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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Einbroch and Einbech Guides (Renewal)
//================= Description ===========================================
//= Guides for the cities of Einbroch and Einbech.
//================= Current Version =======================================
//= 1.1
//=========================================================================

einbroch,72,202,4	script	Einbroch Guide#ein01::GuideEinbroch	4_M_EIN_SOLDIER,{
	cutin "ein_soldier",2;
	mes "[Einbroch Guide]";
	mes "Welcome";
	mes "to ^8B4513Einbroch^000000,";
	mes "the City of Steel.";
	mes "Please ask me if you";
	mes "have any questions.";
	F_Navi("[Einbroch Guide]");
	next;
	while (1) {
		switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
		case 1:
			.@loop = 1;
			while (.@loop) {
				switch(select("[ Airport ]", "[ Factory ]", "[ Plaza ]", "[ Hotel ]", "[ Train Station ]", "[ Weapon Shop ]", "[ Laboratory ]", "[ Monument ]", "[ Blacksmith Guild ]", "[ Gunslinger Guild ]", "Previous Menu")) {
				case 1:
					mes "[Einbroch Guide]";
					mes "The "+F_Navi("Airport","einbroch,64,204","^FF0000")+" is located";
					mes "in the northwestern part";
					mes "of the city. There you can";
					mes "see our city's pride and joy, the Airship. Remember that you must pay admission to board the Airship.";
					viewpoint 1,64,204,0,0xFF0000;
					next;
					break;
				case 2:
					mes "[Einbroch Guide]";
					mes "The "+F_Navi("Factory","einbroch,129,79")+", perhaps the";
					mes "most important facility in";
					mes "Einbroch, is located in the";
					mes "southern part of the city.";
					viewpoint 1,129,79,1,0xFF4500;
					next;
					break;
				case 3:
					mes "[Einbroch Guide]";
					mes "The "+F_Navi("Plaza","einbroch,129,79")+", our biggest";
					mes "shopping district, can be";
					mes "found just east from the";
					mes "center of Einbroch.";
					viewpoint 1,254,199,2,0xDAA520;
					next;
					break;
				case 4:
					mes "[Einbroch Guide]";
					mes "The "+F_Navi("Hotel","einbroch,254,199")+" is east of";
					mes "the Plaza and offers top";
					mes "caliber accomodations.";
					mes "There, you can enjoy your";
					mes "stay in Einbroch in comfort~";
					viewpoint 1,254,199,3,0x008000;
					next;
					break;
				case 5:
					mes "[Einbroch Guide]";
					mes "The "+F_Navi("Train Station","einbroch,232,272")+" is";
					mes "located in the northeast";
					mes "part of Einbroch. Trains";
					mes "running between here";
					mes "and Einbech run all day";
					mes "long, everyday.";
					viewpoint 1,232,272,4,0x0000FF;
					next;
					break;
				case 6:
					mes "[Einbroch Guide]";
					mes "The "+F_Navi("Weapon Shop","einbroch,216,211")+" is";
					mes "located north from the";
					mes "Plaza. There you can";
					mes "purchase weapons for";
					mes "your personal use.";
					viewpoint 1,216,211,5,0x000080;
					next;
					break;
				case 7:
					mes "[Einbroch Guide]";
					mes "The "+F_Navi("Laboratory","einbroch,55,52")+" is an";
					mes "annex of the Factory and";
					mes "is located in the southwest";
					mes "sector of Einbroch.";
					viewpoint 1,55,52,6,0x800080;
					next;
					break;
				case 8:
					mes "[Einbroch Guide]";
					mes "I will mark the location";
					mes "of the "+F_Navi("Monument","einbroch,178,173","^808080");
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,178,173,7,0x808080;
					next;
					break;
				case 9:
					mes "[Einbroch Guide]";
					mes "The "+F_Navi("Blacksmith Guild","einbroch,255,110")+" is";
					mes "located in the southeast";
					mes "part of Einbroch. You can";
					mes "upgrade your equipment";
					mes "by using their services.";
					viewpoint 1,255,110,8,0x556B2F;
					next;
					break;
				case 10:
					mes "[Einbroch Guide]";
					mes "I will mark the location";
					mes "of the "+F_Navi("Gunslinger Guild","einbroch,130,197","^008080");
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,130,197,9,0x008080;
					next;
					break;
				case 11:
					.@loop = 0;
					break;
				}
			}
			break;
		case 2:
			.@loop = 1;
			while (.@loop) {
				switch(select("[ Armsmith ]", "[ Kafra Employees ]", "[ Eden Teleport Officer ]", "Previous Menu")) {
				case 1:
					mes "[Einbroch Guide]";
					mes "You may go to ^FF1493Manthasman^000000,";
					mes "the ^FF1493Armsmith^000000";
					mes "on the 1st basement floor in the Blacksmith Guild.";
					viewpoint 1,255,110,10,0xFF1493;
					next;
