summaryrefslogblamecommitdiff
path: root/npc/re/jobs/novice/supernovice_ex.txt
blob: afb6eb8d4cda4c53b45819a6246c736740eadd23 (plain) (tree)


























                                                                           
                                   
                                                                           
                                                     


                                                                           



































                                                                                                      
                               







                                             
                                                                        
                                  









































































































                                                                                  
                                       




















































































                                                                                                                    
                              















                                                                                            
                                                                                                            







                                                   
                                                                                                                                                                   












                                                                            
                                                                      





                                                                            
                                                           





















                                                                                      
                                       






















































                                                                                                                    
                                       


                                                
                                                        









                                                   
                                       


                                                                
















































































                                                                                                      
                               



























































































                                                                                                                          
                               















                                                                         
                                                            
                                  




















                                                                                        
                                                                                                                                    










                                                   


                                                                                   





















                                                                                                        
                                   




                                                                          
                            
                                               
                      


                                                                










                                                                                    
                                       















                                                                               
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Expanded Super Novice Job Quest
//================= Description ===========================================
//= Job Change quest for Expanded Super Novice class.
//================= Current Version =======================================
//= 1.1a
//=========================================================================

function	script	Esseray_Ex	{
	if (BaseLevel > 98 && JobLevel > 98) {
		if (EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6) {
			mes "[Esseray]";
			mes "A legend in the Novice world has disappeared to do something in Comodo.";
			mes "You should find him.";
			next;
			mes "[Esseray]";
			mes "He can guide you along";
			mes "the correct path...";
			close;
		}
		mes "[Esseray]";
		mes "Oh? Are you one of our Novice Society?";
		mes "You're looking good.";
		next;
		mes "[Esseray]";
		mes "You look full of energy...";
		mes "You seem strong enough to endure the test.";
		next;
		mes "[Esseray]";
		mes "I know a way to become stronger. Are you willing you try it?";
		next;
		if(select("No, I'm okay now.:I want to be stronger!") == 1) {
			mes "[Esseray]";
			mes "If you are satisfied with mediocrity, I can't help you.";
			mes "Live a normal life then.";
			close;
		}
		mes "[Esseray]";
		mes "Good!";
		mes "A legend in the Novice world has disappeared to do something in Comodo.";
		mes "You should find him.";
		next;
		setquest 5092;
		EXSUPNOV_Q = 1;
		mes "[Esseray]";
		mes "He can guide you along";
		mes "the correct path...";
		close;
	}
	else return;
}

