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path: root/npc/quests/thana_quest.txt
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//===== eAthena Script =======================================
//= Thanatos Tower Quest
//===== By: ==================================================
//= [Ishizu-chan]
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= Any eAthena Version i guess?
//===== Description: =========================================
//= It's the Thanatos Tower Quest...
//===== Additional Comments: =================================
//= 1.0 First Release [Ishizu-chan]
//= 1.1 Updated Thanatos Tower Quest to official. [SinSloth]
//= 1.2 Fixed a bug where Reward NPC didn't give you Zeny and Exp. [SinSloth]
//= 1.3 Added a checking in boss map to reset event if there's no player. [SinSloth]
//= 1.4 Changed the way the Thanatos Portal works to allow people to enter
//= as long as Thanatos is alive. [SinSloth]
//= 1.4a You may enter either "Charmstone" or "Charm Stone" [Lupus]
//= 1.5 Fixed a bug in the number part of the quest. [SinSloth]
//= 1.6 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================

hu_fild01,140,163,5	script	Tower Keeper	852,3,3,{

	mes "[Gatei]";
	mes "Greetings, adventurer.";
	mes "I am Gatei Knumm, keeper";
	mes "of this Thanatos Tower.";
	mes "How may I help you?";
	next;
	switch( select( "Thanatos Tower?","Entrance Fee.","Enter the tower","Cancel" ) )
	{
		case 1:
			mes "[Gatei]";
			mes "Yes, the tower in front";
			mes "of you was an ancient ruins";
			mes "that got its name from a word";
			mes "written on a stone plate found";
			mes "inside. Today, this place is";
			mes "a popular tourist attraction.";
			next;
			mes "[Gatei]";
			mes "This tower grew in popularity";
			mes "for adventurers when the";
			mes "Rekenber Corporation began";
			mes "tower reconstruction efforts.";
			mes "The 1st and 2nd floors are now";
			mes "repaired and free of monsters.";
			next;
			mes "[Gatei]";
			mes "However, reconstruction of";
			mes "the 3rd and higher floors is";
			mes "incomplete. Those levels are";
			mes "still infested with monsters, so we're contracting temp workers";
			mes "to exterminate all of them.";
			next;
			mes "[Gatei]";
			mes "If you're interested in";
			mes "temporary contract work,";
			mes "or would like to know about";
			mes "this place in detail, please";
			mes "ask one of the guides inside.";
			mes "Thank you and enjoy your visit~";
			close;
			
		case 2:
			mes "[Gatei]";
			mes "Everyone is welcome to";
			mes "enjoy Thanatos Tower.";
			mes "Only the 1st and 2nd floors";
			mes "are open to the public at";
			mes "this time. The entrance fee";
			mes "is 5,000 zeny per person.";
			next;
			mes "[Gatei]";
			mes "5,000 zeny may seem a little";
			mes "steep for a tourist attraction,";
			mes "but trust me, this tower provides a very unique experience. Also,";
			mes "our loyal customers and contract workers get a special discount~";
			close;
			
		case 3:
			mes "[Gatei]";
			mes "Would you like to";
			mes "enter Thanatos Tower?";
			mes "The entry fee is ^FF00005,000 zeny^000000.";
			next;
			switch( select( "Enter","Maybe next time." ) )
			{
				case 1:
					if (thana_quest)
					{
						mes "[Gatei]";
						mes "Oh, "+strcharinfo(0)+"!";
						mes "Welcome back! Since you've";
						mes "got a temporary Rekenber";
						mes "work contract, your entrance";
						mes "fee is only 3,000 zeny.";
						next;
						switch( select( "Enter","No, thanks." ) )
						{
							case 1:
								if (Zeny < 3000)
								{
									mes "[Gatei]";
									mes "Oh, I'm sorry...";
									mes "But you don't seem to";
									mes "have enough zeny. Oh well,";
									mes "just come back again later~";
									close;
								}
								mes "[Gatei]";
								mes "Thank you, and";
								mes "please keep up the";
								mes "good work. Ah, and don't";
								mes "forget: safety first when";
								mes "you fight those monsters!";
								set Zeny,Zeny - 3000;
								close2;
								warp "tha_scene01",131,220;
								end;
								
							case 2:
								mes "[Gatei]";
								mes "Oh, I'm sorry...";
								mes "But you don't seem to";
								mes "have enough zeny. Oh well,";
								mes "just come back again later~";
								close;
						}
					}
					if (Zeny < 5000)
					{
						mes "[Gatei]";
						mes "Well...";
						mes "Hm. I'm sorry, but you";
						mes "don't seem to have enough";
						mes "zeny for the entrance fee.";
						mes "Please come back later...";
						close;
					}
					mes "[Gatei]";
					mes "Ah, I've received your";
					mes "entrance fee. Thank you";
					mes "very much. Now, I hope";
					mes "you enjoy your visit";
					mes "to Thanatos Tower~";
					set Zeny,Zeny - 5000;
					close2;
					warp "tha_scene01",131,220;
					end;
				
				case 2:
					mes "[Gatei]";
					mes "Very well. Please come";
					mes "and visit us again here";
					mes "in Thanatos Tower.";
					close;
			}
		
		case 4:
			mes "[Gatei]";
			mes "Very well. Please come";
			mes "and visit us again here";
			mes "in Thanatos Tower.";
			close;
	}
}

tha_t01,149,78,4	script	Guide	90,{

	if(!thana_quest)
	{
		mes "[Ditze]";
		mes "Welcome to Thanatos Tower.";
		mes "The tower's reconstruction is";
		mes "a Rekenber Corporation project,";
		mes "and the 1st and 2nd floors are";
		mes "now open to the public. So";
		mes "how may I help you today?";
		next;
		switch( select( "Tower Information","Temporary Work Contract","Cancel" ) )
		{
			case 1:
				mes "[Ditze]";
				mes "When this tower was built,";
				mes "who built it, and its purpose";
				mes "are all mysteries. There are";
				mes "many rumors about it being a";
				mes "Mage lab, a hero's monument,";
				mes "or a demon fortress...";
				next;
				mes "[Ditze]";
				mes "The Rekenber Corporation has";
				mes "been researching the origin of";
				mes "this tower, but has not yet been able to confirm anything. Although";
				mes "we've lost many researchers to the tower monsters, we won't give up!";
				next;
				mes "[Ditze]";
				mes "Rekenber is convinced that this";
				mes "tower holds many secrets, and";
				mes "successfully reconstructed the";
				mes "first 2 floors of this tower in";
				mes "the pursuit of this knowledge.";
				next;
				mes "[Ditze]";
				mes "Currently, we are focused on";
				mes "reconstructing the tower's 3rd";
				mes "and 4th floors. Luckily, many";
				mes "adventurers are exterminating";
				mes "the monsters on those floors, working under temporary contracts.";
				next;
				mes "[Ditze]";
				mes "At this rate, we expect";
				mes "to complete reconstruction";
				mes "of the 3rd and 4th floors in";
				mes "the near future, bringing us";
				mes "closer to our goal of opening all 12 floors of Thanatos Tower.";
				next;
L_Ask1:
				switch( select( "Tower Monsters?","Temp Contract Work?","......" ) )
				{
					case 1:
						mes "[Ditze]";
						mes "Yes, when we began";
						mes "reconstruction of the";
						mes "Thanatos Tower, these";
						mes "monsters that look like angels";
						mes "just appeared out of nowhere";
						mes "to attack all the workers.";
						next;
						mes "[Ditze]";
						mes "At first, witnesses thought";
						mes "that these monsters might";
						mes "be, you know, actual angels.";
						mes "But if they were, why were they";
						mes "attacking for no reason?";
						next;
						mes "[Ditze]";
						mes "Anyway, we asked the Juno ";
						mes "Sage Academy to investigate";
						mes "them, and they confirmed that";
						mes "these angelic creatures are true monsters--their resemblance to";
						mes "angels is merely coincidence.";
						next;
						goto L_Ask1;

					case 2:
						break;
												
					case 3:
						mes "[Ditze]";
						mes "To develop the floors above";
						mes "the 2nd floor, we're going to";
						mes "need as many temp contract";
						mes "workers as we can hire. Why";
						mes "don't you consider working";
						mes "for us under a temp contract?";
						close;
				}
				break;
				
			case 2:
				break;
				
			case 3:
				mes "[Ditze]";
				mes "Well, if you have any";
				mes "questions, feel free to";
				mes "ask me later. My name is";
				mes "Ditze Lappa. Have a good day!";
				close;
		}
		mes "[Ditze]";
		mes "You may have already heard";
		mes "from the Tower Keeper, but";
		mes "we're contracting adventurers to exterminate the tower monsters";
		mes "in the 3rd and higher levels on";
		mes "a temporary employee basis.";
		next;
		mes "[Ditze]";
		mes "I'm in charge of hiring";
		mes "temp contract workers, so";
		mes "talk to me if you're interested. Only temp workers are allowed";
		mes "to access the higher levels";
		mes "here in Thanatos Tower.";
		next;
		switch( select( "Maybe next time","Sure, I'd like to work for you." ) )
		{
			case 1:
				mes "[Ditze]";
				mes "Well, alright.";
				mes "But come and talk to";
				mes "me as soon as you decide";
				mes "that you want to help with";
				mes "the tower reconstruction by";
				mes "working for Rekenber.";
				close;
									
