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path: root/npc/re/cities/dicastes.txt
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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  SkittleNugget
//= Copyright (C)  Joseph
//= Copyright (C)  Euphy
//= Copyright (C)  Muad_Dib
//= Copyright (C)  Gennosuke Kouga
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= El Dicastes Town
//================= File Encoding =========================================
//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
//= -If the encoding is correct, the next three lines have the same length-
//= ============ �ġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġġ� ============
//= ============ ============================================= ============
//= ============ ������������������������������������������������������������������������������������������ ============
//================= Description ===========================================
//= El Dicastes Town Script
//================= Current Version =======================================
//= 1.3
//=========================================================================

dicastes01,194,159,5	script	Excited Galten#a	4_MAN_GALTUN1,{
	mes "[Excited Galten]";
	if (isequipped(2782)) {
		mes "I can't get beautiful";
		mes "Ahat's image out of my head.";
		emotion e_lv;
		mes "As long as we have him,";
		mes "it will only be a matter of time before Sapha";
		mes "will rule this land.";
		close;
	}
	mes sprintf("������ �� ����");
	mes sprintf("������ �� ��");
	mes sprintf("������ ��");
	mes sprintf("����� �� ���� �� �����");
	mes sprintf("������ �� ��");
	close;
}

dicastes01,202,86,3	script	Sentinel#a	4_MAN_GALTUN1,{
	mes "[Sentinel]";
	if (isequipped(2782)) {
		mes "El Dicastes, the";
		mes "capital city of Sapha.";
		mes "The land is pretty";
		mes "rough so many outsiders can't get in. Ha ha";
		next;
		mes "[Sentinel]";
		mes "...";
		next;
		mes "[Sentinel]";
		mes "Hey, you are an outsider!";
		close;
	}
	mes sprintf("������ �� ��� �� ����");
	mes sprintf("���� �� ");
	mes sprintf("����� �� ���� �� ����");
	next;
	mes "[Sentinel]";
	mes sprintf("��");
	next;
	mes "[Sentinel]";
	mes sprintf("����� �� �󢳡�");
	close;
}

dicastes01,194,95,5	script	Sentinel#b	4_MAN_GALTUN,{
	mes "[Sentinel]";
	if (isequipped(2782)) {
		mes "I permit your entry.";
		mes "But if you dare to cause trouble";
		mes "you won't know what hit you. Beware!";
		close;
	}
	mes sprintf("������ �� ��");
	mes sprintf("����� �� ������ �� ��");
	mes sprintf("������ �� ������ �� ��");
	close;
}

dicastes01,234,158,0	script	Training Galten#a	4_MAN_GALTUN,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "I'll be ready for anything";
		mes "if I keep up with my training every day.";
		close;
	}
	mes sprintf("������ �� ������ ��");
	mes sprintf("�� ��");
	next;
	mes "Don't know what it means.";
	close;
}

dicastes01,244,166,0	script	Training Galten#b	4_MAN_GALTUN,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "I wonder if Ahat knows how";
		mes "hard I am training.";
		close;
	}
	mes sprintf("������ ��");
	mes sprintf("������ �� ������ �� ������ ��");
	next;
	mes "Don't know what it means.";
	close;
}

dicastes01,272,166,0	script	Training Galten#c	4_MAN_GALTUN,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "[Training Galten]";
		mes "I am a Sapha warrior.";
		mes "I am never lazy with my training.";
		close;
	}
	mes sprintf("������ �� ������ ��");
	mes sprintf("������ ��");
	next;
	mes "Don't know what it means.";
	close;
}

dicastes01,248,129,0	script	Training Galten#d	4_MAN_GALTUN,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "[Training Galten]";
		mes "I heard this isn't training";
		mes "equipment but a massager";
		mes "for trainees like me.";
		close;
	}
	mes sprintf("������ �� ������");
	mes sprintf("������ �� ������ ��");
	next;
	mes "Don't know what it means.";
	close;
}

