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path: root/npc/re/jobs/2-2e/SoulLinker.txt
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//===== rAthena Script ======================================= 
//= Soul Linker Job Quest
//===== By: ================================================== 
//= Celestria & Samuray22
//===== Current Version: ===================================== 
//= 1.5
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Job quest for Soul Linker class.
//= [Vars Used]
//= SOUL_Q = Job Change Phase. (Max 4)
//===== Additional Comments: ================================= 
//= 1.2 Rescripted to Aegis 10.3 standards. [Samuray22]
//= 1.3 Slight updates and fixes to the script. [L0ne_W0lf]
//=	Removes the use of labels, and corrects other errors.
//=	Removed the GM-use only NPC from the sec_in map. 
//=	No longer used a global var, uses an NPC var instead.
//= 1.3a Deleted Empty Color Tag. (bugreport:1572) [Samuray22]
//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.5 Added Quest Log commands. [Kisuka]
//============================================================ 

morocc_in,174,30,6	script	Kid#link1	716,{
	if (Class == Job_Soul_Linker) {
		mes "[Maia]";
		mes "Best of luck in your";
		mes "journeys. As you master";
		mes "more Soul Linker skills,";
		mes "you will be able to draw";
		mes "more of the spirits' power";
		mes "to endow upon your allies...";
		close;
	}
	if (Class == Job_Star_Gladiator) {
		mes "[Kid]";
		if (Sex == 1) {
			mes "Aren't you a warrior";
			mes "of the sun? I'm familiar";
		}
		else {
			mes "Aren't you a warrior of";
			mes "the moon? I'm familiar";
		}
		mes "with your ways. After all,";
		mes "the basis of both of our";
		mes "skills is grounded in the";
		mes "Taekwon Do job, right?";
		close;
	}
	if (Class != Job_Taekwon) {
		mes "[Kid]";
		mes "Mm? I've got nothing to";
		mes "offer you. But if you know";
		mes "any well experienced";
		mes "practitioners of Taekwon";
		mes "Do, they might benefit";
		mes "from what I know.";
		close;
	}
	if (JobLevel < 40) {
		mes "[Kid]";
		mes "So you're studying";
		mes "Taekwon Do. That's good,";
		mes "that's very good. Just keep";
		mes "refining those skills and";
		mes "stick to your training.";
		close;
	}
	else if (JobLevel > 39) {
		if (SOUL_Q == 0) {
			mes "[Kid]";
			mes "...";
			mes "Hey you.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Did you call me?";
			next;
			mes "[Kid]";
			mes "Yeah, I called you.";
			mes "Now don't make me";
			mes "raise my voice, and";
			mes "just get over here.";
			next;
			if (select("You're awfully rude for a kid!:Ignore him.") == 1) {
				mes "[Kid]";
				mes "You're lucky I'm";
				mes "taking an interest";
				mes "in you! I might look";
				mes "like a kid, but I'm over";
				mes "three hundred years old!";
				emotion e_pif;
				next;
				mes "[Kid]";
				mes "Now listen...";
				mes "I know that you're a";
				mes "disciple of Taekwon Do.";
				mes "It's a respectable art, but";
				mes "I've got a proposition for";
				mes "you if you want to hear it.";
				emotion e_heh;
				next;
				mes "[Kid]";
				mes "I'm looking at you, and I can";
				mes "already tell that you're very";
				mes "spiritually inclined. You've";