			case 2:
				mes "[Ditze]";
				mes "That's great!";
				mes "Would you please fill";
				mes "out this employment";
				mes "agreement first? Let's";
				mes "see. Your name is...";
				mes ""+strcharinfo(0)+", right?";
				next;
				switch( select( "Yes" ) )
				{
					case 1:
						break;
				}
				mes "[Ditze]";
				mes "Alright, please read";
				mes "this agreement carefully.";
				mes "If you agree with all of";
				mes "the conditions, go ahead";
				mes "and just sign the bottom.";
				next;
				mes "^3355FFDitze hands you the";
				mes "Employment Agreement";
				mes "document for you to read.^000000";
				next;
				mes "- Employment Agreement -";
				mes " ";
				mes "1. This employment agreement";
				mes "is effective between Rekenber";
				mes "Corporation (''Employer'') and  "+strcharinfo(0)+"(''Employee'').";
				mes "1-1. This employment agreement";
				mes "is classified as a Mercernary";
				mes "contract between both parties.";
				mes "2. The terms of this contract";
				mes "immediately take effect once";
				mes "it is signed by both parties";
				mes "(Employer and Employee).";
				mes "3. When the Employee performs";
				mes "a mission, the mission results";
				mes "must be verified with acceptible physical proof that must be";
				mes "presented to the Employer.";
				mes "3-1. Please refer to Section";
				mes "7A for examples of acceptible";
				mes "proof of monster extermination.";
				mes "3-2. Acceptible proof is";
				mes "determined and defined by a";
				mes "representative of the Employer.";
				mes "4. Employer will allot rewards";
				mes "to Employees after receiving";
				mes "extermination proof.";
				mes "4-1. Possible rewards for";
				mes "monster exterminations may";
				mes "include the following.";
				mes ".................................................";
				mes ".................................................";
				mes ".................................................";
				mes ".................................................";
				mes ".................................................";
				mes "13. This contract's terms are";
				mes "only applicable within Thanatos";
				mes "Tower.";
				mes "14. Employees will receive";
				mes "a discount on the Entry Fee";
				mes "to the Thanatos Tower.";
				mes " ";
				mes " ";
				mes " ";
				mes "Employer Signature____________";
				mes "Employee Signature____________";
				next;
				switch( select( "Sign","Don't Sign" ) )
				{
					case 1:
						mes "^3355FFYou sign two copies of the";
						mes "Employment Agreement.^000000";
						next;
						mes "[Ditze]";
						mes "Thank you. Now, you are";
						mes "an official employee of the";
						mes "Rekenber Corporation! Well,";
						mes "within the limits of this tower";
						mes "anyway. This contract doesn't";
						mes "apply outside of this place.";
						next;
						mes "[Ditze]";
						mes "From now on, you can talk";
						mes "to the 2nd Floor Guide to";
						mes "enter the 3rd Floor. If you";
						mes "have any mission reward";
						mes "questions, please ask ^3355FFLiei^000000.";
						next;
						mes "[Ditze]";
						mes "If you want to check";
						mes "more information about";
						mes "your work, please talk";
						mes "to the 2nd Floor Guide.";
						mes "Thank you, and welcome";
						mes "to the Rekenber Corporation~";
						set thana_quest,1;
						close;
									
					case 2:
						mes "[Ditze]";
						mes "Oh? Was there an article";
						mes "within the contract that you";
						mes "disagreed with? Hm. Well,";
						mes "that's fine. But if you change";
						mes "your mind, please come back";
						mes "and ask me anytime. Thank you~";
						close;
				}
		}
	}
	mes "[Ditze]";
	mes "For more detailed information";
	mes "about monster exterminations,";
	mes "please ask the 2nd Floor Guide";
	mes "and the Guide next to me. Well,";
	mes "we hope you enjoy your experience working with Rekenber Corporation~";
	close;
}

tha_t01,140,78,4	script	Guide	831,{

	if(!thana_quest)
	{
		mes "[Liei]";
		mes "Good day, I'm";
		mes "Liei Kuniziet of the";
		mes "Employee Mission";
		mes "Reward Department";
		mes "here in Thanatos Tower.";
		next;
		switch( select( "Employee's mission reward?","Keep up the good work." ) )
		{
			case 1:
				mes "[Liei]";
				mes "Currently, Rekenber Corporation";
				mes "is contracting temp employees";
				mes "to develop the higher levels";
				mes "of Thanatos Tower. If you'd";
				mes "like to apply, please ask";
				mes "Ditze right next to me.";
				close;
				
			case 2:
				mes "[Liei]";
				mes "Thank you. Ah, and I hope";
				mes "that you enjoy your visit";
				mes "here to Thanatos Tower.";
				close;
		}
	}
	mes "[Liei]";
	mes "Ah, hello~";
	mes "How may I help you?";
	next;
	switch( select( "Reward","Nothing" ) )
	{
		case 1:
			mes "[Liei]";
			mes "You're "+strcharinfo(0)+", yes?";
			mes "Let me check our temp";
			mes "employee records for--ah.";
			mes "Here it is. Alright, so would";
			mes "you please tell me what kind";
			mes "of mission proof you brought?";
			next;
			switch( select( "Golden Ornament","Red Feather","Blue Feather","Cursed Seal" ) )
			{
				case 1:
					callfunc "Func_Thana",7435;
				
				case 2:
					callfunc "Func_Thana",7440;
					
				case 3:
					callfunc "Func_Thana",7441;
				
				case 4:
					callfunc "Func_Thana",7442;
			}
			
		case 2:
			mes "[Liei]";
			mes "Alright, then.";
			mes "Please do your best";
			mes "to exterminate the";
			mes "monsters that infest";
			mes "the higher floors of";
			mes "the Thanatos Tower~";
			close;
	}
}
		
function	script	Func_Thana	{

	if(!countitem(getarg(0)))
	{
		mes "[Liei]";
		mes "Oh, I'm sorry, but you";
		mes "don't have any "+ getitemname(getarg(0)) +"";
		mes "Please check your inventory one more time...";
		close;
	}
	mes "[Liei]";
	mes "The reward for each";
	mes ""+ getitemname(getarg(0)) +" is...";
	mes " ";
	mes "1,000 zeny";
	mes "2,000 EXP";
	next;
	mes "[Liei]";
	mes "If you turn in your "+ countitem(getarg(0)) +"";
	mes ""+ getitemname(getarg(0)) +", then";
	mes "you will receive a total of...";
	mes " ";
	mes ""+ countitem(getarg(0)) * 1000 +" zeny";
	mes ""+ countitem(getarg(0)) * 2000 +" EXP";
	next;
	mes "[Liei]";
	mes "So would you like to";
	mes "exchange all of your "+ getitemname(getarg(0)) +"";
	mes "for your reward now?";
	next;
	switch( select( "Yes","No" ) )
	{
		case 1:
			mes "[Liei]";
			mes "Great! Here is your";
			mes ""+ countitem(getarg(0)) * 1000 +" zeny and";
			mes ""+ countitem(getarg(0)) * 2000 +" EXP. Thank you,";
			mes "and please keep up";
			mes "the good work~";
			set Zeny,Zeny + countitem(getarg(0)) * 1000;
			getexp countitem(getarg(0))*2000,0;
			delitem getarg(0),countitem(getarg(0));
			close;
			
		case 2:
			mes "[Liei]";
			mes "Sure, no problem.";
			mes "Just come back and";
			mes "talk to me whenever";
			mes "you want to receive";
			mes "your reward, alright?";
			close;
	}
}

tha_t02,231,161,5	script	Entrance Guide	874,{

	if(!thana_quest)
	{
		mes "[Burled]";
		mes "You are in front of the entrance to the 3rd Floor. Only contracted";
		mes "temp employees are authorized";
		mes "to enter that area. For Rekenber temp contract information, please";
		mes "speak to the 2nd Floor Guide.";
		close;
	}
	mes "[Burled]";
	mes "......";
	mes ".........";
	mes "............";
	next;
	switch( select( "Excuse me...","........." ) )
	{
		case 1:
			mes "[Burled]";
			mes "Oh...";
			mes "I'm sorry, how";
			mes "can I help you?";
			next;
			if(thana_quest < 2)
			{
				switch( select( "Enter the 3rd Floor","Gate Information" ) )
				{
					case 1:
L_Access3:
						mes "[Burled]";
						mes "Oh, alright. Let me";
						mes "check and see if you're";
						mes "on our temp list. Hmmm...";
						mes "Ah, you're "+strcharinfo(0)+", right?";
						set .@thana_level2,getareausers("tha_t02",226,156,236,166);
						next;
						if(.@thana_level2 < 5)
						{
							mes "[Burled]";
							mes "First, we need to wait until";
							mes "at least 5 temps are gathered";
							mes "to form a work group. Right";
							mes "now, there are a total of";
							mes ""+ .@thana_level2 +" temp workers waiting to";
							mes "enter the 3rd Floor.";
							next;
							mes "[Burled]";
							mes "If you can, try to get";
							mes "your friends to help you";
							mes "by coming near me. Please";
							mes "understand that we have this";
							mes "temp worker group requirement";
							mes "for various safety reasons.";
							close;
						}
						mes "[Burled]";
						mes "Great, you're just";
						mes "in time. We just met";
						mes "the minimum 5 temp group";
						mes "requirement, so we'll open";
						mes "the gate to the 3rd Floor soon.";
						next;
						mes "[Burled]";
						mes "The gate to the 3rd Floor";
						mes "will close shortly, so enter it";
						mes "as soon as you can. We have";
						mes "to close it quickly because we";
						mes "can't have the tower monsters";
						mes "entering the lower floors...";
						close2;
						donpcevent "#thana3::OnOpen";
						end;
					
