//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Joseph
//= Copyright (C) Euphy
//= Copyright (C) Oshinoke
//= Copyright (C) ultragunner
//= Copyright (C) Muad_Dib
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Shadow Chaser Job Quest
//================= Description ===========================================
//= Job change Quest from Rogue / Stalker -> Shadow Chaser.
//================= Current Version =======================================
//= 1.3
//=========================================================================
morocc,156,70,3 script Girl#sc00 4_F_04,3,3,{
mes "[Girl]";
if (BaseJob == Job_Rogue) {
if (job_sha == 0) {
if (BaseLevel < 99 || JobLevel < 50) {
mes "You're not ready.";
close;
}
mes "Hey? Stop!";
mes "Aren't you interested in hearing a funny story?";
next;
select("What story?");
mes "[Girl]";
mes "Have you been to the guild recently?";
mes "Some interesting things have happened lately.";
mes "Maybe new guests...";
next;
mes "[Girl]";
mes "I heard it has to do with something called a Shadow Chaser.";
mes "You should go and check it out.";
next;
mes "[Girl]";
mes "Every time they visit us, they are on new missions.";
mes "What missions are they doing I wonder?";
job_sha = 1;
close;
} else if (job_sha == 1) {
mes "If you have any interest... just go!";
mes "Do you know where the guild is?";
next;
mes "[Girl]";
mes "It is in a fortress under Pharos lighthouse.";
mes "Sigh....";
mes "You must visit there!";
close;
} else {
mes "Wow, you look busy.";
mes "Have you heard that there are visiters?";
mes "They're on a treasure hunt!";
next;
mes "[Girl]";
mes "It must be fun.";
mes "I wanna try!";
close;
}
}
mes "Eh?";
mes "I don't have anything for you...";
close;
OnTouch:
if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49 && job_sha == 0) {
mes "[Girl]";
mes "Hey? Stop!";
mes "Aren't you interested in hearing a funny story?";
close;
}
end;
}
in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{
if (BaseJob == Job_Rogue) {
if (job_sha < 2) {
@job_sha = 0;
OnDialogue:
mes "[Vin]";
mes "Ah? What's this?";
mes "Lotte, you know what this means?";
next;
mes "[Lotte]";
mes "Hmm '3847147298' this is the only thing I've used on...";
mes "Then, why'd they use numbers to name the villages?";
next;
mes "[Lotte]";
mes "Vin! This is crap!";
next;
mes "[Vin]";
mes "What?";
next;
if (BaseLevel == 99) {
mes "[Scary man]";
mes "Hey there?";
next;
switch(select("Me?:Sorry, I am busy...")) {
case 1:
mes "[Scary man]";
mes "Yes! You there!";
mes "Let me introduce myself to you.";
mes "My name is Urupa.";
mes "If you are interested, could you come over here?";
if (@job_sha == 1) {
job_sha = 1;
@job_sha = 0;
}
close;
case 2:
mes "[Scary man]";
mes "What? You're just going to give up like that?";
mes "So disappointing...";
close;
}
}
mes "[Scary man]";
mes "You are supposed to figure this one out!";
mes "But you are still so... weak.";
close;
} else {
mes "[Vin]";
mes "Yes...";
mes "Sooner or later I'll solve it myself if I dare to get the map...!";
close;
}
} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "[Vin]";
mes "Huh! This is a Shadow Chaser!";
mes "How unbelievable!";
mes "But it seems familiar doesn't it?";
next;
mes "[Vin]";
mes "Hmm......";
mes "..........";
mes "Oh my! I can't remember...!";
close;
}
mes "[Vin]";
mes "Ah? Who's there?";
mes "We are flooded with guests today...";
close;
}
in_rogue,379,99,1 script Guild Member#sc02 4_F_ROGUE,{
if (BaseJob == Job_Rogue) {
if (job_sha < 2) {
@job_sha = 1;
doevent "Guild Member#sc01::OnDialogue";
end;
}
mes "[Lotte]";
mes "What?";
mes "Damn...";
next;
mes "[Lotte]";
mes "I just hate numbers!";
close;
} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "[Lotte]";
mes "Wow!";
mes "You are the one!";
mes "Just extraordinary smart and emotionally advanced...";
next;
mes "[Lotte]";
mes "SHADOW CHASER!";
mes "Wow when could I become one.";
close;
}
mes "[Lotte]";
mes "I don't need anything.";
close;
}
in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{
if (job_sha == 0) {
if (BaseJob == Job_Rogue && BaseLevel > 98 && JobLevel > 49) {
mes "[Scary man]";
mes "Oh you are so talented?";
mes "Now I have one interesting quetion! Do you want it solved?";
next;
mes "[Urupa]";
mes "My name is Urupa.";
mes "If you have anything interesting just challenge it.";
job_sha = 1;
close;
}
mes "[Scary man]";
mes "What's your business?";
mes "I don't have anything to do with you.";
mes "I don't care for people like you. I just deal with the extraordinary.";
close;
} else if (job_sha == 1) {
mes "[Urupa]";
mes "We give a quiz and nobody has yet to solve it.";
mes "You want it to be solved?";
mes "This is a code.";
mes "Look at it.";
next;
mes "- The message is -";
mes "- written in a cipher. -";
mes "The mission seems to be to break the code...";
next;
mes "[Urupa]";
mes "This is the code.";
mes "It is just numbering a cipher to make the message make sense.";
mes "For example...";
next;
callsub L_Code,1;
mes "[Urupa]";
mes "Now here's what needs to be to solved.";
mes "Decipher the code and go where it tells you...";
next;
callsub L_Code,2;
next;
mes "[Urupa]";
mes "So write this down!";
mes "I expected that you would take this adventure!";
job_sha = 2;
setquest 7160;
close;
} else if (job_sha == 2) {
mes "[Urupa]";
mes "You want one more explanation?";
mes "Or do you just want the code?";
next;
switch(select("More explanation.:Get the code.")) {
case 1:
callsub L_Code,1;
mes "[Urupa]";
mes "Now it's up to you!";
mes "So go! Go!";
close;
case 2:
mes "[Urupa]";
mes "Let me show you the code again...";
next;
callsub L_Code,2;
close;
}
} else if (job_sha > 2 && job_sha < 31) {
mes "[Urupa]";
mes "Ok, have you solved it yet?";
mes "Good luck!";
close;
} else if (job_sha == 31) {
mes "[Urupa]";
mes "You have just become a Shadow Chaser.";
mes "The quizzes are for collecting the right people...";
close;
}
mes "[Urupa]";
mes "Nothing special?";
mes "As you see... I am ok here!";
close;
L_Code:
if (getarg(0) == 1) {
mes "[Urupa]";
mes "3511543433";
mes "This means PAYON.";
next;
mes "[Urupa]";
mes "The numbers have to be paired.";
mes "3511543433";
mes "35 11 54 34 33 breaks down into 5 pairs!";
next;
mes "[Urupa]";
mes "So the pairs mean:";
mes "35 - P, 11 - A,";
mes "54 - Y, 34 - O, 33 - N.";
next;
mes "[Urupa]";
mes "Here are the numbers all in a row.";
mes "33, 34, 35!";
mes "N , O , P ?";
next;
} else {
mes "Here we go!";
next;
mes "^4d4dff";
mes "43231114345243";
mes "11441531241542";
mes "2433";
mes "3542343344154211";
mes "^000000";
next;
mes "[Urupa]";
mes "Could you do that?";
mes "If you visit there, you might be surprised...";
}
return;
}
s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
if (job_sha == 2) {
mes "[Manager]";
mes "Where's Max!?";
mes "Damn, there're so many strangers around.";
mes "Hey...";
next;
switch(select("Show the deciphered code!:...")) {
case 1:
mes "[Manager]";
mes "Wow, you deciphered it?";
mes "So, what's the right answer?";
next;
input .@inputstr$;
if (.@inputstr$ == "shadows atelier in prontera" || .@inputstr$ == "SHADOWS ATELIER IN PRONTERA") {
mes "[Manager]";
mes "Good.";
mes "You just got it.";
mes "Then why have you come over here?";
next;
select("The code says here's the one...");
mes "[Manager]";
mes "So you are the one.";
mes "Could you wait for a sec'?";
job_sha = 3;
close;
}
mes "[Manager]";
mes "Remember to put the code exactly as it should be deciphered.";
mes "Maybe you should try again...";
close;
case 2:
mes "[Manager]";
mes "Only allowed for people involved....";
mes "Could you ask the clerk at the shop?";
close;
}
} else if (job_sha == 3) {
mes "[Manager]";
mes "Now let me introduce myself to you!";
mes "I am Graham, the manager of this shadow gallery...";
next;
mes "[Graham]";