				mes "got a lot of potential I don't";
				mes "wanna see wasted. Why don't";
				mes "you become a ''Soul-Linker?''";
				next;
				if (select("Ha! Silly little boy~:Soul Linker?") == 1) {
					mes "[Kid]";
					mes "You... You d-don't";
					mes "believe me? I'm being";
					mes "dead serious. Can you";
					mes "forget the fact that I look";
					mes "like a little kid for just one";
					mes "minute? *Psh* ...Youngsters.";
					close;
				}
				mes "[Kid]";
				mes "Soul Linkers communicate";
				mes "with spirits of fallen warriors";
				mes "that still wish to fight in the";
				mes "world of the living. Now, these";
				mes "warrior spirits can't fight as";
				mes "themselves in our world.";
				next;
				mes "[Kid]";
				mes "However, since you're";
				mes "spiritually inclined, these";
				mes "spirits are attracted to you.";
				mes "With enough training, you can";
				mes "temporarily imbue the power of these spirits to your allies.";
				next;
				mes "[Kid]";
				mes "Now, you can't imbue yourself";
				mes "with the spirits' power. Also,";
				mes "depending on your skills as";
				mes "a Soul Linker, you can only";
				mes "endow other characters of certain job classes with enchanced power.";
				next;
				mes "[Kid]";
				mes "You'll have to enter";
				mes "a wholly different world";
				mes "to become a Soul Linker,";
				mes "but I know it'll be possible";
				mes "for you. So what do you say?";
				next;
				if (select("No. At least, not now...:Alright. What do I have to do?") == 1) {
					mes "[Kid]";
					mes "Ah, alright. Well,";
					mes "if you ever decide to";
					mes "become a Soul Linker,";
					mes "then please come back";
					mes "and talk to me at any time.";
					close;
				}
				set SOUL_Q,1;
				setquest 6005;
				mes "[Kid]";
				mes "So you want to become";
				mes "a Soul Linker? Great!";
				mes "Alright, first I need you";
				mes "to bring back a few items.";
				mes "Don't worry, I'll explain";
				mes "why you need them later.";
				next;
				mes "[Kid]";
				mes "Now bring me";
				mes "^0000FF1 3 Carat Diamond^000000,";
				mes "^0000FF1 Immortal Heart^000000 and";
				mes "^0000FF1 Witherless Rose^000000.";
				mes "And try not to make me";
				mes "wait too long, alright?";
				close;
			}
			mes "[Kid]";
			mes "Huh...?";
			mes "Wait, where are";
			mes "you going? I'm...";
			mes "I'm talking to you!";
			close;
		}
		else if (SOUL_Q == 1) {
			if (Class == Job_Taekwon) {
				mes "[Kid]";
				mes "You're back, eh?";
				mes "So did you bring";
				mes "^0000FF1 3 Carat Diamond^000000,";
				mes "^0000FF1 Immortal Heart^000000 and";
				mes "^0000FF1 Witherless Rose^000000.";
				mes "like I asked you to?";
				next;
				if (select("There you are.:No, not yet...") == 1) {
					if (countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) {
						delitem 732,1; //Crystal_Jewel__
						delitem 929,1; //Immortal_Heart
						delitem 748,1; //Witherless_Rose
						set SOUL_Q,2;
						changequest 6005,6006;
						mes "[Kid]";
						mes "Great, I see that you've";
						mes "brought everything. But";
						mes "before we begin, let me";
						mes "introduce myself. My name";
						mes "is Maia, and I've been alive for more than three hundred years.";
						next;
