//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Masao
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Gepard
//= Copyright (C) Muad_Dib
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Warlock Job Quest
//================= Description ===========================================
//= Job change Quest from Wizard / High Wizard -> Warlock.
//================= Current Version =======================================
//= 1.4
//=========================================================================
- script #distorted_space_ FAKE_NPC,{
OnTouch:
if (job_wl > 1) {
mes " - There is a strange distortion here - ";
if (strnpcinfo(NPC_NAME) == "#distorted_space_1" && (Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock)) {
close2;
if (countitem(Special_Exchange_Coupon) > 0)
warp "spl_in02",79,102;
end;
}
next;
switch(select("Extend your hand.", "Ignore it.")) {
case 1:
mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
close2;
warp "spl_in02",79,102;
end;
case 2:
mes " - You ignore the distortion. - ";
close;
}
}
if (BaseLevel > 94 && (strnpcinfo(NPC_NAME) == "#distorted_space_2" || BaseJob == Job_Wizard)) {
mes " - There is a strange distortion here - ";
next;
switch(select("Search the area.", "Ignore it.")) {
case 1:
mes " - There appears to be nothing here. But I can definitely feel something around here... - ";
next;
switch(select("Extend arm.", "Leave it alone.")) {
case 1:
mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
close2;
warp "spl_in02",79,102;
end;
case 2:
mes " - You decide to leave it alone. - ";
close;
}
case 2:
mes " - You ignore it. - ";
close;
}
}
end;
}
//morocc,103,144,0 duplicate(#distorted_space_) #distorted_space_1 HIDDEN_WARP_NPC,1,1
morocc,95,132,0 duplicate(#distorted_space_) #distorted_space_1 HIDDEN_WARP_NPC,1,1
splendide,141,284,0 duplicate(#distorted_space_) #distorted_space_2 HIDDEN_WARP_NPC,1,1
function script F_Warlock {
mes "[Assistant]";
mes "Huh!!! Human!?!";
mes "How did you enter here?";
mes "This is only connected with a special gate!";
next;
mes "[Assistant]";
mes "I don't know how...";
mes "But we should leave before my master spots you...!";
next;
mes "[???]";
mes "What's that noise out there?";
mes "I warned them to be quiet while I'm meditating.";
next;
mes "[Assistant]";
mes "Huh!?!";
mes "Master...";
mes "It's nothing...";
next;
mes "[Master]";
mes "Oh~ there's a human being in front of me.";
next;
mes "[Assistant]";
mes "Oh this thing?";
mes "I was just leading it out.";
next;
mes "[Master]";
mes "Yoop!!!";
next;
mes "[Yoop]";
mes "Yeap...!!";
next;
mes "[Master]";
mes "There's the warp portal beyond you... Is it an illusion?";
next;
mes "[Yoop]";
mes "Sorry!!!";
mes "It's my mistake...";
next;
mes "[Master]";
mes "Fool...";
mes "I'll deal with you after you send the human away.";
next;
mes "[Master]";
mes "MushSartas Ir Cyamar";
mes "UdenLo";
if (BaseJob == Job_Wizard) {
next;
mes " - The fairy with the green hair chants a spell. - ";
mes " - I feel like something special surrounds me. - ";
specialeffect2 EF_DISPELL;
next;
mes "[Master]";
mes "Oh, that's interesting.";
mes "How dare you resist me human?";
next;
if (BaseLevel > 98 && JobLevel > 49) {
select("I'm not sure. Who are you?");
mes "[Master]";
mes "I am the leader of the ^000077Warlock^000000s.";
mes "'^000077Sila Egnoloria^000000'";
mes "If you are a Wizard, it would be good of you to memorize my name.";
next;
select("What is a ^000077Warlock^000000?");
mes "[Master Egnoloria]";
mes "Oh...are you interested?";
next;
mes "[Master Egnoloria]";
mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
