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path: root/npc/re/cities/malaya.txt
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//===== Hercules Script ======================================
//= Port Malaya
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= [Official Conversion]
//= Port Malaya Town Script
//===== Additional Comments: =================================
//= 0.1 Alberta sailors only. [Euphy]
//= 0.2 Adapted from Masao's conversion.
//= 1.0 Added remaining NPCs.
//= 1.1 Added Jeepney script. [DeadlySilence]
//============================================================

// Port Malaya Transportation
//============================================================
// Old coordinates: alberta (237,71)
alberta,196,202,3	script	Optamara Crew#alberta	4W_SAILOR,{
	mes "[Optamara Crew]";
	mes "Hey, there!";
	mes "It's 10,000 Zeny to go to Port Malaya. Interested?";
	next;
	switch(select("About Port Malaya.:Go to Port Malaya.:Cancel.")) {
	case 1:
		mes "[Optamara Crew]";
		mes "Port Malaya is a small village you could reach by sailing southwest from Alberta.";
		next;
		mes "[Optamara Crew]";
		mes "I couldn't visit the village because they had some issues there but now it seems all is clear!";
		next;
		mes "[Optamara Crew]";
		mes "I don't know for sure but it was a village that's like a comfortable and cozy park.";
		next;
		mes "[Optamara Crew]";
		mes "I was this close to not coming back to cozy Alberta again.";
		next;
		mes "[Optamara Crew]";
		mes "I'm sure you'll feel the same once you reach Port Malaya.";
		close;
	case 2:
		if (Zeny < 10000) {
			mes "[Optamara Crew]";
			mes "Oh God!!";
			mes "You don't know how far it is from here. Of course it's not free. Please come back with 10,000 Zeny. Sorry!";
			close;
		}
		mes "[Optamara Crew]";
		mes "Great!";
		mes "Heading for Port Malaya!!";
		set Zeny, Zeny-10000;
		close2;
		warp "malaya",271,55;
		end;
	case 3:
		mes "[Optamara Crew]";
		mes "Adventurers these days act like they are busy. Come back when you have the time and we could go visit Port Malaya together.";
		close;
	}
}

malaya,276,55,4	script	Optamara Crew#malaya	4W_SAILOR,{
	if (malaya_hi < 10) {
		mes "[Optamara Crew]";
		mes "I think the village is still busy. Done with your visit? There is always a ship heading for Alberta.";
		next;
	} else if (malaya_hi < 20) {
		mes "[Optamara Crew]";
		mes "I think a nameless adventurer helped take a load off the villagers' minds. Yahoo! Would you like to go back to Alberta?";
		next;
	} else {
		mes "[Optamara Crew]";
		mes "Would you like to go back to Alberta with me?";
		next;
	}
	switch(select("Return.:Do not return.")) {
	case 1:
		mes "[Optamara Crew]";
		mes "Great! Let's leave now for Alberta!!";
		close2;
		warp "alberta",239,68;
		end;
	case 2:
		mes "[Optamara Crew]";
		mes "That's okay. Come here if you ever want to go back to Alberta.";
		close;
	}
}

// Generic Port Malaya NPCs
//============================================================
ma_in01,30,94,4	script	Inn Keeper#ma	4_F_MALAYA,{
	if (malaya_hi < 10) {
		mes "[Inn Keeper]";
		mes "Oh my! Visiting?";
		mes "What bad timing. The village is a bit unorganized at the moment so I'm actually closed. Sorry.";
		close;
	} else if (malaya_hi < 20) {
		mes "[Inn Keeper]";
		mes "So you are the adventurer villagers are talking about? I reopened my inn thanks to you. Thank you.";
		next;
	} else {
		mes "[Inn Keeper]";
		mes "Welcome.";
		mes "This is Port Malaya's best inn, 'Cabin in the City'.";
		next;
	}
	mes "[Inn Keeper]";
	mes "Come for a rest? Lodging will be 5,000 Zeny.";
	next;
	switch(select("Store.:Lodge. - 5,000z:Cancel.")) {
	case 1:
		mes "[Inn Keeper]";
		mes "Successfully stored. See you next time.";
		savepoint "ma_in01",43,98;
		close;
	case 2:
		if (Zeny < 5000) {
			mes "[Inn Keeper]";
			mes "Sorry. I think you are a bit short.";
			close;
		}
		mes "[Inn Keeper]";
		mes "Hope you enjoy your stay.";
		close2;
		set Zeny, Zeny-5000;
		percentheal 100,100;
		warp "ma_in01",43,98;
		end;
	case 3:
		close;
	}
}

