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//===== Hercules Script ======================================
//= El Dicastes Town
//===== By: ==================================================
//= Gennosuke Kouga, Muad_Dib
//===== Current Version: =====================================
//= 1.3
//===== File Encoding ========================================
//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
//===== Description: =========================================
//= [Official Conversion]
//= El Dicastes Town Script
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Standardized. [Euphy]
//= 1.2 Updated to match the official script. [Joseph]
//= 1.2a Moved Guide to a separate file. [Euphy]
//= 1.3 Updated to match official script. [SkittleNugget]
//============================================================

dicastes01,194,159,5	script	Excited Galten#a	4_MAN_GALTUN1,{
	mes "[Excited Galten]";
	if (isequipped(2782)) {
		mes "I can't get beautiful";
		mes "Ahat's image out of my head.";
		emotion e_lv;
		mes "As long as we have him,";
		mes "it will only be a matter of time before Sapha";
		mes "will rule this land.";
		close; 
	}
	mes "������ �� ����";
	mes "������ �� ��";
	mes "������ ��";
	mes "����� �� ���� �� �����";
	mes "������ �� ��";
	close;
}

dicastes01,202,86,3	script	Sentinel#a	4_MAN_GALTUN1,{
	mes "[Sentinel]";
	if (isequipped(2782)) {
		mes "El Dicastes, the";
		mes "capital city of Sapha.";
		mes "The land is pretty";
		mes "rough so many outsiders can't get in. Ha ha";
		next;
		mes "[Sentinel]";
		mes "...";
		next;
		mes "[Sentinel]";
		mes "Hey, you are an outsider!";
		close; 
	}
	mes "������ �� ��� �� ����";
	mes "���� �� ";
	mes "����� �� ���� �� ����";
	next;
	mes "[Sentinel]";
	mes "��";
	next;
	mes "[Sentinel]";
	mes "����� �� �󢳡�";
	close;	
}

dicastes01,194,95,5	script	Sentinel#b	4_MAN_GALTUN,{
	mes "[Sentinel]";
	if (isequipped(2782)) {
		mes "I permit your entry.";
		mes "But if you dare to cause trouble";
		mes "you won't know what hit you. Beware!";
		close; 
	}
	mes "������ �� ��";
	mes "����� �� ������ �� ��";
	mes "������ �� ������ �� ��";
	close;
}

dicastes01,234,158,0	script	Training Galten#a	4_MAN_GALTUN,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "I'll be ready for anything";
		mes "if I keep up with my training every day.";
		close;
	}
	mes "������ �� ������ ��";
	mes "�� ��";
	next;
	mes "Don't know what it means.";
	close;
}

dicastes01,244,166,0	script	Training Galten#b	4_MAN_GALTUN,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "I wonder if Ahat knows how";
		mes "hard I am training.";
		close; 
	}
	mes "������ ��";
	mes "������ �� ������ �� ������ ��";
	next;
	mes "Don't know what it means.";
	close;
}

dicastes01,272,166,0	script	Training Galten#c	4_MAN_GALTUN,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "[Training Galten]";
		mes "I am a Sapha warrior.";
		mes "I am never lazy with my training.";
		close;
	}
	mes "������ �� ������ ��";
	mes "������ ��";
	next;
	mes "Don't know what it means.";
	close;
}

dicastes01,248,129,0	script	Training Galten#d	4_MAN_GALTUN,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "[Training Galten]";
		mes "I heard this isn't training";
		mes "equipment but a massager";
		mes "for trainees like me.";
		close; 
	}
	mes "������ �� ������";
	mes "������ �� ������ ��";
	next;
	mes "Don't know what it means.";
	close;
}

