//===== Hercules Script ======================================
//= Falcon & Wolf Flute Trader
//===== By: ==================================================
//= Masao, Muad_Dib, Ziu
//===== Current Version: =====================================
//= 1.2a
//===== Description: =========================================
//= [Official Conversion]
//= Sells Falcon Flute and Wolf Flute.
//===== Additional Comments: =================================
//= 1.0 First Version. [Masao]
//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao]
//= 1.2 Added Wolf Flute trader, optimized. [Euphy]
//= 1.2a Fixed some conditions. [Euphy]
//============================================================
- script Falcon Flute Trader::fflute -1,{
mes "[Falcon Flute Trader]";
if (BaseJob == Job_Hunter) {
mes "Do you need a Falcon?";
mes "With a magical Flute, you can call your Falcon from anywhere!";
next;
mes "[Falcon Flute Trader]";
mes "It's marvelous, isn't it? Ha ha ha!";
next;
mes "[Falcon Flute Trader]";
mes "Why I'm selling these Falcon Flutes?";
mes "It's because I have no clue how they work.";
mes "Ha ha ha!";
next;
mes "[Falcon Flute Trader]";
mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000.";
mes "I don't have the Skill, so I don't know how to handle Falcons.";
mes "As it's for now, I may never have a Falcon.";
next;
mes "[Falcon Flute Trader]";
mes "But I can't give you one for free!";
mes "I have to make money since i also need to eat!";
next;
mes "[Falcon Flute Trader]";
mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
next;
if (eaclass()&EAJL_THIRD) {
mes "[Falcon Flute Trader]";
mes "For Rangers, however, I have a special price of 10,000 zeny!";
set .@price,10000;
next;
} else
set .@price,12500;
if(select("Don't buy one:Buy a Falcon Flute") == 1) {
mes "[Falcon Flute Trader]";
mes "That's too bad. If you need one, come back!";
close;
}
if (Zeny >= .@price) {
if (countitem(12848) >= 1) {
mes "[Falcon Flute Trader]";
mes "As I can see you already have a Falcon Flute!";
mes "Don't worry, my young friend, once you've purchased the Falcon Flute you won't need to do so again";
mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
close;
}
mes "[Falcon Flute Trader]";
mes "Here, take this flute.";
mes "With it you can whistle for your Falcon from anywhere.";
set Zeny, Zeny - .@price;
getitem 12848,1; //Falcon_Flute
next;
mes "[Falcon Flute Trader]";
mes "Just a reminder.";
mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
close;
}
mes "[Falcon Flute Trader]";
mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
close;
}
if (BaseJob == Job_Archer) {
mes "Hello, young one!";
mes "Currently I can't help you,";
mes "but why don't you return to me when you've become a great Hunter and learned how to handle Falcons properly?";
close;
}
mes "Isn't it a beautiful day today?";
close;
}
hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 1_M_BARD
pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 1_M_BARD
tur_dun01,89,170,5 script Expert Flute Crafter 1_M_ORIENT01,{
if (Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) {
if (countitem(6124)) {
mes "[Expert Flute Crafter]";
mes "The Wolf Flute you have is crafted by myself, with wood.";
mes "You can come back here and find me if you lose your Wolf flute!";
next;
mes "[Expert Flute Crafter]";
mes "The flute can only be crafted by me.";
mes "It is just a little matter for me to craft another flute!!";
close;
}
mes "[Expert Flute Crafter]";
mes "Do you need anything?";
mes "A new Wolf Flute?";
next;
switch(select("Please give me a new Wolf Flute.:No.")) {
case 1:
if (countitem(7150) && Zeny >= 100000) {
mes "[Expert Flute Crafter]";
mes "Have you brought all the materials?";
mes "Wow! All your materials are not bad!";
mes "That's good enough.";
next;
mes "[Expert Flute Crafter]";
mes "Here's the new Wolf Flute.";
mes "Hope you are ready to use it.";
delitem 7150,1; //Bamboo_Cut
set Zeny, Zeny-100000;
getitem 6124,1; //Wolf's_Flute
close;
}
mes "[Expert Flute Crafter]";
mes "If you want to craft a new Wolf Flute, I need you to bring me ^4d4dff1 Bamboo Cut and 100,000 zeny.^000000";
next;
mes "[Expert Flute Crafter]";
mes "^4d4dffBamboo Cut can be obtained from Kapha or Karakasa.^000000";
close;
case 2:
mes "[Expert Flute Crafter]";
mes "If you do not summon a wolf, then you don't need the Wolf Flute.";
mes "You can come back here and find me if you change your mind.";
mes "Isn't that right?";
close;
}
}
mes "[Expert Flute Crafter]";
mes "Eeehh? You are not a Ranger?";
mes "Then this flute is totally useless for you!";
close;
}