//===== Hercules Script ======================================
//= Izlude Town Renewal
//===== By: ==================================================
//= Masao
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= [Official Conversion]
//= Izlude town NPCs.
//===== Additional Comments: =================================
//= 1.0 First Version. Still missing many new NPCs and their dialogues. [Masao]
//= 1.1 Updated to match the official script. [Euphy]
//= 1.2 Added Channel Warper and Izlude duplicates. [Euphy]
//============================================================
// Izlude
//============================================================
izlude,197,205,1 duplicate(Sailor_izlude) Sailor#izlude 100
izlude_a,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_a 100
izlude_b,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_b 100
izlude_c,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_c 100
izlude_d,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_d 100
izlude,71,92,2 duplicate(Bonne_izlude) Bonne#izlude 90
izlude_a,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_a 90
izlude_b,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_b 90
izlude_c,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_c 90
izlude_d,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_d 90
izlude,172,215,4 duplicate(Charfri_izlude) Charfri#izlude 91
izlude_a,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_a 91
izlude_b,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_b 91
izlude_c,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_c 91
izlude_d,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_d 91
izlude,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude 124
izlude_a,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_a 124
izlude_b,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_b 124
izlude_c,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_c 124
izlude_d,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_d 124
izlude,85,103,4 duplicate(Dega_izlude) Dega#izlude 84
izlude_a,85,103,4 duplicate(Dega_izlude) Dega#izlude_a 84
izlude_b,85,103,4 duplicate(Dega_izlude) Dega#izlude_b 84
izlude_c,85,103,4 duplicate(Dega_izlude) Dega#izlude_c 84
izlude_d,85,103,4 duplicate(Dega_izlude) Dega#izlude_d 84
izlude,140,186,4 duplicate(Kylick_izlude) Kylick#izlude 97
izlude_a,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_a 97
izlude_b,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_b 97
izlude_c,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_c 97
izlude_d,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_d 97
izlude,57,159,2 duplicate(Red_izlude) Red#izlude 85
izlude_a,57,159,2 duplicate(Red_izlude) Red#izlude_a 85
izlude_b,57,159,2 duplicate(Red_izlude) Red#izlude_b 85
izlude_c,57,159,2 duplicate(Red_izlude) Red#izlude_c 85
izlude_d,57,159,2 duplicate(Red_izlude) Red#izlude_d 85
izlude,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude 98
izlude_a,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_a 98
izlude_b,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_b 98
izlude_c,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_c 98
izlude_d,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_d 98
izlude,165,156,2 duplicate(Soldier_izlude) Soldier#izlude 105
izlude_a,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_a 105
izlude_b,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_b 105
izlude_c,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_c 105
izlude_d,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_d 105
- script ::Guard_izlude -1,{
mes "[Izlude Guard]";
mes "Welcome to Izlude.";
close;
}
prt_fild08,350,219,4 duplicate(Guard_izlude) Guard#izlude 105
prt_fild08a,350,219,4 duplicate(Guard_izlude) Guard#izlude_a 105
prt_fild08b,350,219,4 duplicate(Guard_izlude) Guard#izlude_b 105
prt_fild08c,350,219,4 duplicate(Guard_izlude) Guard#izlude_c 105
prt_fild08d,350,219,4 duplicate(Guard_izlude) Guard#izlude_d 105
// Channel Warper
//============================================================
function script F_IzludeChannel {
mes "[Izlude Copy Warper]";
mes "Izlude is a verly lively place is it not?";
mes "I am here to help make Izlude feel more smooth!";
mes "I can send you to another copy of Izlude.";
mes "Do you want to go to another copy?";
next;
set .@i, select(getarg(0)+":Never mind");
if (.@i < 6) {
setarray .@maps$[1],"izlude","izlude_a","izlude_b","izlude_c","izlude_d";
savepoint .@maps$[.@i],128,98;
warp .@maps$[.@i],128,98;
end;
}
close;
}
izlude,122,105,5 script Izlude Copy Warper 64,{ callfunc "F_IzludeChannel",":Go to copy 2:Go to copy 3:Go to copy 4:Go to copy 5"; }
izlude_a,122,105,5 script Izlude Copy Warper#_a 64,{ callfunc "F_IzludeChannel","Go to copy 1::Go to copy 3:Go to copy 4:Go to copy 5"; }
izlude_b,122,105,5 script Izlude Copy Warper#_b 64,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2::Go to copy 4:Go to copy 5"; }
izlude_c,122,105,5 script Izlude Copy Warper#_c 64,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3::Go to copy 5"; }
izlude_d,122,105,5 script Izlude Copy Warper#_d 64,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3:Go to copy 4:"; }