-	script	Unidentified Creature#i	-1,{
	end;
OnInit:
	switch(atoi(strnpcinfo(2))) {
		case 1: setarray .@npc$,"01","02","03","04"; break;
		case 5: setarray .@npc$,"05","06","07","08"; break;
		case 9: setarray .@npc$,"09","10","11"; break;
		default: end;
	}
	set .@size, getarraysize(.@npc$);
	set .@rand, rand(.@size);
	for(set .@i,0; .@i<.@size; set .@i,.@i+1)
		donpcevent "Unidentified Creature#"+.@npc$[.@i]+"::"+((.@i == .@rand)?"OnEnable":"OnDisable");
	end;
OnEnable:
	enablenpc strnpcinfo(0);
	end;
OnDisable:
	disablenpc strnpcinfo(0);
	end;
OnBingx2:
	switch(atoi(strnpcinfo(2))) {
		case 1: setarray .@npc$,"02","03","04"; break;
		case 5: setarray .@npc$,"06","07","08"; break;
		case 9: setarray .@npc$,"10","11"; break;
	}
	set .@size, getarraysize(.@npc$);
	set .@rand, rand(.@size);
	for(set .@i,0; .@i<.@size; set .@i,.@i+1)
		donpcevent "Unidentified Creature#"+.@npc$[.@i]+"::"+((.@i == .@rand)?"OnEnable":"OnDisable");
	donpcevent strnpcinfo(0)+"::OnDisable";
	end;
OnTouch:
	if (getcharid(1)) {
		if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) {
			donpcevent strnpcinfo(0)+"::OnBingx2";
			mes "The unidentified creature gets a glimpse of you, blushes and then disappears.";
			close;
		}
		if (rand(1,5)%2) {
			switch(atoi(strnpcinfo(2))) {
				case 1: set $ma_name04$,strcharinfo(0); break;
				case 5: set $ma_name05$,strcharinfo(0); break;
				case 9: set $ma_name06$,strcharinfo(0); break;
			}
		}
		donpcevent strnpcinfo(0)+"::OnBingx2";
		mes "The unidentified creature gets a glimpse of you and disappears.";
		close;
	}
	donpcevent strnpcinfo(0)+"::OnBingx2";
	mes "The unidentified creature looks at you and runs away.";
	close;
}
ma_fild01,74,367,6	duplicate(Unidentified Creature#i)	Unidentified Creature#01	4_MAL_BUDIDAI,2,2
ma_fild02,282,41,4	duplicate(Unidentified Creature#i)	Unidentified Creature#05	4_MAL_BUDIDAI,2,2
ma_scene01,195,92,4	duplicate(Unidentified Creature#i)	Unidentified Creature#09	4_MAL_BUDIDAI,2,2

