//===== Hercules Script ======================================
//= Payon Guides
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Payon.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guides.
//= 1.1 Fixed and optimized. [Euphy]
//= 1.2 Navigation system update. [Euphy]
//============================================================
payon,163,64,3 script Guide#01payon::GuidePayon 4_M_PAY_SOLDIER,{
cutin "pay_soldier",2;
mes "[Payon Guide]";
mes "Welcome to ^8B4513Payon^000000,";
mes "the Mountain Village.";
mes "Do you need help navigating the village?";
F_Navi("[Payon Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
set .@loop,1;
while (.@loop) {
switch(select("[ Archer Village ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
case 1:
mes "[Payon Guide]";
mes F_Navi("Archer Village","payon,227,328","^B9062F")+" is where";
mes "the Archer Association resides.";
mes "Please use the far north gate to enter the village.";
mes "Would you like to check any other locations?";
viewpoint 1,227,328,0,0xFF0000;
next;
break;
case 2:
callsub L_Mark, F_Navi("Tool Shop","payon,144,85","^0000FF");
viewpoint 1,144,85,1,0x0A82FF;
next;
break;
case 3:
callsub L_Mark, F_Navi("Weapon & Armor Shop","payon,139,159","^FF5400");
viewpoint 1,139,159,2,0xFFB400;
next;
break;
case 4:
callsub L_Mark, F_Navi("Inn & Tavern","payon,220,117","^006400");
viewpoint 1,220,117,3,0xAAFF00;
next;
break;
case 5:
callsub L_Mark, F_Navi("Central Palace","payon,155,245","^7F3300");
viewpoint 1,155,245,4,0xD2691E;
next;
break;
case 6:
callsub L_Mark, F_Navi("Palace Court","payon,107,325","^800080");
viewpoint 1,107,325,5,0xDA70D6;
next;
break;
case 7:
callsub L_Mark, F_Navi("Royal Kitchen","payon,154,325","^B9062F");
viewpoint 1,154,325,6,0xFF0000;
next;
break;
case 8:
set .@loop,0;
break;
}
}
break;
case 2:
set .@loop,1;
while (.@loop) {
switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee ]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Eden Teleport Officer","payon,177,111","^0000FF");
viewpoint 1,177,111,7,0x0A82FF;
next;
break;
case 2:
callsub L_Mark, F_Navi("Kafra Shop Girls","payon,164,157","^FF5400");
viewpoint 1,164,157,8,0xFFB400;
next;
break;
case 3:
callsub L_Mark, F_Navi("Repairman & Armsmith","payon,144,170","^006400");
viewpoint 1,144,170,9,0xAAFF00;
next;
break;
case 4:
callsub L_Mark, "^7F3300Kafra Employees^000000";
viewpoint 1,181,104,10,0xD2691E;
viewpoint 1,175,226,11,0xD2691E;
next;
break;
case 5:
callsub L_Mark, F_Navi("Trap Specialist","payon,123,109","^800080");
viewpoint 1,123,109,12,0xDA70D6;
next;
break;
case 6:
mes "[Payon Guide]";
mes F_Navi("Seiyablem","payon,140,151","^B9062F");
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "but not all equipment";
mes "can be slotted. Well, that's what he says.";
mes "Would you like to check any other locations?";
viewpoint 1,140,151,13,0xFF0000;
next;
break;
case 7:
mes "[Payon Guide]";
mes F_Navi("Leablem","payon,236,199","^0000FF");
mes "is a technician";
mes "who can create ^0000FFslots^000000 on weapons and armors,";
mes "but not all equipment";
mes "can be slotted. Well, that's what he says.";
mes "Would you like to check any other locations?";
viewpoint 1,236,199,14,0x0A82FF;
next;
break;
case 8:
mes "[Payon Guide]";
mes F_Navi("Jade","payon,173,238","^FF5400");
mes "can exchange different types of";
mes "^FF5400Gemstones^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,173,238,15,0xFFB400;
next;
break;
case 9:
callsub L_Mark, F_Navi("Pet Groomer","payon,177,131","^006400");
viewpoint 1,177,131,16,0xAAFF00;
next;
break;
case 10:
callsub L_Mark, F_Navi("Chef Assistant","payon,206,119","^7F3300");
viewpoint 1,206,119,17,0xD2691E;
next;
break;
case 11:
set .@loop,0;
break;
}
}
break;
case 3:
mes "[Payon Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,1,1,0,0xFFFF00;
viewpoint 2,1,1,1,0x000000;
viewpoint 2,1,1,2,0xFF0000;
viewpoint 2,1,1,3,0xFFFF00;
viewpoint 2,1,1,4,0xFFFF00;
viewpoint 2,1,1,5,0xFFFF00;
viewpoint 2,1,1,6,0xFFFF00;
viewpoint 2,1,1,7,0xFFFF00;
viewpoint 2,1,1,8,0xFFFF00;
viewpoint 2,1,1,9,0xFFFF00;
viewpoint 2,1,1,10,0xFFFF00;
viewpoint 2,1,1,11,0xFFFF00;
viewpoint 2,1,1,12,0xFFFF00;
viewpoint 2,1,1,13,0xFFFF00;
viewpoint 2,1,1,14,0xFFFF00;
viewpoint 2,1,1,15,0xFFFF00;
viewpoint 2,1,1,16,0xFFFF00;
viewpoint 2,1,1,17,0xFFFF00;
next;
break;
case 4:
mes "[Payon Guide]";
mes "Enjoy your stay.";
close;
cutin "pay_soldier",255;
end;
}
}
end;
L_Mark:
mes "[Payon Guide]";
mes "Let me mark the location of the";
mes getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
payon,151,182,6 duplicate(GuidePayon) Guide#02payon 4_M_PAY_SOLDIER
payon,221,85,6 duplicate(GuidePayon) Guide#03payon 4_M_PAY_SOLDIER
payon,233,324,4 duplicate(GuidePayon) Guide#04payon 4_M_PAY_SOLDIER
pay_arche,86,33,4 script Guide#05payon 4_M_PAY_SOLDIER,{
cutin "pay_soldier",2;
mes "[Payon Guide]";
mes "Welcome to ^8B4513Archer Village^000000,";
mes "a subsidiary village of Payon.";
mes "Do you need help navigating the village?";
F_Navi("[Payon Guide]");
next;
set .@str$,"Would you like to check any other locations?";
while (1) {
switch(select("[ Payon Dungeon ]:[ Archer Guild ]:[ Tool Shop ]:[ Kafra Employee ]:[ Mercenary Guildsman ]:[ Alchemist Guildsman ]:[ Eden Teleport Officer ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
mes "[Payon Guide]";
mes "Let me mark the entrance of";
mes "the "+F_Navi("Payon Dungeon","pay_arche,38,131","^B9062F");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,38,131,0,0xFF0000;
next;
break;
case 2:
mes "[Payon Guide]";
mes "The "+F_Navi("Archer Guild","pay_arche,143,164","^0000FF");
mes "is where you can change";
mes "your job to Archer.";
mes .@str$;
viewpoint 1,143,164,1,0x0A82FF;
next;
break;
case 3:
mes "[Payon Guide]";
mes "Let me mark the location of the";
mes F_Navi("Tool Shop","pay_arche,72,156","^FF5400");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,72,156,2,0xFFB400;
next;
break;
case 4:
mes "[Payon Guide]";
mes "Let me mark the location of the ^006400Kafra Employee^000000";
mes "on your mini-map.";
mes .@str$;
viewpoint 1,55,123,3,0xAAFF00;
next;
break;
case 5:
mes "[Payon Guide]";
mes "Let me mark the location of the";
mes F_Navi("Mercenary Guildsman","pay_arche,101,166","^7F3300");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,101,166,4,0xD2691E;
next;
break;
case 6:
mes "[Payon Guide]";
mes "Let me mark the location of the";
mes F_Navi("Alchemist Guildsman","pay_arche,126,113,","^800080");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,127,113,5,0xDA70D6;
next;
break;
case 7:
mes "[Payon Guide]";
mes "The "+F_Navi("Eden Teleport Officer","pay_arche,143,164","^0000FF");
mes "is currently staying inside";
mes "the Archer Guild building.";
mes .@str$;
viewpoint 1,143,164,6,0x0A82FF;
next;
break;
case 8:
mes "[Payon Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes .@str$;
viewpoint 2,1,1,0,0xFFFF00;
viewpoint 2,1,1,1,0x000000;
viewpoint 2,1,1,2,0xFF0000;
viewpoint 2,1,1,3,0xFFFF00;
viewpoint 2,1,1,4,0xFFFF00;
viewpoint 2,1,1,5,0xFFFF00;
viewpoint 2,1,1,6,0xFFFF00;
next;
break;
case 9:
mes "[Payon Guide]";
mes "Enjoy your stay.";
close2;
cutin "pay_soldier",255;
end;
}
}
}