//===== Hercules Script ======================================
//= Dewata Town
//===== By: ==================================================
//= Gennosuke Kouga, Muad_Dib
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= [Official Conversion]
//= Dewata Town Script
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Standardized. [Euphy]
//= 1.2 Fixed Zeny check. [Joseph]
//= 1.3 Updated to match the official script. [Lemongrass/Euphy]
//============================================================
// Dewata Transportation
//============================================================
alberta,212,202,4 script Dewata Sailor#alberta 4_M_DEWMAN,{
mes "[Dewata Sailor]";
mes "Do you want to visit ^8B4513Dewata Island^000000?";
mes "With it's dazzling waves and charming views it's a great place to relax.";
mes "The transit fee is 10,000 Zeny.";
next;
switch(select("Yes!:No.")) {
case 1:
if (Zeny >= 10000) {
mes "[Dewata Sailor]";
mes "^8B4513Dewata^000000 is a beautiful and peaceful island country.";
mes "Have a nice trip~";
close2;
Zeny -= 10000;
warp "dewata",232,53;
end;
} else {
mes "[Dewata Sailor]";
mes "You don't have the dough, kid.";
mes "Come back when you have a bigger wallet.";
close;
}
case 2:
mes "[Dewata Sailor]";
mes "Let me know";
mes "when you're ready to travel~";
close;
}
}
dewata,229,49,6 script Alberta Sailor#dewata 4_M_DEWMAN,{
mes "[Alberta Sailor]";
mes "Do you want to go back to Alberta?";
next;
switch(select("Yes.:No.")) {
case 1:
mes "[Alberta Sailor]";
mes "I hope you had a lot of fun on";
mes "your trip to ^8B4513Dewata^000000 Island.";
mes "Please come again!";
close2;
warp "alberta",210,198;
end;
case 2:
mes "[Alberta Sailor]";
mes "Have some more fun before you go.";
mes "^8B4513Dewata^000000 Island still has more to offer.";
close;
}
}
// Generic Dewata NPCs
//============================================================
dewata,221,237,5 script Young Man#dew-1 4_M_DEWMAN,{
mes "[Fruit Fancier]";
mes "What's wrong with your faaaaaace? You must really be clueless!";
next;
mes "[Fruit Fancier]";
mes "Let me drop some knowledge on ya.";
next;
mes "[Fruit Fancier]";
mes "I may be a youngling, but no one knows more than I do about ^777700Palm fruit^000000. All right! What do you want to know?";
next;
switch(select("About the shell...:About the pulp...:About the palm kernel...:No thanks.")) {
case 1:
mes "[Fruit Fancier]";
mes "So you want to know about Palm fruit's pulp? Let me explain.";
next;
mes "[Fruit Fancier]";
mes "Normally Palm fruit shell is used for making oil. Palm Oil is a useful ingredient for many dishes.";
next;
mes "[Fruit Fancier]";
if (dew_drink > 0)
mes "Hmm... Have you met Memo already? Then it should be easy for you to understand.";
else
mes "If you want to know how to use Palm Oil, go find Memo on the north side of Dewata island. Everyday, he makes traditional drinks with Palm Oil.";
next;
mes "[Fruit Fancier]";
mes "Anyways, we refer to the oil that comes from the Palm fruit as Palm oil or Coconut oil, which is well known for it's quality.";
next;
mes "[Fruit Fancier]";
mes "The leftovers from oil production gets dried, and used for fuel in cooking or heating.";
next;
mes "[Fruit Fancier]";
mes "It burns well and has a good smell, can't get better than that.";
next;
mes "[Fruit Fancier]";
mes "Ok!! That is all about the pulp, it takes too long to explain all those useful effects for Palm fruit shells.";
next;
mes "[Fruit Fancier]";
mes "It's not like this is the extent of my knowledge. Don't get me wrong!";
close;
case 2:
mes "[Fruit Fancier]";
mes "So you want to know about the Palm interior? Let me explain.";
next;
mes "[Fruit Fancier]";
mes "Palm tree fruit has 2 layers of pulp. Outside is very rough, and the inside is smooth...";
next;
mes "[Fruit Fancier]";
mes "Hmm... Yes! the pulp of Palm tree fruit is a little bit harder than a walnut shell, must be the water it contains inside.";
next;
mes "[Fruit Fancier]";
