summaryrefslogblamecommitdiff
path: root/npc/re/other/monster_race.txt
blob: 3fd66838094df4743865ea23846297644f2a7ab2 (plain) (tree)
1
2
3
4
5
6
7
8
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
                                                              



                                                              
       
                                                              
                                







                                                              
                                           
                                                            
                                                                 
                                                       

                                               
                                                                   























































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                            
                                                                                                     


              
                                                                                                                 


              
                                                                                                


              
                                                                                                                 



















                                                                                                                           





                                                                

                                      




                                          




































                                                                                                                   
                                                                                                     





























































                                                                                                
                                                                                                     





























                                                                                                
                                                                                                     





























                                                                                                
                                                                                                     





























                                                                                                
                                                                                                     












































































































                                                                                                                                                   
                                                                                                                                                   


















































                                                                                                                                            
                                                                                                                                                   


















































                                                                                                                                            
                                                                                                                                                   


















































                                                                                                                                            
                                                                                                                                                   


















































                                                                                                                                            
                                                                                                                                                   
















                                                                                                                                            



                                                   

                      
                                

                                          





                                                  

                                          





                                                      



                                                          




                                                                      
                                     
                                                                            

                                                                  


                                                                         
                                             












































                                                                                                       
                                                                  




                                                                            





                                                                         




                                                                                                          





                                                          



                                                                     





                                                          




                                                                      
                                     
                                                                            

                                                                  


                                                                         
                                             













































                                                                                                       
                                                                  




                                                                            





                                                                         




                                                                                                          





                                                          



                                                                     





                                                          




                                                                      
                                     
                                                                            

                                                                  


                                                                         
                                             













































                                                                                                       
                                                                  




                                                                            





                                                                         




                                                                                                          





                                                          



                                                                     





                                                          




                                                                      
                                     
                                                                            

                                                                  


                                                                         
                                             













































                                                                                                       
                                                                  




                                                                            





                                                                         




                                                                                                          





                                                          



                                                                     





                                                          




                                                                      
                                     
                                                                            

                                                                  


                                                                         
                                             













































                                                                                                       
                                                                  




                                                                            





                                                                         




                                                                                                          





                                                          



                                                                     





                                                          




                                                                      
                                     
                                                                            

                                                                  


                                                                         
                                             













































                                                                                                       
                                                                  




                                                                            





                                                                         




                                                                                                          





                                                          



                                                                     




                                                  





                                                          

                                                  





                                                              




                                          





                                                  

                                          





                                                      














































































                                                                                                                                                 
                                            
                                             
                                             





















                                                              
                                                            









                                                              

                                       












                                                     


                                                                




                                                                                       
                                       



                                                                                          
                                       
                                                     


                                                                                          
                     
                                       






                                                      
                                       




                                                   
                                                  
                     



                                                                                         
                     


                      


















                                                                              



                                                             






                                                                     
                                                                                                      




                                                                   





                                                                          

















                                                                                
                                                                                                                        
                                                                                    
                                                                                                                      
                                                     
                                                                                


                                                                                       


                                                                                          







                                                                                       


                                                                                                  











































                                                                                             
                                                                            





                                                                                
                                                                                                                        
                                                                                    
                                                                                                                      
                                                     
                                                                                



                                                                                       
                                                                                       








                                                                                          


                                                                                                  






























                                                                                             
                                                        





                                               
                                                 

























                                                                                          


                                                                                          














                                                      
                                                  

                                   


                                                                                         









                                                     
                                             















                                                      
                                                                                                                


                                                
                                                                                       








                                                                                          
                                             










                                    
                                    


            





                                                                                 


            
                                 



                                










                                               


            
                            


            
                                 



                                





                                               


            
                            


            
                                 



                                




                                               


            
                            
            
       
                                 



                                




                                               


            





                                                                      
 























                                                              
 











                                                              
 



































                                                              
 



                                                              
       


                                   

            



                                   
            
 


                                    

            

                                                                                                                               

            





                                                                                             
            
 

                                                                                                                                                  

            

                                                                                                                                                          
            
 

                                                                                                        

            

                                                                                                             

            




                                                                                                                                                     


            



                                                    

            



                                   

            


                                    
            
 

                                                                                       

            

                                                                                                                       

            

                                                                                                   
            
 

                                                                                                                 

            

                                                                                              

            

                                                                                                                 
            
 












                                                                                                            
            
 
 
                                                    
       
                                    

            


                                   
            
 


                                    

            

                                                                                                                      

            

                                                                                                                                               

            

                                                                                                                                                 
            
 

                                                                                                                                                 

            

                                                                                                                                

            

                                                                                                                    
            
 

                                                                                                                             

            

                                                                                                                              

            

                                                                                    
            
 

                                                                                                                           

            







                                               
            
 
 


















































                                                                                          
         







































































































































































































                                                                                                                        
         

 
















                                                                
         














































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                 

              



























                                                                                                                                

       
                                     
            
 
 
























































































                                                                                                                
         





                                    

 







                                                             
         























































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                         

              















                                                      
         

       
                                             


            












































                                                              
         

 
                                                         
       
                              


            

                                                                             


            

                                                        


            





                                                                                                   
         













                                                                                                                     

            
 
            


            
                                                         
       
                               


            

                                                                                  


            

                                                         


            





                                                                                                   
         













                                                                                                                     

            
 
            


            
                                                         
       
                                  


            

                                                                                     


            

                                                            


            





                                                                                                   
         













                                                                                                                     

            
 
            
            
 
 
                                                         
       
                                  


            

                                                                                     


            

                                                            


            





                                                                                                   
         













                                                                                                                     

            
 
            
            
 
 
                                                         
       
                                 


            

                                                                                    


            

                                                           


            





                                                                                                   
         













                                                                                                                     

            
 
            
            
 
 
                                                         
       
                                


            

                                                                                   


            

                                                          


            





                                                                                                   

              












                                                                                                                     

            
 
            
            
 
 
                                                            
       











                              

            




















                                                                       
         












                                                               
         














                                                               
         

















                                                               
         




















                                                               
         























                                                              
         























                                                              
         












                                                                       
         












                                                                 
         














                                                                 
         

















                                                                 
         




















                                                                 
         























                                                                

              






















                                                                
         












                                                                       
         












                                                               
         














                                                               
         

















                                                               
         




















                                                               
         























                                                              
         























                                                              
         












                                                                       
         












                                                                 
         














                                                                 
         

















                                                                 
         




















                                                                 
         























                                                                
         























                                                                
         











                                                                       
         












                                                               
         














                                                               
         

















                                                               
         




















                                                               
         























                                                              
         























                                                              
         












                                                                       
         












                                                               
         














                                                               
         

















                                                               
         




















                                                               
         























                                                              
         























                                                              

            
 







                                                  


            
                                    


            
                                 

            








































































































                                                                              



                                                              
                                                             
                              






                                                    
                     







                                                            
                     





                                                     
                     






                                                     


                                                     




                                                      
                             






                                                            




                                         






                                                           




                                                               






                                                         

                              






                                                     
                     





                                                     
                     
                                                                       



                                                       






                                                            
                             
                              

                                          






                                                              




                                         






                                                           




                                                               






                                                         

                              






                                                      
                     





                                                                                      
                     
                                                                                                        
                       





                                                             
                             
                                                                                                     
                               
                                                                

                                    
                                                                

                                    
                                                                

                                    
                                                                


                                    






                                                          
                             

                                                       
                       






                                                            



                                          






                                                              




                                         






                                                           




                                               






                                                         

                              






                                                     
                     




                                                    
                     
                                                                                            
                       






                                                     
                             
                                                                                                                                                        
                               



                                                                   
                                     
                                                                                                                                                                                                                                                                                           
                                       
                                                                         

                                            
                                                                        

                                            
                                                                         

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        





                                              





                                                             


                                                                                                                                                                                                         
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        





                                              





                                                             
                                     
                                                                                                                                           
                                       
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        





                                              




                                                                  
                                     
                                                                                                                                           
                                       
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        





                                              




                                                                  
                                     
                                                                                                                  
                                       
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        





                                              




                                                                  
                                     
                                                                                                             
                                       
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        





                                              




                                                                  
                                     
                                                                                    
                                       
                                                                        

                                            
                                                                        





                                              




                                                                  
                                     
                                                                                                                              
                                       
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        





                                              




                                                                  
                                     
                                                                                                                                                                                  
                                       
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        





                                              




                                                                  
                                     
                                                                                               
                                       
                                                                        

                                            
                                                                        

                                            
                                                                        





                                              




                                                                  
                                     
                                                                                            
                                       
                                                                        

                                            
                                                                        

                                            
                                                                        





                                              




                                                                  
                                     
                                                                                                              
                                       
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        

                                            
                                                                        





                                              




                                                                  
                                     
                                                                                        
                                       
                                                                        

                                            
                                                                        







                                              






                                                            
                             
                                                                                                                                                      
                               
                                                               

                                    
                                                                

                                    
                                                                

                                    
                                                                

                                    
                                                                







                                      






                                                   

                                          






                                                              




                                         






                                                           





                              
                                   
               






                                                      
                     
                                                                                                                              
                       






                                                                                               
                             





                                                          


                                        



                                                 
                                                         


                                                                      
                                             



















                                                                        

                              






                                                              
                             






                                                           


                                        





                                                                                          
                                                         























                                                                        

                              






                                                            

                                                     





                                                            
                             






                                                        
                             





                                                      
                             
                                                                                                      
                               






                                                             




                                                                        





                                                                 



                                                           





                                                                                      


                                                                                





                                                                                                       

                                                     
                                            
                                                      

                                                                





                                                                             



                                                      






                                                                     




                                                                               





                                                                    





                                                         

                                                      
                                                         










                                                                                                 

                 





                                                    




                              






























                                                                                                            
             
                                          

                                             



                                             
                     












                                                                                                                      

                      































                                                                                                                    








                                                      





                                                                                     


                      





                                           

                      



                                              
             
                                                       


                                                




                                                                                             



                                      





                                                             
                             
                                                                                                                                                                      

                                              



                                                                      
                                     
                                                                                                                                               


                                                                  




                                                                                 



                                                              





                                                                               






                                                                                 




                                                                                 



                                                              





                                                                               






                                                                                 




                                                                                 



                                                              





                                                                               






                                                                                 




                                                                                 



                                                              





                                                                               






                                                                                   




                                                                                 



                                                              





                                                                               






                                                                                 



                                                                      
                                     
                                                                               


                                                                  




                                                                                 



                                                              





                                                                               






                                                                                 




                                                                                 



                                                              





                                                                               






                                                                                 



                                                                      
                                     
                                                                                


                                                                  




                                                                                 



                                                              





                                                                               






                                                                                 




                                                                                 



                                                              





                                                                               






                                                                                 



                                                                                                       



                                                          




                                                                         



                                                      





                                                                       





                                                                         



                                                                                                        
                                     
                                                         

                                                           




                                                                         



                                                      





                                                                       





                                                                          



                                                                                                        
                                     
                                                            

                                                           




                                                                         



                                                      





                                                                       





                                                                              



                                                                                                        
                                     
                                                           

                                                           




                                                                         



                                                      





                                                                       





                                                                          



                                                                                                        
                                     
                                                       

                                                           




                                                                         



                                                      





                                                                       







                                                                          













                                                     




















                                                              
                                                                              





                                         
                                                                              























                                              
                                                                               


              
                                                                     
























                                              
                                  
















                                                                     
                                                  






























                                                             
                                                                          








































                                                                     

                                                                             

















                                                                     
                                              









                                            
//===== rAthena Script =======================================
//= Hugel Monster Races
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN (Trunk, r12752+)
//===== Description: =========================================
//= [Aegis Conversion]
//= - Hugel Monster Races (Single and Double)
//= - Prize Medal Exchanging, and Monster Track NPCs.
//= - Contains both euRO and iRO dialog.
//= - There are no permenent variables.
//===== Additional Comments: =================================
//= 1.0 First version. Please report bugs. [L0ne_W0lf]
//= 1.1 Corrected a minor typo. [L0ne_W0lf]
//= 1.2 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.3 Ei'felle now gives Exercise. (Bugreport:4092) [L0ne_W0lf]
//= 1.4 Fixed call to a non-existant event. [L0ne_W0lf]
//= 1.5 Updated Dialog. [L0ne_W0lf]
//= 1.6 Updated experience rewards. [L0ne_W0lf]
//= 1.7 Optimization, -4000 lines (more can still be done). [Euphy]
//============================================================

//============================================================
// Monstrer Race - Single Monster Race
//============================================================
hugel,51,61,0	script	#race_timer1-1	-1,{
OnInit:
	enablenpc "#race_timer1-1";
	set $@mon_time_1_1,2;
	initnpctimer;
	end;

OnEnable:
	enablenpc "#race_timer1-1";
	set $@mon_time_1_1,2;
	initnpctimer;
	end;

OnDisable:
	disablenpc "#race_timer1-1";
	stopnpctimer;
	end;

OnTimer10000:
	mapannounce "hugel","The Single Monster Race will soon begin. We hope to see many of you participate!",bc_map,"0x87ceeb";
	end;

OnTimer30000:
	mapannounce "hugel","The Single Monster Race Arena has just opened.",bc_map,"0x87ceeb";
	set $@mon_time_1_1,1;
	donpcevent "Race Progress Timer::OnEnable";
	end;

OnTimer90000:
	mapannounce "hugel","The Single Monster Race arena is now open. Participants should enter the Arena as soon as they can.",bc_map,"0x87ceeb";
	end;

OnTimer210000:
	mapannounce "hugel","The entrance to the Single Monster Race Arena will close shortly. Participants, please enter the arena now.",bc_map,"0x87ceeb";
	end;

OnTimer270000:
	mapannounce "hugel","The Single Monster Race Arena's entrance will soon close.",bc_map,"0x87ceeb";
	end;

OnTimer272000:
	mapannounce "hugel","Participants, please enter the Arena before the doors close.",bc_map,"0x87ceeb";
	end;

OnTimer330000:
	mapannounce "hugel","The race is now starting. If you missed your chance to enter this race, please try again next time~!",bc_map,"0x87ceeb";
	set $@mon_time_1_1,0;
	donpcevent "#race_timer1-1::OnDisable";
	stopnpctimer;

	end;
}

p_track01,58,0,0	script	Race Progress Timer	-1,{
OnInit:
	disablenpc "Race Progress Timer";
	end;

OnEnable:
	enablenpc "Race Progress Timer";
	initnpctimer;
	enablenpc "starting#1";
	enablenpc "starting#2";
	enablenpc "starting#3";
	enablenpc "starting#4";
	enablenpc "starting#5";
	enablenpc "starting#6";

	set .@1st_line,rand(1,70);
	if ((.@1st_line > 0) && (.@1st_line < 11)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#5";
		enablenpc "Luk#6";
		set .@tired1,rand(50,60);
		if (.@tired1 > 49) && (.@tired1 < 61) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
		}
	}
	else if ((.@1st_line > 10) && (.@1st_line < 31)) {
		set $@mr_1_luk1,.@1st_line;
		
		enablenpc "Luk#5";
		set .@tired1,rand(40,60);
		if (.@tired1 > 49) && (.@tired1 < 61) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
		}
	}
	else if ((.@1st_line > 20) && (.@1st_line < 41)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		set .@tired1,rand(30,50);
		if (.@tired1 > 39) && (.@tired1 < 51) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
		}
	}
	else if ((.@1st_line > 40) && (.@1st_line < 51)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		set .@tired1,rand(20,40);
		if (.@tired1 > 29) && (.@tired1 < 41) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
		}
	}
	else if ((.@1st_line > 50) && (.@1st_line < 61)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		enablenpc "Luk#3";
		set .@tired1,rand(10,30);
		if (.@tired1 > 19) && (.@tired1 < 31) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
		}
	}
	else if ((.@1st_line > 60) && (.@1st_line < 71)) {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		enablenpc "Luk#3";
		enablenpc "Luk#4";
		set .@tired1,rand(0,20);
		if (.@tired1 > 9) && (.@tired1 < 21) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
			enablenpc "Tire#6";
		}
	}
	else {
		set $@mr_1_luk1,.@1st_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		enablenpc "Luk#3";
		enablenpc "Luk#4";
		set .@tired1,rand(0,20);
		if (.@tired1 > 9) && (.@tired1 < 21) {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
		}
		else {
			set $@mr_1_tire1,.@tired1;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
			enablenpc "Tire#6";
		}
	}
	set .@2nd_line,rand(1,70);
	if ((.@2nd_line > 0) && (.@2nd_line < 11)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#5";
		enablenpc "Luk2#6";
		set .@tired2,rand(50,60);
		if (.@tired2 > 49) && (.@tired2 < 61) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#2";
		}
	}
	else if ((.@2nd_line > 10) && (.@2nd_line < 31)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#5";
		set .@tired2,rand(40,60);
		if (.@tired2 > 49) && (.@tired2 < 61) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
		}
	}
	else if ((.@2nd_line > 20) && (.@2nd_line < 41)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		set .@tired2,rand(30,50);
		if (.@tired2 > 39) && (.@tired2 < 51) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
		}
	}
	else if ((.@2nd_line > 40) && (.@2nd_line < 51)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		enablenpc "Luk2#2";
		set .@tired2,rand(20,40);
		if (.@tired2 > 29) && (.@tired2 < 41) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
		}
	}
	else if ((.@2nd_line > 50) && (.@2nd_line < 61)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		enablenpc "Luk2#2";
		enablenpc "Luk2#3";
		set .@tired2,rand(10,30);
		if (.@tired2 > 19) && (.@tired2 < 31) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
		}
	}
	else if ((.@2nd_line > 60) && (.@2nd_line < 71)) {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		enablenpc "Luk2#2";
		enablenpc "Luk2#3";
		enablenpc "Luk2#4";
		set .@tired2,rand(0,20);
		if (.@tired2 > 9) && (.@tired2 < 21) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
			enablenpc "Tire2#6";
		}
	}
	else {
		set $@mr_1_luk2,.@2nd_line;
		enablenpc "Luk2#1";
		enablenpc "Luk2#2";
		enablenpc "Luk2#3";
		enablenpc "Luk2#4";
		set .@tired2,rand(0,20);
		if (.@tired2 > 9) && (.@tired2 < 21) {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
		}
		else {
			set $@mr_1_tire2,.@tired2;
			enablenpc "Tire2#1";
			enablenpc "Tire2#2";
			enablenpc "Tire2#3";
			enablenpc "Tire2#4";
			enablenpc "Tire2#5";
			enablenpc "Tire2#6";
		}
	}
	set .@3rd_line,rand(1,70);
	if ((.@3rd_line > 0) && (.@3rd_line < 11)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#5";
		enablenpc "Luk3#6";
		set .@tired3,rand(50,60);
		if (.@tired3 > 49) && (.@tired3 < 61) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
		}

	}
	else if ((.@3rd_line > 10) && (.@3rd_line < 31)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#5";
		set .@tired3,rand(40,60);
		if (.@tired3 > 49) && (.@tired3 < 61) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
		}

	}
	else if ((.@3rd_line > 20) && (.@3rd_line < 41)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		set .@tired3,rand(30,50);
		if (.@tired3 > 39) && (.@tired3 < 51) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
		}
	}
	else if ((.@3rd_line > 40) && (.@3rd_line < 51)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		enablenpc "Luk3#2";
		set .@tired3,rand(20,40);
		if (.@tired3 > 29) && (.@tired3 < 41) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
		}
	}
	else if ((.@3rd_line > 50) && (.@3rd_line < 61)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		enablenpc "Luk3#2";
		enablenpc "Luk3#3";
		set .@tired3,rand(10,30);
		if (.@tired3 > 19) && (.@tired3 < 31) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
			enablenpc "Tire#3";
			enablenpc "Tire#4";
			enablenpc "Tire#5";
		}
	}
	else if ((.@3rd_line > 60) && (.@3rd_line < 71)) {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		enablenpc "Luk3#2";
		enablenpc "Luk3#3";
		enablenpc "Luk3#4";
		set .@tired3,rand(0,20);
		if (.@tired3 > 9) && (.@tired3 < 21) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
			enablenpc "Tire3#5";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
			enablenpc "Tire3#5";
			enablenpc "Tire3#6";
		}
	}
	else {
		set $@mr_1_luk3,.@3rd_line;
		enablenpc "Luk3#1";
		enablenpc "Luk3#2";
		enablenpc "Luk3#3";
		enablenpc "Luk3#4";
		set .@tired3,rand(0,20);
		if (.@tired3 > 9) && (.@tired3 < 21) {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
			enablenpc "Tire3#5";
		}
		else {
			set $@mr_1_tire3,.@tired3;
			enablenpc "Tire3#1";
			enablenpc "Tire3#2";
			enablenpc "Tire3#3";
			enablenpc "Tire3#4";
			enablenpc "Tire3#5";
			enablenpc "Tire3#6";
		}
	}
	set .@4th_line,rand(1,70);
	if ((.@4th_line > 0) && (.@4th_line < 11)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#5";
		enablenpc "Luk4#6";
		set .@tired4,rand(50,60);
		if (.@tired4 > 49) && (.@tired4 < 61) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
		}
	}
	else if ((.@4th_line > 10) && (.@4th_line < 31)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#5";
		set .@tired4,rand(40,60);
		if (.@tired4 > 49) && (.@tired4 < 61) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire#1";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire#1";
			enablenpc "Tire#2";
		}
	}
	else if ((.@4th_line > 20) && (.@4th_line < 41)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#1";
		set .@tired4,rand(30,50);
		if (.@tired4 > 39) && (.@tired4 < 51) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
		}
	}
	else if ((.@4th_line > 40) && (.@4th_line < 51)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#1";
		enablenpc "Luk4#2";
		set .@tired4,rand(20,40);
		if (.@tired4 > 29) && (.@tired4 < 41) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
		}
	}
	else if ((.@4th_line > 50) && (.@4th_line < 61)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk#1";
		enablenpc "Luk#2";
		enablenpc "Luk#3";
		set .@tired4,rand(10,30);
		if (.@tired4 > 19) && (.@tired4 < 31) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
		}
	}
	else if ((.@4th_line > 60) && (.@4th_line < 71)) {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#1";
		enablenpc "Luk4#2";
		enablenpc "Luk4#3";
		enablenpc "Luk4#4";
		set .@tired4,rand(0,20);
		if (.@tired4 > 9) && (.@tired4 < 21) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
			enablenpc "Tire4#6";
		}
	}
	else {
		set $@mr_1_luk4,.@4th_line;
		enablenpc "Luk4#1";
		enablenpc "Luk4#2";
		enablenpc "Luk4#3";
		enablenpc "Luk4#4";
		set .@tired4,rand(0,20);
		if (.@tired4 > 9) && (.@tired4 < 21) {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
		}
		else {
			set $@mr_1_tire4,.@tired4;
			enablenpc "Tire4#1";
			enablenpc "Tire4#2";
			enablenpc "Tire4#3";
			enablenpc "Tire4#4";
			enablenpc "Tire4#5";
			enablenpc "Tire4#6";
		}
	}
	set .@5th_line,rand(1,70);
	if ((.@5th_line > 0) && (.@5th_line < 11)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#5";
		enablenpc "Luk5#6";
		set .@tired5,rand(50,60);
		if (.@tired5 > 49) && (.@tired5 < 61) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
		}
	}
	else if ((.@5th_line > 10) && (.@5th_line < 31)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#5";
		set .@tired5,rand(40,60);
		if (.@tired5 > 49) && (.@tired5 < 61) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
		}
	}
	else if ((.@5th_line > 20) && (.@5th_line < 41)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		set .@tired5,rand(30,50);
		if (.@tired5 > 39) && (.@tired5 < 51) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
		}
	}
	else if ((.@5th_line > 40) && (.@5th_line < 51)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		enablenpc "Luk5#2";
		set .@tired5,rand(20,40);
		if (.@tired5 > 29) && (.@tired5 < 41) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
		}
	}
	else if ((.@5th_line > 50) && (.@5th_line < 61)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		enablenpc "Luk5#2";
		enablenpc "Luk5#3";
		set .@tired5,rand(10,30);
		if (.@tired5 > 19) && (.@tired5 < 31) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
		}
	}
	else if ((.@5th_line > 60) && (.@5th_line < 71)) {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		enablenpc "Luk5#2";
		enablenpc "Luk5#3";
		enablenpc "Luk5#4";
		set .@tired5,rand(0,20);
		if (.@tired5 > 9) && (.@tired5 < 21) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
			enablenpc "Tire5#6";
		}
	}
	else {
		set $@mr_1_luk5,.@5th_line;
		enablenpc "Luk5#1";
		enablenpc "Luk5#2";
		enablenpc "Luk5#3";
		enablenpc "Luk5#4";
		set .@tired5,rand(0,20);
		if (.@tired5 > 9) && (.@tired5 < 21) {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
		}
		else {
			set $@mr_1_tire5,.@tired5;
			enablenpc "Tire5#1";
			enablenpc "Tire5#2";
			enablenpc "Tire5#3";
			enablenpc "Tire5#4";
			enablenpc "Tire5#5";
			enablenpc "Tire5#6";
		}
	}
	set .@6th_line,rand(1,70);
	if ((.@6th_line > 0) && (.@6th_line < 11)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#5";
		enablenpc "Luk6#6";
		set .@tired6,rand(50,60);
		if (.@tired6 > 49) && (.@tired6 < 61) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
		}
	}
	else if ((.@6th_line > 10) && (.@6th_line < 31)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#5";
		set .@tired6,rand(40,60);
		if (.@tired6 > 49) && (.@tired6 < 61) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
		}
	}
	else if ((.@6th_line > 20) && (.@6th_line < 41)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		set .@tired6,rand(30,50);
		if (.@tired6 > 39) && (.@tired6 < 51) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
		}
	}
	else if ((.@6th_line > 40) && (.@6th_line < 51)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		enablenpc "Luk6#2";
		set .@tired6,rand(20,40);
		if (.@tired6 > 29) && (.@tired6 < 41) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
		}
	}
	else if ((.@6th_line > 50) && (.@6th_line < 61)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		enablenpc "Luk6#2";
		enablenpc "Luk6#3";
		set .@tired6,rand(10,30);
		if (.@tired6 > 19) && (.@tired6 < 31) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
		}
	}
	else if ((.@6th_line > 60) && (.@6th_line < 71)) {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		enablenpc "Luk6#2";
		enablenpc "Luk6#3";
		enablenpc "Luk6#4";
		set .@tired6,rand(0,20);
		if (.@tired6 > 9) && (.@tired6 < 21) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
			enablenpc "Tire6#6";
		}
	}
	else {
		set $@mr_1_luk6,.@6th_line;
		enablenpc "Luk6#1";
		enablenpc "Luk6#2";
		enablenpc "Luk6#3";
		enablenpc "Luk6#4";
		set .@tired6,rand(0,20);
		if (.@tired6 > 9) && (.@tired6 < 21) {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
		}
		else {
			set $@mr_1_tire6,.@tired6;
			enablenpc "Tire6#1";
			enablenpc "Tire6#2";
			enablenpc "Tire6#3";
			enablenpc "Tire6#4";
			enablenpc "Tire6#5";
			enablenpc "Tire6#6";
		}
	}
	end;

