//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) JayPee
//= Copyright (C) Masao
//= Copyright (C) Muad_Dib
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Mechanic Job Quest
//================= Description ===========================================
//= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic.
//================= Current Version =======================================
//= 1.2
//=========================================================================
yuno,129,156,3 script Chainheart 4_M_DOCTOR,{
mes "[Chainheart]";
if (BaseLevel > 99) {
mes "Living as a Mechanic is tough,";
mes "but I am happy that I can";
mes "always do what I want.";
close;
}
if (job__mechanic == 12) {
mes "There's nothing to say specifically about Mechanics or magic machinery.";
mes "You would know more about it than anyone now.";
next;
mes "[Chainheart]";
mes "Continue to grow your knowledge by experiencing what the world has to offer.";
close;
} else if (job__mechanic == 11) {
if (BaseJob == Job_Blacksmith && BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) {
if (hascashmount()) {
mes "You are on a riding pet,";
mes "so you cannot change your job.";
mes "Please unequip your riding pet and try again!";
close;
}
mes "What is it? Is that you?";
mes "Oh wait, you look quite different than the last time I saw you.";
mes "Did something happen?";
next;
mes "[Chainheart]";
mes "Ahh! You went to Juperos";
mes "like I said. As Franklson did.";
next;
mes "[Chainheart]";
mes "It seems there's no need";
mes "for more questioning.";
mes "I'm certain that you've gained the knowledge to be a true mechanic.";
next;
mes "[Chainheart]";
mes "There's nothing I can say more.";
mes "You are already a great Mechanic.";
mes "Don't lose your nerves with the";
mes "title. The most important thing is that you have the knowledge.";
next;
mes "[Chainheart]";
mes "You don't seem to be the type to be locked up inside a lab or in a library.";
mes "You are a type who learns";
mes "by actively participating.";
next;
mes "[Chainheart]";
mes "I like who you are and I think we need that kind of a new blood for our Mechanics.";
next;
mes "[Chainheart]";
mes "Science is seeking and studying things that can be proven logically.";
mes "Ironically enough, science usually starts from uncertain theories just like magic.";
next;
mes "[Chainheart]";
mes "As I said before if the passion and the talent are real there would be no problem!";
mes "Congratulations for walking through a new path as a Mechanic!";
next;
job__mechanic = 12;
completequest 10101;
if (Sex)
getitem Driver_Band,1;
else
getitem Driver_Band_,1;
getitem Green_Apple_Ring,1;
jobchange roclass(eaclass()|EAJL_THIRD);
mes "[Chainheart]";
mes "This is a gift that I give to you.";
mes "If you keep this well, one day";
mes "you'll be thankful to me.";
next;
mes "[Chainheart]";
mes "Well, go. This wide world is";
mes "your laboratory, everything in";
mes "this world is going to be your";
mes "textbook, so let there be a silver lining in the future of Mechanics!";
close;
}
mes "It seems something not enough?";
close;
} else if (job__mechanic >= 3) {
mes "By the way, Franklson is missing.";
mes "He said that he wanted to study";
mes "and then disappeared.";
mes "Where could he have gone?";
next;
mes "[Chainheart]";
mes "If you keep walking the way to being a Mechanic you might bump into him.";
mes "Fate works in weird ways friend.";
next;
mes "[Chainheart]";
mes "Anyway, farewell.";
close;
} else if (job__mechanic == 2) {
mes "I think I've done all the explanations, is there anything else you want to know?";
next;
switch(select("I want to know more.:Nothing.")) {
case 1:
mes "[Chainheart]";
mes "Um..? You want to know more about magic machinery. Is that it?";
mes "Hmm... I told you that you are talented it's difficult.";
next;
mes "[Chainheart]";
mes "Well, you seem talented, so it wouldn't be bad for us if you could become a Mechanic.";
mes "But unfortunately it doesn't";
mes "work just like that.";
next;
mes "[Chainheart]";
mes "The mechanic scholars won't just acknowledge you that easily and hand you the knowledge without you showing true effort first.";
next;
mes "[Chainheart]";
mes "Of course, I'm one of those scholars so I guess I can try to consider you.";
next;
mes "[Chainheart]";
mes "Anyhow, I just think it's unfair to exclude someone who's talented without any test.";