mes "Inside of the shell, there's about 300cc water which is useful in quenching people's thirst since Dewata island has very hot weather.";
next;
mes "[Fruit Fancier]";
mes "And it's not like we just throw it away once we drink the water inside!!";
next;
mes "[Fruit Fancier]";
mes "We also can make a quality canteen out of it! Like I said, it has really thick outer shell enough and can act as a water bottle.";
next;
mes "[Fruit Fancier]";
mes "It is also great to make charcoal. Charcoal made out of palm fruit is well known for long lasting and quality fire,";
next;
mes "[Fruit Fancier]";
mes "People love to cook seafoods and chicken with Palm fruit charcoal..";
next;
mes "[Fruit Fancier]";
mes "It has the extra bonus of being burning with a pleasant palm smell";
next;
mes "[Fruit Fancier]";
mes "Ok!! That is all for pulp information, it takes too long to explain all those useful effects.";
next;
mes "[Fruit Fancier]";
mes "It's not like this is all I know. Don't get me wrong!";
close;
case 3:
mes "[Fruit Fancier]";
mes "So, you want to know about tender kernel inside? Let me explain for you";
next;
mes "[Fruit Fancier]";
mes "The kernel inside of the hard pulp is used as a natural digestive.";
next;
mes "[Fruit Fancier]";
mes "Not much to say about the kernel inside..";
next;
mes "[Fruit Fancier]";
mes "but we do make sure to use every part of the palm fruit.";
next;
mes "[Fruit Fancier]";
mes "Wouldn't you agree?";
close;
case 4:
mes "[Fruit Fancier]";
mes "Arrgg! You have no interest in the world!";
close;
}
}
dewata,114,243,6 script Lazy Young Man#dew 4_M_DEWMAN,1,1,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 500) {
mes "[Lazy Young Man]";
mes "Why are you carrying so much? Isn't it heavy?";
close;
}
if (countitem(11534)) {
mes "[Lazy Young Man]";
mes "Wewt~!! Isn't that Palm Juice?";
mes "Can you give me that? I just woke";
mes "up, and my throat is parched!";
next;
switch(select("Give:Do not give")) {
case 1:
mes "[Lazy Young Man]";
mes "Really? For me?? I'll give you this in return... Thanks... Hehe~";
delitem 11534,1; //Coco_Juice
getrandgroupitem(IG_GiftBox),1;
close;
case 2:
mes "[Lazy Young Man]";
mes "So be it~ Ok...";
close;
}
}
mes "[Lazy Young Man]";
mes "Ah~ Thristy~ Anyone have some Palm";
mes "juice for me?~";
close;
OnTouch:
if (countitem(11534) == 0) {
mes "[Lazy Young Man]";
mes "Arrgg~ I'm thirsty~~ so thirsty~~";
mes "Give me Palm juice... Palm Juuiice~~";
emotion e_an;
next;
emotion e_an;
next;
emotion e_an;
next;
emotion e_an;
close;
}
end;
}
dewata,159,81,4 script Tourist#dew-1 4_M_SITDOWN,{
mes "[Nasolo]";
mes "Wow~ Pure ocean, a warm beach...";
mes "Perfect for a date with a girlfriend...";
next;
mes "[Nasolo]";
mes "If only I had one...";
emotion e_sob;
next;
mes "[Nasolo]";
mes "I wonder when my princess will come...";
emotion e_sigh;
close;
}
dewata,146,109,5 script Restauranteur#dew 4_COOK,{
if (checkweight(11532,1) == 0 || checkweight(11533,1) == 0 || MaxWeight - Weight < 500) {
mes "[Restauranteur]";
mes "You came to taste my dish? It is always good to eat with an empty stomach.";
close;
}
mes "[Restauranteur]";
mes "Welcome to the island of Dewata.";
mes "I hope you behave like a noble";
mes "traveler, unlike some of these";
mes "teenage punks...";
next;
switch(select("About Dewata dishes:Today's menu?:I'm okay.")) {
case 1:
mes "[Restauranteur]";
mes "Need info about our foods? Well... I don't have much to talk about, but feel free to listen if you want.";
next;
mes "[Restauranteur]";
mes "So much to cover, let me begin.";
next;
mes "[Restauranteur]";
mes "First, Dewata dishes have special names based on each cooking recipe,";
next;
mes "[Restauranteur]";
mes "If dish name has 'Goreng' in it, then it is either stir or deep fried food.";
next;
mes "[Restauranteur]";
mes "If it is a type of 'Bakar', then it is a grilled food.";
next;
mes "[Restauranteur]";
mes "And if it's 'Satay', then you are eating a skewered dish.";
next;
mes "[Restauranteur]";
mes "Second, we have dishes named after basic ingredients,";
next;
mes "[Restauranteur]";