/*
dicastes01,271,152,0	script	Training Galten#e	4_MAN_GALTUN,{
	mes "[Training Galten]";
	if (isequipped(2782)) {
		mes "I will get great results";
		mes "if I do my best, right?";
		close;
	}
	mes "������ �� ������";
	mes "����";
	close;
}
*/

dic_in01,349,282,4	script	Waiting Galten#in_1	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Waiting Galten]";
		mes "Here is the Battle Station.";
		mes "We are all tensed up to be ready for action.";
		close;	 
	}
	mes "[���� �� ��]";
	mes "����� �� ��";
	mes "����� �� ����� �� ������ �� ����� �� ";
	close;
}

dic_in01,370,261,1	script	Waiting Galten#in_2	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Waiting Galten]";
		mes "Boring.";
		close; 
	}
	mes "[���� �� ��]";
	mes "������";
	close;
}

dic_in01,381,261,1	script	Waiting Galten#in_3	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Waiting Galten]";
		mes "Zzzzz...";
		close; 
	}
	mes "[���� �� ��]";
	mes "����";
	close;
}

dic_in01,370,282,4	script	Waiting Galten#in_4	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Waiting Galten]";
		mes "El Dicastes is the most peaceful place in this world as long as I am here.";
		close; 
	}
	mes "[���� �� ��]";
	mes "�� �� ������ �� ������ �� ����� �� ��";
	close;
}

dic_in01,354,219,4	script	Resting Galten#in_5	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Resting Galten]";
		mes "Resting is always so sweet.";
		close; 
	}
	mes "[������ �� ��]";
	mes "����� �� ��� �� ��";
	close;
}

dic_in01,365,197,1	script	Resting Galten#in_6	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Resting Galten]";
		mes "Galten can also rest while standing up like this.";
		next;
		mes "[Resting Galten]";
		mes "You say I don't look like I'm resting? But I'm already used to this.";
		close; 
	}
	mes "[������ �� ��]";
	mes "��� �� ����� �� �����";
	mes "��� �� ������ �� �С��� �� �С��� �� ��";
	close;
}

dic_in01,87,102,5	script	Resting Piom#01	4_MAN_PIOM,{
	end;
}

dic_in01,29,119,4	script	Resting Piom#04	4_MAN_PIOM6,{
	if (isequipped(2782)) {
		mes "[Resting Piom]";
		mes "Why is it so noisy when I'm trying to get rest?";
		close; 
	}
	mes "[������ �� ��]";
	mes "������ �� ����� �� ����";
	close;
}

dic_in01,91,113,5	script	Suspicious Piom#a	4_MAN_PIOM6,{
	mes "[Suspicious Piom]";
	if (isequipped(2782)) {
		mes "Have you heard of the";
		mes "rumor about Ahat?";
		next;
		if(select("Nope!:You first.") == 1) {
			mes "[Suspicious Piom]";
			mes "Never mind.";
			close; 
		}
		mes "[Suspicious Piom]";
		mes "Oh, you do seem to know?";
		mes "I need to collect information.";
		mes "You first.";
		mes "You heard of the rumor, right?";
		next;
		if(select("Something is fishy?:If you're not going to spill it, me neither!") == 1) {
			mes "[Suspicious Piom]";
			mes "I'm only a very curious";
			mes "ordinary Piom.";
			close; 
		}
		mes "[Suspicious Piom]";
		mes "I am not going to say anything, either!";
		close; 
	}
	mes "�󢳡� �� �����";
	mes "�� ������ ���";
	next;
	if(select("Can't tell what it means:Is it a curse??") == 2) {
		mes "[Suspicious Piom]";
		mes "Too bad.";
		close; 
	}
	mes "[Suspicious Piom]";
	mes "Be on your";
	mes "way, shoo";
	close;
}

dic_in01,168,116,5	script	Tired Piom#c	4_MAN_PIOM5,{
	mes "[Tired Piom]";
	if (isequipped(2782)) {
		mes "If you need any";
		mes "information, you'd have better";
		mes "luck with the Cat Merchant than wandering around here.";
		mes "But of course you'll have to pay the price.";
		close; 
	}
	mes "������ �� ����";
	mes "������ �� ����� ��";
	mes "���� �� ������ �� �󢤡� �� �� ��";
	mes "������ �� ����";
	close;
}

dic_in01,149,104,5	script	Tired Piom#b	4_MAN_PIOM2,{
	mes "[Tired Piom]";
	if (isequipped(2782)) {
		mes "I feel so stiff...";
		mes "I will need another dose of Bradium.";
		mes "I think the effects are weaker than before,";
		mes "or is it just me?";
		emotion e_what;
		close; 
	}
	mes "��� �� ��";
	mes "������ �� ��� �� �����";
	mes "����� �� ������ �� ���";
	mes "������ ��";
	emotion e_what;
	close;
}