-	script	Unidentified Creature#j	-1,{
	end;
OnEnable:
	enablenpc strnpcinfo(0);
	end;
OnDisable:
	disablenpc strnpcinfo(0);
	end;
OnBingx2:
	switch(atoi(strnpcinfo(2))) {
		case 2: setarray .@npc$,"01","03","04"; break;
		case 3: setarray .@npc$,"01","02","04"; break;
		case 4: setarray .@npc$,"01","02","03"; break;
		case 6: setarray .@npc$,"05","07","08"; break;
		case 7: setarray .@npc$,"05","06","08"; break;
		case 8: setarray .@npc$,"05","06","07"; break;
		case 10: setarray .@npc$,"09","11"; break;
		case 11: setarray .@npc$,"09","10"; break;
	}
	set .@size, getarraysize(.@npc$);
	set .@rand, rand(.@size);
	for(set .@i,0; .@i<.@size; set .@i,.@i+1)
		donpcevent "Unidentified Creature#"+.@npc$[.@i]+"::"+((.@i == .@rand)?"OnEnable":"OnDisable");
	donpcevent strnpcinfo(0)+"::OnDisable";
	end;
OnTouch:
	set .@i, atoi(strnpcinfo(2));
	if (.@i%4 == 2) {
		if (getcharid(0) == getpartyleader(getcharid(1),2))
			set .@pass,1;
	} else if (.@i%4 == 3) {
		if (checkquest(4229,PLAYTIME) > -1 && checkquest(9223,PLAYTIME) > -1 && checkquest(12278,PLAYTIME) > -1)
			set .@pass,1;
	} else if (.@i%4 == 0) {
		if (rand(1,100)%10 == 7)
			set .@pass,1;
	}
	if (.@pass) {
		if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) {
			donpcevent strnpcinfo(0)+"::OnBingx2";
			mes "The unidentified creature gets a glimpse of you, blushes and then disappears.";
			close;
		}
		if (rand(1,5)%2) {
			switch(.@i) {
			case 2:
			case 3:
			case 4:
				set $ma_name04$,strcharinfo(0);
				break;
			case 6:
			case 7:
			case 8:
				set $ma_name05$,strcharinfo(0);
				break;
			case 10:
			case 11:
				set $ma_name06$,strcharinfo(0);
				break;
			}
		}
		donpcevent strnpcinfo(0)+"::OnBingx2";
		mes "The unidentified creature gets a glimpse of you and disappears.";
		close;
	}
	donpcevent strnpcinfo(0)+"::OnBingx2";
	mes "The unidentified creature looks at you and runs away.";
	close;
}
ma_fild01,109,116,4	duplicate(Unidentified Creature#j)	Unidentified Creature#02	4_MAL_BUDIDAI,2,2
ma_fild01,280,150,6	duplicate(Unidentified Creature#j)	Unidentified Creature#03	4_MAL_BUDIDAI,2,2
ma_fild01,309,221,6	duplicate(Unidentified Creature#j)	Unidentified Creature#04	4_MAL_BUDIDAI,2,2
ma_fild02,246,324,4	duplicate(Unidentified Creature#j)	Unidentified Creature#06	4_MAL_BUDIDAI,2,2
ma_fild02,71,296,6	duplicate(Unidentified Creature#j)	Unidentified Creature#07	4_MAL_BUDIDAI,2,2
ma_fild02,32,263,4	duplicate(Unidentified Creature#j)	Unidentified Creature#08	4_MAL_BUDIDAI,2,2
ma_scene01,158,139,4	duplicate(Unidentified Creature#j)	Unidentified Creature#10	4_MAL_BUDIDAI,2,2
ma_scene01,167,112,6	duplicate(Unidentified Creature#j)	Unidentified Creature#11	4_MAL_BUDIDAI,2,2

malaya,227,311,4	script	Grandma#ma01	4_F_BARYO_OLD,{
	if (malaya_hi < 10) {
		mes "[Grandma]";
		mes "You're not from around here? Take care of yourself.";
		next;
		mes "[Grandma]";
		mes "I'm worried because my daughter-in-law is pregnant. I hope nothing goes wrong.";
		close;
	} else if (malaya_hi < 20) {
		mes "[Grandma]";
		mes "I heard there is an outsider that is helping the village.";
		next;
		mes "[Grandma]";
		mes "Then my daughter-in-law will be safe.";
		close;
	}
	if (rand(1,3) == 2) {
		mes "[Grandma]";
		mes "Heard there is this "+getd("$ma_name0"+rand(1,6)+"$")+" that follows Meoneonuncle around.";
		next;
		mes "[Grandma]";
		mes "I will cheer for their forbidden love.";
		close;
	}
	mes "[Grandma]";
	mes "I'm worried about my pregnant daughter-in-law. Hope Meoneonuncle won't bother her.";
	next;
	select("Meoneonuncle?");
	mes "[Grandma]";
	mes "Not from around here? Let me tell you why even a foreigner like you should be careful.";
	next;
	mes "[Grandma]";
	mes "Meoneonuncle was a woman who lived in Port Malaya long ago. She married a decent man and also had a baby.";
	next;
	mes "[Grandma]";
	mes "But happiness never lasts forever, right? The baby was miscarried from an accident...";
	next;
	mes "[Grandma]";
	mes "She eventually passed away after grieving over her lost baby for days.";
	next;
	select("That is a sad story.");
	mes "[Grandma]";
	mes "Meoneonuncle then started to appear in spirit and take away babies from pregnant women in the village.";
	next;
	mes "[Grandma]";
	mes "If you ever walk around Port Malaya at night...";
	next;
	mes "[Grandma]";
	mes "And hear either tik-tik or wak-wak, be cautious because that is the sound of Meoneonuncle's wings flapping.";
	close;
}

