//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Joseph
//= Copyright (C) Masao
//= Copyright (C) Samuray22
//= Copyright (C) L0ne_W0lf
//= Copyright (C) IVBela
//= Copyright (C) Silentdragon
//= Copyright (C) Lupus
//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Thief Skills Quests
//================= Description ===========================================
//= Quests for skills: Sand Attack, Back Slide, Find Stone, Stone Fling.
//================= Current Version =======================================
//= 1.8
//=========================================================================
moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
if (BaseClass == Job_Thief) {
mes "[Alcouskou]";
mes "As you live life you will encounter";
mes "many things. Sometimes you will";
mes "not understand and wonder why some";
mes "things are so important. You may consider it";
mes "as useless knowledge, but it isn't";
mes "Let me explain.";
next;
switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) {
case 1:
switch (skill_thief_1) {
case 0:
if ((countitem(Fine_Grit) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Luckily, you have brought some";
mes "sand with you. It is very important";
mes "to a thief to have a small quantity at";
mes "all times. Most people do not";
mes "realize the value of such a common";
mes "substance.";
next;
mes "[Alcouskou]";
mes "In case you meet a powerful";
mes "monster in a dungeon with no";
mes "sand, you could use this sand to";
mes "blind the monster and flee.";
mes "You should have a special sand pocket.";
next;
mes "[Alcouskou]";
mes "What? You don't expect me to";
mes "do that for you as well do you?";
mes "You must be very lazy! ! !";
mes "Very well, find the one named";
mes "RuRumuni. He will make you a";
mes "sturdy leather pocket.";
next;
mes "[Alcouskou]";
mes "I will be preparing for your";
mes "return. Find RuRumuni in";
mes "west Payon. That is where I";
mes "heard he is these days.";
delitem Fine_Grit,5;
skill_thief_1 = 1;
close;
}
mes "[Alcouskou]";
mes "The most important part";
mes "of being a good thief is stealth.";
mes "A thief should never be seen or";
mes "touched unless he wants to.";
mes "Some consider this cowardly";
mes "but I think differently.";
next;
mes "[Alcouskou]";
mes "The way I see it, we live in a";
mes "world where survival of the fittest";
mes "rules our lives. ";
mes "They may think less of me for use";
mes "this special skill. . . What is this skill?";
mes "This is the sand blinding skill.";
next;
mes "[Alcouskou]";
mes "If you can throw or kick sand";
mes "in the eyes of your opponent,";
mes "not only does their defense decrease,";
mes "but their ability to attack is impaired.";
mes "It is so effective, you may even stun them.";
next;
mes "[Alcouskou]";
mes "Well, we have to survive too.";
mes "Its either us or them. . .";
mes "I think it is important and vital";
mes "that we prepare a little sand.";
mes "What do you think? If you like it ";
mes "go and get five Fine Grit.";
next;
mes "[Alcouskou]";
mes "I am sure you eager to learn this";
mes "skill, but you must first gather five Fine Grit";
mes "Until you have gathered them,";
mes "I cannot teach you this skill.";
mes "Don't be disappointed, hurry and gather them.";
next;
mes "[Alcouskou]";
mes "Oh, I almost forgot! ! !";
mes "If you want to learn this ";
mes "special skill, be sure that";
mes "you are sufficiently experienced";
mes "to use this properly. This means";
mes "you should be at least job level 25.";
close;
case 1:
mes "[Alcouskou]";
mes "Go to west payon and find";
mes "RuRumuni. He will make you";
mes "fine durable pouch for your";
mes "sand.";
next;
mes "[Alcouskou]";
mes "I will take these five Fine Grit";
mes "and prepare them for you while I wait.";
