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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2015  Hercules Dev Team
//= Copyright (C)  Dastgir
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Eclage Instance Script
//================= Description ===========================================
//= Eclage Interior Instance
//================= Current Version =======================================
//= 1.0
//=========================================================================

ecl_hub01,132,12,3	script	Chief of Staff#tl01::EclInstance	4_F_FAIRY,{
	.@party_id = getcharid(CHAR_ID_PARTY);
	.@md_name$ = "Eclage Interior";
	if (!.@party_id){
		mes "-! Warning !-";
		mes "This current quest will be held at Memorial dungeon.";
		mes "Only the party leader will enter. Please create your party.";
		close;
	}

	if (getpartyleader(.@party_id,2) != getcharid(CHAR_ID_CHAR)) {
		mes "-! Warning !-";
		mes "This current quest will be held at Memorial dungeon.";
		mes "Only the party leader will enter. Please create your party.";
		close;
	}
	if (ep14_2_mylord == 29) {
		mes "[Shenime]";
		mes "This place is set up with lighting for Orb.";
		mes "If you favor Mayor, you should be cautious here.";
		next;
		switch (select("Enter it.", "Forget it.")) {
			case 1:
				.@instance = instance_create(.@md_name$,.@party_id);
				if (.@instance < 0) {
					mes "[Shenime]";
					mes "There are some soldiers dispatched by Mayor not too long ago.";
					mes "I should sure hope that you aren't the disturbance they're looking for, right?";
					close;
				}
				if (instance_attachmap("1@ecl",.@instance) == "") {
					mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
					instance_destroy(.@instance);
					close;
				}
				ecl_interior_time = gettimetick(2)+20*60;
				instance_set_timeout 1200,1200,.@instance;
				instance_init(.@instance);
				mes "[Shenime]";
				mes "Given the tight internal security, you should prepare yourself.";
				mes "Wait here for a minute.";
				close;
			case 2:
				mes "[Shenime]";
				mes "It's not an easy task.";
				close;
		}
	}
	mes "[High-level Laphine's]";
	mes "Hmm? This room?";
	mes "Never mind. Don't worry about it.";
	close;
}

ecl_hub01,130,15,0	script	It is closed shut.	CLEAR_NPC,{
	if (ep14_2_mylord == 29) {
		mes "This door connects to the plaza's ceiling.";
		mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
		next;
		switch (select("Enter it.", "Forget it.")) {
			case 1:
				.@party_id = getcharid(CHAR_ID_PARTY);

				if (has_instance("1@ecl") == "") {
					mes "It is closed shut.";
					close;
				}
				if (.@party_id) {
					.@md_name$ = "Eclage Interior";
					if (getpartyleader(.@party_id,2) != getcharid(CHAR_ID_CHAR)){
						mes "-! Warning !-";
						mes "This current quest will be held at Memorial dungeon.";
						mes "Only the party leader will enter. Please create your party.";
						close;
					}
					if (gettimetick(2) >= ecl_interior_time){
						mes "[Shenime]";
						mes "Looks like the soldiers inside are really tense.";
						mes "It is pretty difficult to guide an outsider like you.";
						close;
					}
					close2;
					mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(PC_NAME) + " is entering " + .@md_name$,bc_map,"0x00ff99";
					warp "1@ecl",60,50;
					end;
				}
				mes "-! Warning !-";
				mes "This current quest will be held at Memorial dungeon.";
				mes "Only the party leader will enter. Please create your party.";
				close;
			case 2:
				close;
		}
	}
	mes "This door connects to the plaza's ceiling.";
	mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
	mes "It is closed shut.";
	close;
}

1@ecl,58,69,3	script	Shenime#ecl01	4_F_FAIRY,{
	mes "[Shenime]";
	mes "Oh, what's going on here?";
	mes "They destroyed additional troops that Mayor sent?";
	next;
	select("What...?", "I fought monsters off!");
	mes "[Shenime]";
	mes "It doesn't matter.";
	mes "Your job ends here.";
	mes "Now you became a betrayer.";
	mes "Farewell, then!";
	specialeffect EF_BEGINSPELL3;
	next;
	mes "[" + strcharinfo(PC_NAME) + "]";
	mes "No...way!!!";
	specialeffect2 EF_LORD;
	percentheal -99,0;
	soundeffect "wander_man_move.wav",1;
	sc_start SC_BLIND,60000,0;
	close2;
	warp "1@ecl",146,95;
	end;

OnInstanceInit:
	hideonnpc instance_npcname(strnpcinfo(NPC_NAME));
	end;

