//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2013-2016 Hercules Dev Team
//= Copyright (C) Ridley
//= Copyright (C) Ziu
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Sara's Memory
//================= Description ===========================================
//= When Sarah Irine was only 4 years old, a terrible tragedy took place
//= in her home: her mother was struck down by an assailant. The only
//= suspect was her father Lord Irine, who claims to have defeated the one
//= who attacked her mother. Too shocked and afraid by the sight of her
//= dying mother, little Sarah is not convinced and flees while Payon
//= guards chase her down.
//================= Current Version =======================================
//= 1.1
//=========================================================================
dali,130,107,5 script Leon the Adventurer#Sara 4_M_DST_GRAND,{ // instance CD check only at the Dimensional Device
mes("[Leon the Adventurer]");
if (BaseLevel < 99) {
mes("You know... this place doesn't seem to be safe for you. Please return to me once you have achieved LV. 99");
close();
}
if (!questprogress(15003)) {
if (!sarainstance) { // doing the instance for the 1st time
mes("Wow! I thought I was the only one who knew about this place.");
next();
mes("[Leon the Adventurer]");
mes("Excuse my rudeness! I am Pon de Leon, the famous adventurer!");
next();
mes("[Leon the Adventurer]");
mes("My friend calls me Leon the Lion! For my tough appearance and attitude. Plus I have quite a bite!");
next();
mes("[Leon the Adventurer]");
mes("You know, this is such a strange location...");
next();
mes("[Leon the Adventurer]");
mes("As you explore it you start to see cracks in space and time. Each one covered by a dimensional device.");
next();
mes("[Leon the Adventurer]");
mes("For example, I think I have caught glimpses of Payon through the dimensional device closest to us.\r"
"But it doesn't seem right. Almost like it is a little bit older then it should be.");
next();
mes("[Leon the Adventurer]");
mes("I want to explore it, but with my old age and my knees I don't seem to be quite up to the task.");
next();
mes("[Leon the Adventurer]");
mes("So, I would like to ask something of you.");
next();
mes("[Leon the Adventurer]");
mes("Please venture through the dimensional device and report to me what you find within.");
next();
mes("[Leon the Adventurer]");
mes("Though, I should warn you. It might be unstable. Make sure you enter the first chance you get.");
close2();
setquest(15003);
end;
} else {
mes("You wish to relive the past again?");
next();
if (select("Yes", "No") == 2)
close();
mes("[Leon the Adventurer]");
mes("Please venture through the dimensional device and report to me what you find within.");
next();
mes("[Leon the Adventurer]");
mes("Though, I should warn you. It might be unstable. Make sure you enter the first chance you get.");
setquest(15003);
close();
}
}
if (questprogress(15003) == 1) {
mes("I am not sure you have fully explored the crack in space and time yet. Perhaps you should look a bit further into it.");
next();
if (!sarainstance)
close();
switch (select("Okay", "Give up")) {
case 1:
mes("[Leon the Adventurer]");
mes("I am glad to hear that! Maybe someday you can be as brave as old Leon the Lion!");
close();
case 2:
mes("[Leon the Adventurer]");
mes("Well.. I can't force you. Buf if you ever find your courage pelase talk to me again.");
erasequest(15003);
close();
}
}
if (questprogress(15003) == 2) {
if (!sarainstance) { // 1st time reward and text
mes("What did you see in there?!");
next();
mes("[Leon the Adventurer]");
mes("Hrumpf, Sara Irene?! She's one of the 12 Valkyries. I didn't know her story was that tragic....");
next();
mes("[Leon the Adventurer]");
mes("It seems that you caused a huge misunderstanding between her and her father.");
next();
mes("[Leon the Adventurer]");
mes("I would not blame yourself for what occured. Or all the blood that was spilled. It seems that the\r"
"events that day were fated to happen no matter who was there.");
next();
mes("[Leon the Adventurer]");
mes("Please don't tell anyone about your time traveling adventure. We can't have anyone thinking you more\r"
"important then old Leon. Plus they wouldn't believe such a story anyways.");
next();
mes("[Leon the Adventurer]");
mes("I think that in about 20 hours after you last entered the rift will stable enough for you to transverse it again.");
sarainstance = 1;
getexp(770000, 1000000); // reward first time
} else { // 2nd time text
mes("What did you see in there?! Was there anything new?");
next();
select("Nothing has changed from the last time.");
mes("[Leon the Adventurer]");
mes("I am sorry to hear that... If...");
next();
mes("[Leon the Adventurer]");
mes("If you want to try again. I think that in about 20 hours after you last entered the rift will be stable enough\r"
"for you to transverse it again.");
next();
mes("[Leon the Adventurer]");
mes("You should rest up. Travelling Through time would make even Leon tired!");
getexp(550000, 550000); // reward 2nd and following
}
erasequest(15003);
close();
}
}
dali,138,118,0 script Dimensional Device#dimen PORTAL,{
if (!questprogress(15003)) {
mes("[Leon the Adventurer]");
mes("Before you go playing around with that. Why don't you come over here and talk to me?");
close();
}
.@sara_time = questprogress(15002, PLAYTIME);
if (.@sara_time == 1) {
mes("[Leon the Adventurer]");
mes("I think that in about 20 hours after you last entered the rift will stable enough for you to\r"
"transverse it again.");
close();
} else if (.@sara_time == 2) {
erasequest(15002);
end;
} else if (!.@sara_time) {
.@party_id = getcharid(CHAR_ID_PARTY);
.@p_name$ = getpartyname(.@party_id);
.@md_name$ = _("Sara's Memory");
if (!instance_check_party(.@party_id)) {
mes("[Leon the Adventurer]");
mes("Before you enter you need to organize a party! Don't know how? Type /organize PARTYNAMEHERE. You\r"
"can use quotes to put spaces in a party name.");
close();
}
if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2))
.@menu1$ = _("Boot up the dimensional device");
else
.@menu1$ = "";
switch (select(.@menu1$, "Use the dimensional device", "Cancel")) {
case 1:
if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2))
end;
.@instance = instance_create(.@md_name$, .@party_id);
if (.@instance < 0) {
mesf("Party Name: %s", .@p_name$);
mesf("Party Leader: %s", strcharinfo(PC_NAME));
mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
close();
}
if (instance_attachmap("1@sara", .@instance) == "") {
mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$);
instance_destroy(.@instance);
close();
}
instance_set_timeout(3600, 300, .@instance);
instance_init(.@instance);
mes("^FF0000The dimensional boots up cleanly. Use the device to enter the crack in space and time.^000000");
close();
case 2:
if (has_instance("1@sara") == "") {
mesf("The memorial dungeon ^0000FF%s^000000 does not exist.\r"
"The party leader did not generate the dungeon yet.", .@md_name$);
close();
}
mapannounce("dali", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN);
setquest(15002);
warp("1@sara", 250, 155);
end;
break;
case 3:
close();
}
}
}
1@sara,261,156,5 script A girl#sarains 4_F_SARAH_BABY,{
if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2))
end;
mesf("[%s]", strcharinfo(PC_NAME));
mes("Where am I?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Where am I?"));
next();
cutin("sara_9sara1.bmp", 2);
mes("[A girl]");