OnDisable:
	disablenpc "Race Progress Timer";
	stopnpctimer;
	end;

OnTimer1000:
	enablenpc "Ticket Helper#single";
	end;

OnTimer7000:
	mapannounce "p_track01","Welcome to the Monster Race Arena.",bc_map,"0xffb6c1";
	end;

OnTimer10000:
	mapannounce "p_track01","Feel free to inquire at the help desk whenever you have questions.",bc_map,"0xffb6c1";
	end;

OnTimer120000:
	mapannounce "p_track01","The Single Monster Race will start in 3 minutes.",bc_map,"0xffb6c1";
	end;

OnTimer123000:
	mapannounce "p_track01","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0xffb6c1";
	end;

OnTimer240000:
	mapannounce "p_track01","The Single Monster Race will start shortly.",bc_map,"0xffb6c1";
	end;

OnTimer243000:
	mapannounce "p_track01","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0xffb6c1";
	end;

OnTimer300000:
	mapannounce "p_track01","The Monster Race has already begun. Good luck to all the participants.",bc_map,"0xffb6c1";
	set $@mon_time_1_1,0;
	set $@monster_race,0;
	disablenpc "Ticket Helper#single";
	donpcevent "Runner No. 1::OnEnable";
	donpcevent "Runner No. 2::OnEnable";
	donpcevent "Runner No. 3::OnEnable";
	donpcevent "Runner No. 4::OnEnable";
	donpcevent "Runner No. 5::OnEnable";
	donpcevent "Runner No. 6::OnEnable";
	stopnpctimer;
	end;
}

p_track01,73,22,1	script	Ticket Helper#single	899,{
	if (checkweight(908,200) == 0) {
		mes "[Ticket Helper]";
		mes "Welcome to the";
		mes "Monster Race Arena.";
		mes "If you'd like to participate";
		mes "in the ^3131FFSingle Monster Race^000000,";
		mes "then please select 1 out of";
		mes "the 6 monsters from the list.";
		next;
		mes "[Ticket Helper]";
		mes "Wait, wait...";
		mes "I can't give you";
		mes "anything right now.";
		mes "You're carrying way";
		mes "too many things...";
		close;
	}
	mes "[Ticket Helper]";
	mes "Welcome to the";
	mes "Monster Race Arena.";
	mes "If you'd like to participate";
	mes "in the ^3131FFSingle Monster Race^000000,";
	mes "then please select 1 out of";
	mes "the 6 monsters from the list.";
	next;
	switch(select("Monster Status:Monster 1:Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) {
	case 1:
		mes "Monster 1 [^CC6600Luck^000000: " + $@mr_1_luk1 + "] [^EE0000HP^000000: " + $@mr_1_tire1 + "]";
		mes "Monster 2 [^CC6600Luck^000000: " + $@mr_1_luk2 + "] [^EE0000HP^000000: " + $@mr_1_tire2 + "]";
		mes "Monster 3 [^CC6600Luck^000000: " + $@mr_1_luk3 + "] [^EE0000HP^000000: " + $@mr_1_tire3 + "]";
		mes "Monster 4 [^CC6600Luck^000000: " + $@mr_1_luk4 + "] [^EE0000HP^000000: " + $@mr_1_tire4 + "]";
		mes "Monster 5 [^CC6600Luck^000000: " + $@mr_1_luk5 + "] [^EE0000HP^000000: " + $@mr_1_tire5 + "]";
		mes "Monster 6 [^CC6600Luck^000000: " + $@mr_1_luk6 + "] [^EE0000HP^000000: " + $@mr_1_tire6 + "]";
		close;
	case 2:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[Ticket Helper]";
				mes "You have selected";
				mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
				mes "Single Monster Race.";
				mes "The start of the race";
				mes "will be announced soon,";
				mes "so please wait. Thank you.";
				close;
			}
			else {
				mes "[Ticket Helper]";
				mes "You've chosen Monster 1?";
				mes "Alright then, please wait";
				mes "until the start of the race is";
				mes "announced. If the monster you";
				mes "picked wins, then please use this ticket to redeem your prize.";
				getitem 7514,1; //Monster_Ticket
				set monster_race_1,1;
				close;
			}
		}
		else {
			mes "[Ticket Helper]";
			mes "I'm sorry, but a Monster";
			mes "Race is now in progress.";
			mes "If you'd like to participate, then please wait for the next race.";
			close;
		}
	case 3:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[Ticket Helper]";
				mes "You have selected";
				mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
				mes "Single Monster Race.";
				mes "The start of the race";
				mes "will be announced soon,";
				mes "so please wait. Thank you.";
				close;
			}
			else {
				mes "[Ticket Helper]";
				mes "You've chosen Monster 2?";
				mes "Alright then, please wait";
				mes "until the start of the race is";
				mes "announced. If the monster you";
				mes "picked wins, then please use";
				mes "this ticket to redeem your prize.";
				getitem 7514,1; //Monster_Ticket
				set monster_race_1,2;
				close;
			}
		}
		else {
			mes "[Ticket Helper]";
			mes "I'm sorry, but a Monster";
			mes "Race is now in progress.";
			mes "If you'd like to participate, then please wait for the next race.";
			close;
		}
	case 4:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[Ticket Helper]";
				mes "You have selected";
				mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
				mes "Single Monster Race.";
				mes "The start of the race";
				mes "will be announced soon,";
				mes "so please wait. Thank you.";
				close;
			}
			else {
				mes "[Ticket Helper]";
				mes "You've chosen Monster 3?";
				mes "Alright then, please wait";
				mes "until the start of the race is";
				mes "announced. If the monster you";
				mes "picked wins, then please use this ticket to redeem your prize.";
				getitem 7514,1; //Monster_Ticket
				set monster_race_1,3;
				close;
			}
		}
		else {
			mes "[Ticket Helper]";
			mes "I'm sorry, but a Monster";
			mes "Race is now in progress.";
			mes "If you'd like to participate, then please wait for the next race.";
			close;
		}
	case 5:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[Ticket Helper]";
				mes "You have selected";
				mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
				mes "Single Monster Race.";
				mes "The start of the race";
				mes "will be announced soon,";
				mes "so please wait. Thank you.";
				close;
			}
			else {
				mes "[Ticket Helper]";
				mes "You've chosen Monster 4?";
				mes "Alright then, please wait";
				mes "until the start of the race is";
				mes "announced. If the monster you";
				mes "picked wins, then please use this ticket to redeem your prize.";
				getitem 7514,1; //Monster_Ticket
				set monster_race_1,4;
				close;
			}
		}
		else {
			mes "[Ticket Helper]";
			mes "I'm sorry, but a Monster";
			mes "Race is now in progress.";
			mes "If you'd like to participate, then please wait for the next race.";
			close;
		}
	case 6:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[Ticket Helper]";
				mes "You have selected";
				mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
				mes "Single Monster Race.";
				mes "The start of the race";
				mes "will be announced soon,";
				mes "so please wait. Thank you.";
				close;
			}
			else {
				mes "[Ticket Helper]";
				mes "You've chosen Monster 5?";
				mes "Alright then, please wait";
				mes "until the start of the race is";
				mes "announced. If the monster you";
				mes "picked wins, then please use this ticket to redeem your prize.";
				getitem 7514,1; //Monster_Ticket
				set monster_race_1,5;
				close;
			}
		}
		else {
			mes "[Ticket Helper]";
			mes "I'm sorry, but a Monster";
			mes "Race is now in progress.";
			mes "If you'd like to participate, then please wait for the next race.";
			close;
		}
	case 7:
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1 > 0) {
				mes "[Ticket Helper]";
				mes "You have selected";
				mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
				mes "Single Monster Race.";
				mes "The start of the race";
				mes "will be announced soon,";
				mes "so please wait. Thank you.";
				close;
			}
			else {
				mes "[Ticket Helper]";
				mes "You've chosen Monster 6?";
				mes "Alright then, please wait";
				mes "until the start of the race is";
				mes "announced. If the monster you";
				mes "picked wins, then please use this ticket to redeem your prize.";
				getitem 7514,1; //Monster_Ticket
				set monster_race_1,6;
				close;
			}
		}
		else {
			mes "[Ticket Helper]";
			mes "I'm sorry, but a Monster";
			mes "Race is now in progress.";
			mes "If you'd like to participate, then please wait for the next race.";
			close;
		}
	}
	close;

OnInit:
	disablenpc "Ticket Helper#single";
	end;
}

p_track01,30,38,0	script	Runner No. 1	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 1";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 1";
	monster "p_track01",58,38,"The 1st Racer",1725,1,"Runner No. 1::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 1";
	killmonster "p_track01","Runner No. 1::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,1;
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","Monster 1 is the winner of this race!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","If you wagered on Monster 1 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "Medal Distributor#single::OnEnable";
	donpcevent "Runner No. 1::OnDisable";
	killmonster "p_track01","Runner No. 1::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,36,0	script	Runner No. 2	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 2";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 2";
	monster "p_track01",58,36,"The 2nd Racer",1726,1,"Runner No. 2::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 2";
	killmonster "p_track01","Runner No. 2::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,2;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","Monster 2 is the winner of this race!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","If you wagered on Monster 2 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "Medal Distributor#single::OnEnable";
	donpcevent "Runner No. 2::OnDisable";
	killmonster "p_track01","Runner No. 2::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,34,0	script	Runner No. 3	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 3";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 3";
	monster "p_track01",58,34,"The 3rd Racer",1727,1,"Runner No. 3::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 3";
	killmonster "p_track01","Runner No. 3::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,3;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","Monster 3 is the winner of this race!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","If you wagered on Monster 3 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "Medal Distributor#single::OnEnable";
	donpcevent "Runner No. 3::OnDisable";
	killmonster "p_track01","Runner No. 3::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,32,0	script	Runner No. 4	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 4";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 4";
	monster "p_track01",58,32,"The 4th Racer",1728,1,"Runner No. 4::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 4";
	killmonster "p_track01","Runner No. 4::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,4;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","Monster 4 is the winner of this race!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","If you wagered on Monster 4 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "Medal Distributor#single::OnEnable";
	donpcevent "Runner No. 4::OnDisable";
	killmonster "p_track01","Runner No. 4::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,30,0	script	Runner No. 5	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 5";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 5";
	monster "p_track01",58,30,"The 5th Racer",1730,1,"Runner No. 5::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 5";
	killmonster "p_track01","Runner No. 5::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,5;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 6::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","Monster 5 is the winner of this race!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","If you wagered on Monster 5 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "Medal Distributor#single::OnEnable";
	donpcevent "Runner No. 5::OnDisable";
	killmonster "p_track01","Runner No. 5::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,30,28,0	script	Runner No. 6	-1,1,0,{
	end;

OnInit:
	disablenpc "Runner No. 6";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Runner No. 6";
	monster "p_track01",58,28,"The 6th Racer",1729,1,"Runner No. 6::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Runner No. 6";
	killmonster "p_track01","Runner No. 6::OnMyMobDead";
	end;

OnTouchNPC:
	initnpctimer;
	set $@monster_race,6;
	donpcevent "Runner No. 1::OnDisable";
	donpcevent "Runner No. 2::OnDisable";
	donpcevent "Runner No. 3::OnDisable";
	donpcevent "Runner No. 4::OnDisable";
	donpcevent "Runner No. 5::OnDisable";
	end;

OnTimer1000:
	mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
	end;

OnTimer2000:
	mapannounce "p_track01","Monster 6 is the winner of this race!",bc_map,"0x33FF66";
	end;

OnTimer6000:
	mapannounce "p_track01","If you wagered on Monster 6 in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
	end;

OnTimer8000:
	mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
	end;

OnTimer9000:
	donpcevent "Medal Distributor#single::OnEnable";
	donpcevent "Runner No. 6::OnDisable";
	killmonster "p_track01","Runner No. 6::OnMyMobDead";
	stopnpctimer;
	end;
}

p_track01,67,45,5	script	Medal Distributor#single	845,{
	if (checkweight(908,200) == 0) {
		mes "[Medal Distributor]";
		mes "I'm sorry, but I can't";
		mes "reward you with any medals";
		mes "until you make more space";
		mes "available in your Inventory.";
		close;
	}
	set .@insa,rand(1,1000);
	if (countitem(7514) > 0) {
		mes "[Medal Distributor]";
		mes "Hello there~";
		mes "If you've wagered on the";
		mes "winning monster in a recent";
		mes "race, then you can exchange";
		mes "your game ticket here for";
		mes "some Prize Medals.";
		next;
		mes "[Medal Distributor]";
		mes "Please remember that you can";
		mes "only exchange winning Game";
		mes "Tickets for Prize Medals right";
		mes "after the race finishes. Prize";
		mes "Medals may be given to Wayne";
		mes "in Hugel in exchange for items.";
		next;
		if ($@monster_race == 1) {
			if (monster_race_1 == 1) {
				mes "[Medal Distributor]";
				mes "Oh, congratulations, you";
				mes "have a winning ticket for";
				mes "a Single Monster Race! So ";
				mes "would you like to exchange your";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Let me see your ticket...";
					mes "Oh! Congratulations, you";
					mes "won! May I have your name?";
					next;
					input .@input$;
					if (.@input$ == strcharinfo(0)) {
						mes "[Medal Distributor]";
						mes "Ah, "+strcharinfo(0)+".";
						mes "You can exchange this";
						mes "ticket for a Prize Medal by";
						mes "entering your ticket exchange";
						mes "number now. Your ticket";
						mes "exchange number is ^FF0000" + .@insa + "^000000.";
						next;
						input .@input; //,0,1000;
						if (.@input == 0) {
							mes "[Medal Distributor]";
							mes "Oh? You don't want";
							mes "to exchange your";
							mes "winning ticket?";
							close;
						}
						else if (.@input == .@insa) {
							mes "[Medal Distributor]";
							mes "Thank you! You entered";
							mes "the correct number...";
							mes "Everything seems to";
							mes "be in order. Alright!";
							next;
						}
						else {
							mes "[Medal Distributor]";
							mes "I'm sorry, but it seems";
							mes "that you entered the";
							mes "incorrect ticket number.";
							mes "Would you mind coming";
							mes "back again in a while?";
							close;
						}
					}
					else {
						mes "[Medal Distributor]";
						mes "What's this...?";
						mes "I think there's a problem...";
						mes "Did you enter your name";
						mes "incorrectly? Please check";
						mes "your name, and then try again.";
						close;
					}
					mes "[Medal Distributor]";
					mes "Now please accept your";
					mes "Prize Medals! You can";
					mes "exchange these with";
					mes "Wayne in Hugel for some";
					mes "interesting items. Thank you~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_1,0;
					getitem 7515,4; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if ($@monster_race == 2) {
			if (monster_race_1 == 2) {
				mes "[Medal Distributor]";
				mes "Oh, congratulations, you";
				mes "have a winning ticket for";
				mes "a Single Monster Race! So ";
				mes "would you like to exchange your";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Let me see your ticket...";
					mes "Oh! Congratulations, you";
					mes "won! May I have your name?";
					next;
					input .@input$;
					if (.@input$ == strcharinfo(0)) {
						mes "[Medal Distributor]";
						mes "Ah, "+strcharinfo(0)+".";
						mes "You can exchange this";
						mes "ticket for a Prize Medal by";
						mes "entering your ticket exchange";
						mes "number now. Your ticket";
						mes "exchange number is ^FF0000" + .@insa + "^000000.";
						next;
						input .@input; //,0,1000;
						if (.@input == 0) {
							mes "[Medal Distributor]";
							mes "Oh? You don't want";
							mes "to exchange your";
							mes "winning ticket?";
							close;
						}
						else if (.@input == .@insa) {
							mes "[Medal Distributor]";
							mes "[Medal Distributor]";
							mes "Thank you! You entered";
							mes "the correct number...";
							mes "Everything seems to";
							mes "be in order. Alright!";
							next;
						}
						else {
							mes "[Medal Distributor]";
							mes "I'm sorry, but it seems";
							mes "that you entered the";
							mes "incorrect ticket number.";
							mes "Would you mind coming";
							mes "back again in a while?";
							close;
						}
					}
					else {
						mes "[Medal Distributor]";
						mes "What's this...?";
						mes "I think there's a problem...";
						mes "Did you enter your name";
						mes "incorrectly? Please check";
						mes "your name, and then try again.";
						close;
					}
					mes "[Medal Distributor]";
					mes "Now please accept your";
					mes "Prize Medals! You can";
					mes "exchange these with";
					mes "Wayne in Hugel for some";
					mes "interesting items. Thank you~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_1,0;
					getitem 7515,4; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if ($@monster_race == 3) {
			if (monster_race_1 == 3) {
				mes "[Medal Distributor]";
				mes "Oh, congratulations, you";
				mes "have a winning ticket for";
				mes "a Single Monster Race! So ";
				mes "would you like to exchange your";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Let me see your ticket...";
					mes "Oh! Congratulations, you";
					mes "won! May I have your name?";
					next;
					input .@input$;
					if (.@input$ == strcharinfo(0)) {
						mes "[Medal Distributor]";
						mes "Ah, "+strcharinfo(0)+".";
						mes "You can exchange this";
						mes "ticket for a Prize Medal by";
						mes "entering your ticket exchange";
						mes "number now. Your ticket";
						mes "exchange number is ^FF0000" + .@insa + "^000000.";
						next;
						input .@input; //,0,1000;
						if (.@input == 0) {
							mes "[Medal Distributor]";
							mes "Oh? You don't want";
							mes "to exchange your";
							mes "winning ticket?";
							close;
						}
						else if (.@input == .@insa) {
							mes "[Medal Distributor]";
							mes "[Medal Distributor]";
							mes "Thank you! You entered";
							mes "the correct number...";
							mes "Everything seems to";
							mes "be in order. Alright!";
							next;
						}
						else {
							mes "[Medal Distributor]";
							mes "I'm sorry, but it seems";
							mes "that you entered the";
							mes "incorrect ticket number.";
							mes "Would you mind coming";
							mes "back again in a while?";
							close;
						}
					}
					else {
						mes "[Medal Distributor]";
						mes "What's this...?";
						mes "I think there's a problem...";
						mes "Did you enter your name";
						mes "incorrectly? Please check";
						mes "your name, and then try again.";
						close;
					}
					mes "[Medal Distributor]";
					mes "Now please accept your";
					mes "Prize Medals! You can";
					mes "exchange these with";
					mes "Wayne in Hugel for some";
					mes "interesting items. Thank you~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_1,0;
					getitem 7515,4; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if ($@monster_race == 4) {
			if (monster_race_1 == 4) {
				mes "[Medal Distributor]";
				mes "Oh, congratulations, you";
				mes "have a winning ticket for";
				mes "a Single Monster Race! So ";
				mes "would you like to exchange your";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Let me see your ticket...";
					mes "Oh! Congratulations, you";
					mes "won! May I have your name?";
					next;
					input .@input$;
					if (.@input$ == strcharinfo(0)) {
						mes "[Medal Distributor]";
						mes "Ah, "+strcharinfo(0)+".";
						mes "You can exchange this";
						mes "ticket for a Prize Medal by";
						mes "entering your ticket exchange";
						mes "number now. Your ticket";
						mes "exchange number is ^FF0000" + .@insa + "^000000.";
						next;
						input .@input; //,0,1000;
						if (.@input == 0) {
							mes "[Medal Distributor]";
							mes "Oh? You don't want";
							mes "to exchange your";
							mes "winning ticket?";
							close;
						}
						else if (.@input == .@insa) {
							mes "[Medal Distributor]";
							mes "[Medal Distributor]";
							mes "Thank you! You entered";
							mes "the correct number...";
							mes "Everything seems to";
							mes "be in order. Alright!";
							next;
						}
						else {
							mes "[Medal Distributor]";
							mes "I'm sorry, but it seems";
							mes "that you entered the";
							mes "incorrect ticket number.";
							mes "Would you mind coming";
							mes "back again in a while?";
							close;
						}
					}
					else {
						mes "[Medal Distributor]";
						mes "What's this...?";
						mes "I think there's a problem...";
						mes "Did you enter your name";
						mes "incorrectly? Please check";
						mes "your name, and then try again.";
						close;
					}
					mes "[Medal Distributor]";
					mes "Now please accept your";
					mes "Prize Medals! You can";
					mes "exchange these with";
					mes "Wayne in Hugel for some";
					mes "interesting items. Thank you~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_1,0;
					getitem 7515,4; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if ($@monster_race == 5) {
			if (monster_race_1 == 5) {
				mes "[Medal Distributor]";
				mes "Oh, congratulations, you";
				mes "have a winning ticket for";
				mes "a Single Monster Race! So ";
				mes "would you like to exchange your";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Let me see your ticket...";
					mes "Oh! Congratulations, you";
					mes "won! May I have your name?";
					next;
					input .@input$;
					if (.@input$ == strcharinfo(0)) {
						mes "[Medal Distributor]";
						mes "Ah, "+strcharinfo(0)+".";
						mes "You can exchange this";
						mes "ticket for a Prize Medal by";
						mes "entering your ticket exchange";
						mes "number now. Your ticket";
						mes "exchange number is ^FF0000" + .@insa + "^000000.";
						next;
						input .@input; //,0,1000;
						if (.@input == 0) {
							mes "[Medal Distributor]";
							mes "Oh? You don't want";
							mes "to exchange your";
							mes "winning ticket?";
							close;
						}
						else if (.@input == .@insa) {
							mes "[Medal Distributor]";
							mes "[Medal Distributor]";
							mes "Thank you! You entered";
							mes "the correct number...";
							mes "Everything seems to";
							mes "be in order. Alright!";
							next;
						}
						else {
							mes "[Medal Distributor]";
							mes "I'm sorry, but it seems";
							mes "that you entered the";
							mes "incorrect ticket number.";
							mes "Would you mind coming";
							mes "back again in a while?";
							close;
						}
					}
					else {
						mes "[Medal Distributor]";
						mes "What's this...?";
						mes "I think there's a problem...";
						mes "Did you enter your name";
						mes "incorrectly? Please check";
						mes "your name, and then try again.";
						close;
					}
					mes "[Medal Distributor]";
					mes "Now please accept your";
					mes "Prize Medals! You can";
					mes "exchange these with";
					mes "Wayne in Hugel for some";
					mes "interesting items. Thank you~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_1,0;
					getitem 7515,4; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if ($@monster_race == 6) {
			if (monster_race_1 == 6) {
				mes "[Medal Distributor]";
				mes "Oh, congratulations, you";
				mes "have a winning ticket for";
				mes "a Single Monster Race! So ";
				mes "would you like to exchange your";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Let me see your ticket...";
					mes "Oh! Congratulations, you";
					mes "won! May I have your name?";
					next;
					input .@input$;
					if (.@input$ == strcharinfo(0)) {
						mes "[Medal Distributor]";
						mes "Ah, "+strcharinfo(0)+".";
						mes "You can exchange this";
						mes "ticket for a Prize Medal by";
						mes "entering your ticket exchange";
						mes "number now. Your ticket";
						mes "exchange number is ^FF0000" + .@insa + "^000000.";
						next;
						input .@input; //,0,1000;
						if (.@input == 0) {
							mes "[Medal Distributor]";
							mes "Oh? You don't want";
							mes "to exchange your";
							mes "winning ticket?";
							close;
						}
						else if (.@input == .@insa) {
							mes "[Medal Distributor]";
							mes "[Medal Distributor]";
							mes "Thank you! You entered";
							mes "the correct number...";
							mes "Everything seems to";
							mes "be in order. Alright!";
							next;
						}
						else {
							mes "[Medal Distributor]";
							mes "I'm sorry, but it seems";
							mes "that you entered the";
							mes "incorrect ticket number.";
							mes "Would you mind coming";
							mes "back again in a while?";
							close;
						}
					}
					else {
						mes "[Medal Distributor]";
						mes "What's this...?";
						mes "I think there's a problem...";
						mes "Did you enter your name";
						mes "incorrectly? Please check";
						mes "your name, and then try again.";
						close;
					}
					mes "[Medal Distributor]";
					mes "Now please accept your";
					mes "Prize Medals! You can";
					mes "exchange these with";
					mes "Wayne in Hugel for some";
					mes "interesting items. Thank you~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_1,0;
					getitem 7515,4; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else {
			mes "[Medal Distributor]";
			mes "Hello there~";
			mes "If you've wagered on the";
			mes "winning monster in a recent";
			mes "race, then you can exchange";
			mes "your game ticket here for";
			mes "some Prize Medals.";
			next;
			mes "[Medal Distributor]";
			mes "Please remember that you can";
			mes "only exchange winning Game";
			mes "Tickets for Prize Medals right";
			mes "after the race finishes. Prize";
			mes "Medals may be given to Wayne";
			mes "in Hugel in exchange for items.";
			close;
		}
	}
	else {
		mes "[Medal Distributor]";
		mes "Hello there~";
		mes "If you've wagered on the";
		mes "winning monster in a recent";
		mes "race, then you can exchange";
		mes "your game ticket here for";
		mes "some Prize Medals.";
		next;
		mes "[Medal Distributor]";
		mes "Please remember that you can";
		mes "only exchange winning Game";
		mes "Tickets for Prize Medals right";
		mes "after the race finishes. Prize";
		mes "Medals may be given to Wayne";
		mes "in Hugel in exchange for items.";
		close;
	}
	end;

