//===== Hercules Script ======================================
//= Izlude Guides
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Izlude
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Updated to match the new Izlude Map. [Masao]
//============================================================
- script Guide#01izlude::GuideIzlude -1,{
cutin "prt_soldier",2;
mes "[Izlude Guide]";
mes "Welcome to ^8B4513Izlude^000000,";
mes "Prontera's satellite town.";
mes "Do you need help navigating the town?";
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
set .@loop,1;
while (.@loop) {
switch(select("[ Marina ]:[ Airport ]:[ Arena ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Swordsman Guild ]:[ Swordsman Association ]:Previous Menu")) {
case 1:
mes "[Izlude Guide]";
mes "You can use the northeast ^B9062FMarina^000000";
mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000.";
mes "Beware of ^8B4513Izlude Dungeon^000000";
mes "on Byalan Island since it is";
mes "filled with dreadful monsters.";
mes "Would you like to check any other locations?";
viewpoint 1,197,205,0,0xFF0000;
next;
break;
case 2:
mes "[Izlude Guide]";
mes "The ^0000FFInternational Airship^000000 to the southeast";
mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,204,75,1,0x0A82FF;
next;
break;
case 3:
mes "[Izlude Guide]";
mes "The ^FF5400Arena^000000 at the north";
mes "is a perfect place to";
mes "test your combat capabilities.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,128,255,2,0xFF5400;
next;
break;
case 4:
mes "[Izlude Guide]";
mes "Let me mark the location of the ^006400Tool Shop^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,160,125,3,0xAAFF00;
next;
break;
case 5:
mes "[Izlude Guide]";
mes "Let me mark the location of the ^7F3300Weapon & Armor Shop^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,109,182,4,0xD2691E;
next;
break;
case 6:
mes "[Izlude Guide]";
mes "The Swordsman Guild is where you can ^800080change your job to Swordsman.^000000";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,52,172,5,0xDA70D6;
next;
break;
case 7:
mes "[Izlude Guide]";
mes "Let me mark the location of the ^B9062FSwordsman Association^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,212,161,6,0xFF0000;
next;
break;
case 8:
set .@loop,0;
break;
}
}
break;
case 2:
set .@loop,1;
while (.@loop) {
switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Newlywed Helper ]:[ Bullet Merchant ]:[ Mercenary Guildsman ]:Previous Menu")) {
case 1:
mes "[Izlude Guide]";
mes "The ^0000FFEden Teleport Officer^000000";
mes "is currently staying inside";
mes "the Swordsman Guild building.";
mes "Let me mark his location on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,131,148,7,0x0A82FF;
next;
break;
case 2:
mes "[Izlude Guide]";
mes "Let me mark the location of the";
mes "^FF5400Kafra Employee^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,128,148,8,0xFF5400;
next;
break;
case 3:
mes "[Izlude Guide]";
mes "If you'd like to go on a honeymoon to";
mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
mes "please speak to the ^B9062FNewlywed Helper^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,180,224,9,0xFF0000;
next;
break;
case 4:
mes "[Izlude Guide]";
mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
mes "is located to the east.";
mes "Let me mark his location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,158,130,10,0xD2691E;
next;
break;
case 5:
mes "[Izlude Guide]";
mes "Let me mark the location of ^0000FFFencer Mercenary Manager^000000 and";
mes "^0000FFMercenary Goods Merchant^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,56,169,11,0xDA70D6;
next;
break;
case 6:
set .@loop,0;
break;
}
}
break;
case 3:
mes "[Izlude Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,1,1,0,0xFFFF00;
viewpoint 2,1,1,1,0x000000;
viewpoint 2,1,1,2,0xFF0000;
viewpoint 2,1,1,3,0xFFFF00;
viewpoint 2,1,1,4,0xFFFF00;
viewpoint 2,1,1,5,0xFFFF00;
viewpoint 2,1,1,6,0xFFFF00;
viewpoint 2,1,1,7,0xFFFF00;
viewpoint 2,1,1,8,0xFFFF00;
viewpoint 2,1,1,9,0xFFFF00;
viewpoint 2,1,1,10,0xFFFF00;
viewpoint 2,1,1,11,0xFFFF00;
next;
break;
case 4:
mes "[Izlude Guide]";
mes "Enjoy your stay.";
mes "Bye~!";
close2;
cutin "prt_soldier",255;
end;
}
}
}
izlude,129,175,4 duplicate(GuideIzlude) Guide#02izlude 105
izlude,133,113,4 duplicate(GuideIzlude) Guide#03izlude 105
izlude,120,206,4 duplicate(GuideIzlude) Guide#04izlude 105