//===== rAthena Script =======================================
// Shadow Chaser Job Change Quest
//===== By: ==================================================
//= ultragunner
//= Credits: Oshinoke
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= rAthena
//===== Description: =========================================
//= Job change Quest from Rogue / Stalker -> Shadow Chaser.
//= Based on Official pRO server
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Standardized. [Euphy]
//= 1.2 Updated dialogue. [Joseph]
//============================================================
morocc,156,70,3 script Girl#H-1 93,{
mes "[Girl]";
if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
if (BaseLevel == 99 && JobLevel > 49) {
if (job_sha == 0) {
mes "Hey! Stop!";
mes "Are you interested in hearing a funny story?";
next;
select("What story?");
mes "[Girl]";
mes "Have you been to the guild recently?";
mes "Some interesting things have happened lately.";
mes "Maybe new guests...";
next;
mes "[Girl]";
mes "I heard it has to do with something called a Shadow Chaser.";
mes "You should go and check it out.";
next;
mes "[Girl]";
mes "Everytime they visit us, they are on new missions.";
mes "What missions are they doing I wonder?";
set job_sha,1;
} else if (job_sha == 1) {
mes "If you have any interest... just go! Do you know where the guild is?";
next;
mes "[Girl]";
mes "It is in a fortress under Pharos lighthouse.";
mes "Sigh....";
mes "You must visit there!";
} else if (job_sha > 1 && job_sha < 28) {
mes "Wow, you look busy.";
mes "Have you heard that there are visitors?";
mes "They're on a treasure hunt!";
next;
mes "[Girl]";
mes "It must be fun.";
mes "I wanna try!";
}
close;
} else {
mes "You're not ready.";
close;
}
}
mes "Eh...";
mes "I don't have anything for you...";
close;
}
in_rogue,378,103,3 script Scary Man#H-10 810,{
if (job_sha == 1) {
mes "[Urupa]";
mes "We give a quiz and nobody has yet to solve it.";
mes "You want it to be solved?";
mes "This is a code.";
mes "Look at it.";
next;
mes "- The message is -";
mes "- written in a cipher. -";
mes "The mission seems to be to break the code...";
next;
mes "[Urupa]";
mes "This is the code.";
mes "It is just numbering a cipher to make the message make sense.";
mes "For example...";
next;
callsub L_Code,1;
mes "[Urupa]";
mes "Now here's what needs to be to solved.";
mes "Decipher the code and go where it tells you...";
next;
mes "[Urupa]";
mes "Here we go!";
next;
callsub L_Code,2;
next;
set job_sha,2;
setquest 7160;
mes "[Urupa]";
mes "So write this down!";
mes "I expected that you would take this adventure!";
close;
} else if (job_sha > 1 && job_sha < 3) {
mes "[Urupa]";
mes "You want one more explanation?";
mes "Or do you just want the code?";
next;
switch(select("More explanation.:Get the code.")) {
case 1:
callsub L_Code,1;
mes "[Urupa]";
mes "Now it's up to you!";
mes "So go! Go!";
close;
case 2:
mes "[Urupa]";
mes "Let me show you the code again...";
next;
mes "[Urupa]";
mes "Here we go!";
next;
callsub L_Code,2;
close;
}
} else if (job_sha > 2 && job_sha < 28) {
mes "[Urupa]";
mes "Ok, have you solved it yet?";
mes "Good luck!";
close;
} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "[Urupa]";
mes "Nothing special?";
mes "As you see... I am ok here!";
close;
}
mes "[Scary man]";
mes "What's your business?";
mes "I don't have anything to do with you.";
mes "I don't care for people like you.";
mes "I just deal with the extraordinary.";
close;
L_Code:
if (getarg(0)==1) {
mes "[Urupa]";
mes "3511543433";
mes "This means PAYON.";
next;
mes "[Urupa]";
mes "The numbers have to be paired.";
mes "3511543433";
mes "35 11 54 34 33 breaks down into 5 pairs!";
next;
mes "[Urupa]";
mes "So the pairs mean:";
mes "35-P, 11-A,";
mes "54-Y, 34-O, 33-N.";
next;
mes "[Urupa]";
mes "Here are the numbers all in a row.";
mes "33, 34, 35!";
mes "N, O, P?";
next;
} else {
mes " ";
mes "^aaaaff43231114345243^000000";
mes "^aaaaff11441531241542^000000";
mes "^aaaaff2433^000000";
mes "^aaaaff3542343344154211^000000";
next;
mes "[Urupa]";
mes "Could you do that?";
mes "If you visit there, you might be surprised...";
}
return;
}
function script sc_gldmes {
if (getarg(0)==1) {
mes "[Vin]";
mes "Ah? What's this?";
mes "Lotte, you know what this means?";
next;
mes "[Lotte]";
mes "Hmm '3847147298' this is the only thing I've used on...";
mes "Then, why'd they use numbers to name the villages?";
next;
mes "[Lotte]";
mes "Vin! This is crap!";
next;
mes "[Vin]";
mes "What?";
next;
mes "[Scary man]";
mes "Hey there!?";
next;
switch(select("Yes? Me?:Sorry, I am busy...")) {
case 1:
mes "[Scary man]";
mes "Yes! You there!";
mes "Let me introduce myself to you.";
mes "My name is Urupa.";
mes "If you are interested, could you come over here?";
close;
case 2:
mes "[Scary man]";
mes "What? You're just going to give up like that?";
mes "So disappointing...";
close;
}
} else {
mes "[Vin]";
mes "Ah? What's this?";
next;
mes "[Lotte]";
mes "Hmm '3847147298' this is the only";
mes "thing I've used on...";
mes "Then, why'd they use numbers to";
mes "name the villages?";
next;
mes "[Lotte]";
mes "Vin! This is crap!";
next;
mes "[Vin]";
mes "What?";
next;
mes "[Scary man]";
mes "You are supposed to figure this one out!";
mes "But you are still so... weak.";
close;
}
}
in_rogue,375,102,5 script Guild Member#H-11 828,{
if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
if (job_sha == 1) callfunc "sc_gldmes",1;
else if (job_sha > 1) && (job_sha < 28) {
mes "[Vin]";
mes "Yes...";
mes "Sooner or later I'll solve it";
mes "myself if I dare to get the";
mes "map...!";
close;
}
else callfunc "sc_gldmes",2;
} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "[Vin]";
mes "Huh! This is a Shadow Chaser!";
mes "How unbelievable!";
mes "But it seems familiar, doesn't it?";
next;
mes "[Vin]";
mes "Hmm......";
mes "..........";
mes "Oh my! I can't remember...!";
close;
}
mes "[Vin]";
mes "Ah? Who's there?";
mes "We are flooded with guests";
mes "today...";
close;
}
in_rogue,378,100,2 script Guild Member#H-12 747,{
if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
if (job_sha == 1) callfunc "sc_gldmes",1;
else if (job_sha > 1) && (job_sha < 28) {
mes "[Lotte]";
mes "What?";
mes "Damn...";
next;
mes "[Lotte]";
mes "I just hate numbers!";
close;
}
else callfunc "sc_gldmes",2;
} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "[Lotte]";
mes "Wow!";
mes "You are the one!";
mes "The extraordinarily smart and emotionally advanced...";
next;
mes "[Lotte]";
mes "SHADOW CHASER!";
mes "Wow, when could I become one?";
close;
}
mes "[Lotte]";
mes "I don't need anything.";
close;
}
s_atelier,65,123,4 script Manager#H-2 903,{
if (job_sha == 2) {
mes "[Manager]";
mes "Where's Max!?";
mes "Damn, there're so many strangers around.";
mes "Hey...";
next;
switch(select("Show the deciphered code!:...")) {
case 1:
mes "[Manager]";
mes "Wow, you deciphered it?";
mes "So, what's the right answer?";
next;
input .@SCAtelier$;
mes "[Manager]";
if (.@SCAtelier$ != "shadows atelier in prontera") {
mes "Remember to put the code exactly as it should be deciphered.";
mes "Maybe you should try again...";
close;
}
mes "Good.";
mes "You just got it.";
mes "Then why have you come over here?";
