//===== Hercules Script ======================================
//= Novice Skills Quests
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.8
//===== Description: =========================================
//= Quest for skills: First Aid, Trick Dead
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.7 Updated to latest available official file. [Masao]
//= 1.8 Added Baby support. [Zopokx]
//============================================================
prt_in,234,133,4 script Nami 1_F_01,{
if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) {
mes "[Nami]";
mes "Hello!";
mes "I want to be a nurse so bad!";
mes "I always go and try to learn more.";
mes "Actually, I'm really good.";
mes "Do you want me to try on you? ? ? . .";
next;
switch (select("Continue conversation:Slowly slink away. . . .")) {
case 1:
if ((skill_nov >= 0) && (skill_nov <= 2)) {
switch (skill_nov) {
case 0:
mes "[Nami]";
mes "Thank you for giving me this chance!";
mes "I will do the best I can.";
mes "When I am nursing people, I never";
mes "give half effort. -";
next;
mes "[Nami]";
mes "Let me explain to you about";
mes "this skill I am using, ^3355FF' First Aid '^000000 ";
mes "It doesn't take any special";
mes "equipment or items . .";
mes "Using only old cloth, left over potions,";
mes "and some other unsubstantial materials";
next;
mes "[Nami]";
mes "you can perform first aid. -";
mes "It is a simple skill that you can use";
mes "to regain a small amount of HP.";
mes "I wouldn't mind teaching you. . .";
mes "If you want to learn this skill,";
mes "it does not take much to learn. . .";
next;
mes "[Nami]";
mes "First aid does require";
mes "some small preparations. . .";
mes "Some simple items you should have on hand are";
mes "^3355FF' 3 Red Herb '^000000 ";
mes "^3355FF' 3 Clover '^000000 ";
mes "^3355FF' 1 Sterilized Bandages '^000000 ";
next;
mes "[Nami]";
mes "You can find these items being";
mes "carried by monsters close by or";
mes "even buy them from a merchant.";
mes "It shouldn't be difficult to prepare";
mes "these items for your first aid skill.";
next;
mes "[Nami]";
mes "The only item you must take";
mes "a special trip for is the bandage.";
mes "On the eastern side second floor ";
mes "of the prontera castle you can find";
mes "a nurse who will supply you with this";
mes "item readily. You should see her for this item";
next;
mes "[Nami]";
mes "If you go and find these items, ";
mes "I will be happy to teach you this skill.";
mes "Well, I will be awaiting your return.";
skill_nov = 1;
close;
case 1:
mes "[Nami]";
mes "First aid does require";
mes "some small preparations. . .";
mes "Some simple items you should have on hand are";
mes "^3355FF' 3 Red Herb '^000000 ";
mes "^3355FF' 3 Clover '^000000 ";
mes "^3355FF' 1 Sterilized Bandages '^000000 ";
next;
mes "[Nami]";
mes "You can find these items being";
mes "carried by monsters close by or";
mes "even buy them from a merchant.";
mes "It shouldn't be difficult to prepare";
mes "these items for your first aid skill.";
next;
mes "[Nami]";
mes "The only item you must take";
mes "a special trip for is the bandage.";
mes "Two maps east of here you can find";
mes "a nurse who will supply you with this";
mes "item readily. You should see her for";
mes "this item. . . ";
close;
case 2:
if ((countitem(507) > 2) && (countitem(705) > 2)) {
delitem 507,3; //Red_Herb
delitem 705,3; //Clover
mes "[Nami]";
mes "Hello, welcome back!";
mes "You have done well at finding";
mes "the necessary items.";
mes "I know that the Nurse is a little";
