summaryrefslogblamecommitdiff
path: root/npc/re/jobs/3-2/shadow_chaser.txt
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//===== rAthena Script ======================================= 
// Shadow Chaser Job change Quest
//===== By: ================================================== 
//= ultragunner
//= Credits: Oshinoke
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= rAthena
//===== Description: ========================================= 
//= Job change Quest from Rogue / Stalker -> Shadow Chaser.
//= Based on Official pRO server
//===== Additional Comments: ================================= 
//= 1.0 First Version.
//= 1.1 Standardized. [Euphy]
//============================================================

morocc,156,70,3	script	Girl#H-1	93,{
	mes "[Girl]";
	if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
		if (BaseLevel == 99 && JobLevel > 49) {
			if (job_sha == 0) {
				mes "Hey! Stop!";
				mes "Are you interested in hearing a funny story?";
				next;
				select("What story?");
				mes "[Girl]";
				mes "Have you been to the guild recently?";
				mes "Some interesting things have happened lately.";
				mes "Maybe new guests...";
				next;
				mes "[Girl]";
				mes "I heard it has to do with something called a Shadow Chaser.";
				mes "You should go and check it out.";
				next;
				mes "[Girl]";
				mes "Everytime they visit us, they are on new missions.";
				mes "What missions are they doing I wonder?";
				set job_sha,1;
			} else if (job_sha == 1) {
				mes "If you have any interest... just go! Do you know where the guild is?";
				next;
				mes "[Girl]";
				mes "It is in a fortress under Pharos lighthouse.";
				mes "Sigh....";
				mes "You must visit there!";
			} else if (job_sha > 1 && job_sha < 28) {
				mes "Wow, you look busy.";
				mes "Have you heard that there are visitors?";
				mes "They're on a treasure hunt!";
				next;
				mes "[Girl]";
				mes "It must be fun.";
				mes "I wanna try!";
			}
			close;
		} else {
			mes "You're not ready.";
			close;
		}
	}
	mes "Eh...";
	mes "I don't have anything for you...";
	close;
}

in_rogue,378,103,3	script	Scary Man#H-10	810,{
	if (job_sha == 1) {
		mes "[Urupa]";
		mes "We give a quiz and nobody has yet to solve it.";
		mes "You want it to be solved?";
		mes "This is a code.";
		mes "Look at it.";
		next;
		mes "- The message is -";
		mes "- written in a cipher. -";
		mes "The mission seems to be to break the code...";
		next;
		mes "[Urupa]";
		mes "This is the code.";
		mes "It is just numbering a cipher to make the message make sense.";
		mes "For example...";
		next;
		callsub L_Code,1;
		mes "[Urupa]";
		mes "Now here's what needs to be to solved.";
		mes "Decipher the code and go where it tells you...";
		next;
		mes "[Urupa]";
		mes "Here we go!";
		next;
		callsub L_Code,2;
		next;
		set job_sha,2;
		setquest 7160;
		mes "[Urupa]";
		mes "So write this down!";
		mes "I expected that you would take this adventure!";
		close;
	} else if (job_sha > 1 && job_sha < 3) {
		mes "[Urupa]";
		mes "You want one more explanation?";
		mes "Or do you just want the code?";
		next;
		switch(select("More explanation.:Get the code.")) {
			case 1:
				callsub L_Code,1;
				mes "[Urupa]";
				mes "Now it's up to you!";
				mes "So go! Go!";
				close;
			case 2:
				mes "[Urupa]";
				mes "Let me show you the code again...";
				next;
				mes "[Urupa]";
				mes "Here we go!";
				next;
				callsub L_Code,2;
				close;
		}
	} else if (job_sha > 2 && job_sha < 28) {
		mes "[Urupa]";
		mes "Ok, have you solved it yet?";
		mes "Good luck!";
		close;
	} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
		mes "[Urupa]";
		mes "Nothing special?";
		mes "As you see... I am ok here!";
		close;
	}
	mes "[Scary man]";
	mes "What's your business?";
	mes "I don't have anything to do with you.";
	mes "I don't care for people like you.";
	mes "I just deal with the extraordinary.";
	close;

L_Code:
	if (getarg(0)==1) {
		mes "[Urupa]";
		mes "3511543433";
		mes "This means PAYON.";
		next;
		mes "[Urupa]";
		mes "The numbers have to be paired.";
		mes "3511543433";
		mes "35 11 54 34 33 breaks down into 5 pairs!";
		next;
		mes "[Urupa]";
		mes "So the pairs mean:";
		mes "35-P, 11-A,"; 
		mes "54-Y, 34-O, 33-N.";
		next;
		mes "[Urupa]";
		mes "Here are the numbers all in a row.";
		mes "33, 34, 35!";
		mes "N, O, P?";
		next;
	} else {
		mes " ";
		mes "^aaaaff43231114345243^000000";
		mes "^aaaaff11441531241542^000000";
		mes "^aaaaff2433^000000";
		mes "^aaaaff3542343344154211^000000";
		next;
		mes "[Urupa]";
		mes "Could you do that?";
		mes "If you visit there, you might be surprised...";
	}
	return;
}

function	script	sc_gldmes	{
	if (getarg(0)==1) {
		mes "[Vin]";
		mes "Ah? What's this?";
		mes "Lotte, you know what this means?";
		next;
		mes "[Lotte]";
		mes "Hmm '3847147298' this is the only thing I've used on...";
		mes "Then, why'd they use numbers to name the villages?";
		next;
		mes "[Lotte]";
		mes "Vin! This is crap!";
		next;
		mes "[Vin]";
		mes "What?";
		next;
		mes "[Scary man]";
		mes "Hey there!?";
		next;
		switch(select("Yes? Me?:Sorry, I am busy...")) {
			case 1:
				mes "[Scary man]";
				mes "Yes! You there!";
				mes "Let me introduce myself to you.";
				mes "My name is Urupa.";
				mes "If you are interested, could you come over here?";
				close;
			case 2:
				mes "[Scary man]";
				mes "What? You're just going to give up like that?";
				mes "So disappointing...";
				close;
		}
	} else {
		mes "[Vin]";
		mes "Ah? What's this?";
		next;
		mes "[Lotte]";
		mes "Hmm '3847147298' this is the only";
		mes "thing I've used on...";
		mes "Then, why'd they use numbers to";
		mes "name the villages?";
		next;
		mes "[Lotte]";
		mes "Vin! This is crap!";
		next;
		mes "[Vin]";
		mes "What?";
		next;
		mes "[Scary man]";
		mes "You are supposed to figure this one out!";
		mes "But you are still so... weak.";
		close;
	}
}

in_rogue,375,102,5	script	Guild Member#H-11	828,{
	if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
		if (job_sha == 1) callfunc "sc_gldmes",1;
		else if (job_sha > 1) && (job_sha < 28) {
			mes "[Vin]";
			mes "Yes...";
			mes "Sooner or later I'll solve it";
			mes "myself if I dare to get the";
			mes "map...!";
			close;
		}
		else callfunc "sc_gldmes",2;
	} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
		mes "[Vin]";
		mes "Huh! This is a Shadow Chaser!";
		mes "How unbelievable!";
		mes "But it seems familiar, doesn't it?";
		next;
		mes "[Vin]";
		mes "Hmm......";
		mes "..........";
		mes "Oh my! I can't remember...!";
		close;
	}
	mes "[Vin]";
	mes "Ah? Who's there?";
	mes "We are flooded with guests";
	mes "today...";
	close;
}

in_rogue,378,100,2	script	Guild Member#H-12	747,{
	if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
		if (job_sha == 1) callfunc "sc_gldmes",1;
		else if (job_sha > 1) && (job_sha < 28) {
			mes "[Lotte]";
			mes "What?";
			mes "Damn...";
			next;
			mes "[Lotte]";
			mes "I just hate numbers!";
			close;
		}
		else callfunc "sc_gldmes",2;
	} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
		mes "[Lotte]";
		mes "Wow!";
		mes "You are the one!";
		mes "The extraordinarily smart and emotionally advanced...";
		next;
		mes "[Lotte]";
		mes "SHADOW CHASER!";
		mes "Wow, when could I become one?";
		close;
	}
	mes "[Lotte]";
	mes "I don't need anything.";
	close;
}