mes "It can't be defined in any other words.";
next;
mes "[Master Egnoloria]";
mes "Only the strong magic can explain it.";
next;
select("Could I become Warlock?");
mes "[Master Egnoloria]";
mes "You?";
mes "You want to become a Warlock?";
mes "Hahaha";
next;
mes "[Master Egnoloria]";
mes "You're so interesting.";
mes "It would be difficult for a human to become a Warlock.";
mes "The strong power would gnaw at your weak body.";
next;
mes "[Master Egnoloria]";
mes "If you dare to face death, you can try to become one.";
next;
switch(select("What do I need to do?", "Cancel.")) {
case 1:
mes "[Master Egnoloria]";
mes "Are you serious?";
mes "You hunger for power don't you human.";
next;
mes "[Master Egnoloria]";
mes "The strong desire to be more powerful makes your soul more beautiful.";
next;
mes "[Master Egnoloria]";
mes "But, I need to check that you're qualified.";
next;
mes "[Master Egnoloria]";
mes "Yoop!";
next;
mes "[Yoop]";
mes "Yeap!!";
next;
mes "[Master Egnoloria]";
mes "Give this to the human.";
next;
mes "[Master Egnoloria]";
mes "Talk to the guy with the weird hair.";
mes "He'll let you know what you should do.";
job_wl = 2;
setquest 11106;
close;
case 2:
mes "[Master Egnoloria]";
mes "Good.";
mes "You are a human being so that's for you.";
job_wl = 1;
close2;
warp "splendide",200,100;
end;
}
}
mes "[Master]";
mes "You're still quite far too low of a level to even consider this.";
}
close2;
warp "splendide",200,100;
end;
}
spl_in02,77,107,5 script Assistant#Warlock1 4_M_FAIRYKID5,{
if (job_wl == 0) {
callfunc "F_Warlock";
end;
} else if (job_wl == 1) {
mes "[Yoop]";
mes "You're... we've met before.";
mes "Can you imagine how severely I was scolded by my master?!";
mes "If you have any business with me, just go away!";
next;
switch(select("Leave.", "Stay.")) {
case 1:
mes "[Yoop]";
mes "Leave me alone...!";
close2;
warp "splendide",200,100;
end;
case 2:
mes "[Yoop]";
mes "What?!";
mes "Just do whatever you want...";
mes "My master will deal with you then.";
close;
}
} else if (job_wl == 2 || job_wl == 3) {
mes "[Yoop]";
if (job_wl == 2) {
mes "Dear, master! My pony-tail is funny looking?!";
mes "Oh, but I spent a lot time on it!";
next;
mes "[Master Egnoloria]";
mes "It's noisy.";
mes "I need to meditate";
mes "so do as I said.";
next;
mes "[Yoop]";
mes "Huh..";
mes "Oh, yeah!";
next;
mes "[Yoop]";
mes "Hey, human!";
mes "Would you like to";
mes "become a Warlock?";
next;
}
if (SkillPoint != 0) {
mes "First, use all of your remaining job skill points before continuing.";
job_wl = 3;
close;
}
mes "This is the Master's";
mes "decision so let me know.";
next;
mes "[Yoop]";
mes "We need to test if your body can withstand being a Warlock.";
mes "So you need to gather materials to prove yourself.";
next;
mes "[Yoop]";
mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
next;
callsub L_Quest,1;
close;
} else if (job_wl == 4) {
if (countitem(Glittering_Crystal) == 0 || countitem(Peice_Of_Great_Bradium) == 0)
callsub L_Quest,0;
else {
mes "[Yoop]";
mes "I can't conduct the task here. I need to go to my lab.";
mes "My lab is located on the north western part of Splendide.";
}
close;
} else if (job_wl == 5) {
mes "[Yoop]";
mes "This stone is well made.";
mes "Please go to my Master.";
close;
} else {
mes "[Yoop]";
mes "A Magic Chamber is created from magic materials.";
next;
mes "[Yoop]";
mes "This combined stone is formed differently according to the raw materials and the way of treating it.";
next;
mes "[Yoop]";
mes "But most of stones are quite similar!";
mes "We can't differentiate them easily.";