OnEnable:
	hideoffnpc instance_npcname(strnpcinfo(NPC_NAME));
	end;
}

1@ecl,51,64,1	script	Suspicious Creature#1	MOROCC_4_142,{
	end;
}

1@ecl,43,67,3	duplicate(Suspicious Creature#1)	Suspicious Creature#2	MOROCC_4_142,0,0
1@ecl,55,80,3	duplicate(Suspicious Creature#1)	Suspicious Creature#3	MOROCC_4_142,0,0
1@ecl,60,75,3	duplicate(Suspicious Creature#1)	Suspicious Creature#4	MOROCC_4_142,0,0

1@ecl,42,80,5	script	Suspicious Creature#5	MOROCC_2_142,{
	end;
OnInstanceInit:
	hideonnpc instance_npcname(strnpcinfo(NPC_NAME));
	end;
}

1@ecl,48,86,3	duplicate(Suspicious Creature#5)	Suspicious Creature#6	MOROCC_2_142,0,0
1@ecl,58,82,3	duplicate(Suspicious Creature#5)	Suspicious Creature#7	MOROCC_2_142,0,0
1@ecl,56,88,3	duplicate(Suspicious Creature#5)	Suspicious Creature#8	MOROCC_2_142,0,0

1@ecl,53,83,0	script	#sndmaster	HIDDEN_WARP_NPC,10,10,{
	end;

OnInstanceInit:
	.mob_summoned = 0;
	disablenpc instance_npcname(strnpcinfo(NPC_NAME));
	end;

OnEnable:
	initnpctimer;
	end;

OnReset:
	killmonster instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead";
	stopnpctimer;
	end;
OnTimer1000:
    mapannounce instance_mapname("1@ecl"),"Warning: Abnormal occurrence in the lighting room. Abnormal occurrence in the lighting room.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
	end;
OnTimer2000:
    mapannounce instance_mapname("1@ecl"),"Suspicious Creature: Kerrrrr....krwahhhh!!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
	hideoffnpc instance_npcname("Suspicious Creature#5");
	hideoffnpc instance_npcname("Suspicious Creature#6");
	hideoffnpc instance_npcname("Suspicious Creature#7");
	hideoffnpc instance_npcname("Suspicious Creature#8");
	end;

OnTimer3000:
	hideonnpc instance_npcname("#sndmaster");
	stopnpctimer;
	end;

OnMyMobDead:
	if (mobcount(instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) {
		donpcevent instance_npcname("Shenime#ecl01")+"::OnEnable";
		mapannounce instance_mapname("1@ecl"),"Shenime: Good, I got here just in time.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
	}
	end;

OnTouch:
	if (.mob_summoned) end;
    mes "Upon eliminating the intruders near the Orb, another strange-looking creatures appeared.";
    next;
    mes "We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated.";
    next;
    mes "[" + strcharinfo(PC_NAME) + "]";
    mes "They look as if they are incarnation of Morroc.";
    mes "Is the King of Domons after the Orb?";
    mes "Or is it just a coincidence?";
    next;
    mes "[Subordinate of the King of Demons]";
    mes "Kyaarr...Keraahhh!!!";
    mes "Kkwaaa!";
    next;
    mes "A battle cannot be avoided!";
    mes "They will kill me!";
	hideonnpc instance_npcname("Suspicious Creature#5");
	hideonnpc instance_npcname("Suspicious Creature#6");
	hideonnpc instance_npcname("Suspicious Creature#7");
	hideonnpc instance_npcname("Suspicious Creature#8");
	.@eclmap$ = instance_mapname("1@ecl");
	.@sndmaster$ = instance_npcname("#sndmaster");
	monster .@eclmap$,42,80,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
	monster .@eclmap$,48,86,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
	monster .@eclmap$,59,82,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
	monster .@eclmap$,56,88,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
	monster .@eclmap$,39,72,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
	monster .@eclmap$,42,69,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
	monster .@eclmap$,47,64,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
	monster .@eclmap$,50,60,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead";
	.mob_summoned = 1;
    close;
}