/*
dicastes01,271,152,0	script	Training Galten#e	4_MAN_GALTUN,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "I will get great results";
		mes "if I do my best, right?";
		close;
	}
	mes sprintf("������ �� ������");
	mes sprintf("����");
	close;
}
*/

dic_in01,349,282,4	script	Waiting Galten#in_1	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Waiting Galten]";
		mes "Here is the Battle Station.";
		mes "We are all tensed up to be ready for action.";
		close;
	}
	mes sprintf("[���� �� ��]");
	mes sprintf("����� �� ��");
	mes sprintf("����� �� ����� �� ������ �� ����� �� ");
	close;
}

dic_in01,370,261,1	script	Waiting Galten#in_2	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Waiting Galten]";
		mes "Boring.";
		close;
	}
	mes sprintf("[���� �� ��]");
	mes sprintf("������");
	close;
}

dic_in01,381,261,1	script	Waiting Galten#in_3	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Waiting Galten]";
		mes "Zzzzz...";
		close;
	}
	mes sprintf("[���� �� ��]");
	mes sprintf("����");
	close;
}

dic_in01,370,282,4	script	Waiting Galten#in_4	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Waiting Galten]";
		mes "El Dicastes is the most peaceful place in this world as long as I am here.";
		close;
	}
	mes sprintf("[���� �� ��]");
	mes sprintf("�� �� ������ �� ������ �� ����� �� ��");
	close;
}

dic_in01,354,219,4	script	Resting Galten#in_5	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Resting Galten]";
		mes "Resting is always so sweet.";
		close;
	}
	mes sprintf("[������ �� ��]");
	mes sprintf("����� �� ��� �� ��");
	close;
}

dic_in01,365,197,1	script	Resting Galten#in_6	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Resting Galten]";
		mes "Galten can also rest while standing up like this.";
		next;
		mes "[Resting Galten]";
		mes "You say I don't look like I'm resting? But I'm already used to this.";
		close;
	}
	mes sprintf("[������ �� ��]");
	mes sprintf("��� �� ����� �� �����");
	mes sprintf("��� �� ������ �� �С��� �� �С��� �� ��");
	close;
}

dic_in01,87,102,5	script	Resting Piom#01	4_MAN_PIOM,{
	end;
}

dic_in01,29,119,4	script	Resting Piom#04	4_MAN_PIOM6,{
	if (isequipped(2782)) {
		mes "[Resting Piom]";
		mes "Why is it so noisy when I'm trying to get rest?";
		close;
	}
	mes sprintf("[������ �� ��]");
	mes sprintf("������ �� ����� �� ����");
	close;
}

dic_in01,91,113,5	script	Suspicious Piom#a	4_MAN_PIOM6,{
	mes "[Suspicious Piom]";
	if (isequipped(2782)) {
		mes "Have you heard of the";
		mes "rumor about Ahat?";
		next;
		if(select("Nope!", "You first.") == 1) {
			mes "[Suspicious Piom]";
			mes "Never mind.";
			close;
		}
		mes "[Suspicious Piom]";
		mes "Oh, you do seem to know?";
		mes "I need to collect information.";
		mes "You first.";
		mes "You heard of the rumor, right?";
		next;
		if(select("Something is fishy?", "If you're not going to spill it, me neither!") == 1) {
			mes "[Suspicious Piom]";
			mes "I'm only a very curious";
			mes "ordinary Piom.";
			close;
		}
		mes "[Suspicious Piom]";
		mes "I am not going to say anything, either!";
		close;
	}
	mes sprintf("�󢳡� �� �����");
	mes sprintf("�� ������ ���");
	next;
	if(select("Can't tell what it means", "Is it a curse??") == 2) {
		mes "[Suspicious Piom]";
		mes "Too bad.";
		close;
	}
	mes "[Suspicious Piom]";
	mes "Be on your";
	mes "way, shoo";
	close;
}

dic_in01,168,116,5	script	Tired Piom#c	4_MAN_PIOM5,{
	mes "[Tired Piom]";
	if (isequipped(2782)) {
		mes "If you need any";
		mes "information, you'd have better";
		mes "luck with the Cat Merchant than wandering around here.";
		mes "But of course you'll have to pay the price.";
		close;
	}
	mes sprintf("������ �� ����");
	mes sprintf("������ �� ����� ��");
	mes sprintf("���� �� ������ �� �󢤡� �� �� ��");
	mes sprintf("������ �� ����");
	close;
}

dic_in01,149,104,5	script	Tired Piom#b	4_MAN_PIOM2,{
	mes "[Tired Piom]";
	if (isequipped(2782)) {
		mes "I feel so stiff...";
		mes "I will need another dose of Bradium.";
		mes "I think the effects are weaker than before,";
		mes "or is it just me?";
		emotion e_what;
		close;
	}
	mes sprintf("��� �� ��");
	mes sprintf("������ �� ��� �� �����");
	mes sprintf("����� �� ������ �� ���");
	mes sprintf("������ ��");
	emotion e_what;
	close;
}