mes "strange, I am sure it was a little perplexing. . .";
mes "hee hee hee . . . . .";
next;
mes "[Nami]";
mes "Well, let us begin our training.";
mes "When using the first aid skill";
mes "you will use about 3 SP and convert";
mes "this energy into about 5 HP.";
mes "This is done with your first aid skill";
mes "and supplies.";
next;
mes "[Nami]";
mes "You should take this and place it here. . .";
mes "Then you can stop the bleeding. . .";
mes "After that you should apply this. . .";
mes "There!!! Isn't it easy? ! ? !";
next;
mes "[Nami]";
mes ". . Basically.";
mes "You can take a little of left";
mes "herbs and common items";
mes "and combine them together and. . .";
mes "Presto !!";
next;
skill "NV_FIRSTAID",1,0;
skill_nov = 3;
mes "[Nami]";
mes "Yes yes, that's right!";
mes "Now that you have this";
mes "skill, I hope that it helps you";
mes "in the future.";
mes "Thank you and have a great day !~~~";
close;
}
mes "[Nami]";
mes "First aid does require";
mes "some small preparations. . .";
mes "Some simple items you should have on hand are";
mes "^3355FF' 3 Red_Herb '^000000 ";
mes "^3355FF' 3 Clover '^000000 ";
mes "^3355FF' 1 Sterilized Bandages '^000000 ";
close;
}
}
mes "[Nami]";
mes ". . . . . Z z z";
mes "I am so sorry!!!...I know I did it wrong...!!";
mes "Wahhhh ..";
mes "!! *sigh* !!";
mes "- *rolls her eyes* -";
close;
case 2:
mes "[Nami]";
mes "Hey! .. Where are you going? !";
mes "Come over here and have a shot !";
mes "Prick and its over !!";
mes "Grab that patient! ! !";
close;
}
}
mes "[Nami]";
mes "I am working hard to receive";
mes "my nursing license . . .";
mes "I don't think that I lack anything";
mes "to become a nurse . .";
mes "It must be because of my lack of my experience ?";
next;
mes "[Nami]";
mes "If only you had at least";
mes "a first job . .";
mes "or maybe be over ^3355FF novice job level 4^000000";
mes "I could have talked to";
mes "you a little longer. . . . . . .";
close;
}
prt_in,73,87,4 script Chivalry Member 1_M_YOUNGKNIGHT,{
if ((Class == Job_Novice || Class == Job_Baby) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) {
mes "[Bulma]";
mes "Yeah. . . I look great. . .";
mes "I am a knight in the knight's";
mes "guild of Prontera! Kuhahhahhahah !!";
mes "It hasn't been long since I became a";
mes " knight, but I still look great huh?";
mes "What do you think? ? ?";
next;
switch (skill_nov) {
case 3:
mes "[Bulma]";
mes "Hello my young friend -";
mes "You remind me of myself as young";
mes "sword man. . . ";
mes "Kekekkek, Oh I miss those days . .";
mes "Look at me acting like an old man.";
mes "Heh heh Sorry...";
next;
mes "[Bulma]";
mes "I'm still young!!! Aren't I???";
mes "If you just work hard and be patient,";
mes "you will soon receive the job you desire as well.";
mes "It takes patience, but this is";
mes "good life kekkeke";
mes "Hmm, I would like to help you out . .";
next;
mes "[Bulma]";
mes ". . . . . I'm not sure why you are looking";
mes "at me like that. I assure you that this";
mes "might seem a little weird at first, but";
mes "what I tell you will most likely be a great aid to you..";
next;
mes "[Bulma]";
mes "Ha ha... It looks like you are getting";
mes "a bit interested in what I have to say.";
mes "I can teach you a very useful skill!";
mes "This skill is acting like you are dead! '";
mes "No No, it is more than acting, you ";
mes "actually look dead!!! ..";
next;
mes "[Bulma]";
mes "The name of the skill is ^3355FF' Play Dead '^000000";
mes "It is a skill I used as a novice.";
mes "But don't think little of it because";
