//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) rAthena Dev Team
//= Copyright (C) eAthena Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Alchemist Shop
//================= Description ===========================================
//= Merchants for Alchemist Materials and Manuals.
//================= Current Version =======================================
//= 1.0
//=========================================================================
alde_alche,31,186,3 script Craft Book Merchant#alde 4_M_ALCHE_D,{
mes "[Craft Book Merchant]";
mes "Welcome.";
mes "I'm here to sell";
mes "^0000FFspecial craft books^000000 for Geneticists.";
next;
mes "[Craft Book Merchant]";
mes "Geneticists have some skills";
mes "that require craft books to activate.";
next;
mes "[Craft Book Merchant]";
mes "The more craft books you have,";
mes "the more skills you can use.";
next;
mes "[Craft Book Merchant]";
mes "Please understand that";
mes "I specialize in the sale of these special books and";
mes "I ^FF0000don't sell other items^000000.";
next;
mes "[Craft Book Merchant]";
mes "Would you like to take a look at my craft books?";
next;
if(select("Sure.", "No.") == 2) {
mes "[Craft Book Merchant]";
mes "Thank you for visiting my shop.";
mes "Please be safe on your travels.";
close;
}
if (checkweight(Knife,1) == 0) {
mes "[Craft Book Merchant]";
mes "I'm sorry, but your inventory is almost full.";
mes "Please empty your inventory first.";
close;
}
if (MaxWeight - Weight < 2500) {
mes "[Craft Book Merchant]";
mes "Please empty your inventory first.";
close;
}
mes "[Craft Book Merchant]";
mes "Okay then, here's the list of available craft books.";
next;
switch(select("[Apple Bomb Craft Book] 100,000 zeny", "[Pineapple Bomb Craft Book] 100,000 zeny", "[Coconut Bomb Craft Book] 100,000 zeny", "[Melon Bomb Craft Book] 100,000 zeny", "[Banana Bomb Craft Book] 100,000 zeny", "[Plant Gene Cultivation Method] 100,000 zeny", "[Superior Potion Craft Manual] 100,000 zeny", "[Mix Cooking Book] 100,000 zeny", "[Health Improvement Research Book] 100,000 zeny", "[Vigor Drink Recipe] 100,000 zeny", "Close")){
case 1: .@item = 6279; break;
case 2: .@item = 6280; break;
case 3: .@item = 6281; break;
case 4: .@item = 6282; break;
case 5: .@item = 6283; break;
case 6: .@item = 6284; break;
case 7: .@item = 6285; break;
case 8: .@item = 11022; break;
case 9: .@item = 11023; break;
case 10: .@item = 11024; break;
case 11:
mes "[Craft Book Merchant]";
mes "Thank you for your patronage.";
mes "Please come again.";
close;
}
mes "[Craft Book Merchant]";
mes "^0000FF["+getitemname(.@item)+"] costs";
mes "100,000 zeny.";
mes "How many would you like to purchase?";
next;
input(.@amount);
if (.@amount <= 0) {
mes "[Craft Book Merchant]";
mes "Would you like to see some different books?";
close;
}
if (.@amount > 99 ){
mes "[Craft Book Merchant]";
mes "You cannot purchase more than 100 at a time.";
close;
}
mes "[Craft Book Merchant]";
mes "You've entered "+.@amount+"x ^0000FF["+getitemname(.@item)+"]^000000 to be purchased.";
mes "Would you like to continue?";
next;
if (select("Yes", "No") == 1) {
.@total = .@amount * 100000;
if (Zeny < .@total) {
mes "[Craft Book Merchant]";
mes "I'm sorry, but you don't have enough money.";
close;
}
if (checkweight(.@item,.@amount) == 0){
mes "[Craft Book Merchant]";
mes "It doesn't seem like you can carry everything.";
mes "Please check the space in your inventory.";
close;
}
mes "[Craft Book Merchant]";
mes "Thank you for your patronage.";
Zeny -= .@total;
getitem .@item,.@amount;
close;
}
mes "[Craft Book Merchant]";
mes "Please take your time";
mes "before you make your decision.";
close;
}