mes("Hello! This is the village of Payon. You don't seem to be from around here...");
npctalk(_("A girl : Hello! This is the village of Payon. You don't seem to be from around here..."));
next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("Are you from here? You don't seem to quite match the locals either.");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Are you from here? You don't seem to quite match to locals either."));
next();
mes("[A girl]");
mes("Yes! I was born here! My name is Sara. Sara Irene!");
npctalk(_("A girl : Yes! I was born here! My name is Sara. Sara Irene!"));
next();
mes("[Sara Irene]");
mes("My father is doyen of this village! I just take after my mother.");
npctalk(_("My father is doyen of this village! I just take after my mother."), instance_npcname("Sara Irene#saratalk"));
next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("Oh! I am sorry! Uh... Why are you standing out here all alone?");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Oh! I am sorry! Uh... Why are you standing out here all alone?"));
next();
mes("[Sara Irene]");
mes("I am waiting for my father. He said that he will be here soon.");
npctalk(_("I am waiting for my father. He said that he will be here soon."), instance_npcname("Sara Irene#saratalk"));
next();
mes("^FF0000An older man exits the house. Sara's face brightens at the sight of him.^000000");
donpcevent(instance_npcname("Doyen Irene#sarains")+"::OnEnable");
next();
mes("[Sara Irene]");
mes("Hi daddy!");
npctalk(_("Hi daddy!"), instance_npcname("Sara Irene#saratalk"));
next();
cutin("sara_elder_irine1.bmp", 2);
mes("[Doyen Irene]");
mes("Sweetheart you look so happy.");
npctalk(_("Sweetheart you look so happy."), instance_npcname("Doyen Irene#sarains"));
next();
cutin("sara_9sara1.bmp", 2);
mes("[Sara Irene]");
mes("You said you would come back soon! I waited for you and you lied!");
npctalk(_("You said you would come back soon! I waited for you and you lied!"), instance_npcname("Sara Irene#saratalk"));
next();
cutin("sara_elder_irine1.bmp", 2);
mes("[Doyen Irene]");
mes("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected.");
npctalk(_("Sweetheart, I am sorry I made you wait so long. The meeting with the village elders took longer than expected."), instance_npcname("Doyen Irene#sarains"));
next();
cutin("sara_9sara1.bmp", 2);
mes("[Sara Irene]");
mes("I hate those old fogeys.");
npctalk(_("I hate those old fogeys."), instance_npcname("Sara Irene#saratalk"));
next();
cutin("sara_elder_irine1.bmp", 2);
mes("[Doyen Irene]");
mes("Don't say that sweetheart... Who is this with you?");
npctalk(_("Don't say that sweetheart... Who is this with you?"), instance_npcname("Doyen Irene#sarains"));
next();
mes("^FF0000Doyen Irene stares at you with fire in this eyes.^000000");
dispbottom(_("Doyen Irene stares at you with fire in this eyes."));
next();
mes("^FF0000Sara starts humming and singing softly to herself. She picks some wild flowers near by and presents\r"
"them to the Doyen.^000000");
dispbottom(_("Sara starts humming and singing softly to herself. She picks some wild flowers near by and presents them to the Doyen."));
next();
cutin("sara_9sara1.bmp", 2);
mes("[Sara Irene]");
mes("Here you go daddy!");
npctalk(_("Here you go daddy!"), instance_npcname("Sara Irene#saratalk"));
next();
cutin("sara_elder_irine1.bmp", 2);
mes("[Doyen Irene]");
mes("Oh Sara, should I have them?");
npctalk(_("Oh Sara, should I have them?"), instance_npcname("Doyen Irene#sarains"));
next();
cutin("sara_9sara1.bmp", 2);
mes("[Sara Irene]");
mes("Of course silly daddy!");
npctalk(_("Of course silly daddy!"), instance_npcname("Sara Irene#saratalk"));
next();
mes("^FF0000After being given the flowers the Doyen's mood seems to greatly improve.^000000");
dispbottom(_("After being given the flowers the Doyen's mood seems to greatly improve."));
next();
cutin("sara_elder_irine1.bmp", 2);
mes("[Doyen Irene]");
mes("Alright my princess, where should we go now?");
npctalk(_("Alright my princess, where should we go now?"), instance_npcname("Doyen Irene#sarains"));
next();
cutin("sara_9sara1.bmp", 2);
mes("[Sara Irene]");
mes("Oh daddy! Let's go to the top of that hill over there!");
npctalk(_("Oh daddy! Let's go to the top of that hill over there!"), instance_npcname("Sara Irene#saratalk"));
next();
cutin("sara_elder_irine1.bmp", 2);
mes("[Doyen Irene]");
mes("Hah! Hold onto me tight!");
npctalk(_("Hah! Hold onto me tight!"), instance_npcname("Doyen Irene#sarains"));
next();
cutin("sara_elder_irine1.bmp", 255);
mes("^FF0000As they wander off you hear strange voices from around the corner...^000000");
donpcevent(instance_npcname("Doyen Irene#sarains")+"::OnDisable");
donpcevent(instance_npcname("A girl#sarains")+"::OnDisable");
dispbottom(_("As they wander off you hear strange voices from around the corner..."), "");
disablenpc(instance_npcname("Sara Irene#saratalk"));
next();
mes("[Strange Old Man A]");
mes("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!");
npctalk(_("I can feel Sara's power growing. We cannot just stand by and let her achieve her full potential!"), instance_npcname("Strange Old Man A#stalk"));
next();
mes("[Strange Old Man B]");
mes("She was born under a bad sign and her mother isn't even one of us!");
npctalk(_("She was born under a bad sign and her mother isn't even one of us!"), instance_npcname("Strange Old Man B#stalk"));
next();
mes("[Strange Old Man B]");
mes("Someday she will cause blood to flow in our streets.");
npctalk(_("Someday she will cause blood to flow in our streets."), instance_npcname("Strange Old Man B#stalk"));
next();
mes("[Strange Old Man A]");
mes("We have to do something before the Holy creatures select her. I asked HIM to take care of it.");
npctalk(_("We have to do something before the Holy creatures select her. I asked HIM to take care of it."), instance_npcname("Strange Old Man A#stalk"));
next();
mes("[Strange Old Man B]");
mes("We will see... I look forward to hearing the bad news that has befallen her...");
npctalk(_("We will see... I look forward to hearing the bad news that has befallen her..."), instance_npcname("Strange Old Man B#stalk"));
next();
mes("^FF0000The old man wander off it seems Sara might be in danger. We have to do something!^000000");
dispbottom(_("The old man wander off it seems Sara might be in danger. We have to do something!"));
close2();
donpcevent(instance_npcname("Strange Old Man A#stalk")+"::OnDisable");
donpcevent(instance_npcname("Strange Old Man B#stalk")+"::OnDisable");
donpcevent(instance_npcname("Sara Irene#sarains1")+"::OnEnable");
donpcevent(instance_npcname("#sarawarp1")+"::OnEnable");
viewpoint(1, 240, 145, 1, C_GREEN);
specialeffect(EF_BASH);
end;
OnInstanceInit:
donpcevent(instance_npcname("A girl#sarains")+"::OnEnable");
end;
OnEnable:
hideoffnpc(instance_npcname("A girl#sarains"));
end;
OnDisable:
hideonnpc(instance_npcname("A girl#sarains"));
end;
}
1@sara,268,158,3 script Doyen Irene#sarains 4_M_CHIEF_IRIN,{
end;
OnInstanceInit:
donpcevent(instance_npcname("Doyen Irene#sarains")+"::OnDisable");
end;
OnEnable:
hideoffnpc(instance_npcname("Doyen Irene#sarains"));
end;
OnDisable:
hideonnpc(instance_npcname("Doyen Irene#sarains"));
end;
}
1@sara,260,156,0 script Sara Irene#saratalk HIDDEN_NPC,{
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#saratalk")+"::OnDisable");
end;
OnEnable:
hideoffnpc(instance_npcname("Sara Irene#saratalk"));