mes "In Dewata island, we call rice as Nasi, noodle as Mie, bread as Roti, chicken as Ayam, fish as Ikan, and corn as Jagung.";
next;
mes "[Restauranteur]";
mes "So, if rice is fried we call it 'Nasi Goreng', and fried noodle is 'Mie Goreng'.";
next;
mes "[Restauranteur]";
mes "Well... This is enough to enjoy our foods in Dewata!! If you are hungry, we have our special set menu for only ^0000FF5000^000000 Zeny.";
close;
case 2:
mes "[Restauranteur]";
mes "We have 2 items 'Nasi Goreng' and 'Satay'. Which one do you want?";
next;
switch(select("Nasi Goreng:Satay")) {
case 1:
mes "[Restauranteur]";
mes "This is Nasi Goreng fried with my special sauce plus egg fry on the top. It only costs ^0000FF5000^000000 Zeny.";
set .@food,11532;
break;
case 2:
mes "[Restauranteur]";
mes "This is the Satay, a slice of meat skewered and grilled over Palm fruit charcoal. It costs only ^0000FF5000^000000 Zeny.";
set .@food,11533;
break;
}
next;
switch(select("Taste:Walk away")) {
case 1:
if (Zeny < 5000) {
mes "[Restauranteur]";
mes "Where's the money kid? Sheesh! No free food here! Ok?";
close;
}
mes "[Restauranteur]";
mes "Here's your "+getitemname(.@food)+", you won't regret it!";
Zeny -= 5000;
getitem .@food,1;
close;
case 2:
mes "[Restauranteur]";
mes "It's a shame you won't taste this great dish...";
close;
}
case 3:
mes "[Restauranteur]";
mes "Are you serious? This is not even funny.";
close;
}
}
dewata,147,107,6 script Gourmet#dew 4_M_03,{
mes "[Gourmet]";
mes "Oh... it's like a party in my";
mes "mouth... and everyone's invited!";
emotion e_sob;
next;
mes "[Gourmet]";
mes "Master~ One more please~";
emotion e_no1;
emotion e_ok,0,"Restauranteur#dew";
next;
mes "[Gourmet]";
mes "You must try this! The Food here is succulent~";
close;
}
dewata,154,107,4 script Sightseer#dew 4_M_04,{
mes "[Tourist]";
mes "Wow...";
mes "How many has he already eaten?";
emotion e_hmm;
next;
mes "[Tourist]";
mes "He must be big eater, not the gourmet...";
next;
mes "[Tourist]";
mes "Have you been to Prontera yet? I think I've seen him somewhere..";
close;
}
dewata,95,203,6 script Travel Guide#dew 4_M_DEWMAN,{
mes "[Guide]";
mes "This temple behind me is called Borobudur.";
mes "Borobudur temple was built in the 9th century";
mes "to venerate the Great Buddha, an ancient religious figure.";
emotion e_swt2;
next;
mes "[Guide]";
mes "This temple is made with 6 square platforms and 3 round platforms, and 2672 hand carved relief panels as well as 504 statue of various Buddhas.";
emotion e_swt2;
next;
mes "[Guide]";
mes "The central stupa, or shrine is located at the center of high platform, which is surrounded by 72 more statues.";
emotion e_swt2;
next;
mes "[Guide]";
mes "Even in modern times Borobudur temple is a pilgimage site for many monks worshiping the Buddha. It's also a major tourist attraction, as you can imagine.";
emotion e_swt2;
next;
mes "[Guide]";
mes "That is all I have on Borobudur temple, are there any questions?";
mes "If not, we can move to the next spot.";
close;
}
dewata,97,207,4 script Tourist#dew1 1_F_SIGNZISK,{
mes "[Tourist]";
mes "Oh, dag-nabbit... I've gone and";
mes "picked the wrong tour guide...";
next;
mes "[Tourist]";
mes "This hombre is a real snooze...";
mes "Why make it longer..";
emotion e_spin;
next;
mes "[Tourist]";
mes "I need to change my travel agent...";
emotion e_sigh;
close;
}
dewata,100,206,4 script Tourist#dew2 1_M_ORIENT01,{
mes "[Tourist]";
mes "Hey, let's go there! Hurry up,";
mes "while the tour guide is explaining~";
next;
mes "[Tourist]";
mes "Come on... It doesn't sound like";
mes "he's going to stop talking anytime soon.";
close;
}
dewata,101,206,4 script Tourist#dew3 4_F_01,{
mes "[Tourist]";
mes "Aren't we going to get lost without the guide?";
next;
mes "[Tourist]";
mes "We got lost already last time...";
close;
}
dewata,99,203,4 script Tourist#dew4 4_M_SAGE_C,{
mes "[Tourist]";
mes "Oh~ This is very interesting. A";
mes "temple that worships the Buddha...";
emotion e_ok;
next;
mes "[Tourist]";
mes "But I don't really get all the";