						mes "[Maia]";
						mes "Without giving away too many";
						mes "of the details, I've been divinely charged with the duty of finding";
						mes "and recruiting more Soul Linkers. That's part of the reason why";
						mes "I haven't, you know, passed on.";
						next;
						mes "[Maia]";
						mes "Anyway, I still need to finish";
						mes "preparations with the materials";
						mes "that you just brought, so would";
						mes "you come back in a little bit?";
						mes "Then, we'll talk once again.";
						close;
					}
					mes "[Kid]";
					mes "Mm...?";
					mes "Hey. You forgot";
					mes "a few things. Now";
					mes "go back and bring";
					mes "everything that I ask";
					mes "for this time, okay?";
					emotion e_pif;
					next;
					mes "[Kid]";
					mes "I know I just told you";
					mes "what we need, but I'm";
					mes "going to remind you again:";
					mes "^0000FF1 3 Carat Diamond^000000,";
					mes "^0000FF1 Immortal Heart^000000 and";
					mes "^0000FF1 Witherless Rose^000000.";
					close;
				}
				mes "[Kid]";
				mes "Mm. That's fine.";
				mes "Although I have all";
				mes "the time to spare in";
				mes "the world, I don't like";
				mes "to wait for very long.";
				close;
			}
			set SOUL_Q,0;
			mes "[Kid]";
			mes "You've become a warrior";
			mes "of the Sun, the Moon and";
			mes "the Stars instead? I had no";
			mes "idea you had that potential.";
			mes "I suppose I can't blame you...";
			close;
		}
		else if (SOUL_Q == 2) {
			if (SkillPoint) {
				mes "[Maia]";
				mes "You still have some";
				mes "unallocated Skill Points.";
				mes "Use them all to learn some";
				mes "Taekwon Do skills, and then";
				mes "return when you're ready.";
				close;
			}
			if (.SoulLinkerTest == 1) {
				mes "[Maia]";
				mes "Right now, someone else";
				mes "is completing the ceremony";
				mes "to become a Soul Linker.";
				mes "Would you please wait until";
				mes "it's finished? Then, when I'm";
				mes "available, I'll attend to you.";
				close;
			}
			donpcevent "Timer#link3::OnEnable";
			set .SoulLinkerTest,1;
			mes "[Maia]";
			mes "Great, I've finished";
			mes "the preparations. Now";
			mes "we'll proceed with the";
			mes "ceremony to change";
			mes "you into a Soul Linker.";
			mes "Now close your eyes...";
			close2;
			warp "job_soul",30,30;
			end;
		}
		else if (SOUL_Q > 2) {
			mes "[Maia]";
			mes "Are you ready to";
			mes "enter the depths";
			mes "of your mind again?";
			next;
			if (select("No:Yes") == 1) {
				mes "[Maia]";
				mes "Well then, come";
				mes "back to me when you";
				mes "think you are ready.";
				mes "Until then, I'll be";
				mes "waiting right here.";
				close;
			}
			if (.SoulLinkerTest == 1) {
				mes "[Maia]";
				mes "Right now, someone else";
				mes "is completing the ceremony";
				mes "to become a Soul Linker.";
				mes "Would you please wait until";
				mes "it's finished? Then, when I'm";
				mes "available, I'll attend to you.";
				close;
			}
			donpcevent "Timer#link3::OnEnable";
			set .SoulLinkerTest,1;
			mes "[Maia]";
			mes "Alright then, close";
			mes "your eyes and relax.";
			mes "We'll go back into the";
			mes "depths of your mind.";
			close2;
			warp "job_soul",30,30;
			end;
		}
	}

