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//===== Hercules Script ======================================
//= PvP NPCs
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= PvP NPCs that are found in the Inns in major cities.
//= Includes Yoyo Mode, Nightmare Mode, and Event Mode.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal.
//============================================================

// PVP Warpers
//============================================================
pvp_y_room,30,85,4	script	Fight Square Reception#1	8W_SOLDIER,{ //5,5
	callfunc "F_PVP_FSRS",50,69;
	end;

OnInit:
	waitingroom "LV 50 ~ LV 69",0;
	end;
}

pvp_y_room,38,85,4	script	Fight Square Reception#2	8W_SOLDIER,{ //5,5
	callfunc "F_PVP_FSRS",70,89;
	end;

OnInit:
	waitingroom "LV 70 ~ LV 89",0;
	end;
}

pvp_y_room,46,85,4	script	Fight Square Reception#3	8W_SOLDIER,{ //5,5
	callfunc "F_PVP_FSRS",90,99;
	end;

OnInit:
	waitingroom "LV 90 ~ LV 99",0;
	end;
}

pvp_y_room,54,85,4	script	Fight Square Reception#8	8W_SOLDIER,{
	callfunc "F_PVP_FSRS";
	end;

OnInit:
	waitingroom "Free for all",0;
	end;
}

pvp_y_room,62,85,4	script	Fight Square Reception#4	8W_SOLDIER,{
	//if (ADVJOB > 0) {
	if (Upper == 1) {
		mes "[PVP Fight Square Reception Staff]";
		mes "You have been transcended.";
		mes "You are not allowed to enter.";
		close;
	}
	callfunc "F_PVP_FSRS";
	end;

OnInit:
	waitingroom "Normal Jobs Only",0;
	end;
}

pvp_y_room,70,85,4	script	Fight Square Reception#5	8W_SOLDIER,{
	//if (ADVJOB == 0) {
	if (Upper != 1) {
		mes "[PVP Fight Square Reception Staff]";
		mes "You have not transcended.";
		mes "You are not allowed to enter.";
		close;
	}
	callfunc "F_PVP_FSRS";
	end;

OnInit:
	waitingroom "Trans Jobs Only",0;
	end;
}

pvp_n_room,86,85,4	script	Fight Square Reception#n	8W_SOLDIER,{
	callfunc "F_PVP_FSRS";
	end;

OnInit:
	waitingroom "Free for all",0;
	end;
}