//===== Hercules Script ======================================
//= Sage Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.5
//===== Description: =========================================
//= [Official Conversion]
//= Quests for skills: Create Converter, Elemental Change
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 standards. [5511]
//= 1.5 Optimized. [Euphy]
//============================================================
yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
if(BaseJob != Job_Sage) {
mes "[Mishuna]";
mes "Good day, I'm Mishuna, one";
mes "of the instructors here in the";
mes "Schweicherbil Magic Academy.";
mes "By any chance, are you a Sage";
mes "or Scholar? Oh... You're not?";
next;
mes "[Mishuna]";
mes "Oh, that's too bad.";
mes "My apologies. But if you";
mes "happen to know any, or meet";
mes "any in your journeys, please";
mes "direct them to me if they haven't heard of the lessons I provide.";
next;
mes "[Mishuna]";
mes "I'm sorry to bother";
mes "you, and I thank you";
mes "for your time. Good";
mes "day to you, adventurer.";
close;
}
if(SAG_SK == 100) {
set .@Element, getskilllv("SA_ELEMENTFIRE") + getskilllv("SA_ELEMENTGROUND") + getskilllv("SA_ELEMENTWIND") + getskilllv("SA_ELEMENTWATER");
set .@Convert, getskilllv("SA_CREATECON");
if(.@Element && .@Convert) {
mes "[Mishuna]";
mes "If you have any Sage or";
mes "Scholar friends who haven't";
mes "learned the skills from Sir";
mes "Barmundt's scrolls, then";
mes "please refer them to me.";
next;
mes "[Mishuna]";
mes "I trust that you are";
mes "finding that these";
mes "element based skills";
mes "are very useful in battle.";
mes "Knowledge truly equates";
mes "to power in the long run...";
close;
}
mes "[Mishuna]";
mes "Ah, you must have";
mes "forgotten what I taught";
mes "you somehow. Perhaps";
mes "you lost your copy of the";
mes "skill scroll I gave you? No";
mes "matter, I'll help you remember.";
next;
if(.@Element == 0) {
mes "[Mishuna]";
mes "You'll be given the chance to";
mes "choose which kind of ^FF0000Elemental";
mes "Change^000000 skill that you want, even one that you didn't previously";
mes "learn, so long as you fulfill";
mes "the skill's requirements.";
next;
mes "[Mishuna]";
mes "Keep in mind that once";
mes "you learn your Elemental";
mes "Change skill, you won't be";
mes "able to change it. Now, which";
mes "skill would you like to learn?";
next;
setarray .@ReqSkill[0],280,283,282,281;
setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami";
setarray .@Skill[0],1018,1017,1019,1008;
setarray .@Skill$[0],"Fire","Earth","Wind","Water";
while(1) {
set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
if(getskilllv(.@ReqSkill[.@i]) == 0) {
mes "[Mishuna]";
mes "I'm sorry, but you haven't";
mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill";
mes "required for ^FF0000"+.@Skill$[.@i]+" Elemental";
mes "Change^000000. You'll need to learn";
mes "Endow "+.@ReqSkill$[.@i]+" or select another";
mes "Elemental Change skill.";
next;
}
else {
mes "[Mishuna]";
mes "Very well, I shall";
mes "teach you the ^FF0000"+.@Skill$[.@i];
mes "Elemental Change^000000 skill";
mes "and the ^FF0000Elemental Converter";
mes "Creation skill^000000. Please remain";
mes "still while I chant this spell.";
next;
mes "[Mishuna]";
mes "%$#@!#$% Yap~~";
specialeffect2 EF_RUWACH;
next;
mes "[Mishuna]";
mes "Yap!";
specialeffect2 EF_BRANDISHSPEAR;
next;
mes "^3355FFYou've successfully";
mes "learned the "+.@Skill$[.@i]+" Elemental";
mes "Change skill and the Elemental";
mes "Converter Creation skill.^000000";
skill .@Skill[.@i],1,0;
