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//===== rAthena Script ======================================= 
//= Expanded Super Novice Job Quest
//===== By: ================================================== 
//= Euphy
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= Job Change quest for Expanded Super Novice class.
//===== Additional Comments: ================================= 
//= 1.0 All dialogue is custom, contains some incorrect behaviors.
//============================================================ 

function	script	Esseray_Ex	{
	if (SUPNOV_Q > 1) {
		mes "[Esseray]";
		mes "There's a Novice in the";
		mes "^0055FFnorthern Comodo Dungeon^000000";
		mes "that could probably tell you";
		mes "more...";
		close;
	}
	else if (BaseLevel == 99 && JobLevel == 99) {
		mes "[Esseray]";
		mes "Ah... it seems you've truly";
		mes "come far in your adventures.";
		mes "But...";
		next;
		mes "[Esseray]";
		mes "There's still another step you";
		mes "can take, should you choose";
		mes "to do so.";
		next;
		if(select("What is it?:More?! No way!") == 2) {
			mes "[Esseray]";
			mes "Hey, I respect that.";
			mes "Come talk to me if you";
			mes "ever change your mind.";
			close;
		}
		mes "[Esseray]";
		mes "What I propose is that you";
		mes "^0055FFunlock the ultimate mediocrity^000000.";
		mes "There are rumors that";
		mes "even as a Novice, you";
		mes "can be strong...";
		next;
		mes "[Esseray]";
		mes "But that's all I know.";
		mes "There's a Novice in the";
		mes "^0055FFnorthern Comodo Dungeon^000000";
		mes "that could probably tell you";
		mes "more...";
		next;
		mes "[Esseray]";
		mes "Well, what are you";
		mes "waiting for? Find him!";
		set SUPNOV_Q,2;
		setquest 5092;
		close;
	}
	else return;
}

beach_dun2,119,92,3	script	Fishing Novice	567,{
	if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) {
		mes "[Nodor]";
		mes "Finished at last!";
		mes "How does it feel?";
		close;
	}
	if (SUPNOV_Q == 2) {
		mes "[Fishing Novice]";
		mes "Oh, "+strcharinfo(0)+"...?";
		mes "I've heard talk about you.";
		mes "You think you've already";
		mes "hit the top of the bottom, eh?";
		next;
		emotion e_hmm;
		mes "[Fishing Novice]";
		mes "...give me a moment, I'll";
		mes "get right back to you.";
		changequest 5092,5093;
		set SUPNOV_Q,3;
		close;
	}
	else if (SUPNOV_Q == 3) {
		mes "[Nodor]";
		mes "Sorry about that.";
		mes "I'm Nodor, how can";
		mes "I help you?";
		next;
		select("Esseray sent me here.");
		mes "[Nodor]";
		mes "I see. So you want to";
		mes "increase your abilities...";
		next;
		mes "[Nodor]";
		mes "In any case, you're going";
		mes "to have to prove yourself first.";
		mes "I won't just reveal my secrets!";
		next;
		setarray .@rand$[0],"Porings","Lunatics","Fabres","Pickys";
		set .@i, rand(4);
		mes "[Nodor]";
		mes "Go kill 1000 "+.@rand$[.@i]+".";
		mes "It shouldn't be a problem for";
		mes "someone as strong as you, right?";
		changequest 5093,5094+.@i;
		set SUPNOV_Q, 4+.@i;
		close;
	}
	else if (SUPNOV_Q > 3 && SUPNOV_Q < 8) {
		if (checkquest(5090+SUPNOV_Q,HUNTING) != 2) {
			mes "[Nodor]";
			mes "What, giving up already?";
			mes "Keep going, you're almost";
			mes "there!";
			close;
		}
		mes "[Nodor]";
		mes "Wow, you're done!";
		mes "I wasn't quite prepared";
		mes "for this, wait a second!";
		changequest 5090+SUPNOV_Q,5098;
		set SUPNOV_Q,8;
		close;
	}
	else if (SUPNOV_Q == 8) {
		// There is a LOT of missing content here.
		mes "[Nodor]";
		mes "You're almost finished now.";
		mes "My brother Nudor will walk";
		mes "you through the last steps.";
		next;
		mes "[Nodor]";
		mes "Nudor's currently on the";
		mes "^0055FFAirship^000000. He's a";
		mes "bit greedy, so make sure you";
		mes "carry some cash with you...";
		changequest 5098,5099;
		set SUPNOV_Q,9;
		close;
	}
	else if (SUPNOV_Q == 9 || SUPNOV_Q == 10) {
		mes "[Nodor]";
		mes "Go and visit my brother";
		mes "Nudor on the ^0055FFAirship^000000.";
		close;
	}
	else if (SUPNOV_Q == 11 || SUPNOV_Q == 12) {
		mes "[Nodor]";
		mes "You're back!";
		mes "Well, here goes...";
		next;
		mes "[Nodor]";
		mes "Ah ------- !!";
		specialeffect2 EF_STORMGUST;
		specialeffect2 EF_LORD;
		jobchange roclass(eaclass()|EAJL_THIRD);
		next;
		mes "[Nodor]";
		mes "All done!";
		mes "Lastly, here's a small gift";
		mes "for your efforts. Enjoy!";
		if (SUPNOV_Q == 11) getitem 2522,1;
		else getitem 2340,1;
		completequest 5100;
		set SUPNOV_Q,13;
		close;
	}
	else {
		mes "[Fishing Novice]";
		mes "I'm a bit busy,";
		mes "can't you see?";
		close;
	}
}

airplane,33,47,5	script	Nudor	729,{
	if (Class == Job_Super_Novice_E || Class == Job_Super_Baby_E) {
		mes "[Nudor]";
		mes "Finished at last!";
		mes "How does it feel?";
		close;
	}
	else if (SUPNOV_Q == 9 || SUPNOV_Q == 10) {
		if (SUPNOV_Q == 9) {
			mes "[Nudor]";
			mes "Who are you?";
			next;
			select("Nodor sent me.");
			mes "[Nudor]";
			mes "Oh, yes, my brother did";
			mes "mention that someone was";
			mes "coming... let me see.";
			next;
			mes "[Nudor]";
			mes "I'll need some Zeny from";
			mes "you to let you turn into";
			mes "an Expanded Super Novice.";
			mes "I can't tell you how much,";
			mes "But I'd suggest giving at";
			mes "least ^FF0000100,000z^000000...";
			set SUPNOV_Q,10;
			next;
			mes "[Nudor]";
			mes "So, what'll it be?";
		}
		else {
			mes "[Nudor]";
			mes "So, what'll it be?";
			mes "I'd suggest giving at";
			mes "least ^FF0000100,000z^000000...";
		}
		next;
		input .@i;
		mes "[Nudor]";
		if (Zeny < .@i) {
			mes "I'm afraid you don't have";
			mes "that much to give.";
			close;
		}
		if (.@i < 100010) {
			mes "That... isn't enough.";
			mes "I'll be taking it anyway,";
			mes "though... *grins*";
			set Zeny, Zeny-.@i;
			close;
		}
		set Zeny, Zeny-.@i;
		emotion e_cash;
		if (.@i > 200000) set SUPNOV_Q,12;
		else set SUPNOV_Q,11;
		mes "Ah, thank you, thank you!";
		mes "Go back and talk to Nodor.";
		mes "He'll turn you into an";
		mes "Expanded Super Novice.";
		changequest 5099,5100;
		close;
	}
	mes "[Nudor]";
	mes "Who are you?";
	close;
}