malaya,189,263,4	script	Drumming Young Man#ma02	4_M_BARYO_MAN,{
	if (malaya_hi < 10) {
		emotion e_omg;
		mes "[Drumming Young Man]";
		mes "Ugh... it's just like that time before...";
		next;
		emotion e_omg;
		mes "[Drumming Young Man]";
		mes "When the moon was swallowed. Argh!";
		close;
	} else if (malaya_hi < 20) {
		mes "[Drumming Young Man]";
		mes "I think the village was saved by a nameless adventurer.";
		next;
		emotion e_sigh;
		mes "[Drumming Young Man]";
		mes "Phew... I thought Bakonawa appeared again.";
		close;
	}
	if (rand(1,3) == 2) {
		mes "[Drumming Young Man]";
		mes getd("$ma_name0"+rand(1,6)+"$")+" is said to have stopped Bakonawa from swallowing the moon. Isn't it awesome? I'm so relieved.";
		close;
	}
	mes "[Drumming Young Man]";
	mes "Bakonawa is also known as the 'monster that swallows the moon' in Port Malaya.";
	next;
	mes "[Drumming Young Man]";
	mes "But I know that Bakonawa could also 'swallow people', too.";
	next;
	select("Huk! Then isn't it dangerous?");
	emotion e_gg;
	mes "[Drumming Young Man]";
	mes "Ha ha ha. There is a way to stop Bakonawa from swallowing a person.";
	next;
	mes "[Drumming Young Man]";
	mes "Yes, there is a weakness to even the worst monster that swallowed 6 moons already.";
	next;
	select("Wow. What is it?");
	mes "[Drumming Young Man]";
	mes "He is sensitive to noise so when he's about to swallow the moon!!";
	next;
	mes "[Drumming Young Man]";
	mes "That's your chance!! It doesn't matter what kind of noise!! Whether it's a caldron, symbol, drum, pot or fry pan, just keep on making noise.";
	next;
	mes "[Drumming Young Man]";
	mes "Then Bakonawa will get surprised, spit out the moon and run away!";
	next;
	mes "[Drumming Young Man]";
	mes "Carry a drum around with you. You'll find it handy.";
	close;
}

malaya,270,59,4	script	Port Guard#ma03	4_MAL_SOLDIER,{
	if (malaya_hi < 10) {
		emotion e_swt2;
		mes "[Port Guard]";
		mes "The village is chaotic these days. Is it okay for me to be off like this?";
		close;
	} else if (malaya_hi < 20) {
		emotion e_no;
		mes "[Port Guard]";
		mes "The village is somewhat stable now but you should still be careful walking around at night.";
		close;
	}
	if (rand(1,3) == 2) {
		mes "[Port Guard]";
		mes getd("$ma_name0"+rand(1,6)+"$")+" is said to escape from Buwaya alive after being captured. This person must be powerful.";
		close;
	}
	emotion e_omg;
	mes "[Port Guard]";
	mes "What!! Port all clear!!";
	next;
	mes "[Port Guard]";
	mes "Huh? You're not the captain? You scared me. Shoot! Ah, right! I received an official document for travelers.";
	next;
	select("What document?");
	mes "[Port Guard]";
	mes "It says that travelers should be careful of monsters when walking in the village at night.";
	next;
	mes "[Port Guard]";
	mes "Buwaya don't come to the village often but there are cases when they snatch people in the boxes they carry at night.";
	next;
	mes "[Port Guard]";
	mes "Huh?! And it says here that a monster named Wokwok especially visits the village often at night and should be avoided.";
	next;
	switch(select("I see.:Is there any way to prevent them from coming?")) {
	case 1:
		mes "[Port Guard]";
		mes "Be careful at night!";
		close;
	case 2:
		mes "[Port Guard]";
		mes "They say you can attack Buwaya's weak point inside the box they carry if you ever get caught in one.";
		next;
		mes "[Port Guard]";
		mes "And you should run into the nearest building when you hear Wokwoks wings fluttering from afar.";
		next;
		emotion e_hmm;
		mes "[Port Guard]";
		mes "But if the fluttering sound is small or if you don't hear anything, let's just say you should prepare for attack and wish for luck.";
		close;
	}
}

malaya,88,252,4	script	Little Girl#ma04	4_F_BARYO_GIRL,{
	if (malaya_hi < 10) {
		mes "[Little Girl]";
		mes "I'm scared but I have to visit the fairy in the forest.";
		close;
	} else if (malaya_hi < 20) {
		mes "[Little Girl]";
		mes "He he. Father said I can visit the fairy in the forest when the village calms down.";
		close;
	}
	if (rand(1,3) == 2) {
		set .@name$, getd("$ma_name0"+rand(1,6)+"$");
		mes "[Little Girl]";
		mes "A little while ago "+.@name$+" came and told me a fun story.";
		next;
		mes "[Little Girl]";
		mes "'I planted a pair of pear trees in the yard.'";
		mes "He he. Isn't it fun? "+.@name$+" seems like a fun person.";
		close;
	}
	mes "[Little Girl]";
	mes "Father said I won't catch skin diseases once I'm friends with the fairy from the forest.";
	next;
	select("What is this fairy?");
	mes "[Little Girl]";
	mes "Encan'to! Encan'to fairies live in big trees or rocks in the forest. There are boy fairies and girl fairies...";
	next;
	mes "[Little Girl]";
	mes "But boy fairies are prettier. Why is that?";
	close;
}