if(.@Convert == 0)
skill "SA_CREATECON",1,0;
next;
break;
}
}
}
else if(.@Convert == 0) {
mes "[Mishuna]";
mes "Alright, I'm going";
mes "to cast a spell that";
mes "will help you remember";
mes "the skills you forgot.";
mes "Don't move, and try to";
mes "stay as still as possible...";
next;
mes "[Mishuna]";
mes "%$#@!#$% Yap~~";
specialeffect2 EF_RUWACH;
next;
mes "[Mishuna]";
mes "Yap!";
specialeffect2 EF_BRANDISHSPEAR;
next;
mes "^3355FFYou successfully recalled";
mes "the Elemental Coverter";
mes "Creation skill and are";
mes "able to use it again.^000000";
skill "SA_CREATECON",1,0;
next;
}
mes "[Mishuna]";
mes "Ah, you've learned these";
mes "skills as quickly as I thought";
mes "you would. Very well then,";
mes "I hope you adeptly use these";
mes "talents for the right purposes.";
mes "Farewell for now, "+strcharinfo(0)+".";
close;
}
else if(SAG_SK == 0) {
mes "[Mishuna]";
mes "Good day, I'm Mishuna, one";
mes "of the instructors here in the";
mes "Schweicherbil Magic Academy.";
mes "How may I be of service?";
next;
select("I seek new knowledge.");
mes "[Mishuna]";
mes "Ah, you must be "+strcharinfo(0)+".";
mes "I've looked forward to meeting";
mes "you. In the noble pursuit of";
mes "knowledge, might I suggest";
mes "reading the recently restored";
mes "scrolls of Sir Barmundt?";
next;
mes "[Mishuna]";
mes "Sir Barmundt's scrolls contain";
mes "knowledge about the 4 elements,";
mes "which are Fire, Water, Earth, and Wind. The knowledge of these";
mes "scrolls can be applied in the";
mes "use of 2 new Sage skills.";
next;
mes "[Mishuna]";
mes "The first is called ^FF0000Elemental";
mes "Change^000000, which enables you";
mes "to change a monster's attribute";
mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill";
mes "that you have learned.";
next;
mes "[Mishuna]";
mes "The second is called";
mes "Elemental Converter Creation,";
mes "which enables you to create";
mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill.";
next;
mes "[Mishuna]";
mes "Although the knowledge of";
mes "these two skills has been";
mes "lost for years, we've finally";
mes "been able to recover most";
mes "of it. So, do you think you're";
mes "ready to learn these skills?";
next;
if(select("Maybe later.:Yes, I am.") == 1) {
mes "[Mishuna]";
mes "Ah, you must be busy right";
mes "now. No problem, just come";
mes "back when you think you're";
mes "ready to learn. Well then,";
mes "farewell and have a good day~";
close;
}
mes "[Mishuna]";
mes "Very well, then. First, you";
mes "must learn the Elemental";
mes "Coverter Creation skill, which";
mes "is essential to learning the";
mes "Elemental Change skill.";
next;
mes "[Mishuna]";
mes "Please bring the required";
mes "materials so that we can";
mes "construct a basic elemental";
mes "converter in order for you to";
mes "learn the skill. Let's see,";
mes "you will need to bring...";
next;
mes "[Mishuna]";
mes "^ff00007 Horns^000000,";
mes "^ff000012 Rainbow Shells^000000,";
mes "^ff000010 Snail's Shells^000000,";
mes "^ff00004 Blank Scrolls^000000 and";
mes "^ff000010 Scorpion Tails^000000.^000000";
next;
mes "[Mishuna]";
mes "Alright, I shall be";
mes "nexting here for your";
mes "return. Remember that we";
mes "need these items to create";
mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example...";
set SAG_SK,1;
close;
}
else if(SAG_SK == 1) {
if (countitem(904) < 10 || countitem(947) < 7 || countitem(1013) < 12 || countitem(946) < 10 || countitem(7433) < 4) {
mes "[Mishuna]";
mes "Hm, you still haven't";
mes "gathered all of the materials";
mes "required to create an elemental";