s_atelier,65,123,4	script	Manager#H-2	903,{
	if (job_sha == 2) {
		mes "[Manager]";
		mes "Where's Max!?";
		mes "Damn, there're so many strangers around.";
		mes "Hey...";
		next;
		switch(select("Show the deciphered code!:...")) {
			case 1:
				mes "[Manager]";
				mes "Wow, you deciphered it?";
				mes "So, what's the right answer?";
				next;
				input .@SCAtelier$;
				mes "[Manager]";
				if (.@SCAtelier$ != "shadows atelier in prontera") {
					mes "Remember to put the code exactly as it should be deciphered.";
					mes "Maybe you should try again...";
					close;
				}
				mes "Good.";
				mes "You just got it.";
				mes "Then why have you come over here?";
				next;
				select("The code says here's the one...");
				mes "[Manager]";
				mes "So you are the one.";
				mes "Could you wait for a sec?";
				set job_sha,3;
				close;
			case 2:
				mes "[Manager]";
				mes "Only allowed for people";
				mes "involved....";
				mes "Could you ask the clerk at the shop?";
				close;
		}
	} else if (job_sha == 3) {
		mes "[Graham]";
		mes "Now let me introduce myself to you!";
		mes "I am Graham, the manager of this shadow gallery...";
		next;
		mes "[Graham]";
		mes "You may have already guessed.";
		mes "This is an additional facility for rogues.";
		mes "We adopt things like art and other historical stuff.";
		next;
		mes "[Graham]";
		mes "These things are illegal.";
		mes "Such things you guys bring us from historical places...";
		mes "Ok.";
		next;
		mes "[Graham]";
		mes "So we've got to know things";
		mes "like...";
		mes "special codes and information where the treasures are.";
		next;
		mes "[Graham]";
		mes "We need you guys...";
		mes "So we've asked assistance from the Rogue guild.";
		next;
		select("Any other places you guys work?");
		mes "[Graham]";
		mes "Ah, yes...";
		mes "We are in Prontera, Juno, Rachel, and Lighthalzen.";
		mes "Ok?";
		next;
		mes "[Graham]";
		mes "Anyway....";
		mes "We all really want to know where the treasures are.";
		mes "So the code is to break into each of those places.";
		next;
		mes "[Graham]";
		mes "You seem like the right one.";
		mes "So I will give you the code.";
		mes "Please find the treasure!";
		next;	
		set job_sha,4;
		switch(select("No way!:I'll give it a try!")) {
			case 1:
				mes "[Graham]";
				mes "What the hell?";
				mes "If you are not going to help then I'll just find someone else.";
				close;
			case 2:
				mes "[Graham]";
				mes "You are so powerful!";
				mes "So here...";
				next;
				callsub L_Code;
		}
	} else if (job_sha == 4) {
		mes "[Graham]";
		mes "Are you interested in it now?";
		next;
		switch(select("Not at all.:Hmm, I'll take it.")) {
			case 1:
				mes "[Graham]";
				mes "Damn it.";
				close;
			case 2:
				mes "[Graham]";
				mes "You are just so picky...";
				mes "Here...";
				next;
				callsub L_Code;
		}
	} else if (job_sha > 4 && job_sha < 8) {
		mes "[Graham]";
		mes "Did you find something?";
		next;
		switch(select("I need an explanation.:What's the code again?")) {
			case 1:
				mes "[Graham]";
				mes "You are so powerful!";
				next;
				callsub L_Code,1;
			case 2:
				mes "[Graham]";
				mes "I've given you the code.";
				mes "So crazy...";
				mes "Don't you have a memo of it?";
				close;
		}
	} else if (job_sha == 8) {
		mes "[Graham]";
		mes "So, any improvements?";
		next;
		select("Show him the key.");
		mes "[Graham]";
		mes "Deception!";
		mes "You are deceiving me!";
		next;
		mes "[Graham]";
		mes "This is all?";
		mes "Only one key.";
		mes "How deceptive!";
		mes "Just as I thought, it's a kind of treasure.";
		next;
		mes "[Graham]";
		mes "You just gave me a shock.";
		mes "Ok...";
		mes "The code is kept in galleries.";
		next;
		mes "[Graham]";
		mes "Ok there's more galleries than this one...";
		mes "Juno and Rachel have the codes...";
		next;
		mes "[Graham]";
		mes "This is just what I was guessing.";
		mes "The codes kept by other galleries aren't treasures at all...";
		next;
		mes "[Graham]";
		mes "Go to Rachel...";
		next;
		mes "[Graham]";
		mes "Find the gallery in Rachel...";
		mes "Tell 'em that you just came from Graham and ask for the code.";
		next;
		erasequest 7165;
		setquest 7166;
		set job_sha,9;
		mes "[Graham]";
		mes "Ok?";
		mes "Then go there!";
		close;
	} else if (job_sha > 8 && job_sha < 11) {
		mes "[Graham]";
		mes "There're four galleries...";
		mes "Prontera, Rachel, Juno, and Lighthalzen.";
		next;
		mes "[Graham]";
		mes "One of the codes kept by the galleries is already deciphered.";
		mes "It's just one key....";
		next;
		mes "[Graham]";
		mes "But here's what I am guessing.";
		mes "The codes are linked to each other.";
		mes "And the purpose is different for each one.";
		next;
		mes "[Graham]";
		mes "For example...";
		mes "If one is just a key then the others are things requiring the key.";
		next;
		mes "[Graham]";
		mes "The key must be for opening the box.";
		mes "Can you guess what's inside?";
		next;
		select("Umm, treasure?");
		mes "[Graham]";
		mes "YES.";
		mes "That's why we're here!";
		next;
		mes "[Graham]";
		mes "People think that we are just trading the stuff...";
		mes "But we are here for very special things.";
		next;
		mes "[Graham]";
		mes "Go to ^aaaaffRachel Gallery^000000 and get the code...";
		mes "They will support you if you explain everything.";
		mes "Ok?";
		close;
	} else if (job_sha > 10 && job_sha < 27) {
		mes "[Graham]";
		mes "How about everything?";
		mes "We are dying to know about the key.";
		mes "So you got support from the other galleries...";
		close;
	} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser || job_sha == 27) {
		mes "[Graham]";
		mes "Shadow Chaser!!";
		mes "Ah!";
		next;
		mes "[Graham]";
		mes "It's not intentionally deceiving...";
		mes "Hahaha!!";
		next;
		mes "[Graham]";
		mes "Isn't it interesting?";
		mes "It's more than just taking exams.";
		mes "We got to know about you and figured out who you are.";
		next;
		mes "[Graham]";
		mes "How's my acting?";
		mes "It worked?";
		next;
		mes "[Graham]";
		mes "If you need anything just ask them what you want.";
		close;
	}
	mes "[Manager]";
	mes "Only allowed for people involved...";
	mes "Could you ask the clerk at the shop?";
	close;

L_Code:
	mes "-note.";
	mes "^aaaaff13 15 18 15 3 3 18 21 9 14^000000";
	mes "key: 0-";
	next;
	select("These are just numbers...");
	mes "[Graham]";
	mes "The only difference from the one from the Rogue Guild is that you don't need to match them in pairs.";
	next;
	mes "[Graham]";
	mes "Also here's the keyword.";
	mes "This case is... 0.";
	next;
	mes "[Graham]";
	mes "Let's see.";
	mes "13 15 18 15 3 3 18 21 9 14 =";
	mes "M O R O C C R U I N";
	next;
	mes "[Graham]";
	mes "Look at this... C = 3.";
	mes "C is the third letter right?";
	next;
	mes "[Graham]";
	mes "Do you get it?";
	mes "But this won't be given with keyword 0. When I give you the keyword you can figure it out for yourself.";
	if (getarg(0,0)) close;
	next;
	mes "[Graham]";
	mes "Now let's think about the mission.";
	mes "Here's the things we've got.";
	next;
	erasequest 7160;
	setquest 7163;
	set job_sha,5;
	mes "^aaaaff5 15 24 8^000000";
	mes "^aaaaff9 12 21 8^000000";
	mes "^aaaaff12 17^000000";
	mes "^aaaaff23 24 21 23 15 8^000000";
	mes "^aaaaff12 22 15 4 17 7^000000";
	mes "^aaaaff23 11 12 21 7^000000";
	mes "^aaaaff9 15 18 18 21^000000";
	mes "^aaaaffkey: 3.^000000";
	next;
	mes "[Graham]";
	mes "You just take it.";
	mes "I have a bad memory.";
	mes "You have all the information so you are on your own now.";
	next;
	mes "[Graham]";
	mes "Once you get something come over here.";
	next;
	mes "- You take the memo from Graham.";
	mes "Don't forget it! -";
	close;
}