malaya,219,92,6	script	Little Kid#ma05	4_M_BARYO_BOY,{
	if (malaya_hi < 10) {
		mes "[Little Kid]";
		mes "My mom told me not to play outside because its dangerous. Why?";
		close;
	} else if (malaya_hi < 20) {
		mes "[Little Kid]";
		mes "My mom told me I can play but only in Port Malaya.";
		next;
		mes "[Little Kid]";
		mes "He he. But I never thought of going outside of Port Malaya.";
		close;
	}
	if (rand(1,3) == 2) {
		mes "[Little Kid]";
		mes "I heard someone took Jejelings hat in Baryo Mahiwaga.";
		next;
		mes "[Little Kid]";
		mes "Why would someone steal a monster's hat? "+getd("$ma_name0"+rand(1,6)+"$")+" must be desperate.";
		next;
		mes "[Little Kid]";
		mes "Oh wait! This was suppose to be a secret. Shsh! Please pretend you didn't hear me.";
		close;
	}
	mes "[Little Kid]";
	mes "I think someone is stealing all the hats in the village.";
	next;
	mes "[Little Kid]";
	mes "The hat my mom washed yesterday disappeared. Our neighbor's hat also disappeared a few days ago.";
	next;
	mes "[Little Kid]";
	mes "Hmm... do you think Jejeling took it?";
	next;
	mes "[Little Kid]";
	mes "I visited a friend in Baryo Mahiwaga and he said he saw Jejeling wearing the missing hat...";
	close;
}

malaya,363,283,4	script	Local#ma06	4_M_MALAYA,{
	if (malaya_hi < 10) {
		mes "[Local]";
		mes "Hmm... is it time to be careful of the witches' curse?";
		next;
		mes "[Local]";
		mes "Beware of Mongkukurums needle, foreigner.";
		close;
	} else if (malaya_hi < 20) {
		mes "[Local]";
		mes "Welcome to Port Malaya, foreigner..";
		next;
		mes "[Local]";
		mes "The village is chaotic these days. If you see someone with red eyes, try not to stare at their eyes.";
		close;
	}
	set .@name$, getd("$ma_name0"+rand(1,6)+"$");
	switch(rand(1,6)) {
	case 1:
		mes "[Local]";
		mes "Be careful walking around the village at night. "+.@name$+" was taken down by Wokwok.";
		close;
	case 2:
		mes "[Local]";
		mes .@name$+" is said to have successfully tamed a Tikbalang. This person must be courageous. Wonder if I'll get to see this tamed Tikbalang?";
		close;
	case 3:
		mes "[Local]";
		mes "Have you ever seen Bongisungisu? I heard "+.@name$+" is hunting down Bongisungisus.";
		close;
	case 4:
		mes "[Local]";
		mes "If you plan to go out of the village, be careful of Tiucknuc. "+.@name$+" is said to be tricked by Tiucknuc and had to go to the hospital.";
		close;
	case 5:
	case 6:
		break;
	}
	mes "[Local]";
	mes "The village is chaotic these days. Looks like Mongkukurum is back in the village.";
	next;
	select("Mongkukurum?");
	mes "[Local]";
	mes "A monster that is also called witch. Looks like a person and also wears clothes.";
	next;
	mes "[Local]";
	mes "Mongkukurum makes a doll out of the people it sees and curses it with needles.";
	next;
	select("Is there a way to recognize this monster?");
	mes "[Local]";
	mes "There is one way. All Mongkukurum have red eyes.";
	next;
	mes "[Local]";
	mes "You can recognize them by their eyes but! You must remember one thing.";
	next;
	mes "[Local]";
	mes "You will be captivated by Mongkukurum if you stare at their eyes too long.";
	next;
	mes "[Local]";
	mes "Never ever stare into their eyes for too long.";
	close;
}