mes "symbology here.";
next;
mes "[Tourist]";
mes "So beautiful... I wonder who built";
mes "this place?";
close;
}
dewata,67,186,8 script Monk#dew1 4_M_BUDDHIST,{
mes "[Monk]";
mes "I am a monk, content to spend my days in religious study.";
next;
mes "[Monk]";
mes "I've just returned from a pilgrimage to Borobudur temple with my fellow monks...";
next;
mes "[Monk]";
mes "Borobudur temple has many pilgrims visiting, since it is one of few temples left for worshipping the Great Buddha.";
close;
}
dewata,65,188,8 script Monk#dew2 4_M_BUDDHIST,{
mes "[Monk]";
mes "Borobudur temple is one of few temples left for worshiping the Great Buddha.";
next;
mes "[Monk]";
mes "I don't understand why there are only few temples left that follow our ways...";
close;
}
dewata,63,190,8 script Monk#dew3 4_M_BUDDHIST,{
mes "[Monk]";
mes "Are you a Tourist? You can make an offering and a wish to one of the shrines.";
next;
mes "[Monk]";
mes "Our great Buddha may grant your wish..";
close;
}
dewata,62,192,8 script Monk#dew4 4_M_BUDDHIST,{
mes "[Monk]";
mes "Our great Buddha is the king of souls and the leader of all good Gods.";
next;
mes "[Monk]";
mes "The Dewata tribes believes in Buddha, the strange thing is they all describe Buddha as different creatures.";
next;
mes "[Monk]";
mes "I'm not really sure about the reason for that. Maybe because there are many different tribes in Dewata with different characteristics.";
close;
}
dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{
mes "There is a small shrine here. There are many people making wishes.";
next;
switch(select("Make a donation.:Make a wish.:Walk away.")) {
case 1:
mes "Donation case says:";
mes "^FF00001,000 ~ 100,000 Zeny^000000";
mes "How much do you want to donate?";
next;
input .@input,0,100000;
if (.@input < 1000) {
mes "- Cancelled. -";
close;
} else if (.@input <= 50000)
set .@good_luck, rand(1,10000);
else
set .@good_luck, rand(1,5000);
if (.@input > Zeny) {
mes "- Not enough Zeny. -";
close;
}
mes "What is your wish?";
next;
input(.@wish$);
setarray .@wishes$[0],
"Power","Strength", //1
"Faster","Speed","Quickness","Agility", //2
"Skillful Hands","Dex", //4
"Healthy","Fitness","Vital", //8
"Wisdom","Brain","Study","Int","1st place", //16
"Luck","Wealth","Items","Get Item","Goods","Lotto", //32
"Full Level","Level","LV", //64
"Lover","Girl friend","Boy friend"; //128
setarray .@index[0],
1,1,2,2,2,2,4,4,8,8,8,16,16,16,16,16,32,32,32,32,32,32,64,64,64,128,128,128;
if (.@good_luck == 7 || .@good_luck == 77 || .@good_luck == 777 || .@good_luck == 7777)
set .@bonus,1;
for(set .@i,0; .@i<getarraysize(.@wishes$); set .@i,.@i+1) {
if (compare(.@wish$,.@wishes$[.@i])) {
set .@stat, .@stat | .@index[.@i];
break;
}
}
mes "You make a wish for ^0000FF" + .@wish$ + "^000000 to the small shrine.";
next;
callsub L_Wish;
Zeny -= .@input;
if (.@stat & 1 && .@bonus)
consumeitem 12043; //Str_Dish03
else if (.@stat & 2 && .@bonus)
consumeitem 12058; //Agi_Dish03
else if (.@stat & 4 && .@bonus)
consumeitem 12063; //Dex_Dish03
else if (.@stat & 8 && .@bonus)
consumeitem 12053; //Vit_Dish03
else if (.@stat & 16 && .@bonus)
consumeitem 12048; //Int_Dish03
else if (.@stat & 32 && .@bonus)
consumeitem 12068; //Luk_Dish03
else if (.@stat & 64) {
specialeffect2 EF_ANGEL;
mes "- A celestial entity gives you a blessing. -";
next;
} else if (.@stat & 128) {
mes "- The shrine envelops you in a loving aura. -";
if ((Sex == 0 && compare(.@wish$,.@wishes$[26])) || (Sex == 1 && compare(.@wish$,.@wishes$[27])))
specialeffect2 EF_LIGHTSPHERE;
next;
}
mes "It feels like this wish could come true.";
close;
case 2:
mes "What is your wish?";
next;
input .@wish$;
mes "You have made your wish for ^0000FF" + .@wish$ + "^000000 to the small shrine.";
next;
callsub L_Wish;
mes "It feels like this wish could come true.";
close;
case 3:
close;
}
L_Wish:
mes "Mysterious energy comes out from the shrine.";
specialeffect EF_FLASHER,AREA,"Small Shrine#dew1";
specialeffect EF_FLASHER,AREA,"Small Shrine#dew2";
specialeffect EF_FLASHER,AREA,"Small Shrine#dew3";