next;
select("The code says here's the one...");
mes "[Manager]";
mes "So you are the one.";
mes "Could you wait for a sec?";
set job_sha,3;
close;
case 2:
mes "[Manager]";
mes "Only allowed for people";
mes "involved....";
mes "Could you ask the clerk at the shop?";
close;
}
} else if (job_sha == 3) {
mes "[Graham]";
mes "Now let me introduce myself to you!";
mes "I am Graham, the manager of this shadow gallery...";
next;
mes "[Graham]";
mes "You may have already guessed.";
mes "This is an additional facility for rogues.";
mes "We adopt things like art and other historical stuff.";
next;
mes "[Graham]";
mes "These things are illegal.";
mes "Such things you guys bring us from historical places...";
mes "Ok.";
next;
mes "[Graham]";
mes "So we've got to know things";
mes "like...";
mes "special codes and information where the treasures are.";
next;
mes "[Graham]";
mes "We need you guys...";
mes "So we've asked assistance from the Rogue guild.";
next;
select("Any other places you guys work?");
mes "[Graham]";
mes "Ah, yes...";
mes "We are in Prontera, Juno, Rachel, and Lighthalzen.";
mes "Ok?";
next;
mes "[Graham]";
mes "Anyway....";
mes "We all really want to know where the treasures are.";
mes "So the code is to break into each of those places.";
next;
mes "[Graham]";
mes "You seem like the right one.";
mes "So I will give you the code.";
mes "Please find the treasure!";
next;
set job_sha,4;
switch(select("No way!:I'll give it a try!")) {
case 1:
mes "[Graham]";
mes "What the hell?";
mes "If you are not going to help then I'll just find someone else.";
close;
case 2:
mes "[Graham]";
mes "You are so powerful!";
mes "So here...";
next;
callsub L_Code;
}
} else if (job_sha == 4) {
mes "[Graham]";
mes "Are you interested in it now?";
next;
switch(select("Not at all.:Hmm, I'll take it.")) {
case 1:
mes "[Graham]";
mes "Damn it.";
close;
case 2:
mes "[Graham]";
mes "You are just so picky...";
mes "Here...";
next;
callsub L_Code;
}
} else if (job_sha > 4 && job_sha < 8) {
mes "[Graham]";
mes "Did you find something?";
next;
switch(select("I need an explanation.:What's the code again?")) {
case 1:
mes "[Graham]";
mes "You are so powerful!";
next;
callsub L_Code,1;
case 2:
mes "[Graham]";
mes "I've given you the code.";
mes "So crazy...";
mes "Don't you have a memo of it?";
close;
}
} else if (job_sha == 8) {
mes "[Graham]";
mes "So, any improvements?";
next;
select("Show him the key.");
mes "[Graham]";
mes "Deception!";
mes "You are deceiving me!";
next;
mes "[Graham]";
mes "This is all?";
mes "Only one key.";
mes "How deceptive!";
mes "Just as I thought, it's a kind of treasure.";
next;
mes "[Graham]";
mes "You just gave me a shock.";
mes "Ok...";
mes "The code is kept in galleries.";
next;
mes "[Graham]";
mes "Ok there's more galleries than this one...";
mes "Juno and Rachel have the codes...";
next;
mes "[Graham]";
mes "This is just what I was guessing.";
mes "The codes kept by other galleries aren't treasures at all...";
next;
mes "[Graham]";
mes "Go to Rachel...";
next;
mes "[Graham]";
mes "Find the gallery in Rachel...";
mes "Tell 'em that you just came from Graham and ask for the code.";
next;
erasequest 7165;
setquest 7166;
set job_sha,9;
mes "[Graham]";
mes "Ok?";
mes "Then go there!";
close;
} else if (job_sha > 8 && job_sha < 11) {
mes "[Graham]";
mes "There're four galleries...";
mes "Prontera, Rachel, Juno, and Lighthalzen.";
next;
mes "[Graham]";
mes "One of the codes kept by the galleries is already deciphered.";
mes "It's just one key....";
next;
mes "[Graham]";
mes "But here's what I am guessing.";
mes "The codes are linked to each other.";
mes "And the purpose is different for each one.";
next;
mes "[Graham]";
mes "For example...";
mes "If one is just a key then the others are things requiring the key.";
next;
mes "[Graham]";
mes "The key must be for opening the box.";
mes "Can you guess what's inside?";
next;
select("Umm, treasure?");
mes "[Graham]";
mes "YES.";
mes "That's why we're here!";
next;
mes "[Graham]";
mes "People think that we are just trading the stuff...";
mes "But we are here for very special things.";
next;
mes "[Graham]";
mes "Go to ^aaaaffRachel Gallery^000000 and get the code...";
mes "They will support you if you explain everything.";
mes "Ok?";
close;
} else if (job_sha > 10 && job_sha < 27) {
mes "[Graham]";
mes "How about everything?";
mes "We are dying to know about the key.";
mes "So you got support from the other galleries...";
close;
} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser || job_sha == 27) {
mes "[Graham]";
mes "Shadow Chaser!!";
mes "Ah!";
next;
mes "[Graham]";
mes "It's not intentionally deceiving...";
mes "Hahaha!!";
next;
mes "[Graham]";
mes "Isn't it interesting?";
mes "It's more than just taking exams.";
mes "We got to know about you and figured out who you are.";
next;
mes "[Graham]";
mes "How's my acting?";
mes "It worked?";
next;
mes "[Graham]";
mes "If you need anything just ask them what you want.";
close;
}
mes "[Manager]";
mes "Only allowed for people involved...";
mes "Could you ask the clerk at the shop?";
close;
L_Code:
mes "-note.";
mes "^aaaaff13 15 18 15 3 3 18 21 9 14^000000";
mes "key: 0-";
next;
select("These are just numbers...");
mes "[Graham]";
mes "The only difference from the one from the Rogue Guild is that you don't need to match them in pairs.";
next;
mes "[Graham]";
mes "Also here's the keyword.";
mes "This case is... 0.";
next;
mes "[Graham]";
mes "Let's see.";
mes "13 15 18 15 3 3 18 21 9 14 =";
mes "M O R O C C R U I N";
next;
mes "[Graham]";
mes "Look at this... C = 3.";
mes "C is the third letter right?";
next;
mes "[Graham]";
mes "Do you get it?";
mes "But this won't be given with keyword 0. When I give you the keyword you can figure it out for yourself.";
if (getarg(0,0)) close;
next;
mes "[Graham]";
mes "Now let's think about the mission.";
mes "Here's the things we've got.";
next;
erasequest 7160;
setquest 7163;
set job_sha,5;
mes "^aaaaff5 15 24 8^000000";
mes "^aaaaff9 12 21 8^000000";
mes "^aaaaff12 17^000000";
mes "^aaaaff23 24 21 23 15 8^000000";
mes "^aaaaff12 22 15 4 17 7^000000";
mes "^aaaaff23 11 12 21 7^000000";
mes "^aaaaff9 15 18 18 21^000000";
mes "^aaaaffkey: 3.^000000";
next;
mes "[Graham]";
mes "You just take it.";
mes "I have a bad memory.";
mes "You have all the information so you are on your own now.";
next;
mes "[Graham]";
mes "Once you get something come over here.";
next;
mes "- You take the memo from Graham.";
mes "Don't forget it! -";
close;
}
s_atelier,168,65,5 script Manager#H-3 923,{
if (job_sha == 9) {
mes "[Manager]";
mes "Who are you?";
mes "This place isn't for you.";
next;
switch(select("Give me your password!:I was sent by Graham.")) {
case 1:
mes "[Manager]";
mes "You need my password?";
mes "How much would you pay me?";
next;
mes "[Manager]";
mes "10 million zeny?";
mes "Ok, I'll take that then!";
next;
mes "[Manager]";
mes "Yeah, right!";
mes "Who the hell are you?";
mes "How dare you just ask for my password?";
close;
case 2:
mes "[Manager]";
mes "Graham?";
mes "Why?";
next;
mes "[Manager]";
mes "So this key was sent by him.";
next;
select("No, I found it as the clue.");
mes "[Manager]";
mes "Ah?";
mes "So doesn't that mean that one code could be exchanged as a treasure?";