malaya,41,127,6	script	Old Man #ma07	4_M_BARYO_OLD,{
	if (malaya_hi < 10) {
		mes "[Old Man]";
		mes "Foreigners are not welcomed that much when our village is chaotic like these days.";
		close;
	} else if (malaya_hi < 20) {
		mes "[Old Man]";
		mes "You are out of luck visiting the village at a time like this and not being welcomed.";
		close;
	}
	if (rand(1,3) == 2) {
		mes "[Old Man]";
		mes getd("$ma_name0"+rand(1,6)+"$")+" is said to throw out Jellopy in this village.";
		next;
		mes "[Old Man]";
		mes "Tsk, tsk... Must be a person that isn't worthy of a Jellopy.";
		close;
	}
	mes "[Old Man]";
	mes "You must also look out to see if Bangungot lives in a tree you are about to cut down.";
	next;
	mes "[Old Man]";
	mes "Because strange things happen if logs from trees that Bangungot lived in are used as building pillars.";
	next;
	select("What happens?");
	mes "[Old Man]";
	mes "Well, for a Bangungot, it means losing its home so they get vengeful.";
	next;
	mes "[Old Man]";
	mes "When you try to sleep near the pillar, it will keep awake by playing pranks at first.";
	next;
	mes "[Old Man]";
	mes "But as time goes by and their vengeance grows, they sit on top of you until you suffocate.";
	next;
	select("Oh, gosh...");
	mes "[Old Man]";
	mes "Ha ha ha. There are no Bangungots in normal pillars, so don't lose sleep over it.";
	close;
}

malaya,63,185,4	script	Woman#ma08	4_F_MALAYA,{
	if (malaya_hi < 10) {
		mes "[Woman]";
		mes "I don't have anything to share with you.";
		close;
	} else if (malaya_hi < 20) {
		mes "[Woman]";
		mes "Im worried about the children. I hope they aren't terrified from whats going on in the village.";
		close;
	}
	if (rand(1,3) == 2) {
		set .@name$, getd("$ma_name0"+rand(1,6)+"$");
		set .@rand, rand(1,10);
		if (.@rand < 5) {
			mes "[Woman]";
			mes "I like fun stories. Not so long ago, "+.@name$+" came and told me a funny story.";
			next;
		}
		switch(.@rand) {
		case 1:
			mes "[Woman]";
			mes "'My aunt stepped on an ant.'";
			next;
			break;
		case 2:
			mes "[Woman]";
			mes "'You eat chili on a chilly day.'";
			next;
			break;
		case 3:
			mes "[Woman]";
			mes "'Why are you putting flour on that flower?'";
			next;
			break;
		case 4:
			mes "[Woman]";
			mes "At the Tool Store, 'Ill buy the needle and thread! You buy the hay to lose the needle in.'";
			next;
			mes "[Woman]";
			mes .@name$+" said that and was kicked out of the Tool Store.";
			next;
			break;
		case 5:
			mes "[Woman]";
			mes "A Kafra Employee I'm friends with told me a story about a customer.";
			next;
			mes "[Woman]";
			mes "'Kafra, the wise never marry and when they marry, they become otherwise.'";
			next;
			mes "[Woman]";
			mes "He he... I do like funny stories but a bit difficult for my taste.";
			close;
		default:
			mes "[Woman]";
			mes "I like fun stories. Oh by the way! "+.@name$+", love is photogenic. Don't you agree?";
			next;
			mes "[Woman]";
			mes "It needs darkness to develop.";
			next;
		}
		mes "[Woman]";
		mes "He he. Isn't it fun?";
		close;
	}
	mes "[Woman]";
	mes "If you hear a baby crying from the forest outside of the village, never go near it.";
	next;
	select("Why?");
	mes "[Woman]";
	mes "There is a monster named Tiucknuc that roams around outside of the village and cries after transforming himself into a baby.";
	next;
	mes "[Woman]";
	mes "But when kind travelers pick up the baby, it turns back into its original form and attacks.";
	next;
	select("Sounds like a sneaky monster.");
	mes "[Woman]";
	mes "Yes, this monster is bad to trick the kindness of travelers but...";
	next;
	mes "[Woman]";
	mes "There is rumor that the monster came from the soul of a baby that never been born. So sad.";
	close;
}

// Jeepneys
//============================================================
function	script	F_Malaya_Jeepney	{
	.@mapname$        = getarg(0);
	.@passengers      = getarg(1);

