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//===== eAthena Script =======================================
//= Knight Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.3a
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
//============================================================
// KNIGHT - CHARGE ATTACK
//============================================================
prt_in.gat,84,98,3 script Esope 734,{
mes "[Esope]";
if(BaseJob!=Job_Knight) goto L_noknight;
if(getskilllv(1001)) goto L_alreadyhave;
mes "I'll teach you all I know for:";
mes "5 Candy canes";
mes "3 Witherless Roses";
next;
mes "[Esope]";
mes "Let me check your items.";
next;
if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose,
delitem 530, 5;//Items: Candy_Cane,
delitem 748, 3;//Items: Witherless_Rose,
mes "[Esope]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1001,1,0;
close;
L_noitems:
mes "[Esope]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_noknight:
mes "Looking for your master?";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already taught you";
mes "everything I know...";
close;
}
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