next;
mes "[Yoop]";
mes "Even I don't know how it all works.";
close;
}
L_Quest:
mes "[Yoop]";
mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
next;
if (getarg(0)) {
mes "[Yoop]";
mes "Show us how strong you are. And don't forget to wear this.";
job_wl = 4;
getitem Magical_Stone,1;
getitem Magical_Stone_,1;
changequest 11106,11107;
next;
}
mes "[Yoop]";
mes "Bring these stones with you or else you won't be able to return!";
mes "Be careful!";
next;
mes "[Yoop]";
mes "The person next to my Master will let you out if you talk to him.";
next;
mes "[Yoop]";
mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them.";
return;
}
spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{
mes "[Yoop]";
if (job_wl < 4) {
mes "Who are you?";
mes "Get out of here!";
close;
} else if (job_wl == 4) {
mes "You're back?";
next;
switch(select("I brought the materials.", "I've lost the Magical Stones.", "Nothing.")) {
case 1:
mes "[Yoop]";
if (countitem(Glittering_Crystal) == 0 || countitem(Peice_Of_Great_Bradium) == 0) {
mes "......";
mes "......Where?";
mes "Don't bother me!";
next;
mes "[Yoop]";
mes "We need to test if your body can withstand being a Warlock.";
mes "So you need to gather materials to prove yourself.";
next;
mes "[Yoop]";
mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
next;
mes "[Yoop]";
mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
next;
mes "[Yoop]";
mes "Bring these stones with you or else you won't be able to return!";
mes "Be careful!";
close;
} else if (countitem(Glittering_Crystal) && countitem(Peice_Of_Great_Bradium)) {
if (isequipped(2796) || isequipped(2797)) {
mes "Bring me back the magical stones.";
close;
}
if (countitem(Magical_Stone) == 0 || countitem(Magical_Stone_) == 0) {
mes "It seems that you don't have it?";
mes "You lost it?";
next;
mes "[Yoop]";
mes "Please find that stone and come back to me.";
close;
}
mes "Alright! All the materials are ready!";
mes "While I am concentrating on working on this stone. Can you go back to my master?";
mes "I will follow up once it's done.";
delitem Magical_Stone,countitem(Magical_Stone);
delitem Magical_Stone_,countitem(Magical_Stone_);
delitem Glittering_Crystal,countitem(Glittering_Crystal);
delitem Peice_Of_Great_Bradium,countitem(Peice_Of_Great_Bradium);
job_wl = 5;
changequest 11107,11108;
close;
}
case 2:
mes "[Yoop]";
mes "What?!";
mes "I asked you to double check it and make sure you wore it!";
next;
mes "[Yoop]";
mes "Please check whether you misplaced it or if you already have it equipped.";
next;
switch(select("I found it.", "Nah.")) {
case 1:
mes "[Yoop]";
mes "Don't tease me!";
mes "It's not hard to tell if you have it or not!";
close;
case 2:
if ((isequipped(2796) == 0 && countitem(Magical_Stone) == 0) || (isequipped(2797) == 0 && countitem(Magical_Stone_) == 0)) {
if (countitem(Crystal_Jewel__) > 0) {
switch(select("Give 3 carat diamond.", "Just quit it.")) {
case 1:
mes "[Yoop]";
mes "I will overlook your fault.";
mes "Please be careful with it.";
delitem Crystal_Jewel__,1;
if (isequipped(2796) == 0 && countitem(Magical_Stone) == 0)
getitem Magical_Stone,1;
if (isequipped(2797) == 0 && countitem(Magical_Stone_) == 0)
getitem Magical_Stone_,1;
close;
case 2:
mes "[Yoop]";
mes "Just show me your good faith!";
close;
}
}
mes "[Yoop]";
mes "How can you can say that?";
mes "^000077Just apologize^000000!";
mes "I guess I could give you more stones if you give me say a 3 carat diamond...";
close;
}
mes "[Yoop]";
if (isequipped(2796) || isequipped(2797)) {
mes "Please check your equipment window...";
mes "You sure you don't have it?";