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#saratalk"));
end;
}
1@sara,260,156,0 script Strange Old Man A#stalk FAKE_NPC,{
end;
OnInstanceInit:
donpcevent(instance_npcname("Strange Old Man A#stalk")+"::OnDisable");
end;
OnEnable:
hideoffnpc(instance_npcname("Strange Old Man A#stalk"));
end;
OnDisable:
hideonnpc(instance_npcname("Strange Old Man A#stalk"));
end;
}
1@sara,260,156,0 script Strange Old Man B#stalk FAKE_NPC,{
end;
OnInstanceInit:
donpcevent(instance_npcname("Strange Old Man B#stalk")+"::OnDisable");
end;
OnEnable:
hideoffnpc(instance_npcname("Strange Old Man B#stalk"));
end;
OnDisable:
hideonnpc(instance_npcname("Strange Old Man B#stalk"));
end;
}
1@sara,240,145,0 script #sarawarp1 WARPNPC,1,2,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#sarawarp1")+"::OnDisable");
end;
OnDisable:
disablenpc(instance_npcname("#sarawarp1"));
end;
OnEnable:
enablenpc(instance_npcname("#sarawarp1"));
end;
OnTouch:
.@map$ = instance_mapname("1@sara");
warp(.@map$, 94, 320);
end;
}
1@sara,209,250,0 script #sarawarp2 WARPNPC,1,2,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#sarawarp2")+"::OnDisable");
end;
OnDisable:
disablenpc(instance_npcname("#sarawarp2"));
end;
OnEnable:
enablenpc(instance_npcname("#sarawarp2"));
end;
OnTouch:
.@map$ = instance_mapname("1@sara");
warp(.@map$, 230, 316);
end;
}
1@sara,226,190,0 script #sarawarp3 WARPNPC,1,2,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#sarawarp3")+"::OnDisable");
end;
OnDisable:
disablenpc(instance_npcname("#sarawarp3"));
end;
OnEnable:
enablenpc(instance_npcname("#sarawarp3"));
end;
OnTouch:
.@map$ = instance_mapname("1@sara");
warp(.@map$, 263, 94);
end;
}
1@sara,166,67,0 script #sarawarp4 WARPNPC,1,2,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#sarawarp4")+"::OnDisable");
end;
OnDisable:
disablenpc(instance_npcname("#sarawarp4"));
end;
OnEnable:
enablenpc(instance_npcname("#sarawarp4"));
end;
OnTouch:
.@map$ = instance_mapname("1@sara");
warp(.@map$, 164, 81);
end;
}
1@sara,155,180,0 script #sarawarp5 WARPNPC,1,2,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#sarawarp5")+"::OnDisable");
end;
OnDisable:
disablenpc(instance_npcname("#sarawarp5"));
end;
OnEnable:
enablenpc(instance_npcname("#sarawarp5"));
end;
OnTouch:
.@map$ = instance_mapname("1@sara");
warp(.@map$, 155, 196);
end;
}
1@sara,88,188,0 script #sarawarp6 WARPNPC,1,2,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#sarawarp6")+"::OnDisable");
end;
OnDisable:
disablenpc(instance_npcname("#sarawarp6"));
end;
OnEnable:
enablenpc(instance_npcname("#sarawarp6"));
end;
OnTouch:
.@map$ = instance_mapname("1@sara");
warp(.@map$, 89, 175);
if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY), 2))
viewpoint(1, 39, 142, 1, C_GREEN);
end;
}
1@sara,19,143,0 script #sarawarp7 WARPNPC,1,2,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#sarawarp7")+"::OnDisable");
end;
OnDisable:
disablenpc(instance_npcname("#sarawarp7"));
end;
OnEnable:
enablenpc(instance_npcname("#sarawarp7"));
end;
OnTouch:
completequest(15003);
warp("dali", 134, 111);
end;
}
1@sara,107,325,5 script Sara Irene#sarains1 4_F_SARAH_BABY,{
if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2))
end;
cutin("sara_9sara1.bmp", 2);
mes("[Sara Irene]");
mes("Oh! Hello again! I remember you, what's up?");
npctalk(_("Oh! Hello again! I remember you, what's up?"));
next();
mes("[Sara Irene]");
mes("I am here to give flowers to my mommy!");
npctalk(_("I am here to give flowers to my mommy!"));
next();
mes("^FF0000Sara leaps forward to open the door, flowers at the ready.^000000");
dispbottom(_("Sara leaps forward to open the door, flowers at the ready."));
next();
mes("[Sara Irene]");
mes("Mom! Dad! Look what I found!");
npctalk(_("Mom! Dad! Look what I found!"));
next();
cutin("sara_9sara1.bmp", 255);
cutin("sara_momdie.bmp", 4);
mes("^FF0000The door opens to reveal a woman laying dead on the floor and the\r"
"Doyen standing over the woman with a bloody sword.^000000");
dispbottom(_("The door opens to reveal a woman laying dead on the floor and the Doyen standing over the woman with a bloody sword."));
next();
mes("[Sara Irene]");
mes("...");
npctalk("...");
next();
mes("[Sara Irene]");
mes("...");
npctalk("...");
next();
mes("[Sara Irene]");
mes("...");
npctalk("...");
mapannounce(instance_mapname("1@sara"), _("[Sara's Mother] : Sara...Ru-..away..."), bc_map, C_YELLOW);
next();
mes("[Sara Irene]");
mes("...");
npctalk("...");
next();
mes("^FF0000A gem rolls from the womans hand and comes to a rest in front of\r"
"Sara. Unconsciously Sara reaches down and picks up the gem.^000000");
dispbottom(_("A gem rolls from the womans hand and comes to a rest in front of Sara. Unconsciously Sara reaches down and picks up the gem."));
next();
mes("^FF0000The Doyen turns around and notices Sara.^000000");
dispbottom(_("The Doyen turns around and notices Sara."));
next();
cutin("sara_momdie.bmp", 255);
cutin("sara_elder_irine4.bmp", 2);
mes("[Doyen Irene]");
mes("Ahh Sara! I was just looking for you...");
npctalk(_("Ahh Sara! I was just looking for you..."), instance_npcname("Doyen Irene#sarains1"));
next();
cutin("sara_9sara2.bmp", 2);
mes("[Sara Irene]");
mes("...");
npctalk("...");
next();
select("Escape with Sara.");
mes("[Sara Irene]");
mes("...");
npctalk("...");
next();
cutin("sara_elder_irine3.bmp", 2);
mes("[Doyen Irene]");
mes("Guards! GUARDS! There is a murderer here! Catch him!");
npctalk(_("Guards! GUARDS! There is a murderer here! Catch him!"), instance_npcname("Doyen Irene#sarains1"));
next();
mes("^FF0000The sound of many pairs of boots can be heard running outside!^000000");
dispbottom(_("The sound of many pairs of boots can be heard running outside!"));
next();
cutin("sara_9sara3.bmp", 2);
mes("[Sara Irene]");
mes("Mommy no!!!!!!!!!!!!!!!");
npctalk(_("Mommy no!!!!!!!!!!!!!!!"));
next();
cutin("sara_9sara3.bmp", 255);
mes("^FF0000Sara runs aways and the sound of the guards is getting closer...^000000");
dispbottom(_("Sara runs aways and the sound of the guards is getting closer..."));
close2();
donpcevent(instance_npcname("Sara Irene#sarains1")+"::OnDisable");
donpcevent(instance_npcname("Sara Irene#sarains4")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains5")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains6")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains7")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains8")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains9")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains10")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains11")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains12")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains13")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains14")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains15")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains16")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains17")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains18")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains19")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains20")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains21")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains22")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains23")+"::OnEnable");
donpcevent(instance_npcname("#controlsara")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains1")+"::OnDisable");
end;
OnEnable:
hideoffnpc(instance_npcname("Sara Irene#sarains1"));
