//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) SkittleNugget
//= Copyright (C) Joseph
//= Copyright (C) Euphy
//= Copyright (C) Muad_Dib
//= Copyright (C) Gennosuke Kouga
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= El Dicastes Town
//================= File Encoding =========================================
//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
//= -If the encoding is correct, the next three lines have the same length-
//= ============ �ġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġ� ============
//= ============ ============================================= ============
//= ============ ������������������������������������������������������������������������������������������ ============
//================= Description ===========================================
//= El Dicastes Town Script
//================= Current Version =======================================
//= 1.3
//=========================================================================
dicastes01,194,159,5 script Excited Galten#a 4_MAN_GALTUN1,{
mes "[Excited Galten]";
if (isequipped(2782)) {
mes "I can't get beautiful";
mes "Ahat's image out of my head.";
emotion e_lv;
mes "As long as we have him,";
mes "it will only be a matter of time before Sapha";
mes "will rule this land.";
close;
}
mes "������ �� ����";
mes "������ �� ��";
mes "������ ��";
mes "����� �� ���� �� �����";
mes "������ �� ��";
close;
}
dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN1,{
mes "[Sentinel]";
if (isequipped(2782)) {
mes "El Dicastes, the";
mes "capital city of Sapha.";
mes "The land is pretty";
mes "rough so many outsiders can't get in. Ha ha";
next;
mes "[Sentinel]";
mes "...";
next;
mes "[Sentinel]";
mes "Hey, you are an outsider!";
close;
}
mes "������ �� ��� �� ����";
mes "���� �� ";
mes "����� �� ���� �� ����";
next;
mes "[Sentinel]";
mes "��";
next;
mes "[Sentinel]";
mes "����� �� ��";
close;
}
dicastes01,194,95,5 script Sentinel#b 4_MAN_GALTUN,{
mes "[Sentinel]";
if (isequipped(2782)) {
mes "I permit your entry.";
mes "But if you dare to cause trouble";
mes "you won't know what hit you. Beware!";
close;
}
mes "������ �� ��";
mes "����� �� ������ �� ��";
mes "������ �� ������ �� ��";
close;
}
dicastes01,234,158,0 script Training Galten#a 4_MAN_GALTUN,{
mes "[Training Galten]";
if (isequipped(2782)) {
mes "I'll be ready for anything";
mes "if I keep up with my training every day.";
close;
}
mes "������ �� ������ ��";
mes "�� ��";
next;
mes "Don't know what it means.";
close;
}
dicastes01,244,166,0 script Training Galten#b 4_MAN_GALTUN,{
mes "[Training Galten]";
if (isequipped(2782)) {
mes "I wonder if Ahat knows how";
mes "hard I am training.";
close;
}
mes "������ ��";
mes "������ �� ������ �� ������ ��";
next;
mes "Don't know what it means.";
close;
}
dicastes01,272,166,0 script Training Galten#c 4_MAN_GALTUN,{
mes "[Training Galten]";
if (isequipped(2782)) {
mes "[Training Galten]";
mes "I am a Sapha warrior.";
mes "I am never lazy with my training.";
close;
}
mes "������ �� ������ ��";
mes "������ ��";
next;
mes "Don't know what it means.";
close;
}
dicastes01,248,129,0 script Training Galten#d 4_MAN_GALTUN,{
mes "[Training Galten]";
if (isequipped(2782)) {
mes "[Training Galten]";
mes "I heard this isn't training";
mes "equipment but a massager";
mes "for trainees like me.";
close;
}
mes "������ �� ������";
mes "������ �� ������ ��";
next;
mes "Don't know what it means.";
close;
}
/*
dicastes01,271,152,0 script Training Galten#e 4_MAN_GALTUN,{
mes "[Training Galten]";
if (isequipped(2782)) {
mes "I will get great results";
mes "if I do my best, right?";
close;
}
mes "������ �� ������";
mes "����";
close;
}
*/
dic_in01,349,282,4 script Waiting Galten#in_1 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Waiting Galten]";
mes "Here is the Battle Station.";
mes "We are all tensed up to be ready for action.";
close;
}
mes "[���� �� ��]";
mes "����� �� ��";
mes "����� �� ����� �� ������ �� ����� �� ";
close;
}
dic_in01,370,261,1 script Waiting Galten#in_2 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Waiting Galten]";