mes "You may have already guessed.";
mes "This is an additional facility for rogues.";
mes "We adopt things like art and other historical stuff.";
next;
mes "[Graham]";
mes "These things are illegal.";
mes "Such things you guys bring us from historical places...";
mes "Ok.";
next;
mes "[Graham]";
mes "So we've got to know things like...";
mes "special codes and information where the treasures are.";
next;
mes "[Graham]";
mes "We need you guys...";
mes "So we've asked assistance from the Rogue guild.";
next;
select("Any other places you guys work?");
mes "[Graham]";
mes "Ah, yes...";
mes "We are in Prontera, Juno, Rachel, and Lighthalzen.";
mes "Ok?";
next;
mes "[Graham]";
mes "Anyway....";
mes "We all really want to know where the treasures are.";
mes "So the code is to break into each of those places.";
next;
mes "[Graham]";
mes "You seem like the right one.";
mes "So I will give you the code.";
mes "Please find the treasure!";
next;
switch(select("No way!:I'll give it a try!")) {
case 1:
mes "[Graham]";
mes "What the hell?";
mes "If you are not going to help then I'll just find someone else.";
job_sha = 4;
close;
case 2:
mes "[Graham]";
mes "You are so powerful!";
mes "So here...";
next;
callsub L_Code,0;
close;
}
} else if (job_sha == 4) {
mes "[Graham]";
mes "Are you interested in it now?";
next;
switch(select("Not at all.:Hmm, I'll take it.")) {
case 1:
mes "[Graham]";
mes "Damn it.";
close;
case 2:
mes "[Graham]";
mes "You are just so picky...";
mes "Here...";
next;
callsub L_Code,0;
close;
}
} else if (job_sha == 5) {
mes "[Graham]";
mes "Did you find something?";
next;
switch(select("I need an explanation.:What's the code again?")) {
case 1:
mes "[Graham]";
mes "You are so powerful!";
next;
callsub L_Code,1;
mes "[Graham]";
mes "Got it?";
close;
case 2:
mes "[Graham]";
mes "I've given you the code.";
mes "So crazy...";
mes "Don't you have a memo of it?";
close;
}
} else if (job_sha == 6 || job_sha == 7) {
mes "[Graham]";
mes "Nothing special...?";
mes "You've been to places...?";
mes "There's definetely something.";
next;
mes "Graham seems to know something.";
mes "I'd better go there again.";
close;
} else if (job_sha == 8) {
mes "[Graham]";
mes "So, any improvements?";
next;
select("Show him the key.");
mes "[Graham]";
mes "Deception!";
mes "You are deceiving me!";
next;
mes "[Graham]";
mes "This is all?";
mes "Only one key.";
mes "How deceptive!";
mes "Just as I thought, it's a kind of treasure.";
next;
mes "[Graham]";
mes "You just gave me a shock.";
mes "Ok...";
mes "The code is kept in galleries.";
next;
mes "[Graham]";
mes "Ok there's more galleries than this one...";
mes "Juno and Rachel have the codes...";
next;
mes "[Graham]";
mes "This is just what I was guessing.";
mes "The codes kept by other galleries aren't treasures at all...";
next;
mes "[Graham]";
mes "Go to Rachel...";
next;
mes "[Graham]";
mes "Find the gallery in Rachel...";
mes "Tell 'em that you just came from Graham and ask for the code.";
next;
mes "[Graham]";
mes "Ok?";
mes "Then go there!";
job_sha = 9;
changequest 7165,7166;
close;
} else if (job_sha == 9) {
mes "[Graham]";
mes "There're four galleries...";
mes "Prontera, Rachel, Juno, and Lighthalzen.";
next;
mes "[Graham]";
mes "One of the codes kept by the galleries is already deciphered.";
mes "It's just one key....";
next;
mes "[Graham]";
mes "But here's what I am guessing.";
mes "The codes are linked to each other.";
mes "And the purpose is different for each one.";
next;
mes "[Graham]";
mes "For example...";
mes "If one is just a key then the others are things requiring the key.";
next;
mes "[Graham]";
mes "The key must be for opening the box.";
mes "Can you guess what's inside?";
next;
select("Umm, treasure?");
mes "[Graham]";
mes "YES.";
mes "That's why we're here!";
next;
mes "[Graham]";
mes "People think that we are just trading the stuff...";
mes "But we are here for very special things.";
next;
mes "[Graham]";
mes "Go to ^4d4dffRachel Gallery^000000 and get the code...";
mes "They will support you if you explain everything.";
mes "Ok?";
close;
} else if (job_sha > 9 && job_sha < 30) {
mes "[Graham]";
mes "How about everything?";
mes "We are dying to know about the key.";
mes "So you got support from the other galleries.";
close;
} else if (job_sha > 29) {
mes "[Graham]";
mes "Shadow Chaser!!";
mes "Ah!";
next;
mes "[Graham]";
mes "It's not intentionally decieving...";
mes "Hahaha!!";
next;
mes "[Graham]";
mes "Isn't it interesting?";
mes "It's more than just taking exams.";
mes "We got to know about you and figured out who you are.";
next;
mes "[Graham]";
mes "How's my acting?";
mes "It worked?";
next;
mes "[Graham]";
mes "If you need anything just ask them what you want.";
close;
}
mes "[Manager]";
mes "Only allowed for people involved...";
mes "Could you ask the clerk at the shop?";
close;
L_Code:
mes "-note.";
mes "^4d4dff 13 15 18 15 3 3 18 21 9 14^000000";
mes "key : 0 -";
next;
select("These are just numbers...");
mes "[Graham]";
mes "The only difference from the one from the Rogue Guild is that you don't need to match them in pairs.";
next;
mes "[Graham]";
mes "Also here's the keyword...";
mes "This case is key 0.";
next;
mes "[Graham]";
mes "Let's see. For example.";
mes "13 15 18 15 3 3 18 21 9 14 =";
mes "M O R O C C R U I N";
next;
mes "[Graham]";
mes "Look at this... C = 3.";
mes "C is the third letter right?";
next;
mes "[Graham]";
mes "Do you get it?";
mes "But this won't be given with keyword 0. When I give you the keyword you can figure it out for yourself.";
next;
if (getarg(0)) return;
mes "[Graham]";
mes "Now let's move on to the mission.";
mes "Here's the cipher...";
next;
.@key01 = rand(3,5);
.@a = 1 + .@key01;
.@b = 2 + .@key01;
.@d = 4 + .@key01;
.@e = 5 + .@key01;
.@f = 6 + .@key01;
.@h = 8 + .@key01;
.@i = 9 + .@key01;
.@l = 12 + .@key01;
.@n = 14 + .@key01;
.@o = 15 + .@key01;
.@r = 18 + .@key01;
.@s = 19 + .@key01;
.@t = 20 + .@key01;
.@u = 21 + .@key01;
mes "^4d4dff" + .@b + " " + .@l + " " + .@u + " " + .@e + " ";
mes "" + .@f + " " + .@i + " " + .@r + " " + .@e + " ";
mes "" + .@i + " " + .@n + " ";
mes "" + .@t + " " + .@u + " " + .@r + " " + .@t + " " + .@l + " " + .@e + " ";
mes "" + .@i + " " + .@s + " " + .@l + " " + .@a + " " + .@n + " " + .@d + " ";
mes "" + .@t + " " + .@h + " " + .@i + " " + .@r + " " + .@d + " ";
mes "" + .@f + " " + .@l + " " + .@o + " " + .@o + " " + .@r + " ";
mes "key : " + .@key01 + ".";
job_sha = 5;
erasequest 7160;
if (.@key01 == 3) setquest 7161;
else if (.@key01 == 4) setquest 7162;
else if (.@key01 == 5) setquest 7163;
next;
mes "[Graham]";
mes "Just take it.";
mes "I have a bad memory.";
mes "You have all the information so you are on your own now.";
next;
mes "[Graham]";
mes "Once you get something come over here.";
next;
mes "- You take the memo from Graham.";
mes "Don't forget it! -";
close;
}
s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
if (job_sha < 10) {
mes "[Manager]";
mes "Who are you?";
mes "This place isn't for you.";
next;
if (job_sha < 9) {
mes "[Manager]";
mes "What are they doing up there?";
mes "Bleh...";
close;
}
switch(select("Give me your password!:I was sent by Graham.")) {
case 1:
mes "[Manager]";
mes "You need my password?";
mes "How much would you pay me?";
next;
mes "[Manager]";
mes "10 million zeny?";
mes "Ok I'll take that then!";
next;
mes "[Manager]";
mes "Yeah right!";
mes "Who the hell are you?";
mes "How dare you just ask for my password?";
close;
case 2:
mes "[Manager]";
mes "Graham?";
mes "Why?";
next;
if (countitem(Cheat_Key) == 0) {
mes "You don't seem to have brought it here.";
next;
mes "[Manager]";
mes "Are you mute?";
mes "I don't know why Graham sent you here.";
mes "Just go if you don't have any business here!";
close;
}
mes "[Manager]";
mes "So this key was sent by him.";