dic_in01,341,113,3	script	Tired Piom#a	4_MAN_PIOM5,{
	mes "[Tired Piom]";
	if (isequipped(2782)) {
		mes "[Tired Piom]";
		mes "I think I look better in";
		mes "robes than in leather.";
		mes "I may have to change to knitting.";
		mes "But mining does seem to suit me.";
		next;
		mes "[Tired Piom]";
		mes "...";
		next;
		emotion e_swt;
		mes "[Tired Piom]";
		mes "I'll be rejected again, right?";
		close;
	}
	mes sprintf("����� �� ���");
	mes sprintf("����� �� �򢱡� �� ��");
	mes sprintf("���� �� ����� �� ��");
	mes sprintf("������ �� ����� �� ����");
	next;
	mes "[Tired Piom]";
	mes sprintf("��");
	next;
	emotion e_swt;
	mes "[Tired Piom]";
	mes sprintf("������ �� ����");
	close;
}

dic_in01,252,103,3	script	Eating Adventurer#tre	4_F_05,{
	mes "[Eating Adventurer]";
	mes "Hey, do you have any emergency rations on you from Midgard?";
	next;
	mes "[Eating Adventurer]";
	mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard.";
	next;
	mes "[Eating Adventurer]";
	mes "No, I'm sure nobody in Midgard would want to try this.";
	next;
	mes "[Eating Adventurer]";
	mes "I really would like a nice hot meal.";
	mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
	close;
}

dic_in01,32,54,5	script	Venknick#el_01	4_MAN_BENKUNI,{
	if (isequipped(2782)) {
		mes "[Venknick]";
		mes "Oh feels so refreshed.";
		mes "The refined Bradium was the best ever. Do you want to try some?";
		close;
	}
	mes sprintf("[����]");
	mes sprintf("���� �� ��");
	mes sprintf("������ �� ������ �� ���� �� ������ �� ��?");
	close;
}

dic_in01,372,116,3	script	Thrilled Piom#a	4_MAN_PIOM4,{
	mes "[Thrilled Piom]";
	if (isequipped(2782)) {
		mes "Ahat is the one";
		mes "and only Sapha pride.";
		mes "We have plenty of Bradium";
		mes "because of him!";
		next;
		mes "[Thrilled Piom]";
		mes "...";
		next;
		mes "[Thrilled Piom]";
		mes "You don't feel his";
		mes "blessing?";
		close;
	}
	mes sprintf("����� �� ��");
	mes sprintf("����� �� ����");
	mes sprintf("����� �� ���� ��");
	mes sprintf("����� �� ������ �� ��");
	next;
	mes "[Thrilled Piom]";
	mes sprintf("��");
	next;
	mes "[Thrilled Piom]";
	mes sprintf("���� �� ���");
	mes sprintf("����� �� ����");
	close;
}

dic_in01,360,125,5	script	Serious Venknicka	4_MAN_BENKUNI,{
	mes "[Serious Venknick]";
	if (isequipped(2782)) {
		mes "A sudden increase in Bradium production.";
		mes "Why?";
		mes "I will have to get more factory lines running.";
		close;
	}
	mes sprintf("������ �� ������ �� �����");
	mes sprintf("����� ��");
	mes sprintf("������ �� ���� ��");
	close;
}

dic_in01,42,250,5	script	Guide#diel_1	4_MAN_PIOM6,{
	if (isequipped(2782)) {
		if (ep13_3_invite > 5) {
			mes "[Guide]";
			mes "I'm Dior, your kind guide for El Dicastes.";
			mes "How can I help you?";
			next;
			mes "[Guide]";
			mes "You may submit your civil complaints here.";
			mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
			next;
			mes "[Guide]";
			mes "The Administrative Office is located on the top floor and handles very important matters.";
			mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
			next;
			mes "[Guide]";
			mes "By the way, you may use the elevator in the back to go to the other floors.";
			next;
			mes "[Guide]";
			mes "Oh, you didn't ask?";
			mes "But since I'm Dior, the kind guide. He he.";
			close;
		}
		mes "- The guide looks at you with an alert expression. -";
		close;
	}
	mes sprintf("[����]");
	mes sprintf("������ �� ����� �� ������ �� ������ ��");
	mes sprintf("����� �� ����?");
	next;
	mes sprintf("[����]");
	mes sprintf("���� �� ������ �� ������");
	mes sprintf("����� �� ���� �� ���� �� ����� �� ����� �� ��");
	next;
	mes sprintf("[����]");
	mes sprintf("������ �� ����� �� ������ �� ������ �� ����");
	mes sprintf("���� �� ����");
	next;
	mes sprintf("[����]");
	mes sprintf("����� �� ����� �� ����� �� �� ��");
	next;
	mes sprintf("[����]");
	mes sprintf("����� �� ������ �� ���� �� ���� �� ������ ��");
	mes sprintf("��� �� ����� �� ����");
	close;
}