					case 2:
L_GateInfo:
						mes "[Burled]";
						mes "This gate is the only passage";
						mes "that connects to the 3rd Floor.";
						mes "After the 4th Floor, passages";
						mes "between floors only travel one";
						mes "way, meaning you can't exit the";
						mes "same way you that you entered.";
						next;
						mes "[Burled]";
						mes "You see, there's a strange";
						mes "power that affects the 5th";
						mes "Floor, and all floors above,";
						mes "which doesn't allow people to";
						mes "backtrack through the passage in which they entered the floor.";
						next;
						mes "[Burled]";
						mes "So if you ascend past the";
						mes "4th Floor, please be careful";
						mes "and make sure that you find";
						mes "a way to get back. Also, the";
						mes "monsters grow more powerful";
						mes "as you ascend the tower...";
						next;
						mes "[Burled]";
						mes "Because the higher levels are";
						mes "too dangerous, we only open the";
						mes "3rd Floor Gate when 5 or more";
						mes "are gathered here. Therefore,";
						mes "you may need to wait if less";
						mes "than 5 temps have gathered.";
						close;
				}
			}
			switch( select( "Enter the 3rd Floor","Gate Information","About Satan Morroc..." ) )
			{
				case 1:
					goto L_Access3;
					
				case 2:
					goto L_GateInfo;
				
				case 3:
					mes "[Burled]";
					mes "Satan Morroc...?";
					mes "Ummm... Isn't talking";
					mes "about that a little taboo?";
					mes "I mean, people get angry";
					mes "or scared just hearing";
					mes "that name, you know?";
					next;
					switch( select( "It's important that I know more.","I'm sorry, I didn't know..." ) )
					{
						case 1:
							mes "[Burled]";
							mes "When the Rekenber Corporation";
							mes "started reconstruction of the";
							mes "Thanatos Tower, the Cool Event";
							mes "Corporation was their biggest";
							mes "business partner in the tower";
							mes "reconstruction project.";
							next;
							mes "[Burled]";
							mes "Yeah, I remember that Cool";
							mes "Event Corp. invested huge";
							mes "amounts of zeny and manpower";
							mes "to rebuild to tower, and expand";
							mes "their business relationship";
							mes "with Rekenber Corporation...";
							next;
							mes "[Burled]";
							mes "But then, there was some";
							mes "kind of accident. An explosion";
							mes "happened in the upper floors";
							mes "of Thanatos Tower. Some say";
							mes "it might have been Satan Morroc, but I wouldn't know for sure.";
							next;
							mes "[Burled]";
							mes "Because of that explosion,";
							mes "Cool Event Corporation withdrew";
							mes "their investment into the tower";
							mes "reconstruction project. They";
							mes "basically abandoned Rekenber Corporation in the tower effort.";
							next;
							mes "[Burled]";
							mes "But well...";
							mes "Shortly after that happened,";
							mes "Rekenber Corporation took over";
							mes "Cool Event Corporation. I mean,";
							mes "the company retains its name, but it's a Rekenber company now.";
							next;
							mes "[Burled]";
							mes "I know, I know...";
							mes "It all sounds awfully";
							mes "shady. Please do me a favor";
							mes "and don't tell anyone that";
							mes "I told you this rumor, okay?";
							close;

						case 2:
							close;
					}
			}
		
		case 2:
			mes "["+strcharinfo(0)+"]";
			mes ".............";
			close;
	}
}

tha_t02,227,163,1	script	#thana3	45,1,1,{

OnInit:
	disablenpc "#thana3";
	end;

OnTouch:
	if(!thana_quest) warp "tha_t02",227,158;
	else warp "tha_t03",219,159;
	end;
	
OnOpen:
	enablenpc "#thana3";
	initnpctimer;
	end;
	
OnTimer30000:
	stopnpctimer;
	disablenpc "#thana3";
	end;
}

tha_t03,67,70,0	script	Machine Device	111,{

	if((countitem(7421)) || (countitem(7426)))
	{
		mes "^3355FFIt's a peculiar machine";
		mes "that emits a strange buzzing";
		mes "hum. After looking closer,";
		mes "you can faintly perceive an";
		mes "energy barrier surrounding";
		mes "the machine.^000000";
		close;
	}
	mes "^3355FFA mysterious field of";
	mes "energy seems to surround";
	mes "the mechanical device and";
	mes "its power prevents you from";
	mes "approaching the machine.^000000";
	next;
	switch( select( "Smash the Energy Field","Retreat" ) )
	{
		case 1:
			if (getequipweaponlv(4) < 4)
			{
				mes "^3355FFYou smash the energy";
				mes "field with your weapon";
				mes "using all of your strength,";
				mes "but you weren't able to";
				mes "break down the barrier.";
				mes "You probably need a more";
				mes "powerful weapon...^000000";
				close;
			}
			mes "^3355FFWith your "+getequipname(4)+" in";
			mes "hand, you smash the energy";
			mes "field with all of your strength. After absorbing the impact, the";
			mes "field fizzles out with a soft,";
			mes "gentle ''pzzzzzh'' sound.^000000";
			next;
			switch( select( "Investigate Device","Retreat" ) )
			{
				case 1:
					mes "^3355FFAs you investigate the";
					mes "device, you accidentally";
					mes "press a button, resulting";
					mes "in a loud beeping noise";
					mes "and the activation of";
					mes "the monitor screen.^000000";
					next;
					switch( select( "Read the Screen","Ignore the Screen" ) )
					{
						case 1:
							mes "^426F42I've used the Gate Seal";
							mes "technology to seal the gate";
							mes "and the charm stones. Although";
							mes "the seals are in place, I can't";
							mes "stop worrying that they might";
							mes "break in the future.^000000";
							next;
							mes "^426F42I can't relax when a, shall";
							mes "I say, particular group covets";
							mes "the charm stones and can easily";
							mes "break the seals. To deter them,";
							mes "I've changed the Gate destination before sealing the Gate.^000000";
							next;
							mes "^426F42I didn't check the exact";
							mes "destination coordinates for";
							mes "the Gate after I changed them,";
							mes "but the destination gives me";
							mes "a warm, comforting feeling,";
							mes "so it's definitely not hell.^000000";
							next;
							mes "^3355FFYou've read all the";
							mes "text displayed on the";
							mes "screen. Judging from the";
							mes "content, there is probably";
							mes "more text before and after the";
							mes "section shown on the screen.^000000";
							next;
							switch( select( "Further Investigate Machine","Finish Investigation" ) )
							{
								case 1:
									mes "^3355FFYou have found";
									mes "a small key on the";
									mes "corner of the machine.";
									mes "Just touching this key";
									mes "gives you a strange feeling.^000000";
									getitem 7421,1;
									close;
									
								case 2:
									break;
							}
							break;
							
						case 2:
							mes "^3355FFYou decide to ignore the";
							mes "text displayed on the screen,";
							mes "and immediately discover a";
							mes "small key laid on the corner";
							mes "of the machine. Just touching";
							mes "it gives you a strange feeling.^000000";
							getitem 7421,1;
							close;
					}
					break;
					
				case 2:
					mes "^3355FFYou decide to leave";
					mes "the machine alone.^000000";
					close;
			}
			break;
		
		case 2:
			break;
	}
	mes "^3355FFYou decide to leave";
	mes "the machine alone.^000000";
	close;
}

tha_t04,195,195,0	script	Machine Device	111,{

	if((countitem(7422)) || (countitem(7427)))
	{
		mes "^3355FFThis device is currently";
		mes "inactivated and not in";
		mes "operation. However, you";
		mes "may have use for it later...^000000";
		close;
	}
	mes "^3355FFYou find a number pad";
	mes "underneath the monitor.";
	mes "As you press one of the";
	mes "number keys, you hear a";
	mes "beep as the screen activates.^000000";
	next;
	mes "[Screen]";
	mes "Please enter a 3 digit";
	mes "number. Do not use a";
	mes "single number more than";
	mes "once or use the number 0.";
	next;
L_Recode:
	set @thanacode1,rand(1,9);
	set @thanacode2,rand(1,9);
	set @thanacode3,rand(1,9);
	if((@thanacode1 == @thanacode2) || (@thanacode1 == @thanacode3) || (@thanacode2 == @thanacode3)) goto L_Recode;
L_Input:
	input @thanainput;
	if((@thanainput < 100) || (@thanainput > 999))
	{
		mes "[Screen]";
		mes "Number input";
		mes "requirement has";
		mes "not been fulfilled.";
		mes "Please enter a";
		mes "3 digit number.";
		close;
	}
	set @thanainput1,@thanainput / 100;
	set @thanainput2,(@thanainput % 100) / 10;
	set @thanainput3,@thanainput % 10;
	if ((@thanainput1 == 0) || (@thanainput2 == 0) || (@thanainput3 == 0))
	{
		mes "[Screen]";
		mes "Violation of number";
		mes "input parameter. The";
		mes "number 0 has been input,";
		mes "or a number has been";
		mes "input more than once.";
		next;
		goto L_Input;
	}
	mes "[Screen]";
	mes "You have input...";
	mes "^0000ff"+@thanainput1+"^000000, ^0000ff"+@thanainput2+"^000000, ^0000ff"+@thanainput3+"^000000";
	mes " ";
	mes "Calculating Results...";
	mes "Please wait a moment...";
	set @thanatry,@thanatry +1;
	next;
	set @strike,0;
	set @ball,0;
	if(@thanainput1 == @thanacode1) set @strike,@strike +1;
	if(@thanainput2 == @thanacode2) set @strike,@strike +1;
	if(@thanainput3 == @thanacode3) set @strike,@strike +1;
	if((@thanainput1 == @thanacode2) || (@thanainput1 == @thanacode3)) set @ball,@ball +1;
	if((@thanainput2 == @thanacode1) || (@thanainput2 == @thanacode3)) set @ball,@ball +1;
	if((@thanainput3 == @thanacode1) || (@thanainput3 == @thanacode2)) set @ball,@ball +1;
	if(@strike == 3)
	{
		mes "[Screen]";
		mes "Input number accepted.";
		mes "Access authorized.";
		next;
		mes "^3355FFAfter the screen displays";
		mes "the access authorization";
		mes "notice, some new text is";
		mes "displayed on the screen,";
		mes "and a storage unit slides";
		mes "open beneath the monitor.^000000";
		next;
		switch( select( "Read the Screen's Text","Investigate Monitor Storage","Cancel" ) )
		{
			case 1:
				mes "[Log Entry]";
				mes "^426F42That could only mean she";
				mes "came here for Satan Morroc.";
				mes "After I investigated the area,";
				mes "I found traces of a battle that";
				mes "involved several human sized creatures and one giant monster.^000000";
				next;
				mes "[Log Entry]";
				mes "^426F42I'm guessing that her group";
				mes "actually fought Satan Morroc";
				mes "and managed to wound it";
				mes "severely. It looks like Satan";
				mes "Morroc retreated to the south";
				mes "and her group followed it.^000000";
				next;
				mes "[Log Entry]";
				mes "^426F42Strangely, I haven't found";
				mes "any traces of her, which is";
				mes "especially suspicious since";
				mes "other evidence in the area has";
				mes "remained for hundreds of years.";
				mes "But I can't figure out why...^000000";
				next;
				mes "^3355FFYou've finished";
				mes "reading the Log Entry.^000000";
				next;
				switch( select( "Investigate Monitor Storage","Cancel" ) )
				{
					case 1:
						break;
						
