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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Joseph
//= Copyright (C)  Masao
//= Copyright (C)  Samuray22
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  IVBela
//= Copyright (C)  Silentdragon
//= Copyright (C)  Lupus
//= Copyright (C)  kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Thief Skills Quests
//================= Description ===========================================
//= Quests for skills: Sand Attack, Back Slide, Find Stone, Stone Fling.
//================= Current Version =======================================
//= 1.8
//=========================================================================

moc_prydb1,154,128,4	script	Alcouskou	2_M_THIEFMASTER,{
	if (BaseClass == Job_Thief) {
		mes "[Alcouskou]";
		mes "As you live life you will encounter";
		mes "many things. Sometimes you will";
		mes "not understand and wonder why some";
		mes "things are so important. You may consider it";
		mes "as useless knowledge, but it isn't";
		mes "Let me explain.";
		next;
		switch (select("Sand Attack", "Back Slide", "Find Stone", "Stone Fling", "I will be back later.")) {
		case 1:
			switch (skill_thief_1) {
			case 0:
				if ((countitem(Fine_Grit) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
					mes "[Alcouskou]";
					mes "Luckily, you have brought some";
					mes "sand with you. It is very important";
					mes "to a thief to have a small quantity at";
					mes "all times. Most people do not";
					mes "realize the value of such a common";
					mes "substance.";
					next;
					mes "[Alcouskou]";
					mes "In case you meet a powerful";
					mes "monster in a dungeon with no";
					mes "sand, you could use this sand to";
					mes "blind the monster and flee.";
					mes "You should have a special sand pocket.";
					next;
					mes "[Alcouskou]";
					mes "What? You don't expect me to";
					mes "do that for you as well do you?";
					mes "You must be very lazy! ! !";
					mes "Very well, find the one named";
					mes "RuRumuni. He will make you a";
					mes "sturdy leather pocket.";
					next;
					mes "[Alcouskou]";
					mes "I will be preparing for your";
					mes "return. Find RuRumuni in";
					mes "west Payon. That is where I";
					mes "heard he is these days.";
					delitem Fine_Grit,5;
					skill_thief_1 = 1;
					close;
				}
				mes "[Alcouskou]";
				mes "The most important part";
				mes "of being a good thief is stealth.";
				mes "A thief should never be seen or";
				mes "touched unless he wants to.";
				mes "Some consider this cowardly";
				mes "but I think differently.";
				next;
				mes "[Alcouskou]";
				mes "The way I see it, we live in a";
				mes "world where survival of the fittest";
				mes "rules our lives. ";
				mes "They may think less of me for use";
				mes "this special skill. . . What is this skill?";
				mes "This is the sand blinding skill.";
				next;
				mes "[Alcouskou]";
				mes "If you can throw or kick sand";
				mes "in the eyes of your opponent,";
				mes "not only does their defense decrease,";
				mes "but their ability to attack is impaired.";
				mes "It is so effective, you may even stun them.";
				next;
				mes "[Alcouskou]";
				mes "Well, we have to survive too.";
				mes "Its either us or them. . .";
				mes "I think it is important and vital";
				mes "that we prepare a little sand.";
				mes "What do you think? If you like it ";
				mes "go and get five Fine Grit.";
				next;
				mes "[Alcouskou]";
				mes "I am sure you eager to learn this";
				mes "skill, but you must first gather five Fine Grit";
				mes "Until you have gathered them,";
				mes "I cannot teach you this skill.";
				mes "Don't be disappointed, hurry and gather them.";
				next;
				mes "[Alcouskou]";
				mes "Oh, I almost forgot! ! !";
				mes "If you want to learn this ";
				mes "special skill, be sure that";
				mes "you are sufficiently experienced";
				mes "to use this properly. This means";
				mes "you should be at least job level 25.";
				close;
			case 1:
				mes "[Alcouskou]";
				mes "Go to west payon and find";
				mes "RuRumuni. He will make you";