next;
mes "[Chainheart]";
mes "Hmm...";
next;
mes "[Chainheart]";
mes "Actually, if somebody can't teach you, you can learn by yourself.";
mes "If someone else can do it then anyone can figure it out for themself too right?";
next;
mes "[Chainheart]";
mes "It won't be easy but if your passion is strong and your talent is real then there shouldn't be any problems.";
next;
mes "[Chainheart]";
mes "Come to think of it...";
mes "Franklson developed the";
mes "magic machinery on his own.";
mes "So why don't you go to";
mes "the Ruins of Juperos?";
next;
mes "[Chainheart]";
mes "As I told you before, if your passion and talent are real, you will definitely find something.";
next;
mes "[Chainheart]";
mes "Find out the knowledge";
mes "for yourself like we did.";
mes "Don't just wait around for someone to teach it to you. Show the passion that you claim to have.";
next;
job__mechanic = 3;
changequest 10091,10092;
mes "[Chainheart]";
mes "Anyway, whatever your choice might be I expect you to do your best.";
close;
case 2:
mes "[Chainheart]";
mes "What a strange person.";
mes "I thought that you had what it took to be a true Mechanic.";
close;
}
} else if (job__mechanic == 1) {
mes "Ok let me catch my breath.";
mes "You must be interested in";
mes "magic machinery and the";
mes "world of Mechanics.";
mes "Ok, so let me explain.";
next;
mes "[Chainheart]";
mes "Magic machinery was born by a fusion between machines and magic.";
mes "The two haven't really been connected successfully together until now.";
next;
mes "[Chainheart]";
mes "If you use the magic machinery, you really have to be familiar with the inner workings of machines.";
next;
mes "[Chainheart]";
mes "It can be used effectively,";
mes "and you don't need to rely on something that's uncertain and unstable as magic, so what can be better than this.";
next;
mes "[Chainheart]";
mes "The person who invented magic machinery is Franklson, a scholar from the Schwaltzvalt Republic.";
next;
mes "[Chainheart]";
mes "Franklson discovered an ancient machine in the ^FF0000Ruins of Juperos^000000 and fused it with the power of magic, and that was the beginning.";
next;
mes "[Chainheart]";
mes "So naturally, Franklson named the newborn machine Magic Machinery.";
next;
mes "[Chainheart]";
mes "Anyway, since it hasn't been too well known to other places outside of Juno, the study of Magic Machinery has been progressing since.";
next;
mes "[Chainheart]";
mes "Because we've researched";
mes "Magic Machinery endlessly";
mes "people started calling us ^FF0000Mechanics^000000.";
mes "The name is self-explanatory";
mes "so it just stuck.";
next;
mes "[Chainheart]";
mes "Hmm. Well I guess I'm done explaining Magic Machinery.";
mes "I want to explain more but it's too technical.";
mes "I don't want to bore you more.";
next;
job__mechanic = 2;
changequest 10090,10091;
mes "[Chainheart]";
mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself.";
close;
}
if (BaseJob == Job_Blacksmith) {
if (BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) {
mes "At a glance, you, seem to be a very versatile person on dealing with various things.";
mes "You look quite skilled.";
mes "You can be the one.";
next;
mes "[Chainheart]";
mes "Ah, I didn't introduce myself.";
mes "I am the famous Chainheart.";
mes "I'm a Mechanic.";
mes "Well, actually I'm not that famous.";
next;
mes "[Chainheart]";
mes "I don't think the word Mechanic";
mes "is familiar to you.";
mes "In fact, when it comes";
mes "to the description,";
mes "it's a new job that can";
mes "be explained simply.";
next;
mes "[Chainheart]";
mes "One who studies and uses Magic Machinery, that is a Mechanic.";
next;
mes "[Chainheart]";
mes "So, what is the Magic Machinery that a Mechanic studies and uses?";
mes "That isn't as simple to explain but I'll give it a try.";
next;
setquest 10090;
job__mechanic = 1;
mes "[Chainheart]";
mes "Sorry, I'm starting";
mes "to talk too much.";
mes "Let me catch my";
mes "breath for a while.";
mes "If you are interested,";
mes "please talk to me again.";
close;
}
mes "You look like someone who has a great sense on dealing with stuff.";
next;
mes "[Chainheart]";
mes "That power has been used on";
mes "just dealing with simple things.";
mes "That isn't going to give";
mes "you true enjoyment.";
next;
mes "[Chainheart]";