s_atelier,168,65,5	script	Manager#H-3	923,{
	if (job_sha == 9) {
		mes "[Manager]";
		mes "Who are you?";
		mes "This place isn't for you.";
		next;
		switch(select("Give me your password!:I was sent by Graham.")) {
			case 1:
				mes "[Manager]";
				mes "You need my password?";
				mes "How much would you pay me?";
				next;
				mes "[Manager]";
				mes "10 million zeny?";
				mes "Ok, I'll take that then!";
				next;
				mes "[Manager]";
				mes "Yeah, right!";
				mes "Who the hell are you?";
				mes "How dare you just ask for my password?";
				close;
			case 2:
				mes "[Manager]";
				mes "Graham?";
				mes "Why?";
				next;
				mes "[Manager]";
				mes "So this key was sent by him.";
				next;
				select("No, I found it as the clue.");
				mes "[Manager]";
				mes "Ah?";
				mes "So doesn't that mean that one code could be exchanged as a treasure?";
				next;
				select("Maybe.");
				mes "[Manager]";
				mes "..........";
				mes "Hmm....";
				next;
				mes "[Manager]";
				mes "Hmm...";
				next;
				mes "- The manager seems -";
				mes "- to be thinking about -";
				mes "- something. Then he -";
				mes "- hands over a paper. -";
				next;
				mes "[Manager]";
				mes "No way.";
				mes "Here's the clue.";
				mes "Try to find it.";
				next;
				mes "[Manager]";
				mes "Anyway, my name is Paul.";
				mes "..........";
				next;
				mes "[Paul]";
				mes "Naturally...";
				mes "I've already solved the clue.";
				next;
				mes "- Here's the paper that -";
				mes "- Paul handed over. -";
				next;
				mes "R-E-N-N-N-D";
				mes "L-N-N-W-W-N-D";
				next;
				mes "[Paul]";
				mes "Isn't it so simple?";
				mes "What do you think?";
				mes "RENNND / LNNWWND can mean only one thing.";
				next;	
				switch(select("I think I got it.:I have no clue.")) {
					case 1:
						erasequest 7166;
						setquest 7167;
						set @job_sc_chest2,rand(1,3);
						goto L_icedun;
					case 2:
						erasequest 7166;
						setquest 7167;
						set job_sha,10;
						mes "[Paul]";
						mes "What? You don't know it?";
						mes "Then you'd better think about it more.";
						mes "It's so easy.";
						close;
				}
		}
	} else if (job_sha == 10) {
		mes "[Paul]";
		mes "So did you get what it means?";
		next;
		switch(select("Yes!:No I don't think so.")) {
			case 1:
				erasequest 7166;
				setquest 7167;
				set @job_sc_chest2,rand(1,3);
				goto L_icedun;
			case 2:
				mes "[Paul]";
				mes "Is it that hard?";
				next;
				select("I can't do it...");
				mes "[Paul]";
				mes "No way";
				mes "Can I give you a hint?";
				mes "Compass!";
				close;
		}
	}
L_icedun:
	if (job_sha < 11) {
		if (@job_sc_chest2 && @job_sc_chest2 < 4) {
			mes "[Paul]";
			mes "Really? Then I don't need to give you the answer.";
			mes "Could you interpret the meaning of each letter?";
			next;
			select("It's kinda the combination of the places.");
			mes "[Paul]";
			mes "So?";
			next;
			select("E-N means East - North");
			mes "[Paul]";
			mes "Ok, enough.";
			mes "Then go and find out.";
			next;
			mes "Memorize this.";
			mes "You might need it. It could be a clue for you.";
			next;
			mes "[Paul]";
			switch(@job_sc_chest2) {
				case 1:
					mes "[S E E D]";
					mes "It's seed.";
					break;
				case 2:
					mes "[F O O T]";
					mes "It's foot.";
					break;
				case 3: 
					mes "[C O L D]";
					mes "It's cold.";
					break;
			}
			mes "I don't know what it really means, but it would be helpful to you to figure it out.";
			set job_sha,11;
			set job_chest2, @job_sc_chest2;
			changequest 7167, @job_sc_chest2+7167;
			close;
		}
	} else if (job_sha > 10 && job_sha < 13) {
		mes "[Paul]";
		mes "I've already given you all the info you need.";
		next;
		mes "[Paul]";
		mes "I've given you one more clue.";
		mes "Isn't it enough?";
		next;
		mes "[Paul]";
		mes "As you and Graham mentioned...";
		mes "Go and find it out.";
		next;
		mes "[Paul]";
		mes "If you find real things like treasure,";
		mes "come back here.";
		close;
	} else if (job_sha == 14) {
		mes "[Paul]";
		mes "I was dying waiting for you.";
		mes "So what did you find out?";
		next;
		select("I found the key.:Hmm...");
		mes "- You hand over the 'Illusion Key' that you found in the ice cave. -";
		next;
		mes "[Paul]";
		mes "Illusion! Haha!";
		mes "After deception is illusion!";
		mes "So are you lying to me?";
		next;
		mes "[Paul]";
		mes "I can feel how Graham felt it....";
		mes "We don't dare to get that tiny key...";
		next;
		mes "[Paul]";
		mes "The young guy in Lighthalzen is quite challenging to deal with...";
		mes "So we'd better request assistance from Haled...";
		next;
		mes "[Paul]";
		mes "Hey...";
		mes "if you go to Juno...";
		mes "There's a gallery...";
		next;
		mes "[Paul]";
		mes "So could you ask him to get the password?";
		mes "Hmm...";
		next;
		mes "[Paul]";
		mes "I feel like the red hair guy in the main gallery is teasing me...";
		mes "Anyway...";
		mes "So I really like to know the password and the identity of the key...";
		next;
		erasequest 7168;
		erasequest 7169;
		erasequest 7170;
		erasequest 7172;
		setquest 7173;
		set job_sha,15;
		mes "[Paul]";
		mes "If Haled isn't supportive...";
		mes "Tell him ^aaaaffI know what you did last summer!^000000";
		mes "You shouldn't be wrong...!?";
		close;
	} else if (job_sha > 14 && job_sha < 18) {
		mes "[Paul]";
		mes "You could ask him to get the key...";
		mes "He will help you if you tell him something...";
		next;
		mes "[Paul]";
		mes "If Haled isn't supportive...";
		mes "Tell him ^aaaaffI know what you did last summer!^000000";
		close;
	} else if (job_sha > 16 && job_sha < 27) {
		mes "[Paul]";
		mes "So you are still looking for the treasure... right?";
		mes "I would look for it...";
		close;
	} else if (job_sha == 27) {
		// Is this correct?
		mes "[Paul]";
		mes "Kkkkkkkkkkkkkkkk!";
		next;
		mes "[Paul]";
		mes "Now I almost guessed what would happen later...";
		mes "It can't happen!";
		next;
		mes "[Paul]";
		mes "Are you shocked?";
		mes "Don't think worse.";
		mes "You could get a good person.";
		mes "Hahaha...";
		close;
	} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
		mes "[Paul]";
		mes "Do you need a painting tool?";
		mes "You can request that to the assistant.";
		mes "We always have it just in case.";
		close;
	}
	mes "[Manager]";
	mes "Who are you?";
	mes "This place isn't for you.";
	next;
	mes "[Manager]";
	mes "What are they doing up there?";
	mes "Bleh...";
	close;
}