beach_dun2,119,92,4	script	Fishing Novice#sp2	4_M_SIT_NOVICE,{
	if (questprogress(5092)) {
		mes "[Fishing Novice]";
		mes "Sh --------- !!";
		mes "Be quiet please.";
		mes "You'll scare the fish.";
		next;
		select("Hmm... 'scuse me...");
		mes "[Fishing Novice]";
		mes "Aaaaaaak!!";
		mes "What are you doing?";
		mes "I told you be quiet!";
		mes "They're swimmin' away bacause of the noise~";
		next;
		mes "[Fishing Novice]";
		mes "(-- sh--aking --)";
		mes "Who... are you?";
		mes "Why are you disrupting my fishing?";
		next;
		select("I have a delivery from Esseray...");
		emotion e_hmm;
		mes "[Fishing Novice]";
		mes "What? Esseray? Esseray?";
		mes "Hmm! I know him...";
		mes "Esseray... Esseray... hmm.";
		next;
		emotion e_dots,1;
		emotion e_dots;
		mes "..................";
		next;
		emotion e_gasp;
		mes "[Fishing Novice]";
		mes "Ahhhh --- !! ----- Ahhhh ---!!";
		mes "Got it! --- Got it!";
		mes "^0000FFA member of Novice Society in Aldebaran.^000000";
		mes "Esseray, right? Wrong?";
		next;
		if(select("No he isn't:Yes, right") == 2) {
			mes "[Fishing Novice]";
			mes "Hu hu~ my sense is still alive...";
			next;
			mes "[Fishing Novice]";
			mes "So what do you want from me?";
		}
		else {
			mes "[Fishing Novice]";
			mes "What?! He isn't?";
			mes "Then where is Esseray from?";
			next;
			emotion e_dots,1;
			emotion e_dots;
			mes ".... .... .... ....";
			next;
			mes "[Fishing Novice]";
			mes "What -------- !!";
			mes "That isn't important, right?";
			next;
			mes "[Fishing Novice]";
			mes "Then -------- !!";
			mes "Why did you come here?";
		}
		next;
		mes "- You explain why you're here. -";
		next;
		emotion e_hmm;
		mes "[Fishing Novice]";
		mes "Hmm... it is an easy and hard question at the same time.";
		next;
		mes "- You hear a voice complaining about something. -";
		next;
		emotion e_an;
		mes "[Fishing Novice]";
		mes "Esseray! Such a son of a %@&$# spoiling my vacation...";
		next;
		mes "[Fishing Novice]";
		mes "Haaaaa~";
		mes "My poor life~";
		mes "Ahhh~ so many problems.";
		next;
		emotion e_what;
		mes "[Fishing Novice]";
		mes "Too ~ hard. Hey, little kid!";
		mes "What's your name?";
		next;
		select(strcharinfo(0)+", how about you?");
		mes "[Nodor]";
		mes "My name is Nodor! Nodor.";
		next;
		mes "[Nodor]";
		mes ".... .... .....";
		next;
		mes "[Nodor]";
		mes "Hey! I can see what you are thinking about in your face~";
		next;
		mes "[Nodor]";
		mes "Since my name is Nodor I've been made fun of my whole life.";
		mes "Condor and Odor...";
		mes "Don't try to fool me.";
		next;
		changequest 5092,5093;
		mes "[Nodor]";
		mes "Whatever the reason is... you are here!";
		mes "Let's get together to go further.";
		mes "Come again after a while~";
		next;
		mes "- Talk to him again. -";
		close;
	}
	else if (questprogress(5093)) {
		mes "[Nodor]";
		mes "Emmhmm ----- !!";
		next;
		mes "- Nodor gives you a suspicious look. -";
		next;
		mes "[Nodor]";
		mes "Didn't you know that the ^0000FFSuper Novice^000000 was excellent?";
		next;
		mes "- Nodor asks with confidence. -";
		next;
		mes "[Nodor]";
		mes "Hey! Super Novice~";
		mes "Do you know who I am?";
		next;
		select("What are you talking about?!");
		mes "[Nodor]";
		mes "Heh...";
		mes "You've got a lot of nerve, don't you?";
		next;
		select("... ..... ...");
		mes "- This guy is a weirdo. -";
		next;
		mes "[Nodor]";
		mes "Hey! Super Novice ~";
		mes "I will make you stronger!";
		mes "So will you believe what I tell you?";
		next;
		if(select("I won't follow you.:Why not? kehehe~") == 1) {
			mes "[Nodor]";