OnInit:
	disablenpc "Medal Distributor#single";
	end;

OnEnable:
	emotion e_gasp;
	enablenpc "Medal Distributor#single";
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "p_track01","The Monster Race is finished! Congratulations to all the winners!",bc_map,"0xFFFF00";
	end;

OnTimer4000:
	mapannounce "p_track01","Please give your Racing Ticket to the Medal Distributor if you bet on the winning monster.",bc_map,"0xFFFF00";
	end;

OnTimer7000:
	mapannounce "p_track01","You have 5 minutes to exchange a winning ticket for Prize Medals from the Medal Distributor.",bc_map,"0xFFFF00";
	end;

OnTimer10000:
	mapannounce "p_track01","All tickets become void after this 5 minute period, so winners should claim their prize now.",bc_map,"0xFFFF00";
	end;

OnTimer13000:
	mapannounce "p_track01","Please leave the Race Arena before this 5 minute period elapses. Thank you.",bc_map,"0xFFFF00";
	end;

OnTimer240000:
	mapannounce "p_track01","Attention. We will being preparing for the next race shortly...",bc_map,"0xFFFF00";
	end;

OnTimer243000:
	mapannounce "p_track01","We will close the Racing Arena in 1 minute to prepare for the next race.",bc_map,"0xFFFF00";
	end;

OnTimer246000:
	mapannounce "p_track01","Participants in the last race should leave the arena as soon as possible.",bc_map,"0xFFFF00";
	end;

OnTimer249000:
	mapannounce "p_track01","Thank you for your cooperation.",bc_map,"0xFFFF00";
	end;

OnTimer252000:
	mapannounce "p_track01","We hope that you enjoyed the Monster Race arena. Come back again soon~",bc_map,"0xFFFF00";
	donpcevent "starting#1::OnDisable";
	donpcevent "starting#2::OnDisable";
	donpcevent "starting#3::OnDisable";
	donpcevent "starting#5::OnDisable";
	donpcevent "starting#6::OnDisable";
	end;

OnTimer300000:
	donpcevent "#race_timer1-1::OnEnable";
	set $@mon_time_1_1,2;
	set $@monster_race,0;
	mapwarp "p_track01","hugel",63,73;
	end;

OnTimer306000:
	donpcevent "Race Progress Timer::OnEnable";
	end;

OnTimer342000:
	disablenpc "Medal Distributor#single";
	stopnpctimer;
	end;
}

p_track01,76,36,1	script	Exit Guide#single	798,{
	mes "[Exit Guide]";
	mes "If you have a winning Racing";
	mes "Ticket, please make sure that";
	mes "you redeem it for Prize Medals";
	mes "now. All Racing Tickets become";
	mes "void once the next race begins.";
	next;
	mes "[Exit Guide]";
	mes "If you wish to leave";
	mes "the arena, then I can guide";
	mes "you outside. Would you like";
	mes "to leave the arena right now?";
	next;
	switch(select("Yes:No")) {
	case 1:
		if (countitem(7514) == 0) {
			mes "[Exit Guide]";
			mes "Thank you for";
			mes "your patronage, and";
			mes "I hope that you come";
			mes "visit us again soon~";
		}
		else {
			mes "[Exit Guide]";
			mes "In accordance with our";
			mes "policies, I must take your";
			mes "Racing Ticket before you leave.";
			mes "Thank you for your patronage,";
			mes "and I hope you enjoy your time";
			mes "here in the Monster Race Arena.";
			delitem 7514,1; //Monster_Ticket
		}
		set monster_race_1,0;
		close2;
		warp "hugel",63,73;
		end;
	case 2:
		mes "[Exit Guide]";
		mes "Alright, then.";
		mes "Just let me know";
		mes "whenever you're";
		mes "ready to leave.";
		close;
	}
}

hugel,58,72,6	script	Eckar Ellebird#single	798,{
	mes "[Eckar Ellebird]";
	mes "Welcome to the biggest";
	mes "attraction in Hugel, the";
	mes "Monster Race Arena.";
	mes "How may I help you today?";
	next;
	switch(select("Monster Race Info:Enter Monster Race")) {
	case 1:
		mes "[Eckar Ellebird]";
		mes "Monster Races originated from";
		mes "simple children's games in which";
		mes "Cute Pets would race against each other. This grew into an adult";
		mes "pastime that is so popular, we've built a racing arena in Hugel.";
		next;
		mes "[Eckar Ellebird]";
		mes "Our Monster Race Arena hosts";
		mes "two types of monster races. First, we have the Single Monster Race,";
		mes "in which those that wagered on the 1st place monster are rewarded.";
		next;
		mes "[Eckar Ellebird]";
		mes "Then, we have the Dual Monster";
		mes "Race in which the house odds and rewards are greater than in Single";
		mes "Monster Races: you must wager on 2 monsters, and they must place in";
		mes "1st and 2nd for you to win.";
		next;
		mes "[Eckar Ellebird]";
		mes "Although a small entrance";
		mes "fee is required, we only use";
		mes "the money to give rewards to";
		mes "participants and maintain this";
		mes "arena. Therefore, we're not";
		mes "profiting from this enterprise.";
		next;
		mes "[Eckar Ellebird]";
		mes "Also, we prohibit others";
		mes "from making personal bets";
		mes "and wagers, using items and";
		mes "zeny, based on the outcomes";
		mes "of these races. That kind of";
		mes "gambling is illegal here...";
		next;
		mes "[Eckar Ellebird]";
		mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
		mes "Keep in mind that winning Racing Tickets can only be exchanged for";
		mes "Prize Medals during a 5 minute window after the end of the race.";
		next;
		break;
	case 2:
		break;
	}
	mes "[Eckar Ellebird]";
	mes "The entrance fee for all races";
	mes "in the Monster Race Arena is";
	mes "2,000 zeny. If you'd like to wager on a Dual Monster Race, then";
	mes "please ask my brother Erenes,";
	mes "and he will help you.";
	next;
	mes "[Eckar Ellebird]";
	mes "Otherwise, I'll help get you";
	mes "started if you're interested";
	mes "in a Single Monster Race.";
	mes "Would you like wager on";
	mes "a Single Monster Race?";
	next;
	switch(select("Yes, please.:No, thanks.")) {
	case 1:
		if (checkweight(908,700) == 0) {
			mes "[Eckar Ellebird]";
			mes "Oh, wow. You're carrying";
			mes "an awful lot of stuff... Yeah,";
			mes "you better put some of it away";
			mes "in Kafra Storage or something.";
			close;
		}
		if (Zeny > 1999) {
			if (countitem(7514) > 0) {
				mes "[Eckar Ellebird]";
				mes "Hm? What are you doing";
				mes "with an expired Racing Ticket?";
				mes "Well, I better get rid of it for you before it can get mixed up";
				mes "with your new Racing Ticket.";
				delitem 7514,1; //Monster_Ticket
				next;
				if ($@mon_time_1_1 == 1) {
					mes "[Eckar Ellebird]";
					mes "Alright, I think you";
					mes "should be all set. I hope";
					mes "that you enjoy the race~";
					mes "Let me guide you inside";
					mes "the Monster Race Arena now.";
					set zeny,zeny-2000;
					set monster_race_1,0;
					close2;
					warp "p_track01",75,41;
					end;
				}
				else if ($@mon_time_1_1 == 2) {
					mes "[Eckar Ellebird]";
					mes "We're still finishing our";
					mes "preparations for the next";
					mes "Single Monster Race, so";
					mes "we ask that you please";
					mes "wait a little while longer.";
					close;
				}
				else {
					if (.@monster_race == 0) {
						mes "[Eckar Ellebird]";
						mes "Right now, a Monster Race";
						mes "is in progress. It's too late to place a wager, but if you'd like";
						mes "to watch, the fee is 500 zeny";
						mes "for spectators. Would you like to enter the Monster Race Arena?";
						next;
						switch(select("Enter:Cancel")) {
						case 1:
							if (Zeny > 499) {
								mes "[Eckar Ellebird]";
								mes "Thank you~";
								mes "I hope you enjoy";
								mes "watching this race!";
								set zeny,zeny-500;
								set monster_race_1,0;
								close2;
								warp "p_track01",75,41;
								end;
							}
							else {
								mes "[Eckar Ellebird]";
								mes "I'm sorry, but you don't";
								mes "have enough money to pay";
								mes "the 500 zeny spectator fee.";
								close;
							}
						case 2:
							mes "[Eckar Ellebird]";
							mes "Alright, then. If you'd like";
							mes "to wager on a monster";
							mes "race, please wait for the";
							mes "current race to finish. I hope";
							mes "that you enjoy your time here";
							mes "in the Monster Race Arena~";
							close;
						}
					}
					else {
						mes "[Eckar Ellebird]";
						mes "I'm sorry, but a monster";
						mes "race has just ended, so we're";
						mes "having the 5 minute period in";
						mes "which the winners can claim";
						mes "their Prize Medals. The gate";
						mes "will open soon, so please wait.";
						close;
					}
				}
			}
			else {
				if ($@mon_time_1_1 == 1) {
					mes "[Eckar Ellebird]";
					mes "Thanks, I hope that";
					mes "you enjoy this race.";
					mes "Let me guide you now";
					mes "to the Monster Race Arena.";
					set zeny,zeny-2000;
					set monster_race_1,0;
					close2;
					warp "p_track01",75,41;
					end;
				}
				else if ($@mon_time_1_1 == 2) {
					mes "[Eckar Ellebird]";
					mes "We're still finishing our";
					mes "preparations for the next";
					mes "Single Monster Race, so";
					mes "we ask that you please";
					mes "wait a little while longer...";
					close;
				}
				else {
					if ($@monster_race == 0) {
						mes "[Eckar Ellebird]";
						mes "Right now, a Monster Race";
						mes "is in progress. It's too late to place a wager, but if you'd like";
						mes "to watch, the fee is 500 zeny";
						mes "for spectators. Would you like to enter the Monster Race Arena?";
						next;
						switch(select("Enter:Cancel")) {
						case 1:
							if (Zeny > 499) {
								mes "[Eckar Ellebird]";
								mes "Thank you~";
								mes "I hope you enjoy";
								mes "watching this race!";
								set zeny,zeny-500;
								set monster_race_1,0;
								close2;
								warp "p_track01",75,41;
								end;
							}
							else {
								mes "[Eckar Ellebird]";
								mes "I'm sorry, but you don't";
								mes "have enough money to pay";
								mes "the 500 zeny spectator fee.";
								close;
							}
						case 2:
							mes "[Eckar Ellebird]";
							mes "Alright, then. If you'd like";
							mes "to wager on a monster";
							mes "race, please wait for the";
							mes "current race to finish. I hope";
							mes "that you enjoy your time here";
							mes "in the Monster Race Arena~";
							close;
						}
					}
					else {
						mes "[Eckar Ellebird]";
						mes "I'm sorry, but a monster";
						mes "race has just ended, so we're";
						mes "having the 5 minute period in";
						mes "which the winners can claim";
						mes "their Prize Medals. The gate";
						mes "will open soon, so please wait.";
						close;
					}
				}
			}
		}
		else {
			mes "[Eckar Ellebird]";
			mes "I'm sorry, but you";
			mes "don't have enough";
			mes "money to pay the";
			mes "2,000 zeny entrance fee. ";
			close;
		}
	case 2:
		mes "[Eckar Ellebird]";
		mes "Very well. I hope that";
		mes "you enjoy your time here";
		mes "in the Monster Race Arena~";
		close;
	}
	close;
}

p_track01,39,49,3	script	Game Guide#single	845,{
	mes "[Game Guide]";
	mes "Welcome to the";
	mes "Monster Race Arena.";
	mes "How can I help you?";
	next;
	switch(select("Monster Race Info:Wager Info:Ticket Redemption Info")) {
	case 1:
		mes "[Game Guide]";
		mes "Monster Races originated from";
		mes "simple children's games in which";
		mes "Cute Pets would race against each other. This grew into an adult";
		mes "pastime that is so popular, we've built a racing arena in Hugel.";
		next;
		mes "[Game Guide]";
		mes "Our Monster Race Arena hosts";
		mes "two types of monster races. First, we have the Single Monster Race,";
		mes "in which those that wagered on the 1st place monster are rewarded.";
		next;
		mes "[Game Guide]";
		mes "Then, we have the Dual Monster";
		mes "Race in which the house odds and rewards are greater than in Single";
		mes "Monster Races: you must wager on 2 monsters, and they must place in";
		mes "1st and 2nd for you to win.";
		next;
		mes "[Game Guide]";
		mes "Although a small entrance";
		mes "fee is required, we only use";
		mes "the money to give rewards to";
		mes "participants and maintain this";
		mes "arena. Therefore, we're not";
		mes "profiting from this enterprise.";
		next;
		mes "[Game Guide]";
		mes "Also, we prohibit others";
		mes "from making personal bets";
		mes "and wagers, using items and";
		mes "zeny, based on the outcomes";
		mes "of these races. That kind of";
		mes "gambling is illegal here...";
		next;
		mes "[Game Guide]";
		mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
		mes "Keep in mind that winning Racing Tickets can only be exchanged for";
		mes "Prize Medals during a 5 minute window after the end of the race.";
		next;
		break;
	case 2:
		mes "[Game Guide]";
		mes "Before placing a wager, you";
		mes "must get a free Racing Ticket";
		mes "from the Ticket Helper. There,";
		mes "I've marked the Ticket Helper";
		mes "on your Mini-Map, so you can";
		mes "find him pretty easily.";
		viewpoint 1,73,22,1,0xFF3355;
		next;
		break;
	case 3:
		mes "[Game Guide]";
		mes "If you wagered on the winner";
		mes "of a Single Monster Race, or";
		mes "on the 1st or 2nd place winners";
		mes "in a Dual Monster Race, then";
		mes "you can exchange your Racing";
		mes "Ticket for Prize Medals.";
		next;
		mes "[Game Guide]";
		mes "However, you must exchange";
		mes "your Racing Ticket with the";
		mes "Medal Distributor within the";
		mes "5 minute window after the end";
		mes "of the race. ^FF0000Your ticket becomes^FFFFFF ^FF0000 void after these 5 minutes.^000000";
		next;
		mes "[Game Guide]";
		mes "When this 5 minute window";
		mes "elapses, you will be teleported outside, and we will immediately";
		mes "begin preparing for the next race. Make sure that you remember this";
		mes "information when you wager.";
		next;
		mes "[Game Guide]";
		mes "If you haven't received";
		mes "your free Racing Ticket,";
		mes "then please visit the Ticket";
		mes "Helper. There, I've just marked";
		mes "his location on your Mini-Map.";
		viewpoint 1,67,45,2,0xCE6300;
		next;
		break;
	}
	mes "[Game Guide]";
	mes "Thank you, and";
	mes "I hope you enjoy";
	mes "your time here in the";
	mes "Monster Racing Arena.";
	close;
}

-	script	starting_1	-1,{
	end;

OnDisable:
	for(set .@i,1; .@i<7; set .@i,.@i+1)
		enablenpc "Luk"+((strnpcinfo(2)=="1")?"":strnpcinfo(2))+"#"+.@i;
	for(set .@i,1; .@i<7; set .@i,.@i+1)
		enablenpc "Tire"+((strnpcinfo(2)=="1")?"":strnpcinfo(2))+"#"+.@i;
	setd "$@mr_1_luk"+strnpcinfo(2),0;
	setd "$@mr_1_tire"+strnpcinfo(2),0;
	end;

OnInit:
	disablenpc strnpcinfo(0);
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start < 11) set .@speed,60;
	else if (.@start < 21) set .@speed,70;
	else if (.@start < 31) set .@speed,80;
	else if (.@start < 41) set .@speed,90;
	else if (.@start < 51) set .@speed,100;
	else if (.@start < 61) set .@speed,110;
	else if (.@start < 71) set .@speed,120;
	else if (.@start < 81) set .@speed,130;
	else if (.@start < 91) set .@speed,140;
	else set .@speed,150;
	sc_start SC_WALKSPEED,5000,.@speed;
	end;
}

-	script	Luk_1	-1,{
	end;

OnInit:
	disablenpc strnpcinfo(0);
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start < 61) set .@speed,110;
	else if (.@start < 71) set .@speed,120;
	else if (.@start < 81) set .@speed,130;
	else if (.@start < 91) set .@speed,140;
	else set .@speed,150;
	sc_start SC_WALKSPEED,10000,.@speed;
	end;
}

-	script	Luk_2	-1,{
	end;

OnInit:
	disablenpc strnpcinfo(0);
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start < 61) set .@time,1000;
	else if (.@start < 71) set .@time,2000;
	else if (.@start < 81) set .@time,3000;
	else if (.@start < 91) set .@time,4000;
	if (.@time) sc_start SC_STUN,.@time,0;
	end;
}

-	script	Tire_1	-1,{
	end;
OnInit:
	disablenpc strnpcinfo(0);
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start < 61) set .@time,1000;
	else if (.@start < 71) set .@time,2000;
	else if (.@start < 81) set .@time,3000;
	else if (.@start < 91) set .@time,4000;
	if (.@time) sc_start SC_SLEEP,.@time,0;
	end;
}

p_track01,56,38,0	duplicate(starting_1)	starting#1	-1,0,0
p_track01,56,36,0	duplicate(starting_1)	starting#2	-1,0,0
p_track01,56,34,0	duplicate(starting_1)	starting#3	-1,0,0
p_track01,56,32,0	duplicate(starting_1)	starting#4	-1,0,0
p_track01,56,30,0	duplicate(starting_1)	starting#5	-1,0,0
p_track01,56,28,0	duplicate(starting_1)	starting#6	-1,0,0

p_track01,33,38,0	duplicate(Luk_1)	Luk#1	-1,0,0
p_track01,37,38,0	duplicate(Luk_1)	Luk#2	-1,0,0
p_track01,53,38,0	duplicate(Luk_1)	Luk#3	-1,0,0
p_track01,45,38,0	duplicate(Luk_1)	Luk#4	-1,0,0
p_track01,33,36,0	duplicate(Luk_1)	Luk2#1	-1,0,0
p_track01,37,36,0	duplicate(Luk_1)	Luk2#2	-1,0,0
p_track01,53,36,0	duplicate(Luk_1)	Luk2#3	-1,0,0
p_track01,45,36,0	duplicate(Luk_1)	Luk2#4	-1,0,0
p_track01,33,34,0	duplicate(Luk_1)	Luk3#1	-1,0,0
p_track01,37,34,0	duplicate(Luk_1)	Luk3#2	-1,0,0
p_track01,53,34,0	duplicate(Luk_1)	Luk3#3	-1,0,0
p_track01,45,34,0	duplicate(Luk_1)	Luk3#4	-1,0,0
p_track01,33,32,0	duplicate(Luk_1)	Luk4#1	-1,0,0
p_track01,37,32,0	duplicate(Luk_1)	Luk4#2	-1,0,0
p_track01,53,32,0	duplicate(Luk_1)	Luk4#3	-1,0,0
p_track01,45,32,0	duplicate(Luk_1)	Luk4#4	-1,0,0
p_track01,33,30,0	duplicate(Luk_1)	Luk5#1	-1,0,0
p_track01,37,30,0	duplicate(Luk_1)	Luk5#2	-1,0,0
p_track01,53,30,0	duplicate(Luk_1)	Luk5#3	-1,0,0
p_track01,45,30,0	duplicate(Luk_1)	Luk5#4	-1,0,0
p_track01,33,28,0	duplicate(Luk_1)	Luk6#1	-1,0,0
p_track01,37,28,0	duplicate(Luk_1)	Luk6#2	-1,0,0
p_track01,53,28,0	duplicate(Luk_1)	Luk6#3	-1,0,0
p_track01,45,28,0	duplicate(Luk_1)	Luk6#4	-1,0,0

p_track01,49,38,0	duplicate(Luk_2)	Luk#5	-1,0,0
p_track01,41,38,0	duplicate(Luk_2)	Luk#6	-1,0,0
p_track01,49,36,0	duplicate(Luk_2)	Luk2#5	-1,0,0
p_track01,41,36,0	duplicate(Luk_2)	Luk2#6	-1,0,0
p_track01,49,34,0	duplicate(Luk_2)	Luk3#5	-1,0,0
p_track01,41,34,0	duplicate(Luk_2)	Luk3#6	-1,0,0
p_track01,49,32,0	duplicate(Luk_2)	Luk4#5	-1,0,0
p_track01,41,32,0	duplicate(Luk_2)	Luk4#6	-1,0,0
p_track01,49,30,0	duplicate(Luk_2)	Luk5#5	-1,0,0
p_track01,41,30,0	duplicate(Luk_2)	Luk5#6	-1,0,0
p_track01,49,28,0	duplicate(Luk_2)	Luk6#5	-1,0,0
p_track01,41,28,0	duplicate(Luk_2)	Luk6#6	-1,0,0

p_track01,43,38,0	duplicate(Tire_1)	Tire#1	-1,0,0
p_track01,39,38,0	duplicate(Tire_1)	Tire#2	-1,0,0
p_track01,35,38,0	duplicate(Tire_1)	Tire#3	-1,0,0
p_track01,55,38,0	duplicate(Tire_1)	Tire#4	-1,0,0
p_track01,51,38,0	duplicate(Tire_1)	Tire#5	-1,0,0
p_track01,47,38,0	duplicate(Tire_1)	Tire#6	-1,0,0
p_track01,43,36,0	duplicate(Tire_1)	Tire2#1	-1,0,0
p_track01,39,36,0	duplicate(Tire_1)	Tire2#2	-1,0,0
p_track01,35,36,0	duplicate(Tire_1)	Tire2#3	-1,0,0
p_track01,55,36,0	duplicate(Tire_1)	Tire2#4	-1,0,0
p_track01,51,36,0	duplicate(Tire_1)	Tire2#5	-1,0,0
p_track01,47,36,0	duplicate(Tire_1)	Tire2#6	-1,0,0
p_track01,43,34,0	duplicate(Tire_1)	Tire3#1	-1,0,0
p_track01,39,34,0	duplicate(Tire_1)	Tire3#2	-1,0,0
p_track01,35,34,0	duplicate(Tire_1)	Tire3#3	-1,0,0
p_track01,55,34,0	duplicate(Tire_1)	Tire3#4	-1,0,0
p_track01,51,34,0	duplicate(Tire_1)	Tire3#5	-1,0,0
p_track01,47,34,0	duplicate(Tire_1)	Tire3#6	-1,0,0
p_track01,43,32,0	duplicate(Tire_1)	Tire4#1	-1,0,0
p_track01,39,32,0	duplicate(Tire_1)	Tire4#2	-1,0,0
p_track01,35,32,0	duplicate(Tire_1)	Tire4#3	-1,0,0
p_track01,55,32,0	duplicate(Tire_1)	Tire4#4	-1,0,0
p_track01,51,32,0	duplicate(Tire_1)	Tire4#5	-1,0,0
p_track01,47,32,0	duplicate(Tire_1)	Tire4#6	-1,0,0
p_track01,43,30,0	duplicate(Tire_1)	Tire5#1	-1,0,0
p_track01,39,30,0	duplicate(Tire_1)	Tire5#2	-1,0,0
p_track01,35,30,0	duplicate(Tire_1)	Tire5#3	-1,0,0
p_track01,55,30,0	duplicate(Tire_1)	Tire5#4	-1,0,0
p_track01,51,30,0	duplicate(Tire_1)	Tire5#5	-1,0,0
p_track01,47,30,0	duplicate(Tire_1)	Tire5#6	-1,0,0
p_track01,43,28,0	duplicate(Tire_1)	Tire6#1	-1,0,0
p_track01,39,28,0	duplicate(Tire_1)	Tire6#2	-1,0,0
p_track01,35,28,0	duplicate(Tire_1)	Tire6#3	-1,0,0
p_track01,55,28,0	duplicate(Tire_1)	Tire6#4	-1,0,0
p_track01,51,28,0	duplicate(Tire_1)	Tire6#5	-1,0,0
p_track01,47,28,0	duplicate(Tire_1)	Tire6#6	-1,0,0