close;
case 2:
mes "[Alcouskou]";
mes "Okay! Great !!";
mes "What a fine pouch indeed!";
mes "Small and easy to carry, with enough";
mes "capacity for enough sand. ";
mes "This is a perfect ^3355FFLeather Bag of Infinity^000000 !!";
mes "for you to use with this skill.";
next;
mes "[Alcouskou]";
mes "Well let's see what your skill";
mes "is like -";
mes "Try it out ! !";
next;
mes "[Alcouskou]";
mes "AHhh, watch out for my eyes !!";
mes "^5533FF- *throwing sand* -^000000";
next;
mes "^5533FF- *tossing sand* -^000000";
next;
mes "[Alcouskou]";
mes "Hoo Hoo Hoo... You are a";
mes "natural! ! ! Excellent !";
mes "I guess I have nothing more";
mes "that I can teach you.";
mes "I hope that this skill will";
mes "aid you in the future. -";
delitem Leather_Bag_Of_Infinity,1;
skill "TF_SPRINKLESAND",1,0;
close;
}
case 2:
if ((countitem(Grasshopper's_Leg) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Okay! Let's practice!";
next;
mes "[Alcouskou]";
mes "Suuu Suuu uk -";
next;
mes "[Alcouskou]";
mes "Suuuuk - -";
next;
mes "[Alcouskou]";
mes "Suk - Suuuk - - -";
next;
mes "[Alcouskou]";
mes "Great! -At this level,";
mes "I am sure you can increase";
mes "your skill on your own.";
delitem Grasshopper's_Leg,20;
skill "TF_BACKSLIDING",1,0;
close;
}
mes "[Alcouskou]";
mes "Usually we like to think about";
mes "attacking and damage, but";
mes "it is important to realize that";
mes "fleeing is just as important";
mes "as attacking!";
mes "We pride ourselves in our";
next;
mes "[Alcouskou]";
mes "speed and quick dodges,";
mes "but I am sure that at times you";
mes "have realized while fighting that";
mes "despite the fact that our dodging";
mes "is superior, if we are hit once we are";
mes "serious danger.";
next;
mes "[Alcouskou]";
mes "It is true that at times we";
mes "can view others as humorous as";
mes "we easily dodge their attacks.";
mes "But if we are attacked by many at";
mes "once, you must remember that we";
mes "may not even have room to doge.";
next;
mes "[Alcouskou]";
mes "You must make a quick decision";
mes "to flee. Most would flee immediately,";
mes "but we don't need to.";
mes "Even if we don't see an opening,";
mes "our skill can allow us to slip out";
mes "of a very serious predicament.";
next;
mes "[Alcouskou]";
mes "This skill uses our energies in";
mes "allowing us to slip out unnoticed.";
mes "In a short amount of time we can use";
mes "this skill to put a large amount of ";
mes "distance between us and our opponent.";
mes "This skill requires endless hours of";
next;
mes "[Alcouskou]";
mes "practice for us to master.";
mes "If you wish to learn and practice,";
mes "you will need to prepare some items.";
mes "Prepare ^3355FF20 Grasshopper's Leg^";
mes "to begin your training.";
next;
mes "[Alcouskou]";
mes "Oh, by the way. . .";
mes "You need to have some background";
mes "in the skills of a thief to properly master";
mes "this skill. This means you require at";
mes "least the experience of job level ^3355FF35^000000 .";
mes "If not, I cannot teach you.";
close;
case 3:
if ((countitem(Zargon) > 0) && (countitem(Bear's_Foot) > 0) && (countitem(Spawn) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Wow, you have already prepared?";
mes "Great, I see promise in you. -";
mes "Your zeal is truly sincere.";
mes "Okay, Shall we begin your training?";
mes "Stone throwing . . . . .";
mes "Find a smoot stone with a good weight.";
next;
mes "[Alcouskou]";
mes "Picking the right stone is ";
mes "very important in being successful.";
mes "Well I could tell you a million";
mes "times but it is better to see for yourself.";
mes "Okay why don't you try the skill out";
mes "right here where I can watch you.";
next;
mes "^3355FF- Shweeput ! -^000000";
next;
mes "^3355FF- Cheeeguk! -^000000";