next;
select("Maybe.");
mes "[Manager]";
mes "..........";
mes "Hmm....";
next;
mes "[Manager]";
mes "Hmm...";
next;
mes "- The manager seems -";
mes "- to be thinking about -";
mes "- something. Then he -";
mes "- hands over a paper. -";
next;
mes "[Manager]";
mes "No way.";
mes "Here's the clue.";
mes "Try to find it.";
next;
mes "[Manager]";
mes "Anyway, my name is Paul.";
mes "..........";
next;
mes "[Paul]";
mes "Naturally...";
mes "I've already solved the clue.";
next;
mes "- Here's the paper that -";
mes "- Paul handed over. -";
next;
mes "R-E-N-N-N-D";
mes "L-N-N-W-W-N-D";
next;
mes "[Paul]";
mes "Isn't it so simple?";
mes "What do you think?";
mes "RENNND / LNNWWND can mean only one thing.";
next;
switch(select("I think I got it.:I have no clue.")) {
case 1:
erasequest 7166;
setquest 7167;
set @job_sc_chest2,rand(1,3);
goto L_icedun;
case 2:
erasequest 7166;
setquest 7167;
set job_sha,10;
mes "[Paul]";
mes "What? You don't know it?";
mes "Then you'd better think about it more.";
mes "It's so easy.";
close;
}
}
} else if (job_sha == 10) {
mes "[Paul]";
mes "So did you get what it means?";
next;
switch(select("Yes!:No I don't think so.")) {
case 1:
erasequest 7166;
setquest 7167;
set @job_sc_chest2,rand(1,3);
goto L_icedun;
case 2:
mes "[Paul]";
mes "Is it that hard?";
next;
select("I can't do it...");
mes "[Paul]";
mes "No way";
mes "Can I give you a hint?";
mes "Compass!";
close;
}
}
L_icedun:
if (job_sha < 11) {
if (@job_sc_chest2 && @job_sc_chest2 < 4) {
mes "[Paul]";
mes "Really? Then I don't need to give you the answer.";
mes "Could you interpret the meaning of each letter?";
next;
select("It's kinda the combination of the places.");
mes "[Paul]";
mes "So?";
next;
select("E-N means East - North");
mes "[Paul]";
mes "Ok, enough.";
mes "Then go and find out.";
next;
mes "Memorize this.";
mes "You might need it. It could be a clue for you.";
next;
mes "[Paul]";
switch(@job_sc_chest2) {
case 1:
mes "[S E E D]";
mes "It's seed.";
break;
case 2:
mes "[F O O T]";
mes "It's foot.";
break;
case 3:
mes "[C O L D]";
mes "It's cold.";
break;
}
mes "I don't know what it really means, but it would be helpful to you to figure it out.";
set job_sha,11;
set job_chest2, @job_sc_chest2;
changequest 7167, @job_sc_chest2+7167;
close;
}
} else if (job_sha > 10 && job_sha < 13) {
mes "[Paul]";
mes "I've already given you all the info you need.";
next;
mes "[Paul]";
mes "I've given you one more clue.";
mes "Isn't it enough?";
next;
mes "[Paul]";
mes "As you and Graham mentioned...";
mes "Go and find it out.";
next;
mes "[Paul]";
mes "If you find real things like treasure,";
mes "come back here.";
close;
} else if (job_sha == 14) {
mes "[Paul]";
mes "I was dying waiting for you.";
mes "So what did you find out?";
next;
select("I found the key.:Hmm...");
mes "- You hand over the 'Illusion Key' that you found in the ice cave. -";
next;
mes "[Paul]";
mes "Illusion! Haha!";
mes "After deception is illusion!";
mes "So are you lying to me?";
next;
mes "[Paul]";
mes "I can feel how Graham felt it....";
mes "We don't dare to get that tiny key...";
next;
mes "[Paul]";
mes "The young guy in Lighthalzen is quite challenging to deal with...";
mes "So we'd better request assistance from Haled...";
next;
mes "[Paul]";
mes "Hey...";
mes "if you go to Juno...";
mes "There's a gallery...";
next;
mes "[Paul]";
mes "So could you ask him to get the password?";
mes "Hmm...";
next;
mes "[Paul]";
mes "I feel like the red hair guy in the main gallery is teasing me...";
mes "Anyway...";
mes "So I really like to know the password and the identity of the key...";
next;
erasequest 7168;
erasequest 7169;
erasequest 7170;
erasequest 7172;
setquest 7173;
set job_sha,15;
mes "[Paul]";
mes "If Haled isn't supportive...";
mes "Tell him ^aaaaffI know what you did last summer!^000000";
mes "You shouldn't be wrong...!?";
close;
} else if (job_sha > 14 && job_sha < 18) {
mes "[Paul]";
mes "You could ask him to get the key...";
mes "He will help you if you tell him something...";
next;
mes "[Paul]";
mes "If Haled isn't supportive...";
mes "Tell him ^aaaaffI know what you did last summer!^000000";
close;
} else if (job_sha > 16 && job_sha < 27) {
mes "[Paul]";
mes "So you are still looking for the treasure... right?";
mes "I would look for it...";
close;
} else if (job_sha == 27) {
// Custom Translation
mes "[Paul]";
mes "Hohohohehehehahaha.";
mes "Ouch! my stomach hurts.";
next;
mes "[Paul]";
mes "Now I almost guessed what would happen later...";
mes "It can't happen!";
next;
mes "[Paul]";
mes "Are you shocked?";
mes "Don't think worse.";
mes "You could get a good person.";
mes "Hahaha...";
close;
} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "[Paul]";
mes "Do you need a painting tool?";
mes "You can request that to the assistant.";
mes "We always have it just in case.";
close;
}
mes "[Manager]";
mes "Who are you?";
mes "This place isn't for you.";
next;
mes "[Manager]";
mes "What are they doing up there?";
mes "Bleh...";
close;
}
s_atelier,168,129,3 script Manager#H-4 806,{
if (job_sha == 15) {
mes "[Manager]";
mes "What?";
mes "If you've come here for some money, you are wrong.";
mes "This isn't a pawnshop.";
next;
select("You are... Haled?");
mes "[Haled]";
mes "Hmm? I'm the manager of this workplace in Juno. What's the matter?";
next;
mes "[Haled]";
mes "Hmm. You were sent by Graham and Paul?";
mes "I thought that you just came here to beg for money with fossil pieces.";
next;
mes "[Haled]";
mes "It's a classic way that poor scholars use.";
mes "Sometimes I buy good stuff so some people know that this is a pawnshop.";
next;
mes "[Haled]";
mes "Let me hear your story.";
next;
mes "- You explain everything so far and show the key of arrogance. -";
next;
mes "[Haled]";
mes "So...";
mes "I totally understand.";
mes "It's this key's location that shared the information!";
next;
mes "[Haled]";
mes "Anyway. Two are keys and the treasure that I have to open with this key, what can I do?";
next;
mes "[Haled]";
mes "We will investigate Juno's workplace, so give it to me?";
next;
mes "- Haled doesn't want to cooperate with you.";
mes "Remember what Paul said. -";
next;
goto L_Paul;
} else if (job_sha == 16) {
mes "[Haled]";
mes "What?";
mes "You want to talk with me?";
mes "How about you just hand over that key to me?";
next;
goto L_Paul;
} else if (job_sha == 17) {
mes "[Haled]";
mes "Got it.";
mes "Ok.";
mes "You need to know where the place with the code is?";
next;
mes "[Haled]";
mes "I don't have a choice.";
mes "Listen carefully to this poem.";
next;
mes "[Haled]";
mes "^aaaaffThe end of thin root of life-giving water.^000000";
mes "^aaaaffIt's all of tears and signs of living people.^000000";
mes "^aaaaffThey are us but also not us.^000000";
mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000";
next;
mes "[Haled]";
mes "Do you know where it is?";
mes "You know where it is right?";
mes "It's only my opinion, but...";
mes "It can't be possible...";
next;
mes "[Haled]";
mes "Anyway, if you want to do it, go ahead.";
mes "If you know what this poem means.";
next;
erasequest 7173;
setquest 7174;
set job_sha,18;
mes "[Haled]";
mes "Of course, if you find something, you have to come back.";
