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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2015  Hercules Dev Team
//= Copyright (C)  Dastgir
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Shadow Refiner
//================= Description ===========================================
//= Shadow item refiner
//================= Current Version =======================================
//= 1.0
//=========================================================================

itemmall,31,76,3	script	Shadow Blacksmith#nomal	4_F_JOB_BLACKSMITH,{
	disable_items;
	mes "[Shadow Blacksmith]";
	mes "Do you want to refine a Shadow item?.";
	mes "Please choose the part you want to refine.";
	next;
	setarray .@position$[0],"Armor","Weapon","Shield","Shoes","Earring","Pendant";
	for (.@i=EQI_SHADOW_ARMOR; .@i<=EQI_SHADOW_ACC_L; .@i++){
		.@menu$ = .@menu$+((getequipisequiped(.@i))?getequipname(.@i):"^8C8C8C"+.@position$[.@i-EQI_SHADOW_ARMOR]+" [Not Equipped]^000000")+":";
	}
	.@menu$ = .@menu$+"Refine Info";
	.@SelectedPart = select(.@menu$)+EQI_SHADOW_ARMOR-1;
	if (.@SelectedPart == EQI_SHADOW_ACC_L+1){	// Refine Info
		mes "[Shadow Blacksmith]";
		mes "Shadow item will gain extra bonus effect by the refine level, same as normal weapon/armour items.";
		next;
		mes "[Shadow Blacksmith]";
		mes "Following are refining effect for each Shadow item parts.";
		mes "Weapon: ATK, MATK + 1 increase for each +1 refine success.";
		mes "Etc: HP + 10 increase for each +1 refine success.";
		next;
		mes "[Shadow Blacksmith]";
		mes "You need Oridecon and Elunium for Shadow item refine ingredient, along with refine fee 20000 zeny.";
		next;
		mes "[Shadow Blacksmith]";
		mes "When +5 or higher refining Shadow item can be destroyed, please use Enriched or HD ingredient for the refinement.";
		close;
	}
	while(1){
		mes "[Shadow Blacksmith]";
		mes "20000 zeny will be spent as a refine fee.";
		mes "Choose the ingredient and start refining.";
		next;
		.@index = 0;
		if (.@SelectedPart != EQI_SHADOW_WEAPON)
			.@index = 1;
		setarray .@s_weapon1[0],Oridecon,Elunium;
		setarray .@s_weapon2[0],Enriched_Oridecon,Enriched_Elunium;
		setarray .@s_weapon3[0],HD_Oridecon,HD_Elunium;
		if (countitem(.@s_weapon1[.@index]))
			.@mate$[0] = getitemname(.@s_weapon1[.@index]);
		else{
			.@mate$[0] = "^8C8C8C"+ getitemname(.@s_weapon1[.@index]) +"^000000";
			.@miss[0] = 1;
		}
		if (countitem(.@s_weapon2[.@index]))
			.@mate$[1] = getitemname(.@s_weapon2[.@index]);
		else{
			.@mate$[1] = "^8C8C8C"+ getitemname(.@s_weapon2[.@index]) +"^000000";
			.@miss[1] = 1;
		}
		if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_weapon3[.@index]))
			.@mate$[2] = getitemname(.@s_weapon3[.@index]);
		else {
			.@mate$[2] = "^8C8C8C"+ getitemname(.@s_weapon3[.@index]) +"^000000";
			.@miss[2] = 1;
		}
		//-----------------------------------------------------------------------------
		.@option = select("Cancel",.@mate$[0],.@mate$[1],.@mate$[2]);
		if (.@option == 1){
			mes "[Shadow Blacksmith]";
			mes "You've cancelled refining.";
			close;
		}
		.@option -= 2;
		if (.@option==2){	//HD
			if (getequiprefinerycnt(.@SelectedPart) < 7){
				mes "[Shadow Blacksmith]";
				mes "HD ingredient is only possible to use for +7 or higher refine level items.";
				close;
			}
			.@hoihoi = 1;
		}
		if (.@miss[.@option]){
			mes "[Shadow Blacksmith]";
			mes "You do not have proper ingredient for this refining.";
			close;
		}
		.@choose = getd(".@s_weapon"+(.@option+1)+"["+ .@index +"]");
		if (Zeny < 20000) {
			mes "[Shadow Blacksmith]";
			mes "You do not have enough refine fee.";
			close;
		}
		if (getequiprefinerycnt(.@SelectedPart) > 9) {
			mes "[Shadow Blacksmith]";
			mes "Shadow item refining is only possible until +10 level.";
			close;
		}
		if (!getequipisenableref(.@SelectedPart)) {
			mes "[Shadow Blacksmith]";
			mes "This item cannot be refined.";
			close;
		}
		if (getequippercentrefinery(.@SelectedPart) < 100) {
			mes "[Shadow Blacksmith]";
			mes "Safety guaranteed refine limit for shadow item is until +4.";
			if (!.@hoihoi) {
				mes "If you try more refining, item might get broken when failed. Still want to refine?";
			}
			else {
				mes "If you try more refining, item refine level might go down when failed. Still want to refine?";
			}
			next;
			if (select("Proceed","Cancel") == 2) {
				mes "[Shadow Blacksmith]";
				mes "You've cancelled refining.";
				close;
			}
		}
		//-----------------------------------------------------------------------------
		mes "[Shadow Blacksmith]";
		mes "Here we go--!!!";
		next;
		if (Zeny < 20000) {
			mes "[Shadow Blacksmith]";
			mes "You do not have enough refine fee.";
			close;
		}
		if (!countitem(.@choose)) {
			mes "[Shadow Blacksmith]";
			mes "You do not have enough "+ getitemname(.@choose) +".";
			close;
		}
		delitem .@choose,1;
		Zeny -= 20000;
		if (getequippercentrefinery(.@SelectedPart) > rand(100) || ( .@option == 1 && getequippercentrefinery(.@SelectedPart) > rand(100))) {
			successrefitem .@SelectedPart;
			mes "[Shadow Blacksmith]";
			mes "Refine was successful.";
			next;
		}
		else {
			if (.@hoihoi)
				downrefitem .@SelectedPart;
			else
				failedrefitem .@SelectedPart;
			mes "[Shadow Blacksmith]";
			mes "Oh no.. Refine was failed.";
			close;
		}
	}
}