			mes "Refusing? Don't you want to be strong?";
			mes "I'd love to do nothing too.";
			mes "Just let me fish if you want to go.";
			close;
		}
		mes "[Nodor]";
		mes "Emmhmm~ Do I sound harsh?";
		mes "Hmm, I can't help using such words.";
		next;
		mes "[Nodor]";
		mes "Don't sweat it.";
		mes "It's no problem for me to teach you to be stronger.";
		next;
		mes "[Nodor]";
		mes "Great~!";
		mes "What is your issue?";
		mes "You don't know how to be stronger. Right?";
		next;
		select("Yes, I can't get stronger.");
		emotion e_hmm;
		mes "[Nodor]";
		mes "Hhhmmm ~!";
		mes "There's a way to do it...";
		mes "It is dangerous, but I can";
		mes "tell you how.";
		next;
		mes "[Nodor]";
		mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!";
		mes "How about it?";
		mes "Are you willing to do this?";
		next;
		if(select("No, I will not!:Let's do this!") == 1) {
			mes "[Nodor]";
			mes "To be strong is the only way to live!";
			mes "Do you want to be a weakling forever?";
			next;
			mes "[Nodor]";
			mes "I will give you a tip.";
			mes "You can't always be right.";
			mes "Sometimes you need to check your ego and listen to others.";
			emotion e_an;
			close;
		}
		mes "[Nodor]";
		mes "All right --------- !!";
		mes "Your passion will make you stronger.";
		mes "You calm?";
		next;
		mes "[Nodor]";
		mes "What I want you to do is...";
		mes "Hunt 1,000 monsters.";
		next;
		mes "[Nodor]";
		mes "Do you know what this is for?";
		next;
		setarray .@Monsters$[0],"Poring","Lunatic","Fabre","Picky";
		.@i = rand(4);
		changequest 5093,5094+.@i;
		mes "[Nodor]";
		mes "You know what a ^FF0000"+.@Monsters$[.@i]+"^000000 monster is, right?";
		next;
		mes "[Nodor]";
		mes "Hunt 1,000!";
		mes "Do not say you can't do this!";
		mes "I know that's a lot of monsters, but they're so weak!";
		next;
		select("Are you kidding me?");
		mes "[Nodor]";
		mes "Huh huh~!";
		mes "Rembember, no questions!";
		mes "Don't come back until you've hunted 1,000.";
		close;
	}
	else if (questprogress(5094) || questprogress(5095) || questprogress(5096) || questprogress(5097)) {
		mes "["+strcharinfo(0)+"]";
		mes "Hey, Nodor!";
		next;
		emotion e_omg;
		mes "[Nodor]";
		mes "Oh my god!";
		mes "So frightened... let me see?";
		next;
		if (questprogress(5094,HUNTING) != 2 && questprogress(5095,HUNTING) != 2 && questprogress(5096,HUNTING) != 2 && questprogress(5097,HUNTING) != 2) {
			mes "[Nodor]";
			mes "Hey! Super Novice!";
			mes "Didn't I say to hunt 1,000?";
			mes "Don't come back until you have.";
			close;
		}
		mes "[Nodor]";
		mes "Have you hunted all 1,000 already?";
		next;
		mes "[Nodor]";
		mes "You are better than I thought.";
		mes "Anyway, what was the monster that I told you to hunt?";
		next;
		.@i = select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
		if (.@i == 4) {
			mes "[Nodor]";
			mes "Heheh? Can you seriously hunt Baphomet alone?";
			mes "Don't tell a lie!! I will hit you!!";
			close;
		}
		if (questprogress(5094+.@i,HUNTING) != 2) {
			mes "[Nodor]";
			mes "Don't tell a lie!";
			mes "I didn't tell you to hunt this!";
			close;
		}
		changequest 5094+.@i,5098;
		emotion e_heh;
		mes "[Nodor]";
		mes "keheheheheheh~";
		next;
		mes "[Nodor]";
		mes "You annoyed me so I made you do this task...";
		next;
		mes "[Nodor]";
		mes "Wow! You actually hunted all 1,000?";
		mes "I guess I can't question your passion to be stronger.";
		next;
		mes "[Nodor]";
		mes "Okay! So far so good.";
		mes "I will let you know how to overcome your strength deficiencies.";
		close;
	}
	else if (questprogress(5098)) {
		if (rand(10) != 1) {