dic_in01,341,113,3	script	Tired Piom#a	4_MAN_PIOM5,{
	mes "[Tired Piom]";
	if (isequipped(2782)) {
		mes "[Tired Piom]";
		mes "I think I look better in";
		mes "robes than in leather.";
		mes "I may have to change to knitting.";
		mes "But mining does seem to suit me.";
		next;
		mes "[Tired Piom]";
		mes "...";
		next;
		emotion e_swt;
		mes "[Tired Piom]";
		mes "I'll be rejected again, right?";
		close; 
	}
	mes "����� �� ���";
	mes "����� �� �򢱡� �� ��";
	mes "���� �� ����� �� ��";
	mes "������ �� ����� �� ����";
	next;
	mes "[Tired Piom]";
	mes "��";
	next;
	emotion e_swt;
	mes "[Tired Piom]";
	mes "������ �� ����";
	close;
}

dic_in01,252,103,3	script	Eating Adventurer#tre	4_F_05,{
	mes "[Eating Adventurer]";
	mes "Hey, do you have any emergency rations on you from Midgard?";
	next;
	mes "[Eating Adventurer]";
	mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard.";
	next;
	mes "[Eating Adventurer]";
	mes "No, I'm sure nobody in Midgard would want to try this.";
	next;
	mes "[Eating Adventurer]";
	mes "I really would like a nice hot meal.";
	mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
	close;
}

dic_in01,32,54,5	script	Venknick#el_01	4_MAN_BENKUNI,{
	if (isequipped(2782)) {
		mes "[Venknick]";
		mes "Oh feels so refreshed.";
		mes "The refined Bradium was the best ever. Do you want to try some?";
		close; 
	}
	mes "[����]";
	mes "���� �� ��";
	mes "������ �� ������ �� ���� �� ������ �� ��?";
	close;
}

dic_in01,372,116,3	script	Thrilled Piom#a	4_MAN_PIOM4,{
	mes "[Thrilled Piom]";
	if (isequipped(2782)) {
		mes "Ahat is the one";
		mes "and only Sapha pride.";
		mes "We have plenty of Bradium";
		mes "because of him!";
		next;
		mes "[Thrilled Piom]";
		mes "...";
		next;
		mes "[Thrilled Piom]";
		mes "You don't feel his";
		mes "blessing?";
		close;
	}
	mes "����� �� ��";
	mes "����� �� ����";
	mes "����� �� ���� ��";
	mes "����� �� ������ �� ��";
	next;
	mes "[Thrilled Piom]";
	mes "��";
	next;
	mes "[Thrilled Piom]";
	mes "���� �� ���";
	mes "����� �� ����";
	close;
}

dic_in01,360,125,5	script	Serious Venknicka	4_MAN_BENKUNI,{
	mes "[Serious Venknick]";
	if (isequipped(2782)) {
		mes "A sudden increase in Bradium production.";
		mes "Why?";
		mes "I will have to get more factory lines running.";
		close; 
	}
	mes "������ �� ������ �� �����";
	mes "����� ��";
	mes "������ �� ���� ��";
	close;
}

dic_in01,42,250,5	script	Guide#diel_1	4_MAN_PIOM6,{
	if (isequipped(2782)) {
		if (ep13_3_invite > 5) {		
			mes "[Guide]";
			mes "I'm Dior, your kind guide for El Dicastes.";
			mes "How can I help you?";
			next;
			mes "[Guide]";
			mes "You may submit your civil complaints here.";
			mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
			next;
			mes "[Guide]";
			mes "The Administrative Office is located on the top floor and handles very important matters.";
			mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
			next;
			mes "[Guide]";
			mes "By the way, you may use the elevator in the back to go to the other floors.";
			next;
			mes "[Guide]";
			mes "Oh, you didn't ask?";
			mes "But since I'm Dior, the kind guide. He he.";
			close; 
		}
		mes "- The guide looks at you with an alert expression. -";
		close;
	}
	mes "[����]";
	mes "������ �� ����� �� ������ �� ������ ��";
	mes "����� �� ����?";
	next;
	mes "[����]";
	mes "���� �� ������ �� ������";
	mes "����� �� ���� �� ���� �� ����� �� ����� �� ��";
	next;
	mes "[����]";
	mes "������ �� ����� �� ������ �� ������ �� ����";
	mes "���� �� ����";
	next;
	mes "[����]";
	mes "����� �� ����� �� ����� �� �� ��";
	next;
	mes "[����]";
	mes "����� �� ������ �� ���� �� ���� �� ������ ��";
	mes "��� �� ����� �� ����";
	close;
}