mes "Got it?";
mes "I'm going to write it down so that you won't forget.";
close;
} else if (job_sha > 17 && job_sha < 22) {
mes "[Haled]";
mes "I won't be surprised with whatever you find.";
mes "You have to find the place that the poem speaks of.";
next;
mes "[Haled]";
mes "^aaaaffThe end of thin root of life-giving water.^000000";
mes "^aaaaffIt's all of tears and signs of living people.^000000";
mes "^aaaaffThey are us but also not us.^000000";
mes "^aaaaffResidents of forgotten night play the waltz of despair.^000000";
next;
mes "Of course, if you find something, you have to come back.";
mes "Got it?";
close;
}
if (job_sha == 22) {
mes "[Haled]";
mes "Did you find something?";
next;
select("Show the Key of Pleasure.");
mes "[Haled]";
mes "Ha...........akkk.";
mes "Another key?";
mes "Is it the only key?!";
next;
mes "[Haled]";
mes "Then... do I have to ask help from the young man from Lighthalzen?";
mes "............";
mes "Ah...";
next;
mes "[Haled]";
mes "I have no choice.";
mes "Go to Lighthalzen with the three keys.";
mes "Meet Vicente, who is master of the store in Lighthalzen, and tell him everything.";
next;
mes "[Haled]";
mes "I told you that the old man is persistent and he ruins everything.";
next;
mes "[Haled]";
mes "You have to have all your facts straight to send information to the guild.";
mes "First you have to work together in one accord.";
next;
mes "[Haled]";
mes "The thing you find can belong to the workplace.";
mes "It can be shared.";
next;
mes "[Haled]";
mes "I thought that it was a very simple thing.";
mes "We couldn't share that stuff together.";
next;
mes "[Haled]";
mes "All of the information that I got fromworkplace are key.";
mes "There must be something to use three key with.";
next;
mes "[Haled]";
mes "Anyway it has to do with deceit and pleasure...";
mes "Is it teasing me...";
next;
erasequest 7176;
setquest 7177;
set job_sha,23;
mes "[Haled]";
mes "Ok. Let me finish.";
mes "Go to Vicente in Lighthalzen.";
close;
} else if (job_sha > 22 && job_sha < 24) {
mes "[Haled]";
mes "Shadow workplace in lighthalzen";
mes "The manager's name is Vicente.";
mes "Tell him everything and get one last information.";
close;
} else if (job_sha == 24) {
mes "[Haled]";
mes "Hey, you!";
mes "Was Vicente helpful?";
mes "You have something important...";
mes "So you have to find out what is it.";
next;
mes "[Haled]";
mes "Keep trying.";
close;
} else if (job_sha == 27) {
mes "[Haled]";
mes "Hey, you!";
mes "What's going on?";
mes "What? Shadow Chaser?";
next;
mes "[Haled]";
mes "Did I know that fact?";
mes "Sure. I heard a little bit before I used to do work like this.";
next;
mes "[Haled]";
mes "It's honor to me cause It's for to pick a person up belongs to us.";
mes "Just accept that. You are going to be a good Shadow Chaser.";
close;
} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "[Haled]";
mes "I like your face.";
mes "We don't have any special thing.";
mes "An assistant sells some paint and tool.";
close;
}
mes "[Manager]";
mes "What?";
mes "If you've come here for some money,";
mes "you are wrong.";
mes "This isn't a pawnshop.";
close;
L_Paul:
mes "["+strcharinfo(0)+"]";
mes "Paul said....";
next;
input .@psaid$;
if (.@psaid$ != "I know what you did last summer!") {
set job_sha,16;
mes "[Haled]";
mes "So what?";
mes "He's a wild-eyed person.";
mes "Did you just speak to me in a threatening tone?";
close;
}
mes "["+strcharinfo(0)+"]";
mes "Paul said....";
mes "I know what you did last summer!";
next;
mes "[Haled]";
mes "Ekk... He...";
mes "Knew everything...";
mes "Hmm...";
mes "I can help.";
mes "I will cooperate.";
next;
set job_sha,17;
mes "[Haled]";
mes "I need some time to collect my thoughts.";
mes "Wait for me a bit.";
close;
}
tur_dun03,38,209,5 script Blue Flame#H-19 802,{
if (job_sha == 5) {
mes "A blue flame is roaring.";
mes "The deciphered code means...";
next;
input .@BLFnpc$;
if (.@BLFnpc$ != "blue fire in turtle island third floor") {
mes "["+strcharinfo(0)+"]";
mes "What was it?";
mes "I guess I have to make sure I don't use any capital letters.";
close;
}
mes "["+strcharinfo(0)+"]";
mes "^aaaaffblue fire in turtle island third floor^000000";
mes "It's clearly pointing to this.";
next;
mes "You murmur the sentence when the flame begins growing.";
next;
mes "[Unknown voice]";
mes "Hm? Someone is coming?";
mes "You are the one who wants to have my treasure?";
mes "But your limitation is over.";
next;
mes "The flame is talking.";
mes "The voice is snake-like.";
mes "In the middle of blue flame, there are two marble eyes.";
next;
select("Pick it up.");
mes "[Unknown voice]";
mes "You are in a hurry.";
mes "Hahaha, humans usually do things like that.";
mes "They can't see the truth.";
next;
mes "[Unknown voice]";
mes "How about you?";
mes "I don't expect that you will do harm to this blue flame.";
mes "It's the only one with two...";
next;
select("Who are you?");
mes "[Shadow of Deception]";
mes "Me? I'm a deception.";
mes "I sneer at people who are stupid.";
mes "I laugh behind their backs.";
mes "HahaHaha...";
next;
erasequest 7163;
setquest 7164;
set job_sha,6;
mes "The Blue Flame is growing and rolling.";
mes "They seem to be related.";
close;
} else if (job_sha == 6) {
if (checkquest(7164,HUNTING) != 2) {
mes "The flame is still rolling with a";
mes "strong spell.";
mes "You have to cut the relation with it.";
close;
}
else if (checkquest(7164,HUNTING) == 2) {
mes "It looks like the blue flame is under the limitation.";
mes "You can't feel that rolling effect of a spell like before.";
next;
select("Pick up the marbles.");
mes "When you pick them up, you can feel that your weight is lightened.";
close2;
set job_sha,7;
erasequest 7164;
warp "job3_sha01",22,82;
end;
}
} else if (job_sha == 7) {
mes "It looks like the blue flame is under the limitation.";
mes "You can't feel that rolling effect of a spell like before.";
next;
select("Pick up the marbles.");
mes "When you pick it up, you can feel that your weight is lightened.";
close2;
warp "job3_sha01",22,82;
end;
}
mes "The flame is rolling.";
close;
}
ice_dun02,206,223,5 script Red Flame#H-20 802,{
if (job_sha == 11) {
mes "The red flame is roaring.";
mes "It changed to a woman in black.";
next;
mes "[Woman in black]";
mes "Can you hear me?";
mes "Huhu.";
mes "Can you see me?";
next;
mes "[Woman in black]";
mes "You are the chosen one?";
mes "You can know that.";
mes "There is a soul that is the same as me.";
next;
mes "[Woman in black]";
mes "I'm a shadow.";
mes "A wandering shadow.";
mes "Sad soul.";
mes "A shadow of illusion without truth.";
next;
setquest 7171;
set job_sha,12;
mes "[Shadow of Illusion]";
mes "What do you want?";
mes "Do you want treasure?";
mes "Then pick it up.";
mes "Tear my soul and";
mes "show the truth.";
close;
} else if (job_sha == 12) {
if (checkquest(7171,HUNTING) != 2) {
mes "[Shadow of Illusion]";
mes "Huhu.";
mes "What's wrong?";
mes "You couldn't find the half of my soul?";
mes "Huhu...";
next;
mes "[Shadow of Illusion]";
mes "Ah, hurry and give me rest.";
mes "I want to die softly.";
mes "I want to give up the phony life.";
next;
mes "[Shadow of Illusion]";
mes "Huhu...";
mes "When the false shadow is gone, you can see the truth.";