	// set the other messages of varying amount)
	for (.@i = 5; .@i < getargcount(); .@i++) {
		setd(".@msgJeepneyInfo$[" + (.@i - 5) + "]", getarg(.@i));
	}

	if (malaya_hi < 10) {
		mes "[Jeepney Driver]";
		mes getarg(2);
		close;
	} else if ((malaya_hi >= 10) && (malaya_hi < 20)) {
		mes "[Jeepney Driver]";
		mes getarg(3);
		close;
	} else {
		mes "[Jeepney Driver]";
		mes getarg(4);
		next;
	}
	switch(select("Board [Passenger " + getmapusers(.@mapname$) + "/" + .@passengers +"]:Jeepney?:Are there any other Jeepneys?:Ah... Yes...")) {
	case 1:
		if (getmapusers(.@mapname$) >= .@passengers) {
			mes "[Jeepney Driver]";
			mes "I'm afraid the Jeepney is full.";
			mes "I'm sorry but how about some other Jeepney?";
			close;
		} else {
			mes "[Jeepney Driver]";
			mes "Have a nice day.";
			close2;
			warp .@mapname$,29,24;
			end;
		}
	case 2:
		// iterate through all the jeepney information for this specific NPC
		for (.@i = 0; .@i < getarraysize(.@msgJeepneyInfo$); .@i++) {
			mes "[Jeepney Driver]";
			mes getd(".@msgJeepneyInfo$[" + .@i + "]");

			if (.@i < (getarraysize(.@msgJeepneyInfo$) - 1)) {
				next;
			}
		}
		close;
	case 3:
		mes "[Jeepney Driver]";
		mes "Oh! Other Jeepneys are in operation, of course.";
		next;
		mes "[Jeepney Driver]";
		mes "In Port Malaya there are 12, 30 and 60 passenger Jeepneys with 3 each operating.";
		next;
		mes "[Jeepney Driver]";
		mes "Would you like to know the location of other cars?";
		next;
		switch (select("I'd like to know where the 12 passenger car is.:I'd like to know where the 30 passenger car is.:I'd like to know where the 60 passenger car is.")) {
		case 1:
			viewpoint 1, 237, 240, 1, 0xF7E009;
			viewpoint 1, 67 , 44 , 2, 0xF7E009;
			viewpoint 1, 282, 129, 3, 0xF7E009;
			set .@zif_in, 12;
			break;
		case 2:
			viewpoint 1, 134, 250, 4, 0xF7E009;
			viewpoint 1, 341, 153, 5, 0xF7E009;
			viewpoint 1, 293, 290, 6, 0xF7E009;
			set .@zif_in, 30;
			break;
		case 3:
			viewpoint 1, 242, 221, 7, 0xF7E009;
			viewpoint 1, 62 , 245, 8, 0xF7E009;
			viewpoint 1, 257, 58 , 9, 0xF7E009;
			set .@zif_in, 60;
			break;
		}
		mes "[Jeepney Driver]";
		mes .@zif_in+" passenger Jeepney's location has been marked on your map.";
		next;
		break;
	}
	mes "[Jeepney Driver]";
	mes "Have a nice trip.";
	close;
}

malaya,237,240,4	script	Jeepney Driver#01	4_M_MALAYA,{
	callfunc(
		"F_Malaya_Jeepney",
		"ma_zif01",
		12,

		// Messages for malaya_hi checks.
		"UUrgghhhh.... I'm scared... so scared... what happened to this place?",
		"The place is still a mess... I wonder if I can operate a jeepney here...",
		"Ha ha ha Welcome. I am ^1561EAVol^000000, operating the 12 man Jeepney here.",

		// Monologues of variable lengths.
		"Is this your first time in Port Malaya?",
		"Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
		"Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
		"Since everybody has different tastes, you can see those with cool and elaborate decorations.",
		"Of course you don't need to drive them yourselves, but you can ride them so please feel free to do so."
	);
}

malaya,67,44,4	script	Jeepney Driver#02	4_M_MALAYA,{
	callfunc(
		"F_Malaya_Jeepney",
		"ma_zif02",
		12,

		"Wha... What's... Going on in that hospital...",
		"I think the moaning coming from the hospital has lessened...",
		"I'm ^1561EAChui^000000, operating a 12 man Jeepney. Hi there~",

		"Is this your first time in Port Malaya?",
		"Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
		"Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
		"I modified my Jeepney myself...",
		"For safety reasons there's a limit to the number of passengers, and it's safe so no worries..."
	);
}

malaya,282,129,4	script	Jeepney Driver#03	4_M_MALAYA,{
	callfunc(
		"F_Malaya_Jeepney",
		"ma_zif03",
		12,