mes "coverter. Let me remind you";
mes "what to bring so that you";
mes "don't forget next time...";
next;
mes "[Mishuna]";
mes "^ff00007 Horns^000000,";
mes "^ff000012 Rainbow Shells^000000,";
mes "^ff000010 Snail's Shells^000000,";
mes "^ff00004 Blank Scrolls^000000 and";
mes "^ff000010 Scorpion Tails^000000.^000000";
next;
mes "[Mishuna]";
mes "Don't forget that we need";
mes "all of these items to create";
mes "a converter so that you can";
mes "learn the Elemental Converter";
mes "Creation skill by watching";
mes "me demonstrate it for you.";
close;
}
else {
mes "[Mishuna]";
mes "Great, you brought everything.";
mes "Now, let me explain the skill.";
mes "The skills you learn as a Sage";
mes "determine what kind of elemental converters that you can craft.";
next;
mes "[Mishuna]";
mes "The ^FF0000Endow Blaze^000000 skill enables";
mes "you to create Fire elemental";
mes "converters. The ^FF0000Endow Quake^000000";
mes "skill enables the creation";
mes "of Earth elemental converters.";
next;
mes "[Mishuna]";
mes "^FF0000Endow Tornado^000000 enables";
mes "the creation of Wind elemental";
mes "converters, and ^FF0000Endow Tsunami^000000";
mes "enables the creation of Water";
mes "elemental converters. That";
mes "all makes sense, right?";
next;
mes "[Mishuna]";
mes "Now, your elemental coverter";
mes "creation success rate depends";
mes "on the level of the Endow Blaze, Endow Quake, Endow Tornado,";
mes "or Endow Tsunami skills, and";
mes "your abilities.";
next;
mes "[Mishuna]";
mes "Now, please take this copy";
mes "of Barmundt's scroll, and use";
mes "it as a reference when you try";
mes "to craft elemental converters";
mes "when you use the Elemental";
mes "Converter Creation skill.";
next;
mes "^3355FFYou have learned the";
mes "Elemental Converter";
mes "Creation skill by reviewing";
mes "your copy of Barmundt's scroll.^000000";
specialeffect2 EF_ABSORBSPIRITS;
delitem 904,10; // Scorpion_Tail
delitem 947,7; // Horn
delitem 1013,12; // Rainbow_Shell
delitem 946,10; // Snail's_Shell
delitem 7433,4; // Blank_Scroll
set SAG_SK,2;
skill "SA_CREATECON",1,0;
next;
mes "[Mishuna]";
mes "Wow, "+strcharinfo(0)+"!";
mes "You learned that skill";
mes "really quickly! No wonder";
mes "people say that you're one";
mes "of the best Sages around!";
next;
mes "[Mishuna]";
mes "Now you're ready to";
mes "learn the other skill,";
mes "Elemental Change. Alright,";
mes "I need to prepare a few things";
mes "for this lesson, so we'll meet";
mes "and discuss this later, okay?";
close;
}
}
else if(SAG_SK == 2) {
if(getskilllv("SA_CREATECON") == 0) {
skill "SA_CREATECON",1,0;
mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
next;
}
mes "[Mishuna]";
mes "You'll be given the chance to";
mes "choose which kind of ^FF0000Elemental";
mes "Change^000000 skill that you want, even one that you didn't previously";
mes "learn, so long as you fulfill";
mes "the skill's requirements.";
next;
mes "[Mishuna]";
mes "Keep in mind that once";
mes "you learn your Elemental";
mes "Change skill, you won't be";
mes "able to change it. Now, which";
mes "skill would you like to learn?";
next;
setarray .@ReqSkill[0],280,283,282,281;
setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami";
setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
setarray .@Skill$[0],"Fire","Earth","Wind","Water";
while(1) {
set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
if(getskilllv(.@ReqSkill[.@i]) == 0) {
mes "[Mishuna]";
mes "I'm sorry, but you have not";
mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill";
