//===== Hercules Script ======================================
//= Ticket Refiner
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Refiner that uses +5~9/+11 refine tickets to refine
//= equipment with no chance of failure.
//= NOTE: This NPC is currently disabled on official servers.
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//============================================================
prontera,184,177,6 script Refine Master 4_M_REPAIR,{
disable_items;
if (countitem(6238) || countitem(6228) || countitem(6229) || countitem(6230) || countitem(6231) || countitem(6456))
set .@bWeaponUp,1;
if (countitem(6239) || countitem(6232) || countitem(6233) || countitem(6234) || countitem(6235) || countitem(6457))
set .@bArmorUp,1;
if (!.@bWeaponUp && !.@bArmorUp) {
mes "[Refine Master]";
mes "Hello!";
mes "What's up?";
mes "I'm a specialist";
mes "for refining items,";
mes "but I don't work anymore.";
next;
switch(select("I'll go on my way.:Hmm... this makes me curious.")) {
case 1:
mes "[Refine Master]";
mes "Take care, adventurer.";
close;
case 2:
mes "[Refine Master]";
mes "Actully, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000...";
mes "Bye bye~!";
close;
}
}
emotion e_gasp;
mes "[Refine Master]";
mes "Greetings!";
mes "I can refine an item up to the ^006400same level as your ticket^000000.";
mes "You don't have to worry! There's no chance of breaking your item.";
next;
if(select("I'll come back later.:Refine item with ticket.") == 1) {
mes "[Refine Master]";
mes "Okay.";
mes "You can come again later.";
close;
}
mes "[Refine Master]";
mes "Which equipment would you like to refine?";
next;
setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower";
set .@menu$,"";
for(set .@i,1; .@i<=10; set .@i,.@i+1)
set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"- [Empty]")+":";
set .@part, select(.@menu$);
if (!getequipisequiped(.@part)) {
mes "[Refine Master]";
mes "You have to equip the item you want to refine.";
close;
}
if (!getequipisenableref(.@part)) {
emotion e_otl;
mes "[Refine Master]";
mes "Oh, I'm sorry.";
mes "This item is impossible to refine.";
close;
}
switch(getequipweaponlv(.@part)) {
default:
case 0:
setarray .@tickets[0],6457,6235,6234,6233,6232,6239;
setarray .@levels[0],5,6,7,8,9,11;
set .@type$,"Armor";
set .@check,.@bArmorUp;
break;
case 1:
case 2:
case 3:
case 4:
setarray .@tickets[0],6456,6231,6230,6229,6228,6238;
setarray .@levels[0],5,6,7,8,9,11;
set .@type$,"Weapon";
set .@check,.@bWeaponUp;
break;
}
if (!.@check) {
emotion e_dots;
mes "[Refine Master]";
mes "If you want to refine this ^006400"+.@type$+"^000000, please come along with ^006400"+.@type$+" Refine Ticket^000000.";
mes "See you later!";
close;
}
mes "[Refine Master]";
mes "Please choose which ^006400"+.@type$+" Refine Ticket^000000 you want to use.";
next;
set .@menu$,"";
for(set .@i,0; .@i<getarraysize(.@tickets); set .@i,.@i+1)
set .@menu$, .@menu$+getitemname(.@tickets[.@i])+":";
set .@select, select(.@menu$)-1;
set .@ticket_lv, .@levels[.@select];
set .@ticket_id, .@tickets[.@select];
if (countitem(.@ticket_id) == 0) {
emotion e_what;
mes "[Refine Master]";
mes getitemname(.@ticket_id)+" is not in your inventory. Did you put it in your storage?";
mes "Please check again.";
mes "See you later!";
close;
}
if (getequiprefinerycnt(.@part) >= .@ticket_lv) {
emotion e_swt2;
mes "[Refine Master]";
mes "^8B4513This item is already refined as much as your deed.^000000";
mes "Please come along with an item refined less than your ticket.";
close;
}
mes "[Refine Master]";
mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000.";
mes "May I proceed?";
next;
if(select("No.:Yes.") == 1) {
emotion e_dots;
mes "[Refine Master]";
mes "Oh, you changed your mind.";
mes "Ok.";
mes "You can come back later.";
close;
}
mes "[Refine Master]";
mes "Great.";
mes "As you wish!";
mes "I have my own special way to refine...";
mes ".......ka boom!";
specialeffect EF_SUI_EXPLOSION;
if (countitem(.@ticket_id))
delitem .@ticket_id,1;
else {
next;
mes "Error!";
mes "Please report this.";
close;
}
for(set .@i,getequiprefinerycnt(.@part); .@i<.@ticket_lv; set .@i,.@i+1)
successrefitem .@part;
next;
emotion e_ho;
mes "[Refine Master]";
mes "Alright, here it is~";
mes "Well, ^0000FF"+strcharinfo(0)+"^000000!";
mes "Congratulations on your shining "+.@type$+".";
mes "You look GREAT!";
mes "Farewell~!";
close;
}