//===== Hercules Script ======================================
//= Alberta Guides
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Alberta
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guides.
//============================================================
alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{
cutin "prt_soldier",2;
mes "[Alberta Guide]";
mes "Welcome to ^8B4513Alberta^000000,";
mes "the Port City.";
mes "Do you need help navigating the city?";
next;
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:[ Destination Ports ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
set .@loop,1;
while (.@loop) {
switch(select("[ Tool Shop ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Beauty Salon ]:[ Merchant Guild ]:Previous Menu")) {
case 1:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
mes "the ^0000FFTool Shop^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,98,154,0,0x0A82FF;
next;
break;
case 2:
mes "[Alberta Guide]";
mes "The ^B9062FForge^000000 is currently";
mes "located inside the Merchant Guild building.";
mes "Would you like to check any other locations?";
viewpoint 1,35,41,1,0xFF0000;
next;
break;
case 3:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
mes "the ^FF5400Weapon & Armor Shop^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,117,37,2,0xFFB400;
next;
break;
case 4:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
mes "the ^006400Inn^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,65,233,3,0xAAFF00;
next;
break;
case 5:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
mes "the ^7F3300Beauty Salon^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,48,145,4,0xD2691E;
next;
break;
case 6:
mes "[Alberta Guide]";
mes "The Merchant Guild is where";
mes "you can change your job to ^800080Merchant.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,33,41,5,0xDA70D6;
next;
break;
case 7:
set .@loop,0;
break;
}
}
break;
case 2:
set .@loop,1;
while (.@loop) {
switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Cool Event Employee ]:[ Bullet Merchant ]:[ Cooking Ingredient Merchant ]:Previous Menu")) {
case 1:
mes "[Alberta Guide]";
mes "^B9062FEden Teleport Officers^000000 are located in south Alberta";
mes "and inside the Merchant Guild building.";
mes "Let me mark their locations on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,33,41,6,0xFF0000;
viewpoint 1,121,68,7,0xFF0000;
next;
break;
case 2:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
mes "^0000FFKafra Employees^000000";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,33,41,8,0x0A82FF;
viewpoint 1,113,60,9,0x0A82FF;
next;
break;
case 3:
mes "[Alberta Guide]";
mes "When you win event items,";
mes "you can claim them through the ^FF5400Cool Event Employee^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,148,57,10,0xFFB400;
next;
break;
case 4:
mes "[Alberta Guide]";
mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
mes "are located";
mes "near the center of the city.";
mes "Would you like to check any other locations?";
viewpoint 1,117,158,11,0xD2691E;
next;
break;
case 5:
mes "[Alberta Guide]";
mes "The ^006400Chef Assistant^000000 in Alberta";
mes "has many regular customers,";
mes "especially for his ^006400Delicious Fishes^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,167,135,12,0xAAFF00;
next;
break;
case 6:
set .@loop,0;
break;
}
}
break;
case 3:
set .@loop,1;
while (.@loop) {
switch(select("[ Port - Northern Dock ]:[ Port - Brasilis ]:[ Port - Amatsu ]:[ Port - Kunlun ]:[ Port - Moscovia ]:[ Port - Louyang ]:[ Port - Ayothaya ]:Previous Menu")) {
case 1:
mes "[Alberta Guide]";
mes "You can use";
mes "the ^B9062FNorthern Dock^000000";
mes "to go to the ^B9062FSunken Ship^000000 or ^B9062FIzlude Marina^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,192,151,13,0xFF0000;
next;
break;
case 2:
mes "[Alberta Guide]";
mes "Please talk to the ^800080Crewman^000000 at the Alberta Port";
mes "if you'd like to visit ^800080Brasilis^000000,";
mes "the City of Passion.";
mes "Would you like to check any other locations?";
viewpoint 1,246,82,14,0xDA70D6;
next;
break;
case 3:
mes "[Alberta Guide]";
mes "Please talk to the";
mes "the ^0000FFSea Captain^000000 at the Alberta Port";
mes "if you'd like to enjoy viewing cherry blossoms";
mes "in ^0000FFAmatsu^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,246,74,15,0x0A82FF;
next;
break;
case 4:
mes "[Alberta Guide]";
mes "Please talk to the";
mes "^B9062FKunlun Envoy^000000 at the Alberta Port";
mes "if you'd like to experience the exotic atmosphere of ^B9062FKunlun^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,246,62,16,0xFF0000;
next;
break;
case 5:
mes "[Alberta Guide]";
mes "Please talk to the";
mes "^FF5400Moscovia P.R. Officer^000000 at the Alberta Port";
mes "if you'd like to move to";
mes "^FF5400Moscovia^000000,";
mes "the Eden on the ocean.";
mes "Would you like to check any other locations?";
viewpoint 1,246,51,17,0xFFB400;
next;
break;
case 6:
mes "[Alberta Guide]";
mes "Please talk to the";
mes "^7F3300Girl^000000 at the Alberta Port";
mes "if you'd like to move to the historical city,";
mes "^7F3300Louyang^000000.";
mes "Would you like to check any other locations?";
viewpoint 1,246,40,18,0xD2691E;
next;
break;
case 7:
mes "[Alberta Guide]";
mes "Please talk to";
mes "^800080Aibakthing^000000 at the Alberta Port";
mes "if you'd like to move to";
mes "^800080Ayothaya^000000,";
mes "the religious city.";
mes "Would you like to check any other locations?";
viewpoint 1,246,29,19,0xDA70D6;
next;
break;
case 8:
set .@loop,0;
break;
}
}
break;
case 4:
mes "[Alberta Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,1,1,0,0xFFFF00;
viewpoint 2,1,1,1,0x000000;
viewpoint 2,1,1,2,0xFF0000;
viewpoint 2,1,1,3,0xFFFF00;
viewpoint 2,1,1,4,0xFFFF00;
viewpoint 2,1,1,5,0xFFFF00;
viewpoint 2,1,1,6,0xFFFF00;
viewpoint 2,1,1,7,0xFFFF00;
viewpoint 2,1,1,8,0xFFFF00;
viewpoint 2,1,1,9,0xFFFF00;
viewpoint 2,1,1,10,0xFFFF00;
viewpoint 2,1,1,11,0xFFFF00;
viewpoint 2,1,1,12,0x000000;
viewpoint 2,1,1,13,0xFFFF00;
viewpoint 2,1,1,14,0xFFFF00;
viewpoint 2,1,1,15,0xFFFF00;
viewpoint 2,1,1,16,0xFFFF00;
viewpoint 2,1,1,17,0xFFFF00;
viewpoint 2,1,1,18,0xFFFF00;
viewpoint 2,1,1,19,0xFFFF00;
next;
break;
case 5:
mes "[Alberta Guide]";
mes "Enjoy your stay.";
close2;
cutin "prt_soldier",255;
end;
}
}
}
alberta,120,60,3 duplicate(AlbertaGuide) Guide#02alberta 105
alberta,184,143,4 duplicate(AlbertaGuide) Guide#03alberta 105