next;
select("No, I found it as the clue.");
mes "[Manager]";
mes "Ah?";
mes "So doesn't that mean that one code could be exchanged as a treasure...?";
next;
select("Maybe.");
mes "[Manager]";
mes "...........";
mes "Hmm....";
next;
mes "[Manager]";
mes "Hmm...";
next;
mes "- The manager seems -";
mes "- to be thinking about -";
mes "- something. Then he-";
mes "- hands over a paper. -";
next;
mes "[Manager]";
mes "No way.";
mes "Here's the clue.";
mes "Try to find it.";
next;
mes "[Manager]";
mes "Anyway my name is Paul.";
mes "...........";
next;
mes "[Paul]";
mes "Naturally...";
mes "I've already solved the clue.";
next;
mes "- Here's the paper that -";
mes "- Paul handed over. -";
next;
mes "R-E-N-N-N-D";
mes "L-N-N-W-W-N-D";
next;
mes "[Paul]";
mes "Isn't it so simple?";
mes "What do you think?";
mes "RENNND / LNNWWND means one thing.";
next;
switch(select("I think I got it.:I have no clue.")) {
case 1:
callsub L_Code,7166;
close;
case 2:
mes "[Paul]";
mes "What? You don't know it?";
mes "Then you'd better think about it more.";
mes "It's so easy.";
job_sha = 10;
changequest 7166,7167;
close;
}
}
} else if (job_sha == 10) {
mes "[Paul]";
mes "So did you get what it means?";
next;
switch(select("Yes!:No, I don't think so.")) {
case 1:
callsub L_Code,7167;
close;
case 2:
mes "[Paul]";
mes "Is it that hard?";
next;
select("I can't do it...");
mes "[Paul]";
mes "No way.";
mes "Can I give you a hint?";
mes "Compass!";
close;
}
} else if (job_sha > 10 && job_sha < 14) {
mes "[Paul]";
mes "I've already given you all the info you need.";
next;
mes "[Paul]";
mes "I've given you one more clue.";
mes "Isn't it enough?";
next;
mes "[Paul]";
mes "As you and Graham mentioned.";
mes "Go and find it out.";
next;
mes "[Paul]";
mes "If you find real things like treasure,";
mes "come back here.";
close;
} else if (job_sha > 13 && job_sha < 17) {
mes "[Paul]";
mes "You must find the right place.";
mes "The word is RENNND";
mes "It's refering the cave East - North - North - North from this Rachel.";
next;
mes "[Paul]";
mes "L-N-N-W-W-N-D is also same.";
mes "L is for Lighthalzen.";
mes "Lighthalzen - North- North - West - West.";
mes "That's the ice cave.";
next;
mes "[Paul]";
mes "Is there any improvement!?";
next;
select("You need to investigate more?");
mes "[Paul]";
mes "Really? Ok...";
mes "No way....";
mes "We will expect a good result.";
close;
} else if (job_sha == 17) {
mes "[Paul]";
mes "I am dying to wait for you.";
mes "So what did you find out?";
next;
select("I found the key.:Hmm...");
mes "- You hand over the 'Illusion Key' that you found in the ice cave. -";
next;
mes "[Paul]";
mes "Illusion! Haha!";
mes "After deception is illusion!";
mes "So are you lying to me?";
next;
mes "[Paul]";
mes "I can feel how Graham felt it...";
mes "We don't dare to get that tiny key...";
next;
mes "[Paul]";
mes "The young guy in Lighthalzen is quite challenging to deal with...";
mes "So we'd better request assistance from Haled...";
next;
mes "[Paul]";
mes "Hey...";
mes "If you go to Juno...";
mes "There's a gallery...";
next;
mes "[Paul]";
mes "So could you ask him to get the password?";
mes "Hmm...";
next;
mes "[Paul]";
mes "I feel like the red hair guy in the main gallery is teasing me...";
mes "Anyway...";
mes "So I really like to know the password and the identity of the key...";
next;
mes "[Paul]";
mes "If Haled isn't supportive...";
mes "Tell him ^4d4dffI know what you did last summer!^000000";
mes "You shouldn't be wrong...!?";
job_sha = 18;
changequest 7172,7173;
close;
} else if (job_sha == 18) {
mes "[Paul]";
mes "You could ask him to get the key...";
mes "He will help you if you tell him something...";
next;
mes "[Paul]";
mes "If Haled isn't supportive...";
mes "Tell him ^4d4dffI know what you did last summer!^000000";
close;
} else if (job_sha > 18 && job_sha < 30) {
mes "[Paul]";
mes "So you are still looking for the treasure... right?";
mes "I would look for it...";
close;
} else if (job_sha == 30) {
mes "[Paul]";
mes "Now I almost guessed what would happen later...";
mes "It can't have happened!";
next;
mes "[Paul]";
mes "Are you shocked?";
mes "Don't think worse.";
mes "You could get a good person.";
mes "Hahaha...";
close;
}
mes "[Paul]";
mes "Do you need a painting tool?";
mes "Then you can request that to the assistant.";
mes "We always have it just in case.";
close;
L_Code:
mes "[Paul]";
mes "Really? Then I don't need to give you the answer.";
mes "Could you interpret the meaning of each letter.";
next;
select("It's kinda the combination of places.");
mes "[Paul]";
mes "So?";
next;
select("E-N meaning East - North");
mes "[Paul]";
mes "Ok that's good enough.";
mes "Then go and find out.";
next;
mes "[Paul]";
mes "Memorize this.";
mes "You might need it. It could be a clue for you.";
next;
mes "[Paul]";
switch(rand(3)) {
case 0:
mes "[ S E E D ]";
mes "S E E D?";
job_sha = 11;
changequest getarg(0),7168;
break;
case 1:
mes "[ F O O T ]";
mes "F O O T?";
job_sha = 12;
changequest getarg(0),7169;
break;
case 2:
mes "[ C O L D ]";
mes "C O L D?";
job_sha = 13;
changequest getarg(0),7170;
break;
}
mes "I don't know what it really means, but it would be helpful to you to figure it out.";
close;
}
s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{
if (job_sha < 19) {
mes "[Manager]";
mes "What?";
mes "If you've come here for some money, you are wrong.";
mes "This isn't a pawnshop.";
if (job_sha < 18) close;
next;
select("You are... Haled?");
mes "[Haled]";
mes "Hmm? I'm the manager of this workplace in Juno. What's the matter?";
next;
mes "[Haled]";
mes "Hmm. You were sent by Graham and Paul?";
mes "I thought that you just came here to beg for money with fossil pieces.";
next;
mes "[Haled]";
mes "It's a classic way that poor scholars use.";
mes "Sometimes I buy good stuff so some people know that this is a pawnshop.";
next;
mes "[Haled]";
mes "Let me hear your story.";
next;
mes "- You explain everything so far and show the key of arrogance. -";
next;
mes "[Haled]";
mes "So...";
mes "I totally understand.";
mes "It's this key's location that";
mes "shared the informaton!";
next;
mes "[Haled]";
mes "Anyway. Two are keys and the treasure that I have to open with this key, what can I do?";
next;
mes "[Haled]";
mes "We will investigate Juno's workplace, so give it to me?";
next;
mes "- Haled doesn't want to cooperate with you.";
mes "Remember what Paul said. -";
next;
callsub L_Code;
mes "[Haled]";
mes "So what?";
mes "He's a wild-eyed person.";
mes "Did you just speak to me in a threatening tone?";
job_sha = 19;
close;
} else if (job_sha == 19) {
mes "[Haled]";
mes "What?";
mes "You want to talk with me?";
mes "How about you just hand over that key to me?";
next;
callsub L_Code;
mes "[Haled]";
mes "What's wrong with you?";
mes "Are you ok?";
mes "Paul? What do you want to say?";
job_sha = 19;
close;
} else if (job_sha == 20) {
mes "[Haled]";
mes "Got it.";
mes "Ok.";
mes "You need to know where the place with the code is?";
next;
mes "[Haled]";
mes "I don't have a choice.";
mes "Listen carefully to this poem.";
next;
mes "[Haled]";
mes "^4d4dffThe end of thin root of life-giving water.";
mes "It's all of tears and signs of living people.";
mes "They are us but also not us.";
mes "Residents of forgotten night";
mes "play the waltz of despair^000000.";
next;
mes "[Haled]";
mes "Do you know where it is?";
mes "You know where it is right?";
mes "It's only my opinion, but...";
mes "It can't be possible...";
next;
mes "[Haled]";
mes "Anyway, if you want to do it, go ahead.";
mes "If you know what this poem means.";
next;
mes "[Haled]";
mes "Of course, if you find something, you have to come back.";
mes "Got it?";
mes "I'm going to write it down so that you won't forget.";
job_sha = 21;
changequest 7173,7174;