mes "Right... If you want to enjoy";
mes "true feelings of dealing and";
mes "a deep profoundness,";
mes "you need to handle";
mes "^FF0000Magic Machinery^000000!";
next;
mes "[Chainheart]";
mes "Magic Machinery hasn't been";
mes "in the world long, so recognizing it is not common yet.";
mes "It's very precise and completely different from anything you've experienced in the world.";
next;
mes "[Chainheart]";
mes "Yeah, and the ones who deal with magic machinery are called ^FF0000Mechanics^000000.";
mes "I am also the one of those honorable mechanics.";
next;
mes "[Chainheart]";
mes "It seems like you have what it takes to be a good mechanic.";
mes "Here are the basic requirements.";
next;
mes "[Chainheart]";
mes "If you come to me after reaching ^FF0000Base level 99^000000 and ^FF0000Job level 50^000000,";
mes "I will guide you to the world of Mechanics.";
close;
}
mes "Living as a Mechanic is tough,";
mes "but I am happy that I can";
mes "always do what I want.";
next;
mes "[Chainheart]";
mes "Don't you also want to become a Mechanic and enjoy true happiness?";
close;
}
jupe_cave,37,55,5 script Scholar#Mechanic 4_M_ALCHE_D,{
if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 300) {
mes "- Your pack is too heavy. -";
mes "- Lighten your body first -";
mes "- and please try again. -";
close;
}
mes "[Scholar]";
if (job__mechanic > 10) {
mes "How was Juperos?";
mes "I am so scared that I still";
mes "cannot go there.";
close;
} else if (job__mechanic > 3) {
mes "^FF0000You won't be able to reach the destination by walking.";
mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination.";
mes "Please make yourself at home.^000000";
next;
mes "[Scholar]";
mes "However comfortable it may be,";
mes "I have no intention to go.";
next;
mes "[Scholar]";
mes "Okay then, Are you ready";
mes "to go to the midway point";
mes "at Juperos?";
next;
switch(select("I am ready!:Not yet")) {
case 1:
mes "[Scholar]";
mes "Uh... you are acting so firmly that I regret a little that I haven't gone there.";
mes "Should I have gone there? Uh... It's no use crying over spilled milk!";
next;
mes "[Scholar]";
mes "Well, I'll send you.";
mes "I hope you get";
mes "the knowledge";
mes "you wanted.";
close2;
warp "jupe_core2",149,288;
end;
case 2:
mes "[Scholar]";
mes "Umm... right. Of course, it's no surprise that you are hesitant.";
next;
mes "[Scholar]";
mes "But, if you don't take the warp that I open for you, you won't be able to get to the destination.";
mes "Please don't waste your energy.";
next;
mes "[Scholar]";
mes "Of course, no matter how comfortable you may be I wouldn't go there.";
close;
}
}
mes "I am a scholar who came here to research the ruins here in Juperos.";
next;
mes "[Scholar]";
mes "But... actually when I try to go further";
mes "I get scared. I can hardly go inside.";
mes "What can I do?";
next;
mes "[Scholar]";
mes "I heard a rumor that humans aren't welcome inside there.";
mes "But it should be very useful to study the marvelous machines in there.";
if (job__mechanic != 3) close;
next;
mes "[Scholar]";
mes "Umm? Are you also going to Juperos to get something?";
mes "I have no courage to go in there.";
mes "Good luck to you.";
next;
mes "[Scholar]";
mes "I know the way to get to";
mes "the midway point and I also have";
mes "all the stuff I need. But I'm just too scared.";
next;
mes "[Scholar]";
mes "So if you want, I'll send you";
mes "to Juperos. Mr. Elder Scholar";
mes "has told me how to warp to";
mes "the midway point to Juperos.";
next;
job__mechanic = 4;
mes "[Scholar]";
mes "It is true that it becomes easy";
mes "but you can't help the fear";
mes "it's too bad. Anyway if you are";
mes "ready to go please tell me.";
close;
}
jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{
mes "[?]";
if (job__mechanic == 11) {
mes "I've lost my body and all that's left is my spirit in this place.";
mes "I will live and die here in Juperos forever...";
close;
} else if (job__mechanic == 10) {
mes "That appearance... Is it so? You also gained the knowledge.";
mes "When the future is full of possibilities...";
mes "An attitude of a pure child";
mes "like you can do anything...";
next;
mes "[?]";
mes "Come to think of it now the most precious thing right now might be getting confidence rather than knowledge itself...";
next;
mes "[?]";
mes "Please don't make any";
