//===== Hercules Script ======================================
//= Renewal Swordman Job Quest
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Job Change to Swordman Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added Baby Job compatibility [Streusel]
//= 1.2 Rewrote bits [Euphy]
//============================================================
izlude_in,74,172,4 script Swordman#swd 2_M_SWORDMASTER,{
if (Upper == 1) {
if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) {
mes "[Swordman]";
mes "It...";
mes "Can't be...";
mes "You've been reborn, haven't you?";
next;
mes "[Swordman]";
mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Swordman]";
mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman.";
next;
mes "[Swordman]";
mes "Come back to me when you have finished learning the Basic Novice Skills.";
close;
}
mes "[Swordman]";
mes "Excellent! Let me promote you to a Swordman right away!";
next;
skill 143,0,0;
jobchange Job_Swordman_High;
skill 144,1,0;
skill 145,1,0;
skill 146,1,0;
mes "[Swordman]";
mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!";
close;
}else{
mes "[Swordman]";
mes "Hm...?";
mes "You're a reborn";
mes "warrior, aren't you?";
next;
mes "[Swordman]";
mes "Hmmm...";
mes "It seems that being";
mes "a Swordman is not part";
mes "of your destiny. I'm sorry,";
mes "but it seems there is nothing";
mes "I can do for you.";
close;
}
}
mes "[Swordman Guildsman]";
mes "This is the Swordman Guild.";
mes "Why are you here?";
next;
switch(select("Tell me about being a Swordman.:I want to be a Swordman.:Nothing.")) {
case 1:
mes "[Swordman Guildsman]";
mes "So you wish to know more about the mighty Swordman? Okay!";
next;
mes "[Swordman Guildsman]";
mes "The most distinctive feature of the Swordman is that the Swordman can show us his/her real abilities in close combat.";
mes "There are three reasons!";
next;
mes "[Swordman Guildsman]";
mes "First, Swordman has higher HP than other jobs.";
mes "Second, except for Bows and Rods, Swordman can use all other weapons so they can fight at their optimal ability.";
mes "And third, most of the skills of the Swordman give powerful physical attacks.";
next;
mes "[Swordman Guildsman]";
mes "Though I gave you a simple explanation, I believe you understand the core meaning of what it is to be a Swordman.";
mes "In my opinion, Swordman is the best job ever!";
close;
case 2:
if(BaseJob != Job_Novice) {
mes "[Swordman Guildsman]";
if(BaseJob == Job_Swordman) {
mes "You are already an excellent Swordman, aren't you?";
mes "Just devote yourself to be a great Swordman.";
}else{
mes "You already have one of the other jobs, don't you?";
mes "You've gone too far with that joke.";
}
close;
}else{
if (getskilllv("NV_BASIC") < 9) {
mes "[Swordman Guildsman]";
mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4A4AFFJob Level 10^000000.";
mes "and ^4A4AFFBasic Skill Level 9^000000.";
next;
mes "[Swordman Guildsman]";
mes "Want to be a Swordman without having the minimum requirement?";
mes "Do you think being a Swordman is that easy?";
close;
}
mes "[Swordman Guildsman]";
mes "Hmm, both your Job Level and Basic Skill Level check out.";
mes "Good. Do you want to be a Swordman right away?";
next;
if(select("Yes, I do.:I'll consider it again.") == 2) {
mes "[Swordman Guildsman]";
mes "Yeah. Prudent decision is needed for choosing a job.";
mes "But I feel sorry... that you consider it again after overcoming all the hardships....";
close;
}
mes "[Swordman Guildsman]";
mes "Congratulations! From now on, you are going to live a Swordman's life!";
mes "Let's do it right now!";
next;
mes "[Swordman Guildsman]";
mes "Congratulations again for being a Swordman and I hope that you participate in many activities for the revival of our guild.";
callfunc "Job_Change",Job_Swordman;
getitem 13415,1; // N_Falchion
close;
}
case 3:
close;
}
}