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains1"));
end;
}
1@sara,107,325,0 script Doyen Irene#sarains1 FAKE_NPC,{
end;
OnInstanceInit:
donpcevent(instance_npcname("Doyen Irene#sarains1")+"::OnDisable");
end;
OnEnable:
hideoffnpc(instance_npcname("Doyen Irene#sarains1"));
end;
OnDisable:
hideonnpc(instance_npcname("Doyen Irene#sarains1"));
end;
}
1@sara,107,327,0 script #controlsara CLEAR_NPC,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#controlsara")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("#controlsara"));
hideonnpc(instance_npcname("#controlsara"));
initnpctimer();
end;
OnDisable:
disablenpc(instance_npcname("#controlsara"));
end;
OnTimer2000:
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> The guards must be defeated to gain access to the next area."), bc_map, C_YELLOW);
end;
OnTimer4000:
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> The guards have formed groups of their own to fight you!"), bc_map, C_YELLOW);
end;
OnTimer5000:
donpcevent(instance_npcname("#controlsara")+"::OnRespawn");
stopnpctimer();
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
monster(.@map$, .@x, .@y, _("Maggot"), MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 107, 325, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 115, 325, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 116, 317, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 108, 317, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 116, 311, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 108, 311, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 101, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 105, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 109, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 113, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 117, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 121, 295, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 122, 227, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 122, 225, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 122, 223, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 122, 221, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 122, 219, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 122, 217, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 121, 227, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 121, 225, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 121, 223, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 121, 221, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 121, 219, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 121, 217, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 151, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 153, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 155, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 157, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 159, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 161, 231, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 187, 215, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 187, 217, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 187, 219, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 187, 221, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 187, 223, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 187, 225, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 188, 215, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 188, 217, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 188, 219, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 188, 221, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 188, 223, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 188, 225, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 192, 250, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 194, 250, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 196, 250, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 198, 250, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 196, 254, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 196, 256, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 196, 258, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 199, 254, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 199, 256, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 199, 258, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 204, 246, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 204, 248, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 204, 250, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 204, 252, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 204, 254, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 206, 251, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
end;
OnMyMobDead:
.@callnum = 58;
.@map$ = instance_mapname("1@sara");
.@a_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
.@mob_dead_num = .@callnum - .@a_mob_num;
if (.@mob_dead_num > 57) {
viewpoint(1, 209, 250, 1, C_GREEN);
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away again! You think she went in the 2 O'clock direction!"), bc_map, C_YELLOW);
donpcevent(instance_npcname("#controlsara")+"::OnDisable");
donpcevent(instance_npcname("#controlsara1")+"::OnEnable");
donpcevent(instance_npcname("#sarawarp2")+"::OnEnable");
}
end;
}
1@sara,230,316,0 script #controlsara1 CLEAR_NPC,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#controlsara1")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("#controlsara1"));
hideonnpc(instance_npcname("#controlsara1"));
donpcevent(instance_npcname("#controlsara1")+"::OnRespawn");
end;
OnDisable:
disablenpc(instance_npcname("#controlsara1"));
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
monster(.@map$, 228, 312, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 227, 312, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 229, 315, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 247, 290, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 248, 290, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 249, 290, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 223, 264, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 230, 248, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 227, 248, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 238, 229, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 225, 220, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 228, 220, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 220, 212, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 223, 212, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 219, 203, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 222, 203, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
end;
OnMyMobDead:
.@callnum = 16;
.@map$ = instance_mapname("1@sara");
.@b_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
.@mob_dead_num = .@callnum - .@b_mob_num;
if (.@mob_dead_num > 15) {
viewpoint(1, 226, 190, 1, C_GREEN);
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away yet again! You think she went in the 5 O'clock direction!"), bc_map, C_YELLOW);
donpcevent(instance_npcname("#controlsara1")+"::OnDisable");
donpcevent(instance_npcname("#controlsara2")+"::OnEnable");
donpcevent(instance_npcname("#sarawarp3")+"::OnEnable");
}
end;
}