1@ecl,57,65,0	script	#event	HIDDEN_WARP_NPC,5,5,{
	end;
OnTouch:
	if (.mob_summoned) end;
	.@eclmap$ = instance_mapname("1@ecl");
	.@eventname$ = instance_npcname("#event");
	mes "An empty room with nothing inside.";
	mes "a light is coming out of a circular equipment in the middle of the room.";
	next;
	mes "[Suspicious Creature]";
	mes "Keheehehehe......";
	next;
	mes "A group of unidentifiable creatures is approaching threateningly.";
	mes "They seemed surprised, and although Bifrost's will still holds, it's hard to communicate.";
	next;
	mes "[Suspicious Creature]";
	mes "Kyaarr...Ke...Keryarya!!";
	next;
	mes "It seems like they are going to start attacking any minute.";
	mes "We cannot help fighting them!";
	hideonnpc instance_npcname("Suspicious Creature#1");
	hideonnpc instance_npcname("Suspicious Creature#2");
	hideonnpc instance_npcname("Suspicious Creature#3");
	hideonnpc instance_npcname("Suspicious Creature#4");
	monster .@eclmap$,51,64,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead";
	monster .@eclmap$,43,67,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead";
	monster .@eclmap$,55,80,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead";
	monster .@eclmap$,60,75,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead";
	.mob_summoned = 1;
	close;
OnMyMobDead:
	if (mobcount(instance_mapname("1@ecl"),instance_npcname("#event")+"::OnMyMobDead") == 0) {
		enablenpc instance_npcname("#sndmaster");
		donpcevent instance_npcname("#sndmaster")+"::OnEnable";
	}
	end;
OnInstanceInit:
	.mob_summoned = 0;
	end;
}

1@ecl,148,97,3	script	Avant#	4_M_FAIRYAVANT,{
	mes "[Avant]";
	mes "Hey, look who's here!";
	mes "You're a friend of my son, right?";
	mes "What a strange chance it is that has brought us together here!";
	cutin "avant01",1;
	next;
	mes "[Avant]";
	mes "Did something happen to you?";
	mes "There was a subtle and magical echo to it.";
	mes "Immidiately after that, you were thrown here.";
	next;
	if (select("It's all because of you!", "Shenime said...") == 1) {
		mes "[Avant]";
		mes "I don't understand a word you're saying.";
		mes "Can't you organize your story? Don't you know 'five W's and one H' rule?";
		next;
	}
	mes "[Avant]";
	mes "Ooh...so that's what happened.";
	mes "So you're saying that Shenime was after the Orb?";
	next;
	mes "[Avant]";
	mes "hehehe...hahahhaha ahahahahha";
	mes "Well, well...did he get me, too?";
	mes "Me, Avant, of all the people?! Hahahaha!";
	cutin "avant02",1;
	next;
	select("What do you mean?");
	mes "[Avant]";
	mes "I was doing a research on the power of the Orb on my own.";
	mes "But Shenime just urged me persistently.";
	cutin "avant01",1;
	next;
	mes "[Avant]";
	mes "I started from thinking about the beauty of the Orb and went on to wondering what kind of power is accumulated inside the Orb...";
	mes "and I started questioning the principle of the Orb's power since we all benefit from it.";
	next;
	mes "[Avant]";
	mes "All Laphines think of the Orb as something natural as air and water, but he was the first one to make me perceive it differently and investigate its origin.";
	mes "Right...Shenime. He excited my curiosity on purpose.";
	next;
	mes "[Avant]";
	mes "Stimulate a person who wasn't aware of air and water, and make him recognize and carry on investigating!";
	mes "Well, well...isn't that interesting!";
	cutin "avant02",1;
	next;
	mes "[Avant]";
	mes "Ha...hahaha...";
	mes "...I'm so angry about the fact that I just realized how he used me, but what's even worse is that I've done something horrible to our people.";
	mes "I think I'm pretty irritated now.";
	next;
	select("You had a conscience?");
	mes "[Avant]";
	mes "What kind of a person do you think I am, seriously!";
	mes "Is it because of my sons?";
	mes "Well, then, I can't blame you too much.";
	cutin "avant01",1;
	next;
	mes "[Avant]";
	mes "...Bah.";
	mes "It's no fun.";
	mes "It's not fun anymore. I'm no longer interested in you.";
	next;
	mes "[Avant]";
	mes "......";
	mes "Seems like there's a visitor.";
	next;
	cutin "minuel01",4;
	mes "[Minuel]";
	mes "" + strcharinfo(PC_NAME) + "Sir,";
	mes "Although you're detained on suspicion of being responsible for the recent incident in the lighting room,";
	mes "there are some witnesses to prove your innocence.";
	next;
	mes "[Minuel]";
	mes "I don't know the details,";
	mes "but I also believe you're not guilty.";
	mes "I'll move you to the treatment room since this seems like a severe wound.";
	next;
	mes "[Minuel]";
	mes "I don't think it's a big deal.";
	mes "...hopefully.";
	mes "Let's go. I'll guide you.";
	close2;
	cutin "",255;
	warp "1@ecl",146,29;
	end;
}

1@ecl,148,29,3	script	Loki#ecl01	4_M_ROKI2,{
	mes "[Loki]";
	mes "It seems like this guy next to me has a lot more to say than I do.";
	mes "Why don't you explain to him first?";
	close;
}