mes "Boring.";
close;
}
mes "[���� �� ��]";
mes "������";
close;
}
dic_in01,381,261,1 script Waiting Galten#in_3 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Waiting Galten]";
mes "Zzzzz...";
close;
}
mes "[���� �� ��]";
mes "����";
close;
}
dic_in01,370,282,4 script Waiting Galten#in_4 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Waiting Galten]";
mes "El Dicastes is the most peaceful place in this world as long as I am here.";
close;
}
mes "[���� �� ��]";
mes "�� �� ������ �� ������ �� ����� �� ��";
close;
}
dic_in01,354,219,4 script Resting Galten#in_5 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Resting Galten]";
mes "Resting is always so sweet.";
close;
}
mes "[������ �� ��]";
mes "����� �� ��� �� ��";
close;
}
dic_in01,365,197,1 script Resting Galten#in_6 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Resting Galten]";
mes "Galten can also rest while standing up like this.";
next;
mes "[Resting Galten]";
mes "You say I don't look like I'm resting? But I'm already used to this.";
close;
}
mes "[������ �� ��]";
mes "��� �� ����� �� �����";
mes "��� �� ������ �� ���� �� ���� �� ��";
close;
}
dic_in01,87,102,5 script Resting Piom#01 4_MAN_PIOM,{
end;
}
dic_in01,29,119,4 script Resting Piom#04 4_MAN_PIOM6,{
if (isequipped(2782)) {
mes "[Resting Piom]";
mes "Why is it so noisy when I'm trying to get rest?";
close;
}
mes "[������ �� ��]";
mes "������ �� ����� �� ����";
close;
}
dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{
mes "[Suspicious Piom]";
if (isequipped(2782)) {
mes "Have you heard of the";
mes "rumor about Ahat?";
next;
if(select("Nope!", "You first.") == 1) {
mes "[Suspicious Piom]";
mes "Never mind.";
close;
}
mes "[Suspicious Piom]";
mes "Oh, you do seem to know?";
mes "I need to collect information.";
mes "You first.";
mes "You heard of the rumor, right?";
next;
if(select("Something is fishy?", "If you're not going to spill it, me neither!") == 1) {
mes "[Suspicious Piom]";
mes "I'm only a very curious";
mes "ordinary Piom.";
close;
}
mes "[Suspicious Piom]";
mes "I am not going to say anything, either!";
close;
}
mes "�� �� �����";
mes "�� ������ ���";
next;
if(select("Can't tell what it means", "Is it a curse??") == 2) {
mes "[Suspicious Piom]";
mes "Too bad.";
close;
}
mes "[Suspicious Piom]";
mes "Be on your";
mes "way, shoo";
close;
}
dic_in01,168,116,5 script Tired Piom#c 4_MAN_PIOM5,{
mes "[Tired Piom]";
if (isequipped(2782)) {
mes "If you need any";
mes "information, you'd have better";
mes "luck with the Cat Merchant than wandering around here.";
mes "But of course you'll have to pay the price.";
close;
}
mes "������ �� ����";
mes "������ �� ����� ��";
mes "���� �� ������ �� �� �� �� ��";
mes "������ �� ����";
close;
}
dic_in01,149,104,5 script Tired Piom#b 4_MAN_PIOM2,{
mes "[Tired Piom]";
if (isequipped(2782)) {
mes "I feel so stiff...";
mes "I will need another dose of Bradium.";
mes "I think the effects are weaker than before,";
mes "or is it just me?";
emotion e_what;
close;
}
mes "��� �� ��";
mes "������ �� ��� �� �����";
mes "����� �� ������ �� ���";
mes "������ ��";
emotion e_what;
close;
}
dic_in01,341,113,3 script Tired Piom#a 4_MAN_PIOM5,{
mes "[Tired Piom]";
if (isequipped(2782)) {
mes "[Tired Piom]";
mes "I think I look better in";
mes "robes than in leather.";
mes "I may have to change to knitting.";
mes "But mining does seem to suit me.";
next;
mes "[Tired Piom]";
mes "...";
next;
emotion e_swt;
mes "[Tired Piom]";
mes "I'll be rejected again, right?";
close;
}
mes "����� �� ���";
mes "����� �� �� �� ��";
mes "���� �� ����� �� ��";
mes "������ �� ����� �� ����";
next;
mes "[Tired Piom]";
mes "��";
next;
emotion e_swt;
mes "[Tired Piom]";
mes "������ �� ����";
close;
}
dic_in01,252,103,3 script Eating Adventurer#tre 4_F_05,{
mes "[Eating Adventurer]";
mes "Hey, do you have any emergency rations on you from Midgard?";
next;
mes "[Eating Adventurer]";
mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard.";
next;
mes "[Eating Adventurer]";
mes "No, I'm sure nobody in Midgard would want to try this.";
next;