				mes "fine durable pouch for your";
				mes "sand.";
				next;
				mes "[Alcouskou]";
				mes "I will take these five Fine Grit";
				mes "and prepare them for you while I wait.";
				close;
			case 2:
				mes "[Alcouskou]";
				mes "Okay! Great !!";
				mes "What a fine pouch indeed!";
				mes "Small and easy to carry, with enough";
				mes "capacity for enough sand. ";
				mes "This is a perfect ^3355FFLeather Bag of Infinity^000000 !!";
				mes "for you to use with this skill.";
				next;
				mes "[Alcouskou]";
				mes "Well let's see what your skill";
				mes "is like -";
				mes "Try it out ! !";
				next;
				mes "[Alcouskou]";
				mes "AHhh, watch out for my eyes !!";
				mes "^5533FF- *throwing sand* -^000000";
				next;
				mes "^5533FF- *tossing sand* -^000000";
				next;
				mes "[Alcouskou]";
				mes "Hoo Hoo Hoo... You are a";
				mes "natural! ! ! Excellent !";
				mes "I guess I have nothing more";
				mes "that I can teach you.";
				mes "I hope that this skill will";
				mes "aid you in the future. -";
				delitem Leather_Bag_Of_Infinity,1;
				skill "TF_SPRINKLESAND",1,0;
				close;
			}
	case 2:
		if ((countitem(Grasshoppers_Leg) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
			mes "[Alcouskou]";
			mes "Okay! Let's practice!";
			next;
			mes "[Alcouskou]";
			mes "Suuu Suuu uk -";
			next;
			mes "[Alcouskou]";
			mes "Suuuuk - -";
			next;
			mes "[Alcouskou]";
			mes "Suk - Suuuk - - -";
			next;
			mes "[Alcouskou]";
			mes "Great! -At this level,";
			mes "I am sure you can increase";
			mes "your skill on your own.";
			delitem Grasshoppers_Leg,20;
			skill "TF_BACKSLIDING",1,0;
			close;
		}
		mes "[Alcouskou]";
		mes "Usually we like to think about";
		mes "attacking and damage, but";
		mes "it is important to realize that";
		mes "fleeing is just as important";
		mes "as attacking!";
		mes "We pride ourselves in our";
		next;
		mes "[Alcouskou]";
		mes "speed and quick dodges,";
		mes "but I am sure that at times you";
		mes "have realized while fighting that";
		mes "despite the fact that our dodging";
		mes "is superior, if we are hit once we are";
		mes "in serious danger.";
		next;
		mes "[Alcouskou]";
		mes "It is true that at times we";
		mes "can view others as humorous as";
		mes "we easily dodge their attacks.";
		mes "But if we are attacked by many at";
		mes "once, you must remember that we";
		mes "may not even have room to doge.";
		next;
		mes "[Alcouskou]";
		mes "You must make a quick decision";
		mes "to flee. Most would flee immediately,";
		mes "but we don't need to.";
		mes "Even if we don't see an opening,";
		mes "our skill can allow us to slip out";
		mes "of a very serious predicament.";
		next;
		mes "[Alcouskou]";
		mes "This skill uses our energies in";
		mes "allowing us to slip out unnoticed.";
		mes "In a short amount of time we can use";
		mes "this skill to put a large amount of ";
		mes "distance between us and our opponent.";
		mes "This skill requires endless hours of";
		next;
		mes "[Alcouskou]";
		mes "practice for us to master.";
		mes "If you wish to learn and practice,";
		mes "you will need to prepare some items.";
		mes "Prepare ^3355FF20 Grasshopper's Leg^";
		mes "to begin your training.";
		next;
		mes "[Alcouskou]";
		mes "Oh, by the way. . .";
		mes "You need to have some background";
		mes "in the skills of a thief to properly master";
		mes "this skill. This means you require at";
		mes "least the experience of job level ^3355FF35^000000 .";
		mes "If not, I cannot teach you.";
		close;
	case 3:
		if ((countitem(Zargon) > 0) && (countitem(Bears_Foot) > 0) && (countitem(Spawn) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
			mes "[Alcouskou]";
			mes "Wow, you have already prepared?";
			mes "Great, I see promise in you. -";
			mes "Your zeal is truly sincere.";
			mes "Okay, Shall we begin your training?";
			mes "Stone throwing . . . . .";
			mes "Find a smoot stone with a good weight.";
			next;
			mes "[Alcouskou]";
			mes "Picking the right stone is ";
			mes "very important in being successful.";
			mes "Well I could tell you a million";