close;
} else if (job_sha == 21) {
mes "[Haled]";
mes "I won't be surprised with whatever you find.";
mes "You have to find the place that the poem speaks of.";
next;
mes "[Haled]";
mes "^4d4dffThe end of thin root of life-giving water.";
mes "It's all of tears and signs of living people.";
mes "They are us but also not us.";
mes "Residents of forgotten night";
mes "play the waltz of despair^000000.";
next;
mes "[Haled]";
mes "Of course, if you find something, you have to come back.";
mes "Got it?";
close;
} else if (job_sha > 21 && job_sha < 25) {
mes "[Haled]";
mes "How's it going?";
mes "If you find something, you have to come back.";
mes "Don't go to Graham or Paul.";
close;
} else if (job_sha == 25) {
mes "[Haled]";
mes "Did you find something?";
next;
select("Show the key of pleasure.");
if (countitem(Mirth_Key)) {
mes "[Haled]";
mes "Ha..........akkk.";
mes "Another key?";
mes "Is it the only key?!";
next;
mes "[Haled]";
mes "Then... do I have to ask help from the young man from Lighthalzen?";
mes "...........";
mes "Ah...";
next;
mes "[Haled]";
mes "I have no choice.";
mes "Go to Lighthalzen with the three keys.";
mes "Meet Vicente who is master of the store in Lighthalzen and tell him everything.";
next;
mes "[Haled]";
mes "I told you that the old man is persistant and he ruins everything.";
next;
mes "[Haled]";
mes "You have to have all your facts straight to send information to the guild.";
mes "First you have to work together in one accord.";
next;
mes "[Haled]";
mes "The thing you find can belong to the workplace.";
mes "It can be shared.";
next;
mes "[Haled]";
mes "I thought that it was a very simple thing.";
mes "We couldn't share that stuff together.";
next;
mes "[Haled]";
mes "All of the information that I got from workplace are key.";
mes "There must be something to use three key with.";
next;
mes "[Haled]";
mes "Anyway it has to do with deceit and pleasure...";
mes "Is it teasing me...";
next;
mes "[Haled]";
mes "Ok. Let me finish.";
mes "Go to Vicente in Lighthalzen.";
job_sha = 26;
changequest 7176,7177;
close;
}
mes "["+strcharinfo(0)+"]";
mes "I'm sorry.";
mes "I found one more key but I didn't bring it.";
mes "I'll bring it soon.";
close;
} else if (job_sha == 26) {
mes "[Haled]";
mes "Shadow workplace in Lighthalzen.";
mes "The manager's name is Vicente.";
mes "Tell him everything and get one last information.";
close;
} else if (job_sha > 26 && job_sha < 30) {
mes "[Haled]";
mes "Hey, you!";
mes "Was Vicente helpful to you?";
mes "You have something important...";
mes "So you have to find out what is it.";
next;
mes "[Haled]";
mes "Keep trying.";
close;
} else if (job_sha == 30) {
mes "[Haled]";
mes "Hey, you!";
mes "What's going on?";
mes "What? Shadow Chaser?";
next;
mes "[Haled]";
mes "Did I know that fact?";
mes "Sure. I heard a little bit before";
mes "I used to do work like this.";
next;
mes "[Haled]";
mes "It's an honor for me to pick a person who belongs to us.";
mes "Just accept that. You are going to be a good Shadow Chaser.";
close;
}
mes "[Haled]";
mes "I like your face.";
mes "We don't have any special thing.";
mes "An assistant sells some paint and tool.";
close;
L_Code:
mes "["+strcharinfo(0)+"]";
mes "Paul said...";
next;
input .@inputstr$;
mes "["+strcharinfo(0)+"]";
mes "Paul said...";
mes "'"+.@inputstr$+"' .";
next;
if (.@inputstr$ == "I know what you did last summer!") {
mes "[Haled]";
mes "Ekk... He...";
mes "Knew everything...";
mes "Hmm...";
mes "I can help.";
mes "I will cooperate.";
next;
mes "[Haled]";
mes "I need some time to collect my thoughts.";
mes "Wait for me a bit.";
job_sha = 20;
close;
}
return;
}
s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
if (job_sha < 26) {
mes "[Manager]";
mes "You are?";
mes "Sorry, but we don't trade old art goods.";
mes "If you neeed something, then ask an assistant.";
close;
} else if (job_sha == 26) {
mes "[Vicente]";
mes "Welcome.";
mes "I've been waiting for you.";
next;
select("For me?");
mes "[Vicente]";
mes "I wondered when you would visit.";
mes "I've been waiting a long time for you.";
mes "Huhu...";
next;
mes "[Vicente]";
mes "How were Graham,Paul and Haled?";
mes "They are not easy people to deal with huh?";
next;
select("You know everything?");
mes "[Vicente]";
mes "Sure.";
mes "They ignore me because they think that I'm too young.";
mes "As if they were all perfect. HahahaHah...";
next;
mes "[Vicente]";
mes "Did you bring all of the keys?";
mes "There should be three.";
mes "You came here to find out how to use them I assume, right?";
next;
select("Yeah, you're right!");
mes "[Vicente]";
mes "You don't have to be surprised.";
mes "I can't find how long it took for those three men to investigate before.";
mes "I already finished my work.";
next;
mes "[Vicente]";
mes "When I went to the final location I found a stone statue.";
mes "But it needs to have key.";
next;
mes "[Vicente]";
mes "Even Three.";
mes " ";
mes "(Vicente smiles)";
next;
mes "[Vicente]";
mes "At first, the information that was given from the guild means only one thing.";
mes "Because of the saying that they respect the right of our possessions,";
mes "we shared our information.";
next;
mes "[Vicente]";
mes "So we had to wait for it.";
mes "I thought the last man would never give it to me...";
next;
mes "[Vicente]";
mes "They thought I wanted to have the treasure for myself.";
mes "So that's why I've just been waiting for you.";
next;
mes "[Vicente]";
mes "Then let's make a point!";
mes "Do you know thanatos tower?";
next;
switch(select("Sure.:The tower of death?")) {
case 1:
mes "[Vicente]";
mes "You know that.";
mes "Then you can understand easily.";
next;
break;
case 2:
mes "[Vicente]";
mes "Yes, that tower in northen Juno.";
mes "There are huge monsters there.";
next;
break;
}
mes "[Vicente]";
mes "You told me that you went to the final place with the information?";
mes "That's the Thanatos Tower.";
next;
mes "[Vicente]";
mes "Fortunately, the location is the 1st floor of that tower.";
mes "So I'm going to tell what you have to do.";
next;
mes "[Vicente]";
mes "At the 1st floor of thanatos tower, there are members from the Rekenber Corporation.";
mes "Go north from their desk...";
next;
mes "[Vicente]";
mes "And you can find stairs and a location where light comes out of.";
mes "That's the location of the information that I have.";
next;
mes "[Vicente]";
mes "Now you know the location you have to go to with the three keys.";
mes "Find out the secret of the stone statue.";
next;
mes "[Vicente]";
mes "You can't imagine what kind of things you might find.";
mes "That's the final destination of all of the keys.";
job_sha = 27;
changequest 7177,7178;
next;
mes "[Vicente]";
mes "Good luck.";
close;
} else if (job_sha == 27) {
mes "[Vicente]";
mes "Listen carefully.";
mes "The location you need to find is";
mes "north from middle of thanatos 1st floor.";
mes "You can find stairs and a location where light comes out.";
next;
mes "[Vicente]";
mes "If you find something, come back here.";
mes "Actually, I want to get the key from you, but...";
next;
mes "[Vicente]";
mes "I just respect your opinion.";
mes "If you find something, come back here. Got it?";
close;
} else if (job_sha == 28) {
mes "[Vicente]";
mes "You are back?";
mes "Find anything?";
next;
switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) {
case 1:
mes "[Vicente]";
mes "Hey, what are you doing?";
mes "This brush...";
mes "Is this the treasure hidden in the Thanatos Tower?";
next;
mes "Vicente looks surprised after taking a look at it.";
next;
break;
case 2:
mes "[Vicente]";
mes "What's wrong with you?";
mes "You can tell me more details?";
next;
mes "Vincente looks surpised after taking a look at it.";
next;
mes "[Vicente]";
mes "Is this the treasure hidden in the Thanatos Tower?";