1@sara,263,94,0 script #controlsara2 CLEAR_NPC,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#controlsara2")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("#controlsara2"));
hideonnpc(instance_npcname("#controlsara2"));
donpcevent(instance_npcname("#controlsara2")+"::OnRespawn");
end;
OnDisable:
disablenpc(instance_npcname("#controlsara2"));
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
monster(.@map$, 255, 91, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 255, 92, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 255, 93, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 255, 94, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 254, 91, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 254, 92, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 254, 93, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 254, 94, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 228, 65, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 228, 64, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 228, 63, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 228, 62, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 198, 62, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 195, 56, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 195, 60, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 195, 62, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 192, 56, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 192, 60, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 192, 62, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 187, 68, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 188, 63, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 120, 39, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 121, 39, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 121, 39, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 93, 64, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 93, 68, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 93, 72, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 93, 76, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 90, 64, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 90, 68, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 90, 72, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 90, 76, _("A Gentle Guard Dog"), GUARDDOG, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 87, 67, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 87, 63, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 87, 59, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 87, 55, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 84, 67, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 84, 63, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 84, 59, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 84, 55, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 81, 67, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 81, 63, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 81, 59, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 81, 55, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 81, 51, _("A Fierce Guard Dog"), GUARDDOG2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
end;
OnMyMobDead:
.@callnum = 45;
.@map$ = instance_mapname("1@sara");
.@c_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
.@mob_dead_num = .@callnum - .@c_mob_num;
if (.@mob_dead_num > 44) {
viewpoint(1, 166, 67, 1, C_GREEN);
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away yet again! *sigh* You think she went in the 6 O'clock direction!"), bc_map, C_YELLOW);
donpcevent(instance_npcname("#controlsara2")+"::OnDisable");
donpcevent(instance_npcname("#controlsara3")+"::OnEnable");
donpcevent(instance_npcname("#sarawarp4")+"::OnEnable");
}
end;
}
1@sara,164,81,0 script #controlsara3 CLEAR_NPC,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#controlsara3")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("#controlsara3"));
hideonnpc(instance_npcname("#controlsara3"));
donpcevent(instance_npcname("#controlsara3")+"::OnRespawn");
end;
OnDisable:
disablenpc(instance_npcname("#controlsara3"));
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
monster(.@map$, 155, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 157, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 159, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 161, 97, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 201, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 204, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 207, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 210, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 213, 113, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 201, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 204, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 207, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 210, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 213, 117, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 223, 152, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 223, 148, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 223, 144, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 221, 152, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 221, 148, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 221, 144, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 151, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 153, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 155, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 157, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 159, 174, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 151, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 153, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 155, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 157, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 159, 177, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 151, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 153, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 155, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 157, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 159, 180, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 173, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 170, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 167, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 164, 139, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 173, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 170, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 167, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
monster(.@map$, 164, 137, _("Payon Town Guard"), PAYONSOLDIER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
end;
OnMyMobDead:
.@callnum = 43;
.@map$ = instance_mapname("1@sara");
.@d_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
.@mob_dead_num = .@callnum - .@d_mob_num;
if (.@mob_dead_num > 42) {
viewpoint(1, 155, 180, 1, C_GREEN);
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Sara ran away yet again! You think she went in the 12 O'clock direction!"), bc_map, C_YELLOW);
for (.@i = 4; .@i <= 23; .@i++) {
donpcevent(instance_npcname("Sara Irene#sarains" + .@i)+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains" + .@i)+"::OnDisable");
}
donpcevent(instance_npcname("#controlsara3")+"::OnDisable");