mes "it is a novice skill. In fact, it takes";
mes "extreme concentration and skill";
mes "to even make this skill pass as believable.";
next;
mes "[Bulma]";
mes "For example,";
mes "What if you are attacked by a strong";
mes "monster and can't survive.";
mes "You must play dead!";
mes "But if the monster was to tickle you,";
mes "could you control yourself?";
next;
mes "[Bulma]";
mes "The skill will help you deal with";
mes "many situations such as this.";
mes "It is truly a skill for the strong minded.";
mes "The goal of the skill is to look";
mes "perfectly dead. . .";
next;
mes "[Bulma]";
mes "I think that's enough explanation.";
mes "I can tell by the look in your eyes";
mes "that you are ready for your training.";
mes "Lets not delay!";
mes "Ok, take this pill first. . .";
mes "Let's see how this goes. . .";
next;
mes "[Bulma]";
mes "Within in 10 minutes, you must";
mes "go to the 2nd floor of the Prontera Castle's";
mes "East wing. ^3355FF' Newbie Tag '^000000 is";
mes "the item you are seeking. ! . .";
next;
mes "^3355FF- *Gulp* (You have swallowed the pill) -^000000";
next;
mes "[Bulma]";
mes "The pill that you have just taken";
mes "will make it difficult for you to breathe. . .";
mes "Kekekk . .AH HA - Just joking !";
mes "It is actually a pill to gives you";
mes "a mental calm so you can be patient.";
mes "I think that nothing is better";
next;
mes "[Bulma]";
mes "training than running.";
mes "Okay? GO! ! ! ! ~~~~~";
mes "If you are late, you have to do it again! !";
mes "Now GO ! GO ! GO !";
mes "Run ~~~~~!!!!";
skill_nov = 4;
close;
case 4:
mes "[Bulma]";
mes "HEY! what are you doing here ? !";
mes "You must be very irresponsible to be";
mes "here when your time is running out.";
mes "Run Run Run! - - - - -";
next;
mes "[Bulma]";
mes "On the 2nd floor of the east wing!";
mes "It's in the Prontera castle!";
mes "Okayyyyy~~~!! *waves goodbye*";
close;
case 5:
if (countitem(7039) > 0) {
mes "[Bulma]";
mes "Hey... I see that you have -";
mes "finished your quest! ! ! . .";
mes "If you can endure all this,";
mes "it shouldn't be a problem to use";
mes "this skill. You are a natural!";
next;
mes "[Bulma]";
mes "Now, if you ever feel threatened,";
mes "use this skill as you see fit.";
mes " ' Play Dead ' ";
mes "Okay okay, See you around ! ! !";
skill_nov = 6;
delitem 7039,1; //Novice_Nametag
skill "NV_TRICKDEAD",1,0;
close;
}
mes "[Bulma]";
mes "What? -";
mes "Why haven't you finished your quest?";
mes " *Tsk* *Tsk* You must have lost the pass . . .";
mes "Such irresponsibility is not acceptable.";
mes "I can't accept you into training until";
mes "I know you are capable. Go and try again.";
next;
mes "[Bulma]";
mes "Don't take me lightly. . .";
mes "If I tell you to come in 10 minutes,";
mes "I expect that of you.";
mes "In order for you to have another chance,";
mes "you must start from the beginning. . .";
mes "Do it right this time ! ! ! !";
skill_nov = 4;
close;
}
}
mes "[Bulma]";
mes "Yeah... I remember back to long ago !";
mes "Especially those embarrassing Novice years.";
mes "Wow... It is funny to think about those years now.";
mes "Those years were difficult. . .";
mes "Thankfully you can use the First Aid";
mes "skill when you reach novice job level 7.";
next;
mes "[Bulma]";
mes "That saved me many times in the past. . .";
mes "I am sure it will help you much as well.";
mes "Hopefully, it will be something you use well . .";
next;
mes "[Bulma]";
mes "If you have any friends who are novices,";
mes "tell them about me.";
mes "If I can, I will help them out";
