//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Al De Baran Guides (Renewal)
//================= Description ===========================================
//= Guides for the city of Al De Baran.
//================= Current Version =======================================
//= 1.1
//=========================================================================
aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 8W_SOLDIER,{
cutin "prt_soldier",2;
mes "[Al De Baran Guide]";
mes "Welcome to ^8B4513Al De Baran^000000,";
mes "the Border City.";
mes "Do you need help navigating the city?";
F_Navi("[Al De Baran Guide]");
next;
.@str$ = "Would you like to check any other locations?";
while (1) {
switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
switch(select("[ Kafra Headquarters ]", "[ Alchemist Guild ]", "[ Clock Tower ]", "[ Inn & Tool Shop ]", "[ Repair & Buy Equipment ]", "[ Tavern ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Kafra Headquarters","aldebaran,61,229","^B9062F");
mes .@str$;
viewpoint 1,61,229,0,0xFF0000;
next;
break;
case 2:
callsub L_Mark, F_Navi("Alchemist Guild","aldebaran,60,60","^0000FF");
mes .@str$;
viewpoint 1,60,60,1,0x0A82FF;
next;
break;
case 3:
callsub L_Mark, F_Navi("Clock Tower","aldebaran,139,133","^FF5400");
mes .@str$;
viewpoint 1,139,133,2,0xFFB400;
next;
break;
case 4:
mes "[Al De Baran Guide]";
mes "Let me mark the location of the";
mes F_Navi("Inn & Tool Shop","aldebaran,197,70","^006400")+" building";
mes "on your mini-map.";
mes .@str$;
viewpoint 1,197,70,3,0xAAFF00;
next;
break;
case 5:
mes "[Al De Baran Guide]";
mes "If you'd like to ";
mes F_Navi("Buy or Repair Equipment","aldebaran,197,70","^7F3300")+",";
mes "then this is the place you'll want to visit.";
mes .@str$;
viewpoint 1,72,197,4,0xD2691E;
next;
break;
case 6:
callsub L_Mark, F_Navi("Tavern","aldebaran,231,106","^800080");
viewpoint 1,231,106,5,0xDA70D6;
next;
break;
case 7:
.@loop = 0;
break;
}
}
break;
case 2:
.@loop = 1;
while (.@loop) {
switch(select("[ Eden Teleport Officer ]", "[ Kafra Employee ]", "[ Mr. Claus ]", "[ Chef Assistant ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Eden Teleport Officer","aldebaran,133,119","^B9062F");
mes .@str$;
viewpoint 1,133,119,6,0xFF0000;
next;
break;
case 2:
callsub L_Mark, "^0000FFKafra Employee^000000";
viewpoint 1,143,119,7,0x0A82FF;
next;
break;
case 3:
mes "[Al De Baran Guide]";
mes "Mr. Claus can teleport";
mes "you to "+F_Navi("Lutie","aldebaran,168,168","^006400")+".";
mes "Let me mark his location";
mes "on your mini-map.";
mes .@str$;
viewpoint 1,168,168,8,0xAAFF00;
next;
break;
case 4:
callsub L_Mark, F_Navi("Chef Assistant","aldebaran,165,107","^7F3300");
mes .@str$;
viewpoint 1,165,107,9,0xD2691E;
next;
break;
case 5:
.@loop = 0;
break;
}
}
break;
case 3:
mes "[Al De Baran Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,1,1,0,0xFFFF00;
viewpoint 2,1,1,1,0x000000;
viewpoint 2,1,1,2,0xFF0000;
viewpoint 2,1,1,3,0xFFFF00;
viewpoint 2,1,1,4,0xFFFF00;
viewpoint 2,1,1,5,0xFFFF00;
viewpoint 2,1,1,6,0xFFFF00;
viewpoint 2,1,1,7,0xFFFF00;
viewpoint 2,1,1,8,0xFFFF00;
viewpoint 2,1,1,9,0xFFFF00;
next;
break;
case 4:
mes "[Al De Baran Guide]";
mes "Alright then,";
mes "enjoy your stay!";
close2;
cutin "prt_soldier",255;
end;
}
}
end;
L_Mark:
mes "[Al De Baran Guide]";
mes "Let me mark the location of the";
mes getarg(0);
mes "on your mini-map.";
return;
}
aldebaran,243,143,2 duplicate(GuideAldearan) Guide#02aldebaran 8W_SOLDIER
aldebaran,135,243,4 duplicate(GuideAldearan) Guide#03aldebaran 8W_SOLDIER
aldebaran,36,135,6 duplicate(GuideAldearan) Guide#04aldebaran 8W_SOLDIER