//===== Hercules Script ======================================
//= Advanced Refiner
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Refiner that uses Enriched ores to increase upgrade success.
//= After a conversation with Doddler, it's been established that
//= the advanced refiner works similar the the "Bubble Gum" item.
//= The success percentage is not "increased" however, if it fails
//= You get a second try. This tries twice at the same time,
//= effectively giving you a re-roll on your attempt.
//===== Additional Comments: =================================
//= 1.0 Added Malangdo Refiner "Holink". [Euphy]
//============================================================
malangdo,221,174,6 script Holink#mal_cash 4_CAT_ADV1,{
disable_items;
mes "[Holink]";
mes "I am the meow~ Blacksmith Holink~";
mes "Master of refining, Holink~";
mes "I am the special cat Holink who learned from Morroc~";
mes "My daughter is so proud of me, Holink~";
mes "What should Holink~ refine today?";
next;
setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
.@menu$ = "";
for(.@i = 1; .@i<=10; ++.@i)
.@menu$ = .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Empty]")+":";
.@part = select(.@menu$);
if (!getequipisequiped(.@part)) {
mes "[Holink]";
switch(.@part) {
case 1:
mes "My teacher Aragam said meow~";
mes "There's no cure for stupidity...";
break;
case 2:
mes "There's nothing to see here, meow!!";
break;
case 3:
mes "Meow? What do you want me to do with this left hand...?";
break;
case 4:
mes "Meow? What do you want me to do with this right hand...?";
break;
case 5:
mes "Meow? You don't have anything on.";
break;
case 6:
mes "Kyang~! Do not mess with my sensitive olfactory, meow~.";
break;
case 7:
case 8:
mes "Meow? Where is the accessory?";
break;
case 9:
case 10:
mes "Meow? You talking about the other head parts, meow?~";
break;
}
close;
}
if (!getequipisenableref(.@part)) {
mes "[Holink]";
mes "Even Aragam can't refine such a thing, meow.";
close;
}
if (getequiprefinerycnt(.@part) >= 10) {
mes "[Holink]";
mes "Meow~ Perfect refining. Did Aragam do this, meow?~";
close;
}
mes "[Holink]";
switch(getequipweaponlv(.@part)) {
default:
case 0: // Armor
.@price = 15000;
.@material = 7619; //Enriched_Elunium
.@type$ = "armor";
mes "You have chosen an armor, meow~";
break;
case 1: // Level 1 Weapon
.@price = 500;
.@material = 7620; //Enriched_Oridecon
.@type$ = "weapon";
mes "A level 1 weapon...?";
break;
case 2: // Level 2 Weapon
.@price = 2000;
.@material = 7620; //Enriched_Oridecon
.@type$ = "weapon";
mes "Meow, a level 2 weapon...?";
break;
case 3: // Level 3 Weapon
.@price = 20000;
.@material = 7620; //Enriched_Oridecon
.@type$ = "weapon";
mes "Meow Meow~~ A level 3 weapon~~";
break;
case 4: // Level 4 Weapon
.@price = 50000;
.@material = 7620; //Enriched_Oridecon
.@type$ = "weapon";
mes "Me-Meow!... A level 4 weapon...!";
mes "I've only seen it twice while";
mes "learning from Aragam... Me-Meow!!";
break;
}
mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny for this refine, meow~";
mes "Want to continue, meow?~";
next;
if(select("Yes!!:No!!") == 2) {
mes "[Holink]";
mes "Kyack!!";
mes "You don't belive in refine master Holink, meow?~";
close;
}
if (getequippercentrefinery(.@part) < 100) {
mes "[Holink]";
mes "Meow!!";
if (.@type$ == "armor")
mes "This armor was already refined so many times, meow.";
else {
mes "Danger. Danger~";
mes "This weapon was refined a lot, meow~";
next;
mes "[Holink]";
}
mes "You might break it if you continue";
mes "to try refining this item further, meow.";
next;
mes "[Holink]";
mes "Once the "+.@type$+" is broken, you can";
mes "never use it again, meow. Not to mention... all current";
mes "^ff0000cards and enchantments will vanish for sure^000000.";
mes "You still want to try, meow~?";
next;
if(select("Yes, I do!!:Forget about it!!") == 2) {
mes "[Holink]";
mes "Meow! Wise choice, meow.";
mes "But!!";
mes "I am not happy to see you doubting the refine master Holink, meow~";
close;
}
}
if (countitem(.@material) == 0 || Zeny < .@price) {
mes "[Holink]";
mes "You don't have the ingredients.";
mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny, meow~";
mes "Go get it, meow~";
close;
}
delitem .@material,1;
Zeny -= .@price;
if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
successrefitem .@part;
mes "[Holink]";
mes "Me~ Me~ Meow! Fun fun refining~";
next;
emotion e_kis;
mes "[Holink]";
mes "Perfect!! Perfect, meow!!";
mes "I am the disciple of the refining wizard Aragam~";
mes "Holink!!";
mes "Another day of successful refining, meow!!";
close;
}
failedrefitem .@part;
mes "[Holink]";
mes "Meo~ Meow~ Kyaaak!!";
next;
switch(rand(1,5)) {
case 1: emotion e_sob; break;
case 2: emotion e_swt2; break;
case 3: emotion e_wah; break;
case 4: emotion e_hmm; break;
case 5: emotion e_lv2; break;
}
mes "[Holink]";
mes "Meow!! Aaaaakk~~!!!!";
mes "Kyaaak!! I have failed, meow!!";
next;
mes "[Holink]";
mes "......";
mes "......";
mes "All~ Everything~ Broken, meow...";
next;
mes "[Holink]";
mes "Meow.... Master Aragam once said,";
mes "learn from your failures...";
mes "Human, this one failure will be the beginning of your success in the future.";
close;
}