//===== Hercules Script ======================================
//= 3rd Item Seller
//===== By: ==================================================
//= Masao, Mercurial
//===== Current Version: =====================================
//= 1.5
//===== Description: =========================================
//= [Official Conversion]
//= Sells some 3rd Job related items:
//= - Poison Herbs, Rune Stones, Rare Herbs, Points
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Optimized Poison Herb Salesman NPC
//= 1.2 Optimized and standardized. [Euphy]
//= 1.3 Added Malangdo/Mora Points NPC. [Euphy]
//= 1.4 Updated to match the official scripts. [Euphy]
//= 1.5 Added Izlude duplicates. [Euphy]
//============================================================
// Poison Herb Merchants (Guillotine Cross)
//============================================================
- script ::phs -1,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
close;
}
mes "[Poison Herb Merchant]";
mes "I am the professional";
mes "Poison Herb merchant.";
mes "Each Herb costs 4,000 zeny.";
mes "What would you like?";
next;
set .@i, select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit:Cancel")-1;
mes "[Poison Herb Merchant]";
if (.@i < 6) {
set .@item,7932+.@i;
set .@price,4000;
set .@max,2000;
set .@max$,"2,000";
} else if (.@i == 6) {
set .@item,7931;
set .@price,5000;
set .@max,500;
set .@max$,"500";
mes "Each Poison Kit costs 5,000 zeny.";
} else {
mes "Well, I see. Come back again~!";
close;
}
mes "How many do you want?";
mes "You can only buy a maximum of '"+.@max+"' ea.";
mes "Enter '0' if you want to cancel.";
next;
input .@amount;
if (.@amount == 0) {
mes "[Poison Herb Merchant]";
mes "You've cancelled the trade.";
close;
}
if (.@amount > .@max) {
mes "[Poison Herb Merchant]";
mes "The number must be less than "+.@max$+"!";
close;
}
set .@total, .@amount * .@price;
if (Zeny < .@total) {
mes "[Poison Herb Merchant]";
mes "You don't have enough money.";
mes "Check how much money you have first.";
close;
}
set Zeny, Zeny - .@total;
getitem .@item, .@amount;
mes "[Poison Herb Merchant]";
mes "Thank you. Come back again~!";
close;
}
job3_guil01,79,96,3 duplicate(phs) Poison Herb Merchant 4_F_YUNYANG
morocc,191,94,4 duplicate(phs) Poison Herb Merchant#moc 4_F_YUNYANG //Official: (190,96) -> in a wall
lhz_in02,16,205,4 duplicate(phs) Poison Herb Merchant#lhz 4_F_YUNYANG
// Rune Stone Merchants (Rune Knight)
//============================================================
- script ::runesale -1,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
close;
}
mes "[Rune Merchant]";
mes "Hey, do you need Runes?!";
mes "I sell all sorts of Rune Stones!";
mes "What would you like?";
next;
set .@i, select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones.");
mes "[Rune Merchant]";
if (.@i == 1) {
mes "High-quality Runes!";
mes "They cost 2,500 zeny each!";
set .@item,12734; //Runstone_Quality
set .@price,2500;
} else {
mes "Ordinary Rune Stones?";
mes "They cost 1,000 zeny each!";
set .@item,12737; //Runstone_Ordinary
set .@price,1000;
setarray .@rune[0],12737,1000;
}
mes "Tell me how many you want,";
mes "and remember, you can only";
mes "buy a maximum of '2000' ea.";
next;
input .@amount;
if (.@amount == 0) {
mes "[Rune Merchant]";
mes "You're not buying? Please leave!";
close;
}
if (.@amount > 2000) {
mes "[Rune Merchant]";
mes "The number must be less than 2,000!";
close;
}
set .@total, .@amount * .@price;
if (Zeny < .@total) {
mes "[Rune Merchant]";
mes "Zeny! Zeny!";
mes "You don't have enough money.";
mes "Check how much money you have first.";
close;
}
if (!checkweight(.@item,.@amount)) {
mes "[Rune Merchant]";
mes "It doesn't seem like you are able to carry it all, why are you trying it?!";
close;
}
set Zeny, Zeny - .@total;
getitem .@item, .@amount;
mes "[Rune Merchant]";
mes "Thank you.";
mes "Please come back again~!";
close;
}
job3_rune01,90,62,3 duplicate(runesale) Rune Merchant#job3 4_M_YURI
prontera,168,228,3 duplicate(runesale) Rune Merchant#prt 4_M_YURI
// Rare Herb Merchants (Guillotine Cross)
//============================================================
job3_guil01,91,93,3 script Rare Herb Collector 1_M_03,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
close;
}
if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