specialeffect EF_FLASHER,AREA,"Small Shrine#dew4";
next;
mes "You have received the shrine's blessing.";
specialeffect2 EF_BLESSING;
next;
return;
}
dewata,89,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew2 CLEAR_NPC
dewata,68,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew3 CLEAR_NPC
dewata,68,191,6 duplicate(Small Shrine#dew1) Small Shrine#dew4 CLEAR_NPC
dewata,75,122,6 script Monk#dewt1 4_M_BUDDHIST,{
mes "[Monk]";
mes "You are a stranger here. What brings here to this quiet place?";
next;
switch(select("I'm sightseeing.:No reason.")) {
case 1:
mes "[Monk]";
mes "Oh, you are a tourist. This is the '^0000FFPagoda^000000' worshiping the great Buddha. Please be respectful of the monks praying here.";
close;
case 2:
mes "[Monk]";
mes "Good day to you...";
close;
}
}
dewata,69,101,6 script Monk#dewt2 4_M_BUDDHIST,{
mes "[Monk]";
mes "We have a pagoda for the worship of Buddhas. Each temple has one of these towers, though not many people come here besides other monks.";
next;
switch(select("I see...:Explain about Buddhas:Ah, okay.")) {
case 1:
mes "[Monk]";
mes "You must feel the compassion of our Buddha!";
close;
case 2:
mes "[Monk]";
mes "Buddha is our God from Dewata myth, he is the king of souls and also the leader of good Gods.";
next;
mes "[Monk]";
mes "Buddha is the guardian of souls whom often described in traditional dance as fighting against the magician Rangda.";
next;
mes "[Monk]";
mes "In Dewata we belive there are many deities protecting each island and tribal locale,";
next;
mes "[Monk]";
mes "so we do have different manifestations of the Buddha, usually described as a bear, tiger, dragon, snake, or lion";
next;
mes "[Monk]";
mes "Great Lion is one of famous Buddhas worshipped in Dewata.";
next;
mes "[Monk]";
mes "Hope this was good explanation for you. Let me know if you have anything else you want to know.";
close;
case 3:
mes "[Monk]";
mes "Good day to you...";
close;
}
}
dewata,71,79,6 script Monk#dewt3 4_M_BUDDHIST,{
mes "[Monk]";
mes "This tower is built on the edge of coastal cliff. You can pray with a cool ocean breeze in your hair.";
next;
mes "[Monk]";
mes "Come, you should feel the compassion of our Buddha in this pleasant weather.";
close;
}
dewata,211,272,4 script Lodge Owner#dew 4_M_DEWOLDMAN,2,3,{
OnTouch:
mes "[Lodge Owner]";
mes "These days, we have many honeymooners visiting here.";
next;
mes "[Lodge Owner]";
mes "It must be the beautiful scenery, right?";
next;
mes "[Lodge Owner]";
mes "I'm happy with my business. Hope all we have a lot more visitors like that.";
next;
mes "[Lodge Owner]";
mes "Ah! You should bring your lover to Dewata on your honeymoon.";
mes "I'll give you a good price-";
close;
}
dewata,245,244,4 script Lodge Employee#dew 4_M_DEWMAN,2,3,{
OnTouch:
mes "[Lodge employee]";
mes "Argg~ This is really ticking me off!";
emotion e_an;
next;
mes "[Lodge employee]";
mes "How come more and more couples come here?";
next;
mes "[Lodge employee]";
mes "And why do they have act so lovey-dovey? What's up with that?";
next;
mes "[Lodge employee]";
mes "C'mon, show some respect to the people who work here...";
close;
}
dewata,233,263,8 script Sweet Married Couple#1 4_M_ROGUE,2,3,{
OnTouch:
mes "[Sweet Husband]";
mes "You are the most beautiful thing in the world baby~";
emotion e_kis;
next;
mes "[Sweet Wife]";
mes "Really? I'm that beautiful? I love you, honey~";
emotion e_kis2,0,"Sweet Married Couple#dew2";
next;
mes "[Sweet Married Couple]";
mes "Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha";
mes "Hohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohoho";
emotion e_heh;
emotion e_heh,0,"Sweet Married Couple#dew2";
next;
mes "Come on now, I'm growing tired of this. Let's go.";
close;
}
dewata,234,263,8 script Sweet Married Couple#2 4_F_JOB_HUNTER,2,3,{
OnTouch:
mes "[Sweet Wife]";
mes "Baby~ You know what flower that is~?";
emotion e_what;
next;
mes "[Sweet Husband]";
mes "Hmm? I don't know. But it's really pretty.";
next;
mes "[Sweet Wife]";