mes "required for the "+.@Skill$[.@i]+" Elemental Change skill. Please learn Endow";
mes .@ReqSkill$[.@i]+" or select another Elemental Change skill for me to teach you.";
next;
}
else {
mes "[Mishuna]";
mes "Very well, then. Please";
mes "bring the following items";
mes "so that you can learn the";
mes .@Skill$[.@i]+" Elemental Change skill.";
next;
mes "[Mishuna]";
mes "^FF000020 "+.@ReqItem$[.@i]+"^000000,";
mes "^FF00001 Payon Solution^000000 and";
mes "^FF00001 Morroc Solution^000000. Please";
mes "return to me once you have";
mes "all the materials ready.";
set SAG_SK, 10 * (.@i+1); //10,20,30,40
close;
}
}
}
else if(SAG_SK == 10 || SAG_SK == 20 || SAG_SK == 30 || SAG_SK == 40) {
if(getskilllv("SA_CREATECON") == 0) {
skill "SA_CREATECON",1,0;
mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
next;
}
set .@i, (SAG_SK/10) - 1;
setarray .@ReqItem[0],990,993,992,991;
setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
setarray .@Skill[0],1018,1017,1019,1008;
setarray .@Skill$[0],"Fire","Earth","Wind","Water";
if (countitem(.@ReqItem[.@i]) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
mes "[Mishuna]";
mes "Are you having trouble";
mes "gathering all the required";
mes "items? Just in case, let me";
mes "remind you of what you need";
mes "to bring me to learn the "+.@Skill$[.@i];
mes "Elemental Change skill.";
next;
mes "[Mishuna]";
mes "^ff000020 "+.@ReqItem$[.@i]+"^000000,";
mes "^ff00001 Payon Solution^000000 and";
mes "^ff00001 Morroc Solution^000000. Please";
mes "don't forget and have the";
mes "materials ready for the next";
mes "time you see me, alright?";
close;
}
mes "[Mishuna]";
mes "Ah, you're back. I can now";
mes "finally teach you about the";
mes .@Skill$[.@i]+" Elemental Change skill.";
mes "This skill has the chance to";
mes "permanently change a targeted";
mes "monster's attribute to "+.@Skill$[.@i]+".";
next;
mes "[Mishuna]";
mes "Remember that you must";
mes "use an elemental converter to";
mes "cast this skill, and that it has a success rate, similarly to the";
mes "Elemental Converter Creation";
mes "skill. So be aware of that.";
next;
mes "[Mishuna]";
mes "Now, "+strcharinfo(0)+",";
mes "I'm going to cast a spell";
mes "that will help you memorize";
mes "the "+.@Skill$[.@i]+" Elemental Change";
mes "skill. Try to stay still...";
next;
mes "^3355FFMishuna begins to chant";
mes "a strange incantation as";
mes "a soft blue glow surrounds";
mes "his body and slowly grows";
mes "brighter and more intense.^000000";
specialeffect2 EF_RUWACH;
next;
mes "[Mishuna]";
mes "@#$%^~ Yap!";
specialeffect2 EF_BRANDISHSPEAR;
delitem .@ReqItem[.@i],20;
delitem 1089,1; // Payon Potion
delitem 1088,1; // Morocc Potion
set SAG_SK,100;
skill .@Skill[.@i],1,0;
next;
mes "[Mishuna]";
mes strcharinfo(0)+"...";
mes "I'm happy to say that you've";
mes "successfully memorized the";
mes .@Skill$[.@i]+" Elemental Change skill.";
mes "I hope that it serves you well";
mes "in battle. Farewell for now~";
close;
}
else {
mes "[Mishuna]";
mes "If you have any Sage or";
mes "Scholar friends who haven't";
mes "learned the skills from Sir";
mes "Barmundt's scrolls, then";
mes "please refer them to me.";
next;
mes "[Mishuna]";
mes "I trust that you are";
mes "finding that these";
mes "element based skills";
mes "are very useful in battle.";
mes "Knowledge truly equates";
mes "to power in the long run...";
close;
}
}
//============================================================
// Old changelog
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.3c Fixed some typos [IVBela]
//============================================================