			mes "times but it is better to see for yourself.";
			mes "Okay why don't you try the skill out";
			mes "right here where I can watch you.";
			next;
			mes "^3355FF- Shweeput ! -^000000";
			next;
			mes "^3355FF- Cheeeguk! -^000000";
			next;
			mes "^3355FF- Shyaaaakkk ! -^000000";
			next;
			mes "[Alcouskou]";
			mes "Very nice. You seem to take up -";
			mes "the skill easily.";
			mes "You can improve your skill with";
			mes "practice on your own time.";
			mes "I hope it aids you in the future.";
			mes ". . . . . Hope to see you soon";
			delitem Zargon,1;
			delitem Bears_Foot,1;
			delitem Spawn,5;
			skill "TF_PICKSTONE",1,0;
			close;
		}
		mes "[Alcouskou]";
		mes "The skilled and experienced";
		mes "members of our guild are usually very handy!";
		mes "They can pick up a small stone";
		mes "by the road and use it to hit an";
		mes "opponent accurately and quickly from";
		mes "a distance.";
		next;
		mes "[Alcouskou]";
		mes "They realized what a waste it was";
		mes "to not teach this skill to others. -";
		mes "They founded a group to train";
		mes "others in this skill. . .";
		mes "That is how the ^3355FF' Find Stone '^000000 and";
		mes "^3355FF' Stone Fling '^000000 skills came to be.";
		next;
		mes "[Alcouskou]";
		mes "It is handy to be able to find a stone";
		mes "in most any place and have the";
		mes "ability to hurl it into a distanced enemy.";
		mes "A very valuable skill indeed. -";
		mes "Without costing you a zeny, you";
		mes "can have this skill at your disposal.";
		next;
		mes "[Alcouskou]";
		mes "I really think of this as a great skill.";
		mes "What do you think of it?";
		mes ". . . . . Hah Hah Hah . . . . . .";
		next;
		mes "[Alcouskou]";
		mes "^3355FF' Find Stone ! '^000000 skill";
		mes "can be used in just about any location.";
		mes "Picking stones off the ground that";
		mes "are smooth and well weighted for";
		mes "throwing. It does take some familiarity";
		mes "and skill to learn this skill well.";
		next;
		mes "[Alcouskou]";
		mes "The small amount of training required";
		mes "does require that you put in a full";
		mes "effort . . .-";
		mes ". . . . . *Ahem* . . . . .";
		mes "Let first begin by practicing how to pick up";
		mes "one ^3355FFBear's Footskin^000000 to familiarize the action.";
		next;
		mes "[Alcouskou]";
		mes "And in lieu of a stone, try picking up";
		mes " a ^3355FFZargon^000000 !";
		mes "Would that be too little ?";
		mes "Lets add ^3355FF5 Spawn^000000 !!";
		mes "Show me your skill !";
		mes "Retrieve these items by any means you see fit.";
		close;
	case 4:
		if ((countitem(Garlet) > 1) && (countitem(Scell) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
			mes "[Alcouskou]";
			mes "Wow! Have you already gathered the items!";
			mes "Very well, do you wish to begin?";
			mes "Prepare the items you have gathered ..";
			next;
			mes "^3355FF- Shyuuk ! -^000000";
			next;
			mes "^3355FF- Shyuuuk Tuk. . -^000000";
			next;
			mes "^3355FF- Shyupattt !! - Tauk !! -^000000";
			next;
			mes "[Alcouskou]";
			mes "Strike~~~!!";
			mes "That was excellent !";
			mes "You know have sufficient";
			mes "power and skill.";
			next;
			mes "[Alcouskou]";
			mes "Okay, that is all there is";
			mes "to it. How you use it in";
			mes "the future is up to you ..";
			mes "I wish you luck!";
			delitem Garlet,2;
			delitem Scell,2;
			skill "TF_THROWSTONE",1,0;
			close;
		}
		mes "[Alcouskou]";
		mes "The skilled and experienced";
		mes "members of our guild are usually very handy!";
		mes "They can pick up a small stone";
		mes "by the road and use it to hit an";
		mes "opponent accurately and quickly from";
		mes "a distance.";
		next;
		mes "[Alcouskou]";
		mes "They realized what a waste it was";
		mes "to not teach this skill to others. -";
		mes "They founded a group to train";
		mes "others in this skill. . .";
		mes "That is how the ^3355FF' Find Stone '^000000 and";
		mes "^3355FF' Stone Fling '^000000 skills came to be.";
		next;
		mes "[Alcouskou]";
		mes "It is handy to be able to find a stone";
		mes "in most any place and have the";
		mes "ability to hurl it into a distanced enemy.";