1@ecl,147,30,3	script	Nydhog#ecl01	4_F_NYDHOG,{
	mes "[Guardian Nydhog]";
	mes "I think you should talk to Hisie first.";
	close;
}

1@ecl,144,27,5	script	Hisie#ecl01	4_M_FARIY_HISIE,{
	cutin "hisie01",0;
	mes "[Hisie]";
	mes "Can you tell me exactly what happened?";
	next;
	select("I fought with monsters.");
	cutin "hisie03",0;
	mes "[Hisie]";
	mes "Monsters? Subordinates of Morroc?";
	mes "What you were trying to kill were our soldiers, the Laphines!!";
	mes "What on earth happened there?";
	npcskill AL_HEAL,9,99,80;
	next;
	cutin "",255;
	mes "[Loki]";
	mes "It's because of this.";
	mes "" + strcharinfo(PC_NAME) + "It was inside the body of -";
	mes "This is how powerful Shenime is.";
	next;
	mes "On Loki's palm, there rested a small, thin, and dried piece of thorn.";
	next;
	cutin "hisie03",0;
	mes "[Hisie]";
	mes "Shenime, the Chief of Staff?";
	mes "Why is he related to this?";
	npcskill AL_HEAL,9,99,80;
	next;
	cutin "",255;
	mes "[Loki]";
	mes "Shenime is one of the subordinates of Morroc.";
	mes "His power enbales him to control another person directly or mentally influence that person indirectly through a part of his body.";
	next;
	select("Now that I think about it...");
	mes "[" + strcharinfo(PC_NAME) + "]";
	mes "Right before coming here, Shenime reached his hand out to me and I felt a spark when I held his hand.";
	mes "I thought it was just my imagination and ignored it...maybe that's when he...";
	next;
	mes "[Nydhog]";
	mes "You're probably right.";
	mes "They use wicked tricks.";
	mes "This thorn here probably has clouded your judgement.";
	next;
	cutin "hisie03",0;
	mes "[Hisie]";
	mes "So you're saying that he deceived us all?";
	mes "The Chief of Staff is a Laphine who stayed with us for a long time! He can't be...";
	npcskill AL_HEAL,9,99,80;
	next;
	cutin "",255;
	mes "[Loki]";
	mes "He might have been under the influence for a good while.";
	mes "Anyway, this guy is not guilty.";
	mes "I can prove it.";
	next;
	mes "[Nydhog]";
	mes "I swear by the name of the guardian of Yggdrasil, too.";
	mes "" + strcharinfo(PC_NAME) + "- will by no means do such a thing.";
	next;
	cutin "hisie02",0;
	mes "[Hisie]";
	mes "Hah...";
	mes "But things got out of control.";
	mes "I didn't expect this.";
	next;
	select("What happened to the Orb?");
	mes "[Hisie]";
	mes "The inner core is stolen.";
	mes "Nobody knows that the Orb's inner core is gone,";
	mes "and that's why Karr didn't make it here.";
	npcskill AL_HEAL,9,99,80;
	next;
	mes "[Hisie]";
	mes "And what's more, several soldiers are injured because of you.";
	mes "None of them died fortunately, but most of them are wounded severely.";
	mes "The situation is not very good right now.";
	next;
	cutin "",255;
	mes "[Loki]";
	mes "Someone has to take the responsibility here then.";
	mes "In all probablility," + strcharinfo(PC_NAME) + "it will be you.";
	next;
	cutin "hisie02",0;
	mes "[Hisie]";
	mes "......these two gentlemen here cleared up all charges related to the Orb,";
	mes "but both you and Karr won't be able to avoid your responsibility.";
	mes "you'll have to catch Shenime.";
	npcskill AL_HEAL,9,99,80;
	next;
	cutin "hisie01",0;
	mes "[Hisie]";
	mes "It seems like you've rested enough. Let's get going.";
	mes "Karr is waiting for you.";
	mes "What will you two do?";
	next;
	cutin "",255;
	mes "[Loki]";
	mes "Don't worry about us.";
	mes "Our target is Morroc, the King of Demons.";
	mes "It's good enough that we found an evidence here.";
	next;
	cutin "hisie01",0;
	mes "[Hisie]";
	mes "Thank you for your help.";
	mes "We will take off now.";
	mes "Let's go." + strcharinfo(PC_NAME) + ".";
	ep14_2_mylord = 30;
	changequest 7450,7451;
	erasequest 7450;
	setquest 7451;
	close2;
	cutin "",255;
	warp "ecl_in03",57,76;
	end;
}