donpcevent(instance_npcname("#sarawarp5")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains2")+"::OnEnable");
}
end;
}
1@sara,152,233,5 script Sara Irene#sarains2 4_F_SARAH_BABY,{
if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2))
end;
cutin("sara_9sara2.bmp", 2);
mes("[Sara Irene]");
mes("Mommy!");
npctalk(_("Mommy!"));
next();
cutin("sara_elder_irine4.bmp", 2);
mes("[Doyen Irene]");
mes("Sara...");
npctalk(_("Sara..."), instance_npcname("Doyen Irene#sarains2"));
next();
cutin("sara_9sara2.bmp", 2);
mes("[Sara Irene]");
mes("No!");
npctalk(_("No!"));
next();
cutin("sara_elder_irine4.bmp", 2);
mes("[Doyen Irene]");
mes("I have been looking for you Sara. Please come with daddy it is very dangerous here!");
npctalk(_("I have been looking for you Sara. Please come with daddy it is very dangerous here!"), instance_npcname("Doyen Irene#sarains2"));
next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("I won't let you take Sara!");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("I won't let you take Sara!"));
next();
cutin("sara_elder_irine3.bmp", 2);
mes("[Doyen Irene]");
mes("The murderer is here! Guards! We will finish him once and for all!");
npctalk(_("The murderer is here! Guards! We will finish him once and for all!"), instance_npcname("Doyen Irene#sarains2"));
next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("Sara... run! Save yourself!");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sara... run! Save yourself!"));
next();
cutin("sara_9sara2.bmp", 2);
mes("[Sara Irene]");
mes("...okay.");
npctalk(_("...okay."));
close2();
cutin("sara_9sara2.bmp", 255);
donpcevent(instance_npcname("Sara Irene#sarains2")+"::OnDisable");
donpcevent(instance_npcname("#controlsara4")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains2")+"::OnDisable");
end;
OnEnable:
hideoffnpc(instance_npcname("Sara Irene#sarains2"));
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains2"));
end;
}
1@sara,152,233,5,0 script Doyen Irene#sarains2 FAKE_NPC,{
end;
OnInstanceInit:
donpcevent(instance_npcname("Doyen Irene#sarains2")+"::OnDisable");
end;
OnEnable:
hideoffnpc(instance_npcname("Doyen Irene#sarains2"));
end;
OnDisable:
hideonnpc(instance_npcname("Doyen Irene#sarains2"));
end;
}
1@sara,152,233,0 script #controlsara4 FAKE_NPC,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#controlsara4")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("#controlsara4"));
donpcevent(instance_npcname("#controlsara4")+"::OnRespawn");
end;
OnDisable:
disablenpc(instance_npcname("#controlsara4"));
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
.@mobid = monster(.@map$, 150, 232, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
unittalk(.@mobid, _("I am getting too old for this sh-"));
.@mobid = monster(.@map$, 150, 227, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
unittalk(.@mobid, _("For Payon!!"));
.@mobid = monster(.@map$, 150, 222, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
unittalk(.@mobid, _("For Payon!!"));
.@mobid = monster(.@map$, 150, 217, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
unittalk(.@mobid, _("For Payon!!"));
.@mobid = monster(.@map$, 161, 232, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
unittalk(.@mobid, _("For Payon!!"));
.@mobid = monster(.@map$, 161, 227, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
unittalk(.@mobid, _("For Payon!!"));
.@mobid = monster(.@map$, 161, 222, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
unittalk(.@mobid, _("For Payon!!"));
.@mobid = monster(.@map$, 161, 217, _("Payon Town Guard"), PAYONSOLDIER2, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
unittalk(.@mobid, _("For Payon!!"));
end;
OnMyMobDead:
.@callnum = 8;
.@map$ = instance_mapname("1@sara");
.@f_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
.@mob_dead_num = .@callnum - .@f_mob_num;
if (.@mob_dead_num > 7) {
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Doyen Irene draws his blade!"), bc_map, C_YELLOW);
donpcevent(instance_npcname("#controlsara4")+"::OnDisable");
donpcevent(instance_npcname("#controlsara5")+"::OnEnable");
}
end;
}
1@sara,155,226,0 script #controlsara5 FAKE_NPC,{
end;
OnInstanceInit:
donpcevent(instance_npcname("#controlsara5")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("#controlsara5"));
donpcevent(instance_npcname("#controlsara5")+"::OnRespawn");
end;
OnDisable:
disablenpc(instance_npcname("#controlsara5"));
end;
OnRespawn:
.@map$ = instance_mapname("1@sara");
.@mobid = monster(.@map$, 155, 226, _("Doyen Irene"), IRENE_ELDER, 1, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
unittalk(.@mobid, _("I will have revenge for Sara's Mom!"));
end;
OnMyMobDead:
.@callnum = 1;
.@map$ = instance_mapname("1@sara");
.@g_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead");
.@mob_dead_num = .@callnum - .@g_mob_num;
if (.@mob_dead_num > 0) {
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Doyen Irene has fallen."), bc_map, C_YELLOW);
donpcevent(instance_npcname("#controlsara5")+"::OnDisable");
donpcevent(instance_npcname("Doyen Irene#sarains3")+"::OnEnable");
}
end;
}
1@sara,156,236,3 script Doyen Irene#sarains3 4_M_CHIEF_IRIN,{
if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2))
end;
cutin("sara_elder_irine4.bmp", 2);
mes("[Doyen Irene]");
mes("You... were too strong for me.");
npctalk(_("You... were too strong for me."));
next();
mes("[Doyen Irene]");
mes("Why.. *hack* are you trying to kill my wife and daughter?");
npctalk(_("Why.. *hack* are you trying to kill my wife and daughter?"));
next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!"));
next();
mes("[Doyen Irene]");
mes("You.. think I killed Sara's mother?");
npctalk(_("You.. think I killed Sara's mother?"));
next();
mes("[Doyen Irene]");
mes("She *cough* had already been killed by an assassin. I slew him that *hack* is why my blade was covered in blood...");
npctalk(_("She *cough* had already been killed by an assassin. I slew him that *hack* is why my blade was covered in blood..."));
next();
cutin("sara_elder_irine4.bmp", 255);
cutin("sara_momdie.bmp", 4);
mes("^FF0000Thinking back you seem to recall another body laying in the left\r"
"corner of the room. Maybe that was the assassin the Doyen is talking about.^000000");
dispbottom(_("Thinking back you seem to recall another body laying in the left corner of the room. Maybe that was the assassin the Doyen is talking about."));
next();
cutin("sara_momdie.bmp", 255);
cutin("sara_elder_irine4.bmp", 2);
mes("[Doyen Irene]");
mes("If.. you are not the assassin sent to kill my wife and daughter, who are you?");
npctalk(_("If.. you are not the assassin sent to kill my wife and daughter, who are you?"));
next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene.");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene."));
next();
mes("[Doyen Irene]");
mes("If.. you are telling the truth...\r"
"forgive me. I though you were one of them.");
npctalk(_("If.. you are telling the truth... forgive me. I though you were one of them."));
next();
mes("[Doyen Irene]");
mes("Strange men... I bet they were some of the village elders. Ugh...");
npctalk(_("Strange men... I bet they were some of the village elders. Ugh..."));
next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("There might be more assassins so we have to find Sara as fast as we can.");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("There might be more assassins so we have to find Sara as fast as we can."));
next();