					case 2:
						close;
				}
			
			case 2:
				mes "^3355FFYou find a small, shining";
				mes "key in an empty corner of the";
				mes "Monitor's Storage receptacle.";
				mes "Merely holding it makes you";
				mes "feel some strange sensation.^000000";
				if(thana_quest == 1) set thana_quest,2;
				getitem 7422,1;
				close;
				
			case 3:
				mes "^3355FFAfter a short while,";
				mes "you hear a low pitched";
				mes "beep. The screen's text";
				mes "disappears, and the storage";
				mes "receptable under the monitor";
				mes "slides shut, concealing itself.^000000";
				close;
		}
	}
	mes "[Screen]";
	mes "*Beeeeep*";
	mes "Unauthorized";
	mes "numerical sequence.";
	next;
	mes "[Screen]";
	mes "Correct number";
	mes "in correct place";
	mes "in sequence total: ^FF0000"+@strike+"^000000";
	mes " ";
	mes "Correct number total: ^FF0000"+@ball+"^000000";
	next;
	if(@thanatry > 4)
	{
		mes "[Screen]";
		mes "Correct number";
		mes "authorization";
		mes "sequence was...";
		mes "^ff0000"+@thanacode1+"^000000, ^ff0000"+@thanacode2+"^000000, ^ff0000"+@thanacode3+"^000000";
		mes "Authorization number";
		mes "will change upon retry.";
		set @thanatry,0;
		close;
	}
	goto L_Input;
}

tha_t05,101,37,0	script	Machine Device	111,{

	if((countitem(7423)) || (countitem(7428)))
	{
		mes "^3355FFYou find nothing here,";
		mes "aside from the faded";
		mes "patterns that mark the floor.^000000";
		close;
	}
	set .@thana_level5,getareausers("tha_t05",98,34,104,40);
	if(!.@thana_level5)
	{
		mes "^3355FFYou are inexplicably drawn";
		mes "to this mechanical device.";
		mes "Aside from the green screen";
		mes "in the middle, there are no";
		mes "buttons and switches.^000000";
		if(rand(1,3) == 2)
		{
			next;
			mes "^3355FFYou perceive small text at the";
			mes "bottom of the green screen";
			mes "that reads, ''Operation of this";
			mes "device requires presense of";
			mes "four or more personnel detected";
			mes "by pressure plate system.''^000000";
			close;
		}
		close;
	}
	else if(.@thana_level5 < 4)
	{
		mes "^3355FFYou are inexplicably drawn";
		mes "to this mechanical device.";
		mes "Aside from the green screen";
		mes "in the middle, there are no";
		mes "buttons and switches.^000000";
		next;
		mes "^3355FFYou carefully investigate";
		mes "your surroundings and notice";
		mes "a gleaming spot on the ground";
		mes "next to the mechanical device.^000000";
		close;
	}
	else
	{
		mes "^3355FFAs you approach the device, the";
		mes "floor around it begins to glow.";
		mes "Text appears on the device's";
		mes "screen, and a storage receptacle beneath the monitor slides open.^000000";
		next;
		switch( select( "Read the Screen's Text","Investigate Monitor Storage","Cancel" ) )
		{
			case 1:
				mes "[Log Entry]";
				mes "^426F42After the whole ordeal,";
				mes "I decided to leave. But";
				mes "before I could do that,";
				mes "I had to seal the Gate";
				mes "that led to that place.^000000";
				next;
				mes "[Log Entry]";
				mes "^426F42If someone were to find";
				mes "this tower and use the Gate";
				mes "for evil ends, the world will be plagued with an era of chaos.";
				mes "Of course, they'd stop me if they knew I was sealing the Gate...^000000";
				next;
				mes "[Log Entry]";
				mes "^426F42It took me a very long time,";
				mes "but I managed to secretly";
				mes "seal the Gate. But before";
				mes "I began sealing the Gate,";
				mes "I decided to examine it";
				mes "further, just in case.^000000";
				next;
				mes "[Log Entry]";
				mes "^426F42In my studies of the Gate,";
				mes "I discovered that it derives";
				mes "its power from the Charm";
				mes "Stones. So to prevent anyone";
				mes "from misusing its power, I've separately sealed the stones...^000000";
				next;
				mes "^3355FFYou've finished";
				mes "reading the text";
				mes "that was displayed";
				mes "on the screen.^000000";
				close;
				
			case 2:
				mes "^3355FFYou've found a small";
				mes "shining key inside the";
				mes "storage receptacle located";
				mes "underneath the monitor.^000000";
				getitem 7423,1;
				close;
				
			case 3:
				close;
		}
	}
}

tha_t06,43,152,0	script	Machine Device	111,{

	if((countitem(7424)) || (countitem(7429)))
	{
		mes "^3355FFYou found a deactivated";
		mes "mechanical device with an";
		mes "interesting series of wheels.^000000";
		close;
	}
	mes "^3355FFYou find a mechanical";
	mes "device that has many";
	mes "wheels. A black screen";
	mes "is mounted on the side";
	mes "of the machine.^000000";
	next;
	switch( select( "Investigate","Cancel" ) )
	{
		case 1:
			if((countitem(7421)) || (countitem(7422)) || (countitem(7423)))
			{
				mes "^3355FFAs you scrutinize the";
				mes "wheels, they respond to";
				mes "the key in your inventory by";
				mes "emitting light and strange";
				mes "noises. After a while, they";
				mes "stop and become silent.^000000";
				next;
				switch( select( "Investigate the Machine Chasis","Investigate the Wheels","Cancel" ) )
				{
					case 1:
						mes "^3355FFThe key in your inventory";
						mes "does not seem to be affecting";
						mes "the machine's chasis. The";
						mes "screen mounted on the side";
						mes "is still blank and deactivated.^000000";
						close;
						
					case 2:
						set @thana_small1,0;
						set @thana_small2,0;
						set @thana_big1,0;
						set @thana_big2,0;
						set @thana_big3,0;
						mes "^3355FFYou touch the wheels and";
						mes "find that they are actually";
						mes "moving very slowly. You note";
						mes "that there are 2 small wheels";
						mes "and 3 larger wheels, totaling";
						mes "5 wheels on this machine.^000000";
						next;
						mes "^3355FFThe big wheels are moving";
						mes "vertically, up and down, as";
						mes "they press against the smaller";
						mes "wheels to make them rotate.^000000";
						next;
						mes "^3355FFJudging from the machine's";
						mes "shaking and jittery joises, the";
						mes "wheels may be misaligned.";
						mes "You might be able to activate";
						mes "the machine by properly";
						mes "aligning all the wheels.^000000";
L_Wheels:
						next;
						mes "^3355FFWhich wheel would";
						mes "you want to shift?^000000";
						switch( select( "1st Small Wheel","2nd Small Wheel","1st Big Wheel","2nd Big Wheel","3rd Big Wheel","Check Current Wheel Configuration","Reset Wheels to Default Configuration" ) )
						{
							case 1:
								set @wheelresult,callfunc("Thana_Wheels","Press Wheel",@thana_small1,2,1,3);
								if(@wheelresult == 1) break;
								goto L_Wheels;
								
							case 2:
								set @wheelresult,callfunc("Thana_Wheels","Press Wheel",@thana_small2,3,2,1);
								if(@wheelresult == 1) break;
								goto L_Wheels;
								
							case 3:
								set @wheelresult,callfunc("Thana_Wheels","Vertically Shift Wheel",@thana_big1,1,3,2);
								if(@wheelresult == 1) break;
								goto L_Wheels;
										
							case 4:
								set @wheelresult,callfunc("Thana_Wheels","Vertically Shift Wheel",@thana_big2,2,3,1);
								if(@wheelresult == 1) break;
								goto L_Wheels;
										
							case 5:
								set @wheelresult,callfunc("Thana_Wheels","Vertically Shift Wheel",@thana_big3,2,1,3);
								if(@wheelresult == 1) break;
								goto L_Wheels;
										