		"It's not good for outsiders to have a chat... Perhaps the Mumbaki Leader may have the solution for this.",
		"Are you the adventurer who recently met Mumbaki? No wait... Then you shouldn't be here... Yes it's a ghost... Arghhhh...",
		"The name's ^1561EATop^000000, operating one of the 3 12 man Jeepneys in town.",

		"First time in town?",
		"Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
		"Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
		"They all look different depending on their drivers...",
		"Now it is the fame of Port Malaya."
	);
}

malaya,134,250,6	script	Jeepney Driver#04	4_M_MALAYA,{
	callfunc(
		"F_Malaya_Jeepney",
		"ma_zif04",
		30,

		"G...Go... Go away...",
		"Arghh... Scared the devil out of me... Go away... Shoo...",
		"^1561EABrav^000000, 30 man Jeepney driver at your service, driving as safely as I can since I get scared easily.",

		"Is this your first time in Port Malaya?",
		"Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
		"The modified cars are decorated by their operators.",
		"You come to Port Malaya, you must ride a Jeepney.",
		"Ha ha ha, of course you can't drive it yourself."
	);
}

malaya,341,153,4	script	Jeepney Driver#05	4_M_MALAYA,{
	callfunc(
		"F_Malaya_Jeepney",
		"ma_zif05",
		30,

		"G... Ghosts in town... Hey... Do you have one on you?",
		"I think there are fewer ghosts now... The town is slightly quieter...",
		"Hi I'm ^1561EALivil^000000 operator for the 30 man Jeepney. Safety is my priority.",

		"First time in town?",
		"I'll give you a quick guide as a service.",
		"Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
		"For safety reasons, Jeepneys have a limit on the number of passengers.",
		"Some carried 180 people, but there aren't any of those in Port Malaya today."
	);
}

malaya,293,290,6	script	Jeepney Driver#06	4_M_MALAYA,{
	callfunc(
		"F_Malaya_Jeepney",
		"ma_zif06",
		30,

		"Gu... Guards... What are the guards doing...",
		"Did the guards finally do something? Phew... What a rush...",
		"I'm ^1561EAGad^000000, the trustworthy 30 man Jeepney driver.",

		"I see you're new to this town.",
		"To guide travelers is also my task!! Let me explain.",
		"Jeepneys were goods transport vehicles, now decorated and modified with Port Malaya's new technology!!",
		"This Jeepney is my very own handiwork. Ha ha ha... It's cool right? Ha ha ha",
		"Even though the customer is king, I can't let you drive it... Ha ha ha"
	);
}

malaya,242,221,4	script	Jeepney Driver#07	4_M_MALAYA,{
	callfunc(
		"F_Malaya_Jeepney",
		"ma_zif07",
		60,

		"Oh no... I think the whole village is bewitched by ghosts... Maybe... I should give the Mumbaki Leader a visit...",
		"Ghost... I'm sure the Mumbaki Leader knows how to get rid of these ghosts...",
		"^1561EAHott^000000, at your service, the safest 60 man Jeepney Operator.",

		"Jeepney is the public transportation of Port Malaya.",
		"Therefore they are everywhere. And it's free! I know they all have different passenger limits, but that's no problem because they're everywhere."
	);
}

malaya,62,245,6	script	Jeepney Driver#08	4_M_MALAYA,{
	callfunc(
		"F_Malaya_Jeepney",
		"ma_zif08",
		60,

		"Shoo~ Be gone if you're a ghost, and go away even if you're human~ Shoo~",
		"Hey... You... Are human right? Right? Huh? Say you are... Please...",
		"Hullo, I'm ^1561EAMuyan^000000, operator of this 60 man Jeepney. Nice to meet you.",

		"Jeepneys are public transport, so safety is our priority.",
		"My Jeepney received the best class of Port Malaya, a '60 man Jeepney' certificate.",
		"Meaning!! That it is perfectly safe!! Don't you worry about the ride."
	);
}

malaya,257,58,6	script	Jeepney Driver#09	4_M_MALAYA,{
	callfunc(
		"F_Malaya_Jeepney",
		"ma_zif09",
		60,

		"...You're an outsider... Don't go touching anything and be careful in town...",
		"The town is still quite dangerous. Best not touch anything until it is safe.",
		"Hi there. I'm ^1561EAGramma^000000, Operator of the 60 man Jeepney of Port Malaya.",

		"Is this your first time in Port Malaya?",
		"We Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
		"Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
		"Since everybody have different tastes, you can see those with cool and elaborate decorations.",
		"Of course you don't need to drive them yourselves, but you can ride them so please feel free to do so."
	);
}