next;
break;
case 3:
mes "[Vicente]";
mes "What the matter?";
mes "Are you ok?";
next;
mes "Vicente looks at me with a surprised face.";
next;
select("Point at the brush.");
mes "[Vicente]";
mes "Is this the treasure hidden in the Thanatos Tower?";
next;
mes "Vincente looks surpised after taking a look at it.";
next;
break;
}
mes "[Vicente]";
mes "Haha!!";
mes "Ahahahaha!!!!!";
mes "I got it now!";
mes "Congratulations.";
next;
mes "[Vicente]";
mes "It's treasure.";
mes "You found a big treasure!";
mes "Talk to me for bit, won't you?";
next;
mes "[Vicente]";
mes "There is someone who has been waiting for you.";
mes "He's been waiting for someone to bring this brush back.";
mes "Let's go inside.";
job_sha = 29;
erasequest 7179;
close;
} else if (job_sha == 29 || job_sha == 30) {
mes "[Vicente]";
mes "I'm going to listen to your story.";
close;
}
mes "[Vicente]";
mes "I'm expecting your work from now on.";
mes "You must be a good Shadow Chaser.";
mes "I'm sure of it.";
close;
}
s_atelier,73,65,3 script Vicente#sc12_lgt 4_M_HUMAN_02,{
mes "[Vicente]";
if (job_sha < 29) {
mes "If you don't have anything special to do here, you'd better leave.";
mes "No trespassing.";
close;
} else if (job_sha == 29) {
mes "This way.";
mes "He's been waiting for you a while.";
mes "Not me, Dumk.";
close;
} else if (job_sha == 30) {
mes "Dumk wants to have you as a Shadow Chaser.";
mes "Big news right?";
close;
} else if (job_sha == 31) {
mes "I'm expecting your work from now on.";
mes "You must be a good Shadow Chaser.";
mes "I'm sure of it.";
close;
}
mes "I don't have any special reason to visit here.";
mes "An assistant sells tools and paint.";
close;
}
s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "[Dumk]";
mes "What is it?";
mes "Have you been enjoying your new skills?";
next;
mes "[Dumk]";
mes "If you want to improve your skills, you have to seek out new uses for paint.";
next;
mes "[Dumk]";
mes "Don't forget.";
mes "We are Shadow Chasers.";
mes "Huhu...";
mes "HuhuHuhu...";
close;
}
if (checkweight(Knife,4) == 0) {
mes "- You can't continue on in this quest because you are overweight. -";
close;
}
if (hascashmount()) {
mes "[Dumk]";
mes "Who is this guy? Why should he sit in front of me so high?";
mes "Although I do not know why you riding on it, but here is in door,";
mes "That is no danger to rely on animals to escape, so you please get down!";
close;
}
if (BaseJob == Job_Rogue) {
if (job_sha < 29) {
mes "[Dumk]";
mes "Vicente. No Soliciting.";
next;
mes "[Vicente]";
mes "A solicitor?";
mes "I don't think so. He's our colleage.";
next;
mes "[Dumk]";
mes "...Ah?";
close;
}
if (BaseLevel < 99 || JobLevel < 50 || SkillPoint != 0) {
mes "[Dumk]";
mes "You are still green!";
mes "Did you expect that you can learn the dark arts with your ability?";
mes "You are wrong!";
next;
mes "[Vicente]";
mes "Haha...";
mes "Please, understand. Dumk has very bad communication skills.";
mes "Even doesn't talk to anyone who isn't a high enough level.";
next;
mes "[Vicente]";
mes "And as person who isn't not ready.";
mes "^4d4dffYou maybe are not ready for him^000000.";
next;
mes "[Dumk]";
mes "You talk too much.";
mes "Heh.";
next;
mes "[Vicente]";
mes "- He is pleased. -";
mes "Hey.";
mes "He could be ashamed.";
close;
}
if (job_sha == 29) {
mes "[Dumk]";
mes "It's you? You are the one who found the brush?";
next;
select("Show the brush to him.");
if (countitem(Master_Brush)) {
mes "[Dumk]";
mes "That's it.";
mes "Did you find it by yourself?";
next;
switch(select("Yes.:With my friends")) {
case 1:
mes "[Dumk]";
mes "Hmm...";
mes "You have a high ability.";
mes "Breaking the codes should have been tough.";
mes "But it wasn't for you.";
next;
break;
case 2:
mes "[Dumk]";
mes "Hmm...";
mes "That's your other skill.";
mes "People who have no friends must be lonely.";
next;
mes "[Dumk]";
mes "To us, relationships are very important.";
mes "You get more people, you get more help.";
next;
break;
}
mes "[Dumk]";
mes "It's time to introduce myself.";
mes "I'm Dumk.";
next;
select("You are...");
mes "[Vicente]";
mes "Chicken! How about the chicken for this supper?";
next;
mes "[Dumk]";
mes "Why chicken?";
mes "Why are you interrupting?";
mes "You wanna be fired?";
next;
mes "[Vicente]";
mes "Sorry...";
mes " ";
mes "(He turns to you and says it's taboo to talk about chicken.)";
next;
mes "[Dumk]";
mes "Anyway, let's make a point.";
mes "You.";
mes "Will you yield to the will of the brush?";
next;
select("Yield to? What?");
mes "[Dumk]";
mes "This brush was used by the master.";
mes "Paintings by him have mysterious power.";
next;
mes "[Dumk]";
mes "I can't tell you the root of the power.";
mes "Someday you will find out.";
mes "He sublimates power through the medium of his paintings.";
next;
select("I don't get it...?");
mes "[Dumk]";
mes "We walk in darkness without moonlight.";
mes "And find out our shining days are over.";
next;
mes "[Dumk]";
mes "We follow to other shadows";
mes "and we can be real";
mes "Shadow Chasers!";
next;
select("What are you talking about?");
mes "[Vicente]";
mes "He suggests that you become a Shadow Chaser.";
next;
mes "[Vicente]";
mes "In our guild, there is a special group that have unique skills.";
mes "They are Shadow Chasers.";
mes "They usually hide ther figure and they think they are different from others.";
next;
mes "[Dumk]";
mes "Don't be so sarcastic, Vicente!";
mes "I told you.";
mes "You are qualified to be a Shadow Chaser!";
next;
mes "[Dumk]";
mes "Give that brush to me.";
mes "I need it again.";
mes "I'm so thirsty.";
mes "Wait a minute.";
delitem Master_Brush,1;
job_sha = 30;
close;
}
mes "[Dumk]";
mes "Let me see...";
mes "Did you bring the brush?";
next;
mes "[Dumk]";
mes "What are you doing?";
mes "Show me the brush?";
mes "You didn't bring it?";
mes "You are not very careful...";
close;
} else if (job_sha == 30) {
mes "[Dumk]";
mes "So, do you want me to keep talking about Shadow Chasers?";
next;
switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) {
case 1:
mes "[Dumk]";
mes "Most spells are exclusively for Wizards and their kind.";
mes "But Knight has since been able to use a kind of magic with things called Runes.";
next;
mes "[Dumk]";
mes "So we tried finding a medium for spells that suit our characteristics.";
next;
mes "[Dumk]";
mes "So finally...";
mes "We found paint!";
next;
mes "[Dumk]";
mes "Paint gives us lots of feelings.";
mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear.";
next;
mes "[Dumk]";
mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
next;
mes "[Dumk]";
mes "The effects on our enemies are similar to that of magic spells.";
next;
mes "[Dumk]";
mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
next;
mes "[Dumk]";
mes "So if you want to have that power then you must have artistry.";
next;
mes "[Dumk]";
mes "You have to be a trendsetter when it comes to fashion!";
mes "The ability to understand art!";
mes "You should have everything.";
next;
select("Then what is the Master Brush?");
mes "[Dumk]";
mes "Ah?";
mes "That was a brush who was a master of dark arts.";
mes "Now we are looking for someone who can be a Shadow Chaser.";
next;
mes "[Dumk]";
mes "This is a kind of game.";
mes "If there is someone who wants to become a Shadow Chaser,";
mes "we just start the process to find this brush.";
next;
mes "[Dumk]";
mes "We put the codes to make sure that you can think outside of the box.";
mes "Did you have fun?";
close;
case 2:
mes "[Dumk]";
mes "You decided!";
mes "As your case, you can master the art of psychological warfare using paint!";
mes "The art created is beautiful but dangerous.";
next;
mes "[Dumk]";
mes "We use paint as a medium for spells.";
mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
next;
mes "[Dumk]";