mes "Please, tear the false to dazzle who are blind...";
mes "without any trace..";
close;
} else if (checkquest(7171,HUNTING) == 2) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
close2;
set job_sha,13;
erasequest 7171;
warp "job3_sha01",22,33;
end;
}
} else if (job_sha == 13) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
close2;
warp "job3_sha01",22,33;
end;
} else if (job_sha > 13 && job_sha < 28) {
mes "The flame is rolling.";
mes "You can't see well because of the light of ice.";
close;
}
mes "An unknown red flame is roaring.";
close;
}
niflheim,230,276,5 script Red Flame#H-21 802,{
if (job_sha == 18) {
mes "["+strcharinfo(0)+"]";
mes "The poem that Haled told me was pointing to Niflheim.";
mes "There is a flame that looks like the one from turtle island and ice dungeon.";
next;
mes "["+strcharinfo(0)+"]";
mes "The end of living tree's roots.";
mes "Tears of all living people.";
mes "Sign of all dead people.";
next;
mes "["+strcharinfo(0)+"]";
mes "They are us but also not us.";
next;
mes "[Someone's voice]";
mes "They are us but also not us.";
next;
mes "[Someone's voice]";
mes "Residents of the night forgotten...";
next;
select("Who is playing that?");
mes "[Someone's voice]";
mes "Who is playing the waltz of desperation?";
mes ".....";
next;
mes "[Someone's voice]";
mes "Ha...";
mes "You came here to dig the secret of death.";
mes "Can you play the waltz of death for me?";
next;
mes "[Someone's voice]";
mes "I don't to be subject to restraint and be with sign of dead people.";
next;
mes "[Shadow of Pleasure]";
mes "I'm a shadow.";
mes "I show that best of the pleasure in this world.";
mes "Illusions such that you don't want to be awaken from the dream.";
next;
mes "[Shadow of Pleasure]";
mes "The soul got tangled by cold chains";
mes "I can't see the dream and the shadow lost the pleasure that will be lasting forever.";
next;
mes "[Shadow of Pleasure]";
mes "Please, help me.";
mes "Give me two hands to escape from here!";
next;
mes "[Shadow of Pleasure]";
mes "Can you stifle me with two hands?";
mes "The other side of my senses gas for breath.";
next;
mes "[Shadow of Pleasure]";
mes "That's the evidence that I live.";
mes "That's the evidence that I cross over the line.";
mes "With start of life the last pleasure.";
next;
mes "[Shadow of Pleasure]";
mes "Show me the sweet death.";
next;
erasequest 7174;
setquest 7175;
set job_sha,19;
mes "The flame is dying.";
mes "You should handle the shadow of pleasure.";
close;
} else if (job_sha == 19) {
if (checkquest(7175,HUNTING) != 2) {
mes "You can feel a strong soul in the flame.";
mes "You should handle the shadow of pleasure.";
close;
} else if (checkquest(7175,HUNTING) == 2) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
set job_sha,20;
erasequest 7175;
close2;
warp "job3_sha01",73,87;
end;
}
} else if (job_sha == 20) {
mes "You can't feel the soul from the flame.";
mes "When you go closer, you can't see well because of darkness.";
close2;
warp "job3_sha01",73,87;
end;
} else if (job_sha > 21 && job_sha < 27) {
mes "There is a flame.";
mes "You can't feel anything from it.";
close;
}
mes "That's a mysterious flame.";
mes "It looks like cursing.";
mes "Go away from that";
close;
}
tha_t01,149,228,0 script #shadowc07 45,1,1,{
if ((Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) && job_sha == 24){
mes "You can feel weird power.";
mes "You are getting dizzy.";
close2;
warp "job3_sha01",71,36;
end;
}
mes "You can feel weird power.";
mes "You don't know what it is.";
close;
}
job3_sha01,22,78,5 script ????#H-22 844,{
if (job_sha == 7) {
setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKLQDM";
setarray .@Codes2$[1],"IPOFTUZ","JQPGUVA","IRQHVWB","LSRIWXC","MTSJXYD","NUTKYZE","OVULZAF","PWVMABG";
set @job_sc_chest1,rand(1,8);
mes "It's a small box made of a hard turtle's shell.";
mes "The middle of it...";
next;
select("Touch the middle.:Push the middle.");
mes "When you touch it, something comes out!";
next;
mes "DECEIVE";
next;
mes ""+@job_sc_chest1;
next;
mes .@Codes1$[@job_sc_chest1];
next;
mes "It shows some letters and numbers.";
mes " ";
mes "Deceive,";
mes "then "+@job_sc_chest1+",";
mes "and "+.@Codes1$[@job_sc_chest1]+".";
next;
select("What does it mean?");
mes "["+strcharinfo(0)+"]";
mes "Is it also code.";
mes "It must be a kind of rule of code?";
mes "Ah, something is shown again...?";
next;
mes "- You can see some letters on the turtle's shell. -";
next;
mes "HONESTY";
mes "And also letters. They are";
mes "blinking as if waiting for a code to be input.";
next;
input .@sccst1$;
if (.@sccst1$ == .@Codes2$[@job_sc_chest1]) {
mes "When you put the correct";
mes "answer in there, the box opens.";
mes "There is a small key inside.";
next;
getitem 6266,1;
setquest 7165;
set job_sha,8;
mes "- You get the Key of Deception. -";
close;
}
mes "- You put the answer -";
mes "- but it doesn't work. -";
mes "- You have failed. -";
close;
}
mes "You don't have to stay in here.";
next;
switch(select("Go outside.:Stay here.")) {
case 1: warp "tur_dun03",42,204;
case 2: close;
}
}
job3_sha01,25,28,5 script ????#H-23 844,{
if (job_sha == 13) {
setarray .@Words$[1],"SEED","FOOT","COLD";
setarray .@Numbers[1],24,25,20;
mes "There are lots of boxes";
mes "with numbers on them.";
next;
mes "1 2 3 4 5";
mes "6 7 8 9 0";
mes " [][]";
next;
mes "When you touched that number, it moved.";
mes "You find the empty space.";
next;
mes "["+strcharinfo(0)+"]";
mes "I guess I have to put the number in the empty space...";
mes "I have two empty squares to put two numbers.";
mes "What will it be good for?";
next;
select("I think it's related to the word given by Paul.");
mes "["+strcharinfo(0)+"]";
mes "I got "+.@Words$[job_chest2]+".";
mes "Now I have to convert it into a number...";
next;
switch(select("Input the answer.:I can't get it.")) {
case 1:
input .@sccst2;
if (.@sccst2 == .@Numbers[job_chest2]) {
mes "You put 2 and "+(.@Numbers[job_chest2]-20)+".";
mes "The box opens and you get one key.";
next;
mes "You picked up the Key of Illusion.";
next;
mes "["+strcharinfo(0)+"]";
mes "It's not a treasure.";
mes "The Key of Illusion? Is it related to the Shadow of Illusion?";
mes "I got the Key of Deception after I handled Deception...";
next;
getitem 6267,1;
setquest 7172;
set job_sha,14;
set job_chest2,0;
mes "["+strcharinfo(0)+"]";
mes "Anyway, Paul will be disappointed.";
mes "A key again....";
mes "How can I escape from here?";
next;
mes "When you push the box, it opens a door leading outside.";
close2;
warp "ice_dun02",209,219;
end;
}
mes "When you enter the number, it goes back to the first.";
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Hmm.";
mes "I can't get it...";
mes "Is it the same code as the Prontera workplace...?";
next;
mes "["+strcharinfo(0)+"]";
mes "According to that method...";
mes "A means 11 and B means 12.";
close;
}
}
// Custom Translation
mes "The box engraved with mysterious pattern.";
mes "When you push the box, it opens a door leading outside.";
close2;
warp "ice_dun02",209,219;
end;
}
job3_sha01,73,80,5 script ????#H-24 844,{
if (job_sha == 20) {
mes "There is a box that looks like a house.";
mes "There's a small paper in the chimmney.";
next;
mes "It says:";
mes "-----------------";