			mes "[Nodor]";
			mes "Oh! You already came here?";
			mes "Didn't you say you have something to handle?";
			mes "You have enough passion but...";
			mes "you need to learn patience.";
			close;
		}
		emotion e_gg;
		mes "[Nodor]";
		mes "Hhhhhhhhhh~";
		next;
		mes "[Nodor]";
		mes "Oh sorry! Sorry!";
		mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
		next;
		if(select("Yes, I will:No, I won't") == 2) {
			mes "[Nodor]";
			mes "You should read more!";
			next;
		}
		else {
			mes "["+strcharinfo(0)+"]";
			mes "Tsk*... Ok...";
			next;
		}
		mes "- He throws a bundled letter at you. -";
		next;
		mes "Dear Bro. Nodor,";
		mes " ";
		mes "Hey Bro, it's your brother Nudor. How have you been? The reason I'm writing this letter is...";
		mes "I need money for food. You've got so much money, so help me out.";
		next;
		mes "If you don't... Remember last time you %$&*@*&%$...";
		mes "- The letter is crumpled, so you can't read more. -";
		mes "I'm still in the Schwaltzvalt Republic.";
		mes "~ Nudor";
		next;
		mes "- You get an uneasy feeling from reading this letter. -";
		next;
		mes "[Nodor]";
		mes "Hu~u~";
		mes "Hmm, I only have one brother and he's always asking for money.";
		mes "It's got to be my fame... T_T";
		next;
		mes "- Now you really have an uneasy feeling. -";
		next;
		changequest 5098,5099;
		mes "[Nodor]";
		mes "Hey- Super Novice "+strcharinfo(0)+"!";
		next;
		mes "[Nodor]";
		mes "You can give some to my bro. He's up in the airship.";
		close;
	}
	else if (questprogress(5099)) {
		mes "[Nodor]";
		mes "Have you visited already?";
		next;
		select("How much money should I give?");
		mes "[Nodor]";
		mes "Oh, you didn't go there yet?";
		mes "Give him a little, ya~";
		next;
		mes "[Nodor]";
		mes "100,000 zeny is okay~";
		mes "1,000,000 zeny is okay~";
		mes "10,000,000 zeny is okay~";
		close;
	}
	else if (questprogress(5100)) {
		if (EXSUPNOV_Q_ == 3) .@str$ = "300,000";
		else if (EXSUPNOV_Q_ == 4) .@str$ = "1,000,000";
		else .@str$ = "100,000";
		mes "[Nodor]";
		mes "Hey, have you gone there?";
		mes "I got another message from my bro.";
		next;
		mes "Bro, someone gave me...";
		mes .@str$+" Zeny.";
		mes "You do care about me...";
		mes "~ Nudor";
		next;
		select("He seemed so hungry...");
		mes "[Nodor]";
		mes "By the way...";
		mes .@str$+" Zeny is so little considering my celebrity status, don't you think?";
		next;
		select("Eh.....");
		mes "[Nodor]";
		mes "Anyway~";
		mes .@str$+" Zeny...";
		mes "Don't you think you gave him too little? My reputation is gonna take a hit now.";
		next;
		select("Hey...");
		mes "[Nodor]";
		mes "Wow, you've got my point already?";
		next;
		mes "[Nodor]";
		mes "I think you are right.";
		mes "This test is about your ability to open someone else's sympathy.";
		next;
		mes "[Nodor]";
		mes "I mean your consuming habit and your gut...";
		mes "Hahahaha!";
		next;
		select("Hey, that's not my...");
		mes "[Nodor]";
		mes "Hmm? Ah...";
		mes "I almost forgot to tell";
		mes "you how to exceed your limit,";
		mes "didn't I?";
		next;
		mes "[Nodor]";
		mes "Eh-hem! I was not just killing time after I sent you!!";
		next;
		emotion e_omg;
		mes "[Nodor]";
		mes "What the? --- ah? --- !!";
		next;
		select("??????");
		emotion e_swt;
		mes "[Nodor]";
		mes "Watch out!! A bunch of Golems are running after us!";
		mes "We... have to run...!!!";
		next;
		emotion e_omg,1;
		if(select("What?!:Um?") == 2) {
			mes "- You look around, and -";
			mes "- there is nothing behind you. -";
			mes "- When you are about to doubt... -";
		}
		else {