mes "Baby~ Who's prettier, me or the flower?";
emotion e_what;
next;
mes "[Sweet Husband]";
mes "No matter how pretty the flower is, you are always more beautiful~";
emotion e_kis,0,"Sweet Married Couple#dew1";
next;
mes "[Sweet Wife]";
mes "Really? I'm that pretty? I love you, sweetie~";
emotion e_kis2;
next;
mes "[Sweet Married Couple]";
mes "Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha";
mes "Hohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohoho";
emotion e_heh,0,"Sweet Married Couple#dew1";
emotion e_heh;
next;
mes "Come on now, this bores me. Let's move on.";
close;
}
dewata,279,213,4 script Tourist#dew-2 4_M_LIEMAN,2,3,{
OnTouch:
mes "[Reclining Tourist]";
mes "Wow~ This is really comfy~";
next;
mes "[Reclining Tourist]";
mes "I'm having a great time just relaxing.";
next;
mes "[Reclining Tourist]";
mes "You should lie down here too.";
mes "Once you do, you'll never want to get up.";
next;
mes "[Reclining Tourist]";
mes "That's why I haven't moved in a whole week! Hahahaha~";
emotion e_heh;
close;
}
dewata,269,208,4 script Little Kid in Town#dew 4_M_DEWBOY,2,3,{
OnTouch:
mes "[Kid]";
mes "Hey "+((Sex)?"bro":"sis")+", look at that man!";
next;
mes "[Kid]";
mes "He's been lying there for a week doin' nothin'...";
next;
mes "[Kid]";
mes "Who IS that man?";
emotion e_what;
next;
mes "[Kid]";
mes "I don't want to be a lazybones like him when I grow up.";
close;
}
dewata,227,129,4 script Sarr#dew 4_M_DEWBOY,2,3,{
OnTouch:
mes "[Sarr]";
mes "They're hiding so I should seek.";
mes "I'll find them for sure!-";
next;
mes "[Sarr]";
mes "One~";
next;
mes "[Sarr]";
mes "Two~ Three~";
next;
mes "[Sarr]";
mes "Four~ Five~ Six~";
next;
mes "[Sarr]";
mes "... ... ... ...";
next;
mes "[Sarr]";
mes "Ninty nine~ One hundred!!! Now I'm coming~";
close;
}
dewata,239,140,4 script Siyak#dew 4_M_DEWGIRL,2,3,{
OnTouch:
mes "[Siyak]";
mes "Hey come on, move over~ He's gonna find me~~";
next;
mes "[Sarr]";
mes "I found Siyak!! Come out, come out!!";
emotion e_gg,0,"Sarr#dew";
emotion e_omg;
emotion e_gg,0,"Sipo#dew";
emotion e_omg,1;
next;
mes "[Siyak]";
mes "Arrgg!! This is all your fault~!!";
emotion e_an;
close;
}
dewata,193,145,4 script Sipo#dew 4_M_DEWBOY,2,3,{
OnTouch:
mes "[Sipo]";
mes "Sarr won't find me here, right?";
next;
mes "[Sarr]";
mes "I found Siyak!! Come out come out!!";
emotion e_gg,0,"Sarr#dew";
emotion e_omg,0,"Siyak#dew";
emotion e_gg;
emotion e_omg,1;
next;
mes "[Sipo]";
mes "Hehe~ Now Siyak is IT~ I'll just keep hiding in here.";
close;
}
dewata,228,177,4 script Majya#dew 4_M_DEWBOY,2,3,{
OnTouch:
mes "[Majya]";
mes "I was playing hide-and-seek with my friends...";
next;
mes "[Majya]";
mes "I've been just standing here, and they haven't found me for 3 hours...";
emotion e_hmm;
next;
mes "[Majya]";
mes "What should I do? Come out? I don't want to be IT...";
close;
}
dewata,278,100,4 script Missing Child#dew 4_F_KID2,2,3,{
OnTouch:
mes "[Ukki]";
mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~";
emotion e_sob;
emotion e_swt2;
next;
mes "["+strcharinfo(0)+"]";
mes "Hey, kid...";
next;
mes "[Ukki]";
mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~";
emotion e_sob;
next;
mes "[Ukki]";
mes "Mama~ Papa~ Where are youuu~ Waa~";
emotion e_sob;
emotion e_swt2;
next;
mes "["+strcharinfo(0)+"]";
mes "... ... ...";
emotion e_dots,1;
close;
}
dewata,249,87,4 script Mum#dew 4W_F_01,2,3,{
OnTouch:
mes "[Mum]";
mes "Ukki~ Ukki~ Where did she go?";
emotion e_wah;
next;
mes "[Mum]";
mes "I can't take my eyes of her for a second...";
next;
mes "[Mum]";
mes "Ukki~";
emotion e_wah;
close;
}
dewata,251,85,6 script Poppa#dew 4W_M_01,2,3,{
OnTouch:
mes "[Poppa]";
mes "Honey, is Ukki lost again?";
emotion e_what;
next;
mes "[Poppa]";
mes "Arrgg... I can't go anywhere with her... How many times already?";
emotion e_swt2;
next;
mes "[Daddy]";
mes "She's gotten lost in Louyang, Amatsu, Moscovia, Brasilis, Kunlun,";
mes "and in Ayothaya...";
emotion e_swt2;
next;
mes "[Daddy]";
mes "What!! It's already been 7 times including this time in Dewata... 7 times!!!!!!";