							case 6:
								if(@thana_small1 == 0) mes "1st Small Wheel: No Change";
								else if(@thana_small1 == 1) mes "1st Small Wheel: Down";
								else if(@thana_small1 == 2) mes "1st Small Wheel: Up";
								else if(@thana_small1 == 3) mes "1st Small Wheel: Pressed";
								if(@thana_small2 == 0) mes "2nd Small Wheel: No Change";
								else if(@thana_small2 == 1) mes "2nd Small Wheel: Pressed";
								else if(@thana_small2 == 2) mes "2nd Small Wheel: Down";
								else if(@thana_small2 == 3) mes "2nd Small Wheel: Up";
								if(@thana_big1 == 0) mes "1st Big Wheel: No Change";
								else if(@thana_big1 == 1) mes "1st Big Wheel: Up";
								else if(@thana_big1 == 2) mes "1st Big Wheel: Moved";
								else if(@thana_big1 == 3) mes "1st Big Wheel: Down";
								if(@thana_big2 == 0) mes "2nd Big Wheel: No Change";
								else if(@thana_big2 == 1) mes "2nd Big Wheel: Moved";
								else if(@thana_big2 == 2) mes "2nd Big Wheel: Up";
								else if(@thana_big2 == 3) mes "2nd Big Wheel: Down";
								if(@thana_big3 == 0) mes "3rd Big Wheel: No Change";
								else if(@thana_big3 == 1) mes "3rd Big Wheel: Down";
								else if(@thana_big3 == 2) mes "3rd Big Wheel: Up";
								else if(@thana_big3 == 3) mes "3rd Big Wheel: Moved";
								goto L_Wheels;
									
							case 7:
								set @thana_small1,0;
								set @thana_small2,0;
								set @thana_big1,0;
								set @thana_big2,0;
								set @thana_big3,0;
								goto L_Wheels;
						}
						next;
						mes "^3355FFAs you adjust the wheels,";
						mes "they suddenly immobilize with";
						mes "a firm click. Then, the device's screen activates and displays";
						mes "some text while a storage";
						mes "compartment underneath";
						mes "the monitor slides open.^000000";
						next;
						switch( select( "Read the Screen's Text","Investigate Monitor Storage","Cancel" ) )
						{
							case 1:
								mes "[Log Entry]";
								mes "^426F42It was never the humans";
								mes "or the gods that built this";
								mes "tower: it was the demons.";
								mes "Intrigued by this information,";
								mes "I decided to try to learn why they had constructed Thanatos Tower.^000000";
								next;
								mes "[Log Entry]";
								mes "^426F42In my research, I learned";
								mes "that this tower was used as a";
								mes "gate to summon demons from hell during the thousand year war,";
								mes "and that the infamous Satan Morroc was one of those summoned here.^000000";
								next;
								mes "[Log Entry]";
								mes "^426F42Satan Morroc... I admit";
								mes "that I'm interested in learning";
								mes "more about his appearance since";
								mes "that occurred at around the same time as when she came to";
								mes "Thanatos Tower...^000000";
								next;
								mes "^3355FFYou've finished";
								mes "reading the text";
								mes "that was displayed";
								mes "on the screen.^000000";
								close;
									
							case 2:
								mes "^3355FFInside the monitor";
								mes "storage compartment,";
								mes "you find a small, shining";
								mes "key that you decide to take.^000000";
								getitem 7424,1;
								close;
										
							case 3:
								break;
						}
						break;
						
					case 3:
						break;
				}
			}
			else
			{
				mes "^3355FFThis mechanical device is";
				mes "activated, as evidenced by";
				mes "its gleaming, moving wheels.^000000";
				close;
			}
			
		case 2:
			mes "^3355FFYou don't see the need to";
			mes "investigate if nothing seems";
			mes "peculiar or out of place...^000000";
			close;
	}
			
}

function	script	Thana_Wheels	{

	switch( select( "Raise Wheel","Lower Wheel",getarg(0) ) )
	{
		case 1:
			set getarg(1),getarg(2);
			if((@thana_small1 == getarg(2)) && (@thana_small2 == getarg(2)) && (@thana_big1 == getarg(2)) && (@thana_big2 == getarg(2)) && (@thana_big3 == getarg(2))) return 1;
			return 0;
							
		case 2:
			set getarg(1),getarg(3);
			if((@thana_small1 == getarg(3)) && (@thana_small2 == getarg(3)) && (@thana_big1 == getarg(3)) && (@thana_big2 == getarg(3)) && (@thana_big3 == getarg(3))) return 1;
			return 0;
							
		case 3:
			set getarg(1),getarg(4);
			if((@thana_small1 == getarg(4)) && (@thana_small2 == getarg(4)) && (@thana_big1 == getarg(4)) && (@thana_big2 == getarg(4)) && (@thana_big3 == getarg(4))) return 1;
			return 0;
	}
}

tha_t09,19,158,0	script	Machine Device	111,{

	if((countitem(7425)) || (countitem(7430)))
	{
		mes "^3355FFYou find a peculiar";
		mes "mechanical device that";
		mes "is not in operation.^000000";
		close;
	}
	mes "^3355FFYou find a machine that";
	mes "emits a soft light and weak";
	mes "hum. There is a monitor, with";
	mes "several different colored";
	mes "keyholes beneath it, in";
	mes "front of the machine.^000000";
	if(!((countitem(7421)) || (countitem(7426))) && ((countitem(7422)) || (countitem(7427))) && ((countitem(7423)) || (countitem(7428))) && ((countitem(7424)) || (countitem(7429)))) close;
	next;
	mes "^3355FFYou also notice that there";
	mes "are several slots that seem";
	mes "to be the perfect size for";
	mes "your keys and Charm Stones.";
	next;
	input @input$;
	if (@input$ == "Key" || @input$ == "Charmstone" || @input$ == "Charm stone" || @input$ == "Charm Stone")
	{
		mes "^3355FFYou insert the keys into the";
		mes "keyholes, matching them by";
		mes "corresponding color, and place";
		mes "the Charm Stones in the machine slots. The stones begin to glow,";
		mes "text appears on the screen, and the monitor's storage slides open.^000000";
		next;
		switch( select( "Read the Screen's Text","Investigate Monitor Storage","Cancel" ) )
		{
			case 1:
				mes "[Log Entry]";
				mes "^426F42As I followed her trail to";
				mes "the north, I passed many";
				mes "deserted places. Finally,";
				mes "I dropped by a small village";
				mes "where I learned about a tower";
				mes "that refuses entry to humans.^000000";
				next;
				mes "[Log Entry]";
				mes "^426F42I instantly realized that she";
				mes "must have gone to the tower.";
				mes "I headed over there and when";
				mes "I arrived, I was shocked: it was grotesque and didn't resemble";
				mes "a human building at all.^000000";
				next;
				mes "^426F42I was also amazed--";
				mes "advanced technology was";
				mes "probably necessary to build the tower's intricate structures.";
				mes "I then learned an interesting fact while searching the tower...^000000";
				next;
				mes "^3355FFYou've finished";
				mes "reading the text";
				mes "that was displayed";
				mes "on the screen.^000000";
				close;
				
			case 2:
				mes "^3355FFYou search the storage";
				mes "compartment beneath the";
				mes "screen and find a strange";
				mes "key. As soon as you take it,";
				mes "the machine's activity halts.";
				mes "You then retrieve the Charm";
				mes "Stones and your other keys.^000000";
				getitem 7425,1;
				close;
			
			case 3:
				mes "^3355FFYou retrieve the Charm";
				mes "Stones and keys that you";
				mes "inserted into the machine.^000000";
				close;
		}
	}
	mes "You attempt to";
	mes ""+@input$+",";
	mes "but nothing happened.";
	close;
}

tha_t04,150,44,0	script	Seal	111,{

	if(!countitem(7423))
	{
		mes "^3355FFThis area is protected by";
		mes "some mysterious power.";
		mes "You try to touch the seal,";
		mes "but then it buzzes loudly";
		mes "and pushes your hand away.^000000";
		percentheal -10,0;
		close;
	}
	mes "^3355FFThis area is protected by";
	mes "some mysterious power.";
	mes "You try to touch the seal,";
	mes "but then it buzzes loudly";
	mes "and pushes your hand away.";
	mes "with a burst of blue light.^000000";
	next;
	switch( select( "Investigate","There's no way I can break this seal!" ) )
	{
		case 1:
			input @input$;
			if (@input$ == "Blue Key")
			{
				mes "^3355FFYou gently hold the blue";
				mes "key and bring it towards";
				mes "the seal. Strangely, your";
				mes "hand isn't pushed away this";
				mes "time, and the seal begins to";
				mes "emit a mysterious light.^000000";
				next;
				mes "^3355FFYou find a small keyhole";
				mes "in the seal, insert the blue";
				mes "key, and slowly turn it. The";
				mes "seal's light fades, revealing a";
				mes "Charm Stone. Once you grasp";
				mes "the stone, someone's memory";
				mes "is injected into your mind.^000000";
				next;
				mes "^333333Thanatos! We've got a";
				mes "message from the guild.";
				mes "They want us to stop what";
				mes "we're doing and return now!^000000";
				mes " ";
				mes "^333333W-We better hurry...^000000";
				next;
				mes "......";
				mes ".........";
				mes "............";
				next;
				mes "^3355FFThe images faded from";
				mes "your mind as quickly as";
				mes "they appeared. What could";
				mes "have happened in the past?^000000";
				delitem 7423,1;
				getitem 7428,1;
				close;
			}
			mes "^3355FFYou'll need to try";
			mes "something else in ";
			mes "order to break this";
			mes "seal. What could";
			mes "you possibly need?^000000";
			close;
		