dic_in01,335,34,5	script	Talkative Piom#a	4_MAN_PIOM4,{
	mes "[Talkative Piom]";
	if (isequipped(2782)) {	
		mes "At my factory";
		mes "we not only refine Bradium,";
		mes "but we also produce various";
		mes "tools for daily use.";
		mes "We manufacture war supplies";
		mes "here too.";
		close; 
	}
	mes "������ ��";
	mes "������ �� ���";
	mes "����� �� ������ ��";
	mes "����� �� ��";
	mes "������ �� ����� �� ��";
	mes "����� �� ������";
	close;
}

dic_in01,387,30,1	script	Manuk Piom#a	4_MAN_PIOM,{
	mes "[Manuk Piom]";
	if (isequipped(2782)) {
		mes "You! We met in Manuk, didn't we?";
		mes "I've come to pick up the weapon I ordered.";
		close; 
	}
	mes "����� �� ��� �� ��";
	mes "������ �� ����� �� ����� ����";
	close;
}

dicastes01,282,210,4	script	Free Knit#a	4_MAN_NITT,{
	mes "[Free Knit]";
	if (isequipped(2782)) {
		mes "As long as we have a steady";
		mes "supply of Bradium";
		mes "Saphas can live forever.";
		mes "Our childhood lasts 10 years,";
		mes "which is short.";
		close; 
	}
	mes "����� �� ����� ��";
	mes "����� �� ������ �� ����� �� ����� ��";
	mes "����� �� ���� �� ������";
	mes "�󢳡� �� ������ �� ����";
	mes "�򢲡� �� ����";
	close;
}

dicastes01,246,210,3	script	Free Venknick#a	4_MAN_BENKUNI,{
	mes "[Free Venknick]";
	if (isequipped(2782)) {
		mes "At least we have plenty of Bradium.";
		mes "Look,";
		mes "You can see Bradium";
		mes "everywhere you go.";
		next;
		mes "[Free Venknick]";
		mes "?";
		next;
		mes "[Free Venknick]";
		mes "The thing rolling around is a gem,";
		mes "but why are you interested in it?";
		close; 
	}
	mes "��� �� ������ �� ���";
	mes "����";
	mes "������ �� �����";
	mes "������ �� ����� ��";
	next;
	mes "[Free Venknick]";
	mes "��";
	next;
	mes "[Free Venknick]";
	mes "������ �� ��� �� ���";
	mes "������ �� ����� �� ����� ����";
	close;
}

dicastes01,235,245,4	script	Excited Piom#a	4_MAN_PIOM4,{
	if (isequipped(2782)) {
		mes "[Excited Piom]";
		mes "Have you seen Ahat?";
		emotion e_ho;
		mes "His popularity here in El Discastes is phenomenal!";
		close; 
	}
	mes "[Excited Piom]";
	mes "������ �� ������ ��";
	emotion e_ho;
	mes "����� �� ����� �� ����� �� �� ��";
	close;
}

dicastes01,284,262,3	script	Favorable Knit#a	4_MAN_NITT,{
	mes "[Favorable Knit]";
	if (isequipped(2782)) {
		mes "Unlike the Raphine, we Saphas";
		mes "are a very close community.";
		mes "We start by living together in common facilities after we are born.";
		mes "That is why all Saphas are like family.";
		mes "We never have any quarrels between classes.";
		close; 
	}
	mes "������ �� ������ ��";
	mes "����� �� ����� �� ��";
	mes "����� �� ���� �� �����";
	mes "������ �� ������ �� ����";
	mes "������ �� ����� �� ����� ����";
	close;
}

