) == 2) && (checkquest(10117) == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Jeanbai]";
mes "You've hunted all of the monsters.";
mes "I will inform the Eden Group.";
mes "Thank you.";
close;
}
if (checkquest(10114) == 1 || checkquest(10115) == 1 || checkquest(10116) == 1 || checkquest(10117) == 1) {
mes "[Jeanbai]";
mes "Huh? So... fast...";
mes "You amaze me!";
mes "So what monster did you hunt?";
next;
setarray .@monsters$[0],"Grand Peco","Sleeper","Goat","Harpy";
set .@i, select(implode(.@monsters$,":"))-1;
if (checkquest(10114+.@i,HUNTING) == 2) {
mes "[Jeanbai]";
mes "You've hunted 20 "+.@monsters$[.@i]+"s. Perfect!";
mes "Thanks a lot.";
next;
completequest 10114+.@i;
getexp 48000,0;
mes "[Jeanbai]";
mes "Please hunt the others as soon as possible.";
mes "I have faith in you!";
close;
}
mes "[Jeanbai]";
mes "What? Maybe you were confused.";
mes "You haven't hunted all 20 "+.@monsters$[.@i]+"s.";
mes "Please check again.";
close;
}
if (slv_quest == 6) {
mes "[Jeanbai]";
mes "Grand Pecos, Sleepers, Goats";
mes "and Harpies. Hunt 20 of each.";
mes "When you're finished hunting, come back to me.";
mes "I hope you finish as soon as you can.";
close;
}
mes "[Jeanbai]";
mes "I am traveler Jeanbai.";
mes "As I said I'm a traveler not a adventurer so, I am not good at fighting.";
mes "That's why I can't travel all over the world.";
next;
mes "[Jeanbai]";
mes "Monsters are increasing in numbers so travelers like me have a hard time getting around.";
mes "I wish I could travel around without having to worry about that.";
if (slv_quest == 3) {
next;
mes "[Jeanbai]";
mes "Oh, did you get my mission from the Eden Group?";
mes "Great~! We don't have a lot of time.";
mes "Let me explain.";
next;
mes "[Jeanbai]";
mes "The monsters around Juno,";
mes "Grand Pecos, Sleepers, Goats";
mes "and Harpies. Please hunt 20 of them.";
mes "I've been hesitating to visit Juno because of those monsters around there.";
next;
mes "[Jeanbai]";
mes "Will you accept this mission?";
mes "I hope you are the right person for the job.";
mes "So what do you say?";
next;
switch (select("Accept mission.:Decline mission.")) {
case 1:
mes "[Jeanbai]";
mes "Great!";
mes "You won't regret it.";
next;
completequest 10104;
setquest 10114;
setquest 10115;
setquest 10116;
setquest 10117;
set slv_quest,6;
mes "[Jeanbai]";
mes "When you're finished hunting, come back to me.";
mes "I hope you finish as soon as you can.";
close;
case 2:
set slv_quest,0;
erasequest 10104;
mes "[Jeanbai]";
mes "Too bad. I'm disappointed.";
mes "I should inform the Eden Group again.";
mes "I see, nevermind.";
close;
}
}
close;
}
aldebaran,105,116,3 script Risingeter 869,{
if ((checkquest(10118) == 2) && (checkquest(10119) == 2) && (checkquest(10120 == 2)) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Risingeter]";
mes "You've completed all of my missions.";
mes "Amazing~! I will inform the Eden Group.";
mes "of your assistance. Thanks again!";
close;
}
if (checkquest(10118) == 1 || checkquest(10119) == 1 || checkquest(10120) == 1) {
mes "[Risingeter]";
mes "Wow. Are you done?";
mes "So fast~?! Unbelievable~";
mes "You were the right person for this mission.";
mes "Which monster did you hunt?";
next;
setarray .@monsters$[0],"Clock","Punk","Rideword";
set .@i, select(implode(.@monsters$,":"))-1;
if (checkquest(10118+.@i,HUNTING) == 2) {
mes "[Risingeter]";
mes "Good! You've hunted 15 "+.@monsters$[.@i]+"s.";
mes "Ah, now I can hear the clock sound clearly...";
mes "Tic!! toc!! tic!! toc!!...";
next;
completequest 10118+.@i;
getexp 48000,0;
mes "[Risingeter]";
mes "Thanks a lot!";
mes "I hope you can hunt the rest as well.";
mes "Go as soon as you can!";
close;
}
mes "[Risingeter]";
mes "Uh? Something is wrong.";