					mes "[Einbroch Guide]";
					mes "I will mark the location";
					mes "of the "+F_Navi("Armsmith","einbroch,255,110","^FF1493");
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					next;
					break;
				case 2:
					mes "[Einbroch Guide]";
					mes "I will mark the locations";
					mes "of the ^DA70D6Kafra Employees^000000";
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					viewpoint 1,242,205,11,0xDA70D6;
					viewpoint 1,59,203,12,0xDA70D6;
					next;
					break;
				case 3:
					mes "[Einbroch Guide]";
					mes "You can find";
					mes "the ^CD1039Eden Teleport Officer^000000";
					mes "on the 1st floor of the Gunslinger Guild.";
					viewpoint 1,130,197,13,0xCD1039;
					next;
					mes "[Einbroch Guide]";
					mes "I will mark the location";
					mes "of the "+F_Navi("Eden Teleport Officer","einbroch,130,197","^CD1039");
					mes "on your mini-map.";
					mes "Would you like to check any other locations?";
					next;
					break;
				case 4:
					.@loop = 0;
					break;
				}
			}
			break;
		case 3:
			mes "[Einbroch Guide]";
			mes "I'll remove the marks from your mini-map.";
			mes "Do you need any other help?";
			viewpoint 2,64,204,0,0xFFFFFF;
			viewpoint 2,129,79,1,0xFFFFFF;
			viewpoint 2,254,199,2,0xFFFFFF;
			viewpoint 2,254,199,3,0xFFFFFF;
			viewpoint 2,232,272,4,0xFFFFFF;
			viewpoint 2,216,211,5,0xFFFFFF;
			viewpoint 2,55,52,6,0xFFFFFF;
			viewpoint 2,178,173,7,0xFFFFFF;
			viewpoint 2,255,110,8,0xFFFFFF;
			viewpoint 2,130,197,9,0xFFFFFF;
			viewpoint 2,255,110,10,0xFFFFFF;
			viewpoint 2,242,205,11,0xFFFFFF;
			viewpoint 2,59,203,12,0xFFFFFF;
			viewpoint 2,130,197,13,0xDA70D6;
			next;
			break;
		case 4:
			mes "[Einbroch Guide]";
			mes "Have a safe journey!";
			close2;
			cutin "ein_soldier",255;
			end;
		}
	}
}
einbroch,155,43,4	duplicate(GuideEinbroch)	Einbroch Guide#ein02	4_M_EIN_SOLDIER
einbroch,162,317,4	duplicate(GuideEinbroch)	Einbroch Guide#ein03	4_M_EIN_SOLDIER
einbroch,252,320,3	duplicate(GuideEinbroch)	Einbroch Guide#ein04	4_M_EIN_SOLDIER

einbech,67,37,4	script	Einbech Guide#einbech01::GuideEinbech	4_M_EIN_SOLDIER,{
	cutin "ein_soldier",2;
	mes "[Einbech Guide]";
	mes "Welcome to ^8B4513Einbech^000000,";
	mes "the Mining Town. We're";
	mes "here to assist tourists,";
	mes "so if you have any questions,";
	mes "please feel free to ask us.";
	F_Navi("[Einbech Guide]");
	next;
	while (1) {
		switch(select("[ Tavern ]", "[ Tool Shop ]", "[ Train Station ]", "[ Mine ]", "[ Kafra Employee ]", "Remove Marks from Mini-Map", "Cancel")) {
		case 1:
			mes "[Einbech Guide]";
			mes "The "+F_Navi("Tavern","einbech,157,106")+" is located";
			mes "in the southern part of";
			mes "Einbech. It's a nice place";
			mes "to relax after a long day.";
			viewpoint 1,157,106,0,0x497649;
			next;
			break;
		case 2:
			mes "[Einbech Guide]";
			mes "You can find the "+F_Navi("Tool Shop","einbech,177,133")+" in the center of";
			mes "Einbech. There, you can";
			mes "purchase any tools you";
			mes "might need for your travels.";
			viewpoint 1,177,133,1,0xFA8072;
			next;
			break;
		case 3:
			mes "[Einbech Guide]";
			mes "The "+F_Navi("Train Stations","einbech,39,215")+" are";
			mes "located in the northwest";
			mes "and northeast parts of";
			mes "Einbech. There, you can";
			mes "take a train to Einbroch.";
			viewpoint 1,39,215,2,0xCD1039;
			next;
			break;
		case 4:
			mes "[Einbech Guide]";
			mes "The "+F_Navi("Mine","einbech,137,248")+", which is";
			mes "Einbech's major industry,";
			mes "is located in the northern";
			mes "part of this town. It's where";
			mes "we get all our ores, although monsters get in the miners' way.";
			viewpoint 1,137,248,3,0xDA70D6;
			next;
			break;
		case 5:
			mes "[Einbech Guide]";
			mes "I will mark the location";
			mes "of the ^FF1493Kafra Employee^000000";
			mes "on your mini-map.";
			mes "Would you like to check any other locations?";
			viewpoint 1,181,132,4,0xFF1493;
			next;
			break;
		case 6:
			mes "[Einbech Guide]";
			mes "I'll remove the marks from your mini-map.";
			mes "Do you need any other help?";
			viewpoint 2,157,106,0,0xFFFFFF;
			viewpoint 2,177,133,1,0xFFFFFF;
			viewpoint 2,39,215,2,0xFFFFFF;
			viewpoint 2,137,248,3,0xFFFFFF;
			viewpoint 2,181,132,4,0xFFFFFF;
			next;
			break;
		case 7:
			mes "[Einbech Guide]";
			mes "Have a safe journey!";
			close2;
			cutin "ein_soldier",255;
			end;
		}
	}
}
einbech,48,214,4	duplicate(GuideEinbech)	Einbech Guide#einbech02	4_M_EIN_SOLDIER