		case 2:
			mes "^3355FFYou stepped away from";
			mes "the seal, unwilling to deal";
			mes "with the power that keeps";
			mes "repulsing your advance.^000000";
			close;
	}
}

tha_t05,218,116,0	script	Seal	111,{

	if(!countitem(7421))
	{
		mes "^3355FFThis area is protected by";
		mes "some mysterious power.";
		mes "You try to touch the seal,";
		mes "but then it buzzes loudly";
		mes "and pushes your hand away.^000000";
		percentheal -10,0;
		close;
	}
	mes "^3355FFThis area is protected by";
	mes "some mysterious power.";
	mes "You try to touch the seal,";
	mes "but then it buzzes loudly";
	mes "and pushes your hand away.";
	mes "with a burst of red light.^000000";
	next;
	switch( select( "Investigate","There's no way I can break this seal!" ) )
	{
		case 1:
			input @input$;
			if (@input$ == "Red Key")
			{
				mes "^3355FFYou gently hold the red";
				mes "key and bring it towards";
				mes "the seal. Strangely, your";
				mes "hand isn't pushed away this";
				mes "time, and the seal begins to";
				mes "emit a mysterious light.^000000";
				next;
				mes "^3355FFYou find a small keyhole";
				mes "in the seal, insert the red";
				mes "key, and slowly turn it. The";
				mes "seal's light fades, revealing a";
				mes "Charm Stone. Once you grasp";
				mes "the stone, someone's memory";
				mes "is injected into your mind.^000000";
				next;
				mes "...So then we decided";
				mes "to dispatch some Assassin";
				mes "Crosses to defeat Satan Morroc.";
				mes "But honestly, the chances of ";
				mes "success are about 1 percent.";
				mes "It's better than nothing, but... It's freakin' Satan Morroc...^000000";
				next;
				mes "......";
				mes ".........";
				mes "............";
				next;
				mes "^3355FFThe images faded from";
				mes "your mind as quickly as";
				mes "they appeared. What could";
				mes "have happened in the past?^000000";
				delitem 7421,1;
				getitem 7426,1;
				close;
			}
			mes "^3355FFYou'll need to try";
			mes "something else in ";
			mes "order to break this";
			mes "seal. What could";
			mes "you possibly need?^000000";
			close;
		
		case 2:
			mes "^3355FFYou stepped away from";
			mes "the seal, unwilling to deal";
			mes "with the power that keeps";
			mes "repulsing your advance.^000000";
			close;
	}
}

tha_t06,226,230,0	script	Seal	111,{

	if(!countitem(7425))
	{
		mes "^3355FFThis area is protected by";
		mes "some mysterious power.";
		mes "You try to touch the seal,";
		mes "but then it buzzes loudly";
		mes "and pushes your hand away.^000000";
		percentheal -10,0;
		close;
	}
	mes "^3355FFThis area is protected by";
	mes "some mysterious power.";
	mes "You try to touch the seal,";
	mes "but then it buzzes loudly";
	mes "and pushes your hand away.";
	mes "with a burst of black light.^000000";
	next;
	switch( select( "Investigate","There's no way I can break this seal!" ) )
	{
		case 1:
			input @input$;
			if (@input$ == "Black Key")
			{
				mes "^3355FFYou gently hold the black";
				mes "key and bring it towards";
				mes "the seal. Strangely, your";
				mes "hand isn't pushed away this";
				mes "time, and the seal begins to";
				mes "emit a mysterious light.^000000";
				next;
				mes "^3355FFYou find a small keyhole";
				mes "in the seal, insert the black";
				mes "key, and slowly turn it. The";
				mes "seal's light fades, revealing a";
				mes "Charm Stone. Once you grasp";
				mes "the stone, someone's memory";
				mes "is injected into your mind.^000000";
				next;
				mes "^333333We found it! So this";
				mes "must be the tower where";
				mes "Satan Morroc is gathering";
				mes "his minions... Dear God,";
				mes "there's... There's thousands";
				mes "of them... Is there any hope";
				mes "at all for us? For mankind?^000000";
				next;
				mes "......";
				mes ".........";
				mes "............";
				next;
				mes "^3355FFThe images faded from";
				mes "your mind as quickly as";
				mes "they appeared. What could";
				mes "have happened in the past?^000000";
				delitem 7425,1;
				getitem 7430,1;
				close;
			}
			mes "^3355FFYou'll need to try";
			mes "something else in ";
			mes "order to break this";
			mes "seal. What could";
			mes "you possibly need?^000000";
			close;
		
		case 2:
			mes "^3355FFYou stepped away from";
			mes "the seal, unwilling to deal";
			mes "with the power that keeps";
			mes "repulsing your advance.^000000";
			close;
	}
}

tha_t07,113,129,0	script	Seal	111,{

	if(!countitem(7422))
	{
		mes "^3355FFThis area is protected by";
		mes "some mysterious power.";
		mes "You try to touch the seal,";
		mes "but then it buzzes loudly";
		mes "and pushes your hand away.^000000";
		percentheal -10,0;
		close;
	}
	mes "^3355FFThis area is protected by";
	mes "some mysterious power.";
	mes "You try to touch the seal,";
	mes "but then it buzzes loudly";
	mes "and pushes your hand away.";
	mes "with a burst of yellow light.^000000";
	next;
	switch( select( "Investigate","There's no way I can break this seal!" ) )
	{
		case 1:
			input @input$;
			if (@input$ == "Yellow Key")
			{
				mes "^3355FFYou gently hold the yellow";
				mes "key and bring it towards";
				mes "the seal. Strangely, your";
				mes "hand isn't pushed away this";
				mes "time, and the seal begins to";
				mes "emit a mysterious light.^000000";
				next;
				mes "^3355FFYou find a small keyhole";
				mes "in the seal, insert the yellow";
				mes "key, and slowly turn it. The";
				mes "seal's light fades, revealing a";
				mes "Charm Stone. Once you grasp";
				mes "the stone, someone's memory";
				mes "is injected into your mind.^000000";
				next;
				mes "^333333Hi, I'm Lucil. Sorry,";
				mes "I'm late, but I was far ";
				mes "away on another mission...^000000";
				mes " ";
				mes "^333333I am Thanatos...^000000";
				next;
				mes "^333333Why does she make me";
				mes "feel so strange inside?";
				mes "I feel everything I was";
				mes "missing before, all the";
				mes "things I want and want";
				mes "to be, she brings, she";
				mes "completes. How... funny...^000000";
				mes "'She make me feel strange...as if I found my lost half...'";
				next;
				mes "......";
				mes ".........";
				mes "............";
				next;
				mes "^3355FFThe images faded from";
				mes "your mind as quickly as";
				mes "they appeared. What could";
				mes "have happened in the past?^000000";
				delitem 7422,1;
				getitem 7427,1;
				close;
			}
			mes "^3355FFYou'll need to try";
			mes "something else in ";
			mes "order to break this";
			mes "seal. What could";
			mes "you possibly need?^000000";
			close;
		
		case 2:
			mes "^3355FFYou stepped away from";
			mes "the seal, unwilling to deal";
			mes "with the power that keeps";
			mes "repulsing your advance.^000000";
			close;
	}
}

tha_t10,129,159,0	script	Seal	111,{

	if(!countitem(7424))
	{
		mes "^3355FFThis area is protected by";
		mes "some mysterious power.";
		mes "You try to touch the seal,";
		mes "but then it buzzes loudly";
		mes "and pushes your hand away.^000000";
		percentheal -10,0;
		close;
	}
	mes "^3355FFThis area is protected by";
	mes "some mysterious power.";
	mes "You try to touch the seal,";
	mes "but then it buzzes loudly";
	mes "and pushes your hand away.";
	mes "with a burst of green light.^000000";
	next;
	switch( select( "Investigate","There's no way I can break this seal!" ) )
	{
		case 1:
			input @input$;
			if (@input$ == "Green Key")
			{
				mes "^3355FFYou gently hold the green";
				mes "key and bring it towards";
				mes "the seal. Strangely, your";
				mes "hand isn't pushed away this";
				mes "time, and the seal begins to";
				mes "emit a mysterious light.^000000";
				next;
				mes "^3355FFYou find a small keyhole";
				mes "in the seal, insert the green";
				mes "key, and slowly turn it. The";
				mes "seal's light fades, revealing a";
				mes "Charm Stone. Once you grasp";
				mes "the stone, someone's memory";
				mes "is injected into your mind.^000000";
				next;
				mes "^333333This battle will determine";
				mes "the fate of mankind. We must";
				mes "defeat Satan Morroc. There is";
				mes "no alternative. Who's with me?! ";
				mes "^333333*Cough Cough* The demon";
				mes "is too strong! We c-can't...^000000";
				next;
				mes "^333333Foolish weakling humans.";
				mes "You should have known better.";
				mes "...This cannot be! Isn't this--? ";
				mes "^333333GGGRRRRAH! H-HOW DARE YOU";
				mes "HUMANS! HOW DARE YOOOOOOOU....! ";
				next;
				mes "......";
				mes ".........";
				mes "............";
				next;
				mes "^3355FFThe images faded from";
				mes "your mind as quickly as";
				mes "they appeared. What could";
				mes "have happened in the past?^000000";
				delitem 7424,1;
				getitem 7429,1;
				close;
			}
			mes "^3355FFYou'll need to try";
			mes "something else in ";
			mes "order to break this";
			mes "seal. What could";
			mes "you possibly need?^000000";
			close;
		