dic_in01,335,34,5	script	Talkative Piom#a	4_MAN_PIOM4,{
	mes "[Talkative Piom]";
	if (isequipped(2782)) {
		mes "At my factory";
		mes "we not only refine Bradium,";
		mes "but we also produce various";
		mes "tools for daily use.";
		mes "We manufacture war supplies";
		mes "here too.";
		close;
	}
	mes sprintf("������ ��");
	mes sprintf("������ �� ���");
	mes sprintf("����� �� ������ ��");
	mes sprintf("����� �� ��");
	mes sprintf("������ �� ����� �� ��");
	mes sprintf("����� �� ������");
	close;
}

dic_in01,387,30,1	script	Manuk Piom#a	4_MAN_PIOM,{
	mes "[Manuk Piom]";
	if (isequipped(2782)) {
		mes "You! We met in Manuk, didn't we?";
		mes "I've come to pick up the weapon I ordered.";
		close;
	}
	mes sprintf("����� �� ��� �� ��");
	mes sprintf("������ �� ����� �� ����� ����");
	close;
}

dicastes01,282,210,4	script	Free Knit#a	4_MAN_NITT,{
	mes "[Free Knit]";
	if (isequipped(2782)) {
		mes "As long as we have a steady";
		mes "supply of Bradium";
		mes "Saphas can live forever.";
		mes "Our childhood lasts 10 years,";
		mes "which is short.";
		close;
	}
	mes sprintf("����� �� ����� ��");
	mes sprintf("����� �� ������ �� ����� �� ����� ��");
	mes sprintf("����� �� ���� �� ������");
	mes sprintf("�󢳡� �� ������ �� ����");
	mes sprintf("�򢲡� �� ����");
	close;
}

dicastes01,246,210,3	script	Free Venknick#a	4_MAN_BENKUNI,{
	mes "[Free Venknick]";
	if (isequipped(2782)) {
		mes "At least we have plenty of Bradium.";
		mes "Look,";
		mes "You can see Bradium";
		mes "everywhere you go.";
		next;
		mes "[Free Venknick]";
		mes "?";
		next;
		mes "[Free Venknick]";
		mes "The thing rolling around is a gem,";
		mes "but why are you interested in it?";
		close;
	}
	mes sprintf("��� �� ������ �� ���");
	mes sprintf("����");
	mes sprintf("������ �� �����");
	mes sprintf("������ �� ����� ��");
	next;
	mes "[Free Venknick]";
	mes sprintf("��");
	next;
	mes "[Free Venknick]";
	mes sprintf("������ �� ��� �� ���");
	mes sprintf("������ �� ����� �� ����� ����");
	close;
}

dicastes01,235,245,4	script	Excited Piom#a	4_MAN_PIOM4,{
	if (isequipped(2782)) {
		mes "[Excited Piom]";
		mes "Have you seen Ahat?";
		emotion e_ho;
		mes "His popularity here in El Discastes is phenomenal!";
		close;
	}
	mes "[Excited Piom]";
	mes sprintf("������ �� ������ ��");
	emotion e_ho;
	mes sprintf("����� �� ����� �� ����� �� �� ��");
	close;
}

dicastes01,284,262,3	script	Favorable Knit#a	4_MAN_NITT,{
	mes "[Favorable Knit]";
	if (isequipped(2782)) {
		mes "Unlike the Laphine, we Saphas";
		mes "are a very close community.";
		mes "We start by living together in common facilities after we are born.";
		mes "That is why all Saphas are like family.";
		mes "We never have any quarrels between classes.";
		close;
	}
	mes sprintf("������ �� ������ ��");
	mes sprintf("����� �� ����� �� ��");
	mes sprintf("����� �� ���� �� �����");
	mes sprintf("������ �� ������ �� ����");
	mes sprintf("������ �� ����� �� ����� ����");
	close;
}