		mes "A very valuable skill indeed. -";
		mes "Without costing you a zeny, you";
		mes "can have this skill at your disposal.";
		next;
		mes "[Alcouskou]";
		mes "I really think of this as a great skill.";
		mes "What do you think of it?";
		mes ". . . . . Hah Hah Hah . . . . . .";
		next;
		mes "[Alcouskou]";
		mes "^3355FFStone Fling !!^000000";
		mes "This skill can be used so";
		mes "readily and does not take any";
		mes "extra money if you can pick up";
		mes "stones well . . .";
		mes "If you don't know how to choose";
		next;
		mes "[Alcouskou]";
		mes "stones well, you can always buy";
		mes "them from those who can.";
		mes "And if you can choose stones well,";
		mes "it could be very profitable for you.";
		mes "What do you think? Do you like the idea?";
		next;
		mes "[Alcouskou]";
		mes "If you wish to master this skill,";
		mes "you will have to train quite a bit.";
		mes "The training also requires some items";
		mes "that won't be easy to find. . .";
		mes "Of course, I am sure it won't be";
		mes "impossible with your skill . .";
		next;
		mes "[Alcouskou]";
		mes "You will need two ^3355FF' Garlet '^000000";
		mes "and two ^3355FF' Scell '^000000 to start with.";
		mes "Make sure they are similar to stones";
		mes "and able to be thrown. When you";
		mes "have gathered these items, I will be";
		mes "happy to teach you.";
		close;
	case 5:
		mes "[Alcouskou]";
		mes "It seems you are not very experienced. . .";
		mes "We may need some more time to consider you.";
		close;
	}
}
	mes "[Alcouskou]";
	mes "Most thieves and assassins";
	mes "have the basic skills to do";
	mes "well at their job. However,";
	mes "the skills that I can teach them";
	mes "cannot be learned anywhere else.";
	mes "If you every decide to";
	next;
	mes "[Alcouskou]";
	mes "become a thief or assassin,";
	mes "or know someone who is,";
	mes "come to me or send them to me.";
	mes "These new skills should be";
	mes "taught to all who want to learn them.";
	close;
}

payon,91,77,3	script	Bag Seller	4W_M_03,{
	mes "[RuRumuni]";
	mes "I am a humble merchant here";
	mes "in Payon. I buy the leather";
	mes "hides of animals brought in by";
	mes "the hunters and make leather";
	mes "pouches to sell. I grew up";
	mes "around leather working and am quite good at it.";
	next;
	switch (skill_thief_1) {
	case 0:
		mes "[RuRumuni]";
		mes "There is a thief guild in the";
		mes "area of Morroc. I know one there";
		mes "that sends me thieves in need";
		mes "of items I make such as a";
		mes "^3355FF' Leather Bag of Infinity '^000000.";
		mes "They visit my store often.";
		close;
	case 1:
		if ((countitem(Cactus_Needle) > 0) && (countitem(Earthworm_Peeling) > 0) && (countitem(Spiderweb) > 0)) {
			mes "[RuRumuni]";
			mes "Ahhh... You have come for a leather bag.";
			mes "Very good, very good.";
			mes "I will make you the leather bag";
			mes "right away if you wait just a bit.";
			mes "TuTak TuTak Shyuku Shyuku Shyuku";
			mes "- - - - -";
			next;
			mes "[RuRumuni]";
			mes "Okay, here it is all done.";
			mes "Take this leather bag";
			mes "to the Thief guild's Alcouskou";
			mes "If you take him this, he will";
			mes "teach you the skill that you ";
			mes "wish to learn.";
			delitem Cactus_Needle,1;
			delitem Earthworm_Peeling,1;
			delitem Spiderweb,1;
			skill_thief_1 = 2;
			getitem Leather_Bag_Of_Infinity,1;
			close;
		}
		mes "[RuRumuni]";
		mes "Find Alcouskou of the thief guild";
		mes "to place and order for a leather bag of infinity.";
		mes "You should know that the leather bag of infinity";
		mes "takes much time and skill to make.";
		mes "In order to make such an item, you";
		mes "must provide me with the materials.";
		next;
		mes "The items needed as materials are";
		mes "these items. ..";
		mes "^3355FF' Earthworm Peeling '^000000";
		mes "^3355FF' Cobweb '^000000";
		mes "^3355FF' Cactus Needle '^000000";
		mes "I need one of each.";
		close;
	case 2:
		mes "[RuRumuni]";
		mes "Here is your leather bag of infinity.";
		mes "Take this to the Thief guilds";
		mes "Alcouskou and let him know ";
		mes "that you are now ready to learn";
		mes "the skill.";
		close;
	}
}