//===== Hercules Script ======================================
//= Alberta Guides
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Alberta
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guides.
//= 1.1 Navigation system update. [Euphy]
//============================================================
alberta,23,238,4 script Guide#01alberta::AlbertaGuide 8W_SOLDIER,{
cutin "prt_soldier",2;
mes "[Alberta Guide]";
mes "Welcome to ^8B4513Alberta^000000,";
mes "the Port City.";
mes "Do you need help navigating the city?";
F_Navi("[Alberta Guide]");
next;
.@str$ = "Would you like to check any other locations?";
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:[ Destination Ports ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
switch(select("[ Tool Shop ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Beauty Salon ]:[ Merchant Guild ]:Previous Menu")) {
case 1:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
mes "the "+F_Navi("Tool Shop","alberta,98,154","^0000FF");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,98,154,0,0x0A82FF;
next;
break;
case 2:
mes "[Alberta Guide]";
mes "The "+F_Navi("Forge","alberta,35,41","^B9062F")+" is currently";
mes "located inside the Merchant Guild building.";
mes .@str$;
viewpoint 1,35,41,1,0xFF0000;
next;
break;
case 3:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
mes "the "+F_Navi("Weapon & Armor Shop","alberta,117,37","^FF5400");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,117,37,2,0xFFB400;
next;
break;
case 4:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
mes "the "+F_Navi("Inn","alberta,65,233","^006400");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,65,233,3,0xAAFF00;
next;
break;
case 5:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
mes "the "+F_Navi("Beauty Salon","alberta,48,145","^7F3300");
mes "on your mini-map.";
mes .@str$;
viewpoint 1,48,145,4,0xD2691E;
next;
break;
case 6:
mes "[Alberta Guide]";
mes "The "+F_Navi("Merchant Guild","alberta,33,41")+" is where";
mes "you can change your job to ^800080Merchant^000000.";
mes "Let me mark its location";
mes "on your mini-map.";
mes .@str$;
viewpoint 1,33,41,5,0xDA70D6;
next;
break;
case 7:
.@loop = 0;
break;
}
}
break;
case 2:
.@loop = 1;
while (.@loop) {
switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Cool Event Employee ]:[ Bullet Merchant ]:[ Cooking Ingredient Merchant ]:Previous Menu")) {
case 1:
mes "[Alberta Guide]";
mes "^B9062FEden Teleport Officers^000000 are located in "+F_Navi("south Alberta","alberta,121,68");
mes "and inside the "+F_Navi("Merchant Guild","alberta,33,41")+" building.";
mes "Let me mark their locations on your mini-map.";
mes .@str$;
viewpoint 1,33,41,6,0xFF0000;
viewpoint 1,121,68,7,0xFF0000;
next;
break;
case 2:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
mes "^0000FFKafra Employees^000000";
mes "on your mini-map.";
mes .@str$;
viewpoint 1,33,41,8,0x0A82FF;
viewpoint 1,113,60,9,0x0A82FF;
next;
break;
case 3:
mes "[Alberta Guide]";
mes "When you win event items,";
mes "you can claim them through the "+F_Navi("Cool Event Employee","alberta,148,57","^FF5400")+".";
mes .@str$;
viewpoint 1,148,57,10,0xFFB400;
next;
break;
case 4:
mes "[Alberta Guide]";
mes "The ^7F3300Bullet Merchants^000000 for ^7F3300Gunslingers^000000";
mes "are located";
mes "near the "+F_Navi("center of the city","alberta,117,158")+".";
mes .@str$;
viewpoint 1,117,158,11,0xD2691E;
next;
break;
case 5:
mes "[Alberta Guide]";
mes "The "+F_Navi("Chef Assistant","alberta,167,135","^006400")+" in Alberta";
mes "has many regular customers,";
mes "especially for his ^006400Delicious Fishes^000000.";
mes .@str$;
viewpoint 1,167,135,12,0xAAFF00;
next;
break;
case 6:
.@loop = 0;
break;
}
}
break;
case 3:
.@loop = 1;
while (.@loop) {
switch(select("[ Port - Northern Dock ]:[ Port - Central Dock ]:[ Port - Southern Dock ]:Previous Menu")) {
case 1:
mes "[Alberta Guide]";
mes "You can use the "+F_Navi("Northern Dock","alberta,192,196");
mes "to go to ^0000FFPort Malaya^000000 or ^0000FFDewata^000000.";
mes .@str$;
viewpoint 1,192,196,13,0xFF0000;
next;
break;
case 2:
mes "[Alberta Guide]";
mes "You can use the "+F_Navi("Central Dock","alberta,192,151");
mes "to go to the ^B9062FSunken Ship^000000 or ^B9062FIzlude Marina^000000.";
mes .@str$;
viewpoint 1,192,151,14,0xFF0000;
next;
break;
case 3:
mes "[Alberta Guide]";
mes "You can use the "+F_Navi("Southern Dock","alberta,245,86");
mes "to go to ^0000FFTurtle Island^000000, ^0000FFBrasilis^000000, ^0000FFAmatsu^000000, ^0000FFKunlun^000000, ^0000FFMoscovia^000000, ^0000FFLouyang^000000, or ^0000FFAyothaya^000000.";
mes .@str$;
viewpoint 1,245,86,15,0xFF0000;
next;
break;
case 4:
.@loop = 0;
break;
}
}
break;
case 4:
mes "[Alberta Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,1,1,0,0xFFFF00;
viewpoint 2,1,1,1,0x000000;
viewpoint 2,1,1,2,0xFF0000;
viewpoint 2,1,1,3,0xFFFF00;
viewpoint 2,1,1,4,0xFFFF00;
viewpoint 2,1,1,5,0xFFFF00;
viewpoint 2,1,1,6,0xFFFF00;
viewpoint 2,1,1,7,0xFFFF00;
viewpoint 2,1,1,8,0xFFFF00;
viewpoint 2,1,1,9,0xFFFF00;
viewpoint 2,1,1,10,0xFFFF00;
viewpoint 2,1,1,11,0xFFFF00;
viewpoint 2,1,1,12,0x000000;
viewpoint 2,1,1,13,0xFFFF00;
viewpoint 2,1,1,14,0xFFFF00;
viewpoint 2,1,1,15,0xFFFF00;
next;
break;
case 5:
mes "[Alberta Guide]";
mes "Enjoy your stay.";
close2;
cutin "prt_soldier",255;
end;
}
}
}
alberta,120,60,3 duplicate(AlbertaGuide) Guide#02alberta 8W_SOLDIER
alberta,184,143,4 duplicate(AlbertaGuide) Guide#03alberta 8W_SOLDIER