s_atelier,168,129,3	script	Manager#H-4	806,{
	if (job_sha == 15) {
		mes "[Manager]";
		mes "What?";
		mes "If you've come here for some money, you are wrong.";
		mes "This isn't a pawnshop.";
		next;
		select("You are... Haled?");
		mes "[Haled]";
		mes "Hmm? I'm the manager of this workplace in Juno. What's the matter?";
		next;
		mes "[Haled]";
		mes "Hmm. You were sent by Graham and Paul?";
		mes "I thought that you just came here to beg for money with fossil pieces.";
		next;
		mes "[Haled]";
		mes "It's a classic way that poor scholars use.";
		mes "Sometimes I buy good stuff so some people know that this is a pawnshop.";
		next;
		mes "[Haled]";
		mes "Let me hear your story.";
		next;
		mes "- You explain everything so far and show the key of arrogance. -";
		next;
		mes "[Haled]";
		mes "So...";
		mes "I totally understand.";
		mes "It's this key's location that shared the information!";
		next;
		mes "[Haled]";
		mes "Anyway. Two are keys and the treasure that I have to open with this key, what can I do?";
		next;
		mes "[Haled]";
		mes "We will investigate Juno's workplace, so give it to me?";
		next;
		mes "- Haled doesn't want to cooperate with you.";
		mes "Remember what Paul said. -";
		next;
		goto L_Paul;
	} else if (job_sha == 16) {
		mes "[Haled]";
		mes "What?";
		mes "You want to talk with me?";
		mes "How about you just hand over that key to me?";
		next;
		goto L_Paul;
	} else if (job_sha == 17) {
		mes "[Haled]";
		mes "Got it.";
		mes "Ok.";
		mes "You need to know where the place with the code is?";
		next;
		mes "[Haled]";
		mes "I don't have a choice.";
		mes "Listen carefully to this poem.";
		next;
		mes "[Haled]";
		mes "^aaaaffThe end of thin root of life-giving water.^000000";
		mes "^aaaaffIt's all of tears and signs of living people.^000000";
		mes "^aaaaffThey are us but also not us.^000000";
		mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000";
		next;
		mes "[Haled]";
		mes "Do you know where it is?";
		mes "You know where it is right?";
		mes "It's only my opinion, but...";
		mes "It can't be possible...";
		next;
		mes "[Haled]";
		mes "Anyway, if you want to do it, go ahead.";
		mes "If you know what this poem means.";
		next;
		erasequest 7173;
		setquest 7174;
		set job_sha,18;
		mes "[Haled]";
		mes "Of course, if you find something, you have to come back.";
		mes "Got it?";
		mes "I'm going to write it down so that you won't forget.";
		close;
	} else if (job_sha > 17 && job_sha < 22) {
		mes "[Haled]";
		mes "I won't be surprised with whatever you find.";
		mes "You have to find the place that the poem speaks of.";
		next;
		mes "[Haled]";
		mes "^aaaaffThe end of thin root of life-giving water.^000000";
		mes "^aaaaffIt's all of tears and signs of living people.^000000";
		mes "^aaaaffThey are us but also not us.^000000";
		mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000";
		next;
		mes "Of course, if you find something, you have to come back.";
		mes "Got it?";
		close;
	}
	if (job_sha == 22) {
		mes "[Haled]";
		mes "Did you find something?";
		next;
		select("Show the Key of Pleasure.");
		mes "[Haled]";
		mes "Ha...........akkk.";
		mes "Another key?";
		mes "Is it the only key?!";
		next;
		mes "[Haled]";
		mes "Then... do I have to ask help from the young man from Lighthalzen?";
		mes "............";
		mes "Ah...";
		next;
		mes "[Haled]";
		mes "I have no choice.";
		mes "Go to Lighthalzen with the three keys.";
		mes "Meet Vicente, who is master of the store in Lighthalzen, and tell him everything.";
		next;
		mes "[Haled]";
		mes "I told you that the old man is persistent and he ruins everything.";
		next;
		mes "[Haled]";
		mes "You have to have all your facts straight to send information to the guild.";
		mes "First you have to work together in one accord.";
		next;
		mes "[Haled]";
		mes "The thing you find can belong to the workplace.";
		mes "It can be shared.";
		next;
		mes "[Haled]";
		mes "I thought that it was a very simple thing.";
		mes "We couldn't share that stuff together.";
		next;
		mes "[Haled]";
		mes "All of the information that I got fromworkplace are key.";
		mes "There must be something to use three key with.";
		next;
		mes "[Haled]";
		mes "Anyway it has to do with deceit and pleasure...";
		mes "Is it teasing me...";
		next;
		erasequest 7176;
		setquest 7177;
		set job_sha,23;
		mes "[Haled]";
		mes "Ok. Let me finish.";
		mes "Go to Vicente in Lighthalzen.";
		close;
	} else if (job_sha > 22 && job_sha < 24) {
		mes "[Haled]";
		mes "Shadow workplace in lighthalzen";
		mes "The manager's name is Vicente.";
		mes "Tell him everything and get one last information.";
		close;
	} else if (job_sha == 24) {
		mes "[Haled]";
		mes "Hey, you!";
		mes "Was Vicente helpful?";
		mes "You have something important...";
		mes "So you have to find out what is it.";
		next;
		mes "[Haled]";
		mes "Keep trying.";
		close;
	} else if (job_sha == 27) {
		mes "[Haled]";
		mes "Hey, you!";
		mes "What's going on?";
		mes "What? Shadow Chaser?";
		next;
		mes "[Haled]";
		mes "Did I know that fact?";
		mes "Sure. I heard a little bit before I used to do work like this.";
		next;
		mes "[Haled]";
		mes "It's honor to me cause It's for to pick a person up belongs to us.";
		mes "Just accept that. You are going to be a good Shadow Chaser.";
		close;		
	} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
		mes "[Haled]";
		mes "I like your face.";
		mes "We don't have any special thing.";
		mes "An assistant sells some paint and tool.";
		close;
	}
	mes "[Manager]";
	mes "What?";
	mes "If you've come here for some money,";
	mes "you are wrong.";
	mes "This isn't a pawnshop.";
	close;

L_Paul:
	mes "["+strcharinfo(0)+"]";
	mes "Paul said....";
	next;
	input .@psaid$;
	if (.@psaid$ != "I know what you did last summer!") {
		set job_sha,16;
		mes "[Haled]";
		mes "So what?";
		mes "He's a wild-eyed person.";
		mes "Did you just speak to me in a threatening tone?";
		close;
	}
	mes "["+strcharinfo(0)+"]";
	mes "Paul said....";
	mes "I know what you did last summer!";
	next;
	mes "[Haled]";
	mes "Ekk... He...";
	mes "Knew everything...";
	mes "Hmm...";
	mes "I can help.";
	mes "I will cooperate.";
	next;
	set job_sha,17;
	mes "[Haled]";
	mes "I need some time to collect my thoughts.";
	mes "Wait for me a bit.";
	close;
}

tur_dun03,38,209,5	script	Blue Flame#H-19	802,{
	if (job_sha == 5) {
		mes "A blue flame is roaring.";
		mes "The deciphered code means...";
		next;
		input .@BLFnpc$;
		if (.@BLFnpc$ != "blue fire in turtle island third floor") {
			mes "["+strcharinfo(0)+"]";
			mes "What was it?";
			mes "I guess I have to make sure I don't use any capital letters.";
			close;
		}
		mes "["+strcharinfo(0)+"]";
		mes "^aaaaffblue fire in turtle island third floor^000000";
		mes "It's clearly pointing to this.";
		next;
		mes "You murmur the sentence when the flame begins growing.";
		next;
		mes "[Unknown voice]";
		mes "Hm? Someone is coming?";
		mes "You are the one who wants to have my treasure?";
		mes "But your limitation is over.";
		next;
		mes "The flame is talking.";
		mes "The voice is snake-like.";
		mes "In the middle of blue flame, there are two marble eyes.";
		next;
		select("Pick it up.");
		mes "[Unknown voice]";
		mes "You are in a hurry.";
		mes "Hahaha, humans usually do things like that.";
		mes "They can't see the truth.";
		next;
		mes "[Unknown voice]";
		mes "How about you?";
		mes "I don't expect that you will do harm to this blue flame.";
		mes "It's the only one with two...";
		next;
		select("Who are you?");
		mes "[Shadow of Deception]";
		mes "Me? I'm a deception.";
		mes "I sneer at people who are stupid.";
		mes "I laugh behind their backs.";
		mes "HahaHaha...";
		next;
		erasequest 7163;
		setquest 7164;
		set job_sha,6;
		mes "The Blue Flame is growing and rolling.";
		mes "They seem to be related.";
		close;
	} else if (job_sha == 6) {
		if (checkquest(7164,HUNTING) != 2)	{
			mes "The flame is still rolling with a";
			mes "strong spell.";
			mes "You have to cut the relation with it.";
			close;
		}
		else if (checkquest(7164,HUNTING) == 2) {
			mes "It looks like the blue flame is under the limitation.";
			mes "You can't feel that rolling effect of a spell like before.";
			next;
			select("Pick up the marbles.");
			mes "When you pick them up, you can feel that your weight is lightened.";
			close2;
			set job_sha,7;
			erasequest 7164;
			warp "job3_sha01",22,82;
			end;
		}
	} else if (job_sha == 7) {
		mes "It looks like the blue flame is under the limitation.";
		mes "You can't feel that rolling effect of a spell like before.";	
		next;
		select("Pick up the marbles.");
		mes "When you pick it up, you can feel that your weight is lightened.";
		close2;
		warp "job3_sha01",22,82;
		end;	
	}
	mes "The flame is rolling.";
	close;
}