OnInit:
	set .SoulLinkerTest,0;
	end;
}

job_soul,30,31,0	script	Maia#link2::SLTester	-1,3,3,{
OnTouch:
	if (Class == Job_Taekwon) {
		if (JobLevel < 40) {
			set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
			mes "[Maia]";
			mes "Hm? How did you come";
			mes "here? You're not qualified";
			mes "for this ceremony yet. Come,I will bring you back to Morroc...";
			close2;
			warp "morocc",157,47;
			end;
		}
		if (SOUL_Q == 2) {
			mes "[Maia]";
			mes "Do you recognize this";
			mes "place? Right now, we're";
			mes "inside your mind. The spirits";
			mes "of warriors that have died";
			mes "hover here, waiting for you";
			mes "to call upon their power.";
			next;
			mes "[Maia]";
			mes "Right now, there are only";
			mes "a few of them here, but if";
			mes "you continue to train, you";
			mes "will be able to call upon";
			mes "more spirits as a Soul Linker.";
			next;
			set SOUL_Q,3;
			changequest 6006,6007;
			mes "[Maia]";
			mes "We can only remain in";
			mes "your mind for 3 minutes.";
			mes "I suggest that you speak";
			mes "to the spirits while you";
			mes "have the opportunity.";
			close;
		}
		else if (SOUL_Q == 3) {
			mes "[Maia]";
			mes "Listen to what";
			mes "spirits are tending to say.";
			mes "There is a reason why";
			mes "they cannot move on";
			mes "to the next world.";
			close;
		}
		else if (SOUL_Q == 4) {
			mes "[Maia]";
			mes "I believe that you are";
			mes "now ready to become";
			mes "a Soul Linker. However,";
			mes "you may continue to";
			mes "speak with the spirits";
			mes "if that is what you wish.";
			next;
			if (select("Converse more with the spirits:Become a Soul Linker") == 1) {
				mes "[Maia]";
				mes "Alright. Try to hurry";
				mes "since we can remain in";
				mes "your mind for a limited";
				mes "time. Although, we can";
				mes "go back inside your mind";
				mes "if you talk to me later...";
				close;
			}
			mes "[Maia]";
			mes "Then let us begin the";
			mes "ceremony. These items will";
			mes "be used to endow you with";
			mes "the ability to borrow the power";
			mes "of the fallen warriors and lend";
			mes "it to your friends in battle.";
			next;
			mes "[Maia]";
			mes "This Witherless Rose will";
			mes "wither away instead of you...";
			specialeffect EF_MAPPILLAR2,AREA,"Maia#link2";
			next;
			mes "[Maia]";
			mes "This Witherless Rose will";
			mes "wither away instead of you...";
			mes "This Immortal Heart will cease";
			mes "to pump blood, instead of yours. ";
			next;
			mes "[Maia]";
			mes "This Witherless Rose will";
			mes "wither away instead of you...";
			mes "This Immortal Heart will cease";
			mes "to pump blood, instead of yours. This Diamond will turn to dust,";
			mes "in place of your mortal body.";
			next;
			mes "[Maia]";
			mes "The dead who wish";
			mes "to continue fighting...";
			mes "Will fight for you! Use your";
			mes "powers as a Soul Linker";
			mes "wisely and for just purposes.";
			next;
			completequest 6008;
			callfunc "Job_Change",Job_Soul_Linker;
			callfunc "F_ClearJobVar";		// clears all job variables for the current player
			set SOUL_Q,0;
			mes "[Maia]";
			mes "I wish the best of luck";
			mes "in your new life. Surround";
			mes "yourself with allies, and the";
			mes "spirits will be able to protect";
			mes "you and help you fight in your battles. Farewell for now, friend.";
			close2;
			set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
			donpcevent "Timer#link3::OnDisable";
			warp "morocc",157,47;
			end;
		}
		set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
		mes "[Maia]";
		mes "Hmm...?";
		mes "The time for you";
		mes "to be here has not";
		mes "arrived. Let's go";
		mes "back to Morroc...";
		close2;
		warp "morocc",157,47;
		end;
	}
	set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
	if (Class == Job_Soul_Linker) {
		mes "[Maia]";
		mes "The time has come for";
		mes "you to venture out into the";
		mes "wide world! More Soul Linkers";
		mes "will definitely be needed in the ongoing battle against evil...";
	}
	else {
		mes "[Maia]";
		mes "That's strange...";
		mes "You're not supposed to";
		mes "be here. Let me guide";
		mes "you back to Morroc...";
	}
	close2;
	warp "morocc",157,47;
	end;
}

job_soul,35,30,6	duplicate(SLTester)	Maia#link6	716

job_soul,30,35,6	script	Monk Spirit#link4	827,{
	if (SOUL_Q == 2) {
		mes "[Monk Spirit]";
		mes "Who am I...?";
		mes "I think... I think";
		mes "it would be best if";
		mes "you spoke to Maya first...";
		mes "Who and what I am requires";
		mes "a complicated explanation...";
		close;
	}
	else if (SOUL_Q > 2) {
		mes "[Monk Spirit]";
		mes "In life, my peers did";
		mes "their best to assure me";
		mes "that I accomplish all that";
		mes "I could as a Monk. Still...";
		mes "Still I would never be fully";
		mes "satisfied with my skills.";
		next;
		mes "[Monk Spirit]";
		mes "In death, I had many regrets,";
		mes "never having the chance to pass";
		mes "my skills down to future Monks.";
		mes "Lending my power to others ";
		mes "is the only chance that I can";
		mes "possibly have to do this.";
		next;
		set SOUL_Q,4;
		if(checkquest(6008) == -1) {
			changequest 6007,6008;
		}
		mes "[Monk Spirit]";
		mes "I beg of you...";
		mes "I need you to help";
		mes "me fully realize the";
		mes "true potential of the";
		mes "Monks of today.";
		close;
	}
	mes "[Monk Spirit]";
	mes "...";
	close;
}