close;
}
mes "Then what's that you are holding now...?";
close;
}
case 3:
mes "[Yoop]";
mes "What...?";
mes "Don't bother me, I am quite busy.";
close;
}
} else {
mes "I am focusing on meditating.";
mes "So I can create magic.";
next;
mes "[Yoop]";
mes "And... you seem to have more talent on this than regular mages.";
mes "Maybe if I become an alchemist, I might be better than I am now don't you think?";
next;
mes "[Yoop]";
mes "I'm studying to better myself.";
next;
mes "[Yoop]";
mes "If am inside of 'the room of time and magic', I will catch up with your power!";
mes "Hahahaha...";
close;
}
}
spl_in02,84,103,3 script Assistant#Warlock2 4_F_FAIRYKID4,{
if (job_wl == 0) {
callfunc "F_Warlock";
end;
} else if (job_wl == 1) {
mes "[Assistant]";
mes "Human! What do you want?";
close;
} else if (job_wl < 6) {
mes "[Assistant]";
mes "It's not me you are looking for currently.";
close;
} else if (job_wl == 6) {
if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) {
mes "You're carring out too many items.";
mes "You'd better minimize your weight.";
close;
}
mes "[Yoop]";
mes "The test isn't that hard.";
mes "We can create the magic stone in the magic room.";
next;
mes "[Yoop]";
mes "Be careful of the monsters in the test room.";
mes "These are rainbow Rubies sealed with a Warlock's magic.";
mes "Use these during the test.";
next;
mes "[Yoop]";
mes "I will guide you into the magic room.";
job_wl = 7;
changequest 11109,11110;
getitem Rainbow_Ruby_Water,5;
getitem Rainbow_Ruby_Wind,5;
getitem Rainbow_Ruby_Earth,5;
getitem Rainbow_Ruby_Fire,5;
close2;
warp "job3_war01",23,20;
end;
} else if (job_wl == 7) {
if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) {
mes "You're carring out too many items.";
mes "You'd better minimize your weight.";
close;
}
mes "[Yoop]";
mes "Would you like to try it again?";
mes "Let me give you more rubies.";
next;
if (countitem(Rainbow_Ruby_Water)) delitem Rainbow_Ruby_Water,countitem(Rainbow_Ruby_Water);
if (countitem(Rainbow_Ruby_Wind)) delitem Rainbow_Ruby_Wind,countitem(Rainbow_Ruby_Wind);
if (countitem(Rainbow_Ruby_Earth)) delitem Rainbow_Ruby_Earth,countitem(Rainbow_Ruby_Earth);
if (countitem(Rainbow_Ruby_Fire)) delitem Rainbow_Ruby_Fire,countitem(Rainbow_Ruby_Fire);
getitem Rainbow_Ruby_Water,5;
getitem Rainbow_Ruby_Wind,5;
getitem Rainbow_Ruby_Earth,5;
getitem Rainbow_Ruby_Fire,5;
close2;
warp "job3_war01",23,20;
end;
} else if (job_wl == 8) {
mes "[Yoop]";
mes "You have successfully crystallized the Hollow Stone.";
mes "I'm sorry that I've doubted you.";
if (countitem(Rainbow_Ruby_Water)) delitem Rainbow_Ruby_Water,countitem(Rainbow_Ruby_Water);
if (countitem(Rainbow_Ruby_Wind)) delitem Rainbow_Ruby_Wind,countitem(Rainbow_Ruby_Wind);
if (countitem(Rainbow_Ruby_Earth)) delitem Rainbow_Ruby_Earth,countitem(Rainbow_Ruby_Earth);
if (countitem(Rainbow_Ruby_Fire)) delitem Rainbow_Ruby_Fire,countitem(Rainbow_Ruby_Fire);
next;
mes "[Yoop]";
mes "All of the tests are done. Now talk to Master Engoloria.";
mes "I'm so happy that you have succeeded.";
job_wl = 9;
changequest 11111,11112;
close;
} else if (job_wl == 9) {
mes "[Yoop]";
mes "All of the tests are done. Now talk to Master Engoloria.";
mes "I'm so happy that you have succeeded.";
close;
} else {
mes "[Yoop]";
mes "I can feel that you have strong magic.";
mes "I envy you.";
next;
mes "[Yoop]";
mes "It deserves something special.";
mes "Don't abuse it.";
close;
}
}
spl_in02,78,110,5 script Assistant#Warlock3 4_F_FAIRYKID2,{
if (job_wl == 0) {
callfunc "F_Warlock";
end;
}
mes "[Assistant]";
mes "......";
switch(job_wl) {