mes "For instance, this power could be used to create black holes to make your enemies vanish.";
next;
mes "[Dumk]";
mes "So if you want to have that power then you must have artistry.";
next;
mes "[Dumk]";
mes "You have to be a trendsetter when it comes to fashion!";
mes "The ability to understand art!";
mes "You should have everything.";
next;
mes "[Dumk]";
mes "You performed your duties diligently and found the brush.";
mes "So you are qualified to be a Shadow Chaser.";
next;
mes "[Dumk]";
mes "Congratulations.";
mes "Welcome to your new life.";
jobchange roclass(eaclass()|EAJL_THIRD);
getitem Makeover_Brush,1;
getitem Paint_Brush,1;
job_sha = 32;
getitem Green_Apple_Ring,1;
getitem Shadow_Handicraft,1;
next;
mes "[Dumk]";
mes "It's a fashionable uniform.";
mes "It uses patterns of leopard and feathers";
mes "The fashion world will be shocked.";
next;
mes "[Dumk]";
mes "This shadow peacock I designed myself.";
mes "It's too hard to create something that absorbs my art sense.";
mes "Then about this part...";
next;
mes "Dumk keeps talking about fashion, art sense, paint and feeling.";
mes "He's obviously in his own world.";
next;
select("About this brush...");
mes "[Vicente]";
mes "Ah, I'll expain.";
mes "We need tools for painting.";
next;
mes "[Vicente]";
mes "The make-up brush is used for face painting.";
mes "You can get paint from the workplace.";
next;
mes "[Vicente]";
mes "The paint brush is used for painting big spaces.";
mes "You can get paint from the workplace too.";
next;
mes "[Vicente]";
mes "Don't you remember the location of the workplace?";
mes "Juno, Prontera, Rachel and Lighthalzen.";
next;
mes "[Vicente]";
mes "If you need paint, go to an assistant.";
mes "^4d4dffIf you don't have any tools, you can use skill needed paints.^000000";
next;
mes "[Vicente]";
mes "Congratulations to be our person.";
close;
case 3:
mes "[Dumk]";
mes "What?";
mes "Why not?";
mes "You don't want to be a Shadow Chaser?";
mes "I can teach you so much about painting.";
next;
mes "[Dumk]";
mes "You really won't understand until you become one.";
next;
mes "[Dumk]";
mes "Don't you want to learn how to harness a power stronger than what you know?";
mes "....";
next;
mes "Dumk seemed to be dissapointed because I didn't answer him.";
close;
}
}
}
mes "[Dumk]";
mes "..........";
mes "Heh.";
next;
mes "[Vicente]";
mes "I'm sorry.";
mes "He is not interested in other people.";
mes "But you can't enter this space.";
mes "You can get tools at the store.";
close;
}
//== Flames ================================================
tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{
if (job_sha == 5) {
mes "A blue flame is roaring.";
mes "The deciphered code means...";
next;
input .@inputstr$;
.@dap01$ = "blue fire in turtle island third floor";
.@dap02$ = "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR";
if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) {
mes "["+strcharinfo(0)+"]";
mes "What was it?";
mes "I guess I have to make sure I don't use any capital letters.";
close;
}
mes "["+strcharinfo(0)+"]";
mes "^4d4dff"+.@inputstr$+"^000000";
mes "It's clearly pointing to this.";
next;
mes "You just murmur the sentence when the flame begins growing.";
next;
mes "[Unknown voice]";
mes "Hm? Someone is coming?";
mes "You are the one who wants to have my treasure?";
mes "But your limitation is over.";
next;
mes "The flame is talking.";
mes "The voice is snake-like.";
mes "In the middle of blue flame, there are two marble eyes.";
next;
select("Pick it up.");
mes "[Unknown voice]";
mes "You are in a hurry.";
mes "Hahaha, humans usually do things like that.";
mes "They can't see the truth.";
next;
mes "[Unknown voice]";
mes "How about you?";
mes "I don't expect that you will do harm to this blue flame.";
mes "It's the only one with two...";
next;
select("Who are you?");
mes "[Shadow of Deception]";
mes "Me? I'm a deception.";
mes "I sneer at people who are stupid.";
mes "I laugh behind their backs.";
mes "HahaHaha...";
next;
mes "The Blue Flame is growning and rolling.";
mes "They seem to be related.";
job_sha = 6;
setquest 7164;
if (questprogress(7161)) erasequest 7161;
if (questprogress(7162)) erasequest 7162;
if (questprogress(7163)) erasequest 7163;
close;
} else if (job_sha == 6) {
if (questprogress(7164,HUNTING) == 2) {
mes "It looks like the blue flame is under the limitation.";
mes "You can't feel that rolling effect of a spell like before.";
next;
select("Pick up the marbles.");
mes "When you pick them up, you can feel that your weight is lightened.";
job_sha = 7;
erasequest 7164;
close2;
warp "job3_sha01",22,82;
end;
}
mes "The flame is still rolling with a strong spell.";
mes "You have to cut the relation with it.";
close;
} else if (job_sha == 7) {
mes "It looks like the blue flame is under the limitation.";
mes "You can't feel that rolling effect of a spell like before.";
next;
select("Pick up the marbles.");
mes "When you pick it up, you can feel that your weight is lightened.";
close2;
warp "job3_sha01",22,82;
end;
}
mes "The flame is rolling.";
close;
}
ice_dun02,206,223,1 script Red Flame#sc_f02 4_NFWISP,{
if (job_sha < 11) {
mes "An unknown red flame is roaring.";
close;
} else if (job_sha > 10 && job_sha < 14) {
mes "The red flame is roaring.";
mes "It changed to a woman in black.";
next;
mes "[Woman in black]";
mes "Can you hear me?";
mes "Huhu.";
mes "Can you see me?";
next;
mes "[Woman in black]";
mes "You are the chosen one?";
mes "You can know that.";
mes "There is a soul that is the same as me.";
next;
mes "[Woman in black]";
mes "I'm a shadow.";
mes "A wandering shadow.";
mes "Sad soul.";
mes "A shadow of illusion without truth.";
next;
mes "[Shadow of Illusion]";
mes "What do you want?";
mes "Do you want treasure?";
mes "Then pick it up.";
mes "Tear my soul and";
mes "show the truth.";
job_sha += 3;
setquest 7171;
close;
} else if (job_sha == 14 || job_sha == 15 || job_sha == 16) {
if (questprogress(7171,HUNTING) == 2) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
close2;
warp "job3_sha01",22,33;
end;
}
mes "[Shadow of Illusion]";
mes "Huhu.";
mes "What's wrong?";
mes "You couldn't find the half of my soul?";
mes "Huhu...";
next;
mes "[Shadow of Illusion]";
mes "Ah, hurry and give me rest.";
mes "I want to die softly.";
mes "I want to give up the phony life.";
next;
mes "[Shadow of Illusion]";
mes "Huhu...";
mes "When the false shadow is gone, you can see the truth.";
mes "Please, tear the false to dazzle who are blind...";
mes "Without any trace...";
close;
}
mes "The flame is rolling.";
mes "You can't see well because of the light of ice.";
close;
}
niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{
if (job_sha < 21) {
mes "That's a mysterious flame.";
mes "It looks like cursing.";
mes "Go away form that.";
close;
}
else if (job_sha == 21) {
mes "["+strcharinfo(0)+"]";
mes "The poem that Haled told me was pointing to Niflheim.";
mes "There is a flame that looks like the one from turtle island and ice dungeon.";
next;
mes "["+strcharinfo(0)+"]";
mes "The end of living tree's roots.";
mes "Tears of all living people.";
mes "Sign of all dead people.";
next;
mes "["+strcharinfo(0)+"]";
mes "They are us but also not us.";
next;
mes "[Someone's voice]";
mes "They are us but also not us.";
next;
mes "[Someone's voice]";
mes "Residents of the night forgotten...";
next;
select("Who is playing that?");
mes "[Someone's voice]";
mes "Who is playing the waltz of desperation?";
mes ".....";
next;
mes "[Someone's voice]";
mes "Ha...";
mes "You came here to dig the secret of death.";
mes "Can you play the waltz of death for me?";
next;
mes "[Someone's voice]";
mes "I don't to be subject to restraint";
mes "and be with sign of dead people.";
next;
mes "[Shadow of Pleasure]";
mes "I'm a shadow.";
