//===== rAthena Script =======================================
//= Renewal Thief Job Change
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Job Change to Thief Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added Baby job change support. [Masao]
//============================================================
moc_prydb1,39,129,2 script Thief Guildsman 69,{
if (Upper == 1) {
if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) {
if (Class == Job_Novice_High) {
mes "[Thief Guildsman]";
mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Thief Guildsman]";
mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training.";
next;
mes "[Thief Guildsman]";
mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!";
close;
}
mes "[Thief Guildsman]";
mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want...";
next;
skill 143,0,0;
jobchange Job_Thief_High;
skill 149,1,0;
skill 150,1,0;
skill 151,1,0;
skill 152,1,0;
mes "[Thief Guildsman]";
mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~";
close;
}
mes "[Thief Guildsman]";
if (Sex == 1) {
mes "Hey, dude.";
} else {
mes "Hey, baby~";
}
close;
}
mes "[Thief Guildsman]";
if (Sex == 1) {
mes "Hey, dude.";
} else {
mes "Hey, baby~";
}
mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!";
close;
}
if (Class == Job_Baby_Thief || Class == Job_Thief || Class == Job_Thief_High) {
mes "[Thief Guildsman]";
mes "Hey~ if you have any trouble, get it out to me anytime, huh?";
close;
}
if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) {
mes "[Thief Guildsman]";
mes "What the heck...?";
switch (Class) {
case Job_Swordman:
mes "Huh.";
mes "Now, that's";
mes "a big sword.";
next;
mes "[Thief Guildsman]";
mes "So...";
mes "Trying to make";
mes "up for something";
mes "...Buddy?";
close;
case Job_Mage:
mes "What's a Mage doin' here? Shouldn't you be doing card tricks elsewhere? Oh well, it's a free country...";
next;
mes "[Thief Guildsman]";
mes "Oh wait,";
mes "it's not...";
mes "Get outta here!";
close;
case Job_Archer:
mes "Man, shouldn't you";
mes "Archers be playing";
mes "in the forest";
mes "or something?";
close;
case Job_Merchant:
mes "You're a Merchant,";
mes "right? Why are you";
mes "walking into a den";
mes "of Thieves?!";
next;
mes "[Thief Guildsman]";
mes "It's like you're begging";
mes "us to steal from you!";
mes "Come on, hurry and";
mes "get outta here~";
close;
case Job_Acolyte:
mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?";
close;
case Job_Assassin:
mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now...";
close;
close;
case Job_Rogue:
mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!";
close;
close;
case Job_Priest:
mes "Oh my God...";
mes "Am I dying?";
next;
mes "[Thief Guildsman]";
mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds.";
close;
}
next;
if (Sex == 1) {
mes "Hey, dude.";
}
else {
mes "Hey, baby~";
}
mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!";
close;
}
if (Class == Job_Baby || Class == Job_Novice) {
mes "[Thief Guildsman]";
if (Sex == 1) {
mes "Ehh... Seems like a beloved son of a rich family, but why are you here in this dirty place?";
}
else {
mes "Ehh... Seems like a beloved daughter of a rich family, but why are you here in this dirty place?";
}
next;
switch (select("I want to be a Thief.:Nothing.")) {
case 1:
if (job_thief_q == 0) {
mes "[Thief Guildsman]";
mes "Well, are you that proud of it? You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?";
mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'";
next;
mes "[Thief Guildsman]";
mes "Do you want to be a thief so badly?";
next;
switch (select("Yes.:No.:How about you?")) {
case 1:
mes "[Thief Guildsman]";
mes "Well, are you that proud of it? You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?";
mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'";
next;
break;
case 2:
mes "[Thief Guildsman]";
mes "Then why are you here? Do you think you can become a thief so easily?";
next;
break;
case 3:
mes "[Thief Guildsman]";
mes "Eh..? me? me?";
mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter.";
next;
break;
}
mes "[Thief Guildsman]";
mes "Anyway, in the outside world, never say that you want to be a Thief!!";
next;
mes "[Thief Guildsman]";
mes "So, do you want to apply for being a Thief?";
next;
switch (select("Yes, I do.:No.")) {
case 1:
mes "[Thief Guildsman]";
mes "Alright, tell me your name. Huh? What?";