emotion e_otl;
close;
}
dewata,278,281,4 script Happily Married Grandpa 4_M_DEWOLDMAN,{
mes "[Happily Married Grandpa]";
mes "Today, I should ask my lady to";
mes "cook me some ^006400fried rice^000000.";
next;
mes "[Happily Married Grandpa]";
mes "My wife's ^006400fried rice^000000 is";
mes "always very special!";
next;
mes "[Happily Married Grandpa]";
mes "It makes me love her even more.";
mes "You can't imagine the wonderful flavor!";
emotion e_lv;
close;
}
dewata,280,277,4 script Happily Married Grandma 4_M_DEWOLDWOMAN,{
mes "[Happily Married Grandma]";
mes "In my younger days,";
mes "there were many gentleman callers";
mes "who wanted to court me.";
emotion e_swt2;
next;
mes "[Happily Married Grandma]";
mes "Yet, I met just the right guy,";
mes "and got married.";
mes "I asked what he likes best";
mes "about me, he said it was";
mes "my homemade ^006400fried rice^000000";
next;
mes "[Happily Married Grandma]";
mes "And since then, he only asks me";
mes "to make ^006400fried rice^000000 for dinner.";
mes "Over 40 years of marriage";
mes "and he still doesn't get tired ot it.";
next;
mes "[Happily Married Grandma]";
mes "I always think it was lucky";
mes "to be growing old with a guy";
mes "who loves what I cook.";
emotion e_lv;
close;
}
dewata,165,103,6 script Adventurer Semangat#dew 4_M_DEWOLDMAN,{
mes "[Adventurer Semangat]";
mes "I also traveled around the World";
mes "When I was young like you.";
mes "^FF0000Monkey, Cuttlefish^000000";
mes "^FF0000Eagle, and Snake^000000,";
mes "all were good friends I met";
mes "during my travels.";
next;
mes "[Adventurer Semangat]";
mes "I still have passion for adventure and traveling.";
mes "But, I can't just leave";
mes "my beloved wife and";
mes "grandchildren behind...";
next;
mes "[Adventurer Semangat]";
mes "You will also have something";
mes "or someone that is as precious";
mes "in your heart someday.";
close;
}
dewata,139,114,6 script Semangat's Wife#dew 4_M_DEWOLDWOMAN,{
mes "[Semangat's Wife]";
mes "Where's that old man";
mes "gone off to again?";
mes "Have you seen my husband around?";
next;
switch(select("I think I saw him there..:No I haven't..")) {
case 1:
mes "[Semangat's Wife]";
mes "He ran away when";
mes "I was looking for him.";
mes "Should be somewhere, telling tall tales";
mes "to some travelers, like always.";
next;
mes "[Semangat's Wife]";
mes "I apologize";
mes "on behalf of my husband.";
mes "Please don't believe his foolish stories";
mes "saying he met with ^FF0000Monkeys and Snakes^000000, or";
mes "that he fought alongside a ^FF0000Cuttlefish^000000.";
next;
mes "[Semangat's Wife]";
mes "He has been living here";
mes "for entire life.";
mes "Yet, always find some travelers,";
mes "and who will listen to his made-up tales.";
close;
case 2:
mes "[Semangat's Wife]";
mes "Oh. Please let me know";
mes "if you ever see him around.";
close;
}
}
dewata,181,88,6 script Young Man#dew-2 4_M_DEWMAN,{
mes "[Young Man]";
mes "Isn't ^8B4513Dewata^000000 beach";
mes "really beautiful?";
mes "The children always play";
mes "at this beach. It really";
mes "reminds me of my youth.";
next;
mes "[Young Man]";
mes "At the evening, you can see";
mes "fireworks from the beach.";
mes "With ocean breeze, the crashing waves,";
mes "and fireworks lighting the sky,";
mes "the nighttime is a time of beauty here!";
close;
}
dewata,179,204,4 script Young Lady#dew 4_M_DEWWOMAN,{
mes "[Young Lady]";
mes "When you are outside of the town,";
mes "and meet ^FF0000Tiger, Monkey, or pig^000000,";
mes "make sure to avoid them.";
next;
select("What do you mean?");
mes "[Young Lady]";
mes "I haven't seen yet,";
mes "but legend says there's a";
mes "cruel monster named ^FF0000Leak^000000";
mes "which can transform into an animal";
mes "and hypnotize people into killing.";
next;
mes "[Young Lady]";
mes "You know the dangers of this world.";
mes "It's never hurts to be careful";
mes "even if it's just an urban legend.";
//emotion ET_SCRATCH; //TODO
close;
}