mes "[Eating Adventurer]";
mes "I really would like a nice hot meal.";
mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
close;
}
dic_in01,32,54,5 script Venknick#el_01 4_MAN_BENKUNI,{
if (isequipped(2782)) {
mes "[Venknick]";
mes "Oh feels so refreshed.";
mes "The refined Bradium was the best ever. Do you want to try some?";
close;
}
mes "[����]";
mes "���� �� ��";
mes "������ �� ������ �� ���� �� ������ �� ��?";
close;
}
dic_in01,372,116,3 script Thrilled Piom#a 4_MAN_PIOM4,{
mes "[Thrilled Piom]";
if (isequipped(2782)) {
mes "Ahat is the one";
mes "and only Sapha pride.";
mes "We have plenty of Bradium";
mes "because of him!";
next;
mes "[Thrilled Piom]";
mes "...";
next;
mes "[Thrilled Piom]";
mes "You don't feel his";
mes "blessing?";
close;
}
mes "����� �� ��";
mes "����� �� ����";
mes "����� �� ���� ��";
mes "����� �� ������ �� ��";
next;
mes "[Thrilled Piom]";
mes "��";
next;
mes "[Thrilled Piom]";
mes "���� �� ���";
mes "����� �� ����";
close;
}
dic_in01,360,125,5 script Serious Venknicka 4_MAN_BENKUNI,{
mes "[Serious Venknick]";
if (isequipped(2782)) {
mes "A sudden increase in Bradium production.";
mes "Why?";
mes "I will have to get more factory lines running.";
close;
}
mes "������ �� ������ �� �����";
mes "����� ��";
mes "������ �� ���� ��";
close;
}
dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{
if (isequipped(2782)) {
if (ep13_3_invite > 5) {
mes "[Guide]";
mes "I'm Dior, your kind guide for El Dicastes.";
mes "How can I help you?";
next;
mes "[Guide]";
mes "You may submit your civil complaints here.";
mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
next;
mes "[Guide]";
mes "The Administrative Office is located on the top floor and handles very important matters.";
mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
next;
mes "[Guide]";
mes "By the way, you may use the elevator in the back to go to the other floors.";
next;
mes "[Guide]";
mes "Oh, you didn't ask?";
mes "But since I'm Dior, the kind guide. He he.";
close;
}
mes "- The guide looks at you with an alert expression. -";
close;
}
mes "[����]";
mes "������ �� ����� �� ������ �� ������ ��";
mes "����� �� ����?";
next;
mes "[����]";
mes "���� �� ������ �� ������";
mes "����� �� ���� �� ���� �� ����� �� ����� �� ��";
next;
mes "[����]";
mes "������ �� ����� �� ������ �� ������ �� ����";
mes "���� �� ����";
next;
mes "[����]";
mes "����� �� ����� �� ����� �� �� ��";
next;
mes "[����]";
mes "����� �� ������ �� ���� �� ���� �� ������ ��";
mes "��� �� ����� �� ����";
close;
}
dic_in01,335,34,5 script Talkative Piom#a 4_MAN_PIOM4,{
mes "[Talkative Piom]";
if (isequipped(2782)) {
mes "At my factory";
mes "we not only refine Bradium,";
mes "but we also produce various";
mes "tools for daily use.";
mes "We manufacture war supplies";
mes "here too.";
close;
}
mes "������ ��";
mes "������ �� ���";
mes "����� �� ������ ��";
mes "����� �� ��";
mes "������ �� ����� �� ��";
mes "����� �� ������";
close;
}
dic_in01,387,30,1 script Manuk Piom#a 4_MAN_PIOM,{
mes "[Manuk Piom]";
if (isequipped(2782)) {
mes "You! We met in Manuk, didn't we?";
mes "I've come to pick up the weapon I ordered.";
close;
}
mes "����� �� ��� �� ��";
mes "������ �� ����� �� ����� ����";
close;
}
dicastes01,282,210,4 script Free Knit#a 4_MAN_NITT,{
mes "[Free Knit]";
if (isequipped(2782)) {
mes "As long as we have a steady";
mes "supply of Bradium";
mes "Saphas can live forever.";
mes "Our childhood lasts 10 years,";
mes "which is short.";
close;
}
mes "����� �� ����� ��";
mes "����� �� ������ �� ����� �� ����� ��";
mes "����� �� ���� �� ������";
mes "�� �� ������ �� ����";
mes "�� �� ����";
close;
}
dicastes01,246,210,3 script Free Venknick#a 4_MAN_BENKUNI,{
mes "[Free Venknick]";
if (isequipped(2782)) {
mes "At least we have plenty of Bradium.";
mes "Look,";
mes "You can see Bradium";
mes "everywhere you go.";
next;
mes "[Free Venknick]";
mes "?";
next;
mes "[Free Venknick]";
mes "The thing rolling around is a gem,";
mes "but why are you interested in it?";
close;
}
mes "��� �� ������ �� ���";
mes "����";
mes "������ �� �����";
mes "������ �� ����� ��";