mes "20 21 18 14";
mes "1 14 4";
mes "19 8 1 11 5";
mes "-----------------";
next;
mes "["+strcharinfo(0)+"]";
mes "I think it's another code.";
mes "I should solve it the same way as before.";
next;
mes "["+strcharinfo(0)+"]";
mes "There are no clues...";
mes "1 could equal A,";
mes "And the the answer is...";
next;
input .@sccst3$;
set job_sha,21;
if (.@sccst3$ != "TURN AND SHAKE") {
mes "["+strcharinfo(0)+"]";
mes "..."+.@sccst3$+"....?";
mes "What does that mean?";
close;
}
} else if (job_sha == 21) {
mes "["+strcharinfo(0)+"]";
mes "Let me think again...";
mes "20 21 18 14";
mes "1 14 4";
mes "19 8 1 11 5";
next;
mes "["+strcharinfo(0)+"]";
mes "It's the same as before.";
mes "There's no code, so 1 should be A.";
mes "And the answer is...";
next;
input .@sccst3$;
if (.@sccst3$ != "TURN AND SHAKE") {
mes "["+strcharinfo(0)+"]";
mes "..."+.@sccst3$+"....?";
mes "Again? I don't get it.";
close;
}
}
if (job_sha == 21) {
mes "["+strcharinfo(0)+"]";
mes "Turn... Turn... and";
mes "Shake? Shake?";
mes "For what?";
next;
L_chest32:
switch(select("Turn the roof.:Turn the house.:Turn the handle.")) {
case 1:
mes "You turn the roof.";
next;
switch(select("Shake the roof.:Shake the house.")) {
case 1:
mes "Even though you shake the roof, nothing happens.";
next;
mes "["+strcharinfo(0)+"]";
mes "That's not it.";
mes "Hmm...";
next;
goto L_chest32;
case 2:
mes "You tried to shake the house but it doesn't do anything.";
next;
mes "["+strcharinfo(0)+"]";
mes "It's wrong.";
mes "I'll put it back";
mes "and try again...";
next;
goto L_chest32;
}
case 2:
mes "You grab the whole house and turn it.";
next;
switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) {
case 1:
case 2:
mes "Nothing happens.";
mes "You think there is something inside, but it won't come out.";
next;
mes "["+strcharinfo(0)+"]";
mes "That's not it.";
mes "Hmm.";
next;
goto L_chest32;
case 3:
mes "You shake it slowly.";
mes "You can hear a noise,";
mes "but nothing's coming out.";
next;
mes "["+strcharinfo(0)+"]";
mes "That's not it.";
mes "Hmm.";
next;
goto L_chest32;
case 4:
mes "Rolling it upside down causes something inside to move.";
next;
mes "You shake it slowly.";
mes "You can hear some noise.";
mes "Something's coming out.";
next;
mes "- You got the Key of Pleasure. -";
next;
getitem 6268,1;
erasequest 7175;
setquest 7176;
set job_sha,22;
mes "["+strcharinfo(0)+"]";
mes "What? A key again!";
mes "Haled will be disappointed...";
mes "I better go back.";
close;
}
case 3:
mes "You tried to turn the small handle but it doesn't work.";
next;
mes "["+strcharinfo(0)+"]";
mes "What should I do now?";
next;
goto L_chest32;
}
}
mes "You don't have to stay in here.";
mes "You put the box down and see that there is a door leading outside.";
close2;
warp "niflheim",230,270;
end;
}
job3_sha01,72,28,5 script ????#H-25 844,{
if (countitem(6266) == 1 && countitem(6267) == 1 && countitem(6268) == 1) {
if (job_sha == 24) {
mes "There is a stone that looks like a small casket with a fabulous pattern around it.";
next;
mes "But you can't feel any power from it.";
mes "You find three holes in there.";
next;
mes "Inscribed next to the holes is written Deception, Illusion, and Pleasure.";
next;
select("Place the key in the holes.");
mes "["+strcharinfo(0)+"]";
mes "At first, Deception...";
mes "then Illusion...";
mes "and Pleasure...";
mes "Let me see.";
next;
mes "When you put the keys in, something comes out.";
next;
delitem 6266,1;
delitem 6267,1;
delitem 6268,1;
getitem 6269,1;
erasequest 7178;
setquest 7179;
set job_sha,25;
mes "- You got a brush with a fabulous pattern on it. -";
next;
mes "["+strcharinfo(0)+"]";
mes "What???";
mes "A brush!!!";
mes "This isn't treasure!!!";
next;
mes "["+strcharinfo(0)+"]";
mes "Ahahhah!!!";
mes "*sniff*";
mes "It's not treasure!";
next;
select("Now I'm pissed off.");
mes "["+strcharinfo(0)+"]";
mes "*Sigh*";
mes "Guess I should bring this to ^aaaaffVicente^000000!";
close;
}
}
mes "It's an empty stone statue.";
close;
}
s_atelier,25,75,3 script Manager#H-5 899,{
if (job_sha == 23) {
mes "[Vicente]";
mes "Welcome.";
mes "I've been waiting for you.";
next;
select("For me?");
mes "[Vicente]";
mes "I wondered when you would visit.";
mes "I've been waiting a long time for you.";
mes "Huhu...";
next;
mes "[Vicente]";
mes "How were Graham, Paul and Haled?";
mes "They are not easy people to deal with, huh?";
next;
select("You know everything?");
mes "[Vicente]";
mes "Sure.";
mes "They ignore me because they think that I'm too young.";
mes "As if they were all perfect.";
mes "Hahaha...";
next;
mes "[Vicente]";
mes "Did you bring all of the keys?";
mes "There should be three.";
mes "You came here to find out how to use them I assume, right?";
next;
select("Yeah, you're right!");
mes "[Vicente]";
mes "You don't have to be surprised.";
mes "I can't find how long it took for those three men to investigate before.";
mes "I already finished my work.";
next;
mes "[Vicente]";
mes "When I went to the final location I found a stone statue.";
mes "But it needed keys.";
next;
mes "[Vicente]";
mes "Three of them.";
mes "- Vicente smiles. -";
next;
mes "[Vicente]";
mes "At first, the information that was";
mes "given from the guild meant only one thing.";
mes "Because of the saying that they respect the right of our";
mes "possessions,";
mes "we shared our information.";
next;
mes "[Vicente]";
mes "So we had to wait for it.";
mes "I thought the last man would never give it to me...";
next;
mes "[Vicente]";
mes "They thought I wanted to have the treasure for myself.";
mes "So that's why I've just been";
mes "waiting for you.";
next;
mes "[Vicente]";
mes "Then let's make a point!";
mes "Do you know of the Thanatos Tower?";
next;
switch(select("Sure.:The tower of death?")) {
case 1:
mes "[Vicente]";
mes "You know that.";
mes "Then you can understand easily.";
next;
break;
case 2:
mes "[Vicente]";
mes "Yes, that tower in northern Juno.";
mes "There are huge monsters there.";
next;
break;
}
mes "[Vicente]";
mes "You told me that you went to the final place with the information?";
mes "That's the Thanatos Tower.";
next;
mes "[Vicente]";
mes "Fortunately, the location is the 1st floor of that tower.";
mes "So I'm going to tell what you have to do.";
next;
mes "[Vicente]";
mes "At the 1st floor of the Thanatos Tower, there are members from the Rekenber Corporation.";
mes "Go north from their desk...";
next;
mes "[Vicente]";
mes "And you can find stairs and a location where light comes out of.";
mes "That's the location of the";
mes "information that I have.";
next;
mes "[Vicente]";
mes "Now you know the location you have to go to with the three keys.";
mes "Find out the secret of the stone statue.";
next;
erasequest 7177;
setquest 7178;
set job_sha,24;
mes "[Vicente]";
mes "You can't imagine what kind of things you might find.";
mes "That's the final destination of all of the keys.";
next;
mes "[Vicente]";
mes "Good luck.";
close;
} else if (job_sha == 24) {
mes "[Vicente]";
mes "Listen carefully.";
mes "The location you need to find is";
mes "north from the middle of the 1st floor in the Thanatos Tower.";
mes "You can find stairs and a location where light comes out.";
next;
mes "[Vicente]";
