//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Geffen Guides (Renewal)
//================= Description ===========================================
//= Guides for the city of Geffen.
//================= Current Version =======================================
//= 1.2
//=========================================================================
geffen,203,116,4 script Guide#01geffen::GuideGeffen 4_M_GEF_SOLDIER,{
cutin "gef_soldier",2;
mes "[Geffen Guide]";
mes "Welcome to ^8B4513Geffen^000000,";
mes "the City of Magic.";
mes "Do you need help navigating the city?";
F_Navi("[Geffen Guide]");
next;
while (1) {
switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
switch(select("[ Magic Academy ]", "[ Geffen Tower ]", "[ Fountain ]", "[ Tool Shop ]", "[ Buy & Repair Equipment ]", "[ Inn ]", "[ Tavern ]", "[ Christopher's Forge ]", "Previous Menu")) {
case 1:
mes "[Geffen Guide]";
mes "The "+F_Navi("Magic Academy","geffen,61,180","^B9062F");
mes "handles all magic-related affairs,";
mes "including job changes.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,61,180,0,0xFF0000;
next;
break;
case 2:
callsub L_Mark, F_Navi("Geffen Tower","geffen,120,114","^0000FF");
viewpoint 1,120,114,1,0x0000FF;
next;
break;
case 3:
callsub L_Mark, F_Navi("Fountain","geffen,126,48","^FF5400");
viewpoint 1,126,48,2,0xFFB400;
next;
break;
case 4:
callsub L_Mark, F_Navi("Tool Shop","geffen,44,86","^006400");
viewpoint 1,44,86,3,0xAAFF00;
next;
break;
case 5:
mes "[Geffen Guide]";
mes "If you'd like to ";
mes F_Navi("Buy or Repair Equipment","geffen,99,140","^7F3300");
mes "then this is the place you'll want to visit.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,99,140,4,0xD2691E;
next;
break;
case 6:
callsub L_Mark, F_Navi("Inn","geffen,172,174","^800080");
viewpoint 1,172,174,5,0xDA70D6;
next;
break;
case 7:
callsub L_Mark, F_Navi("Tavern","geffen,138,138","^B9062F");
viewpoint 1,138,138,6,0xFF0000;
next;
break;
case 8:
mes "[Geffen Guide]";
mes F_Navi("Christopher's Forge","geffen,182,59","^0000FF")+" is";
mes "where you can purchase";
mes "Refining materials.";
mes "It used to be the old Blacksmith Guild.";
viewpoint 1,182,59,6,0x0000FF;
next;
break;
case 9:
.@loop = 0;
break;
}
}
break;
case 2:
.@loop = 1;
while (.@loop) {
switch(select("[ Eden Teleport Officer ]", "[ Kafra Employee ]", "[ Pet Groomer ]", "[ Chef Assistant ]", "[ Dimensional Arcanist Guide ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Eden Teleport Officers","geffen,132,66","^B9062F");
viewpoint 1,61,180,7,0xFF0000;
viewpoint 1,132,66,8,0xFF0000;
next;
break;
case 2:
callsub L_Mark, "^FF5400Kafra Employees^000000";
viewpoint 1,203,123,10,0xFFB400;
viewpoint 1,120,62,11,0xFFB400;
next;
break;
case 3:
callsub L_Mark, F_Navi("Pet Groomer","geffen,193,152","^006400");
viewpoint 1,193,152,12,0xAAFF00;
next;
break;
case 4:
callsub L_Mark, F_Navi("Chef Assistant","geffen,196,111","^7F3300");
viewpoint 1,196,111,13,0xD2691E;
next;
break;
case 5:
callsub L_Mark, F_Navi("Dimensional Arcanist Guide","geffen,140,196","^800080");
viewpoint 1,140,196,14,0xDA70D6;
next;
break;
case 6:
.@loop = 0;
break;
}
}
break;
case 3:
mes "[Geffen Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,1,1,0,0xFFFF00;
viewpoint 2,1,1,1,0x000000;
viewpoint 2,1,1,2,0xFF0000;
viewpoint 2,1,1,3,0xFFFF00;
viewpoint 2,1,1,4,0xFFFF00;
viewpoint 2,1,1,5,0xFFFF00;
viewpoint 2,1,1,6,0xFFFF00;
viewpoint 2,1,1,7,0xFFFF00;
viewpoint 2,1,1,8,0xFFFF00;
viewpoint 2,1,1,9,0xFFFF00;
viewpoint 2,1,1,10,0xFFFF00;
viewpoint 2,1,1,11,0xFFFF00;
viewpoint 2,1,1,12,0xFFFF00;
viewpoint 2,1,1,13,0xFFFF00;
viewpoint 2,1,1,14,0xFFFF00;
next;
break;
case 4:
mes "[Geffen Guide]";
mes "Enjoy your stay.";
close2;
cutin "gef_soldier",255;
end;
}
}
end;
L_Mark:
mes "[Geffen Guide]";
mes "Let me mark the location of the";
mes getarg(0)+"^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
geffen,118,62,0 duplicate(GuideGeffen) Guide#02geffen 4_M_GEF_SOLDIER
geffen,36,123,6 duplicate(GuideGeffen) Guide#03geffen 4_M_GEF_SOLDIER
geffen,123,203,4 duplicate(GuideGeffen) Guide#04geffen 4_M_GEF_SOLDIER