		case 2:
			mes "^3355FFYou stepped away from";
			mes "the seal, unwilling to deal";
			mes "with the power that keeps";
			mes "repulsing your advance.^000000";
			close;
	}
}

tha_t12,96,58,0	script	Stone Statue	111,{

	if(!$@thana_summon)
	{
		mes "^3355FFYou've found a ";
		mes "stone statue with";
		mes "a conspicuous hole";
		mes "in the chest area.^000000";
		if((countitem(7426)) && (countitem(7427)) && (countitem(7428)) && (countitem(7429)) && (countitem(7430)))
		{
			next;
			mes "^3355FFAs you approach the statue,";
			mes "your Red Charm Stone and";
			mes "the statue begin to glow with";
			mes "a glimmering red light.^000000";
			next;
			switch( select( "Insert Charm Stone into Statue","Cancel" ) )
			{
				case 1:
					mes "^3355FFOnce you insert the";
					mes "Red Charm Stone, the";
					mes "statue glows even brighter";
					mes "with a mysterious light.^000000";
					delitem 7426,1;
					specialeffect 55;
					enablenpc "tteffect2";
					donpcevent "tteffect2::OnGlow";
					set $@thana_summon,1;
					close;
				
				case 2:
					mes "^3355FFYou decided not to";
					mes "insert the Charm Stone,";
					mes "opting to investigate this";
					mes "area a little further.^000000";
					close;
			}
		}
		else if((countitem(7426)) || (countitem(7427)) || (countitem(7428)) || (countitem(7429)) || (countitem(7430)))
		{
			next;
			mes "^3355FFAs you approach this statue, one of your Charm Stones begins to";
			mes "glow. However, the statue itself is not responding. You probably";
			mes "need all the Charm Stones in";
			mes "order to fully activate it.^000000";
			close;
		}
		else close;
	}
	else if($@thana_summon == 6)
	{
		mes "^3355FFThe statue is emanating an";
		mes "intense light, making it so hot";
		mes "that you cannot approach it.^000000";
		close;
	}
	else
	{
		mes "^3355FFThis statue is glowing";
		mes "with a mysterious light.";
		mes "Some strange force keeps";
		mes "you from approaching it.^000000";
		close;
	}
}

tha_t12,104,18,0	script	Stone Statue	111,{

	if($@thana_summon == 2)
	{
		mes "^3355FFYou've found a ";
		mes "stone statue with";
		mes "a conspicuous hole";
		mes "in the chest area.^000000";
		if(countitem(7428))
		{
			next;
			mes "^3355FFAs you approach the statue,";
			mes "your Blue Charm Stone begins";
			mes "to glow with a glimmering blue";
			mes "light, and the statue responds";
			mes "by shimmering with a red glow.^000000";
			next;
			switch( select( "Insert Charm Stone into Statue","Cancel" ) )
			{
				case 1:
					mes "^3355FFOnce you insert the";
					mes "Blue Charm Stone, the";
					mes "statue glows even brighter";
					mes "with a mysterious light.^000000";
					delitem 7428,1;
					specialeffect 55;
					enablenpc "tteffect5";
					donpcevent "tteffect5::OnGlow";
					set $@thana_summon,3;
					close;
				
				case 2:
					mes "^3355FFYou decided not to";
					mes "insert the Charm Stone,";
					mes "opting to investigate this";
					mes "area a little further.^000000";
					close;
			}
		}
		close;
	}
	else if($@thana_summon == 6)
	{
		mes "^3355FFThe statue is emanating an";
		mes "intense light, making it so hot";
		mes "that you cannot approach it.^000000";
		close;
	}
	else
	{
		mes "^3355FFThis statue is glowing";
		mes "with a mysterious light.";
		mes "Some strange force keeps";
		mes "you from approaching it.^000000";
		close;
	}
}

tha_t12,128,86,0	script	Stone Statue	111,{

	if($@thana_summon == 3)
	{
		mes "^3355FFYou've found a ";
		mes "stone statue with";
		mes "a conspicuous hole";
		mes "in the chest area.^000000";
		if(countitem(7430))
		{
			next;
			mes "^3355FFAs you approach the statue,";
			mes "your Black Charm Stone begins";
			mes "to emanate an eerie darkness.";
			mes "In response, the statue starts glowing with a sinister red light.^000000";
			next;
			switch( select( "Insert Charm Stone into Statue","Cancel" ) )
			{
				case 1:
					mes "^3355FFOnce you insert the";
					mes "Black Charm Stone, the";
					mes "statue glows even brighter";
					mes "with a mysterious light.^000000";
					delitem 7430,1;
					specialeffect 59;
					enablenpc "tteffect1";
					donpcevent "tteffect1::OnGlow";
					set $@thana_summon,4;
					close;
				
				case 2:
					mes "^3355FFYou decided not to";
					mes "insert the Charm Stone,";
					mes "opting to investigate this";
					mes "area a little further.^000000";
					close;
			}
		}
		close;
	}
	else if($@thana_summon == 6)
	{
		mes "^3355FFThe statue is emanating an";
		mes "intense light, making it so hot";
		mes "that you cannot approach it.^000000";
		close;
	}
	else
	{
		mes "^3355FFThis statue is glowing";
		mes "with a mysterious light.";
		mes "Some strange force keeps";
		mes "you from approaching it.^000000";
		close;
	}
}

tha_t12,161,58,0	script	Stone Statue	111,{

	if($@thana_summon == 1)
	{
		mes "^3355FFYou've found a ";
		mes "stone statue with";
		mes "a conspicuous hole";
		mes "in the chest area.^000000";
		if(countitem(7427))
		{
			next;
			mes "^3355FFAs you approach the statue,";
			mes "your Yellow Charm Stone";
			mes "starts shining a bright yellow";
			mes "light, and the statue emits";
			mes "a glimmering red glow.^000000";
			next;
			switch( select( "Insert Charm Stone into Statue","Cancel" ) )
			{
				case 1:
					mes "^3355FFOnce you insert the";
					mes "Yellow Charm Stone, the";
					mes "statue glows even brighter";
					mes "with a mysterious light.^000000";
					delitem 7427,1;
					specialeffect 57;
					enablenpc "tteffect3";
					donpcevent "tteffect3::OnGlow";
					set $@thana_summon,2;
					close;
				
				case 2:
					mes "^3355FFYou decided not to";
					mes "insert the Charm Stone,";
					mes "opting to investigate this";
					mes "area a little further.^000000";
					close;
			}
		}
		close;
	}
	else if($@thana_summon == 6)
	{
		mes "^3355FFThe statue is emanating an";
		mes "intense light, making it so hot";
		mes "that you cannot approach it.^000000";
		close;
	}
	else
	{
		mes "^3355FFThis statue is glowing";
		mes "with a mysterious light.";
		mes "Some strange force keeps";
		mes "you from approaching it.^000000";
		close;
	}
}

tha_t12,154,18,0	script	Stone Statue	111,{

	if($@thana_summon == 4)
	{
		mes "^3355FFYou've found a ";
		mes "stone statue with";
		mes "a conspicuous hole";
		mes "in the chest area.^000000";
		if(countitem(7429))
		{
			next;
			mes "^3355FFAs you approach the statue,";
			mes "your Green Charm Stone begins";
			mes "radiating soft green light, and";
			mes "and the statue starts to shine";
			mes "with a bright red glow.^000000";
			next;
			switch( select( "Insert Charm Stone into Statue","Cancel" ) )
			{
				case 1:
					mes "^3355FFOnce you insert the";
					mes "Green Charm Stone, the";
					mes "statue glows even brighter";
					mes "with a mysterious light.^000000";
					specialeffect 56;
					enablenpc "tteffect4";
					donpcevent "tteffect4::OnGlow";
					delitem 7429,1;
					next;
					mes "^3355FFThe crest on the ground";
					mes "surrounded by the five";
					mes "glowing statues has now";
					mes "activated, and is emitting";
					mes "a fearsome, powerful energy.^000000";
					set $@thana_summon,5;
					set $@thana_summon2,0;
					enablenpc "WarpThana";
					close;
				
				case 2:
					mes "^3355FFYou decided not to";
					mes "insert the Charm Stone,";
					mes "opting to investigate this";
					mes "area a little further.^000000";
					close;
			}
		}
		close;
	}
	else if($@thana_summon == 6)
	{
		mes "^3355FFThe statue is emanating an";
		mes "intense light, making it so hot";
		mes "that you cannot approach it.^000000";
		close;
	}
	else
	{
		mes "^3355FFThis statue is glowing";
		mes "with a mysterious light.";
		mes "Some strange force keeps";
		mes "you from approaching it.^000000";
		close;
	}
}

tha_t12,129,56,0	script	tteffect1	139,{

OnInit:
	disablenpc "tteffect1";
	end;
	
OnGlow:
	initnpctimer;
	end;
	
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
	specialeffect 59;
	end;
	
OnTimer3000:
	specialeffect 59;
	stopnpctimer;
	if($@thana_summon == 6)	end;
	initnpctimer;
	end;

OnStop:
	stopnpctimer;
	end;
}

tha_t12,125,52,0	script	tteffect2	139,{

OnInit:
	disablenpc "tteffect2";
	end;
	
OnGlow:
	initnpctimer;
	end;
	
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
	specialeffect 55;
	end;
	
OnTimer3000:
	specialeffect 55;
	stopnpctimer;
	if($@thana_summon == 6)	end;
	initnpctimer;
	end;

OnStop:
	stopnpctimer;
	end;
}

tha_t12,134,52,0	script	tteffect3	139,{

OnInit:
	disablenpc "tteffect3";
	end;
	
OnGlow:
	initnpctimer;
	end;
	
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
	specialeffect 57;
	end;
	