mes "15 "+.@monsters$[.@i]+"s, right?";
mes "You better check how many you've hunted.";
close;
}
if (slv_quest == 6) {
mes "[Risingeter]";
mes "Hunt 15 Clocks, Punks, and Ridewords.";
mes "Please hurry.";
close;
}
mes "[Risingeter]";
mes "I like clocks so much.";
mes "They move with regular rhythm";
mes "making tic toc sounds.";
mes "Ahah!! Hail to the clocks!";
next;
mes "[Risingeter]";
mes "That's why I like the Clock Tower so much.";
mes "It makes a really nice sound.";
mes "I like it so much!";
if (slv_quest == 4) {
next;
mes "[Risingeter]";
mes "Uh? Have you come to help me solve my trouble.";
mes "You already know I like clocks right?";
mes "That's why I need your help to hunt these monsters.";
next;
mes "[Risingeter]";
mes "There are too many monsters inside the Clock Tower.";
mes "Their presence is destroying the Clock Tower.";
next;
mes "[Risingeter]";
mes "Anyway. Can you help me?";
mes "Please hunt 15 Clocks, Punks and Ridewords before it breaks down.";
next;
switch (select("Accept mission.:Decline mission.")) {
case 1:
completequest 10105;
setquest 10118;
setquest 10119;
setquest 10120;
set slv_quest,6;
mes "[Risingeter]";
mes "Ok! I expect you will do the right thing.";
mes "Hunt 15 Clocks, Punks and Ridewords.";
close;
case 2:
set slv_quest,0;
erasequest 10105;
mes "[Risingeter]";
mes "You don't understand my love for clocks";
mes "I will find another brave adventurer.";
mes "I will inform the Eden Group.";
close;
}
}
close;
}
alberta,215,111,5 script Funfi 828,{
if ((checkquest(10121) == 2) && (checkquest(10122) == 2) && (checkquest(10123) == 2) && (slv_quest == 6)) {
set slv_quest,0;
mes "[Funfi]";
mes "Um! Thank you so much for all your efforts!";
mes "I will inform, the Eden Group about your assistance, don't worry!";
mes "Hahahaha...";
close;
}
if (checkquest(10121) == 1 || checkquest(10122) == 1 || checkquest(10123) == 1) {
mes "[Funfi]";
mes "Unbelievable~! So fast~!";
mes "Which monster did you hunt?";
next;
setarray .@monsters$[0],"Kikimora","Miyabi Doll","Mi Gao";
set .@i, select(implode(.@monsters$,":"))-1;
if (checkquest(10121+.@i,HUNTING) == 2) {
mes "[Funfi]";
mes "Ok! You've hunted 15 "+.@monsters$[.@i]+"!";
mes "You're the best!";
next;
completequest 10121+.@i;
getexp 48000,0;
mes "[Funfi]";
mes "Please hunt the others as well.";
mes "I have faith in you!";
close;
}
mes "[Funfi]";
mes "Oh~ No no~!!";
mes "Listen carefully! Hunt 15 "+.@monsters$[.@i]+".";
close;
}
if (slv_quest == 6) {
mes "[Funfi]";
mes "Moscovia's Kikimore,";
mes "Miyabi Dolls from Amatsu";
mes "and Mi Gaos from Louyang.";
mes "Please hunt 15 of each of those monsters.";
close;
}
mes "[Funfi]";
mes "I am a man who wants to experience adventures. But for some reason I can't...";
next;
mes "[Funfi]";
mes "There are a lot of funny things in the world... Wooo!";
if (slv_quest == 5) {
next;
mes "[Funfi]";
mes "Anyway are you from the Eden Group?";
mes "You are? Cool! I've been waiting for you~!";
next;
mes "[Funfi]";
mes "No questions! Just do it now!";
mes "Hunt Kikimora in Moscovia,";
mes "Miyabi Dolls in Amatsu";
mes "and Mi Gaos in Louyang!";
mes "Hunt 15 each of those monsters!";
next;
mes "[Funfi]";
mes "Please~!! haha.";
mes "Hurry up!";
next;
switch (select("Accept mission.:Decline mission.")) {
case 1:
completequest 10106;
setquest 10121;
setquest 10122;
setquest 10123;
set slv_quest,6;
getitem 7167,10; //Mystery_Iron_Bit
mes "[Funfi]";
mes "Ok! Good! Hurry up.";
mes "Hunt the monsters on each of those 3 islands.";
next;
mes "[Funfi]";
mes "I will give you some materials for use in Moscovia.";
mes "Go as soon as you can!";
close;
case 2:
set slv_quest,0;
erasequest 10106;
mes "[Funfi]";
mes "What? You don't want to work?! Gosh!";
mes "I will inform the Eden Group of this!";
close;
}
}
close;
}