case 1: mes "If you don't have anything to say to me, would you just leave?"; break;
case 2: mes "I don't have a pony-tail..."; break;
default: mes "Please be quiet while my master is meditating."; break;
}
next;
switch(select("Leave", "Stay")) {
case 1:
mes "[Assistant]";
mes "Then be careful.";
close2;
warp "splendide",200,100;
end;
case 2:
mes "[Assistant]";
mes "......";
close;
}
}
spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{
if (job_wl == 0) {
callfunc "F_Warlock";
end;
} else if (job_wl == 1) {
mes "[Master Egnoloria]";
mes "Do you have something to ask me?";
next;
switch(select("How can I be a Warlock?", "Cancel.")) {
case 1:
mes "[Master Egnoloria]";
mes "Are you serious?";
mes "You hunger for power don't you human.";
next;
mes "[Master Egnoloria]";
mes "The strong desire to be more powerful makes your soul more beautiful.";
next;
mes "[Master Egnoloria]";
mes "But, I need to check that you're qualified.";
next;
mes "[Master Egnoloria]";
mes "Yoop!";
next;
mes "[Yoop]";
mes "Yeap!!";
next;
mes "[Master Egnoloria]";
mes "Give this to the human.";
next;
mes "[Master Egnoloria]";
mes "Talk to the guy with the weird hair.";
mes "He'll let you know what you should do.";
job_wl = 2;
setquest 11106;
close;
case 2:
mes "[Master Egnoloria]";
mes "Good.";
mes "You are a human being so that's for you.";
close2;
warp "splendide",200,100;
end;
}
} else if (job_wl == 2) {
mes "[Master Egnoloria]";
mes "I'm meditating, I said talk to Yoop ok.";
mes "Yoop has a funny pony-tail.";
mes "And don't disturb me.";
close;
} else if (job_wl == 3 || job_wl == 4) {
mes "[Master Egnoloria]";
mes "......";
next;
mes "[Assistant]";
mes "Master is meditating.";
mes "Be quiet.";
close;
} else if (job_wl == 5) {
mes "[Master Egnoloria]";
mes "I've heard from Yoop that a very useful stone can be created.";
next;
mes "[Master Egnoloria]";
mes "It can be used to make magical jewelry that can cast powerful magic.";
next;
mes "[Master Egnoloria]";
mes "Yoop.";
next;
mes "[Yoop]";
mes "Yeap, Master!";
next;
mes "[Master Egnoloria]";
mes "Please take him to the magical room.";
next;
mes "[Yoop]";
mes "Yup, Master.";
mes "Please follow me.";
emotion e_ic,0,"Assistant#Warlock2";
job_wl = 6;
changequest 11108,11109;
close;
} else if (job_wl < 9) {
mes "[Master Egnoloria]";
mes "......";
next;
mes "[Yoop]";
mes "My master is meditating now, please follow me.";
close;
} else if (job_wl == 9) {
if (BaseLevel < 99 || BaseJob != Job_Wizard) {
mes "[Master Egnoloria]";
mes "Hm...?";
mes "How did you come this far...";
close;
}
if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) {
mes "You've got too many items.";
mes "Please come back after reducing the number of items you have.";
close;
}
mes "[Master Egnoloria]";
if (SkillPoint != 0) {
mes "Unless you like your current job, you should use all your skill points.";
close;
}
if (hascashmount()) {
mes "You are on a riding pet,";
mes "so you cannot change your job.";
mes "Please unequip your riding pet and try again!";
close;
}
mes "Beautiful light...";
mes "Don't make me disappointed at you...";
next;
mes "[Master Egnoloria]";
mes "You have become a member of the Warlocks.";
mes "Be proud.";
next;
if (SkillPoint != 0) {
mes "^0000ffYou still have left the skill points, Please use all the skill points and try to start again!^000000";
close;
}
mes "[Master Egnoloria]";
mes "This crystallized magical stone will keep you safe.";
if (Class == Job_High_Wizard) {
if (JobLevel > 69) job_wl = 13;
else if (JobLevel > 59) job_wl = 12;
else job_wl = 11;
}
else job_wl = 10;
jobchange roclass(eaclass()|EAJL_THIRD);
