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                         
//===== Hercules Script ======================================
//= Eclage Town
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= Eclage Town Script
//===== Additional Comments: =================================
//= 1.0 Nearly complete iRO town NPCs. [Euphy]
//============================================================

// Generic Eclage NPCs - Set 1
//============================================================
ecl_fild01,92,316,4	script	Tourist#ep14_2f2	4_CAT_SAILOR2,{
	mes "[Tourist]";
	mes "I can't believe I have to wait this long......";
	mes "When is it going to be my turn?";
	emotion e_sob;
	close;
}

ecl_fild01,106,312,4	script	Tourist#ep14_2f3	4_F_RAFLE_VI,{
	mes "[Tourist]";
	mes "I'm actually done with my documentation, but I'm just sticking around to appreciate all of these flowers.";
	emotion e_lv2;
	next;
	mes "[Tourist]";
	mes "I'm just getting through the night with my sleeping bag!";
	mes "It's alright as long as you can withstand the security guard's annoyance with you.";
	close;
}

ecl_fild01,108,320,6	script	Tourist#ep14_2f4	4_F_DST_CHILD,{
	mes "[Tourist]";
	mes "I wonder how beautiful of a city Eclage would be.";
	mes "It just makes my heart beat thinking about it.";
	emotion e_lv;
	close;
}

ecl_fild01,105,320,2	script	Tourist#ep14_2f5	4_F_FAIRYKID,{
	mes "[Tourist]";
	mes "No, I'm not a visitor. I'm an Eclage citizen!";
	emotion e_an;
	next;
	mes "[Tourist]";
	mes "I can't believe I can't even enter because of all these tourists!";
	emotion e_omg;
	close;
}

ecl_fild01,103,319,4	script	Tourist#ep14_2f6	4_M_HUMERCHANT,{
	mes "[Tourist]";
	mes "I hear their acorns are delicious without a hint of bitterness.";
	next;
	mes "[Tourist]";
	mes "You could probably make the world's best acorn jello.";
	emotion e_omg;
	close;
}

ecl_fild01,110,316,2	script	Tourist#ep14_2f7	4_M_HUBOY,{
	mes "[Tourist]";
	mes "It's important to keep your belongings light when traveling.";
	next;
	mes "[Tourist]";
	mes "It's going to increase as you go along anyways.";
	next;
	mes "[Tourist]";
	mes "Perhaps you could consider it as the weight of life?";
	emotion e_awsm,0;
	close;
}

ecl_fild01,92,318,4	script	Tourist#ep14_2f8	4_M_RAFLE_OLD,{
	mes "[Tourist]";
	mes "Cool cool.";
	close;
}

ecl_fild01,93,318,2	script	Tourist#ep14_2f9	1_M_PAY_ELDER,{
	mes "[Tourist]";
	mes "Snorrrreee....Erhem....";
	next;
	mes "[Tourist]";
	mes "Err.... No.....";
	mes "Curry.... Curry rice.... Snorrreeeee";
	emotion e_hlp;
	close;
}

ecl_fild01,94,313,4	script	Tourist#ep14_2f10	4_M_PIERROT,{
	mes "[Tourist]";
	mes "Oh! Are you also from Midgard?";
	next;
	mes "[Tourist]";
	mes "It's encouraging to see so many Midgard people nowadays.";
	emotion e_com;
	close;
}

ecl_fild01,101,320,4	script	Tourist#ep14_2f11	4_M_RAFLE_OR,{
	mes "[Tourist]";
	mes "Ow.... My legs...";
	mes "You're saying I have to wait after all this traveling through Bifrost?!";
	emotion e_an;
	close;
}

ecl_fild01,88,315,4	script	Tourist#ep14_2f12	4_WHITE_COW,{
	mes "[Tourist]";
	mes "Ahh...";
	mes "Why are there so many people...?";
	next;
	mes "[Tourist]";
	mes "I want to be alone......Sniff!";
	emotion e_otl;
	close;
}