			mes "- You ask Nodor once -";
			mes "- again in your fright... -";
		}
		next;
		if (SkillPoint) {
			mes "[Nodor]";
			mes "You've still got some skill points that aren't used up.";
			mes "I can't make you stronger until you use those points.";
			close;
		}
		specialeffect2 EF_LORD;
		specialeffect2 EF_SIGHTRASHER;
		specialeffect2 EF_STORMGUST;
		erasequest 5100;
		mes "[Nodor]";
		mes "Haha ------------- !!";
		mes "----- uhhahaha----- !!";
		mes "------------ yay -- !!";
		next;
		nude;
		callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
		jobchange roclass(eaclass()|EAJL_THIRD);
		EXSUPNOV_Q = 5;
		emotion e_heh;
		mes "[Nodor]";
		mes "Puhahahahahahahahahahah!!";
		mes "Good! You scared yet?";
		next;
		select("... ... ...");
		emotion e_dots,1;
		emotion e_sry;
		mes "[Nodor]";
		mes "Sorry for scaring you!";
		mes "I think our duty and mission as Novices is to make days joyful.";
		next;
		mes "[Nodor]";
		mes "Well then, don't you feel something just changed?";
		mes "Feel your body lighter than before...?";
		mes "Or more powerful?";
		next;
		select("...? ...? ...?");
		emotion e_what,1;
		mes "[Nodor]";
		mes "Oh--- My--- (tut,tut,tut)!!";
		next;
		emotion e_hmm;
		mes "[Nodor]";
		mes "Mr. Sieu Ngu --";
		mes "Not to be mean, but";
		mes "you are a little dull...";
		mes "Don't you feel different now?";
		next;
		if(select("What are you talking about?:I got it!") == 1) {
			mes "[Nodor]";
			mes "Eh--- right, you are dull, aren't you?";
			mes "You already exceeded your limit.";
			next;
			mes "[Nodor]";
			mes "You can be stronger than before.";
			mes "Wasn't it your dream?";
			next;
		}
		mes "[Nodor]";
		mes "Ok~!";
		mes "Now march to the world and live as a Novice and enjoy your free, happy life!";
		mes "That's it!";
		close;
	}
	else if (EXSUPNOV_Q == 5) {
		mes "[Nodor]";
		mes "(Pouting) ------------- !!";
		mes "So you're finally back.";
		next;
		mes "[Nodor]";
		mes "To celebrate this new Novice comrade, I've prepared some equipment to give you --";
		next;
		mes "[Nodor]";
		mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
		mes "And don't say I didn't warn you either.";
		next;
		if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) {
			mes "[Nodor]";
			mes "Well, well!";
			mes "You know! Have no regrets.";
			close;
		}
		mes "[Nodor]";
		mes "There are what I used to wear when I was younger,";
		mes "but they are still good.";
		if (EXSUPNOV_Q_ == 3) getitem 2522,1; // Undershirt
		else if (EXSUPNOV_Q_ == 4) {
			getitem 2628,1; // Novice Armlet [1]
			getitem 2113,1; // Novice Shield [1]
			getitem 2416,1; // Novice Shoes [1]
			getitem 5119,1; // Super Novice Hat [1]
			getitem 2512,1; // Novice Manteau [1]
			getitem 2340,1; // Novice Breastplate [1]
		}
		else getitem 2340,1; // Novice Breastplate [1]
		next;
		select("Second-hand stuff, huh?");
		mes "[Nodor]";
		mes "Give them back to me.";
		mes "How can you react like that when I offer you my possessions?";
		next;
		mes "[Nodor]";
		mes "I...";
		mes "I can't take back what I already gave away.";
		next;
		mes "[Nodor]";
		mes "Now I am going to say greetings again.";
		next;
		specialeffect2 EF_RECOVERY;
		mes "[Nodor]";
		mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!";
		EXSUPNOV_Q = 6;
		close;
	}
	else if (EXSUPNOV_Q > 5) {
		mes "[Nodor]";
		mes "Don't forget that you are a Novice.";
		mes "Be a Novice always!";
		mes "The aim of life is to have a nice and normal time!";
		close;
	}
	mes "[Fishing Novice]";
	mes "Hush!";
	mes "Please be quiet because you'll";
	mes "scare all the fish away.";
	close;
}