//============================================================
// Monstrer Race - Dual Monster Race
//============================================================
hugel,47,56,0	script	#race_timer2-1	-1,{
OnInit:
	enablenpc "#race_timer2-1";
	set $@mon_time_2_1,2;
	initnpctimer;
	end;

OnEnable:
	enablenpc "#race_timer2-1";
	set $@mon_time_2_1,2;
	initnpctimer;
	end;

OnDisable:
	disablenpc "#race_timer2-1";
	stopnpctimer;
	end;

OnTimer10000:
	mapannounce "hugel","The Dual Monster Race will soon begin. We hope to see many of you participate!",bc_map,"0xffb6c1";
	end;

OnTimer30000:
	mapannounce "hugel","The Dual Monster Race Arena has just opened.",bc_map,"0xffb6c1";
	set $@mon_time_2_1,1;
	donpcevent "#race_timer2-2::OnEnable";
	enablenpc "Ticket Helper#2";
	donpcevent "TrapGlobal#race02::OnEnable";
	end;

OnTimer90000:
	mapannounce "hugel","The Dual Monster Race arena is now open. Participants should enter the Arena as soon as they can.",bc_map,"0xffb6c1";
	end;

OnTimer210000:
	mapannounce "hugel","The entrance to the Dual Monster Race Arena will close shortly. Participants, please enter the arena now.",bc_map,"0xffb6c1";
	end;

OnTimer270000:
	mapannounce "hugel","The Dual Monster Race Arena's entrance will soon close.",bc_map,"0xffb6c1";
	end;

OnTimer272000:
	mapannounce "hugel","Participants, please enter the Arena before the doors close.",bc_map,"0xffb6c1";
	end;

OnTimer330000:
	mapannounce "hugel","The race is now starting. If you missed your chance to enter this race, please try again next time~!",bc_map,"0xffb6c1";
	set $@mon_time_2_1,0;
	donpcevent "#race_timer2-1::OnDisable";
	stopnpctimer;
	end;
}

p_track02,42,23,0	script	#race_timer2-2	-1,{
OnInit:
	disablenpc "#race_timer2-2";
	set $@mon_time_2_2,0;
	end;

OnEnable:
	enablenpc "#race_timer2-2";
	set $@mon_time_2_2,0;
	initnpctimer;
	end;

OnDisable:
	disablenpc "#race_timer2-2";
	stopnpctimer;
	end;

OnTimer5000:
	mapannounce "p_track02","Welcome to the Monster Race Arena.",bc_map,"0x87ceeb";
	end;

OnTimer7000:
	mapannounce "p_track02","Feel free to inquire at the help desk whenever you have questions.",bc_map,"0x87ceeb";
	end;

OnTimer120000:
	mapannounce "p_track02","The Dual Monster Race will start in 3 minutes.",bc_map,"0x87ceeb";
	end;

OnTimer122000:
	mapannounce "p_track02","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0x87ceeb";
	end;

OnTimer240000:
	mapannounce "p_track02","The Dual Monster Race will start shortly.",bc_map,"0x87ceeb";
	end;

OnTimer242000:
	mapannounce "p_track02","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0x87ceeb";
	end;

OnTimer300000:
	mapannounce "p_track02","The Monster Race is starting now. Good luck, everybody!",bc_map,"0x87ceeb";
	set $@mon_time_2_2,1;
	set $@mon_race_2_1,0;
	set $@mon_race_2_2,0;
	disablenpc "Ticket Helper#2";
	donpcevent "#poring1::OnEnable";
	donpcevent "#lunatic1::OnEnable";
	donpcevent "#savagebebe1::OnEnable";
	donpcevent "#desertwolf1::OnEnable";
	donpcevent "#deviruchi1::OnEnable";
	donpcevent "#baphomet1::OnEnable";
	stopnpctimer;
	end;
}

p_track02,80,43,0	script	#race_timer2-3	-1,{
OnInit:
	disablenpc "#race_timer2-3";
	end;

OnEnable:
	enablenpc "#race_timer2-3";
	initnpctimer;
	end;

OnDisable:
	disablenpc "#race_timer2-3";
	stopnpctimer;
	end;

OnTimer3000:
	mapannounce "p_track02","The Monster Race is finished! Congratulations to all the winners!",bc_map,"0xFFFF00";
	end;

OnTimer6000:
	mapannounce "p_track02","Please give your Racing Ticket to the Medal Distributor if you bet on the winning monster.",bc_map,"0xFFFF00";
	end;

OnTimer9000:
	mapannounce "p_track02","You have 5 minutes to exchange a winning ticket for Prize Medals from the Medal Distributor.",bc_map,"0xFFFF00";
	end;

OnTimer12000:
	mapannounce "p_track02","All tickets become void after this 5 minute period, so winners should claim their prize now.",bc_map,"0xFFFF00";
	end;

OnTimer15000:
	mapannounce "p_track02","Please leave the Race Arena before this 5 minute period elapses. Thank you.",bc_map,"0xFFFF00";
	end;

OnTimer240000:
	mapannounce "p_track02","Attention. We will being preparing for the next race shortly...",bc_map,"0xFFFF00";
	end;

OnTimer243000:
	mapannounce "p_track02","We will close the Racing Arena in 1 minute to prepare for the next race.",bc_map,"0xFFFF00";
	end;

OnTimer246000:
	mapannounce "p_track02","Participants in the last race should leave the arena as soon as possible.",bc_map,"0xFFFF00";
	end;

OnTimer249000:
	mapannounce "p_track02","Thank you for your cooperation.",bc_map,"0xFFFF00";
	end;

OnTimer252000:
	mapannounce "p_track02","We hope that you enjoyed the Monster Race arena. Come back again soon~",bc_map,"0xFFFF00";
	end;

OnTimer300000:
	mapwarp "p_track02","hugel",63,73;
	enablenpc "Medal Distributor#medal";
	donpcevent "#race_timer2-1::OnEnable";
	set $@mon_race_2_1,0;
	set $@mon_race_2_2,0;
	donpcevent "#race_timer2-3::OnDisable";
	stopnpctimer;
	end;
}

hugel,62,69,1	script	Eckar Erenes#double	798,{
	mes "[Eckar Erenes]";
	mes "Welcome to the";
	mes "Monster Race Arena,";
	mes "the pride and joy of";
	mes "the village of Hugel!";
	mes "How may I help you?";
	next;
	switch(select("Monster Race Info:Enter Monster Race")) {
	case 1:
		mes "[Eckar Erenes]";
		mes "Monster Races originated from";
		mes "simple children's games in which";
		mes "Cute Pets would race against each other. This grew into an adult";
		mes "pastime that is so popular, we've built a racing arena in Hugel.";
		next;
		mes "[Eckar Erenes]";
		mes "Our Monster Race Arena hosts";
		mes "two types of monster races. First, we have the Single Monster Race,";
		mes "in which those that wagered on the 1st place monster are rewarded.";
		next;
		mes "[Eckar Erenes]";
		mes "Then, we have the Dual Monster";
		mes "Race in which the house odds and rewards are greater than in Single";
		mes "Monster Races: you must wager on 2 monsters, and they must place in";
		mes "1st and 2nd for you to win.";
		next;
		mes "[Eckar Erenes]";
		mes "Although a small entrance";
		mes "fee is required, we only use";
		mes "the money to give rewards to";
		mes "participants and maintain this";
		mes "arena. Therefore, we're not";
		mes "profiting from this enterprise.";
		next;
		mes "[Eckar Erenes]";
		mes "Also, we prohibit others";
		mes "from making personal bets";
		mes "and wagers, using items and";
		mes "zeny, based on the outcomes";
		mes "of these races. That kind of";
		mes "gambling is illegal here...";
		next;
		mes "[Eckar Erenes]";
		mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
		mes "Keep in mind that winning Racing Tickets can only be exchanged for";
		mes "Prize Medals during a 5 minute window after the end of the race.";
		next;
		break;
	case 2:
		break;
	}
	mes "[Eckar Erenes]";
	mes "The entrance fee for all races";
	mes "in the Monster Race Arena is";
	mes "2,000 zeny. If you'd like to wager on a Single Monster Race,";
	mes "then please ask my brother";
	mes "Ellebird to help you.";
	next;
	mes "[Eckar Erenes]";
	mes "Otherwise, I'll help get you";
	mes "started if you're interested";
	mes "in a Dual Monster Race.";
	mes "Would you like to wager";
	mes "on a Dual Monster Race?";
	next;
	switch(select("Yes, please.:No, thanks.")) {
	case 1:
		if (checkweight(909,700) == 0) {
			mes "[Eckar Erenes]";
			mes "Hmm... You're toting";
			mes "too many things with you";
			mes "right now. You better put";
			mes "some of your stuff away in";
			mes "Kafra Storage before you can";
			mes "wager on any monster races...";
			close;
		}
		if (Zeny > 1999) {
			if (countitem(7514) > 0) {
				mes "[Eckar Erenes]";
				mes "Hm? What are you doing";
				mes "with an expired Racing Ticket?";
				mes "Well, I better get rid of it for you before it can get mixed up";
				mes "with your new Racing Ticket.";
				delitem 7514,1; //Monster_Ticket
				next;
				if ($@mon_time_2_1 == 1) {
					mes "[Eckar Erenes]";
					mes "Alright, I think you";
					mes "should be all set. I hope";
					mes "that you enjoy the race~";
					mes "Let me guide you inside";
					mes "the Monster Race Arena now.";
					set zeny,zeny-2000;
					set monster_race_2_1,0;
					set monster_race_2_2,0;
					close2;
					warp "p_track02",75,41;
					end;
				}
				else if ($@mon_time_2_1 == 2) {
					mes "[Eckar Erenes]";
					mes "We're still finishing our";
					mes "preparations for the next";
					mes "Double Monster Race, so";
					mes "we ask that you please";
					mes "wait a little while longer...";
					close;
				}
				else {
					if (($@mon_time_2_1 == 0) || ($@mon_time_2_2 == 0)) {
						mes "[Eckar Erenes]";
						mes "Right now, a Monster Race";
						mes "is in progress. It's too late to place a wager, but if you'd like";
						mes "to watch, the fee is 500 zeny";
						mes "for spectators. Would you like to enter the Monster Race Arena?";
						next;
						switch(select("Enter:Cancel")) {
						case 1:
							if (Zeny > 499) {
								mes "[Eckar Erenes]";
								mes "Thank you~";
								mes "I hope you enjoy";
								mes "watching this race!";
								set zeny,zeny-500;
								set monster_race_2_1,0;
								set monster_race_2_2,0;
								close2;
								warp "p_track02",75,41;
								end;
							}
							else {
								mes "[Eckar Erenes]";
								mes "I'm sorry, but you don't";
								mes "have enough money to pay";
								mes "the 500 zeny spectator fee.";
								close;
							}
						case 2:
							mes "[Eckar Erenes]";
							mes "Alright, then. If you'd like";
							mes "to wager on a monster";
							mes "race, please wait for the";
							mes "current race to finish. I hope";
							mes "that you enjoy your time here";
							mes "in the Monster Race Arena~";
							close;
						}
					}
					else {
						mes "[Eckar Erenes]";
						mes "I'm sorry, but a monster";
						mes "race has just ended, so we're";
						mes "having the 5 minute period in";
						mes "which the winners can claim";
						mes "their Prize Medals. The gate";
						mes "will open soon, so please wait.";
						close;
					}
				}
			}
			else {
				if ($@mon_time_2_1 == 1) {
					mes "[Eckar Erenes]";
					mes "Thanks, I hope that";
					mes "you enjoy this race.";
					mes "Let me guide you now";
					mes "to the Monster Race Arena.";
					set zeny,zeny-2000;
					set monster_race_2_1,0;
					set monster_race_2_2,0;
					close2;
					warp "p_track02",75,41;
					end;
				}
				else if ($@mon_time_2_1 == 2) {
					mes "[Eckar Erenes]";
					mes "We're still finishing our";
					mes "preparations for the next";
					mes "Double Monster Race, so";
					mes "we ask that you please";
					mes "wait a little while longer...";
					close;
				}
				else {
					if (($@mon_time_2_1 == 0) || ($@mon_time_2_2 == 0)) {
						mes "[Eckar Erenes]";
						mes "Right now, a Monster Race";
						mes "is in progress. It's too late to place a wager, but if you'd like";
						mes "to watch, the fee is 500 zeny";
						mes "for spectators. Would you like to enter the Monster Race Arena?";
						next;
						switch(select("Enter:Cancel")) {
						case 1:
							if (Zeny > 499) {
								mes "[Eckar Erenes]";
								mes "Thank you~";
								mes "I hope you enjoy";
								mes "watching this race!";
								set zeny,zeny-500;
								set monster_race_2_1,0;
								set monster_race_2_2,0;
								close2;
								warp "p_track02",75,41;
								end;
							}
							else {
								mes "[Eckar Erenes]";
								mes "I'm sorry, but you don't";
								mes "have enough money to pay";
								mes "the 500 zeny spectator fee.";
								close;
							}
						case 2:
							mes "[Eckar Erenes]";
							mes "Alright, then. If you'd like";
							mes "to wager on a monster";
							mes "race, please wait for the";
							mes "current race to finish. I hope";
							mes "that you enjoy your time here";
							mes "in the Monster Race Arena~";
							close;
						}
					}
					else {
						mes "[Eckar Erenes]";
						mes "I'm sorry, but a monster";
						mes "race has just ended, so we're";
						mes "having the 5 minute period in";
						mes "which the winners can claim";
						mes "their Prize Medals. The gate";
						mes "will open soon, so please wait.";
 						close;
					}
				}
			}
		}
		else {
			mes "[Eckar Erenes]";
			mes "I'm sorry, but you";
			mes "don't have enough";
			mes "money to pay the";
			mes "2,000 zeny entrance fee. ";
			close;
		}
	case 2:
		mes "[Eckar Erenes]";
		mes "Very well. I hope that";
		mes "you enjoy your time here";
		mes "in the Monster Race Arena~";
		close;
	}
}

p_track02,73,22,1	script	Ticket Helper#2	899,{
	if (checkweight(908,200) == 0) {
		mes "[Ticket Helper]";
		mes "Welcome to the";
		mes "Monster Race Arena.";
		mes "If you'd like to participate";
		mes "in the ^3131FFDouble Monster Race^000000,";
		mes "then please select 1 out of";
		mes "the 6 monsters from the list.";
		next;
		mes "[Ticket Helper]";
		mes "Wait, wait...";
		mes "I can't give you";
		mes "anything right now.";
		mes "You're carrying way";
		mes "too many things...";
		close;
	}
	if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
		mes "[Ticket Helper]";
		mes "Hello there!";
		mes "Interested in wagering on";
		mes "the Dual Monster Race?";
		mes "I'm here to help you if you've";
		mes "got any questions, or if you";
		mes "want to place your wager.";
		next;
		switch(select("Check Monster Status:Wager on Race:Monster Race?:Cancel")) {
		case 1:
			mes "Monster 1 [^CC6600Luck^000000: " + $@mon_r02_Luk1 + "] [^EE0000HP^000000: " + $@mon_r02_tire1 + "]";
			mes "Monster 2 [^CC6600Luck^000000: " + $@mon_r02_Luk2 + "] [^EE0000HP^000000: " + $@mon_r02_Tire2 + "]";
			mes "Monster 3 [^CC6600Luck^000000: " + $@mon_r02_Luk3 + "] [^EE0000HP^000000: " + $@mon_r02_Tire3 + "]";
			mes "Monster 4 [^CC6600Luck^000000: " + $@mon_r02_Luk4 + "] [^EE0000HP^000000: " + $@mon_r02_Tire4 + "]";
			mes "Monster 5 [^CC6600Luck^000000: " + $@mon_r02_Luk5 + "] [^EE0000HP^000000: " + $@mon_r02_Tire5 + "]";
			mes "Monster 6 [^CC6600Luck^000000: " + $@mon_r02_Luk6 + "] [^EE0000HP^000000: " + $@mon_r02_Tire6 + "]";
			close;
		case 2:
			mes "[Ticket Helper]";
			mes "Alright, please choose which";
			mes "two monsters that you think";
			mes "will win 1st and 2nd place.";
			mes "If both your monsters come";
			mes "in 1st and 2nd, in any order,";
			mes "you'll win the wager.";
			next;
			mes "[Ticket Helper]";
			mes "Now, please tell me";
			mes "your first choice for one";
			mes "of the monsters that";
			mes "will win this race.";
			next;
			switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) {
			case 1:
				mes "[Ticket Helper]";
				mes "You've chosen";
				mes "^0000FFMonster 1^000000, a friendly";
				mes "Poring type monster.";
				mes "Are you sure you want";
				mes "to choose this monster?";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Ticket Helper]";
					mes "Now, please make";
					mes "your second choice";
					mes "for the monster that";
					mes "you think will place";
					mes "1st or 2nd in this race.";
					next;
					switch(select("Monster 2:Monster 3:Monster 4:Monster 5:Monster 6")) {
					case 1:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 2^000000, an adorable";
						mes "Lunatic type monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 1^000000 and ^0000FFMonster 2^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,2;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 2:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 3^000000, a darling";
						mes "Savage Bebe monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 1^000000 and ^0000FFMonster 3^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,3;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 3:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 4^000000, a gentle Baby";
						mes "Desert Wolf monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've chosen";
								mes "^0000FFMonster 1^000000 and";
								mes "^0000FFMonster 4^000000.";
								mes "I wish you good luck.";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,4;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
							break;
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 4:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 5^000000, a small, yet";
						mes "demonic, Deviruchi.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 1^000000 and ^0000FFMonster 5^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,5;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 5:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 6^000000, a naughty";
						mes "Baphomet Jr. monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 1^000000 and ^0000FFMonster 6^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,1;
								set monster_race_2_2,6;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					}
				case 2:
					mes "[Ticket Helper]";
					mes "You have canceled";
					mes "your wager. Okay,";
					mes "I understand. Perhaps";
					mes "you'd feel more comfortable";
					mes "checking the monsters first?";
					close;
				}
			case 2:
				mes "[Ticket Helper]";
				mes "You've chosen";
				mes "^0000FFMonster 2^000000, an adorable";
				mes "Lunatic type monster.";
				mes "Are you sure you want";
				mes "to choose this monster?";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Ticket Helper]";
					mes "Now, please make";
					mes "your second choice";
					mes "for the monster that";
					mes "you think will place";
					mes "1st or 2nd in this race.";
					next;
					switch(select("Monster 1:Monster 3:Monster 4:Monster 5:Monster 6")) {
					case 1:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 1^000000, a friendly";
						mes "Poring type monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 2^000000 and ^0000FFMonster 1^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,1;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 2:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 3^000000, a darling";
						mes "Savage Bebe monster.";
						mes "Are you sure you want";
						mes "to choose this monster?.";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 2^000000 and ^0000FFMonster 3^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,3;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 3:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 4^000000, a gentle Baby";
						mes "Desert Wolf monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 2^000000 and ^0000FFMonster 4^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,4;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 4:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 5^000000, a small, yet";
						mes "demonic, Deviruchi.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 2^000000 and ^0000FFMonster 5^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,5;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 5:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 6^000000, a naughty";
						mes "Baphomet Jr. monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 2^000000 and ^0000FFMonster 6^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,2;
								set monster_race_2_2,6;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					}
				case 2:
					mes "[Ticket Helper]";
					mes "You have canceled";
					mes "your wager. Okay,";
					mes "I understand. Perhaps";
					mes "you'd feel more comfortable";
					mes "checking the monsters first?";
					close;
				}
			case 3:
				mes "[Ticket Helper]";
				mes "You've chosen";
				mes "^0000FFMonster 3^000000, a darling";
				mes "Savage Bebe monster.";
				mes "Are you sure you want";
				mes "to choose this monster?";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Ticket Helper]";
					mes "Now, please make";
					mes "your second choice";
					mes "for the monster that";
					mes "you think will place";
					mes "1st or 2nd in this race.";
					next;
					switch(select("Monster 1:Monster 2:Monster 4:Monster 5:Monster 6")) {
					case 1:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 1^000000, a friendly";
						mes "Poring type monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 3^000000 and ^0000FFMonster 1^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,1;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 2:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 2^000000, an adorable";
						mes "Lunatic type monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 3^000000 and ^0000FFMonster 2^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,2;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 3:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 4^000000, a gentle Baby";
						mes "Desert Wolf monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 3^000000 and ^0000FFMonster 4^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,4;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 4:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 5^000000, a small, yet";
						mes "demonic, Deviruchi.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 3^000000 and ^0000FFMonster 5^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,5;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 5:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 6^000000, a naughty";
						mes "Baphomet Jr. monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 3^000000 and ^0000FFMonster 6^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,3;
								set monster_race_2_2,6;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					}
				case 2:
					mes "[Ticket Helper]";
					mes "You have canceled";
					mes "your wager. Okay,";
					mes "I understand. Perhaps";
					mes "you'd feel more comfortable";
					mes "checking the monsters first?";
					close;
				}
			case 4:
				mes "[Ticket Helper]";
				mes "You've chosen";
				mes "^0000FFMonster 4^000000, a gentle Baby";
				mes "Desert Wolf monster.";
				mes "Are you sure you want";
				mes "to choose this monster?";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Ticket Helper]";
					mes "Now, please make";
					mes "your second choice";
					mes "for the monster that";
					mes "you think will place";
					mes "1st or 2nd in this race.";
					next;
					switch(select("Monster 1:Monster 2:Monster 3:Monster 5:Monster 6")) {
					case 1:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 1^000000, a friendly";
						mes "Poring type monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 4^000000 and ^0000FFMonster 1^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,1;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 2:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 2^000000, an adorable";
						mes "Lunatic type monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 4^000000 and ^0000FFMonster 2^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,2;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 3:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 3^000000, a darling";
						mes "Savage Bebe monster.";
						mes "Are you sure you want";
						mes "to choose this monster?.";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 4^000000 and ^0000FFMonster 3^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,3;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
						break;
					case 4:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 5^000000, a small, yet";
						mes "demonic, Deviruchi.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 4^000000 and ^0000FFMonster 5^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,5;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 5:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 6^000000, a naughty";
						mes "Baphomet Jr. monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 4^000000 and ^0000FFMonster 6^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,4;
								set monster_race_2_2,6;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					}
				case 2:
					mes "[Ticket Helper]";
					mes "You have canceled";
					mes "your wager. Okay,";
					mes "I understand. Perhaps";
					mes "you'd feel more comfortable";
					mes "checking the monsters first?";
					close;
				}
			case 5:
				mes "[Ticket Helper]";
				mes "You've chosen";
				mes "^0000FFMonster 5^000000, a small, yet";
				mes "demonic, Deviruchi.";
				mes "Are you sure you want";
				mes "to choose this monster?";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Ticket Helper]";
					mes "Now, please make";
					mes "your second choice";
					mes "for the monster that";
					mes "you think will place";
					mes "1st or 2nd in this race.";
					next;
					switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 6")) {
					case 1:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 1^000000, a friendly";
						mes "Poring type monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 5^000000 and ^0000FFMonster 1^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,1;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 2:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 2^000000, an adorable";
						mes "Lunatic type monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 5^000000 and ^0000FFMonster 2^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,2;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 3:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 3^000000, a darling";
						mes "Savage Bebe monster.";
						mes "Are you sure you want";
						mes "to choose this monster?.";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 5^000000 and ^0000FFMonster 3^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,3;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 4:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 4^000000, a gentle Baby";
						mes "Desert Wolf monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 5^000000 and ^0000FFMonster 4^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,4;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 5:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 6^000000, a small, yet";
						mes "demonic, Deviruchi.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 5^000000 and ^0000FFMonster 6^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,5;
								set monster_race_2_2,6;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					}
				case 2:
					mes "[Ticket Helper]";
					mes "You have canceled";
					mes "your wager. Okay,";
					mes "I understand. Perhaps";
					mes "you'd feel more comfortable";
					mes "checking the monsters first?";
					close;
				}
			case 6:
				mes "[Ticket Helper]";
				mes "You've chosen";
				mes "^0000FFMonster 6^000000, a naughty";
				mes "Baphomet Jr. monster.";
				mes "Are you sure you want";
				mes "to choose this monster?";
				next;
				switch(select("Yes:No")) {
				case 1:
					mes "[Ticket Helper]";
					mes "Then, please pick your 2nd choice.";
					next;
					switch(select("Monster 1:Monster 2:Monster 3:Monster 4:Monster 5")) {
					case 1:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 1^000000, a friendly";
						mes "Poring type monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 6^000000 and ^0000FFMonster 1^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,1;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 2:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 2^000000, an adorable";
						mes "Lunatic type monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 6^000000 and ^0000FFMonster 2^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,2;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 3:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 3^000000, a darling";
						mes "Savage Bebe monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 6^000000 and ^0000FFMonster 3^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,3;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 4:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 4^000000, a gentle Baby";
						mes "Desert Wolf monster.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 6^000000 and ^0000FFMonster 4^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,4;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					case 5:
						mes "[Ticket Helper]";
						mes "You've chosen";
						mes "^0000FFMonster 5^000000, a small, yet";
						mes "demonic, Deviruchi.";
						mes "Are you sure you want";
						mes "to choose this monster?";
						next;
						switch(select("Yes:No")) {
						case 1:
							if ($@mon_time_2_2 == 0) {
								mes "[Ticket Helper]";
								mes "You've wagered on";
								mes "^0000FFMonster 6^000000 and ^0000FFMonster 5^000000";
								mes "to win this race. Good luck!";
								mes "I really hope that the odds";
								mes "work out in your favor~";
								emotion e_kis;
								set monster_race_2_1,6;
								set monster_race_2_2,5;
								getitem 7514,1; //Monster_Ticket
								close;
							}
							else {
								mes "[Ticket Helper]";
								mes "I'm very sorry, but a";
								mes "monster race is underway.";
								mes "Please wait, and then place";
								mes "your wager for the next race.";
								close;
							}
						case 2:
							mes "[Ticket Helper]";
							mes "You have canceled";
							mes "your wager. Okay,";
							mes "I understand. Perhaps";
							mes "you'd feel more comfortable";
							mes "checking the monsters first?";
							close;
						}
					}
				case 2:
					mes "[Ticket Helper]";
					mes "You have canceled";
					mes "your wager. Okay,";
					mes "I understand. Perhaps";
					mes "you'd feel more comfortable";
					mes "checking the monsters first?";
					close;
				}
			}
		case 3:
			mes "[Ticket Helper]";
			mes "Monster Races originated from";
			mes "simple children's games in which";
			mes "Cute Pets would race against each other. This grew into an adult";
			mes "pastime that is so popular, we've built a racing arena in Hugel.";
			next;
			mes "[Ticket Helper]";
			mes "Our Monster Race Arena hosts";
			mes "two types of monster races. First, we have the Single Monster Race,";
			mes "in which those that wagered on the 1st place monster are rewarded.";
			next;
			mes "[Eclar Ellbird]";
			mes "Then, we have the Dual Monster";
			mes "Race in which those that wagered on the 1st and 2nd place monsters";
			mes "are equally rewarded. The house";
			mes "odds and wager rewards are greater in Dual Races than Single Races.";
			next;
			mes "[Ticket Helper]";
			mes "Although a small entrance";
			mes "fee is required, we only use";
			mes "the money to give rewards to";
			mes "participants and maintain this";
			mes "arena. Therefore, we're not";
			mes "profiting from this enterprise.";
			next;
			mes "[Ticket Helper]";
			mes "Also, we prohibit others";
			mes "from making personal bets";
			mes "and wagers, using items and";
			mes "zeny, based on the outcomes";
			mes "of these races. That kind of";
			mes "gambling is illegal here...";
			next;
			mes "[Ticket Helper]";
			mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
			mes "Keep in mind that winning Racing Tickets can only be exchanged for";
			mes "Prize Medals during a 5 minute window after the end of the race.";
			next;
			mes "[Ticket Helper]";
			mes "You're already here";
			mes "inside the Monster Race";
			mes "Arena, so you may as well";
			mes "try placing a wager. It's";
			mes "more fun than you'd think~";
			close;
		case 4:
			mes "[Ticket Helper]";
			mes "You have canceled";
			mes "your wager. Okay,";
			mes "I understand. Perhaps";
			mes "you'd feel more comfortable";
			mes "checking the monsters first?";
			close;
		}
	}
	else {
		if (countitem(7514) > 0) {
			mes "[Ticket Helper]";
			mes "You've wagered on";
			mes "^0000FFMonster " + monster_race_2_1 + "^000000 and ^0000FFMonster " + monster_race_2_2 + "^000000";
			mes "for this Dual Monster Race.";
			next;
			mes "[Ticket Helper]";
			mes "The start of the race will be";
			mes "announced through a broadcast.";
			mes "You can refer to your Mini-Map";
			mes "to track the monsters' race";
			mes "positions. Thank you, and";
			mes "have a good time!";
			viewpoint 1,43,35,0,0xFF0000;
			close;
		}
		else {
			mes "[Ticket Helper]";
			mes "The start of the race will be";
			mes "announced through a broadcast.";
			mes "You can refer to your Mini-Map";
			mes "to track the monsters' race";
			mes "positions. Thank you, and";
			mes "have a good time!";
			viewpoint 1,43,35,0,0xFF0000;
			close;
		}
	}