mes "" + strcharinfo(0) + ". " + strcharinfo(0) + ", right...?";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Thief Guildsman]";
mes "I can see your strong will to become a Thief......";
mes "But only with your will, you cannot make it in a real fight, can you? So go and reach at least Basic Skill Level 9.";
close;
}
mes "[Thief Guildsman]";
mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief.";
mes "" + strcharinfo(0) + ". I now decree that you have passed this interview. Good work!";
set job_thief_q,1;
next;
mes "[Thief Guildsman]";
mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
mes "If you want to become a Thief, ask the guy next to me.";
close;
case 2:
mes "[Thief Guildsman]";
mes "Well... do what you want to do~ Go your way~";
close;
}
}
if (job_thief_q == 1) {
mes "[Thief Guildsman]";
mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?";
mes " If you want to become a Thief, ask the sharp-eyed guy next to me.";
close;
}
mes "[Thief Guildsman]";
mes "Oh, before I let you go... ...did you take any mushrooms?";
mes "... ...It was a joke.";
mes "You don't need to do a test, and if you want to jobchange, you can do it directly.";
next;
mes "[Thief Guildsman]";
mes "In short it was just a joke.";
mes "Ha ha ha ha ha!!";
close;
case 2:
mes "[Thief Guildsman]";
mes "You know you cannot be a thief without an application.....";
mes "What's on your mind..?";
close;
}
}
}
moc_prydb1,42,133,2 script Comrade 118,{
if (Class == Job_Baby_Thief || Class == Job_Thief || Class == Job_Thief_High) {
mes "[Brad]";
mes "I don't have any special events now. So go on your way and come back later.";
close;
}
if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) {
mes "[Comrade]";
mes "Um...";
mes "You don't look";
mes "like a Thief.";
next;
mes "[Comrade]";
mes "What the heck are";
mes "you doing here anyway?";
close;
}
if (job_thief_q == 0) {
mes "[Comrade]";
mes "What's the matter? If you want to be a Thief, speak to the woman beside me.";
close;
}
if (job_thief_q == 1) {
mes "[Thief Guildsman]";
mes "Alright. You must have passed the job interview, huh?";
mes "Good. I'll accept you.";
mes "Let's begin the job-changing ceremony of our guild!";
next;
mes "[Leader of Thief Guild 'E']";
mes "" + strcharinfo(0) + "...";
mes "'For those who are ready, the moonlight shall open the way. You are now one of us.'";
skill 143,0,1;
if(Class == Job_Baby){
jobchange Job_Baby_Thief;
} else {
jobchange Job_Thief;
}
getitem 13041,1; //N_Main_Gauche
erasequest 1013;
next;
mes "[Leader of Thief Guild 'E']";
mes "'Congratulations on becoming a Thief!'";
mes "'From now, be an honorable representative of the Thief's Guild.'";
mes "'If you bring disgrace to our guild, you will be killed.'";
mes "'Anyway, I expect you to be a great Thief.'";
next;
mes "[Brad]";
mes "*Ahem* Welcome to the Guild, comrade!";
mes "I'm Brad, and I'm in charge of human resources here.";
mes "I'm not sure for now but you'll have more chances to see me later on.";
next;
mes "[Brad]";
mes "Okay, I've done what I can do to you, so go on your way. I'm a quite busy man.";
mes "Alright then, I'll see you around~";
close;
}
}
moc_ruins,141,125,3 script Mr. Irrelevant 83,{
if (Class == Job_Baby_Thief || Class == Job_Thief) {
mes "[Mr. Irrelevant]";
mes "Ah, I see that you are now a Thief. I always knew you'd join us.";
next;
mes "[Mr. Irrelevant]";
mes "Why don't you leave this place?";
close;
}
if ((Class != Job_Baby) && (Class != Job_Novice) && (Class != Job_Baby_Thief) && (Class != Job_Thief)) {
set .@rand,rand(1,5);
switch(.@rand){
mes "[Mr. Irrelevant]";
case 1:
mes "Today looks like a good day to go to the pyramids and hunt with some of my friends.";
close;
case 2:
mes "I could use a good, hard drink.";
close;
case 3:
mes "Gimme your money.";
next;
mes "[Mr. Irrelevant]";
mes "Kidding, I'm off the clock.";
close;
case 4:
mes "WHO YOU CALLING A PSYCHO?!?!";
close;
case 5:
mes "I've got nothing to say to you. Would you mind leaving me alone?";
close;
}
}
if (job_thief_q == 1) {
mes "[Mr. Irrelevant]";
mes "There is this strange smell coming from... You. Now why would that be?";
close;
}
mes "[Mr. Irrelevant]";
mes "Hey Novice! Why don't you join the ranks of the Thief Guild? You newbies are always welcome to join us and our selfish cause.";
next;
mes "[Mr. Irrelevant]";
mes "You can get more information in the Underground Room in the Pyramid 1 BF.";
close;
}