dicastes01,164,180,4	script	Limpy Piom#a	4_MAN_PIOM6,{
	mes "[Limpy Piom]";
	if (isequipped(2782)) {
		mes "They say there is a";
		mes "war going on with the Splendide in Manuk.";
		mes "I hope everything goes well.";
		mes "I hope it doesn't come all";
		mes "the way to the capital city here.";
		emotion e_dots;
		close; 
	}
	mes "������ �� ����";
	mes "������ �� ��";
	mes "������ �� ������";
	mes "���� �� ������";
	mes "����� �� ���� �� ����";
	emotion e_dots;
	close;
}

dicastes01,191,202,4	script	Complaining Galten#fihs	4_MAN_GALTUN,{
	if (isequipped(2782)) {
		mes "[Complaining Galten]";
		mes "That crazy Vanknick always";
		mes "talks about the legend of that statue.";
		next;
		mes "[Complaining Galten]";
		mes "Have you ever talked";
		mes "to him?";
		next;
		if(select("No:Yes") == 1) {
			mes "[Complaining Galten]";
			mes "Then you don't know about the legend behind the statue?";
			mes "Then, I don't know what to talk about with you.";
			close; 
		}
		emotion e_gg,0,"Crazy Venknick#fihsing1";
		mes "[Complaining Galten]";
		mes "You also fell for that crazy man.";
		next;
		mes "[" + strcharinfo(0) + "]";
		mes "Yes";
		emotion e_sob,1;
		next;
		mes "[Complaining Galten]";
		mes "Just forget about it quickly for your own good.";
		close;
	}
	mes "[������ �� ]";
	mes "����� �� ������ �� ";
	mes "������ �� ������ �� ��";
	next;
	mes "[������ �� ]";
	mes "�𢱡� �� ������";
	mes "������ �� ��";
	next;
	mes "Don't know what it means.";
	close;
}

dicastes01,202,197,4	script	Crazy Venknick#fihsing1	4_MAN_BENKUNI,{
	if (isequipped(2782)) {
		mes "[Crazy Venknick]";
		mes "At only 5000 Zeny";
		mes "I will tell you the sad legend behind that statue.";
		next;
		if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
			mes "[Crazy Venknick]";
			mes "Don't come back with regrets.";
			close; 
		}
		if (Zeny < 5000) {
			mes "[Crazy Venknick]";
			mes "I have";
			mes "no legend to share with";
			mes "the poor.";
			close;
			close; 
		}
		Zeny -= 5000;
		mes "[Crazy Venknick]";
		mes "Thanks.";
		emotion e_gg,0,"Complaining Galten#fihs";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What is the sad legend?";
		next;
		emotion e_dots;
		mes "["+strcharinfo(0)+"]";
		mes "I asked what the sad legend is about!";
		next;
		mes "[Crazy Venknick]";
		mes "I don't believe in legends.";
		next;
		emotion e_dots,1;
		mes "["+strcharinfo(0)+"]";
		mes "Was I tricked?";
		sc_start SC_BLIND,20000,0;
		next;
		mes "You feel outraged at being tricked.";
		close; 
	}
	mes "[������ �� ]";
	mes "������ �� ������";
	mes "���� �� ����� �� �����";
	next;
	mes "Don't know what it means.";
	close;
}

dic_in01,98,110,5	script	Worried Piom#a	4_MAN_PIOM6,{
	if (isequipped(2782)) {
		mes "[Worried Piom]";
		mes "I haven't seen my friends for the last few hours.";
		mes "It's about time for them to have";
		mes "their Bradium. Hmm..";
		close;
	}
	mes "[Worried Piom]";
	mes "������ �� ����� �� �����";
	mes "����� �� ���� �� ��";
	mes "������ �� ��";
	close;
}

dic_in01,98,96,3	script	Lost Galten#a	4_MAN_GALTUN1,{
	if (isequipped(2782)) {
		mes "[Lost Galten]";
		mes "I've been living as a Piom for too long";
		mes "now it's like a bad habit.";
		mes "and I find myself here all the time.";
		close;
	}
	mes "[Lost Galten]";
	mes "����� �� ����";
	mes "������ �� ";
	mes "��� �� ����";
	close;
}