mes "If you find something, come back here.";
mes "Actually, I want to get the key from you, but...";
next;
mes "[Vicente]";
mes "I just respect your opinion.";
mes "If you find something, come back here. Got it?";
close;
} else if (job_sha == 25) {
mes "[Vicente]";
mes "You're back?";
mes "Did you find anything?";
next;
switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) {
case 1:
mes "[Vicente]";
mes "Hey, what are you doing?";
mes "This brush...";
mes "Is this the treasure hidden in the Thanatos Tower?";
next;
break;
case 2:
mes "[Vicente]";
mes "What's wrong with you?";
mes "You can't tell me more details?";
close;
case 3:
mes "[Vicente]";
mes "What's the matter?";
mes "Are you ok?";
next;
mes "- Vicente looks at me with a surprised face. -";
next;
select("Point at the brush.");
mes "[Vicente]";
mes "Is this the treasure hidden in thanatos tower?";
next;
break;
}
mes "Vicente looks surprised after taking a look at it.";
next;
mes "[Vicente]";
mes "Haha!!";
mes "Ahahahaha!!!!!";
mes "I get it now!";
mes "Congratulations.";
next;
mes "[Vicente]";
mes "It's treasure.";
mes "You found a big treasure!";
mes "Talk to me for bit, won't you?";
next;
erasequest 7179;
setquest 7180;
set job_sha,26;
mes "[Vicente]";
mes "There is someone who has been waiting for you.";
mes "He's been waiting for someone to bring this brush back.";
mes "Let's go inside.";
close;
} else if (job_sha > 25 && job_sha < 28) {
mes "[Vicente]";
mes "I'm going to listen to your story.";
close;
} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "[Vicente]";
mes "I'm expecting your work from now on.";
mes "You'll be a good Shadow Chaser.";
mes "I'm sure of it.";
close;
}
mes "[Manager]";
mes "You are?";
mes "Sorry, but we don't trade old art goods.";
mes "If you need something, then ask an assistant.";
close;
}
s_atelier,73,65,3 script Vicente#H-18 899,{
mes "[Vicente]";
if (job_sha > 25 && job_sha < 27) {
mes "This way.";
mes "He's been waiting for you for a while.";
mes "Not me, Dumk.";
close;
} else if (job_sha == 27) {
mes "Dumk wants to have you as a Shadow Chaser.";
mes "Big news, right?";
close;
} else if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "I don't have any special reason to visit here.";
mes "An assistant sells tools and paints.";
close;
}
mes "If you don't have anything special";
mes "to do here, you'd better leave.";
mes "No trespassing!";
close;
}
s_atelier,70,66,5 script Dumk 481,{
mes "[Dumk]";
if ((Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) && !countitem(6269)) {
mes "What is it?";
mes "Have you been enjoying your new skills?";
next;
mes "[Dumk]";
mes "If you want to improve your skills, you have to seek out new uses for paints.";
next;
mes "[Dumk]";
mes "Don't forget.";
mes "We are Shadow Chasers.";
mes "Huhu...";
mes "HuhuHuhu...";
close;
}
if (!countitem(6269)) {
if (Class == Job_Rogue || Class == Job_Stalker || Class == Job_Baby_Rogue) {
mes "Vicente, no soliciting!";
next;
mes "[Vicente]";
mes "A solicitor?";
mes "I don't think so. That's our colleage.";
next;
mes "[Dumk]";
mes "...Ah?";
close;
}
mes "........";
mes "Heh.";
next;
mes "[Vicente]";
mes "I'm sorry.";
mes "He is not interested in other people.";
mes "But you can't enter this space.";
mes "You can get tools at the store.";
close;
}
// Not sure if this is placed correctly...
if (BaseLevel != 99 || JobLevel < 50) {
mes "Sorry, but make sure that you're";
mes "Base Lvl. 99 / Job Lvl. 50 minimun and set all your Skillpoints.";
close;
}
if (SkillPoint) {
mes "You are still green!";
mes "Did you expect to learn the dark arts with your ability?";
mes "You are wrong!";
next;
mes "[Vicente]";
mes "Haha...";
mes "Please, understand. Dumk has very bad communication skills.";
mes "He doesn't talk to anyone who isn't at a high enough level.";
next;
mes "[Vicente]";
mes "And to those who are not ready...";
mes "^aaaaffYou might not be ready for him.^000000";
next;
mes "[Dumk]";
mes "You talk too much.";
mes "Heh.";
next;
mes "[Vicente]";
mes "- He is pleased. -";
mes "Hey.";
mes "He could be ashamed.";
close;
}
// Not sure if this is correct either...
if ((MaxWeight - Weight) < 1000) {
mes "Sorry, but you're overweight.";
mes "Please store some of your items first.";
close;
}
if (job_sha == 27) {
mes "So, do you want me to keep talking about Shadow Chasers?";
next;
switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) {
case 1:
mes "[Dumk]";
mes "Most spells are exclusively for Wizards and their kind.";
mes "But Knight has since been able to use a kind of magic with things called Runes.";
next;
mes "[Dumk]";
mes "So we tried finding a medium for spells that suit our characteristics.";
next;
mes "[Dumk]";
mes "So finally...";
mes "We found paint!";
next;
mes "[Dumk]";
mes "Paint gives us lots of feelings.";
mes "We can feel peaceful and happy or it can give us feelings of sorrow and fear.";
next;
mes "[Dumk]";
mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
next;
mes "[Dumk]";
mes "The effects on our enemies are similar to that of magic spells.";
next;
mes "[Dumk]";
mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
next;
mes "[Dumk]";
mes "So if you want to have that power then you must have artistry.";
next;
mes "[Dumk]";
mes "You have to be a trendsetter when it comes to fashion!";
mes "The ability to understand art!";
mes "You should have everything.";
next;
select("Then what is the Master Brush?");
mes "[Dumk]";
mes "Ah?";
mes "That was a brush who was a master of dark arts.";
mes "Now we are looking for someone who can be Shadow Chaser.";
next;
mes "[Dumk]";
mes "This is kind of game.";
mes "If there is someone who wants to become a Shadow Chaser,";
mes "we just look the process to find this brush.";
next;
mes "[Dumk]";
mes "We put the codes to make sure that you can think outside of the box.";
mes "Did you have fun?";
close;
case 2:
mes "[Dumk]";
mes "You decided!";
mes "As your case, you can master the art of psychological warfare using paint!";
mes "The art created is beautiful but dangerous.";
next;
mes "[Dumk]";
mes "We use paint as a medium for spells.";
mes "We use that to harness the different emotions of people and exploit them when they're most vulnerable.";
next;
mes "[Dumk]";
mes "For instance, this power could be used to create blackholes to make your enemies vanish.";
next;
mes "[Dumk]";
mes "So if you want to have that power then you must have artistry.";
next;
mes "[Dumk]";
mes "You have to be a trendsetter when it comes to fashion!";
mes "The ability to understand art!";
mes "You should have everything.";
next;
mes "[Dumk]";
mes "You performed your duties diligently and found the brush.";
mes "So you are qualified to be a Shadow Chaser.";
next;
jobchange roclass(eaclass()|EAJL_THIRD);
set JobLevel, 1;
nude;
getitem 6121,1;
getitem 6122,1;
getitem 2795,1;
getitem 5750,1;
delitem 6269,1;
mes "[Dumk]";
mes "Congratulations.";
mes "Welcome to your new life.";
completequest 7180;
set job_sha,28;
next;
mes "[Dumk]";
mes "It's a fashionable uniform.";
mes "It uses patterns of leopard and feathers.";
mes "The fashion world will be shocked.";
next;
mes "[Dumk]";
mes "This shadow peacock I designed myself.";
mes "It's too hard to create something that absorbs my art sense.";