mes "I show that best of the pleasure in this world.";
mes "Illusions such that you don't want to be awaken from the dream.";
next;
mes "[Shadow of Pleasure]";
mes "The soul got tangled by cold chains";
mes "I can't see the dream";
mes "and the shadow lost the pleasure that will be lasting forever.";
next;
mes "[Shadow of Pleasure]";
mes "Please, help me.";
mes "Give me two hands to";
mes "escape from here!";
next;
mes "[Shadow of Pleasure]";
mes "Can you stifle me with two hands?";
mes "The other side of my senses";
mes "gas for breath.";
next;
mes "[Shadow of Pleasure]";
mes "That's the evidence that I live.";
mes "That's the evidence that I cross over the line.";
mes "With start of life";
mes "the last pleasure.";
next;
mes "[Shadow of Pleasure]";
mes "Show me the";
mes "sweet death.";
next;
mes "The flame is dying.";
mes "You should handle the shadow of pleasure.";
job_sha = 22;
erasequest 7174;
setquest 7175;
close;
} else if (job_sha == 22) {
if (questprogress(7175,HUNTING) == 2) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
job_sha = 23;
erasequest 7175;
close2;
warp "job3_sha01",73,87;
end;
}
mes "You can feel a strong soul in the flame.";
mes "You should handle the shadow of pleasure.";
close;
} else if (job_sha == 23 || job_sha == 24) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
close2;
warp "job3_sha01",73,87;
end;
}
mes "There is a flame.";
mes "You can't feel anything from it.";
close;
}
//== Boxes =================================================
job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
if (checkweight(Knife,1) == 0) {
mes "- You can't continue on in this quest because you are overweight. -";
close;
}
if (job_sha == 7) {
mes "It's a small box made of a hard turtle's shell.";
mes "The middle of it...";
next;
select("Touch the middle.:Push the middle.");
mes "When you touch it, something comes out!";
next;
setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM";
setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","KRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG";
.@i = rand(1,8);
mes " ";
mes " ";
mes " DECEIVE";
next;
mes " ";
mes " ";
mes " "+.@i;
next;
mes "";
mes "";
mes " "+.@Codes1$[.@i];
next;
mes "It shows some letters and numbers.";
mes " ";
mes "Deceive.";
mes "Then "+.@i+".";
mes "And "+.@Codes1$[.@i]+".";
next;
select("What does it mean?");
mes "["+strcharinfo(0)+"]";
mes "Is it also code.";
mes "It must be!";
mes "Ah, something is showing up again...?";
next;
mes "- You can see some letters on the turtle's shell. -";
next;
mes " ";
mes "HONESTY";
mes " ";
mes "And also letters. They are blinking as if waiting for a code to be input.";
next;
input .@inputstr$;
if (.@inputstr$ == .@Codes2$[.@i] || .@inputstr$ == strtolower(.@Codes2$[.@i])) {
mes "When you put the correct answer in there,";
mes "the box is opened.";
mes "There is a small and fabulous key.";
next;
mes "- You get the Key of Deception. -";
job_sha = 8;
getitem Cheat_Key,1;
setquest 7165;
close;
}
mes "- You put the answer -";
mes "- but it doesn't work. -";
mes "- You have failed. -";
close;
}
mes "You don't have to stay in here.";
next;
if(select("Go outside.:Stay here.") == 1)
warp "tur_dun03",40,201;
close;
}
job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
if (checkweight(Knife,1) == 0) {
mes "- You can't continue on in this quest because you are overweight. -";
close;
}
setarray .@Words$[0],"SEED","FOOT","COLD";
setarray .@numbers[0],24,25,20;
.@i = job_sha-14;
if (job_sha > 13 && job_sha < 17) {
mes "There are lots of boxes.";
mes "with sort of numbers.";
next;
mes " 1 2 3 4 5";
mes " 6 7 8 9 0";
mes " ";
mes " [ ][ ] ";
next;
mes "When you touched that number, then it moved.";
mes "You find the empty space.";
next;
mes "["+strcharinfo(0)+"]";
mes "I guess I have to put the number in the empty space...";
mes "I have two empty squares to put two numbers.";
mes "What will it be good for?";
next;
select("I think it's related with the word given by Paul.");
mes "["+strcharinfo(0)+"]";
mes "I got "+.@Words$[.@i]+".";
mes "Now I have to convert it into a number...";
next;
switch(select("Input the answer.:I can't get it.")) {
case 1:
input .@input;
if (.@input == .@numbers[.@i]) {
mes "You put 2 and "+(.@numbers[.@i]-20)+".";
mes "The box opens and you get one key.";
next;
mes "You got the Key of Illusion.";
next;
mes "["+strcharinfo(0)+"]";
mes "It's not a treasure.";
mes "The Key of Illusion? Is it related with the Shadow of Illusion?";
mes "I got the Key of Deception after I handled Deception...";
next;
mes "["+strcharinfo(0)+"]";
mes "Anyway, Paul will be disappointed.";
mes "Key again...";
mes "How can I escape from here...?";
job_sha = 17;
getitem Virtual_Key,1;
erasequest 7171;
changequest 7168+.@i,7172;
next;
mes "When I push the box, it shows the door to go outside.";
close2;
warp "ice_dun02",209,219;
end;
}
mes "When you enter the number, it goes back to the first.";
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Hmm.";
mes "I can't get it...";
mes "Is it the same code as the Prontera workplace...?";
next;
mes "["+strcharinfo(0)+"]";
mes "According to that method...";
mes "A means 11 and B means 12.";
close;
}
}
mes "It's a myterious box.";
mes "When I push the box, it shows the door to go outside.";
close2;
warp "ice_dun02",209,219;
end;
}
job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
if (checkweight(Knife,1) == 0) {
mes "- You can't continue on in this quest because you are overweight. -";
close;
}
if (job_sha == 23 || job_sha == 24) {
if (job_sha == 23) {
mes "There is a box that looks like a house.";
mes "There's a small paper in the chimney.";
next;
mes "It says...";
mes "-----------------";
mes " 20 21 18 14";
mes " 1 14 4";
mes " 19 8 1 11 5";
mes "-----------------";
next;
mes "["+strcharinfo(0)+"]";
mes "I think it's another code.";
} else {
mes "["+strcharinfo(0)+"]";
mes "Let me think again...";
mes "20 21 18 14";
mes "1 14 4 ";
mes "19 8 1 11 5";
mes "...";
}
next;
mes "["+strcharinfo(0)+"]";
mes "It's the same as before.";
mes "There's no code, so 1 should be A.";
mes "And the answer is...";
next;
input .@inputstr$;
if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") {
mes "["+strcharinfo(0)+"]";
mes "Turn... Turn... and";
mes "Shake? Shake?";
mes "For what?";
next;
while(1) {
switch(select("Turn the roof.:Turn the house.:Turn the handle.")) {
case 1:
mes "You turn the roof.";
next;
switch(select("Shake the roof.:Shake the house.")) {
case 1:
mes "Even though you shake the roof but";
mes "nothing happens.";
next;
mes "["+strcharinfo(0)+"]";
mes "That's not it.";
mes "Hmm...";
next;
break;
case 2:
mes "You tried to shake the house but";
mes "it doesn't do anything.";
next;
mes "["+strcharinfo(0)+"]";
mes "It's wrong.";
mes "Put it back";
mes "and try it again.";
next;
break;
}
break;
case 2:
mes "You grab the whole house and turn it.";
next;
switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) {
case 1:
case 2:
mes "Nothing happens.";
mes "You think there is something inside, but it won't come out.";
next;
mes "["+strcharinfo(0)+"]";
mes "That's not it.";
mes "Hmm...";
next;
break;
case 3:
mes "You shake it slowly.";
mes "You can hear a noise,";
mes "but nothing's coming out.";
next;
mes "["+strcharinfo(0)+"]";
mes "That's not it.";
mes "Hmm...";
next;
break;
case 4:
mes "Rolling it upside down causes something inside to move.";
next;
mes "You shake it slowly.";
mes "You can hear some noise.";
mes "Something's coming out.";
next;
mes "- You got the Key of Pleasure. -";
next;
mes "["+strcharinfo(0)+"]";
mes "What? A key again!";
mes "Haled will be disappointed.";
mes "I better go back.";
job_sha = 25;
setquest 7176;
getitem Mirth_Key,1;
close;
}
break;
case 3:
mes "You tried to turn the small handle";