completequest 11112;
getitem Magic_Stone_Hat,1;
getitem Green_Apple_Ring,1;
close;
} else if (job_wl > 9) {
mes "[Master Egnoloria]";
mes "How are you adjusting to the power of a Warlocks?";
mes "If you get careless, you will be overthrown by your own power.";
close;
}
}
job3_war01,22,22,7 script Yoop#WRR 4_F_FAIRYKID4,{
mes "[Yoop]";
mes "If you ask Ebein to be sent to the magical room, he would send you there.";
mes "Wait in the queue to enter the Chamber of Magic.";
close;
}
job3_war01,29,25,0 script Ebein#WRR 4_F_FAIRYKID2,{
mes "[Ebein]";
mes "Would you like to take a test?";
mes "If you stand by in the waiting room, you'll be able to go into the Chamber of Magic.";
next;
mes "[Ebein]";
mes "If there're others inside the room, you just need to wait for a while.";
next;
switch(select("Go to the waiting room.", "Go outside.")) {
case 1:
mes "[Ebein]";
mes "Then please enter the room yourself.";
mes "Make sure you have enough potions to survive the test as the monsters are very powerful in the Chamber.";
close;
case 2:
mes "[Ebein]";
mes "......";
mes "Then I will send you outside.";
mes "Bye...";
close2;
warp "spl_in02",79,102;
end;
}
}
job3_war01,29,25,5 script The chamber of magic#1 4_F_FAIRYKID2,{
end;
OnInit:
disablenpc "The chamber of magic#1";
waitingroom "The chamber of magic",20,"The chamber of magic#1::OnStartArena",1;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "job3_war02",29,25;
donpcevent "The chamber of magic#2::OnEnable";
initnpctimer;
disablewaitingroomevent;
end;
OnTimer10000:
if (getmapusers("job3_war02") == 0) {
donpcevent "The chamber of magic#2::OnReset";
donpcevent "The chamber of magic#2::OnDisable";
stopnpctimer "The chamber of magic#2";
donpcevent "The chamber of magic#3::OnReset";
donpcevent "The chamber of magic#3::OnDisable";
stopnpctimer "The chamber of magic#3";
donpcevent "The chamber of magic#4::OnReset";
donpcevent "The chamber of magic#4::OnDisable";
stopnpctimer "The chamber of magic#4";
donpcevent "Hollow Stone#Warlock::OnReset";
donpcevent "Hollow Stone#Warlock::OnDisable";
stopnpctimer "Hollow Stone#Warlock";
stopnpctimer;
enablewaitingroomevent;
end;
}
initnpctimer;
end;
OnEnable:
enablewaitingroomevent;
end;
OnDisable:
disablewaitingroomevent;
end;
}
- script The chamber of magic#2 FAKE_NPC,{
OnInit:
disablenpc strnpcinfo(NPC_NAME);
end;
OnEnable:
enablenpc strnpcinfo(NPC_NAME);
monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
initnpctimer;
end;
OnReset:
killmonster "job3_war02",strnpcinfo(NPC_NAME)+"::OnMyMobDead";
end;
OnDisable:
disablenpc strnpcinfo(NPC_NAME);
end;
OnMyMobDead:
if (mobcount("job3_war02",strnpcinfo(NPC_NAME)+"::OnMyMobDead") < 1) {
stopnpctimer;
mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map;
.@str$ = "The chamber of magic#"+((strnpcinfo(NPC_NAME) == "The chamber of magic#2")?"3":"4");
donpcevent .@str$+"::OnEnable";
}
end;
OnTimer3000:
if (strnpcinfo(NPC_NAME) != "The chamber of magic#2") end;
mapannounce "job3_war02","A Magical Power fragment has been created in the Magic Chamber Room.",bc_map;
end;
OnTimer4000:
mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map;
end;
OnTimer5000:
mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map;
end;
OnTimer63000:
mapannounce "job3_war02","There's 4 min left to stabilize the chamber...",bc_map;
end;
OnTimer123000:
mapannounce "job3_war02","There's 3 min left to stabilize the chamber...",bc_map;
end;
OnTimer183000:
mapannounce "job3_war02","There's 2 min left to stabilize the chamber...",bc_map;
end;
OnTimer243000:
mapannounce "job3_war02","There's 1 min left to stabilize the chamber...",bc_map;