mes "as best as I can . . . .";
close;
}
prt_castle,175,146,4 script Nursing Instructor 1_M_04,{
mes "[Dread Lord]";
mes ". . . . . . . . . .";
mes ". . . . . . . . . .";
mes "Stop pestering me! ! !";
mes "I am very busy ! ! !";
mes "Would you just bug off ? ! ? !";
close2;
if ((skill_nov >= 0) && (skill_nov <= 5)) {
switch (skill_nov) {
case 0:
mes "[Dread Lord]";
mes "The people who work here at";
mes "Prontera clinic are battling life";
mes "and death everyday.";
mes "It takes a lot of patience and ";
mes "puts a lot of tension on us.";
mes "Sorry if we seem a bit uptight. . .";
next;
mes "[Dread Lord]";
mes "I am the Nursing director.";
mes "There are many things I must do.";
mes "If your business is complete, please leave.";
close;
case 1:
mes "[Dread Lord]";
mes "Ohhh . .";
mes "You have come here for bandages ?";
mes "Do you even know how we get these";
mes "precious bandages ?";
mes "They come from a powerful monster";
mes "that is found in the pyramids of Morroc.";
next;
mes "[Dread Lord]";
mes "The monster is some sort of mummy.";
mes "We take the rotten bandages from it's";
mes "diseased body and sanitize them. . .";
mes "Do you believe me ? . .";
mes "Heh heh... There is even poison";
mes "in the bandages.";
next;
mes "[Dread Lord]";
mes "Fortunately, the poison kills other poisons";
mes "and does not hurt the patient . .";
mes "You must destroy poison with poison. . .";
mes "I think I heard something similar that. . .";
mes ". . . . . Anyway, I would usually give you a";
mes "hard time for taking these bandages lightly,";
next;
mes "[Dread Lord]";
mes "but I am much too tired today to";
mes "give you any trouble. . .";
mes "If you ever get skilled in medicine and first aid,";
mes "please consider joining our clinic.";
mes "Now don't take these bandages and then";
mes "go and get killed, be careful. -";
next;
mes "^3355FF- Got 1 Sterilized Bandages -^000000";
skill_nov = 2;
close;
case 2:
mes "[Dread Lord]";
mes "Look, if your business is done";
mes "get out of my site! ! !";
mes "I have no time for this nonsense ..";
mes ". . . . .";
mes "- Click Click *Walks away* . . . . . -";
close;
case 4:
if (countitem(7039) == 0) {
mes "[Dread Lord]";
mes "Look at this guy!";
mes "Wake up and watch where you are going.";
mes "What are you thinking running around our clinic!";
mes "Running ?!?!";
mes "*Sigh* . . ";
mes "What do you want? ! ? !";
next;
mes "[Dread Lord]";
mes "I see. . . .";
mes ". . . . . what ?";
mes "You want to have a bandage to learn first aid?";
mes " *Arhg* Here take it !";
mes "-woosh - *storms away*";
next;
mes "^3355FF- Got 1 Newbie Tag -^000000";
skill_nov = 5;
getitem 7039,1; //Novice_Nametag
close;
}
mes "[Dread Lord]";
mes "What ! !";
mes "I'm only going to give you one!";
mes "You don't need any more for the test !";
mes "Do you want to stay a novice forever???";
mes "I would be happy to arrange that !";
close;
case 5:
mes "[Dread Lord]";
mes "What more do you want !";
mes "Get out of here !";
mes "OUT !";
close;
}
}
mes "[Dread Lord]";
mes "Argh, Get out of here !!";
mes "I don't like shouting but ..";
mes "GET OUT OF HERE! ! ! ! ! !";
close;
}
//============================================================
// Old changelog
//============================================================
//= Fully working
//= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Fixed a Zeny exploit, made more variables clear
//= on finishing quests. [Lupus]
//= 1.4 Fixed exploits [Lupus]
//= 1.4a Fixed some typos [IVBela]
//============================================================