job_soul,30,25,7	script	Sage Spirit#link5	754,{
	if (SOUL_Q == 2) {
		mes "[Sage Spirit]";
		mes "Speak to Maia.";
		mes "I'm afraid I may";
		mes "confuse you if Maia";
		mes "doesn't first explain";
		mes "your present situation...";
		close;
	}
	else if (SOUL_Q > 2) {
		mes "[Sage Spirit]";
		mes "My pursuit of knowledge";
		mes "granted me incredible power:";
		mes "in life, I could have destroyed";
		mes "anything I wanted. Few Sages";
		mes "could even reach my level...";
		next;
		mes "[Sage Spirit]";
		mes "I died, but I was never able";
		mes "to pass on to the next world.";
		mes "I still want to use my abilities.I want to use my knowledge";
		mes "to build what pleases me,";
		mes "and to destroy as I please.";
		next;
		mes "[Sage Spirit]";
		mes "It is enough if I can";
		mes "lend my power to a Sage";
		mes "that is worthy of receiving";
		mes "it. But to do that, I shall";
		mes "require your help. I beg you,";
		mes "let me become your spirit ally.";
		set SOUL_Q,4;
		if(checkquest(6008) == -1) {
			changequest 6007,6008;
		}
		next;
		mes "[Sage Spirit]";
		mes "I believe that you";
		mes "are the only one who";
		mes "has a chance of bringing";
		mes "rest to my troubled soul...";
		close;
	}
	mes "[Sage Spirit]";
	mes "...";
	close;
}

job_soul,25,30,5	script	Alchemist Spirit#link7	744,{
	if (SOUL_Q == 2) {
		mes "[Alchemist Spirit]";
		mes "Oh! I really want to";
		mes "speak to you, but what";
		mes "I have to say won't make";
		mes "much sense unless you";
		mes "talk to Maia first. But yes,";
		mes "I really need your help.";
		close;
	}
	else if (SOUL_Q > 2) {
		mes "[Alchemist Spirit]";
		mes "Without exagerrating, I was";
		mes "the fastest Alchemist in my";
		mes "time. In fact, I may even be";
		mes "the fastest Alchemist ever.";
		mes "But then I grew arrogant, and";
		mes "killed myself in an accident.";
		next;
		mes "[Alchemist Spirit]";
		mes "But death would not stifle";
		mes "my skill. In fact, I've even";
		mes "improved my skill since I've";
		mes "passed away. I cannot go";
		mes "on to the next world until I've";
		mes "passed on my techniques...";
		set SOUL_Q,4;
		if(checkquest(6008) == -1) {
			changequest 6007,6008;
		}
		next;
		mes "[Alchemist Spirit]";
		mes "I'm powerless as a spirit,";
		mes "but with your help, I can";
		mes "influence the Alchemists of";
		mes "today and help them refine";
		mes "their skills. I beseech you,";
		mes "please give me this chance...";
		close;
	}
	mes "[Alchemist Spirit]";
	mes "...";
	close;
}

job_soul,1,5,0	script	Timer#link3	111,{
	end;

OnEnable:
	initnpctimer;
	end;

OnDisable:
	stopnpctimer;
	set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
	end;

OnTimer60000:
OnTimer120000:
	if (getmapusers("job_soul") == 0) {
		stopnpctimer;
		set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
	}
	end;

OnTimer180000:
OnTimer181000:
OnTimer182000:
	mapwarp "job_soul","morocc",157,47;
	end;

OnTimer183000:
	mapwarp "job_soul","morocc",157,47;
	set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
	stopnpctimer;
}

//============================================================ 
// Old changelog
//============================================================ 
//= A temp Soul Linker Job Changer based on the kRO quest.
//= Quest info from RagnaInfo. Sprites from kRO screenshots
//= 1.0	Optimized and updated [Lupus]
//= 1.1 Fixed NPC names according to iRO [Lupus]
//============================================================