//===== rAthena Script =======================================
//= Lighthalzen Dungeon(Biolabs) Monster Spawn Script
//===== By: ==================================================
// The Prometheus Project, rAthena dev team
//===== Current Version: =====================================
//= 1.9a
//===== Compatible With: =====================================
//= Any Athena
//===== Additional Comments: =================================
//= 1.9 Added Bio4 spawns. [Chilly]
//= 1.9a Moved Bio4 spawns to separate file. [Kenpachi]
//============================================================
//========================================================================================
// lhz_dun04 - Bio-life Labs 4F
//========================================================================================
lhz_dun04,0,0,0,0 monster Randel 2221,50,5000,0,0
lhz_dun04,0,0,0,0 monster Flamel 2222,50,5000,0,0
lhz_dun04,0,0,0,0 monster Celia 2223,50,5000,0,0
lhz_dun04,0,0,0,0 monster Chen 2224,50,5000,0,0
lhz_dun04,0,0,0,0 monster Gertie 2225,50,5000,0,0
lhz_dun04,0,0,0,0 monster Alphoccio 2226,50,5000,0,0
lhz_dun04,0,0,0,0 monster Trentini 2227,50,5000,0,0
lhz_dun04,0,0,0,0 monster Paladin Randel 2228,1,2700000,2400000,1
lhz_dun04,0,0,0,0 monster Creator Flamel 2229,1,3000000,2700000,1
lhz_dun04,0,0,0,0 monster Professor Celia 2230,1,2580000,2340000,1
lhz_dun04,0,0,0,0 monster Champion Chen 2231,1,2700000,2500000,1
lhz_dun04,0,0,0,0 monster Stalker Gertie 2232,1,3300000,3000000,1
lhz_dun04,0,0,0,0 monster Clown Alphoccio 2233,1,2580000,2460000,1
lhz_dun04,0,0,0,0 monster Gypsy Trentini 2234,1,2580000,2460000,1
lhz_dun04,0,0,0 script mvp_lhz_dun04 -1,{
OnTimer6000000: // delay1 = 6000000 ms (100 min)
stopnpctimer;
sleep rand(0,30)*60000; // 0 to 30 minutes
OnInit:
// Select Coordinates to summon a random MVP on
switch(rand(1,7)) {
case 1: set .@x,77; set .@y,251; break;
case 2: set .@x,147; set .@y,224; break;
case 3: set .@x,219; set .@y,219; break;
case 4: set .@x,244; set .@y,120; break;
case 5: set .@x,149; set .@y,41; break;
case 6: set .@x,53; set .@y,109; break;
case 7: set .@x,149; set .@y,151; break;
}
set .@mob,rand(2235,2241);
monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead";
// Select Coordinates to summon a random 99 on
switch(rand(1,7)) {
case 1: set .@x2,77; set .@y2,251; break;
case 2: set .@x2,147; set .@y2,224; break;
case 3: set .@x2,219; set .@y2,219; break;
case 4: set .@x2,244; set .@y2,120; break;
case 5: set .@x2,149; set .@y2,41; break;
case 6: set .@x2,53; set .@y2,109; break;
case 7: set .@x2,149; set .@y2,151; break;
}
set .@mob2,rand(2228,2234);
monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead";
end;
OnMyMVPDead:
killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead";
initnpctimer;
OnMy99Dead:
end;
}