OnInit:
	disablenpc "Ticket Helper#2";
	end;
}

p_track02,39,49,3	script	Game Guide#double	845,{
	mes "[Game Guide]";
	mes "Welcome to the";
	mes "Monster Race Arena.";
	mes "How can I help you?";
	next;
	switch(select("Monster Race Info:Wager Info:Ticket Redemption Info")) {
	case 1:
		mes "[Game Guide]";
		mes "Monster Races originated from";
		mes "simple children's games in which";
		mes "Cute Pets would race against each other. This grew into an adult";
		mes "pastime that is so popular, we've built a racing arena in Hugel.";
		next;
		mes "[Game Guide]";
		mes "Our Monster Race Arena hosts";
		mes "two types of monster races. First, we have the Single Monster Race,";
		mes "in which those that wagered on the 1st place monster are rewarded.";
		next;
		mes "[Game Guide]";
		mes "Then, we have the Dual Monster";
		mes "Race in which the house odds and rewards are greater than in Single";
		mes "Monster Races: you must wager on 2 monsters, and they must place in";
		mes "1st and 2nd for you to win.";
		next;
		mes "[Game Guide]";
		mes "Although a small entrance";
		mes "fee is required, we only use";
		mes "the money to give rewards to";
		mes "participants and maintain this";
		mes "arena. Therefore, we're not";
		mes "profiting from this enterprise.";
		next;
		mes "[Game Guide]";
		mes "Also, we prohibit others";
		mes "from making personal bets";
		mes "and wagers, using items and";
		mes "zeny, based on the outcomes";
		mes "of these races. That kind of";
		mes "gambling is illegal here...";
		next;
		mes "[Game Guide]";
		mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
		mes "Keep in mind that winning Racing Tickets can only be exchanged for";
		mes "Prize Medals during a 5 minute window after the end of the race.";
		next;
		break;
	case 2:
		mes "[Game Guide]";
		mes "Before placing a wager, you";
		mes "must get a free Racing Ticket";
		mes "from the Ticket Helper. There,";
		mes "I've marked the Ticket Helper";
		mes "on your Mini-Map, so you can";
		mes "find him pretty easily.";
		viewpoint 1,73,22,1,0xFF3355;
		next;
		break;
	case 3:
		mes "[Game Guide]";
		mes "If you wagered on the winner";
		mes "of a Single Monster Race, or";
		mes "on the 1st or 2nd place winners";
		mes "in a Dual Monster Race, then";
		mes "you can exchange your Racing";
		mes "Ticket for Prize Medals.";
		next;
		mes "[Game Guide]";
		mes "However, you must exchange";
		mes "your Racing Ticket with the";
		mes "Medal Distributor within the";
		mes "5 minute window after the end";
		mes "of the race. ^FF0000Your ticket becomes^FFFFFF ^FF0000 void after these 5 minutes.^000000";
		next;
		mes "[Game Guide]";
		mes "When this 5 minute window";
		mes "elapses, you will be teleported outside, and we will immediately";
		mes "begin preparing for the next race. Make sure that you remember this";
		mes "information when you wager.";
		next;
		mes "[Game Guide]";
		mes "If you haven't received";
		mes "your free Racing Ticket,";
		mes "then please visit the Ticket";
		mes "Helper. There, I've just marked";
		mes "his location on your Mini-Map.";
		viewpoint 1,67,45,2,0xCE6300;
		next;
		break;
	}
	mes "[Game Guide]";
	mes "Thank you, and";
	mes "I hope you enjoy";
	mes "your time here in the";
	mes "Monster Racing Arena.";
	close;
}

p_track02,67,45,5	script	Medal Distributor#medal	845,{
	if (checkweight(909,20) == 0) {
		mes "[Medal Distributor]";
		mes "I'm sorry, but I can't";
		mes "reward you with any medals";
		mes "until you make more space";
		mes "available in your Inventory.";
		close;
	}
	if (countitem(7514) > 0) {
		mes "[Medal Distributor]";
		mes "Hello there~";
		mes "If you've wagered on the";
		mes "winning monster in a recent";
		mes "race, then you can exchange";
		mes "your game ticket here for";
		mes "some Prize Medals.";
		next;
		mes "[Medal Distributor]";
		mes "Please remember that you can";
		mes "only exchange winning Game";
		mes "Tickets for Prize Medals right";
		mes "after the race finishes. Prize";
		mes "Medals may be given to Wayne";
		mes "in Hugel in exchange for items.";
		next;
		if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 2)) || (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 2)) || ((monster_race_2_1 == 2) && (monster_race_2_2 == 1)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 1)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 1)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 1)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 1) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 1)) {
			if ((monster_race_2_1 == 1) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 1)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 3)) || (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 2)) {
			if ((monster_race_2_1 == 2) && (monster_race_2_2 == 3)) || ((monster_race_2_1 == 3) && (monster_race_2_2 == 2)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 2)) {
			if ((monster_race_2_1 == 2) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 2)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 2)) {
			if ((monster_race_2_1 == 2) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 2)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 2) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 2)) {
			if ((monster_race_2_1 == 2) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 2)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 4)) || (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 3)) {
			if ((monster_race_2_1 == 3) && (monster_race_2_2 == 4)) || ((monster_race_2_1 == 4) && (monster_race_2_2 == 3)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 3)) {
			if ((monster_race_2_1 == 3) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 3)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 3) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 3)) {
			if ((monster_race_2_1 == 3) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 3)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 5)) || (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 4)) {
			if ((monster_race_2_1 == 4) && (monster_race_2_2 == 5)) || ((monster_race_2_1 == 5) && (monster_race_2_2 == 4)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 4) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 4)) {
			if ((monster_race_2_1 == 4) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 4)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else if (($@mon_race_2_1 == 5) && ($@mon_race_2_2 == 6)) || (($@mon_race_2_1 == 6) && ($@mon_race_2_2 == 5)) {
			if ((monster_race_2_1 == 5) && (monster_race_2_2 == 6)) || ((monster_race_2_1 == 6) && (monster_race_2_2 == 5)) {
				mes "[Medal Distributor]";
				mes "Congratulations! It's really";
				mes "difficult to guess the winners";
				mes "of a Dual Monster Race, so you";
				mes "must be really lucky! Would you";
				mes "like to exchange your winning";
				mes "Racing Ticket for Prize Medals?";
				next;
				switch(select("Yes, please.:No, thanks.")) {
				case 1:
					mes "[Medal Distributor]";
					mes "Okay, everything looks good,";
					mes "so here's your Prize Medals~";
					mes "If you want to trade these";
					mes "medals for items, please";
					mes "visit Wayne in Hugel. We hope";
					mes "you enjoyed the Monster Race~";
					delitem 7514,1; //Monster_Ticket
					set monster_race_2_1,7;
					set monster_race_2_2,7;
					getitem 7515,15; //Marvelous_Medal
					close;
				case 2:
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
			}
			else if ((monster_race_2_1 == 0) && (monster_race_2_2 == 0)) {
				mes "[Medal Distributor]";
				mes "Well, better luck next time...";
				mes "Although you can't always";
				mes "be lucky, it's always fun to";
				mes "wager on the monster races!";
				close;
			}
			else if ((monster_race_2_1 == 7) && (monster_race_2_2 == 7)) {
				mes "[Medal Distributor]";
				mes "Thanks for visiting the";
				mes "Monster Race Arena, and";
				mes "I hope you enjoy your time";
				mes "here. I'll see you next time~";
				close;
			}
			else {
				mes "[Medal Distributor]";
				mes "You may not have wagered";
				mes "on the winning monster in";
				mes "the last race, but I hope that";
				mes "you get lucky next time~";
				close;
			}
		}
		else {
			mes "[Medal Distributor]";
			mes "Hello there~";
			mes "If you've wagered on the";
			mes "winning monster in a recent";
			mes "race, then you can exchange";
			mes "your game ticket here for";
			mes "some Prize Medals.";
			next;
			mes "[Medal Distributor]";
			mes "Please remember that you can";
			mes "only exchange winning Game";
			mes "Tickets for Prize Medals right";
			mes "after the race finishes. Prize";
			mes "Medals may be given to Wayne";
			mes "in Hugel in exchange for items.";
			close;
		}
	}
	else {
		mes "[Medal Distributor]";
		mes "Hello there~";
		mes "If you've wagered on the";
		mes "winning monster in a recent";
		mes "race, then you can exchange";
		mes "your game ticket here for";
		mes "some Prize Medals.";
		next;
		mes "[Medal Distributor]";
		mes "Please remember that you can";
		mes "only exchange winning Game";
		mes "Tickets for Prize Medals right";
		mes "after the race finishes. Prize";
		mes "Medals may be given to Wayne";
		mes "in Hugel in exchange for items.";
		close;
	}

OnInit:
	disablenpc "Medal Distributor#medal";
	end;
}

p_track02,76,38,1	script	Exit Guide#double	798,{
	mes "[Exit Guide]";
	mes "If you have a winning Racing";
	mes "Ticket, please make sure that";
	mes "you redeem it for Prize Medals";
	mes "now. All Racing Tickets become";
	mes "void once the next race begins.";
	next;
	mes "[Exit Guide]";
	mes "If you wish to leave";
	mes "the arena, then I can guide";
	mes "you outside. Would you like";
	mes "to leave the arena right now?";
	next;
	switch(select("Yes:No")) {
	case 1:
		if (countitem(7514) == 0) {
			mes "[Exit Guide]";
			mes "Thank you for";
			mes "your patronage, and";
			mes "I hope that you come";
			mes "visit us again soon~";
		}
		else {
			mes "[Exit Guide]";
			mes "In accordance with our";
			mes "policies, I must take your";
			mes "Racing Ticket before you leave.";
			mes "Thank you for your patronage,";
			mes "and I hope you enjoy your time";
			mes "here in the Monster Race Arena.";
			delitem 7514,1; //Monster_Ticket
		}
		set monster_race_2_1,0;
		set monster_race_2_2,0;
		close2;
		warp "hugel",63,73;
		end;
	case 2:
		mes "[Exit Guide]";
		mes "Alright, then.";
		mes "Just let me know";
		mes "whenever you're";
		mes "ready to leave.";
		close;
	}
}

p_track02,30,38,0	script	#poring1	139,0,0,{
OnInit:
	disablenpc "#poring1";
	end;

OnEnable:
	enablenpc "#poring1";
	monster "p_track02",58,38,"Monster 1",1725,1,"#poring1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#poring1::OnMyMobDead";
	disablenpc "#poring1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_lv;
		specialeffect EF_MVP;
		mapannounce "p_track02","Monster 1 has reached the Finish Line!",bc_map,"0x66FFCC";
		set $@mon_race_2_1,1;
		donpcevent "#poring1::OnDisable";
	}
	else {
		emotion e_lv;
		specialeffect EF_MVP;
		mapannounce "p_track02","The race is over! Monster 1 has reached the Finish Line!",bc_map,"0x66FFCC";
		set $@mon_race_2_2,1;
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "Medal Distributor#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,36,0	script	#lunatic1	139,0,0,{
OnInit:
	disablenpc "#lunatic1";
	end;

OnEnable:
	enablenpc "#lunatic1";
	monster "p_track02",58,36,"Monster No. 2",1726,1,"#lunatic1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#lunatic1::OnMyMobDead";
	disablenpc "#lunatic1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_ho;
		specialeffect EF_MVP;
		mapannounce "p_track02","Monster 2 has reached the Finish Line!",bc_map,"0x66FFCC";
		set $@mon_race_2_1,2;
		donpcevent "#lunatic1::OnDisable";
	}
	else {
		emotion e_ho;
		specialeffect EF_MVP;
		mapannounce "p_track02","The race is over! Monster 2 has reached the Finish Line!",bc_map,"0x66FFCC";
		set $@mon_race_2_2,2;
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "Medal Distributor#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,34,0	script	#savagebebe1	139,0,0,{
OnInit:
	disablenpc "#savagebebe1";
	end;

OnEnable:
	enablenpc "#savagebebe1";
	monster "p_track02",58,34,"Monster No. 3",1727,1,"#savagebebe1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#savagebebe1::OnMyMobDead";
	disablenpc "#savagebebe1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_heh;
		specialeffect EF_MVP;
		mapannounce "p_track02","Monster 3 has reached the Finish Line!",bc_map,"0x66FFCC";
		set $@mon_race_2_1,3;
		donpcevent "#savagebebe1::OnDisable";
	}
	else {
		emotion e_heh;
		specialeffect EF_MVP;
		mapannounce "p_track02","The race is over! Monster 3 has reached the Finish Line!",bc_map,"0x66FFCC";
		set $@mon_race_2_2,3;
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "Medal Distributor#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,32,0	script	#desertwolf1	139,0,0,{
OnInit:
	disablenpc "#desertwolf1";
	end;

OnEnable:
	enablenpc "#desertwolf1";
	monster "p_track02",58,32,"Monster No. 4",1728,1,"#desertwolf1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#desertwolf1::OnMyMobDead";
	disablenpc "#desertwolf1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_kis;
		specialeffect EF_MVP;
		mapannounce "p_track02","Monster 4 has reached the Finish Line!",bc_map,"0x66FFCC";
		set $@mon_race_2_1,4;
		donpcevent "#desertwolf1::OnDisable";
	}
	else {
		emotion e_kis;
		specialeffect EF_MVP;
		mapannounce "p_track02","The race is over! Monster 4 has reached the Finish Line!",bc_map,"0x66FFCC";
		set $@mon_race_2_2,4;
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "Medal Distributor#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,30,0	script	#deviruchi1	139,0,0,{
OnInit:
	disablenpc "#deviruchi1";
	end;

OnEnable:
	enablenpc "#deviruchi1";
	monster "p_track02",58,30,"Monster No. 5",1730,1,"#deviruchi1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#deviruchi1::OnMyMobDead";
	disablenpc "#deviruchi1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_gg;
		specialeffect EF_MVP;
		mapannounce "p_track02","Monster 5 has reached the Finish Line!",bc_map,"0x66FFCC";
		set $@mon_race_2_1,5;
		donpcevent "#deviruchi1::OnDisable";
	}
	else {
		emotion e_gg;
		specialeffect EF_MVP;
		mapannounce "p_track02","The race is over! Monster 5 has reached the Finish Line!",bc_map,"0x66FFCC";
		set $@mon_race_2_2,5;
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "Medal Distributor#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,30,28,0	script	#baphomet1	139,0,0,{
OnInit:
	disablenpc "#baphomet1";
	end;

OnEnable:
	enablenpc "#baphomet1";
	monster "p_track02",58,28,"Monster No. 6",1729,1,"#baphomet1::OnMyMobDead";
	end;

OnDisable:
	killmonster "p_track02","#baphomet1::OnMyMobDead";
	disablenpc "#baphomet1";
	end;

OnTouchNPC:
	if ($@mon_race_2_1 == 0) {
		emotion e_pif;
		specialeffect EF_MVP;
		mapannounce "p_track02","Monster 6 has reached the Finish Line!",bc_map,"0x66FFCC";
		set $@mon_race_2_1,6;
		donpcevent "#baphomet1::OnDisable";
	}
	else {
		emotion e_pif;
		specialeffect EF_MVP;
		mapannounce "p_track02","The race is over! Monster 6 has reached the Finish Line!",bc_map,"0x66FFCC";
		set $@mon_race_2_2,6;
		donpcevent "#baphomet1::OnDisable";
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc  "Medal Distributor#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;
}

p_track02,19,48,0	script	TrapGlobal#race02	-1,{
OnInit:
	set $@mon_r02_luk1,0;
	set $@mon_r02_luk2,0;
	set $@mon_r02_luk3,0;
	set $@mon_r02_luk4,0;
	set $@mon_r02_luk5,0;
	set $@mon_r02_luk6,0;
	set $@mon_r02_tire1,0;
	set $@mon_r02_tire2,0;
	set $@mon_r02_tire3,0;
	set $@mon_r02_tire4,0;
	set $@mon_r02_tire5,0;
	set $@mon_r02_tire6,0;
	end;