end;
OnTimer273000:
mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber...",bc_map;
end;
OnTimer283000:
mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber...",bc_map;
end;
OnTimer293000:
mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber...",bc_map;
end;
OnTimer303000:
mapannounce "job3_war02","The magic stabilization has failed.",bc_map;
donpcevent "The chamber of magic#2::OnReset";
donpcevent "The chamber of magic#3::OnReset";
donpcevent "The chamber of magic#4::OnReset";
end;
OnTimer304000:
mapwarp "job3_war02","spl_in02",79,102;
end;
OnTimer305000:
donpcevent "The chamber of magic#2::OnDisable";
donpcevent "The chamber of magic#3::OnDisable";
donpcevent "The chamber of magic#4::OnDisable";
donpcevent "The chamber of magic#1::OnEnable";
stopnpctimer;
end;
}
- duplicate(The chamber of magic#2) The chamber of magic#3 FAKE_NPC
- script The chamber of magic#4 FAKE_NPC,{
OnInit:
disablenpc "The chamber of magic#4";
end;
OnEnable:
enablenpc "The chamber of magic#4";
monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#4::OnMyMobDead";
initnpctimer;
end;
OnReset:
killmonster "job3_war02","The chamber of magic#4::OnMyMobDead";
end;
OnDisable:
disablenpc "The chamber of magic#4";
end;
OnMyMobDead:
if (mobcount("job3_war02","The chamber of magic#4::OnMyMobDead") < 1) {
mapannounce "job3_war02","Once it's stabilized, the fragments are toward the center.",bc_map;
stopnpctimer;
donpcevent "Hollow Stone#Warlock::OnEnable";
}
end;
OnTimer4000:
mapannounce "job3_war02","Defend this room from monsters for 1 min.",bc_map;
end;
OnTimer5000:
mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map;
end;
OnTimer33000:
mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map;
end;
OnTimer43000:
mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map;
end;
OnTimer53000:
mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map;
end;
OnTimer58000:
mapannounce "job3_war02","There's 5 seconds left to stabilize the chamber....",bc_map;
end;
OnTimer63000:
mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost its power.",bc_map;
donpcevent "The chamber of magic#2::OnReset";
donpcevent "The chamber of magic#3::OnReset";
donpcevent "The chamber of magic#4::OnReset";
end;
OnTimer64000:
mapwarp "job3_war02","spl_in02",79,102;
end;
OnTimer65000:
donpcevent "The chamber of magic#2::OnDisable";
donpcevent "The chamber of magic#3::OnDisable";
donpcevent "The chamber of magic#4::OnDisable";
donpcevent "The chamber of magic#1::OnEnable";
stopnpctimer;
end;
}
- script Hollow Stone#Warlock FAKE_NPC,{
OnInit:
disablenpc "Hollow Stone#Warlock";
end;
OnEnable:
enablenpc "Hollow Stone#Warlock";
donpcevent "The chamber of magic#2::OnReset";
donpcevent "The chamber of magic#2::OnDisable";
donpcevent "The chamber of magic#3::OnReset";
donpcevent "The chamber of magic#3::OnDisable";
donpcevent "The chamber of magic#4::OnReset";
donpcevent "The chamber of magic#4::OnDisable";
monster "job3_war02",29,27,"Hollow Stone",2035,1,"Hollow Stone#Warlock::OnMyMobDead";
initnpctimer;
end;
OnReset:
killmonster "job3_war02","Hollow Stone#Warlock::OnMyMobDead";
end;
OnDisable:
disablenpc "Hollow Stone#Warlock";
end;
OnMyMobDead:
if (mobcount("job3_war02","Hollow Stone#Warlock::OnMyMobDead") < 1) {
mapannounce "job3_war02","The Hollow Stone is crystallized with enough magic power.",bc_map;
job_wl = 8;
changequest 11110,11111;
donpcevent "Hollow Stone#Warlock::OnReset";
donpcevent "Hollow Stone#Warlock::OnDisable";
stopnpctimer;
donpcevent "Ebein#E1::OnEnable";
donpcevent "Ebein#E2::OnEnable";
}
end;
OnTimer1000:
mapannounce "job3_war02","The Hollow Stone needs to be crystallized with magic.",bc_map;
end;
OnTimer2000:
mapannounce "job3_war02","The Hollow Stone will absorb any magic thrown at it.",bc_map;
end;
OnTimer3000:
mapannounce "job3_war02","You have 10 minutes to crystallize the Hollow Stone with your magic.",bc_map;
end;
OnTimer303000:
mapannounce "job3_war02","There's 5 min left to crystallize the stone....",bc_map;
end;
OnTimer363000:
mapannounce "job3_war02","There's 4 min left to crystallize the stone....",bc_map;
end;
OnTimer423000:
mapannounce "job3_war02","There's 3 min left to crystallize the stone....",bc_map;
end;
OnTimer483000:
mapannounce "job3_war02","There's 2 min left to crystallize the stone....",bc_map;
end;
OnTimer543000:
mapannounce "job3_war02","There's 1 min left to crystallize the stone....",bc_map;
end;
OnTimer573000:
mapannounce "job3_war02","There's 30 seconds left to crystallize the stone....",bc_map;
end;
OnTimer583000:
mapannounce "job3_war02","There's 20 seconds left to crystallize the stone....",bc_map;
end;
OnTimer593000:
mapannounce "job3_war02","There's 10 seconds left to crystallize the stone....",bc_map;
end;
OnTimer603000:
mapannounce "job3_war02","The Hollow Stone Crystalization has failed.",bc_map;
donpcevent "Hollow Stone#Warlock::OnReset";
end;
OnTimer605000:
mapwarp "job3_war02","spl_in02",79,102;
end;
OnTimer607000:
donpcevent "Hollow Stone#Warlock::OnDisable";
stopnpctimer;
donpcevent "The chamber of magic#1::OnEnable";
end;
}
- script Ebein#E1 FAKE_NPC,{
OnInit:
disablenpc "Ebein#E1";
end;
OnEnable:
initnpctimer;
end;
OnDisable:
disablenpc "Ebein#E1";
end;
OnTimer2000:
mapannounce "job3_war01","Congratulations! You've succeeded in creating a magic crystal.",bc_map;
end;
OnTimer3000:
mapannounce "job3_war01","The Magic Chamber is starting to fill with magic power.",bc_map;
end;
OnTimer6000:
donpcevent "Ebein#E1::OnDisable";
stopnpctimer;
donpcevent "The chamber of magic#1::OnEnable";
end;
}
- script Ebein#E2 FAKE_NPC,{
OnInit:
disablenpc "Ebein#E2";
end;
OnEnable:
initnpctimer;
end;
OnDisable:
disablenpc "Ebein#E2";
end;
OnTimer3000:
mapannounce "job3_war02","Congratulations! You've succeeded in creating a magic crystal.",bc_map;
end;
OnTimer5000:
mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map;
mapwarp "job3_war02","spl_in02",79,102;
end;
OnTimer6000:
donpcevent "Ebein#E2::OnDisable";
stopnpctimer;
end;
}
job3_war01,1,2,0 script Button Girl#wl 1_F_01,{
callfunc "F_GM_NPC";
switch(select("Open Arena", "Close Arena", "Open the Chamber of Magic", "Close the Chamber of Magic", "Hollow Stone On", "Hollow Stone Off", "Cancel")) {
case 1:
mes "Opening the Arena.";
donpcevent "The chamber of magic#1::OnEnable";
close;
case 2:
mes "Closing the Arena.";
donpcevent "The chamber of magic#1::OnDisable";
close;
case 3:
mes "Opening the Chamber of Magic.";
donpcevent "The chamber of magic#2::OnEnable";
close;
case 4:
mes "Closing the Chamber of Magic.";
donpcevent "The chamber of magic#2::OnReset";
donpcevent "The chamber of magic#2::OnDisable";
donpcevent "The chamber of magic#3::OnReset";
donpcevent "The chamber of magic#3::OnDisable";
donpcevent "The chamber of magic#4::OnReset";
donpcevent "The chamber of magic#4::OnDisable";
close;
case 5:
mes "Enabing Hollow Stone.";
donpcevent "Hollow Stone#Warlock::OnEnable";
close;
case 6:
mes "Disabling Hollow Stone.";
donpcevent "Hollow Stone#Warlock::OnReset";
donpcevent "Hollow Stone#Warlock::OnDisable";
close;
case 7:
close;
}
}
spl_fild02,0,0,0,0 monster Bradium Golem 2049,20,5000,0,0
spl_fild02,0,0,0,0 monster Naga 2047,20,5000,0,0