next;
mes "[Free Venknick]";
mes "��";
next;
mes "[Free Venknick]";
mes "������ �� ��� �� ���";
mes "������ �� ����� �� ����� ����";
close;
}
dicastes01,235,245,4 script Excited Piom#a 4_MAN_PIOM4,{
if (isequipped(2782)) {
mes "[Excited Piom]";
mes "Have you seen Ahat?";
emotion e_ho;
mes "His popularity here in El Discastes is phenomenal!";
close;
}
mes "[Excited Piom]";
mes "������ �� ������ ��";
emotion e_ho;
mes "����� �� ����� �� ����� �� �� ��";
close;
}
dicastes01,284,262,3 script Favorable Knit#a 4_MAN_NITT,{
mes "[Favorable Knit]";
if (isequipped(2782)) {
mes "Unlike the Laphine, we Saphas";
mes "are a very close community.";
mes "We start by living together in common facilities after we are born.";
mes "That is why all Saphas are like family.";
mes "We never have any quarrels between classes.";
close;
}
mes "������ �� ������ ��";
mes "����� �� ����� �� ��";
mes "����� �� ���� �� �����";
mes "������ �� ������ �� ����";
mes "������ �� ����� �� ����� ����";
close;
}
dicastes01,164,180,4 script Limpy Piom#a 4_MAN_PIOM6,{
mes "[Limpy Piom]";
if (isequipped(2782)) {
mes "They say there is a";
mes "war going on with the Splendide in Manuk.";
mes "I hope everything goes well.";
mes "I hope it doesn't come all";
mes "the way to the capital city here.";
emotion e_dots;
close;
}
mes "������ �� ����";
mes "������ �� ��";
mes "������ �� ������";
mes "���� �� ������";
mes "����� �� ���� �� ����";
emotion e_dots;
close;
}
dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{
if (isequipped(2782)) {
mes "[Complaining Galten]";
mes "That crazy Vanknick always";
mes "talks about the legend of that statue.";
next;
mes "[Complaining Galten]";
mes "Have you ever talked";
mes "to him?";
next;
if(select("No", "Yes") == 1) {
mes "[Complaining Galten]";
mes "Then you don't know about the legend behind the statue?";
mes "Then, I don't know what to talk about with you.";
close;
}
emotion e_gg,0,"Crazy Venknick#fihsing1";
mes "[Complaining Galten]";
mes "You also fell for that crazy man.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Yes";
emotion e_sob,1;
next;
mes "[Complaining Galten]";
mes "Just forget about it quickly for your own good.";
close;
}
mes "[������ �� ]";
mes "����� �� ������ �� ";
mes "������ �� ������ �� ��";
next;
mes "[������ �� ]";
mes "�𢱡� �� ������";
mes "������ �� ��";
next;
mes "Don't know what it means.";
close;
}
dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{
if (isequipped(2782)) {
mes "[Crazy Venknick]";
mes "At only 5000 Zeny";
mes "I will tell you the sad legend behind that statue.";
next;
if(select("Give 5000 Zeny.", "Don't give 5000 Zeny.") == 2) {
mes "[Crazy Venknick]";
mes "Don't come back with regrets.";
close;
}
if (Zeny < 5000) {
mes "[Crazy Venknick]";
mes "I have";
mes "no legend to share with";
mes "the poor.";
close;
}
Zeny -= 5000;
mes "[Crazy Venknick]";
mes "Thanks.";
emotion e_gg,0,"Complaining Galten#fihs";
next;
mes "["+strcharinfo(0)+"]";
mes "What is the sad legend?";
next;
emotion e_dots;
mes "["+strcharinfo(0)+"]";
mes "I asked what the sad legend is about!";
next;
mes "[Crazy Venknick]";
mes "I don't believe in legends.";
next;
emotion e_dots,1;
mes "["+strcharinfo(0)+"]";
mes "Was I tricked?";
sc_start SC_BLIND,20000,0;
next;
mes "You feel outraged at being tricked.";
close;
}
mes "[������ �� ]";
mes "������ �� ������";
mes "���� �� ����� �� �����";
next;
mes "Don't know what it means.";
close;
}
dic_in01,98,110,5 script Worried Piom#a 4_MAN_PIOM6,{
if (isequipped(2782)) {
mes "[Worried Piom]";
mes "I haven't seen my friends for the last few hours.";
mes "It's about time for them to have";
mes "their Bradium. Hmm..";
close;
}
mes "[Worried Piom]";
mes "������ �� ����� �� �����";
mes "����� �� ���� �� ��";
mes "������ �� ��";
close;
}
dic_in01,98,96,3 script Lost Galten#a 4_MAN_GALTUN1,{
if (isequipped(2782)) {
mes "[Lost Galten]";
mes "I've been living as a Piom for too long";
mes "now it's like a bad habit.";
mes "and I find myself here all the time.";
close;
}
mes "[Lost Galten]";
mes "����� �� ����";
mes "������ �� ";
mes "��� �� ����";
close;
}