ice_dun02,206,223,5	script	Red Flame#H-20	802,{
	if (job_sha == 11) {
		mes "The red flame is roaring.";
		mes "It changed to a woman in black.";
		next;
		mes "[Woman in black]";
		mes "Can you hear me?";
		mes "Huhu.";
		mes "Can you see me?";
		next;
		mes "[Woman in black]";
		mes "You are the chosen one?";
		mes "You can know that.";
		mes "There is a soul that is the same as me.";
		next;
		mes "[Woman in black]";
		mes "I'm a shadow.";
		mes "A wandering shadow.";
		mes "Sad soul.";
		mes "A shadow of illusion without truth.";
		next;
		setquest 7171;
		set job_sha,12;
		mes "[Shadow of Illusion]";
		mes "What do you want?";
		mes "Do you want treasure?";
		mes "Then pick it up.";
		mes "Tear my soul and";
		mes "show the truth.";
		close;
	} else if (job_sha == 12) {
		if (checkquest(7171,HUNTING) != 2) {
			mes "[Shadow of Illusion]";
			mes "Huhu.";
			mes "What's wrong?";
			mes "You couldn't find the half of my soul?";
			mes "Huhu...";
			next;
			mes "[Shadow of Illusion]";
			mes "Ah, hurry and give me rest.";
			mes "I want to die softly.";
			mes "I want to give up the phony life.";
			next;
			mes "[Shadow of Illusion]";
			mes "Huhu...";
			mes "When the false shadow is gone, you can see the truth.";
			mes "Please, tear the false to dazzle who are blind...";
			mes "without any trace..";
			close;
		} else if (checkquest(7171,HUNTING) == 2) {
			mes "You can't feel the soul from the flame.";
			mes "When you go closer, you can't see well because of darkness.";
			close2;
			set job_sha,13;
			erasequest 7171;
			warp "job3_sha01",22,33;
			end;
		}
	} else if (job_sha == 13) {
		mes "You can't feel the soul from the flame.";
		mes "When you go closer, you can't see well because of darkness.";	
		close2;
		warp "job3_sha01",22,33;
		end;
	} else if (job_sha > 13 && job_sha < 28) {
		mes "The flame is rolling.";
		mes "You can't see well because of the light of ice.";
		close;
	}
	mes "An unknown red flame is roaring.";
	close;
}

niflheim,230,276,5	script	Red Flame#H-21	802,{
	if (job_sha == 18) {
		mes "["+strcharinfo(0)+"]";
		mes "The poem that Haled told me was pointing to Niflheim.";
		mes "There is a flame that looks like the one from turtle island and ice dungeon.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "The end of living tree's roots.";
		mes "Tears of all living people.";
		mes "Sign of all dead people.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "They are us but also not us.";
		next;
		mes "[Someone's voice]";
		mes "They are us but also not us.";
		next;
		mes "[Someone's voice]";
		mes "Residents of the night forgotten...";
		next;
		select("Who is playing that?");
		mes "[Someone's voice]";
		mes "Who is playing the waltz of desperation?";
		mes ".....";
		next;
		mes "[Someone's voice]";
		mes "Ha...";
		mes "You came here to dig the secret of death.";
		mes "Can you play the waltz of death for me?";
		next;
		mes "[Someone's voice]";
		mes "I don't to be subject to restraint and be with sign of dead people.";
		next;
		mes "[Shadow of Pleasure]";
		mes "I'm a shadow.";
		mes "I show that best of the pleasure in this world.";
		mes "Illusions such that you don't want to be awaken from the dream.";
		next;
		mes "[Shadow of Pleasure]";
		mes "The soul got tangled by cold chains";
		mes "I can't see the dream and the shadow lost the pleasure that will be lasting forever.";
		next;
		mes "[Shadow of Pleasure]";
		mes "Please, help me.";
		mes "Give me two hands to escape from here!";
		next;
		mes "[Shadow of Pleasure]";
		mes "Can you stifle me with two hands?";
		mes "The other side of my senses gas for breath.";
		next;
		mes "[Shadow of Pleasure]";
		mes "That's the evidence that I live.";
		mes "That's the evidence that I cross over the line.";
		mes "With start of life the last pleasure.";
		next;
		mes "[Shadow of Pleasure]";
		mes "Show me the sweet death.";
		next;
		erasequest 7174;
		setquest 7175;
		set job_sha,19;
		mes "The flame is dying.";
		mes "You should handle the shadow of pleasure.";
		close;
	} else if (job_sha == 19) {
		if (checkquest(7175,HUNTING) != 2) {
			mes "You can feel a strong soul in the flame.";
			mes "You should handle the shadow of pleasure.";
			close;
		} else if (checkquest(7175,HUNTING) == 2) {
			mes "You can't feel the soul from the flame.";
			mes "When you go closer, you can't see well because of darkness.";
			set job_sha,20;
			erasequest 7175;
			close2;
			warp "job3_sha01",73,87;
			end;
		}
	} else if (job_sha == 20) {
		mes "You can't feel the soul from the flame.";
		mes "When you go closer, you can't see well because of darkness.";
		close2;
		warp "job3_sha01",73,87;
		end;
	} else if (job_sha > 21 && job_sha < 27) {
		mes "There is a flame.";
		mes "You can't feel anything from it.";
		close;
	}
	mes "That's a mysterious flame.";
	mes "It looks like cursing.";
	mes "Go away from that";
	close;
}

tha_t01,149,228,0	script	#shadowc07	45,1,1,{
	if ((Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) && job_sha == 24){
		mes "You can feel weird power.";
		mes "You are getting dizzy.";
		close2;
		warp "job3_sha01",71,36;
		end;
	}
	mes "You can feel weird power.";
	mes "You don't know what it is.";
	close;
}

job3_sha01,22,78,5	script	????#H-22	844,{
	if (job_sha == 7) {
		setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKLQDM";
		setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","IRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG";
		set @job_sc_chest1,rand(1,8);		
		mes "It's a small box made of a hard turtle's shell.";
		mes "The middle of it...";
		next;
		select("Touch the middle.:Push the middle.");
		mes "When you touch it, something comes out!";
		next;
		mes "DECEIVE";
		next;
		mes ""+@job_sc_chest1;
		next;
		mes .@Codes1$[@job_sc_chest1];
		next;
		mes "It shows some letters and numbers.";
		mes " ";
		mes "Deceive,";
		mes "then "+@job_sc_chest1+",";
		mes "and "+.@Codes1$[@job_sc_chest1]+".";
		next;
		select("What does it mean?");
		mes "["+strcharinfo(0)+"]";
		mes "Is it also code.";
		mes "It must be a kind of rule of code?";
		mes "Ah, something is shown again...?";
		next;
		mes "- You can see some letters on the turtle's shell. -";
		next;
		mes "HONESTY";
		mes "And also letters. They are";
		mes "blinking as if waiting for a code to be input.";
		next;
		input .@sccst1$;
		if (.@sccst1$ == .@Codes2$[@job_sc_chest1]) {
			mes "When you put the correct";
			mes "answer in there, the box opens.";
			mes "There is a small key inside.";
			next;
			getitem 6266,1;
			setquest 7165;
			set job_sha,8;
			mes "- You get the Key of Deception. -";
			close;
		}
		mes "- You put the answer -";
		mes "- but it doesn't work. -";
		mes "- You have failed. -";
		close;
	}
	mes "You don't have to stay in here.";
	next;
	switch(select("Go outside.:Stay here.")) {
		case 1: warp "tur_dun03",42,204;
		case 2: close;
	}
}

job3_sha01,25,28,5	script	????#H-23	844,{
	if (job_sha == 13) {
		setarray .@Words$[1],"SEED","FOOT","COLD";
		setarray .@Numbers[1],24,25,20;
		mes "There are lots of boxes";
		mes "with numbers on them.";
		next;
		mes "1 2 3 4 5";
		mes "6 7 8 9 0";
		mes " [][]";
		next;
		mes "When you touched that number, it moved.";
		mes "You find the empty space.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I guess I have to put the number in the empty space...";
		mes "I have two empty squares to put two numbers.";
		mes "What will it be good for?";
		next;
		select("I think it's related to the word given by Paul.");
		mes "["+strcharinfo(0)+"]";
		mes "I got "+.@Words$[job_chest2]+".";
		mes "Now I have to convert it into a number...";
		next;	
		switch(select("Input the answer.:I can't get it.")) {
			case 1:
				input .@sccst2;
				if (.@sccst2 == .@Numbers[job_chest2]) {
					mes "You put 2 and "+(.@Numbers[job_chest2]-20)+".";
					mes "The box opens and you get one key.";
					next;
					mes "You picked up the Key of Illusion.";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "It's not a treasure.";
					mes "The Key of Illusion? Is it related to the Shadow of Illusion?";
					mes "I got the Key of Deception after I handled Deception...";
					next;
					getitem 6267,1;
					setquest 7172;
					set job_sha,14;
					set job_chest2,0;
					mes "["+strcharinfo(0)+"]";
					mes "Anyway, Paul will be disappointed.";
					mes "A key again....";
					mes "How can I escape from here?";
					next;
					mes "When you push the box, it opens a door leading outside.";
					close2;
					warp "ice_dun02",209,219;
					end;
				}
				mes "When you enter the number, it goes back to the first.";
				close;
			case 2:
				mes "["+strcharinfo(0)+"]";
				mes "Hmm.";
				mes "I can't get it...";
				mes "Is it the same code as the Prontera workplace...?";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "According to that method...";
				mes "A means 11 and B means 12.";
				close;
		}
	}
	// Custom Translation
	mes "You don't have to stay in here.";
	close2;
	warp "ice_dun02",209,219;
	end;
}