dewata,280,236,4 script Settler#dew 4_F_JOB_BLACKSMITH,{
mes "[Settler]";
mes "I'm not really from ^8B4513Dewata^000000.";
mes "But while traveling,";
mes "I found this place...";
mes "And made my decision";
mes "to live in this beautiful town.";
next;
mes "[Settler]";
mes "I've been happy to live here";
mes "and to find and experience";
mes "all these beautiful sights.";
mes "It's a dream come true.";
next;
mes "[Settler]";
mes "Would you ever think of";
mes "settling here too?";
close;
}
dewata,204,230,6 script Dieting Lady#dew 4_M_DEWWOMAN,{
if (countitem(11533) == 0) {
mes "[Dieting Lady]";
mes "Ah~ I'm starving!!";
mes "I should be on a diet now.";
mes "Why am I still hungry?";
next;
mes "[Dieting Lady]";
mes "Don't talk to me too much!!";
mes "I want to try that grilled ^006400Satay^000000";
mes "so much~!!!!!";
close;
}
mes "[Dieting Lady]";
mes "Is that mouth-watering";
mes "^006400Satay^000000 for me?";
next;
switch(select("Yes, want a taste?:No, it's for me!")) {
case 1:
delitem 11533,1; //Satay
mes "[Dieting Lady]";
mes "Thanks so much!";
mes "I've been so hungry~!!";
mes "This smell of this ^006400Satay^000000";
mes "is so good~!";
next;
getitem 11533,1; //Satay
mes "[Dieting Lady]";
mes "Ah... gotta come back to my senses,";
mes "too much of a good thing is bad...";
mes "I should stick with my diet.";
mes "Sorry, I'll give it back to you.";
emotion e_sob;
close;
case 2:
mes "[Dieting Lady]";
mes "Arrgg.. You are so greedy!";
mes "Since you don't want to share.";
mes "Anyway, I shouldn't cheat on my diet";
mes "even for something that looks and smells so good...";
emotion e_pif;
close;
}
}
dewata,117,156,6 script Dreaming Kid#dew 4_M_DEWBOY,{
mes "[Dreaming Kid]";
mes "My granny says";
mes "There was once a bird named ^FF0000Garuda^000000";
mes "who flew above this town.";
mes "Afterwards we had some great harvests";
mes "and were able to live happily.";
next;
mes "[Dreaming Kid]";
mes "I want to see that bird";
mes "flying above our town again!";
mes "Then my mom, dad";
mes "granny, and grandpa";
mes "can be happy like the old times.";
mes "What do you think?";
close;
}
dewata,144,216,4 script Energetic Kid#dew 4_M_DEWBOY,{
mes "[Energetic Kid]";
mes "My parents used to tell me...";
next;
mes "- ^006400Son,^000000 -";
mes "- ^006400You should study hard.^000000 -";
mes "- ^006400Be happy.^000000 -";
mes "- ^006400Live a slow^000000 -";
mes "- ^006400and safe life.^000000 -";
mes "- ^006400The mountain over yonder^000000 -";
mes "- ^006400will always be there for you.^000000 -";
next;
mes "[Energetic Kid]";
mes "Isn't it a great philosophy?";
mes "I want to live that way";
mes "and become a great person,";
mes "and help all of the people in our town";
mes "live happily ever after!";
close;
}
dewata,127,248,6 script Wishing Kid#dew 4_M_DEWGIRL,{
mes "[Kid wishing to be an adult]";
mes "My family has been brewing";
mes "traditional Dewata wine for ages.";
mes "I want to drink it myself,";
mes "but my dad says I'm too young.";
mes "He said I can drink it";
mes "only after I sleep for over ^FF0000100 days^000000.";
next;
mes "[Kid wishing to be an adult]";
mes "All grown-ups love to drink";
mes "my dad's wine.";
mes "I want to try some so bad.";
mes "But, what should I do...?";
mes "I've forgotten how many ^FF0000nights^000000";
mes "I've already slept... boo hoo!";
emotion e_sob;
close;
}
dew_fild01,101,259,6 script Jaty Tribe Gatekeeper 4_M_DEWZATIMAN,{
mes "[Jaty Tribe Gatekeeper]";
mes "Welcome to ^FF0000Jaty^000000 town.";
mes "Our tribe reveres strength and bravery.";
mes "We wish you a safe and restful time here.";
close;
}
dew_fild01,106,306,4 script R. Jaty Tribe Warrior 4_M_DEWZATIMAN,{
mes "[Reserved Jaty Warrior]";
mes "I want to be the very best";
mes "like no one ever was.";
next;
mes "[Reserved Jaty Warrior]";
mes "I'm learning hunting skills";
mes "these days. And I'm getting";
mes "better and better";
mes "every day!";
next;
mes "[Reserved Jaty Warrior]";
mes "I won't stop until";
mes "I become a true warrior!";
close;
}