next;
mes "^3355FF- Shyaaaakkk ! -^000000";
next;
mes "[Alcouskou]";
mes "Very nice. You seem to take up -";
mes "the skill easily.";
mes "You can improve your skill with";
mes "practice on your own time.";
mes "I hope it aids you in the future.";
mes ". . . . . Hope to see you soon";
delitem Zargon,1;
delitem Bear's_Foot,1;
delitem Spawn,5;
skill "TF_PICKSTONE",1,0;
close;
}
mes "[Alcouskou]";
mes "The skilled and experienced";
mes "members of our guild are usually very handy!";
mes "They can pick up a small stone";
mes "by the road and use it to hit an";
mes "opponent accurately and quickly from";
mes "a distance.";
next;
mes "[Alcouskou]";
mes "They realized what a waste it was";
mes "to not teach this skill to others. -";
mes "They founded a group to train";
mes "others in this skill. . .";
mes "That is how the ^3355FF' Find Stone '^000000 and";
mes "^3355FF' Stone Fling '^000000 skills came to be.";
next;
mes "[Alcouskou]";
mes "It is handy to be able to find a stone";
mes "in most any place and have the";
mes "ability to hurl it into a distanced enemy.";
mes "A very valuable skill indeed. -";
mes "Without costing you a zeny, you";
mes "can have this skill at your disposal.";
next;
mes "[Alcouskou]";
mes "I really think of this as a great skill.";
mes "What do you think of it?";
mes ". . . . . Hah Hah Hah . . . . . .";
next;
mes "[Alcouskou]";
mes "^3355FF' Find Stone ! '^000000 skill";
mes "can be used in just about any location.";
mes "Picking stones off the ground that";
mes "are smooth and well weighted for";
mes "throwing. It does take some familiarity";
mes "and skill to learn this skill well.";
next;
mes "[Alcouskou]";
mes "The small amount of training required";
mes "does require that you put in a full";
mes "effort . . .-";
mes ". . . . . *Ahem* . . . . .";
mes "Let first begin by practicing how to pick up";
mes "one ^3355FFBear's Footskin^000000 to familiarize the action.";
next;
mes "[Alcouskou]";
mes "And in lieu of a stone, try picking up";
mes " a ^3355FFZargon^000000 !";
mes "Would that be too little ?";
mes "Lets add ^3355FF5 Spawn^000000 !!";
mes "Show me your skill !";
mes "Retrieve these items by any means you see fit.";
close;
case 4:
if ((countitem(Garlet) > 1) && (countitem(Scell) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Wow! Have you already gathered the items!";
mes "Very well, do you wish to begin?";
mes "Prepare the items you have gathered ..";
next;
mes "^3355FF- Shyuuk ! -^000000";
next;
mes "^3355FF- Shyuuuk Tuk. . -^000000";
next;
mes "^3355FF- Shyupattt !! - Tauk !! -^000000";
next;
mes "[Alcouskou]";
mes "Strike~~~!!";
mes "That was excellent !";
mes "You know have sufficient";
mes "power and skill.";
next;
mes "[Alcouskou]";
mes "Okay, that is all there is";
mes "to it. How you use it in";
mes "the future is up to you ..";
mes "I wish you luck!";
delitem Garlet,2;
delitem Scell,2;
skill "TF_THROWSTONE",1,0;
close;
}
mes "[Alcouskou]";
mes "The skilled and experienced";
mes "members of our guild are usually very handy!";
mes "They can pick up a small stone";
mes "by the road and use it to hit an";
mes "opponent accurately and quickly from";
mes "a distance.";
next;
mes "[Alcouskou]";
mes "They realized what a waste it was";
mes "to not teach this skill to others. -";
mes "They founded a group to train";
mes "others in this skill. . .";
mes "That is how the ^3355FF' Find Stone '^000000 and";
mes "^3355FF' Stone Fling '^000000 skills came to be.";
next;
mes "[Alcouskou]";
mes "It is handy to be able to find a stone";
mes "in most any place and have the";
mes "ability to hurl it into a distanced enemy.";
mes "A very valuable skill indeed. -";
mes "Without costing you a zeny, you";
mes "can have this skill at your disposal.";
next;
mes "[Alcouskou]";