mesf("[%s]", strcharinfo(PC_NAME));
mes("Sara believes that you killed her mother. We need to tell her the truth.");
unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sara believes that you killed her mother. We need to tell her the truth."));
next();
mes("[Doyen Irene]");
mes("We must do our best to find her. Let's split up and search for her.\r"
"Please help me find my daughter and explain everything to her.");
npctalk(_("We must do our best to find her. Let's split up and search for her. Please help me find my daughter and explain everything to her."));
close2();
cutin("sara_elder_irine4.bmp", 255);
viewpoint(1, 88, 188, 1, C_GREEN);
mapannounce(instance_mapname("1@sara"), _("<SYSTEM> We must find Sara. You seem remember her running in the 8 O'clock direction."), bc_map, C_YELLOW);
donpcevent(instance_npcname("Doyen Irene#sarains3")+"::OnDisable");
donpcevent(instance_npcname("#sarawarp6")+"::OnEnable");
donpcevent(instance_npcname("????-#saratalk")+"::OnEnable");
donpcevent(instance_npcname("Sara Irene#sarains3")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Doyen Irene#sarains3")+"::OnDisable");
end;
OnEnable:
hideoffnpc(instance_npcname("Doyen Irene#sarains3"));
end;
OnDisable:
hideonnpc(instance_npcname("Doyen Irene#sarains3"));
end;
}
1@sara,39,142,3 script Sara Irene#sarains3 4_F_SARAH_BABY,{
if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2))
end;
mes("^FF0000As you are about to call out to Sara a sudden blow knocks you down from behind.^000000");
dispbottom(_("As you are about to call out to Sara a sudden blow knocks you down from behind."));
next();
cutin("sara_beholder.bmp", 2);
mes("[?????]");
mes("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara.");
npctalk(_("The time travellers cannot interfere any longer. You cannot stop us from meeting Sara."), instance_npcname("????-#saratalk"));
next();
mes("[?????]");
mes("You should go back to the time where you belong.");
npctalk(_("You should go back to the time where you belong."), instance_npcname("????-#saratalk"));
next();
mes("^FF0000As you fall to the ground two dark figures approach Sara.^000000");
dispbottom(_("As you fall to the ground two dark figures approach Sara."));
next();
mes("[?????]");
mes("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate.");
npctalk(_("A girl full of betrayal, despair, and hate. We will guide you to your ultimate fate."), instance_npcname("????-#saratalk"));
next();
cutin("sara_9sara2.bmp", 2);
mes("[Sara Irene]");
mes("...");
npctalk("...");
next();
cutin("sara_beholder.bmp", 2);
mes("[?????]");
mes("Sara Irene, he will make your dreams come true.");
npctalk(_("Sara Irene, he will make your dreams come true."), instance_npcname("????-#saratalk"));
next();
cutin("sara_beholder.bmp", 255);
mes("^FF0000One of the cloaked strangers covers Sara with their cloak and all three figures disappear.^000000");
dispbottom(_("One of the cloaked strangers covers Sara with their cloak and all three figures disappear."));
donpcevent(instance_npcname("Sara Irene#sarains3")+"::OnDisable");
next();
mes("^FF0000At the same time as Sara disappearing this place begin to become unstable, just like what Leon said before.^000000");
dispbottom(_("At the same time as Sara disappearing this place begin to become unstable, just like what Leon said before."));
next();
mes("^FF0000We need to get out from this place quickly to the left. And when we at the outside let's talk to him.^000000");
dispbottom(_("We need to get out from this place quickly to the left. And when we at the outside let's talk to him."));
close2();
donpcevent(instance_npcname("????-#saratalk")+"::OnDisable");
donpcevent(instance_npcname("#sarawarp7")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains3")+"::OnDisable");
end;
OnEnable:
hideoffnpc(instance_npcname("Sara Irene#sarains3"));
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains3"));
end;
}
1@sara,152,233,0 script ????-#saratalk FAKE_NPC,{
end;
OnInstanceInit:
donpcevent(instance_npcname("????-#saratalk")+"::OnDisable");
end;
OnEnable:
hideoffnpc(instance_npcname("????-#saratalk"));
end;
OnDisable:
hideonnpc(instance_npcname("????-#saratalk"));
end;
}
1@sara,97,304,5 script Sara Irene#sarains4 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("Why daddy?"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains4")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains4")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains4")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains4"));
hideoffnpc(instance_npcname("Sara Irene#sarains4"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains4"));
disablenpc(instance_npcname("Sara Irene#sarains4"));
end;
}
1@sara,128,296,5 script Sara Irene#sarains5 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("Not mommy!"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains5")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains5")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains5")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains5"));
hideoffnpc(instance_npcname("Sara Irene#sarains5"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains5"));
disablenpc(instance_npcname("Sara Irene#sarains5"));
end;
}
1@sara,90,215,5 script Sara Irene#sarains6 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("Why did he do it?!"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains6")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains6")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains6")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains6"));
hideoffnpc(instance_npcname("Sara Irene#sarains6"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains6"));
disablenpc(instance_npcname("Sara Irene#sarains6"));
end;
}
1@sara,124,230,5 script Sara Irene#sarains7 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("Why.. why?!"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains7")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains7")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains7")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains7"));
hideoffnpc(instance_npcname("Sara Irene#sarains7"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains7"));
disablenpc(instance_npcname("Sara Irene#sarains7"));
end;
}
1@sara,174,226,5 script Sara Irene#sarains8 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("Noooo..."));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains8")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains8")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains8")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains8"));
hideoffnpc(instance_npcname("Sara Irene#sarains8"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains8"));
disablenpc(instance_npcname("Sara Irene#sarains8"));
end;
}
1@sara,203,259,5 script Sara Irene#sarains9 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk("...");
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains9")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains9")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains9")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains9"));
hideoffnpc(instance_npcname("Sara Irene#sarains9"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains9"));
disablenpc(instance_npcname("Sara Irene#sarains9"));
end;
}