job3_sha01,73,80,5	script	????#H-24	844,{
	if (job_sha == 20) {
		mes "There is a box that looks like a house.";
		mes "There's a small paper in the chimmney.";
		next;
		mes "It says:";
		mes "-----------------";
		mes "20 21 18 14";
		mes "1 14 4";
		mes "19 8 1 11 5";
		mes "-----------------";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I think it's another code.";
		mes "I should solve it the same way as before.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "There are no clues...";
		mes "1 could equal A,";
		mes "And the the answer is...";
		next;
		input .@sccst3$;
		set job_sha,21;
		if (.@sccst3$ != "TURN AND SHAKE") {
			mes "["+strcharinfo(0)+"]";
			mes "..."+.@sccst3$+"....?";
			mes "What does that mean?";
			close;
		}
	} else if (job_sha == 21) {
		mes "["+strcharinfo(0)+"]";
		mes "Let me think again...";
		mes "20 21 18 14";
		mes "1 14 4";
		mes "19 8 1 11 5";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "It's the same as before.";
		mes "There's no code, so 1 should be A.";
		mes "And the answer is...";
		next;
		input .@sccst3$;
		if (.@sccst3$ != "TURN AND SHAKE") {
			mes "["+strcharinfo(0)+"]";
			mes "..."+.@sccst3$+"....?";
			mes "Again? I don't get it.";
			close;
		}
	}
	if (job_sha == 21) {
		mes "["+strcharinfo(0)+"]";
		mes "Turn... Turn... and";
		mes "Shake? Shake?";
		mes "For what?";
		next;
	L_chest32:
		switch(select("Turn the roof.:Turn the house.:Turn the handle.")) {
			case 1:
				mes "You turn the roof.";
				next;
				switch(select("Shake the roof.:Shake the house.")) {
					case 1:
						mes "Even though you shake the roof, nothing happens.";
						next;
						mes "["+strcharinfo(0)+"]";
						mes "That's not it.";
						mes "Hmm...";
						next;
						goto L_chest32;
					case 2:
						mes "You tried to shake the house but it doesn't do anything.";
						next;
						mes "["+strcharinfo(0)+"]";
						mes "It's wrong.";
						mes "I'll put it back";
						mes "and try again...";
						next;
						goto L_chest32;
					}
			case 2:
				mes "You grab the whole house and turn it.";
				next;				
				switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) {
					case 1:
					case 2:
						mes "Nothing happens.";
						mes "You think there is something inside, but it won't come out.";
						next;
						mes "["+strcharinfo(0)+"]";
						mes "That's not it.";
						mes "Hmm.";
						next;
						goto L_chest32;
					case 3:
						mes "You shake it slowly.";
						mes "You can hear a noise,";
						mes "but nothing's coming out.";
						next;
						mes "["+strcharinfo(0)+"]";
						mes "That's not it.";
						mes "Hmm.";
						next;
						goto L_chest32;
					case 4:
						mes "Rolling it upside down causes something inside to move.";
						next;
						mes "You shake it slowly.";
						mes "You can hear some noise.";
						mes "Something's coming out.";
						next;
						mes "- You got the Key of Pleasure. -";
						next;
						getitem 6268,1;
						erasequest 7175;
						setquest 7176;
						set job_sha,22;
						mes "["+strcharinfo(0)+"]";
						mes "What? A key again!";
						mes "Haled will be disappointed...";
						mes "I better go back.";
						close;
				}
			case 3:
				mes "You tried to turn the small handle but it doesn't work.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "What should I do now?";
				next;
				goto L_chest32;
		}
	}
	mes "You don't have to stay in here.";
	mes "You put the box down and see that there is a door leading outside.";
	close2;
	warp "niflheim",230,270;
	end;
}

job3_sha01,72,28,5	script	????#H-25	844,{
	if (countitem(6266) == 1 && countitem(6267) == 1 && countitem(6268) == 1) {
		if (job_sha == 24) {
			mes "There is a stone that looks like a small casket with a fabulous pattern around it.";
			next;
			mes "But you can't feel any power from it.";
			mes "You find three holes in there.";
			next;
			mes "Inscribed next to the holes is written Deception, Illusion, and Pleasure.";
			next;
			select("Place the key in the holes.");
			mes "["+strcharinfo(0)+"]";
			mes "At first, Deception...";
			mes "then Illusion...";
			mes "and Pleasure...";
			mes "Let me see.";
			next;
			mes "When you put the keys in, something comes out.";
			next;
			delitem 6266,1;
			delitem 6267,1;
			delitem 6268,1;
			getitem 6269,1;
			erasequest 7178;
			setquest 7179;
			set job_sha,25;
			mes "- You got a brush with a fabulous pattern on it. -";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "What???";
			mes "A brush!!!";
			mes "This isn't treasure!!!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Ahahhah!!!";
			mes "*sniff*";
			mes "It's not treasure!";
			next;
			select("Now I'm pissed off.");
			mes "["+strcharinfo(0)+"]";
			mes "*Sigh*";
			mes "Guess I should bring this to ^aaaaffVicente^000000!";
			close;
		}
	}
	mes "It's an empty stone statue.";
	close;
}

s_atelier,25,75,3	script	Manager#H-5	899,{
	if (job_sha == 23) {
		mes "[Vicente]";
		mes "Welcome.";
		mes "I've been waiting for you.";
		next;
		select("For me?");
		mes "[Vicente]";
		mes "I wondered when you would visit.";
		mes "I've been waiting a long time for you.";
		mes "Huhu...";
		next;
		mes "[Vicente]";
		mes "How were Graham, Paul and Haled?";
		mes "They are not easy people to deal with, huh?";
		next;
		select("You know everything?");
		mes "[Vicente]";
		mes "Sure.";
		mes "They ignore me because they think that I'm too young.";
		mes "As if they were all perfect.";
		mes "Hahaha...";
		next;
		mes "[Vicente]";
		mes "Did you bring all of the keys?";
		mes "There should be three.";
		mes "You came here to find out how to use them I assume, right?";
		next;
		select("Yeah, you're right!");
		mes "[Vicente]";
		mes "You don't have to be surprised.";
		mes "I can't find how long it took for those three men to investigate before.";
		mes "I already finished my work.";
		next;
		mes "[Vicente]";
		mes "When I went to the final location I found a stone statue.";
		mes "But it needed keys.";
		next;
		mes "[Vicente]";
		mes "Three of them.";
		mes "- Vicente smiles. -";
		next;
		mes "[Vicente]";
		mes "At first, the information that was";
		mes "given from the guild meant only one thing.";
		mes "Because of the saying that they respect the right of our";
		mes "possessions,";
		mes "we shared our information.";
		next;
		mes "[Vicente]";
		mes "So we had to wait for it.";
		mes "I thought the last man would never give it to me...";
		next;
		mes "[Vicente]";
		mes "They thought I wanted to have the treasure for myself.";
		mes "So that's why I've just been";
		mes "waiting for you.";
		next;
		mes "[Vicente]";
		mes "Then let's make a point!";
		mes "Do you know of the Thanatos Tower?";
		next;
		switch(select("Sure.:The tower of death?")) {
			case 1:
				mes "[Vicente]";
				mes "You know that.";
				mes "Then you can understand easily.";
				next;
				break;
			case 2:
				mes "[Vicente]";
				mes "Yes, that tower in northern Juno.";
				mes "There are huge monsters there.";
				next;
				break;
		}
		mes "[Vicente]";
		mes "You told me that you went to the final place with the information?";
		mes "That's the Thanatos Tower.";
		next;
		mes "[Vicente]";
		mes "Fortunately, the location is the 1st floor of that tower.";
		mes "So I'm going to tell what you have to do.";
		next;
		mes "[Vicente]";
		mes "At the 1st floor of the Thanatos Tower, there are members from the Rekenber Corporation.";
		mes "Go north from their desk...";
		next;
		mes "[Vicente]";
		mes "And you can find stairs and a location where light comes out of.";
		mes "That's the location of the";
		mes "information that I have.";
		next;
		mes "[Vicente]";
		mes "Now you know the location you have to go to with the three keys.";
		mes "Find out the secret of the stone statue.";
		next;
		erasequest 7177;
		setquest 7178;
		set job_sha,24;
		mes "[Vicente]";
		mes "You can't imagine what kind of things you might find.";
		mes "That's the final destination of all of the keys.";
		next;
		mes "[Vicente]";
		mes "Good luck.";
		close;
	} else if (job_sha == 24) {
		mes "[Vicente]";
		mes "Listen carefully.";
		mes "The location you need to find is";
		mes "north from the middle of the 1st floor in the Thanatos Tower.";
		mes "You can find stairs and a location where light comes out.";
		next;
		mes "[Vicente]";
		mes "If you find something, come back here.";
		mes "Actually, I want to get the key from you, but...";
		next;
		mes "[Vicente]";
		mes "I just respect your opinion.";
		mes "If you find something, come back here. Got it?";
		close;
	} else if (job_sha == 25) {
		mes "[Vicente]";
		mes "You're back?";
		mes "Did you find anything?";
		next;
		switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) {
			case 1:
				mes "[Vicente]";
				mes "Hey, what are you doing?";
				mes "This brush...";
				mes "Is this the treasure hidden in the Thanatos Tower?";
				next;
				break;
			case 2:
				mes "[Vicente]";
				mes "What's wrong with you?";
				mes "You can't tell me more details?";
				close;
			case 3:
				mes "[Vicente]";
				mes "What's the matter?";
				mes "Are you ok?";
				next;
				mes "- Vicente looks at me with a surprised face. -";
				next;
				select("Point at the brush.");
				mes "[Vicente]";
				mes "Is this the treasure hidden in thanatos tower?";
				next;
				break;
		}
		mes "Vicente looks surprised after taking a look at it.";
		next;
		mes "[Vicente]";
		mes "Haha!!";
		mes "Ahahahaha!!!!!";
		mes "I get it now!";
		mes "Congratulations.";
		next;
		mes "[Vicente]";
		mes "It's treasure.";
		mes "You found a big treasure!";
		mes "Talk to me for bit, won't you?";
		next;
		erasequest 7179;
		setquest 7180;
		set job_sha,26;
		mes "[Vicente]";
		mes "There is someone who has been waiting for you.";
		mes "He's been waiting for someone to bring this brush back.";
		mes "Let's go inside.";
		close;
	} else if (job_sha > 25 && job_sha < 28) {
		mes "[Vicente]";
		mes "I'm going to listen to your story.";
		close;
	} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
		mes "[Vicente]";
		mes "I'm expecting your work from now on.";
		mes "You'll be a good Shadow Chaser.";
		mes "I'm sure of it.";
		close;
	}
	mes "[Manager]";
	mes "You are?";
	mes "Sorry, but we don't trade old art goods.";
	mes "If you need something, then ask an assistant.";
	close;
}