mes "I really think of this as a great skill.";
mes "What do you think of it?";
mes ". . . . . Hah Hah Hah . . . . . .";
next;
mes "[Alcouskou]";
mes "^3355FFStone Fling !!^000000";
mes "This skill can be used so";
mes "readily and does not take any";
mes "extra money if you can pick up";
mes "stones well . . .";
mes "If you don't know how to choose";
next;
mes "[Alcouskou]";
mes "stones well, you can always buy";
mes "them from those who can.";
mes "And if you can choose stones well,";
mes "it could be very profitable for you.";
mes "What do you think? Do you like the idea?";
next;
mes "[Alcouskou]";
mes "If you wish to master this skill,";
mes "you will have to train quite a bit.";
mes "The training also requires some items";
mes "that won't be easy to find. . .";
mes "Of course, I am sure it won't be";
mes "impossible with your skill . .";
next;
mes "[Alcouskou]";
mes "You will need two ^3355FF' Garlet '^000000";
mes "and two ^3355FF' Scell '^000000 to start with.";
mes "Make sure they are similar to stones";
mes "and able to be thrown. When you";
mes "have gathered these items, I will be";
mes "happy to teach you.";
close;
case 5:
mes "[Alcouskou]";
mes "It seems you are not very experienced. . .";
mes "We may need some more time to consider you.";
close;
}
}
mes "[Alcouskou]";
mes "Most thieves and assassins";
mes "have the basic skills to do";
mes "well at their job. However,";
mes "the skills that I can teach them";
mes "cannot be learned anywhere else.";
mes "If you every decide to";
next;
mes "[Alcouskou]";
mes "become a thief or assassin,";
mes "or know someone who is,";
mes "come to me or send them to me.";
mes "These new skills should be";
mes "taught to all who want to learn them.";
close;
}
payon,91,77,3 script Bag Seller 4W_M_03,{
mes "[RuRumuni]";
mes "I am a humble merchant here";
mes "in Payon. I buy the leather";
mes "hides of animals brought in by";
mes "the hunters and make leather";
mes "pouches to sell. I grew up";
mes "around leather working and am quite good at it.";
next;
switch (skill_thief_1) {
case 0:
mes "[RuRumuni]";
mes "There is a thief guild in the";
mes "area of Morroc. I know one there";
mes "that sends me thieves in need";
mes "of items I make such as a";
mes "^3355FF' Leather Bag of Infinity '^000000.";
mes "They visit my store often.";
close;
case 1:
if ((countitem(Cactus_Needle) > 0) && (countitem(Earthworm_Peeling) > 0) && (countitem(Spiderweb) > 0)) {
mes "[RuRumuni]";
mes "Ahhh... You have come for a leather bag.";
mes "Very good, very good.";
mes "I will make you the leather bag";
mes "right away if you wait just a bit.";
mes "TuTak TuTak Shyuku Shyuku Shyuku";
mes "- - - - -";
next;
mes "[RuRumuni]";
mes "Okay, here it is all done.";
mes "Take this leather bag";
mes "to the Thief guild's Alcouskou";
mes "If you take him this, he will";
mes "teach you the skill that you ";
mes "wish to learn.";
delitem Cactus_Needle,1;
delitem Earthworm_Peeling,1;
delitem Spiderweb,1;
skill_thief_1 = 2;
getitem Leather_Bag_Of_Infinity,1;
close;
}
mes "[RuRumuni]";
mes "Find Alcouskou of the thief guild";
mes "to place and order for a leather bag of infinity.";
mes "You should know that the leather bag of infinity";
mes "takes much time and skill to make.";
mes "In order to make such an item, you";
mes "must provide me with the materials.";
next;
mes "The items needed as materials are";
mes "these items. ..";
mes "^3355FF' Earthworm Peeling '^000000";
mes "^3355FF' Cobweb '^000000";
mes "^3355FF' Cactus Needle '^000000";
mes "I need one of each.";
close;
case 2:
mes "[RuRumuni]";
mes "Here is your leather bag of infinity.";
mes "Take this to the Thief guilds";
mes "Alcouskou and let him know ";
mes "that you are now ready to learn";
mes "the skill.";
close;
}
}