mes "[Rare Poison Herb Collector]";
mes "I wander around the world and collect rare poison herbs. Recently, I started dealing in the herb called Izidor. If you are interested, you can buy them.";
next;
set .@i, select("How can I buy them?:Exchange it for Animal Blood:Exchange it for a Bitter Herb:Exchange it for a Deadly Noxious Herb:Exchange it for a Frozen Rose:Exchange it for Ment:Exchange it for Hinalle")-2;
if (.@i == -1) {
mes "[Rare Poison Herb Collector]";
mes "You can buy them for 10,000 zeny and one of these rare items, Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or an Hinalle.";
next;
mes "[Rare Poison Herb Collector]";
mes "Why do I ask money? That's just to pay a little respect to a collector like me. Ha ha ha...";
close;
} else {
setarray .@exchange[0],702,621,631,749,605,703;
set .@item, .@exchange[.@i];
set .@price, 10000;
mes "[Rare Poison Herb Collector]";
mes "How many do you want?";
mes "You can only buy a maximum of '2000' ea.";
mes "Enter '0' if you want to cancel.";
next;
input .@amount;
if (.@amount == 0) {
mes "[Rare Poison Herb Collector]";
mes "You've cancelled the trade.";
close;
}
if (.@amount > 2000) {
mes "[Rare Poison Herb Collector]";
mes "The number must be less than 2,000!";
close;
}
set .@total, .@amount * .@price;
if (countitem(.@item) < .@amount || Zeny < .@total) {
mes "[Rare Poison Herb Collector]";
mes "Hey, come back when you have all the requirements for the exchange.";
close;
}
mes "[Rare Poison Herb Collector]";
mes "Good. I've received the money and the special item.";
delitem .@item, .@amount;
set Zeny, Zeny - .@total;
getitem 709, .@amount; //Izidor
close;
}
}
mes "[Rare Poison Herb Collector]";
mes "I wander around the world and collect rare poison herbs. But I don't feel like selling my herbs to a person like you... ha ha ha...";
close;
}
// Point Merchants (Sorcerer)
//============================================================
- script ::pss -1,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you lose some weight. -";
close;
}
mes "[Point Merchant]";
mes "Hello. I'm selling a catalyst called ^FF0000Points^000000 for Sorcerers. What would you like?";
next;
set .@i, select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")-1;
mes "[Point Merchant]";
if (.@i == 4) {
mes "You can't find the stuff you need?";
close;
}
setarray .@itemid[0],6360,6363,6361,6362;
setarray .@color$[0],"Scarlet","Lime Green","Indigo","Yellow Wish";
mes "You have chosen "+.@color$[.@i]+" Points.";
mes "How many do you want?";
mes "If you want to cancel, enter 0.";
next;
input .@amount;
mes "[Point Merchant]";
if (.@amount == 0) {
mes "You've cancelled the trade.";
close;
}
if (Zeny < .@amount*200) {
mes "You don't seem to have enough money.";
close;
}
if (!checkweight(.@itemid[.@i],.@amount)) {
mes "You don't have enough space in your inventory to buy this amount.";
close;
}
set Zeny, Zeny-(.@amount*200);
getitem .@itemid[.@i],.@amount;
mes "Thank you very much. See you~!";
close;
}
gef_tower,105,172,5 duplicate(pss) Point Merchant#Sorcerer 8_F_GIRL
prt_in,131,66,0 duplicate(pss) Point Merchant#Prontera 8_F_GIRL
alberta,105,52,7 duplicate(pss) Point Merchant#Alberta 8_F_GIRL
aldebaran,133,114,5 duplicate(pss) Point Merchant#Aldebaran 8_F_GIRL
comodo,193,159,5 duplicate(pss) Point Merchant#Comodo 8_F_GIRL
geffen,129,49,5 duplicate(pss) Point Merchant#Geffen 8_F_GIRL
izlude,138,163,5 duplicate(pss) Point Merchant#Izlude 8_F_GIRL // Old coordinates: izlude (135,121)
izlude_a,138,163,5 duplicate(pss) Point Merchant#Izlude_a 8_F_GIRL
izlude_b,138,163,5 duplicate(pss) Point Merchant#Izlude_b 8_F_GIRL
izlude_c,138,163,5 duplicate(pss) Point Merchant#Izlude_c 8_F_GIRL
izlude_d,138,163,5 duplicate(pss) Point Merchant#Izlude_d 8_F_GIRL
malangdo,214,163,5 duplicate(pss) Point Merchant#Malangdo 8_F_GIRL
mora,115,118,3 duplicate(pss) Point Merchant#Mora 8_F_GIRL
ra_in01,256,273,3 duplicate(pss) Point Merchant#Rachel 8_F_GIRL
veins,202,128,5 duplicate(pss) Point Merchant#Veins 8_F_GIRL
dicastes01,207,200,5 duplicate(pss) Point Merchant#Dicastes 8_F_GIRL
manuk,261,206,3 duplicate(pss) Point Merchant#Manuk 8_F_GIRL
splendide,207,160,5 duplicate(pss) Point Merchant#Splendide 8_F_GIRL
mid_camp,224,237,3 duplicate(pss) Point Merchant#Midgard 8_F_GIRL