OnTimer3000:
	specialeffect 57;
	stopnpctimer;
	if($@thana_summon == 6)	end;
	initnpctimer;
	end;
	
OnStop:
	stopnpctimer;
	end;
}

tha_t12,132,47,0	script	tteffect4	139,{

OnInit:
	disablenpc "tteffect4";
	end;
	
OnGlow:
	initnpctimer;
	end;
	
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
	specialeffect 56;
	end;
	
OnTimer3000:
	specialeffect 56;
	stopnpctimer;
	if($@thana_summon == 6)	end;
	initnpctimer;
	end;
	
OnStop:
	stopnpctimer;
	end;
}

tha_t12,127,47,0	script	tteffect5	139,{

OnInit:
	disablenpc "tteffect5";
	end;
	
OnGlow:
	initnpctimer;
	end;
	
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
	specialeffect 54;
	end;
	
OnTimer3000:
	specialeffect 54;
	stopnpctimer;
	if($@thana_summon == 6)	end;
	initnpctimer;
	end;
	
OnStop:
	stopnpctimer;
	end;
}

tha_t12,130,52,0	script	WarpThana	45,1,1,{

OnInit:
	disablenpc "WarpThana";
	end;
	
OnTouch:
	if($@thana_summon == 5) warp "thana_boss",136,116;
	else
	{
		donpcevent "tteffect1::OnStop";
		donpcevent "tteffect2::OnStop";
		donpcevent "tteffect3::OnStop";
		donpcevent "tteffect4::OnStop";
		donpcevent "tteffect5::OnStop";
		disablenpc "WarpThana";
		end;
	}
}

thana_boss,217,167,0	script	Crest#1	111,3,3,{

	end;
	
OnTouch:
	if($@thana_summon2 == 6)
	{
		mes "^3355FFYou cannot approach";
		mes "the crest because it is";
		mes "generating intense heat.^000000";
		close;
	}
	mes "^3355FFThere is a strangely";
	mes "shaped hole in the";
	mes "middle of this purple crest.^000000";
	if (countitem(7437))
	{
		mes "^3355FFIt seems like a Fragment";
		mes "of Sorrow would fit perfectly";
		mes "if you placed it inside.^000000";
	}
	next;
	input @input$;
	if(countitem(7437))
	{
		if(@input$ == "Fragment of Sorrow")
		{
			mes "^3355FFYou insert the";
			mes "Fragment of Sorrow";
			mes "into the crest, causing";
			mes "its glow to intensify.^000000";
			delitem 7437,1;
			monster "thana_boss",217,167,"Sorrow",1711,1,"#Death::OnDead";
			disablenpc "Crest#1";
			close;
		}
	}
	mes "^3355FFThat action had no";
	mes "effect. You'll have to";
	mes "try something else.^000000";
	close;	
}

thana_boss,202,75,0	script	Crest#2	111,3,3,{

	end;
	
OnTouch:
	if($@thana_summon2 == 6)
	{
		mes "^3355FFYou cannot approach";
		mes "the crest because it is";
		mes "generating intense heat.^000000";
		close;
	}
	mes "^3355FFThere is a strangely";
	mes "shaped hole in the";
	mes "middle of this green crest.^000000";
	if (countitem(7436))
	{
		mes "^3355FFIt seems like a Fragment";
		mes "of Agony would fit perfectly";
		mes "if you placed it inside.^000000";
	}
	next;
	input @input$;
	if(countitem(7436))
	{
		if(@input$ == "Fragment of Agony")
		{
			mes "^3355FFYou insert the";
			mes "Fragment of Agony";
			mes "into the crest, causing";
			mes "its glow to intensify.^000000";
			delitem 7436,1;
			monster "thana_boss",202,75,"Agony",1712,1,"#Death::OnDead";
			disablenpc "Crest#2";
			close;
		}
	}
	mes "^3355FFThat action had no";
	mes "effect. You'll have to";
	mes "try something else.^000000";
	close;
}

thana_boss,80,76,0	script	Crest#3	111,3,3,{

	end;
	
OnTouch:
	if($@thana_summon2 == 6)
	{
		mes "^3355FFYou cannot approach";
		mes "the crest because it is";
		mes "generating intense heat.^000000";
		close;
	}
	mes "^3355FFThere is a strangely";
	mes "shaped hole in the";
	mes "middle of this blue crest.^000000";
	if (countitem(7438))
	{
		mes "^3355FFIt seems like a Fragment";
		mes "of Hatred would fit perfectly";
		mes "if you placed it inside.^000000";
	}
	next;
	input @input$;
	if(countitem(7438))
	{
		if(@input$ == "Fragment of Hatred")
		{
			mes "^3355FFYou insert the";
			mes "Fragment of Hatred";
			mes "into the crest, causing";
			mes "its glow to intensify.^000000";
			delitem 7438,1;
			monster "thana_boss",80,76,"Hatred",1709,1,"#Death::OnDead";
			disablenpc "Crest#3";
			close;
		}
	}
	mes "^3355FFThat action had no";
	mes "effect. You'll have to";
	mes "try something else.^000000";
	close;
}

thana_boss,62,171,0	script	Crest#4	111,3,3,{

	end;
	
OnTouch:
	if($@thana_summon2 == 6)
	{
		mes "^3355FFYou cannot approach";
		mes "the crest because it is";
		mes "generating intense heat.^000000";
		close;
	}
	mes "^3355FFThere is a strangely";
	mes "shaped hole in the";
	mes "middle of this red crest.^000000";
	if (countitem(7439))
	{
		mes "^3355FFIt seems like a Fragment";
		mes "of Despair would fit perfectly";
		mes "if you placed it inside.^000000";
	}
	next;
	input @input$;
	if(countitem(7439))
	{
		if(@input$ == "Fragment of Despair")
		{
			mes "^3355FFYou insert the";
			mes "Fragment of Despair";
			mes "into the crest, causing";
			mes "its glow to intensify.^000000";
			delitem 7439,1;
			monster "thana_boss",62,171,"Despair",1710,1,"#Death::OnDead";
			disablenpc "Crest#4";
			close;
		}
	}
	mes "^3355FFThat action had no";
	mes "effect. You'll have to";
	mes "try something else.^000000";
	close;	
}

thana_boss,141,218,0	script	Crest#5	111,3,3,{

	end;
	
OnTouch:
	if($@thana_summon2 > 3)
	{
		mes "^3355FFAs you approach the";
		mes "crest, it begins shining";
		mes "brighter and brighter until its";
		mes "illumination becomes blinding.^000000";
		set $@thana_wave,4;
		monster "thana_boss",140,217,"Despair",1710,1,"#Death::OnWave";
		monster "thana_boss",140,216,"Hatred",1709,1,"#Death::OnWave";
		monster "thana_boss",141,217,"Sorrow",1711,1,"#Death::OnWave";
		monster "thana_boss",141,216,"Agony",1712,1,"#Death::OnWave";
		disablenpc "Crest#5";
		close;
	}
	input @input$;
	mes "^3355FFNothing happened.^000000";
	close;
}

thana_boss,5,5,0	script	#thanasummon	-1,{

	end;

OnSummon:
	monster "thana_boss",139,129,"Thanatos Phantom",1708,1,"#Death::OnThanaDead";
	end;

}

thana_boss,3,3,0	script	#thanatimer	-1,{

OnInit:
	set $@thana_summon,0;
	set $@thana_summon2,0;
	end;

OnActive:
	initnpctimer;
	end;
	
OnTimer1000:
	mapannounce "thana_boss","GGGGRRRRRRR!",1;
	end;

OnTimer2000:
	mapannounce "thana_boss","*Rumble Rumble*",1;
	end;

OnTimer3000:
	mapannounce "thana_boss","*Crik Crik*",1;
	end;

OnTimer4000:
	mapannounce "thana_boss","*Zzzzrt Zzzzrt*",1;
	end;

OnTimer5000:
	mapannounce "thana_boss","*Crik Crik*",1;
	end;

OnTimer60000:
	mapwarp "thana_boss","tha_t12",130,47;
	enablenpc "Crest#1";
	enablenpc "Crest#2";
	enablenpc "Crest#3";
	enablenpc "Crest#4";
	enablenpc "Crest#5";
	end;
	
OnTimer7200000:
	killmonsterall "thana_boss";
	set $@thana_summon,0;
	stopnpctimer;
	end;
}

thana_boss,1,1,0	script	#Death	-1,{

OnDead:
	set $@thana_summon2,$@thana_summon2 +1;
	end;

OnWave:
	set $@thana_wave,$@thana_wave -1;
	if($@thana_wave < 1)
	{
		donpcevent "#thanasummon::OnSummon";
	}
	end;
	
OnThanaDead:
	donpcevent "#thanatimer::OnActive";
	set $@thana_summon,6;
	end;
}

tha_t06,119,120,0	script	thana6-7	45,1,1,{

	if((Class == Job_Lord_Knight) || (Class == Job_High_Priest) || (Class == Job_High_Wizard) || (Class == Job_Whitesmith) || (Class == Job_Sniper) || (Class == Job_Assassin_Cross) || (Class == Job_High_Wizard) || (Class == Job_Lord_Knight2) || (Class == Job_Paladin) || (Class == Job_Champion) || (Class == Job_Professor) || (Class == Job_Stalker) || (Class == Job_Creator) || (Class == Job_Clown) || (Class == Job_Gypsy) || (Class == Job_Paladin2)) warp "thana_step",69,369;
	else
	{
		mes "^3355FFAn overwhelming force";
		mes "acts against you, preventing";
		mes "you from proceeding this way...^000000";
		close;
	}
}