s_atelier,73,65,3	script	Vicente#H-18	899,{
	mes "[Vicente]";
	if (job_sha > 25 && job_sha < 27) {
		mes "This way.";
		mes "He's been waiting for you for a while.";
		mes "Not me, Dumk.";
		close;
	} else if (job_sha == 27) {
		mes "Dumk wants to have you as a Shadow Chaser.";
		mes "Big news, right?";
		close;
	} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
		mes "I don't have any special reason to visit here.";
		mes "An assistant sells tools and paints.";
		close;
	}
	mes "If you don't have anything special";
	mes "to do here, you'd better leave.";
	mes "No trespassing!";
	close;
}

s_atelier,70,66,5	script	Dumk	481,{
	mes "[Dumk]";
	if ((Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) && !countitem(6269)) {
		mes "What is it?";
		mes "Have you been enjoying your new skills?";
		next;
		mes "[Dumk]";
		mes "If you want to improve your skills, you have to seek out new uses for paints.";
		next;
		mes "[Dumk]";
		mes "Don't forget.";
		mes "We are Shadow Chasers.";
		mes "Huhu...";
		mes "HuhuHuhu...";
		close;
	}
	if (!countitem(6269)) {
		if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
			mes "Vicente, no soliciting!";
			next;
			mes "[Vicente]";
			mes "A solicitor?";
			mes "I don't think so. That's our colleage.";
			next;
			mes "[Dumk]";
			mes "...Ah?";
			close;
		}
		mes "........";
		mes "Heh.";
		next;
		mes "[Vicente]";
		mes "I'm sorry.";
		mes "He is not interested in other people.";
		mes "But you can't enter this space.";
		mes "You can get tools at the store.";
		close;
	}
	// Not sure if this is placed correctly...
	if (BaseLevel != 99 || JobLevel < 50) {
		mes "Sorry, but make sure that you're";
		mes "Base Lvl. 99 / Job Lvl. 50 minimun and set all your Skillpoints.";
		close;
	}
	if (SkillPoint) {
		mes "You are still green!";
		mes "Did you expect to learn the dark arts with your ability?";
		mes "You are wrong!";
		next;
		mes "[Vicente]";
		mes "Haha...";
		mes "Please, understand. Dumk has very bad communication skills.";
		mes "He doesn't talk to anyone who isn't at a high enough level.";
		next;
		mes "[Vicente]";
		mes "And to those who are not ready...";
		mes "^aaaaffYou might not be ready for him.^000000";
		next;
		mes "[Dumk]";
		mes "You talk too much.";
		mes "Heh.";
		next;
		mes "[Vicente]";
		mes "- He is pleased. -";
		mes "Hey.";
		mes "He could be ashamed.";
		close;
	}
	// Not sure if this is correct either...
	if ((MaxWeight - Weight) < 1000) {
		mes "Sorry, but you're overweight.";
		mes "Please store some of your items first.";
		close;
	}
	if (job_sha == 27) {
		mes "So, do you want me to keep talking about Shadow Chasers?";
		next;
		switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) {
			case 1:
				mes "[Dumk]";
				mes "Most spells are exclusively for Wizards and their kind.";
				mes "But Knight has since been able to use a kind of magic with things called Runes.";
				next;
				mes "[Dumk]";
				mes "So we tried finding a medium for spells that suit our characteristics.";
				next;
				mes "[Dumk]";
				mes "So finally...";
				mes "We found paint!";
				next;
				mes "[Dumk]";
				mes "Paint gives us lots of feelings.";
				mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear.";
				next;
				mes "[Dumk]";
				mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
				next;
				mes "[Dumk]";
				mes "The effects on our enemies are similar to that of magic spells.";
				next;
				mes "[Dumk]";
				mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
				next;
				mes "[Dumk]";
				mes "So if you want to have that power then you must have artistry.";
				next;
				mes "[Dumk]";
				mes "You have to be a trendsetter when it comes to fashion!";
				mes "The ability to understand art!";
				mes "You should have everything.";
				next;
				select("Then what is the Master Brush?");
				mes "[Dumk]";
				mes "Ah?";
				mes "That was a brush who was a master of dark arts.";
				mes "Now we are looking for someone who can be Shadow Chaser.";
				next;
				mes "[Dumk]";
				mes "This is kind of game.";
				mes "If there is someone who wants to become a Shadow Chaser,";
				mes "we just look the process to find this brush.";
				next;
				mes "[Dumk]";
				mes "We put the codes to make sure that you can think outside of the box.";
				mes "Did you have fun?";
				close;
			case 2:
				mes "[Dumk]";
				mes "You decided!";
				mes "As your case, you can master the art of psychological warfare using paint!";
				mes "The art created is beautiful but dangerous.";
				next;
				mes "[Dumk]";
				mes "We use paint as a medium for spells.";
				mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
				next;
				mes "[Dumk]";
				mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
				next;
				mes "[Dumk]";
				mes "So if you want to have that power then you must have artistry.";
				next;
				mes "[Dumk]";
				mes "You have to be a trendsetter when it comes to fashion!";
				mes "The ability to understand art!";
				mes "You should have everything.";
				next;
				mes "[Dumk]";
				mes "You performed your duties diligently and found the brush.";
				mes "So you are qualified to be a Shadow Chaser.";
				next;
				jobchange roclass(eaclass()|EAJL_THIRD);
				set JobLevel, 1;
				nude;
				getitem 6121,1;
				getitem 6122,1;
				getitem 2795,1;
				getitem 5750,1;
				delitem 6269,1;
				mes "[Dumk]";
				mes "Congratulations.";
				mes "Welcome to your new life.";
				completequest 7180;
				set job_sha,28;
				next;
				mes "[Dumk]";
				mes "It's a fashionable uniform.";
				mes "It uses patterns of leopard and feathers.";
				mes "The fashion world will be shocked.";
				next;
				mes "[Dumk]";
				mes "This shadow peacock I designed myself.";
				mes "It's too hard to create something that absorbs my art sense.";
				mes "Then about this part...";
				next;
				mes "Dumk keeps talking about fashion, art sense, paint and feeling.";
				mes "He's obviously in his own world.";
				next;
				select("About this brush...");
				mes "[Vicente]";
				mes "Ah, I'll explain.";
				mes "We need tools for painting.";
				next;
				mes "[Vicente]";
				mes "The make-up brush is used for face painting.";
				mes "You can get paint from the workplace.";
				next;
				mes "[Vicente]";
				mes "The paint brush is used for painting big spaces.";
				mes "You can get paint from the workplace too.";
				next;
				mes "[Vicente]";
				mes "Don't you remember the location of the workplace?";
				mes "Juno, Prontera, Rachel and Lighthalzen.";
				next;
				mes "[Vicente]";
				mes "If you need paint, go to an assistant.";
				mes "^aaaaffIf you don't have any tools, you can use skill needed paints.^000000";
				next;
				mes "[Vicente]";
				mes "Congratulations to be our person.";
				close;
			case 3:
				mes "[Dumk]";
				mes "What?";
				mes "Why not?";
				mes "You don't want to be a Shadow Chaser?";
				mes "I can teach you so much about painting.";
				next;
				mes "[Dumk]";
				mes "You really won't understand until you become one.";
				next;
				mes "[Dumk]";
				mes "Don't you want to learn how to harness a power stronger than what you know?";
				mes "....";
				next;
				mes "Dumk seemed to be disappointed that you didn't answer him.";
				close;
		}
	}
	mes "It's you? You are the one who found the brush?";
	next;
	select("Show the brush to him.");
	mes "[Dumk]";
	mes "That's it.";
	mes "Did you find it by yourself?";
	next;
	switch(select("Yes.:With my friends.")) {
		case 1:
			mes "[Dumk]";
			mes "Hmm...";
			mes "You have a high ability.";
			mes "Breaking the codes should have been tough.";
			mes "But it wasn't for you.";
			next;
			break;
		case 2:
			mes "[Dumk]";
			mes "Hmm...";
			mes "That's your other skill.";
			mes "People who have no friends must be lonely.";
			next;
			mes "[Dumk]";
			mes "To us, relationships are very important.";
			mes "You get more people, you get more help.";
			next;
			break;
		}
	mes "[Dumk]";
	mes "It's time to introduce myself.";
	mes "I'm Dumk.";
	next;
	select("You are.....");
	mes "[Vicente]";
	mes "Chicken! How about the chicken for this supper?";
	next;
	mes "[Dumk]";
	mes "Why chicken?";
	mes "Why are you interrupting?";
	mes "You wanna be fired?";
	next;
	mes "[Vicente]";
	mes "Sorry...";
	mes "(He turns to you and says it's taboo to talk about chicken.)";
	next;
	mes "[Dumk]";
	mes "Anyway, let's make a point.";
	mes "You.";
	mes "Will you yield to the will of the brush?";
	next;
	select("Yield to? What?");
	mes "[Dumk]";
	mes "This brush was used by the master.";
	mes "Paintings by him have mysterious power.";
	next;
	mes "[Dumk]";
	mes "I can't tell you the root of the power.";
	mes "Someday you will find out.";
	mes "He sublimates power through the medium of his paintings.";
	next;
	select("I don't get it...?");
	mes "[Dumk]";
	mes "We walk in darkness without moonlight.";
	mes "And find out our shining days are over.";
	next;
	mes "[Dumk]";
	mes "We follow to other shadows and we can be real Shadow Chasers!";
	next;
	select("What are you talking about?");
	mes "[Vicente]";
	mes "So, he suggests that you become a Shadow Chaser.";
	next;
	mes "[Vicente]";
	mes "In out guild, there is a special group that have unique skills.";
	mes "They are Shadow Chasers.";
	mes "They usually hide their figure and they think they are different from others.";
	next;
	mes "[Dumk]";
	mes "Don't be so sarcastic, Vicente!";
	mes "I told you.";
	mes "You are qualified to be a Shadow Chaser!";
	next;
	mes "[Dumk]";
	mes "Give that brush to me.";
	mes "I need it again.";
	mes "I'm so thirsty.";
	mes "Wait a minute.";
	set job_sha,27;
	close;
}