1@sara,225,298,5 script Sara Irene#sarains10 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("Why does it hurt so much?"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains10")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains10")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains10")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains10"));
hideoffnpc(instance_npcname("Sara Irene#sarains10"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains10"));
disablenpc(instance_npcname("Sara Irene#sarains10"));
end;
}
1@sara,228,282,5 script Sara Irene#sarains11 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("........"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains11")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains11")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains11")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains11"));
hideoffnpc(instance_npcname("Sara Irene#sarains11"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains11"));
disablenpc(instance_npcname("Sara Irene#sarains11"));
end;
}
1@sara,243,250,5 script Sara Irene#sarains12 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("...Mommy"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains12")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains12")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains12")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains12"));
hideoffnpc(instance_npcname("Sara Irene#sarains12"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains12"));
disablenpc(instance_npcname("Sara Irene#sarains12"));
end;
}
1@sara,265,253,5 script Sara Irene#sarains13 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("What happened to you daddy?"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains13")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains13")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains13")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains13"));
hideoffnpc(instance_npcname("Sara Irene#sarains13"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains13"));
disablenpc(instance_npcname("Sara Irene#sarains13"));
end;
}
1@sara,231,205,5 script Sara Irene#sarains14 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("All that blood..."));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains14")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains14")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains14")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains14"));
hideoffnpc(instance_npcname("Sara Irene#sarains14"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains14"));
disablenpc(instance_npcname("Sara Irene#sarains14"));
end;
}
1@sara,238,53,5 script Sara Irene#sarains15 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("Who are you?!"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains15")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains15")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains15")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains15"));
hideoffnpc(instance_npcname("Sara Irene#sarains15"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains15"));
disablenpc(instance_npcname("Sara Irene#sarains15"));
end;
}
1@sara,184,67,5 script Sara Irene#sarains16 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("I want my mommy!"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains16")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains16")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains16")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains16"));
hideoffnpc(instance_npcname("Sara Irene#sarains16"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains16"));
disablenpc(instance_npcname("Sara Irene#sarains16"));
end;
}
1@sara,150,60,5 script Sara Irene#sarains17 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("........"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains17")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains17")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains17")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains17"));
hideoffnpc(instance_npcname("Sara Irene#sarains17"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains17"));
disablenpc(instance_npcname("Sara Irene#sarains17"));
end;
}
1@sara,105,63,5 script Sara Irene#sarains18 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("Nooooo..."));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains18")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains18")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains18")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains18"));
hideoffnpc(instance_npcname("Sara Irene#sarains18"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains18"));
disablenpc(instance_npcname("Sara Irene#sarains18"));
end;
}
1@sara,163,99,5 script Sara Irene#sarains19 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("Mommy!"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains19")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains19")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains19")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains19"));
hideoffnpc(instance_npcname("Sara Irene#sarains19"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains19"));
disablenpc(instance_npcname("Sara Irene#sarains19"));
end;
}
1@sara,184,106,5 script Sara Irene#sarains20 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk("........");
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains20")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains20")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains20")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains20"));
hideoffnpc(instance_npcname("Sara Irene#sarains20"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains20"));
disablenpc(instance_npcname("Sara Irene#sarains20"));
end;
}
1@sara,153,124,5 script Sara Irene#sarains21 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("Daddy!"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains21")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains21")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains21")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains21"));
hideoffnpc(instance_npcname("Sara Irene#sarains21"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains21"));
disablenpc(instance_npcname("Sara Irene#sarains21"));
end;
}
1@sara,141,153,5 script Sara Irene#sarains22 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk("........");
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains22")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains22")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains22")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains22"));
hideoffnpc(instance_npcname("Sara Irene#sarains22"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains22"));
disablenpc(instance_npcname("Sara Irene#sarains22"));
end;
}
1@sara,201,155,5 script Sara Irene#sarains23 4_F_SARAH_BABY,7,7,{
end;
OnTouch:
npctalk(_("Why?"));
initnpctimer();
donpcevent(instance_npcname("Sara Irene#sarains23")+"::OnDisable");
end;
OnTimer60000:
donpcevent(instance_npcname("Sara Irene#sarains23")+"::OnEnable");
end;
OnInstanceInit:
donpcevent(instance_npcname("Sara Irene#sarains23")+"::OnDisable");
end;
OnEnable:
enablenpc(instance_npcname("Sara Irene#sarains23"));
hideoffnpc(instance_npcname("Sara Irene#sarains23"));
stopnpctimer();
end;
OnDisable:
hideonnpc(instance_npcname("Sara Irene#sarains23"));
disablenpc(instance_npcname("Sara Irene#sarains23"));
end;
}