// Generic Eclage NPCs - Set 2
//============================================================
ecl_fild01,183,190,4	script	Catering#eclbig	4_M_FAIRYSOLDIER,{
	mes "[Catering]";
	mes "Wahahaha! How do you do!";
	mes "It's perfect weather for a picnic, no?";
	next;
	emotion e_wah;
	mes "[Catering]";
	mes "You say it's hard to pack for a picnic?";
	next;
	emotion e_no1;
	mes "[Catering]";
	mes "Don't you worry!";
	next;
	emotion e_gasp;
	mes "[Catering]";
	mes "This is a specialty combining acorns with 7 different kinds and 7 different levels of flavor collected by squirrels of Eclage!";
	next;
	emotion e_cash;
	mes "[Catering]";
	mes "This specialty to-go box is only 2,999 coins!!!";
	next;
	emotion e_omg;
	mes "[Catering]";
	mes "Such a remarkable price!";
	next;
	emotion e_lv;
	mes "[Catering]";
	mes "If you order now, we also give you a disposable fork that feels like new even with a hundred uses!";
	close;
}

ecl_fild01,134,109,4	script	Warao#eclbig	4_M_FAIRYKID5,{
	mes "[Warao]";
	mes "Ah~ I'm so hungry. What should I eat today?";
	next;
	mes "[Warao]";
	mes "Come to think of it, I wonder how this foreigner will taste?";
	next;
	emotion e_gg;
	mes "[Warao]";
	mes "Hey hey, you know I'm kidding, right?";
	close;
}

ecl_fild01,70,285,4	script	Giranni#eclbig	4_F_FAIRY2,{
	mes "[Giranni]";
	mes "I wonder where he went. It should be around here...";
	close;
}

eclage,106,61,4	script	Markoza#eclbig	4_M_FAIRYKID3,{
	mes "[Markoza]";
	mes "I also want to visit foreign lands.";
	next;
	mes "[Markoza]";
	mes "But would foreigners leave me be when I am this adorable?";
	next;
	emotion e_pif;
	mes "[Markoza]";
	mes "Man, wherever I go, my cuteness just complicates everything...";
	close;
}

eclage,101,130,5	script	Wutapoa#eclbig	4_F_FAIRY,{
	mes "[Wutapoa]";
	mes "I recently moved out of my parent's place!";
	mes "I am so glad I finally have my own Yai!";
	next;
	mes "[Wutapoa]";
	mes "I'm going to make it the most decorative, beautiful Yai in Eclage!";
	next;
	emotion e_heh;
	mes "[Wutapoa]";
	mes "Yay, woohoo!!!";
	close;
}

eclage,200,272,4	script	Masione#eclbig	4_F_FAIRYKID2,{
	mes "[Masione]";
	mes "Whoa! Hey!";
	mes "Would you please stop appearing out of nowhere?";
	emotion e_omg;
	next;
	mes "[Masione]";
	mes "I'm a fragile, sensitive being!";
	close;
}

ecl_in01,55,25,3	script	Mijani#eclbig	4_F_MORAFINE1,{
	mes "[Mijani]";
	mes "You are not from around here?";
	mes "Welcome.";
	next;
	mes "[Mijani]";
	mes "Of course, as long as you don't disrupt Eclage.";
	close;
}

ecl_in01,38,37,4	script	A kneeling boy#eclbig	4_F_FAIRYKID6,{
	mes "[A kneeling boy]";
	mes "Why am I kneeling like this?";
	next;
	mes "[A kneeling boy]";
	mes "At first, it was because it was comfortable. Now it's because I can't stretch my legs out anymore.";
	next;
	emotion e_sob;
	mes "[A kneeling boy]";
	mes "I try to stretch them out, and my legs are all asleep!!";
	mes "Does that mean I have to fly around with my legs flexed like this?";
	close;
}

ecl_in02,168,41,2	script	Pambo#eclbig	4_F_FAIRYKID3,{
	mes "[Pambo]";
	mes "Do you like things that twinkle?";
	next;
	emotion e_lv2;
	mes "[Pambo]";
	mes "I love them so much!";
	next;
	mes "[Pambo]";
	mes "Twinkle twinkle~ Twinkle twinkle~";
	next;
	mes "[Pambo]";
	mes "Twinkle twinkle~ Twinkle twinkle~";
	mes "Sparkle sparkle~ Sparkle sparkle~";
	next;
	mes "[Pambo]";
	mes "Twinkle twinkle~ Twinkle twinkle~";
	mes "Sparkle sparkle~ Sparkle sparkle~";
	mes "Mmhahah~ Hahaha~ Hehehe~";
	mes "Heh heh heh~ Huhuhe~ Hoho~";
	mes "Kehehe~ Halala~ Fufu~";
	next;
	emotion e_sob;
	mes "[Pambo]";
	mes "But there's nothing twinkling here...";
	close;
}