OnEnable:
	enablenpc "TrapGlobal#race02";
	enablenpc "starting#race02_1";
	enablenpc "starting#race02_2";
	enablenpc "starting#race02_3";
	enablenpc "starting#race02_4";
	enablenpc "starting#race02_5";
	enablenpc "starting#race02_6";
	//-------------------------------------------------------------
	// Monster No. 1, Poring
	//-------------------------------------------------------------
	set .@firstline,rand(1,70);
	if ((.@firstline > 0) && (.@firstline < 11)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_5";
		enablenpc "Luk#race02_1_6";
		set .@firsttired,rand(50,60);
		if (.@firsttired > 49) && (.@firsttired < 61) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
		}
	}
	else if ((.@firstline > 10) && (.@firstline < 31)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_5";
		set .@firsttired,rand(40,60);
		if (.@firsttired > 49) && (.@firsttired < 61) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
		}
	}
	else if ((.@firstline > 20) && (.@firstline < 41)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		set .@firsttired,rand(30,50);
		if (.@firsttired > 39) && (.@firsttired < 51) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
		}
	}
	else if ((.@firstline > 40) && (.@firstline < 51)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		enablenpc "Luk#race02_1_2";
		set .@firsttired,rand(20,40);
		if (.@firsttired > 29) && (.@firsttired < 41) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
		}
	}
	else if ((.@firstline > 50) && (.@firstline < 61)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		enablenpc "Luk#race02_1_2";
		enablenpc "Luk#race02_1_3";
		set .@firsttired,rand(10,30);
		if (.@firsttired > 19) && (.@firsttired < 31) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
		}
	}
	else if ((.@firstline > 60) && (.@firstline < 71)) {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		enablenpc "Luk#race02_1_2";
		enablenpc "Luk#race02_1_3";
		enablenpc "Luk#race02_1_4";
		set .@firsttired,rand(0,20);
		if (.@firsttired > 9) && (.@firsttired < 21) {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
		}
		else {
			set $@mon_r02_tire1,.@firsttired;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
			enablenpc "Tire#race02_1_6";
		}
	}
	else {
		set $@mon_r02_luk1,.@firstline;
		enablenpc "Luk#race02_1_1";
		enablenpc "Luk#race02_1_2";
		enablenpc "Luk#race02_1_3";
		enablenpc "Luk#race02_1_4";
		set .@firsttired,rand(0,20);
		if (.@firsttired > 9) && (.@firsttired < 21) {
			set $@mon_r02_tire1,.@firstline;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
		}
		else {
			set $@mon_r02_tire1,.@firstline;
			enablenpc "Tire#race02_1_1";
			enablenpc "Tire#race02_1_2";
			enablenpc "Tire#race02_1_3";
			enablenpc "Tire#race02_1_4";
			enablenpc "Tire#race02_1_5";
			enablenpc "Tire#race02_1_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 2, Lunatic
	//-------------------------------------------------------------
	set .@secondline,rand(1,70);
	if ((.@secondline > 0) && (.@secondline < 11)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_5";
		enablenpc "Luk#race02_2_6";
		set .@secondtired,rand(50,60);
		if (.@secondtired > 49) && (.@secondtired < 61) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
		}
	}
	else if ((.@secondline > 10) && (.@secondline < 31)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_5";
		set .@secondtired,rand(40,60);
		if (.@secondtired > 49) && (.@secondtired < 61) {
			set $@mon_r02_tire2,.@secondline;
			enablenpc "Tire#race02_2_1";
		}
		else {
			set $@mon_r02_tire2,.@secondline;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
		}
	}
	else if ((.@secondline > 20) && (.@secondline < 41)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		set .@secondtired,rand(30,50);
		if (.@secondtired > 39) && (.@secondtired < 51) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
		}
	}
	else if ((.@secondline > 40) && (.@secondline < 51)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		enablenpc "Luk#race02_2_2";
		set .@secondtired,rand(20,40);
		if (.@secondtired > 29) && (.@secondtired < 41) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
		}
	}
	else if ((.@secondline > 50) && (.@secondline < 61)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		enablenpc "Luk#race02_2_2";
		enablenpc "Luk#race02_2_3";
		set .@secondtired,rand(10,30);
		if (.@secondtired > 19) && (.@secondtired < 31) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
		}
	}
	else if ((.@secondline > 60) && (.@secondline < 71)) {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		enablenpc "Luk#race02_2_2";
		enablenpc "Luk#race02_2_3";
		enablenpc "Luk#race02_2_4";
		set .@secondtired,rand(0,20);
		if (.@secondtired > 9) && (.@secondtired < 21) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
			enablenpc "Tire#race02_2_6";
		}
	}
	else {
		set $@mon_r02_luk2,.@secondline;
		enablenpc "Luk#race02_2_1";
		enablenpc "Luk#race02_2_2";
		enablenpc "Luk#race02_2_3";
		enablenpc "Luk#race02_2_4";
		set .@secondtired,rand(0,20);
		if (.@secondtired > 9) && (.@secondtired < 21) {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
		}
		else {
			set $@mon_r02_tire2,.@secondtired;
			enablenpc "Tire#race02_2_1";
			enablenpc "Tire#race02_2_2";
			enablenpc "Tire#race02_2_3";
			enablenpc "Tire#race02_2_4";
			enablenpc "Tire#race02_2_5";
			enablenpc "Tire#race02_2_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 3, Savage Babe
	//-------------------------------------------------------------
	set .@thirdline,rand(1,70);
	if ((.@thirdline > 0) && (.@thirdline < 11)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_5";
		enablenpc "Luk#race02_3_6";
		set .@thridtired,rand(50,60);
		if (.@thridtired > 49) && (.@thridtired < 61) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
		}
	}
	else if ((.@thirdline > 10) && (.@thirdline < 31)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_5";
		set .@thridtired,rand(40,60);
		if (.@thridtired > 49) && (.@thridtired < 61) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
		}
	}
	else if ((.@thirdline > 20) && (.@thirdline < 41)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		set .@thridtired,rand(30,50);
		if (.@thridtired > 39) && (.@thridtired < 51) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
		}
	}
	else if ((.@thirdline > 40) && (.@thirdline < 51)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		enablenpc "Luk#race02_3_2";
		set .@thridtired,rand(20,40);
		if (.@thridtired > 29) && (.@thridtired < 41) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
		}
	}
	else if ((.@thirdline > 50) && (.@thirdline < 61)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		enablenpc "Luk#race02_3_2";
		enablenpc "Luk#race02_3_3";
		set .@thridtired,rand(10,30);
		if (.@thridtired > 19) && (.@thridtired < 31) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
		}
	}
	else if ((.@thirdline > 60) && (.@thirdline < 71)) {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		enablenpc "Luk#race02_3_2";
		enablenpc "Luk#race02_3_3";
		enablenpc "Luk#race02_3_4";
		set .@thridtired,rand(0,20);
		if (.@thridtired > 9) && (.@thridtired < 21) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
			enablenpc "Tire#race02_3_6";
		}
	}
	else {
		set $@mon_r02_luk3,.@thirdline;
		enablenpc "Luk#race02_3_1";
		enablenpc "Luk#race02_3_2";
		enablenpc "Luk#race02_3_3";
		enablenpc "Luk#race02_3_4";
		set .@thridtired,rand(0,20);
		if (.@thridtired > 9) && (.@thridtired < 21) {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
		}
		else {
			set $@mon_r02_tire3,.@thridtired;
			enablenpc "Tire#race02_3_1";
			enablenpc "Tire#race02_3_2";
			enablenpc "Tire#race02_3_3";
			enablenpc "Tire#race02_3_4";
			enablenpc "Tire#race02_3_5";
			enablenpc "Tire#race02_3_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 4, Baby Desert Wolf
	//-------------------------------------------------------------
	set .@fourthline,rand(1,70);
	if ((.@fourthline > 0) && (.@fourthline < 11)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_5";
		enablenpc "Luk#race02_4_6";
		set .@fourthtired,rand(50,60);
		if (.@fourthtired > 49) && (.@fourthtired < 61) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
		}
	}
	else if ((.@fourthline > 10) && (.@fourthline < 31)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_5";
		set .@fourthtired,rand(40,60);
		if (.@fourthtired > 49) && (.@fourthtired < 61) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
		}
	}
	else if ((.@fourthline > 20) && (.@fourthline < 41)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		set .@fourthtired,rand(30,50);
		if (.@fourthtired > 39) && (.@fourthtired < 51) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
		}
	}
	else if ((.@fourthline > 40) && (.@fourthline < 51)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		enablenpc "Luk#race02_4_2";
		set .@fourthtired,rand(20,40);
		if (.@fourthtired > 29) && (.@fourthtired < 41) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
		}
	}
	else if ((.@fourthline > 50) && (.@fourthline < 61)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		enablenpc "Luk#race02_4_2";
		enablenpc "Luk#race02_4_3";
		set .@fourthtired,rand(10,30);
		if (.@fourthtired > 19) && (.@fourthtired < 31) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
		}
	}
	else if ((.@fourthline > 60) && (.@fourthline < 71)) {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		enablenpc "Luk#race02_4_2";
		enablenpc "Luk#race02_4_3";
		enablenpc "Luk#race02_4_4";
		set .@fourthtired,rand(0,20);
		if (.@fourthtired > 9) && (.@fourthtired < 21) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
			enablenpc "Tire#race02_4_6";
		}
	}
	else {
		set $@mon_r02_luk4,.@fourthline;
		enablenpc "Luk#race02_4_1";
		enablenpc "Luk#race02_4_2";
		enablenpc "Luk#race02_4_3";
		enablenpc "Luk#race02_4_4";
		set .@fourthtired,rand(0,20);
		if (.@fourthtired > 9) && (.@fourthtired < 21) {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
		}
		else {
			set $@mon_r02_tire4,.@fourthtired;
			enablenpc "Tire#race02_4_1";
			enablenpc "Tire#race02_4_2";
			enablenpc "Tire#race02_4_3";
			enablenpc "Tire#race02_4_4";
			enablenpc "Tire#race02_4_5";
			enablenpc "Tire#race02_4_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 5, Deviruchi
	//-------------------------------------------------------------
	set .@fifthline,rand(1,70);
	if ((.@fifthline > 0) && (.@fifthline < 11)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_5";
		set .@fifthtired,rand(50,60);
		if (.@fifthtired > 49) && (.@fifthtired < 61) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
		}
	}
	else if ((.@fifthline > 10) && (.@fifthline < 31)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_5";
		set .@fifthtired,rand(40,60);
		if (.@fifthtired > 49) && (.@fifthtired < 61) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
		}
	}
	else if ((.@fifthline > 20) && (.@fifthline < 41)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		set .@fifthtired,rand(30,50);
		if (.@fifthtired > 39) && (.@fifthtired < 51) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
		}
	}
	else if ((.@fifthline > 40) && (.@fifthline < 51)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		enablenpc "Luk#race02_5_2";
		set .@fifthtired,rand(20,40);
		if (.@fifthtired > 29) && (.@fifthtired < 41) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
		}
	}
	else if ((.@fifthline > 50) && (.@fifthline < 61)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		enablenpc "Luk#race02_5_2";
		enablenpc "Luk#race02_5_3";
		set .@fifthtired,rand(10,30);
		if (.@fifthtired > 19) && (.@fifthtired < 31) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
		}
	}
	else if ((.@fifthline > 60) && (.@fifthline < 71)) {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		enablenpc "Luk#race02_5_2";
		enablenpc "Luk#race02_5_3";
		enablenpc "Luk#race02_5_4";
		set .@fifthtired,rand(0,20);
		if (.@fifthtired > 9) && (.@fifthtired < 21) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
			enablenpc "Tire#race02_5_6";
		}
	}
	else {
		set $@mon_r02_luk5,.@fifthline;
		enablenpc "Luk#race02_5_1";
		enablenpc "Luk#race02_5_2";
		enablenpc "Luk#race02_5_3";
		enablenpc "Luk#race02_5_4";
		set .@fifthtired,rand(0,20);
		if (.@fifthtired > 9) && (.@fifthtired < 21) {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
		}
		else {
			set $@mon_r02_tire5,.@fifthtired;
			enablenpc "Tire#race02_5_1";
			enablenpc "Tire#race02_5_2";
			enablenpc "Tire#race02_5_3";
			enablenpc "Tire#race02_5_4";
			enablenpc "Tire#race02_5_5";
			enablenpc "Tire#race02_5_6";
		}
	}
	//-------------------------------------------------------------
	// Monster No. 6, Baphomet Jr.
	//-------------------------------------------------------------
	set .@sixthline,rand(1,70);
	if ((.@sixthline > 0) && (.@sixthline < 11)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_5";
		enablenpc "Luk#race02_6_6";
		set .@sixthtired,rand(50,60);
		if (.@sixthtired > 49) && (.@sixthtired < 61) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
		}
	}
	else if ((.@sixthline > 10) && (.@sixthline < 31)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_5";
		set .@sixthtired,rand(40,60);
		if (.@sixthtired > 49) && (.@sixthtired < 61) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
		}
	}
	else if ((.@sixthline > 20) && (.@sixthline < 41)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		set .@sixthtired,rand(30,50);
		if (.@sixthtired > 39) && (.@sixthtired < 51) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
		}
	}
	else if ((.@sixthline > 40) && (.@sixthline < 51)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		enablenpc "Luk#race02_6_2";
		set .@sixthtired,rand(20,40);
		if (.@sixthtired > 29) && (.@sixthtired < 41) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
		}
	}
	else if ((.@sixthline > 50) && (.@sixthline < 61)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		enablenpc "Luk#race02_6_2";
		enablenpc "Luk#race02_6_3";
		set .@sixthtired,rand(10,30);
		if (.@sixthtired > 19) && (.@sixthtired < 31) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
		}
	}
	else if ((.@sixthline > 60) && (.@sixthline < 71)) {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		enablenpc "Luk#race02_6_2";
		enablenpc "Luk#race02_6_3";
		enablenpc "Luk#race02_6_4";
		set .@sixthtired,rand(0,20);
		if (.@sixthtired > 9) && (.@sixthtired < 21) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
			enablenpc "Tire#race02_6_6";
		}
	}
	else {
		set $@mon_r02_luk6,.@sixthline;
		enablenpc "Luk#race02_6_1";
		enablenpc "Luk#race02_6_2";
		enablenpc "Luk#race02_6_3";
		enablenpc "Luk#race02_6_4";
		set .@sixthtired,rand(0,20);
		if (.@sixthtired > 9) && (.@sixthtired < 21) {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
		}
		else {
			set $@mon_r02_tire6,.@sixthtired;
			enablenpc "Tire#race02_6_1";
			enablenpc "Tire#race02_6_2";
			enablenpc "Tire#race02_6_3";
			enablenpc "Tire#race02_6_4";
			enablenpc "Tire#race02_6_5";
			enablenpc "Tire#race02_6_6";
		}
	}
	end;

OnDisable:
	disablenpc "TrapGlobal#race02";
	donpcevent "starting#race02_1::OnDisable";
	donpcevent "starting#race02_2::OnDisable";
	donpcevent "starting#race02_3::OnDisable";
	donpcevent "starting#race02_4::OnDisable";
	donpcevent "starting#race02_5::OnDisable";
	donpcevent "starting#race02_6::OnDisable";
	end;
}

-	script	starting_2	-1,{
	end;

OnInit:
	disablenpc strnpcinfo(0);
	end;

OnDisable:
	disablenpc strnpcinfo(0);
	for(set .@i,1; .@i<7; set .@i,.@i+1)
		disablenpc "Luk#"+strnpcinfo(2)+"_"+.@i;
	for(set .@i,1; .@i<7; set .@i,.@i+1)
		disablenpc "Tire#"+strnpcinfo(2)+"_"+.@i;
	end;

OnTouchNPC:
	set .@start,rand(1,100);
	if (.@start < 11) set .@speed,60;
	else if (.@start < 21) set .@speed,70;
	else if (.@start < 31) set .@speed,80;
	else if (.@start < 41) set .@speed,90;
	else if (.@start < 51) set .@speed,100;
	else if (.@start < 61) set .@speed,110;
	else if (.@start < 71) set .@speed,120;
	else if (.@start < 81) set .@speed,130;
	else if (.@start < 91) set .@speed,140;
	else set .@speed,150;
	sc_start SC_WALKSPEED,5000,.@speed;
	end;
}

p_track02,56,38,0	duplicate(starting_2)	starting#race02_1	-1,0,0
p_track02,56,36,0	duplicate(starting_2)	starting#race02_2	-1,0,0
p_track02,56,34,0	duplicate(starting_2)	starting#race02_3	-1,0,0
p_track02,56,32,0	duplicate(starting_2)	starting#race02_4	-1,0,0
p_track02,56,30,0	duplicate(starting_2)	starting#race02_5	-1,0,0
p_track02,56,28,0	duplicate(starting_2)	starting#race02_6	-1,0,0

p_track02,33,38,0	duplicate(Luk_1)	Luk#race02_1_1	-1,0,0
p_track02,37,38,0	duplicate(Luk_1)	Luk#race02_1_2	-1,0,0
p_track02,53,38,0	duplicate(Luk_1)	Luk#race02_1_3	-1,0,0
p_track02,45,38,0	duplicate(Luk_1)	Luk#race02_1_4	-1,0,0
p_track02,33,36,0	duplicate(Luk_1)	Luk#race02_2_1	-1,0,0
p_track02,37,36,0	duplicate(Luk_1)	Luk#race02_2_2	-1,0,0
p_track02,53,36,0	duplicate(Luk_1)	Luk#race02_2_3	-1,0,0
p_track02,45,36,0	duplicate(Luk_1)	Luk#race02_2_4	-1,0,0
p_track02,33,34,0	duplicate(Luk_1)	Luk#race02_3_1	-1,0,0
p_track02,37,34,0	duplicate(Luk_1)	Luk#race02_3_2	-1,0,0
p_track02,53,34,0	duplicate(Luk_1)	Luk#race02_3_3	-1,0,0
p_track02,45,34,0	duplicate(Luk_1)	Luk#race02_3_4	-1,0,0
p_track02,33,32,0	duplicate(Luk_1)	Luk#race02_4_1	-1,0,0
p_track02,37,32,0	duplicate(Luk_1)	Luk#race02_4_2	-1,0,0
p_track02,53,32,0	duplicate(Luk_1)	Luk#race02_4_3	-1,0,0
p_track02,45,32,0	duplicate(Luk_1)	Luk#race02_4_4	-1,0,0
p_track02,33,30,0	duplicate(Luk_1)	Luk#race02_5_1	-1,0,0
p_track02,37,30,0	duplicate(Luk_1)	Luk#race02_5_2	-1,0,0
p_track02,53,30,0	duplicate(Luk_1)	Luk#race02_5_3	-1,0,0
p_track02,45,30,0	duplicate(Luk_1)	Luk#race02_5_4	-1,0,0
p_track02,33,28,0	duplicate(Luk_1)	Luk#race02_6_1	-1,0,0
p_track02,37,28,0	duplicate(Luk_1)	Luk#race02_6_2	-1,0,0
p_track02,53,28,0	duplicate(Luk_1)	Luk#race02_6_3	-1,0,0
p_track02,45,28,0	duplicate(Luk_1)	Luk#race02_6_4	-1,0,0

p_track02,49,38,0	duplicate(Luk_2)	Luk#race02_1_5	-1,0,0
p_track02,41,38,0	duplicate(Luk_2)	Luk#race02_1_6	-1,0,0
p_track02,49,36,0	duplicate(Luk_2)	Luk#race02_2_5	-1,0,0
p_track02,41,36,0	duplicate(Luk_2)	Luk#race02_2_6	-1,0,0
p_track02,49,34,0	duplicate(Luk_2)	Luk#race02_3_5	-1,0,0
p_track02,41,34,0	duplicate(Luk_2)	Luk#race02_3_6	-1,0,0
p_track02,49,32,0	duplicate(Luk_2)	Luk#race02_4_5	-1,0,0
p_track02,41,32,0	duplicate(Luk_2)	Luk#race02_4_6	-1,0,0
p_track02,49,30,0	duplicate(Luk_2)	Luk#race02_5_5	-1,0,0
p_track02,41,30,0	duplicate(Luk_2)	Luk#race02_5_6	-1,0,0
p_track02,49,28,0	duplicate(Luk_2)	Luk#race02_6_5	-1,0,0
p_track02,41,28,0	duplicate(Luk_2)	Luk#race02_6_6	-1,0,0

p_track02,43,38,0	duplicate(Tire_1)	Tire#race02_1_1	-1,0,0
p_track02,39,38,0	duplicate(Tire_1)	Tire#race02_1_2	-1,0,0
p_track02,35,38,0	duplicate(Tire_1)	Tire#race02_1_3	-1,0,0
p_track02,55,38,0	duplicate(Tire_1)	Tire#race02_1_4	-1,0,0
p_track02,51,38,0	duplicate(Tire_1)	Tire#race02_1_5	-1,0,0
p_track02,47,38,0	duplicate(Tire_1)	Tire#race02_1_6	-1,0,0
p_track02,43,36,0	duplicate(Tire_1)	Tire#race02_2_1	-1,0,0
p_track02,39,36,0	duplicate(Tire_1)	Tire#race02_2_2	-1,0,0
p_track02,35,36,0	duplicate(Tire_1)	Tire#race02_2_3	-1,0,0
p_track02,55,36,0	duplicate(Tire_1)	Tire#race02_2_4	-1,0,0
p_track02,51,36,0	duplicate(Tire_1)	Tire#race02_2_5	-1,0,0
p_track02,47,36,0	duplicate(Tire_1)	Tire#race02_2_6	-1,0,0
p_track02,43,34,0	duplicate(Tire_1)	Tire#race02_3_1	-1,0,0
p_track02,39,34,0	duplicate(Tire_1)	Tire#race02_3_2	-1,0,0
p_track02,35,34,0	duplicate(Tire_1)	Tire#race02_3_3	-1,0,0
p_track02,55,34,0	duplicate(Tire_1)	Tire#race02_3_4	-1,0,0
p_track02,51,34,0	duplicate(Tire_1)	Tire#race02_3_5	-1,0,0
p_track02,47,34,0	duplicate(Tire_1)	Tire#race02_3_6	-1,0,0
p_track02,43,32,0	duplicate(Tire_1)	Tire#race02_4_1	-1,0,0
p_track02,39,32,0	duplicate(Tire_1)	Tire#race02_4_2	-1,0,0
p_track02,35,32,0	duplicate(Tire_1)	Tire#race02_4_3	-1,0,0
p_track02,55,32,0	duplicate(Tire_1)	Tire#race02_4_4	-1,0,0
p_track02,51,32,0	duplicate(Tire_1)	Tire#race02_4_5	-1,0,0
p_track02,47,32,0	duplicate(Tire_1)	Tire#race02_4_6	-1,0,0
p_track02,43,30,0	duplicate(Tire_1)	Tire#race02_5_1	-1,0,0
p_track02,39,30,0	duplicate(Tire_1)	Tire#race02_5_2	-1,0,0
p_track02,35,30,0	duplicate(Tire_1)	Tire#race02_5_3	-1,0,0
p_track02,55,30,0	duplicate(Tire_1)	Tire#race02_5_4	-1,0,0
p_track02,51,30,0	duplicate(Tire_1)	Tire#race02_5_5	-1,0,0
p_track02,47,30,0	duplicate(Tire_1)	Tire#race02_5_6	-1,0,0
p_track02,43,28,0	duplicate(Tire_1)	Tire#race02_6_1	-1,0,0
p_track02,39,28,0	duplicate(Tire_1)	Tire#race02_6_2	-1,0,0
p_track02,35,28,0	duplicate(Tire_1)	Tire#race02_6_3	-1,0,0
p_track02,55,28,0	duplicate(Tire_1)	Tire#race02_6_4	-1,0,0
p_track02,51,28,0	duplicate(Tire_1)	Tire#race02_6_5	-1,0,0
p_track02,47,28,0	duplicate(Tire_1)	Tire#race02_6_6	-1,0,0