mes "Then about this part...";
next;
mes "Dumk keeps talking about fashion, art sense, paint and feeling.";
mes "He's obviously in his own world.";
next;
select("About this brush...");
mes "[Vicente]";
mes "Ah, I'll explain.";
mes "We need tools for painting.";
next;
mes "[Vicente]";
mes "The make-up brush is used for face painting.";
mes "You can get paint from the workplace.";
next;
mes "[Vicente]";
mes "The paint brush is used for painting big spaces.";
mes "You can get paint from the workplace too.";
next;
mes "[Vicente]";
mes "Don't you remember the location of the workplace?";
mes "Juno, Prontera, Rachel and Lighthalzen.";
next;
mes "[Vicente]";
mes "If you need paint, go to an assistant.";
mes "^aaaaffIf you don't have any tools, you can use skill needed paints.^000000";
next;
mes "[Vicente]";
mes "Congratulations to be our person.";
close;
case 3:
mes "[Dumk]";
mes "What?";
mes "Why not?";
mes "You don't want to be a Shadow Chaser?";
mes "I can teach you so much about painting.";
next;
mes "[Dumk]";
mes "You really won't understand until you become one.";
next;
mes "[Dumk]";
mes "Don't you want to learn how to harness a power stronger than what you know?";
mes "....";
next;
mes "Dumk seemed to be disappointed that you didn't answer him.";
close;
}
}
mes "It's you? You are the one who found the brush?";
next;
select("Show the brush to him.");
mes "[Dumk]";
mes "That's it.";
mes "Did you find it by yourself?";
next;
switch(select("Yes.:With my friends.")) {
case 1:
mes "[Dumk]";
mes "Hmm...";
mes "You have a high ability.";
mes "Breaking the codes should have been tough.";
mes "But it wasn't for you.";
next;
break;
case 2:
mes "[Dumk]";
mes "Hmm...";
mes "That's your other skill.";
mes "People who have no friends must be lonely.";
next;
mes "[Dumk]";
mes "To us, relationships are very important.";
mes "You get more people, you get more help.";
next;
break;
}
mes "[Dumk]";
mes "It's time to introduce myself.";
mes "I'm Dumk.";
next;
select("You are.....");
mes "[Vicente]";
mes "Chicken! How about the chicken for this supper?";
next;
mes "[Dumk]";
mes "Why chicken?";
mes "Why are you interrupting?";
mes "You wanna be fired?";
next;
mes "[Vicente]";
mes "Sorry...";
mes "(He turns to you and says it's taboo to talk about chicken.)";
next;
mes "[Dumk]";
mes "Anyway, let's make a point.";
mes "You.";
mes "Will you yield to the will of the brush?";
next;
select("Yield to? What?");
mes "[Dumk]";
mes "This brush was used by the master.";
mes "Paintings by him have mysterious power.";
next;
mes "[Dumk]";
mes "I can't tell you the root of the power.";
mes "Someday you will find out.";
mes "He sublimates power through the medium of his paintings.";
next;
select("I don't get it...?");
mes "[Dumk]";
mes "We walk in darkness without moonlight.";
mes "And find out our shining days are over.";
next;
mes "[Dumk]";
mes "We follow to other shadows and we can be real Shadow Chasers!";
next;
select("What are you talking about?");
mes "[Vicente]";
mes "So, he suggests that you become a Shadow Chaser.";
next;
mes "[Vicente]";
mes "In out guild, there is a special group that have unique skills.";
mes "They are Shadow Chasers.";
mes "They usually hide their figure and they think they are different from others.";
next;
mes "[Dumk]";
mes "Don't be so sarcastic, Vicente!";
mes "I told you.";
mes "You are qualified to be a Shadow Chaser!";
next;
mes "[Dumk]";
mes "Give that brush to me.";
mes "I need it again.";
mes "I'm so thirsty.";
mes "Wait a minute.";
set job_sha,27;
close;
}
s_atelier,29,119,3 script Max#H-13 97,{
mes "[Max]";
mes "Welcome~";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "You are a member of the Rogue guild!";
mes "What can I help you with?";
next;
switch(select("I need a make-up brush.:I need a paint brush.:Nothing.")) {
case 1:
set .@i,1;
case 2:
mes "[Max]";
if (countitem(6122-.@i)) {
mes "Are you kidding me?";
mes "you already have it? you don't need anything else.";
next;
mes "[Max]";
mes "Visit later and use what you have!";
close;
}
mes "Here's your item.";
getitem (6122-.@i),1;
close;
case 3:
mes "[Max]";
mes "If you need more,";
mes "just visit me!";
close;
}
}
mes "We sell all art related things here~";
next;
switch(select("Paint!?:Where's the manager?")) {
case 1:
mes "[Max]";
mes "You are asking for paint?";
mes "Could you just ask them to get the paint?~";
close;
case 2:
mes "[Max]";
mes "There's our manager.";
mes "Right over there.";
mes "**points**";
mes "Are you blind?";
close;
}
}
s_atelier,124,128,3 script RimiGX#H-14 862,{
mes "[RimiGX]";
mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
switch(select("Make a new blush for make-up.:Make a new blush for painting:Nothing.")) {
case 1:
set .@i,1;
case 2:
mes "[RimiGX]";
if (countitem(6122-.@i)) {
mes "I can't offer extra stuff.";
mes "Visit here when you've lost stuff.";
close;
}
mes "Here's your item.";
getitem (6122-.@i),1;
close;
case 3:
mes "[RimiGX]";
mes "Visit me again.";
close;
}
}
mes "It's the shadow workplace~";
next;
switch(select("Where is the paint?:Where is the manager?")) {
case 1:
mes "[RimiGX]";
mes "Paint?";
mes "Ask an assistant that works over there.";
close;
case 2:
mes "[RimiGX]";
mes "Manager? He's in inside the workplace.";
mes "But when you visit him, you should have something to tell him...";
close;
}
}
s_atelier,136,70,3 script Titika#H-15 914,{
mes "[Titika]";
mes "Welcome~";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "You are in a guild.";
mes "What can I help you with?";
next;
switch(select("Make a new make-up brush.:Make a new paint brush.:Nothing.")) {
case 1:
set .@i,1;
case 2:
mes "[Titika]";
if (countitem(6122-.@i)) {
mes "You already have a paint brush?";
mes "I think it's enough...";
close;
}
mes "Here's your item.";
getitem (6122-.@i),1;
close;
case 3:
mes "[Titika]";
mes "Visit me again.";
close;
}
}
mes "This is the Shadow Chaser workplace~";
next;
switch(select("Where is the paint?:Where is the manager?")) {
case 1:
mes "[Titika]";
mes "You want paint?";
mes "Talk to the assistant and ask about the paint tool.";
close;
case 2:
mes "[Titika]";
mes "My manager is inside the workplace.";
mes "If you visit him without a special reason, he will ignore you.";
close;
}
}
s_atelier,26,68,3 script Vito#H-16 904,{
mes "[Vito]";
mes "Welcome.";
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
switch(select("Make a new brush for make-up.:Make a new brush for painting.:Nothing.")) {
case 1:
set .@i,1;
case 2:
mes "[Vito]";
if (countitem(6122-.@i)) {
mes "We offer only one brush per person.";
mes "We can't give out extra brushes.";
close;
}
mes "[Vito]";
mes "Here's your item.";
getitem (6122-.@i),1;
close;
case 3:
mes "[Vito]";
mes "Whenever you need a brush, visit me.";
mes "See you!";
close;
}
}
mes "It's the shadow workplace.";
next;
switch(select("Where is the paint?:Where is the manager?")) {
case 1:
mes "[Vito]";
mes "Paint?";
mes "Ask the assistant standing over there.";
close;
case 2:
mes "[Vito]";
mes "The man standing in front of the counter is the manager.";
close;
}
}
// Quest Mob Spawn
tur_dun03,0,0,0,0 monster Shadow of Deception 2076,1,0,0
ice_dun02,0,0,0,0 monster Shadow of Illusion 2077,1,0,0
niflheim,0,0,0,0 monster Shadow of Pleasure 2078,1,0,0