ecl_in01,41,103,1	script	A blushing girl#eclbig	4_F_FAIRYKID4,{
	mes "[A blushing girl]";
	mes "Do you see this balcony up top?";
	mes "Mayor Jun appears there everytime there is an important occasion!";
	next;
	emotion e_lv2;
	mes "[A blushing girl]";
	mes "He's so handome!! Ahhh~";
	close;
}

ecl_in01,53,92,4	script	Lafiki#eclbig	4_M_FAIRYKID3,{
	mes "[Lafiki]";
	mes "My fashion sense today is excellent as usual. Heh-";
	next;
	emotion e_lv2;
	mes "[Lafiki]";
	mes "Hello~ My beautiful body~";
	mes "Every strand of hair is so beautiful!";
	next;
	mes "[Dandy]";
	mes "Yes, it's definitely your garbage fashion sense that wreaks of trash as usual.";
	emotion e_gg,0,"Dandy#eclbig";
	close;
}

ecl_in01,54,91,2	script	Dandy#eclbig	4_M_FAIRYKID2,{
	mes "[Dandy]";
	mes "Take a look at me! How's this? Am I not so fabulous?";
	next;
	mes "[Dandy]";
	mes "A Laphine can freely change in between different clothes, but not any Laphine looks this great!";
	next;
	mes "[Lafiki]";
	mes "What nonsensical nonsense are you saying? No matter who looks at it, this region's best looker is me!";
	emotion e_pif,0,"Lafiki#eclbig";
	close;
}

ecl_in01,52,102,4	script	Choir Conductor#eclbig	4_M_FAIRYKID,{
	mes "[Choir conductor]";
	mes "We are Eclage's Tree Wing Choir~";
	mes "We bring you heavenly harmonies~";
	next;
	mes "[Choir conductor]";
	mes "Hello foreigner, we'll give you a taste of our harmony~";
	next;
	emotion e_ho;
	mes "[Choir]";
	mes "Aaa~";
	next;
	emotion e_ho,0,"Choir member#eclbig01";
	mes "[Choir]";
	mes "Aaa~~";
	mes "Aaa~";
	next;
	emotion e_ho,0,"Choir member#eclbig02";
	mes "[Choir]";
	mes "Aaa~~~";
	mes "Aaa~~";
	mes "Aaa~";
	next;
	emotion e_ho,0,"Choir member#eclbig03";
	mes "[Choir]";
	mes "Aaa~~~~";
	mes "Aaa~~~";
	mes "Aaa~~";
	mes "Aaa~";
	next;
	emotion e_ho,0,"Choir member#eclbig04";
	mes "[Choir]";
	mes "Aaa~~~~~";
	mes "Aaa~~~~";
	mes "Aaa~~~";
	mes "Aaa~~";
	mes "Aaa~";
	next;
	emotion e_ho,0,"Choir member#eclbig05";
	mes "[Choir]";
	mes "Aaa~~~~~~";
	mes "Aaa~~~~~";
	mes "Aaa~~~~";
	mes "Aaa~~~";
	mes "Aaa~~";
	mes "Aaa~";
	next;
	emotion e_ho;
	emotion e_ho,0,"Choir member#eclbig01";
	emotion e_ho,0,"Choir member#eclbig02";
	emotion e_ho,0,"Choir member#eclbig03";
	emotion e_ho,0,"Choir member#eclbig04";
	emotion e_ho,0,"Choir member#eclbig05";
	mes "[Choir]";
	mes "Uhhurukukuruhuuhhurukukuruhuuh";
	mes "Try to feel this~ The melody that flows~";
	next;
	mes "[Choir conductor]";
	mes "How is it!! Our harmony!!";
	close;
}

ecl_in01,51,103,4	script	Choir member#eclbig01	4_M_FAIRYKID,{
	mes "[Choir member]";
	mes "Aaa~";
	emotion e_ho;
	close;
}
ecl_in01,53,103,4	duplicate(Choir member#eclbig01)	Choir member#eclbig02	4_M_FAIRYKID
ecl_in01,50,104,4	duplicate(Choir member#eclbig01)	Choir member#eclbig03	4_M_FAIRYKID
ecl_in01,52,104,4	duplicate(Choir member#eclbig01)	Choir member#eclbig04	4_M_FAIRYKID
ecl_in01,54,104,4	duplicate(Choir member#eclbig01)	Choir member#eclbig05	4_M_FAIRYKID