//============================================================
// NPCs for Redeeming Price Medals (Einbroch and Hugel)
//============================================================
ein_in01,85,208,5	script	Ei'felle#repay01	854,{
	if (ein_medal01 < 1) {
		mes "[Ei'felle]";
		mes "Curses! We need to deliver";
		mes "what our customers ordered,";
		mes "but we've been making nothing";
		mes "but shipshod products! If we";
		mes "only had that metal, we could";
		mes "pump up our product quality!";
		next;
		select("What metal are you talking about?");
		mes "[Ei'felle]";
		mes "There's a small village";
		mes "at the outskirts of the";
		mes "Schwaltzvalt Republic that";
		mes "gives these special medals";
		mes "that are made of this metal";
		mes "which we desperately need...";
		next;
		mes "[Ei'felle]";
		mes "We've sent one of our best";
		mes "guildsmen to get some of those";
		mes "medals for us, but he hasn't";
		mes "reported back to us quite yet.";
		mes "I'm getting pretty anxious...";
		next;
		mes "[Ei'felle]";
		mes "I mean, we need a whole";
		mes "lot of that metal to fill out";
		mes "our orders and finish our";
		mes "manufacturing research,";
		mes "but so far, none of us have";
		mes "been able to get any medals...";
		next;
		if (countitem(7515) > 0) {
			mes "["+ strcharinfo(0) +"]";
			mes "Oh! Are you talking";
			mes "about the medals that";
			mes "they give as rewards in";
			mes "the Monster Race Arena?";
			mes "I have some of those.";
			next;
			mes "[Ei'felle]";
			mes "Huh? Show them to me...";
			mes "Yes! That's exactly what";
			mes "we need! Would you please";
			mes "donate your medals so that we";
			mes "can finally make some quality";
			mes "products for our customers?";
			next;
			callsub S_Reward;
			end;
		}
		else {
			mes "[Ei'felle]";
			mes "If you happen to obtain any";
			mes "medals from the Monster";
			mes "Race Arena in Hugel, then";
			mes "please bring some of them";
			mes "to me. I'll be sure to repay";
			mes "you for your kindness...";
			close;
		}
	}
	else if ((ein_medal01 > 499) && (ein_medal01 < 1000)) {
		if (checkweight(1201,1) == 0) {
			mes "[Ei'felle]";
			mes "Goodness, you're carrying";
			mes "so many things with you!";
			mes "You'd better put some of";
			mes "it away in Kafra Storage";
			mes "before you're overwhelmed";
			mes "by the bulk of your items!";
			close;
		}
		mes "[Ei'felle]";
		mes "Ah, welcome back! I've finally";
		mes "made a breakthrough in my";
		mes "metal research! Look, I've";
		mes "developed this Glittering";
		mes "Jacket! It's lightweight and";
		mes "very durable, you see?";
		next;
		mes "[Ei'felle]";
		mes "I wouldn't be able to have";
		mes "completed this without your";
		mes "help. Now, would you like to";
		mes "receive this Glittering Jacket";
		mes "as my way of repaying you?";
		next;
		switch(select("Accept:Wait for Further Development")) {
		case 1:
			callsub S_BonusReward,500,2319;
			end;
		case 2:
			mes "[Ei'felle]";
			mes "Ah, I see. You'd rather wait";
			mes "until we develop something";
			mes "more to your liking. In that";
			mes "case, would you please donate";
			mes "more medals to my research?";
			mes "We're always low on them...";
			next;
			break;
		}
		if (countitem(7515) > 0) {
			mes "[Ei'felle]";
			mes "The other Blacksmith";
			mes "Guildsmen are doing their";
			mes "best to collect Prize Medals";
			mes "in Hugel, but they keep failing";
			mes "to win them! If you have any";
			mes "medals, then may I have some?";
			next;
			callsub S_Reward;
			end;
		}
		else {
			mes "[Ei'felle]";
			mes "If you happen to obtain any";
			mes "medals from the Monster";
			mes "Race Arena in Hugel, then";
			mes "please bring some of them";
			mes "to me. I'll be sure to repay";
			mes "you for your kindness...";
			close;
		}
	}
	else if ((ein_medal01 > 999) && (ein_medal01 < 1500)) {
		if (checkweight(1201,1) == 0) {
			mes "[Ei'felle]";
			mes "Goodness, you're carrying";
			mes "so many things with you!";
			mes "You'd better put some of";
			mes "it away in Kafra Storage";
			mes "before you're overwhelmed";
			mes "by the bulk of your items!";
			close;
		}
		mes "[Ei'felle]";
		mes "Oh, you're back!";
		mes "Thanks to all the medals";
		mes "that you've donated, I'm now";
		mes "able to manufacture a set";
		mes "of slotted armor imbued";
		mes "with a property of your choice.";
		next;
		mes "[Ei'felle]";
		mes "If you'd like, I can repay you";
		mes "now by creating a set of slotted elemental armor for you, or we";
		mes "can wait for you to donate more";
		mes "medals until I can develop";
		mes "something else for you.";
		next;
		switch(select("Accept Armor:Can I have something else?:Wait for Further Development")) {
		case 1:
			mes "[Ei'felle]";
			mes "I can manufacture one set of";
			mes "slotted Armor imbued with the";
			mes "Fire, Earth, Wind, or Water";
			mes "property. Which property would";
			mes "you like your armor to have?";
			next;
			switch(select("Fire Property:Earth Property:Wind Property:Water Property")) {
			case 1:
				callsub S_BonusReward,1000,2345;
				end;
			case 2:
				callsub S_BonusReward,1000,2351;
				end;
			case 3:
				callsub S_BonusReward,1000,2349;
				end;
			case 4:
				callsub S_BonusReward,1000,2347;
				end;
			}
		case 2:
			mes "[Ei'felle]";
			mes "Something else...?";
			mes "Oh, you must mean";
			mes "the Glittering Jacket that";
			mes "I developed earlier. After";
			mes "all, I have any other items";
			mes "to offer you for now...";
			next;
			callsub S_BonusReward,500,2319;
			end;
		case 3:
			mes "[Ei'felle]";
			mes "Ah, I see. You'd rather wait";
			mes "until we develop something";
			mes "more to your liking. In that";
			mes "case, would you please donate";
			mes "more medals to my research?";
			mes "We're always low on them...";
			next;
			break;
		}
		if (countitem(7515) > 0) {
			mes "[Ei'felle]";
			mes "The other Blacksmith";
			mes "Guildsmen are doing their";
			mes "best to collect Prize Medals";
			mes "in Hugel, but they keep failing";
			mes "to win them! If you have any";
			mes "medals, then may I have some?";
			next;
			callsub S_Reward;
			end;
		}
		else {
			mes "[Ei'felle]";
			mes "If you happen to obtain any";
			mes "medals from the Monster";
			mes "Race Arena in Hugel, then";
			mes "please bring some of them";
			mes "to me. I'll be sure to repay";
			mes "you for your kindness...";
			close;
		}
	}
	else if (ein_medal01 > 1499) {
		if (checkweight(1201,1) == 0) {
			mes "[Ei'felle]";
			mes "Goodness, you're carrying";
			mes "so many things with you!";
			mes "You'd better put some of";
			mes "it away in Kafra Storage";
			mes "before you're overwhelmed";
			mes "by the bulk of your items!";
			close;
		}
		mes "[Ei'felle]";
		mes "Ah, you're back! I've";
		mes "extracted all the metal";
		mes "from the medals you've";
		mes "given me, and I think I have";
		mes "enough to create a Level 4";
		mes "Weapon. Isn't that incredible?";
		next;
		mes "[Ei'felle]";
		mes "If you like, I can create";
		mes "one of these weapons for you";
		mes "as my way of repaying you for";
		mes "your help. What do you think?";
		next;
		switch(select("Yes, I want a Level 4 Weapon.:Can I have something else?")) {
		case 1:
			mes "[Ei'felle]";
			mes "Great, great!";
			mes "Now, which kind of";
			mes "Level 4 Weapon would";
			mes "you like? It won't do";
			mes "you much good if you";
			mes "can't equip it, right?";
			next;
			switch(select("Dagger:One Handed Sword:Two Handed Sword:Axe:Mace:Bow:Staff:Book:Spear:Katar:Knuckle:Whip:Musical Instrument")) {
			case 1:
				mes "[Ei'felle]";
				mes "So you want a Dagger?";
				mes "Which Level 4 Dagger";
				mes "would you like me to create?";
				next;
				switch(select("Ginnungagap:Grimtooth:Dragon Killer:Mail Breaker:Bazerald:Sword Breaker:Ice Pick:Sucsamad:Kitchen Knife:Azoth:Exorciser:Assassin Dagger:Moonlight Dagger:Weeder Knife:Cursed Dagger:Dagger of Counter:Combat Knife:Fortune Sword:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,13002;
					end;
				case 2:
					callsub S_BonusReward,1500,1237;
					end;
				case 3:
					callsub S_BonusReward,1500,13001;
					end;
				case 4:
					callsub S_BonusReward,1500,1225;
					end;
				case 5:
					callsub S_BonusReward,1500,1231;
					end;
				case 6:
					callsub S_BonusReward,1500,1224;
					end;
				case 7:
					callsub S_BonusReward,1500,1230;
					end;
				case 8:
					callsub S_BonusReward,1500,1236;
					end;
				case 9:
					callsub S_BonusReward,1500,1229;
					end;
				case 10:
					callsub S_BonusReward,1500,1235;
					end;
				case 11:
					callsub S_BonusReward,1500,1233;
					end;
				case 12:
					callsub S_BonusReward,1500,1232;
					end;
				case 13:
					callsub S_BonusReward,1500,1234;
					end;
				case 14:
					callsub S_BonusReward,1500,1227;
					end;
				case 15:
					callsub S_BonusReward,1500,1241;
					end;
				case 16:
					callsub S_BonusReward,1500,1242;
					end;
				case 17:
					callsub S_BonusReward,1500,1228;
					end;
				case 18:
					callsub S_BonusReward,1500,1223;
					end;
				case 19:
					break;
				}
				break;
			case 2:
				mes "[Ei'felle]";
				mes "So you'd like to have";
				mes "a One Handed Sword?";
				mes "Please choose which";
				mes "Level 4 Weapon that";
				mes "you want me to create.";
				next;
				switch(select("Nagan:Immaterial Sword:Mysteltainn:Byeollungum:Star Dust Blade:Caesar's Sword:Ice Falchion:Excalibur:Edge:Cutlus:Solar Sword:Tirfing:Fireblend:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,1130;
					end;
				case 2:
					callsub S_BonusReward,1500,1141;
					end;
				case 3:
					callsub S_BonusReward,1500,1138;
					end;
				case 4:
					callsub S_BonusReward,1500,1140;
					end;
				case 5:
					callsub S_BonusReward,1500,1148;
					end;
				case 6:
					callsub S_BonusReward,1500,1134;
					end;
				case 7:
					callsub S_BonusReward,1500,1131;
					end;
				case 8:
					callsub S_BonusReward,1500,1137;
					end;
				case 9:
					callsub S_BonusReward,1500,1132;
					end;
				case 10:
					callsub S_BonusReward,1500,1135;
					end;
				case 11:
					callsub S_BonusReward,1500,1136;
					end;
				case 12:
					callsub S_BonusReward,1500,1139;
					end;
				case 13:
					callsub S_BonusReward,1500,1133;
					end;
				case 14:
					break;
				}
				break;
			case 3:
				mes "[Ei'felle]";
				mes "So you'd like to have";
				mes "a Two Handed Sword?";
				mes "Please choose which";
				mes "Level 4 Weapon that";
				mes "you want me to create.";
				next;
				switch(select("Dragon Slayer:Masamune:Muramasa:Schweizersabel:Executioner:Zweihander:Katzbalger:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,1166;
					end;
				case 2:
					callsub S_BonusReward,1500,1165;
					end;
				case 3:
					callsub S_BonusReward,1500,1164;
					end;
				case 4:
					callsub S_BonusReward,1500,1167;
					end;
				case 5:
					callsub S_BonusReward,1500,1169;
					end;
				case 6:
					callsub S_BonusReward,1500,1168;
					end;
				case 7:
					callsub S_BonusReward,1500,1170;
					end;
				case 8:
					break;
				}
				break;
			case 4:
				mes "[Ei'felle]";
				mes "So you'd like to have";
				mes "an Axe? Please choose";
				mes "which Level 4 Weapon";
				mes "that you want me to create.";
				next;
				switch(select("Great Axe:Guillotine:Light Epsilon:Bloody Axe:Sabbath:Slaughter:Cleaver:Tomahawk:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,1364;
					end;
				case 2:
					callsub S_BonusReward,1500,1369;
					end;
				case 3:
					callsub S_BonusReward,1500,1366;
					end;
				case 4:
					callsub S_BonusReward,1500,1363;
					end;
				case 5:
					callsub S_BonusReward,1500,1365;
					end;
				case 6:
					callsub S_BonusReward,1500,1367;
					end;
				case 7:
					callsub S_BonusReward,1500,1305;
					end;
				case 8:
					callsub S_BonusReward,1500,1368;
					end;
				case 9:
					break;
				}
				break;
			case 5:
				mes "[Ei'felle]";
				mes "So you'd like to have";
				mes "a Mace? Please choose";
				mes "which Level 4 Weapon";
				mes "that you want me to create.";
				next;
				switch(select("Golden Mace:Grand Cross:Long Mace:Spike:Slash:Quadrille:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,1524;
					end;
				case 2:
					callsub S_BonusReward,1500,1528;
					end;
				case 3:
					callsub S_BonusReward,1500,1525;
					end;
				case 4:
					callsub S_BonusReward,1500,1523;
					end;
				case 5:
					callsub S_BonusReward,1500,1526;
					end;
				case 6:
					callsub S_BonusReward,1500,1527;
					end;
				case 7:
					break;
				}
				break;
			case 6:
				mes "[Ei'felle]";
				mes "So you'd like to have";
				mes "a Bow? Please choose";
				mes "which Level 4 Weapon";
				mes "that you want me to create.";
				next;
				switch(select("Roguemaster's Bow:Dragon Wing:Rudra's Bow:Ballista:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,1719;
					end;
				case 2:
					callsub S_BonusReward,1500,1724;
					end;
				case 3:
					callsub S_BonusReward,1500,1720;
					end;
				case 4:
					callsub S_BonusReward,1500,1722;
					end;
				case 5:
					break;
				}
				break;
			case 7:
				mes "[Ei'felle]";
				mes "So you'd like to have";
				mes "a Staff? Please choose";
				mes "which Level 4 Weapon";
				mes "that you want me to create.";
				next;
				switch(select("Wing Staff:Wizardry Staff:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,1616;
					end;
				case 2:
					callsub S_BonusReward,1500,1473;
					end;
				case 3:
					break;
				}
				break;
			case 8:
				mes "[Ei'felle]";
				mes "So you'd like to have";
				mes "a Book? Please choose";
				mes "which Level 4 Weapon";
				mes "that you want me to create.";
				next;
				switch(select("Legacy of Dragon:Book of the Apocalypse:Girl's Diary:Hardcover Book:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,1559;
					end;
				case 2:
					callsub S_BonusReward,1500,1557;
					end;
				case 3:
					callsub S_BonusReward,1500,1558;
					end;
				case 4:
					callsub S_BonusReward,1500,1561;
					end;
				case 5:
					break;
				}
				break;
			case 9:
				mes "[Ei'felle]";
				mes "So you'd like to have a";
				mes "Spear? Please choose";
				mes "which Level 4 Weapon";
				mes "that you want me to create.";
				next;
				switch(select("Gae Bolg:Gelerdria:Gungnir:Skewer:Longinus's Spear:Brionac:Bill Guisarme:Zephyrus:Crescent Scythe:Tjungkuletti:Hellfire:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,1474;
					end;
				case 2:
					callsub S_BonusReward,1500,1414;
					end;
				case 3:
					callsub S_BonusReward,1500,1413;
					end;
				case 4:
					callsub S_BonusReward,1500,1415;
					end;
				case 5:
					callsub S_BonusReward,1500,1469;
					end;
				case 6:
					callsub S_BonusReward,1500,1470;
					end;
				case 7:
					callsub S_BonusReward,1500,1467;
					end;
				case 8:
					callsub S_BonusReward,1500,1468;
					end;
				case 9:
					callsub S_BonusReward,1500,1466;
					end;
				case 10:
					callsub S_BonusReward,1500,1416;
					end;
				case 11:
					callsub S_BonusReward,1500,1471;
					end;
				case 12:
					break;
				}
				break;
			case 10:
				mes "[Ei'felle]";
				mes "So you'd like to have a";
				mes "Katar? Please choose";
				mes "which Level 4 Weapon";
				mes "that you want me to create.";
				next;
				switch(select("Infiltrator:Bloody Roar:Unholy Touch:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,1261;
					end;
				case 2:
					callsub S_BonusReward,1500,1265;
					end;
				case 3:
					callsub S_BonusReward,1500,1263;
					end;
				case 4:
					break;
				}
				break;
			case 11:
				mes "[Ei'felle]";
				mes "So you'd like to have a";
				mes "Knuckle? Please choose";
				mes "which Level 4 Weapon";
				mes "that you want me to create.";
				next;
				switch(select("Hatii Claw:Berserk:Kaiser Knuckle:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,1815;
					end;
				case 2:
					callsub S_BonusReward,1500,1814;
					end;
				case 3:
					callsub S_BonusReward,1500,1813;
					end;
				case 4:
					break;
				}
				break;
			case 12:
				mes "[Ei'felle]";
				mes "So you'd like to have a";
				mes "Whip? Please choose";
				mes "which Level 4 Weapon";
				mes "that you want me to create.";
				next;
				switch(select("Lariat:Rapture Rose:Blade Whip:Chemeti:Queen's Whip:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,1962;
					end;
				case 2:
					callsub S_BonusReward,1500,1963;
					end;
				case 3:
					callsub S_BonusReward,1500,1969;
					end;
				case 4:
					callsub S_BonusReward,1500,1964;
					end;
				case 5:
					callsub S_BonusReward,1500,1970;
					end;
				case 6:
					break;
				}
				break;
			case 13:
				mes "[Ei'felle]";
				mes "So you'd like to have a";
				mes "Musical Instrument? Please";
				mes "choose which Level 4 Weapon";
				mes "that you want me to create.";
				next;
				switch(select("Oriental Lute:Electric Guitar:Cancel")) {
				case 1:
					callsub S_BonusReward,1500,1918;
					end;
				case 2:
					callsub S_BonusReward,1500,1913;
					end;
				case 3:
					break;
				}
				break;
			}
			break;
		case 2:
			mes "[Ei'felle]";
			mes "Something else?";
			mes "Oh, alright then, would";
			mes "you like to have a Glittering";
			mes "Jacket, or a set of slotted";
			mes "elemental Armor? Please go";
			mes "ahead and make your choice~";
			next;
			switch(select("Glittering Jacket:Fire Property Armor:Earth Property Armor:Wind Property Armor:Water Property Armor:Cancel")) {
			case 1:
				callsub S_BonusReward,500,2319;
				end;
			case 2:
				callsub S_BonusReward,1000,2345;
				end;
			case 3:
				callsub S_BonusReward,1000,2351;
				end;
			case 4:
				callsub S_BonusReward,1000,2349;
				end;
			case 5:
				callsub S_BonusReward,1000,2347;
				end;
			case 6:
				break;
			}
			break;
		}
	}
	else {
		mes "[Ei'felle]";
		mes "Oh, how have you been?";
		mes "Thank you so much for";
		mes "donating so many medals,";
		mes "they've been helpful in my";
		mes "research. Still, I need more";
		mes "and more of them everyday...";
		next;
		if (countitem(7515) > 0) {
			mes "[Ei'felle]";
			mes "The other Blacksmith";
			mes "Guildsmen are doing their";
			mes "best to collect Prize Medals";
			mes "in Hugel, but they keep failing";
			mes "to win them! If you have any";
			mes "medals, then may I have some?";
			next;
			callsub S_Reward;
			end;
		}
		else {
			mes "[Ei'felle]";
			mes "If you happen to obtain any";
			mes "medals from the Monster";
			mes "Race Arena in Hugel, then";
			mes "please bring some of them";
			mes "to me. I'll be sure to repay";
			mes "you for your kindness...";
			close;
		}
	}
	close;

S_Reward:
	switch(select("Sure:No")) {
	case 1:
		mes "[Ei'felle]";
		mes "Oh, thank you so much!";
		mes "I can use the metal in those";
		mes "medals to produce some high";
		mes "quality products. Now, how";
		mes "shall I repay you for giving me";
		mes "some of your Prize Medals?";
		next;
		switch(select("Base Experience:Job Experience:No, I'm just glad to help.:How's your research progressing?")) {
		case 1:
			mes "[Ei'felle]";
			mes "You just want to improve";
			mes "yourself, huh? Well, I dunno";
			mes "if you want to get stronger,";
			mes "smarter, or faster, but I can";
			mes "coach you on some visualization if you like. Now, relax with me~";
			mes "physical development.";
			next;
			mes "[Ei'felle]";
			mes "Focus... and believe.";
			mes "Believe that you are";
			mes "becoming what you want";
			mes "to be! B-believe... with";
			mes "all of your freakin' heart!";
			emotion e_omg,1;
			emotion e_omg;
			next;
			mes "[Ei'felle]";
			mes "*Phew* How's that?";
			mes "Now do you see the";
			mes "power of hope?";
			delitem 7515,1; //Marvelous_Medal
			if (BaseLevel < 21)
				getexp 200,0;
			else if ((BaseLevel > 20) && (BaseLevel < 31))
				getexp 300,0;
			else if ((BaseLevel > 30) && (BaseLevel < 41))
				getexp 1000,0;
			else if ((BaseLevel > 40) && (BaseLevel < 51))
				getexp 1800,0;
			else if ((BaseLevel > 50) && (BaseLevel < 61))
				getexp 2500,0;
			else if ((BaseLevel > 60) && (BaseLevel < 71))
				getexp 4700,0;
			else if ((BaseLevel > 70) && (BaseLevel < 81))
				getexp 5500,0;
			else if ((BaseLevel > 80) && (BaseLevel < 96))
				getexp 7000,0;
			else if ((BaseLevel > 95) && (BaseLevel < 111))
				getexp 8800,0;
			else if ((BaseLevel > 110) && (BaseLevel < 126))
				getexp 10900,0;
			else if ((BaseLevel > 125) && (BaseLevel < 141))
				getexp 13300,0;
			else
				getexp 16000,0;
			close;
		case 2:
			mes "[Ei'felle]";
			mes "You want to become more";
			mes "competent in your job? Um...";
			mes "Alright, we can do that. Just";
			mes "meditate with me, and we'll go";
			mes "do some imagery work together.";
			mes "I'm real good at this you know.";
			next;
			mes "[Ei'felle]";
			mes "J-just... visualize";
			mes "yourself... being...";
			mes "t-totally... awesome!";
			mes "You've gotta see it, and";
			mes "you've gotta feel it in your";
			mes "freakin' heart and mind!";
			emotion e_omg,1;
			emotion e_omg;
			next;
			mes "[Ei'felle]";
			mes "Yeap, it doesn't matter";
			mes "if it's real or imagined...";
			mes "Your mind will work on";
			mes "whatever you feed it.";
			mes "Placebos and psychosomatic symptoms-- it all ties together.";
			delitem 7515,1; //Marvelous_Medal
			if (BaseLevel < 21)
				getexp 0,150;
			else if ((BaseLevel > 20) && (BaseLevel < 31))
				getexp 0,200;
			else if ((BaseLevel > 30) && (BaseLevel < 41))
				getexp 0,750;
			else if ((BaseLevel > 40) && (BaseLevel < 51))
				getexp 0,1800;
			else if ((BaseLevel > 50) && (BaseLevel < 61))
				getexp 0,2500;
			else if ((BaseLevel > 60) && (BaseLevel < 71))
				getexp 0,3525;
			else if ((BaseLevel > 70) && (BaseLevel < 81))
				getexp 0,4125;
			else if ((BaseLevel > 80) && (BaseLevel < 96)) 
				getexp 0,5250;
			else if ((BaseLevel > 95) && (BaseLevel < 111))
				getexp 0,6600;
			else if ((BaseLevel > 110) && (BaseLevel < 126))
				getexp 0,8175;
			else if ((BaseLevel > 125) && (BaseLevel < 141))
				getexp 0,9975;
			else
				getexp 0,12000;
			close;
		case 3:
			mes "[Ei'felle]";
			mes "What th--?! You sure";
			mes "you don't want anything?";
			mes "Hm, well, I think it's kind";
			mes "of bad karma if I don't give";
			mes "you anything in return, so...";
			mes "Think of something. Quick.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Er, just use the medals";
			mes "to further your manufacturing";
			mes "research, and then you can";
			mes "pay me back if your develop";
			mes "something new. It's, um, like";
			mes "an investment in your work!";
			next;
			mes "[Ei'felle]";
			mes "Yeah... Yeah.";
			mes "Okay, I see where";
			mes "you're coming from.";
			mes "That's pretty smart.";
			mes "Okay, I'll repay you when";
			mes "we develop something new!";
			next;
			mes "[Ei'felle]";
			mes "Anyway, I need as many";
			mes "medals as I can get as";
			mes "soon as I can. How many";
			mes "medals do you think you";
			mes "can give me right now?";
			next;
			switch(select("Take them all.:How about this much?:No, I changed my mind.")) {
			case 1:
				mes "[Ei'felle]";
				mes "Th-thank you!";
				mes "Thank you so much!";
				mes "Your help will greatly";
				mes "advance my research,";
				mes "and I promise to repay";
				mes "you as soon as I can!";
				set .@medals,countitem(7515);
				delitem 7515,.@medals; //Marvelous_Medal
				set ein_medal01,ein_medal01+.@medals;
				close;
			case 2:
				mes "[Ei'felle]";
				mes "Alright, please enter the";
				mes "number of medals that";
				mes "you're willing to give me.";
				mes "Please don't enter any";
				mes "number greater than 100.";
				next;
				while(1) {
					input .@input;
					if (.@input == 0) {
						mes "[Ei'felle]";
						mes "Aw, so you've decided";
						mes "to cancel? Well, it's your";
						mes "choice, but I'm still so";
						mes "disappointed. Please come";
						mes "back if you change your mind...";
						close;
					}
					else if (.@input < 0 || .@input > 100) {
						mes "[Ei'felle]";
						mes "Remember, you can only";
						mes "enter a number from 1 to 100.";
						mes "If you want to give me more";
						mes "medals, then perhaps you";
						mes "should just give them all to me~ ^FFFFFF ^000000";
						next;
					}
					else
						break;
				}
				if (countitem(7515) < .@input) {
					mes "[Ei'felle]";
					mes "I'm sorry, but I don't";
					mes "think you have that many";
					mes "medals with you. Make sure";
					mes "that you offer me an amount of";
					mes "medals that you actually have.";
					emotion e_heh;
					close;
				}
				else {
					mes "[Ei'felle]";
					mes "Th-thank you!";
					mes "Thank you so much!";
					mes "Your help will greatly";
					mes "advance my research,";
					mes "and I promise to repay";
					mes "you as soon as I can!";
					delitem 7515,.@input; //Marvelous_Medal
					set ein_medal01,ein_medal01+.@input;
					close;
				}
			case 3:
				mes "[Ei'felle]";
				mes "Oh, alright...";
				mes "Still, I really need";
				mes "those medals, so if you";
				mes "change your mind, please";
				mes "come back as soon as you can.";
				close;
			}
			delitem 7515,1; //Marvelous_Medal
			set ein_medal01,1;
			close;
		case 4:
			mes "[Ei'felle]";
			mes "Well, I've been able to";
			mes "create a Glittering Jacket";
			mes "using the medals that you've";
			mes "brought to me. But I just know";
			mes "I can make something better";
			mes "if you'd bring me more!";
			next;
			mes "[Ei'felle]";
			mes "As of now, I have the metal";
			mes "from ^FF0000"+ ein_medal01 +"^000000 Prizes Medals that";
			mes "you've donated to me. The more";
			mes "that you bring, the closer I can get to making a new breakthrough!";
			close;
		}
	case 2:
		mes "[Ei'felle]";
		mes "Oh, alright...";
		mes "Still, I really need";
		mes "those medals, so if you";
		mes "change your mind, please";
		mes "come back as soon as you can.";
		emotion e_sob;
		close;
	}

