//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Masao
//= Copyright (C) L0ne_W0lf
//= Copyright (C) IVBela
//= Copyright (C) Silentdragon
//= Copyright (C) Lupus
//= Copyright (C) kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Mage Skill Quest
//================= Description ===========================================
//= Quest for skills: Energy Coat
//================= Current Version =======================================
//= 1.8
//=========================================================================
geffen_in,151,119,4 script Great Wizard 1_M_WIZARD,{
mes "[BLIZZARDRISS]";
mes "Hey ! My friend !";
mes "I see that you are a mage.";
mes "Look into yourself to discover";
mes "your hidden abilities !";
next;
switch (select("About mage's hidden ability ", "About skill ^3355FF' Energy Coat '^000000 ", "End conversation")) {
case 1:
mes "[BLIZZARDRISS]";
mes "For many years";
mes "I have studied the ancient";
mes "magic's of Geffen.";
mes "Recently, I discovered";
mes "a very good forgotten skill! ! !";
mes "Isn't that fortunate?";
next;
mes "[BLIZZARDRISS]";
mes "The skill uses your mental";
mes "energy to block attacks against you.";
mes "It is like a magical shield, or armor.";
mes "Only the most special of persons can";
mes "use this amazing skills.";
next;
mes "[BLIZZARDRISS]";
mes "But the most amazing part is that I";
mes "can use the skill! ! !";
mes "I can use this to protect myself !";
mes "Pu hah hah hah !!";
next;
mes "[BLIZZARDRISS]";
mes "Ok Ok, don't get too excited.";
mes "Listen carefully to what I can tell you.";
mes "Those who use this spell must tap";
mes "the hidden energies and abilities";
mes "locked within themselves !";
next;
mes "[BLIZZARDRISS]";
mes "If you wish to learn this skill, you";
mes "must first have a few items to";
mes "be used during the process.";
next;
mes "[BLIZZARDRISS]";
mes "three ^3355FFGlass Bead^000000 ";
mes "one ^3355FF1 carat Diamond^000000 ";
mes "five ^3355FFShell^000000 ";
mes "one ^3355FFSolid Shell^000000 ";
mes "Bring me these items.";
next;
mes "[BLIZZARDRISS]";
mes "Also, one more thing. . .";
mes "You must be sufficiently experienced";
mes "in the magical arts. This means you must";
mes "either be a wizard or mage job level 35+.";
next;
mes "[BLIZZARDRISS]";
mes "Wizards already have already";
mes "experienced the role of a mage";
mes "and so do not require a job level.";
mes "In any case, one who wishes to";
mes "be trained in this art must be in a";
mes "healthy and strong mental state.";
next;
mes "[BLIZZARDRISS]";
mes "Okay . .";
mes "There is nothing more to say, are you interested?";
close;
case 2:
if (getskilllv("MG_ENERGYCOAT") == 1) {
mes "[BLIZZARDRISS]";
mes "It seems that you have ";
mes "already mastered this skill.";
mes "Your skill in 'Energy Coat' ";
mes "is evident.";
mes "I am sorry, ";
mes "I have nothing more to teach you ...";
close;
}
if ((countitem(Glass_Bead) > 2) && (countitem(Crystal_Jewel) > 0) && (countitem(Shell) > 4) && (countitem(Solid_Shell) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) {
mes "[BLIZZARDRISS]";
mes "Okay, I have received your request.";
mes "I will now awaken your hidden energies . .";
mes ". . . . . .";
mes ". . . . . . . . . . . . .";
mes ". . . . . . . . . . . . . . . . . . . . . . . . . .";
next;
mes "[BLIZZARDRISS]";
mes "Ancient powers of";
mes "Geffen! I seek the enlightenment";
mes "and honor of your presence. ";
mes "I am humbled in your presence!";
mes " ...";
next;
mes "[BLIZZARDRISS]";
mes "Grant me your power!";
mes "Release your spirit";
mes "Mana Shield! Metal Armor!";
mes ". . . . . . . . . . . .";
mes "ENERGY COAT! ! !";
next;
delitem Glass_Bead,3;
delitem Crystal_Jewel,1;
delitem Shell,5;
delitem Solid_Shell,1;
skill "MG_ENERGYCOAT",1,0;
mes "[BLIZZARDRISS]";
mes ". . . . .";
mes "It is done. . .";
mes "You know have the ";
mes "elite skill of ^3355FF' Energy Coat '^000000 .";
mes "Use it well.";
next;
mes "[BLIZZARDRISS]";
mes "Do not shame our";
mes "class with disgraceful";
mes "use of this or any skill.";
mes "Your new power calls for new responsibility.";
close;
}
mes "[BLIZZARDRISS]";
mes "Look!!";
mes "Didn't you listen to my explanation ? !";
mes "You have not prepared fully";
mes "for me to assist you.";
mes "Check that you have all the requirements.";
next;
mes "[BLIZZARDRISS]";
mes "If you need me to explain";
mes "all this again, then ask me.";
mes "I would be happy to explain again";
mes "if only you would listen. . .";
close;
case 3:
mes "[BLIZZARDRISS]";
mes "The wise man must have patience !";
mes "Prepare yourself again,";
mes "and return when you are ready.";
close;
}
}