//===== Hercules Script ======================================
//= PvP NPCs
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= PvP NPCs that are found in the Inns in major cities.
//= Includes Yoyo Mode, Nightmare Mode, and Event Mode.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal.
//============================================================
// PVP Warpers
//============================================================
pvp_y_room,30,85,4 script Fight Square Reception#1 8W_SOLDIER,{ //5,5
callfunc "F_PVP_FSRS",50,69;
end;
OnInit:
waitingroom "LV 50 ~ LV 69",0;
end;
}
pvp_y_room,38,85,4 script Fight Square Reception#2 8W_SOLDIER,{ //5,5
callfunc "F_PVP_FSRS",70,89;
end;
OnInit:
waitingroom "LV 70 ~ LV 89",0;
end;
}
pvp_y_room,46,85,4 script Fight Square Reception#3 8W_SOLDIER,{ //5,5
callfunc "F_PVP_FSRS",90,99;
end;
OnInit:
waitingroom "LV 90 ~ LV 99",0;
end;
}
pvp_y_room,54,85,4 script Fight Square Reception#8 8W_SOLDIER,{
callfunc "F_PVP_FSRS";
end;
OnInit:
waitingroom "Free for all",0;
end;
}
pvp_y_room,62,85,4 script Fight Square Reception#4 8W_SOLDIER,{
//if (ADVJOB > 0) {
if (Upper == 1) {
mes "[PVP Fight Square Reception Staff]";
mes "You have been transcended.";
mes "You are not allowed to enter.";
close;
}
callfunc "F_PVP_FSRS";
end;
OnInit:
waitingroom "Normal Jobs Only",0;
end;
}
pvp_y_room,70,85,4 script Fight Square Reception#5 8W_SOLDIER,{
//if (ADVJOB == 0) {
if (Upper != 1) {
mes "[PVP Fight Square Reception Staff]";
mes "You have not transcended.";
mes "You are not allowed to enter.";
close;
}
callfunc "F_PVP_FSRS";
end;
OnInit:
waitingroom "Trans Jobs Only",0;
end;
}
pvp_n_room,86,85,4 script Fight Square Reception#n 8W_SOLDIER,{
callfunc "F_PVP_FSRS";
end;
OnInit:
waitingroom "Free for all",0;
end;
}