S_BonusReward:
	mes "[Ei'felle]";
	if (getarg(1) == 2319) {
		mes "Do you really want";
		mes "this "+getitemname(getarg(1))+"?";
		mes "You may want to forego this";
		mes "reward in favor of getting";
		mes "something better later...";
	}
	else if ((getarg(1) == 2345) || (getarg(1) == 2347) || (getarg(1) == 2349) || (getarg(1) == 2351)) {
		mes "Are you sure that you want";
		mes "to accept this set of slotted";
		if (getarg(1) == 2345)
			mes "Fire property Armor? If you do,";
		else if (getarg(1) == 2351)
			mes "Earth property Armor? If you do,";
		else if (getarg(1) == 2349)
			mes "Wind property Armor? If you do,";
		else if (getarg(1) == 2347)
			mes "Water property Armor? If you do,";
		mes "I'll need more medals from you";
		mes "to make further advancements";
		mes "in my manufacturing research.";
	}
	else {
		mes "So you wish to have a";
		mes getitemname(getarg(1))+"? If you choose";
		mes "to have this Level 4 Weapon,";
		mes "I'll need to melt many of the";
		mes "medals that you've donated";
		mes "to me. Shall we proceed?";
	}
	next;
	switch(select("Decline:Accept")) {
	case 1:
		mes "["+ strcharinfo(0) +"]";
		mes "W-wait, I changed my";
		mes "mind. Would it be fine";
		mes "if I asked you to give";
		mes "me a reward later?";
		next;
		mes "[Ei'felle]";
		if (!getiteminfo(getarg(1),13)) { //use item level to determine if the item is armor (no weapon level)
			mes "Of course, of course.";
			mes "Remember, if you donate";
			mes "more medals to me, then";
			mes "I'll be able to create items";
			mes "of higher quality for you~";
		}
		else {
			mes "I don't think I can develop";
			mes "anything better than these Level 4 Weapons, but after making";
			mes "such a big investment, you should decide on what you want carefully.";
		}
		close;
	case 2:
		mes "[Ei'felle]";
		if (getarg(1) == 2319) {
			mes "Here you are, I trust that";
			mes "this "+getitemname(getarg(1))+" will";
			mes "serve you well. Thank you";
			mes "for your help, and I hope that";
			mes "you'll continue to donate your";
			mes "medals for my metal research~";
		}
		else if ((getarg(1) == 2345) || (getarg(1) == 2347) || (getarg(1) == 2349) || (getarg(1) == 2351)) {
			mes "Great choice! I'm sure";
			if (getarg(1) == 2345)
				mes "that this set of slotted Fire";
			else if (getarg(1) == 2351)
				mes "that this set of slotted Earth";
			else if (getarg(1) == 2349)
				mes "that this set of slotted Wind";
			else if (getarg(1) == 2347)
				mes "that this set of slotted Water";
			mes "property Armor will serve you";
			mes "well. Thank you for your help,";
			mes "and if you get more medals,";
			mes "please donate them to me~";
		}
		else {
			mes "Once again, I'd like to";
			mes "thank you for providing";
			mes "me with all of those medals.";
			mes "I imagine it must have been";
			mes "difficult. In any case, I would";
			mes "appreciate your continued help~";
		}
		set ein_medal01,ein_medal01-getarg(0);
		getitem getarg(1),1;
		close;
	}

}
	
hugel,71,83,4	script	Wayne	900,{
	if (checkweight(1201,1) == 0) {
		mes "[Wayne]";
		mes "Hold on a second...";
		mes "If you want to exchange";
		mes "your Prize Medals for items,";
		mes "you'd better free up more space";
		mes "in your Inventory first. Why don't you use your Kafra Storage?";
		close;
	}
	mes "[Wayne]";
	mes "Hello, there! Ever wonder";
	mes "what you could do with all";
	mes "the Prize Medals you can win";
	mes "in Monster Race Arena? You";
	mes "can donate them in Einbroch";
	mes "to the Blacksmith Guild...";
	next;
	mes "[Wayne]";
	mes "...Or you can exchange them";
	mes "for items, right here and right";
	mes "now, with me. As always, the";
	mes "choice is really up to you.";
	next;
	switch(select("Prize Medal Exchange:Cancel")) {
	case 1:
		if (checkweight(909,550) == 0) {
			mes "[Wayne]";
			mes "Hold on a second...";
			mes "If you want to exchange";
			mes "your Prize Medals for items,";
			mes "you'd better free up more space";
			mes "in your Inventory first. Why don't you use your Kafra Storage?";
			close;
		}
		else {
			mes "[Wayne]";
			mes "Now, how many Prize Medals";
			mes "would you like to exchange?";
			mes "It doesn't take a genius to";
			mes "figure out that you can get";
			mes "more valuable items by trading";
			mes "more Prize Medals at a time.";
			next;
			switch(select("1 Prize Medal:3 Prize Medals:7 Prize Medals:8 Prize Medals:16 Prize Medals:25 Prize Medals:42 Prize Medals:59 Prize Medals")) {
			case 1:
				mes "[Wayne]";
				mes "Now, please choose";
				mes "which of the following item";
				mes "sets that you'd like to receive";
				mes "in exchange for 1 Prize Medal.";
				next;
				switch(select("2 Hinale Leaflets:2 Aloe Leaflets:1 Mastela Fruit:5 Witch Starsands:4 Condensed Red Potions")) {
				case 1:
					if (countitem(7515) < 1) {
						mes "[Wayne]";
						mes "Hey, you don't have";
						mes "enough Prize Medals with";
						mes "you. Go and get some more";
						mes "if you want to exchange";
						mes "them with me for anything.";
						close;
					}
					else {
						mes "[Wayne]";
						mes "There you go~";
						mes "Thanks for using my";
						mes "service, and I hope that";
						mes "you come visit me again";
						mes "soon. Enjoy the monster";
						mes "races, fair adventurer~";
						delitem 7515,1; //Marvelous_Medal
						getitem 520,2; //Leaflet_Of_Hinal
						close;
					}
				case 2:
					if (countitem(7515) < 1) {
						mes "[Wayne]";
						mes "Hey, you don't have";
						mes "enough Prize Medals with";
						mes "you. Go and get some more";
						mes "if you want to exchange";
						mes "them with me for anything.";
						close;
					}
					else {
						mes "[Wayne]";
						mes "There you go~";
						mes "Thanks for using my";
						mes "service, and I hope that";
						mes "you come visit me again";
						mes "soon. Enjoy the monster";
						mes "races, fair adventurer~";
						delitem 7515,1; //Marvelous_Medal
						getitem 521,2; //Leaflet_Of_Aloe
						close;
					}
				case 3:
					if (countitem(7515) < 1) {
						mes "[Wayne]";
						mes "Hey, you don't have";
						mes "enough Prize Medals with";
						mes "you. Go and get some more";
						mes "if you want to exchange";
						mes "them with me for anything.";
						close;
					}
					else {
						mes "[Wayne]";
						mes "There you go~";
						mes "Thanks for using my";
						mes "service, and I hope that";
						mes "you come visit me again";
						mes "soon. Enjoy the monster";
						mes "races, fair adventurer~";
						delitem 7515,1; //Marvelous_Medal
						getitem 522,1; //Fruit_Of_Mastela
						close;
					}
				case 4:
					if (countitem(7515) < 1) {
						mes "[Wayne]";
						mes "Hey, you don't have";
						mes "enough Prize Medals with";
						mes "you. Go and get some more";
						mes "if you want to exchange";
						mes "them with me for anything.";
						close;
					}
					else {
						mes "[Wayne]";
						mes "There you go~";
						mes "Thanks for using my";
						mes "service, and I hope that";
						mes "you come visit me again";
						mes "soon. Enjoy the monster";
						mes "races, fair adventurer~";
						delitem 7515,1; //Marvelous_Medal
						getitem 1061,5; //Starsand_Of_Witch
						close;
					}
				case 5:
					if (countitem(7515) < 1) {
						mes "[Wayne]";
						mes "Hey, you don't have";
						mes "enough Prize Medals with";
						mes "you. Go and get some more";
						mes "if you want to exchange";
						mes "them with me for anything.";
						close;
					}
					else {
						mes "[Wayne]";
						mes "There you go~";
						mes "Thanks for using my";
						mes "service, and I hope that";
						mes "you come visit me again";
						mes "soon. Enjoy the monster";
						mes "races, fair adventurer~";
						delitem 7515,1; //Marvelous_Medal
						getitem 545,4; //Red_Slim_Potion
						close;
					}
				}
			case 2:
				mes "[Wayne]";
				mes "Now, please choose";
				mes "which of the following item";
				mes "sets that you'd like to receive";
				mes "in exchange for 3 Prize Medals.";
				next;
				switch(select("1 Royal Jelly:6 Holy Waters")) {
				case 1:
					if (countitem(7515) < 3) {
						mes "[Wayne]";
						mes "Hey, you don't have";
						mes "enough Prize Medals with";
						mes "you. Go and get some more";
						mes "if you want to exchange";
						mes "them with me for anything.";
						close;
					}
					else {
						mes "[Wayne]";
						mes "There you go~";
						mes "Thanks for using my";
						mes "service, and I hope that";
						mes "you come visit me again";
						mes "soon. Enjoy the monster";
						mes "races, fair adventurer~";
						delitem 7515,3; //Marvelous_Medal
						getitem 526,1; //Royal_Jelly
						close;
					}
				case 2:
					if (countitem(7515) < 3) {
						mes "[Wayne]";
						mes "Hey, you don't have";
						mes "enough Prize Medals with";
						mes "you. Go and get some more";
						mes "if you want to exchange";
						mes "them with me for anything.";
						close;
					}
					else {
						mes "[Wayne]";
						mes "There you go~";
						mes "Thanks for using my";
						mes "service, and I hope that";
						mes "you come visit me again";
						mes "soon. Enjoy the monster";
						mes "races, fair adventurer~";
						delitem 7515,3; //Marvelous_Medal
						getitem 523,6; //Holy_Water
						close;
					}
				}
			case 3:
				mes "[Wayne]";
				mes "Now, please choose";
				mes "which of the following item";
				mes "sets that you'd like to receive";
				mes "in exchange for 7 Prize Medals.";
				next;
				switch(select("1 Cookie Bag:1 First Aid Kit")) {
				case 1:
					if (countitem(7515) < 7) {
						mes "[Wayne]";
						mes "Hey, you don't have";
						mes "enough Prize Medals with";
						mes "you. Go and get some more";
						mes "if you want to exchange";
						mes "them with me for anything.";
						close;
					}
					else {
						mes "[Wayne]";
						mes "There you go~";
						mes "Thanks for using my";
						mes "service, and I hope that";
						mes "you come visit me again";
						mes "soon. Enjoy the monster";
						mes "races, fair adventurer~";
						delitem 7515,7; //Marvelous_Medal
						getitem 12130,1; //Cookie_Bag
						close;
					}
				case 2:
					if (countitem(7515) < 7) {
						mes "[Wayne]";
						mes "Hey, you don't have";
						mes "enough Prize Medals with";
						mes "you. Go and get some more";
						mes "if you want to exchange";
						mes "them with me for anything.";
						close;
					}
					else {
						mes "[Wayne]";
						mes "There you go~";
						mes "Thanks for using my";
						mes "service, and I hope that";
						mes "you come visit me again";
						mes "soon. Enjoy the monster";
						mes "races, fair adventurer~";
						delitem 7515,7; //Marvelous_Medal
						getitem 12110,1; //First_Aid_Kit
						close;
					}
				}
			case 4:
				mes "[Wayne]";
				mes "Now, please choose";
				mes "which of the following item";
				mes "sets that you'd like to receive";
				mes "in exchange for 8 Prize Medals. Well, we have only 1 set, but...";
				next;
				select("1 Gift Box");
				if (countitem(7515) < 8) {
					mes "[Wayne]";
					mes "Hey, you don't have";
					mes "enough Prize Medals with";
					mes "you. Go and get some more";
					mes "if you want to exchange";
					mes "them with me for anything.";
					close;
				}
				else {
					mes "[Wayne]";
					mes "There you go~";
					mes "Thanks for using my";
					mes "service, and I hope that";
					mes "you come visit me again";
					mes "soon. Enjoy the monster";
					mes "races, fair adventurer~";
					delitem 7515,8; //Marvelous_Medal
					getitem 644,1; //Gift_Box
					close;
				}
			case 5:
				mes "[Wayne]";
				mes "Now, please choose";
				mes "which of the following item";
				mes "sets that you'd like to receive";
				mes "in exchange for 16 Prize Medals. Well, we have only 1 set, but...";
				next;
				select("1 Old Blue Box");
				if (countitem(7515) < 16) {
					mes "[Wayne]";
					mes "Hey, you don't have";
					mes "enough Prize Medals with";
					mes "you. Go and get some more";
					mes "if you want to exchange";
					mes "them with me for anything.";
					close;
				}
				else {
					mes "[Wayne]";
					mes "There you go~";
					mes "Thanks for using my";
					mes "service, and I hope that";
					mes "you come visit me again";
					mes "soon. Enjoy the monster";
					mes "races, fair adventurer~";
					delitem 7515,16; //Marvelous_Medal
					getitem 603,1; //Old_Blue_Box
					close;
				}
			case 6:
				mes "[Wayne]";
				mes "Now, please choose";
				mes "which of the following item";
				mes "sets that you'd like to receive";
				mes "in exchange for 25 Prize Medals. Well, we have only 1 set, but...";
				next;
				select("1 Taming Gift Set");
				if (countitem(7515) < 25) {
					mes "[Wayne]";
					mes "Hey, you don't have";
					mes "enough Prize Medals with";
					mes "you. Go and get some more";
					mes "if you want to exchange";
					mes "them with me for anything.";
					close;
				}
				else {
					mes "[Wayne]";
					mes "There you go~";
					mes "Thanks for using my";
					mes "service, and I hope that";
					mes "you come visit me again";
					mes "soon. Enjoy the monster";
					mes "races, fair adventurer~";
					delitem 7515,25; //Marvelous_Medal
					getitem 12105,1; //Set_Of_Taiming_Item
					close;
				}
			case 7:
				mes "[Wayne]";
				mes "Now, please choose";
				mes "which of the following item";
				mes "sets that you'd like to receive";
				mes "in exchange for 42 Prize Medals. Well, we have only 1 set, but...";
				next;
				select("1 Old Purple Box");
				if (countitem(7515) < 42) {
					mes "[Wayne]";
					mes "Hey, you don't have";
					mes "enough Prize Medals with";
					mes "you. Go and get some more";
					mes "if you want to exchange";
					mes "them with me for anything.";
					close;
				}
				else {
					mes "[Wayne]";
					mes "There you go~";
					mes "Thanks for using my";
					mes "service, and I hope that";
					mes "you come visit me again";
					mes "soon. Enjoy the monster";
					mes "races, fair adventurer~";
					delitem 7515,42; //Marvelous_Medal
					getitem 617,1; //Old_Violet_Box
					close;
				}
			case 8:
				mes "[Wayne]";
				mes "Now, please choose";
				mes "which of the following item";
				mes "sets that you'd like to receive";
				mes "in exchange for 59 Prize Medals. Well, we have only 1 set, but...";
				next;
				select("1 Poring Box");
				if (countitem(7515) < 59) {
					mes "[Wayne]";
					mes "Hey, you don't have";
					mes "enough Prize Medals with";
					mes "you. Go and get some more";
					mes "if you want to exchange";
					mes "them with me for anything.";
					close;
				}
				else {
					mes "[Wayne]";
					mes "There you go~";
					mes "Thanks for using my";
					mes "service, and I hope that";
					mes "you come visit me again";
					mes "soon. Enjoy the monster";
					mes "races, fair adventurer~";
					delitem 7515,59; //Marvelous_Medal
					getitem 12109,1; //Poring_Box
					close;
				}
			}
		}
	case 2:
		mes "[Wayne]";
		mes "Well, just keep in mind";
		mes "that you can always come";
		mes "to me to trade in your Prize";
		mes "Medals for consumable items.";
		mes "That guy in Einbroch? Not sure";
		mes "what he'd give you for them...";
		next;
		mes "[Wayne]";
		mes "All I know is that he";
		mes "needs a whole lot of medals";
		mes "for the work that he's doing.";
		mes "Still, I hear that he just may";
		mes "make your donations worth";
		mes "all your effort, you know?";
		close;
	}
}

//============================================================
// Monstrer Race Affiliated NPCs
//============================================================
airplane,246,47,1	script	Eocatt#decoy01	878,{
	mes "[Eocatt]";
	mes "There's an old, humble";
	mes "village on the outskirts of";
	mes "the Schwaltzvalt Republic.";
	mes "It was just a tiny blip on the";
	mes "map until they opened up";
	mes "their Monster Race Arena!";
	next;
	mes "[Eocatt]";
	mes "If you win wagers on the";
	mes "monster race games, you'll";
	mes "be rewarded with these Prize";
	mes "Medals that are made of some";
	mes "really rare metal. I hear this metal's in demand in Einbroch...";
	next;
	mes "[Eocatt]";
	mes "Right, right...";
	mes "I remember now, the";
	mes "town was named Hugel.";
	mes "I'm sure there's other fun";
	mes "things to do there, but I'm sure that the Race Arena is a must!";
	close;
}

hugel,85,93,5	script	Mudie#dummy01	866,{
	mes "[Mudie]";
	mes "The Monster Races";
	mes "are probably the biggest";
	mes "attraction here in Hugel.";
	mes "We don't have much else";
	mes "going on here, I'm afraid.";
	next;
	mes "[Mudie]";
	mes "If you want to go visit";
	mes "the Monster Race Arena,";
	mes "just head towards the";
	mes "7 'o clock direction on";
	mes "your Mini-Map, and look for";
	mes "the hill surrounded by a fence.";
	next;
	mes "[Mudie]";
	mes "You should find the arena";
	mes "somewhere around that area.";
	mes "Anyway, if you want to wager";
	mes "or just watch the races, just";
	mes "ask one of the Eckar brothers. I hope you enjoy our little town~";
	close;
}

p_track02,32,45,5	script	Eccentric Scholar#double	755,{
	mes "[Eccentric Scholar]";
	mes "Let's see now...";
	mes "Monster 1's average speed";
	mes "and luck, as affected by";
	mes "wind resistance, fatigue...";
	mes "What's the approximate";
	mes "probability of winning...?";
	next;
	mes "[Eccentric Scholar]";
	mes "Crunch it into my";
	mes "algorithm... Carry the two...";
	mes "Wait, how many significant";
	mes "figures should I be using?";
	mes "Ah, right, 7, to account for x,";
	mes "a value representing--";
	next;
	mes "["+ strcharinfo(0) +"]";
	mes "Excuse me, but";
	mes "what are you doing?";
	next;
	mes "[Eccentric Scholar]";
	mes "S-silence!";
	mes "I must complete";
	mes "my calculations!";
	mes "Now, where was I...?";
	specialeffect EF_CLAYMORE;
	emotion e_an;
	close;
}

p_track02,69,31,1	script	Blacksmith Guildsman#dou	726,{
	if ($@mon_time_2_2 == 0) {
		mes "[Blacksmith Guildsman]";
		mes "How many times must";
		mes "I wager on these races?!";
		mes "I haven't won even once!";
		mes "Oh, I must have the worst";
		mes "luck in wagering history!";
		emotion e_sob;
		next;
		mes "[Blacksmith Guildsman]";
		mes "I've been assigned by my";
		mes "guild to bring back some";
		mes "Prize Medals to Einbroch...";
		mes "They're apparently made";
		mes "with some rare metal, but...";
		mes "It's too hard for me to win~!";
		emotion e_swt2;
		close;
	}
	else {
		mes "[Blacksmith Guildsman]";
		mes "Run! Go go go!";
		mes "I need to win some";
		mes "medals! Otherwise, I'll";
		mes "be too ashamed to return";
		mes "home to Einbroch! F-faster!";
		emotion e_korea;
		close;
	}
}

p_track02,53,45,3	script	Valiant Knight#double	733,{
	mes "[Valiant Knight]";
	mes "Hey, have you been";
	mes "wagering on the races?";
	mes "If you've got a hot tip, then";
	mes "would you share it with me?";
	mes "I've won some wagers... But";
	mes "I really wanna win more!";
	next;
	mes "[Valiant Knight]";
	mes "Hah hah! It's like I tell";
	mes "those Blacksmiths! If they";
	mes "don't wanna lose all the time,";
	mes "then they should just bet on the same monster. Me? I always";
	mes "bet on the black Deviruchi~";
	next;
	mes "[Valiant Knight]";
	mes "You too...!";
	mes "Always bet";
	mes "on Deviruchi!";
	emotion e_no1;
	close;
}

p_track01,27,47,5	script	Drunkard#single	853,{
	mes "[Familiar Drunkard]";
	mes "Grrr...! ^333333*Hiccup*^000000";
	mes "I just gotta win this";
	mes "next game! I hafta do it!";
	mes "Hey, you! Which number is";
	mes "your lucky number? Huh?";
	next;
	mes "["+ strcharinfo(0) +"]";
	mes "I, er...";
	next;
	mes "[Familiar Drunkard]";
	mes "C'mon, I need your";
	mes "lucky number cuz I ran";
	mes "out of mine! Tell me!";
	mes "Tell me! ^333333*Hiccup~*^000000";
	close;
}

p_track01,69,31,1	script	Blacksmith Guildsman#sin	107,{
	mes "[Blacksmith Guildsman]";
	mes "How can this be so hard?";
	mes "Why can't I win at least";
	mes "one of these races? Argh!";
	mes "I can't go back until I get";
	mes "at least one Prize Medal!";
	next;
	mes "[Blacksmith Guildsman]";
	mes "Yeah, I've been assigned";
	mes "by the Einbroch Factory to";
	mes "get some Prize Medals since";
	mes "they're made of this rare medal. But it looks like they picked";
	mes "the wrong guy for this job...";
	next;
	mes "[Blacksmith Guildsman]";
	mes "I mean, I've been here";
	mes "forever and I haven't won";
	mes "anything yet! Hey, do me";
	mes "a favor and give any extra";
	mes "Prize Medals you might have";
	mes "to the Einbroch Factory, okay?";
	close;
}

p_track01,45,42,3	script	Absent Minded Man#single	881,{
	mes "[Absent Minded Man]";
	mes "Say, are you here to bet";
	mes "on the monster races? I've";
	mes "come all the way here, just";
	mes "because some strange man";
	mes "asked me to win medals. It's";
	mes "the only reason I'm in Hugel...";
	next;
	mes "[Absent Minded Man]";
	mes "But I've made more than";
	mes "100 wagers, and haven't won";
	mes "any of them! I mean, if I bet";
	mes "on the same monster 6 times,";
	mes "I should win at least once,";
	mes "right? What's going on?!";
	close;
}