// Generic Eclage NPCs - Set 3
//============================================================
ecl_fild01,190,93,4	script	Fili#1	4_M_FAIRYANG,{
	mes "[Fili]";
	mes "Looking at this beautiful field, the song sings itself~";
	emotion e_ho;
	close;
}

ecl_fild01,83,263,4	script	Watering Laphine#1	4_M_FAIRYKID3,{
	mes "[Watering Laphine]";
	mes "I think the earth is running dry.";
	close;
}

ecl_fild01,163,196,4	script	Dancing Laphine#1	4_F_FAIRYKID3,{
	mes "[Dancing Laphine]";
	mes "It's important to warm up like this before you start dancing. One, two, three, four....";
	close;
}

// Eclage Prison & Clinic
//============================================================
ecl_in01,8,71,4	script	Eclage Guard#pri_inn	4_M_FAIRYSOLDIER,{
	mes "[Eclage Guard]";
	mes "This path will take you to the lower parts of Eclage. You'll find a prison and a clinic there.";
	close;
}

ecl_in02,96,22,2	script	Sign#prison_inn	2_BOARD1,{
	mes "[North] Prison";
	mes "[West] Clinic";
	close;
}

ecl_in02,164,56,2	script	Receptionist#Laphine	4_F_FAIRYKID2,{
	mes "[Receptionist]";
	mes "Welcome to Eclage Clinic.";
	next;
	switch(select("Save Location:Rest:Finish the conversation")) {
	case 1:
		mes "[Receptionist]";
		mes "Clinic has been set as your save point. Be careful though~";
		savepoint "ecl_in02",162,49;
		close;
	case 2:
		mes "[Receptionist]";
		mes "Restore your mind and body at our clinic. It's filled with Eclage's clean energy.";
		mes "We charge 1 Splendide Coin normally, but we offer a special discount for travelers. Your total is 5,000 zeny.";
		next;
		switch(select("Pay with Splendide Coin:Pay with Zeny:Forget it")) {
		case 1:
			if (countitem(6081) == 0) {
				mes "[Receptionist]";
				mes "It seems like you don't have enough coins. Would you check your account again, please?";
				close;
			}
			delitem 6081,1; //Splendide_Coin
			break;
		case 2:
			if (Zeny < 5000) {
				mes "[Receptionist]";
				mes "It seems like you don't have enough zeny. Would you check your account again, please?";
				close;
			}
			Zeny -=5000;
			break;
		case 3:
			close;
		}
		mes "[Receptionist]";
		mes "Make yourself at home~";
		close2;
		percentheal 100,100;
		warp "ecl_in02",167,49;
		end;
	case 3:
		close;
	}
}

ecl_in02,137,44,2	script	Doctor Laphine#doctor	4_M_FAIRYKID,{
	mes "[Injured Laphine]";
	mes "Ooww...";
	mes "Where...am...I?";
	next;
	mes "[Doctor]";
	mes "You're at a clinic. Don't worry.";
	mes "We stopped the bleeding and casted emergency spells.";
	mes "You were bleeding a lot. That was close, you know.";
	next;
	mes "[Injured Laphine]";
	mes "......";
	mes "What, no, I...I don't feel anything...what's going on?";
	next;
	mes "[Doctor]";
	mes "Umm...the arrow damaged your wing pretty badly...";
	next;
	mes "[Injured Laphine]";
	mes "...what do you mean??";
	next;
	mes "[Doctor]";
	mes "Well...I was going to tell you after you recover, but you should know. You can't decorate the Yai anymore.";
	mes "In other words, you injured your wing. The arrow went through the most critical part in the wing.";
	next;
	mes "[Injured Laphine]";
	mes "What? No way...please...doctor!! No!!";
	close;
}
ecl_in02,135,45,4	duplicate(Doctor Laphine#doctor)	Injured Laphine	4_F_FAIRYKID6