mes "faults from now on as I did.";
mes "I hope you get knowledge";
mes "by yourself someday.";
next;
mes "[?]";
mes "Well then go back, find a human who knows of magic machinery and show evidence that you've gained the knowledge...";
next;
mes "[?]";
mes "I'm the one who lost my body";
mes "and my spirits are disrupted";
mes "I'm restricted to this place, Juperos... I will live and die with Juperos";
mes "Forever...";
next;
mes "[?]";
mes "My name... name is... Fr...";
close2;
job__mechanic = 11;
changequest 10100,10101;
warp "yuno",157,83;
end;
} else if (job__mechanic > 4) {
mes "I've lost my body and all that's left is my spirit in this place.";
mes "I will live and die here in Juperos forever...";
close;
} else if (job__mechanic > 2) {
mes "Talented one.";
mes "Make sure there are";
mes "no enemies around.";
mes "If you focus on me,";
mes "you might get attacked.";
next;
if(select("Well then, later.:Focus.") == 1) close;
mes "[?]";
mes "I was once a human scholar.";
mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,";
mes "and searched...";
next;
mes "[?]";
mes "That's when I discovered, the uncertain magical power.";
next;
mes "[?]";
mes "The thing, with uncertain magic is that it is highly unstable and unpredictable.";
mes "During my studies I encountered a pocket of highly volatile magic.";
next;
mes "[?]";
mes "The only memories I have are from that day forward.";
mes "I've been trapped here since.";
next;
mes "[?]";
mes "Juperos is all that I know now.";
mes "I'm going to die here.";
next;
mes "[?]";
mes "I don't know who you are...";
mes "I won't bother to know if you";
mes "want to gain some knowledge";
mes "find someone who cares.";
next;
if (job__mechanic == 3 || job__mechanic == 4)
changequest 10092,10094;
job__mechanic = 5;
mes "[?]";
mes "Knowledge isn't obtained from others. It is found through one's own efforts.";
mes "Find your own knowledge path.";
close;
}
end;
}
jupe_core2,53,75,3 script Ghostfire#2 4_NFWISP,{
mes "[?]";
if (job__mechanic > 5) {
mes "Juperos... I...";
mes "Juperos... What I want";
mes "exists all in here...";
mes "The power of science...the paradise of machines...";
close;
} else if (job__mechanic == 5) {
mes "Talented one.";
mes "Make sure there are";
mes "no enemies around.";
mes "If you focus on me,";
mes "you might get attacked.";
next;
if(select("Well then, later:Focus") == 1) close;
mes "[?]";
mes "When I had a body";
mes "I wanted to prove the";
mes "excellence of science";
mes "to the ones who only believe";
mes "such occult things...";
next;
mes "[?]";
mes "I wanted to use the power of";
mes "magic as a reasonable form";
mes "which is visible. With stronger";
mes "results, I wanted to control";
mes "the power of magic by";
mes "using science....";
next;
mes "[?]";
mes "I wanted to show that science";
mes "is excellent to control magic";
mes "like the occult. I studied a lot";
mes "of things and agonized over";
mes "making science and magic";
mes "co-exist.";
next;
mes "[?]";
mes "My research led me here,";
mes "Juperos. In this place there";
mes "are many products of science";
mes "that could stimulate a scholar's";
mes "brain...";
next;
mes "[?]";
mes "I found that it was possible to join the power of magic with science.";
mes "Even if it wasn't perfect, it appealed enough to the other scholars...";
next;
mes "[?]";
mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world.";
next;
job__mechanic = 6;
changequest 10094,10095;
mes "[?]";
mes "So... I came back to Juperos to continue my investigation of science and magic.";
close;
}
end;
}
jupe_core2,242,62,3 script Ghostfire#3 4_NFWISP,{
mes "[?]";
if (job__mechanic > 6) {
mes "I want to know more about the knowledge...";
mes "the features of humans...";
mes "The things to be done first and later...";
mes "The door of truth will later...";
close;
} else if (job__mechanic == 6) {
mes "Talented one.";
mes "Make sure there are";
mes "no enemies around.";
mes "If you focus on me,";
mes "you might get attacked.";
next;
if(select("Well then, later:Focus") == 1) close;
mes "[?]";
mes "I wasn't satisfied with my success so I came back here time and time again.";
next;
mes "[?]";
mes "When I stepped on the foothold of this statue, the energy I had gathered and learned was absorbed.";
next;
mes "[?]";
mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously.";
next;
mes "[?]";