airplane,33,47,5	script	Nudor#sp2	4_F_NOVICE,{
	if (questprogress(5099)) {
		mes "[Nudor]";
		mes "Ahhh~ I have no money to buy any food.";
		mes "I'm hungry, but I have no idea when Brother is coming...";
		next;
		select("Hey, are you... Mr. Nudor?");
		mes "[Nudor]";
		mes "Eeeeeh?! Who wants to know?";
		mes "Do I know you?";
		next;
		mes "- You explain to Nudor why you have come to see him. -";
		next;
		mes "[Nudor]";
		mes "Aha! You've come to give me some pocket money in place of my bro~";
		next;
		mes "[Nudor]";
		mes "Wowowow~~ How much did he give you?";
		next;
		mes "- Nudor stares with twinkling -";
		mes "- eyes, holding out his hands. -";
		mes "- How much do you want to give? -";
		next;
		.@i = select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
		mes "[Nudor]";
		if (.@i == 1) {
			mes "- crying -";
			mes "I hate Nodor --- !";
			mes "I hate you too --- !";
			close2;
			warp "airplane",70,93;
			end;
		}
		else if (.@i < 5) {
			switch(.@i) {
				case 2: .@str$ = "100,000"; .@n = 100000; break;
				case 3: .@str$ = "300,000"; .@n = 300000; break;
				case 4: .@str$ = "1,000,000"; .@n = 1000000; break;
			}
			mes "Lovely~~ Did he give you "+.@str$+" Zeny? That's pretty much!";
			next;
			if (Zeny < .@n) {
				mes "[Nudor]";
				mes "What? But where is "+.@str$+" Zeny?";
				close;
			}
		}
		else {
			mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?";
			next;
			if(select("No, not really...:Give it all") == 1) {
				mes "[Nudor]";
				mes "Pshaw! How disappointing!";
				close;
			}
			if (!Zeny) {
				mes "[Nudor]";
				mes "Eh? But you don't have any money. You're so poor, huh?";
				close;
			}
			.@n = Zeny;
		}
		mes "[Nudor]";
		mes "Woa~!! "+.@n+" Zeny! This helped me so much~ Tehee~";
		mes "I can't believe it...";
		changequest 5099,5100;
		Zeny -= .@n;
		if (.@i < 5) EXSUPNOV_Q_ = .@i;
		else {
			if (.@n > 1000000) EXSUPNOV_Q_ = 4;
			else if (.@n > 300000) EX_SUPNOV_Q_ = 3;
			else EXSUPNOV_Q_ = 2;
		}
		next;
		mes "[Nudor]";
		if (Sex) mes "Did you know? You're really handsome~";
		else mes "I need to tell you, you are really... really~ beautiful.";
		next;
		mes "[Nudor]";
		mes "- You feel like you're being -";
		mes "- tricked, so go back to Nodor. -";
		close;
	}
	else if (questprogress(5100)) {
		mes "[Nudor]";
		mes "I cannot believe that my bro sent me money... I love it~";
		next;
		mes "[Nudor]";
		mes "Ooooops!";
		mes strcharinfo(0)+", hush --- !!";
		next;
		mes "[Nudor]";
		mes "Don't tell Nodor about this~~";
		close;
	}
	mes "[Nudor]";
	mes "Ahhh~ I have no money to buy any food.";
	mes "I'm hungry, but I have no idea when Brother is coming...";
	close;
}