s_atelier,29,119,3	script	Max#H-13	97,{
	mes "[Max]";
	mes "Welcome~";
	if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
		mes "You are a member of the Rogue guild!";
		mes "What can I help you with?";
		next;
		switch(select("I need a make-up brush.:I need a paint brush.:Nothing.")) {
			case 1:
				set .@i,1;
			case 2:
				mes "[Max]";
				if (countitem(6122-.@i)) {
					mes "Are you kidding me?";
					mes "you already have it? you don't need anything else.";
					next;
					mes "[Max]";
					mes "Visit later and use what you have!";
					close;
				}
				mes "Here's your item.";
				getitem (6122-.@i),1;
				close;
			case 3:
				mes "[Max]";
				mes "If you need more,";
				mes "just visit me!";
				close;
		}
	}
	mes "We sell all art related things here~";
	next;
	switch(select("Paint!?:Where's the manager?")) {
		case 1:
			mes "[Max]";
			mes "You are asking for paint?";
			mes "Could you just ask them to get the paint?~";
			close;
		case 2:
			mes "[Max]";
			mes "There's our manager.";
			mes "Right over there.";
			mes "**points**";
			mes "Are you blind?";
			close;
	}
}

s_atelier,124,128,3	script	RimiGX#H-14	862,{
	mes "[RimiGX]";
	mes "Welcome.";
	if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
		mes "What are you looking for?";
		next;
		switch(select("Make a new blush for make-up.:Make a new blush for painting:Nothing.")) {
			case 1:
				set .@i,1;
			case 2:
				mes "[RimiGX]";
				if (countitem(6122-.@i)) {
					mes "I can't offer extra stuff.";
					mes "Visit here when you've lost stuff.";
					close;
				}
				mes "Here's your item.";
				getitem (6122-.@i),1;
				close;
			case 3:
				mes "[RimiGX]";
				mes "Visit me again.";
				close;
		}
	}
	mes "It's the shadow workplace~";
	next;
	switch(select("Where is the paint?:Where is the manager?")) {
		case 1:
			mes "[RimiGX]";
			mes "Paint?";
			mes "Ask an assistant that works over there.";
			close;
		case 2:
			mes "[RimiGX]";
			mes "Manager? He's in inside the workplace.";
			mes "But when you visit him, you should have something to tell him...";
			close;
	}
}

s_atelier,136,70,3	script	Titika#H-15	914,{
	mes "[Titika]";
	mes "Welcome~";
	if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
		mes "You are in a guild.";
		mes "What can I help you with?";
		next;
		switch(select("Make a new make-up brush.:Make a new paint brush.:Nothing.")) {
			case 1:
				set .@i,1;
			case 2:
				mes "[Titika]";
				if (countitem(6122-.@i)) {
					mes "You already have a paint brush?";
					mes "I think it's enough...";
					close;
				}
				mes "Here's your item.";
				getitem (6122-.@i),1;
				close;
			case 3:
				mes "[Titika]";
				mes "Visit me again.";
				close;
			}
	}
	mes "This is the Shadow Chaser workplace~";
	next;
	switch(select("Where is the paint?:Where is the manager?")) {
		case 1:
			mes "[Titika]";
			mes "You want paint?";
			mes "Talk to the assistant and ask about the paint tool.";
			close;
		case 2:
			mes "[Titika]";
			mes "My manager is inside the workplace.";
			mes "If you visit him without a special reason, he will ignore you.";
			close;
	}
}
	
s_atelier,26,68,3	script	Vito#H-16	904,{
	mes "[Vito]";
	mes "Welcome.";
	if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
		mes "What are you looking for?";
		next;
		switch(select("Make a new brush for make-up.:Make a new brush for painting.:Nothing.")) {
			case 1:
				set .@i,1;
			case 2:
				mes "[Vito]";
				if (countitem(6122-.@i)) {
					mes "We offer only one brush per person.";
					mes "We can't give out extra brushes.";
					close;
				}
				mes "[Vito]";
				mes "Here's your item.";
				getitem (6122-.@i),1;
				close;
			case 3:
				mes "[Vito]";
				mes "Whenever you need a brush, visit me.";
				mes "See you!";
				close;
			}
	}
	mes "It's the shadow workplace.";
	next;
	switch(select("Where is the paint?:Where is the manager?")) {
	case 1:
		mes "[Vito]";
		mes "Paint?";
		mes "Ask the assistant standing over there.";
		close;
	case 2:
		mes "[Vito]";
		mes "The man standing in front of the counter is the manager.";
		close;
	}
}

// Quest Mob Spawn
tur_dun03,0,0,0,0	monster	Shadow of Deception	2076,1,0,0
ice_dun02,0,0,0,0	monster	Shadow of Illusion	2077,1,0,0
niflheim,0,0,0,0	monster	Shadow of Pleasure	2078,1,0,0