//===== Hercules Script ======================================
//= Lighthalzen Guides
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Lighthalzen.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Optimized. [Euphy]
//= 1.2 Navigation system update. [Euphy]
//============================================================
lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 4_M_EIN_SOLDIER,{
cutin "ein_soldier",2;
mes "[Lighthalzen Guide]";
mes "Welcome to ^8B4513Lighthalzen^000000,";
mes "the Corporation City-State.";
mes "If you need any guidance";
mes "around the city, feel free";
mes "to ask me and I'll do my";
mes "very best to help you.";
next;
mes "[Lighthalzen Guide]";
mes "Please be aware that I'm";
mes "in charge of providing info";
mes "regarding the West District";
mes "of ^8B4513Lighthalzen^000000. Now, please";
mes "select the location that you'd";
mes "like to learn more about.";
F_Navi("[Lighthalzen Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Hotel","lighthalzen,159,133","^FF0000");
viewpoint 1,160,217,0,0xFF0000;
next;
break;
case 2:
callsub L_Mark, F_Navi("Bank","lighthalzen,203,257","^FF4500");
viewpoint 1,203,257,1,0xFF4500;
next;
break;
case 3:
callsub L_Mark, F_Navi("Airport","lighthalzen,262,75","^DAA520");
viewpoint 1,262,75,2,0xDAA520;
next;
break;
case 4:
callsub L_Mark, F_Navi("Weapon Shop","lighthalzen,194,35","^7B68EE");
viewpoint 1,194,35,3,0x7B68EE;
next;
break;
case 5:
callsub L_Mark, F_Navi("Department Store","lighthalzen,199,164","^B91A4D");
viewpoint 1,202,106,4,0xB91A4D;
next;
break;
case 6:
callsub L_Mark, F_Navi("Police Station","lighthalzen,234,276","^008000");
viewpoint 1,234,276,5,0x008000;
next;
break;
case 7:
callsub L_Mark, F_Navi("Jewelry Store","lighthalzen,96,110","^0000FF");
viewpoint 1,96,110,6,0x0000FF;
next;
break;
case 8:
callsub L_Mark, F_Navi("Cool Event Corp.","lighthalzen,238,217","^000080");
viewpoint 1,238,217,7,0x000080;
next;
break;
case 9:
callsub L_Mark, F_Navi("Somatology Laboratory","lighthalzen,101,243","^800080");
viewpoint 1,101,243,8,0x800080;
next;
break;
case 10:
callsub L_Mark, F_Navi("Alchemist Association","lighthalzen,54,132","^0A9696");
viewpoint 1,54,132,9,0x0A9696;
next;
break;
case 11:
.@loop = 0;
break;
}
}
break;
case 2:
.@loop = 1;
while (.@loop) {
switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
case 1:
mes "[Lighthalzen Guide]";
mes "You may go to Fulerr,";
mes "the ^0A9696Armsmith^000000";
mes "on the 1st floor of the Weapon Shop.";
viewpoint 1,194,35,10,0x0A9696;
next;
callsub L_Mark, "^0A9696Armsmith^000000";
next;
break;
case 2:
mes "[Lighthalzen Guide]";
mes "^4B0082Seiyablem^000000 adds";
mes "sockets on your items";
mes "on the 1st floor";
mes "of the Weapon Shop.";
viewpoint 1,194,35,11,0x4B0082;
next;
callsub L_Mark, "^4B0082Seiyablem^000000",1;
next;
break;
case 3:
callsub L_Mark, F_Navi("Pet Groomer","lighthalzen,222,191","^FF4500");
viewpoint 1,222,191,12,0xFF4500;
next;
break;
case 4:
callsub L_Mark, "^008080Kafra Employees^000000";
viewpoint 1,164,99,13,0x008080;
viewpoint 1,164,99,14,0x008080;
next;
break;
case 5:
callsub L_Mark, F_Navi("Cool Event Corp. Staff","lighthalzen,94,247","^FF1493");
viewpoint 1,94,247,15,0xFF1493;
next;
break;
case 6:
.@loop = 0;
break;
}
}
break;
case 3:
mes "[Lighthalzen Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,160,217,0,0xFFFFFF;
viewpoint 2,203,257,1,0xFFFFFF;
viewpoint 2,262,75,2,0xFFFFFF;
viewpoint 2,194,35,3,0xFFFFFF;
viewpoint 2,202,106,4,0xFFFFFF;
viewpoint 2,234,276,5,0xFFFFFF;
viewpoint 2,96,110,6,0xFFFFFF;
viewpoint 2,238,217,7,0xFFFFFF;
viewpoint 2,101,243,8,0xFFFFFF;
viewpoint 2,54,132,9,0xFFFFFF;
viewpoint 2,194,35,10,0xFFFFFF;
viewpoint 2,194,35,11,0xFFFFFF;
viewpoint 2,222,191,12,0xFFFFFF;
viewpoint 2,164,99,13,0xFFFFFF;
viewpoint 2,164,99,14,0xFFFFFF;
viewpoint 2,94,247,15,0xFFFFFF;
next;
break;
case 4:
mes "[Lighthalzen Guide]";
mes "Enjoy your adventures!";
close2;
cutin "ein_soldier",255;
end;
}
}
end;
L_Mark:
mes "[Lighthalzen Guide]";
mes "I will mark the location";
mes "of "+((getarg(1,0))?"":"the ")+getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 4_M_EIN_SOLDIER
lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 4_M_EIN_SOLDIER
lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 4_M_EIN_SOLDIER