mes "but it doesn't work.";
next;
mes "["+strcharinfo(0)+"]";
mes "What should I do now?";
next;
break;
}
}
}
mes "["+strcharinfo(0)+"]";
mes "..."+.@inputstr$+"...?";
if (job_sha == 23) {
mes "What does that mean?";
job_sha = 24;
} else
mes "Again? I don't get it.";
close;
}
mes "You don't have to stay in here.";
mes "You put the box down and see that there is a door to go outside.";
close2;
warp "niflheim",230,270;
end;
}
job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{
if (checkweight(Knife,1) == 0) {
mes "- You can't continue on in this quest because you are overweight. -";
close;
}
if (job_sha == 27) {
mes "There is a stone statue that looks";
mes "like a small casket with a fabulous pattern around it.";
next;
mes "But you can't feel any power from it.";
mes "You find three holes in there.";
next;
mes "Inscribed next to the holes is written";
mes "deception, illusion and pleasure.";
next;
select("Place the key in the holes.");
if (countitem(Cheat_Key) && countitem(Virtual_Key) && countitem(Mirth_Key)) {
mes "["+strcharinfo(0)+"]";
mes "At first, Deception...";
mes "then Illusion...";
mes "and Pleasure...";
mes "Let me see.";
next;
mes "When you put the keys in";
mes "something comes out.";
next;
mes "- You got a brush with a fabulous pattern on it. -";
delitem Cheat_Key,1;
delitem Virtual_Key,1;
delitem Mirth_Key,1;
job_sha = 28;
getitem Master_Brush,1;
changequest 7178,7179;
next;
mes "["+strcharinfo(0)+"]";
mes "What???";
mes "A brush!!!!";
mes "This isn't treasure!!!";
next;
mes "["+strcharinfo(0)+"]";
mes "Ahahhah!!!!";
mes "*sniff*";
mes "It's not treasure!";
next;
select("Now I'm pissed off.");
mes "["+strcharinfo(0)+"]";
mes "*Sigh*";
mes "Guess I should bring this to ^4d4dffVicente^000000!";
close;
}
mes "["+strcharinfo(0)+"]";
mes "I didn't bring all of the keys.";
mes "How could I be so stupid?";
close;
}
mes "It's an empty stone statue.";
close;
}
//== Brush Shops ===========================================
s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
mes "[Max]";
mes "Welcome~";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "You are a member of the Rogue guild!";
mes "What can I help you with?";
next;
.@i = select("I need a make-up brush.:I need a paint brush.:Nothing.");
mes "[Max]";
if (.@i == 1) setarray .@i[1],Makeover_Brush,1,10,100000;
else if (.@i == 2) setarray .@i[1],Paint_Brush,2,30,200000;
else {
mes "If you need more";
mes "just visit me!";
close;
}
if (countitem(.@i[1])) {
mes "Are you kidding me?";
mes "You already have it?";
mes "You don't need anything else.";
next;
mes "[Max]";
mes "Visit later and use what you have!";
close;
}
if (countitem(Bamboo_Cut) >= .@i[2] && countitem(Feather) >= .@i[3] && Zeny >= .@i[4]) {
mes "Oh you brought all the things required.";
mes "Hold on a bit.";
next;
mes "[Max]";
mes "Here's what you need.";
next;
mes "[Max]";
mes "Take it.";
mes "Good luck!";
delitem Bamboo_Cut,.@i[2];
delitem Feather,.@i[3];
Zeny -= .@i[4];
getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
}
mes "Here's what you need to get a make-up brush.";
mes .@i[2]+" Bamboo Cut,";
mes .@i[3]+" Feather,";
mes "and "+.@i[0]+"00,000 zeny.";
close;
}
mes "We sell all art related things here~";
next;
switch(select("Paint!?:Where's the manager?")) {
case 1:
mes "[Max]";
mes "You are asking for paint?";
mes "Could you just ask them to get the paint?~";
close;
case 2:
mes "[Max]";
mes "There's our manager.";
mes "Right over there.";
mes "**points**";
mes "Are you blind?";
close;
}
}
s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{
mes "[Titika]";
mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "You are in a guild.";
mes "What can I help you with?";
next;
.@i = select("Make a new make-up brush.:Make a new paint brush.:Nothing.");
mes "[Titika]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
else {
mes "Visit me again.";
close;
}
if (countitem(.@i[1])) {
mes "You already have a paint brush?";
mes "I think it's enough...";
close;
}
if (countitem(Bamboo_Cut) >= .@i[2] && countitem(Feather) >= .@i[3] && Zeny >= .@i[4]) {
mes "You brought all the materials.";
mes "I'll exchange it with the goods that I made.";
delitem Bamboo_Cut,.@i[2];
delitem Feather,.@i[3];
Zeny -= .@i[4];
getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
}
mes "To make a paint brush,";
mes "you need "+.@i[2]+" Bamboo Cut,";
mes .@i[3]+" Feathers,";
mes "and "+.@i[0]+"00,000 zeny.";
close;
}
mes "This is the Shadow Chaser workplace~";
next;
switch(select("Where is the paint?:Where is the manager?")) {
case 1:
mes "[Titika]";
mes "You mean paint?";
mes "Talk to the assistant and ask about the paint tool.";
close;
case 2:
mes "[Titika]";
mes "My manager is inside of the workplace.";
mes "If you visit him without a special reason, he will ignore you.";
close;
}
}
s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{
mes "[RimiGX]";
mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
.@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
mes "[RimiGX]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
else {
mes "Visit me again.";
close;
}
if (countitem(.@i[1])) {
mes "I can't offer extra stuff.";
mes "Visit here when you lost stuff.";
close;
}
if (countitem(Bamboo_Cut) >= .@i[2] && countitem(Feather) >= .@i[3] && Zeny >= .@i[4]) {
mes "You brought stuff you need.";
mes "It will be fast when I exchange the stuff made?";
delitem Bamboo_Cut,.@i[2];
delitem Feather,.@i[3];
Zeny -= .@i[4];
getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
}
mes "For blush to "+((.@i[0] == 1)?"make up":"paint");
mes "you need "+.@i[2]+" Bamboo Cut,";
mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny.";
close;
}
mes "It's the shadow workplace~";
next;
switch(select("Where is the paint?:Where is the manager?")) {
case 1:
mes "[RimiGX]";
mes "Paint?";
mes "Ask an assistant who works over there.";
close;
case 2:
mes "[RimiGX]";
mes "Manager? He's in inside of the workplace.";
mes "But when you visit him, you should have something to tell him....";
close;
}
}
s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{
mes "[Vito]";
mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
.@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
mes "[Vito]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
else {
mes "Whenever you need a blush, visit me.";
mes "See you!";
close;
}
if (countitem(.@i[1])) {
mes "We offer only one blush to each person.";
mes "We can't offer extra blushes.";
close;
}
if (countitem(Bamboo_Cut) >= .@i[2] && countitem(Feather) >= .@i[3] && Zeny >= .@i[4]) {
mes "You brought all what you need.";
mes "I'm going to exchange the blush I made before.";
delitem Bamboo_Cut,.@i[2];
delitem Feather,.@i[3];
Zeny -= .@i[4];
getitem .@i[1],1; //Makeover_Brush,Paint_Brush
close;
}
mes "For blush to "+((.@i[0] == 1)?"make up":"paint");
mes "you need "+.@i[2]+" Bamboo Cut,";
mes .@i[3]+" Feather, and "+.@i[0]+"00,000 zeny.";
close;
}
mes "It's the shadow workplace.";
next;
switch(select("Where is the paint?:Where is the manager?")) {
case 1:
mes "[Vito]";
mes "Paint?";
mes "Ask the assistant standing over there.";
close;
case 2:
mes "[Vito]";
mes "The man standing in front of the counter is the manager.";
close;
}
}
//== Warp Portal ===========================================
tha_t01,149,228,0 script #shadowc02 WARPNPC,2,2,{
end;
OnTouch:
mes "You can feel weird power.";
if (BaseJob == Job_Rogue && job_sha == 27) {
mes "You are getting dizzy.";
close2;
warp "job3_sha01",71,36;
end;
}
mes "You don't know what it is.";
close;
}
//== Quest Mob Spawn =======================================
tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,1000,0,0
ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,1000,0,0
niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,1000,0,0