dicastes01,164,180,4	script	Limpy Piom#a	4_MAN_PIOM6,{
	mes "[Limpy Piom]";
	if (isequipped(2782)) {
		mes "They say there is a";
		mes "war going on with the Splendide in Manuk.";
		mes "I hope everything goes well.";
		mes "I hope it doesn't come all";
		mes "the way to the capital city here.";
		emotion e_dots;
		close;
	}
	mes sprintf("������ �� ����");
	mes sprintf("������ �� ��");
	mes sprintf("������ �� ������");
	mes sprintf("���� �� ������");
	mes sprintf("����� �� ���� �� ����");
	emotion e_dots;
	close;
}

dicastes01,191,202,4	script	Complaining Galten#fihs	4_MAN_GALTUN,{
	if (isequipped(2782)) {
		mes "[Complaining Galten]";
		mes "That crazy Vanknick always";
		mes "talks about the legend of that statue.";
		next;
		mes "[Complaining Galten]";
		mes "Have you ever talked";
		mes "to him?";
		next;
		if(select("No", "Yes") == 1) {
			mes "[Complaining Galten]";
			mes "Then you don't know about the legend behind the statue?";
			mes "Then, I don't know what to talk about with you.";
			close;
		}
		emotion e_gg,0,"Crazy Venknick#fihsing1";
		mes "[Complaining Galten]";
		mes "You also fell for that crazy man.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Yes";
		emotion e_sob,1;
		next;
		mes "[Complaining Galten]";
		mes "Just forget about it quickly for your own good.";
		close;
	}
	mes sprintf("[������ �� ]");
	mes sprintf("����� �� ������ �� ");
	mes sprintf("������ �� ������ �� ��");
	next;
	mes sprintf("[������ �� ]");
	mes sprintf("�𢱡� �� ������");
	mes sprintf("������ �� ��");
	next;
	mes "Don't know what it means.";
	close;
}

dicastes01,202,197,4	script	Crazy Venknick#fihsing1	4_MAN_BENKUNI,{
	if (isequipped(2782)) {
		mes "[Crazy Venknick]";
		mes "At only 5000 Zeny";
		mes "I will tell you the sad legend behind that statue.";
		next;
		if(select("Give 5000 Zeny.", "Don't give 5000 Zeny.") == 2) {
			mes "[Crazy Venknick]";
			mes "Don't come back with regrets.";
			close;
		}
		if (Zeny < 5000) {
			mes "[Crazy Venknick]";
			mes "I have";
			mes "no legend to share with";
			mes "the poor.";
			close;
		}
		Zeny -= 5000;
		mes "[Crazy Venknick]";
		mes "Thanks.";
		emotion e_gg,0,"Complaining Galten#fihs";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "What is the sad legend?";
		next;
		emotion e_dots;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I asked what the sad legend is about!";
		next;
		mes "[Crazy Venknick]";
		mes "I don't believe in legends.";
		next;
		emotion e_dots,1;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Was I tricked?";
		sc_start SC_BLIND,20000,0;
		next;
		mes "You feel outraged at being tricked.";
		close;
	}
	mes sprintf("[������ �� ]");
	mes sprintf("������ �� ������");
	mes sprintf("���� �� ����� �� �����");
	next;
	mes "Don't know what it means.";
	close;
}

dic_in01,98,110,5	script	Worried Piom#a	4_MAN_PIOM6,{
	if (isequipped(2782)) {
		mes "[Worried Piom]";
		mes "I haven't seen my friends for the last few hours.";
		mes "It's about time for them to have";
		mes "their Bradium. Hmm..";
		close;
	}
	mes "[Worried Piom]";
	mes sprintf("������ �� ����� �� �����");
	mes sprintf("����� �� ���� �� ��");
	mes sprintf("������ �� ��");
	close;
}

dic_in01,98,96,3	script	Lost Galten#a	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Lost Galten]";
		mes "I've been living as a Piom for too long";
		mes "now it's like a bad habit.";
		mes "and I find myself here all the time.";
		close;
	}
	mes "[Lost Galten]";
	mes sprintf("����� �� ����");
	mes sprintf("������ �� ");
	mes sprintf("��� �� ����");
	close;
}