mes "But it came at a price. With the knowledge I started losing my humanity.";
mes "I lost my body and the only thing I had was my spirit.";
next;
mes "[?]";
mes "I don't regret gaining the knowledge. All I wish is that I could have my body back.";
next;
job__mechanic = 7;
changequest 10095,10096;
mes "[?]";
mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues.";
close;
}
end;
}
jupe_core2,29,150,0 script #Foothold HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job__mechanic == 8) {
percentheal 0,-30;
mes "-Suddenly I feel power is-";
mes "-escaping my whole body-";
mes "-What is happening?-";
next;
mes "-Find the door of truth-";
mes "-it is the source of the-";
mes "-power drain.-";
close;
} else if (job__mechanic == 7) {
percentheal -20,0;
mes "-Suddenly, an unidentified-";
mes "-voice is ringing in my head-";
mes "-What is it?-";
next;
mes "-Handling machines-";
mes "-absorbing magic power-";
mes "-a sacrificial offering-";
mes "-the statue of a human.-";
next;
job__mechanic = 8;
changequest 10096,10097;
mes "-Most certain of all is that-";
mes "-I started to feel the urge-";
mes "-to go to the door of truth.-";
close;
} else if (job__mechanic > 2) {
percentheal 0,-30;
mes "-Suddenly I feel power is-";
mes "-escaping from my body-";
mes "-What is happening?-";
close;
}
end;
}
jupe_core2,272,149,0 script #Foothold2 HIDDEN_WARP_NPC,1,1,{
OnTouch:
if (job__mechanic == 9) {
mes "-I had a feeling that power-";
mes "-has been draining out,-";
mes "-but now, I do not-";
mes "-feel anything.-";
next;
mes "-Go to the south of-";
mes "-the foothold quickly.-";
close;
} else if (job__mechanic == 8) {
percentheal -20,-30;
mes "-Suddenly I feel power is-";
mes "-escaping from my body-";
mes "-What is happening?-";
next;
mes "-I feel my senses-";
mes "-are returning to me.-";
next;
donpcevent "#Door::OnEnable";
changequest 10097,10098;
mes "-I think that I am becoming-";
mes "-the sacrificial offering.-";
close;
} else if (job__mechanic > 2) {
percentheal 0,-30;
mes "-Suddenly I feel power is-";
mes "-escaping from my body-";
mes "-What is happening?-";
close;
}
end;
}
jupe_core2,288,142,3 script #Door CLEAR_NPC,1,1,{
end;
OnInit:
OnDisable:
disablenpc "#Door";
end;
OnEnable:
enablenpc "#Door";
specialeffect EF_MAPPILLAR;
initnpctimer;
end;
OnTimer180000:
donpcevent "#Door::OnDisable";
end;
OnTouch:
mes "-Once again a voice rings out-";
mes "-in my head. This time it is-";
mes "-different than before, it is a-";
mes "-voice of an impressive person.-";
next;
mes "I know you came this far because you want the knowledge.";
mes "Humans are weak animals";
mes "and any sacrifice is a hard";
mes "decision for them to make.";
next;
mes "But you are lacking something to pass through this door of truth.";
mes "Through this door is knowledge above all human thinking.";
next;
mes "It won't harm a human's mind if it doesn't surpass your brain capacity.";
next;
mes "Try to put your body onto the foothold of knowledge at the south.";
next;
mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering.";
mes "If you are unqualified, you will lose your body as a sacrifice.";
next;
mes "When you are qualified, you will be able to pass through the door of truth.";
mes "Till that day, don't lose yourself.";
next;
mes "............";
next;
mes "-I can't hear any voices-";
mes "-anymore and I can't feel-";
mes "-anything in this place.-";
next;
mes "-As the ringing voice in my-";
mes "-head instructed, let's go to-";
mes "-the southern foothold.-";
close2;
job__mechanic = 9;
changequest 10098,10099;
donpcevent "#Door::OnDisable";
end;
}
jupe_core2,149,34,0 script #Acquiring Knowledge HIDDEN_WARP_NPC,1,0,{
OnTouch:
if (job__mechanic == 9) {
mes "-The moment I stepped on-";
mes "-the foothold the voice-";
mes "-didn't come into my brain-";
mes "-rather new knowledge-";
mes "-came in naturally.-";
next;
mes "-Almost instantaneously-";
mes "-you gained all of the-";
mes "-knowledge that you need-";
mes "-to know about mechanics-";
mes "-and magic machinery.-";
next;
job__mechanic = 10;
changequest 10099,10100;
specialeffect EF_POTION_CON;
mes "-This amount of knowledge-";
mes "-is enough. Let's get finished-";
mes "-and find a way out.-";
close;
}
end;
}
jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 HIDDEN_WARP_NPC,1,0
jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0