//===== eAthena Script =======================================
//= Knight Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Oficial quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.4 Updated to the Official One. [Samuray22]
//============================================================
//============================================================
// KNIGHT - CHARGE ATTACK
//============================================================
//== AESOP - CHARGE ATTACK ===================================
prt_in,85,99,6 script Aesop 734,{
if(Class == Job_Knight || Class == Job_Lord_Knight) {
if(KNGT_SK > 10) {
mes "[Aesop]";
mes "Work hard, because world";
mes "is not to be underestimated.";
mes "Trying and pushing to your";
mes "limits is never a bad thing.";
close;
} else if(KNGT_SK == 10 && getskilllv(1001) == 0) {
mes "[Aesop]";
mes "Hmm? You are...";
mes "Ah, you want to learn about";
mes "Charge Attack again? Alright, then";
mes "I will teach you.";
set KNGT_SK, 11;
next;
goto K_Learn;
} else if(KNGT_SK >= 9) {
mes "[Aesop]";
mes "Work hard, because world";
mes "is not to be underestimated.";
mes "Trying and pushing to your";
mes "limits is never a bad thing.";
set KNGT_SK, 10;
close;
} else if(KNGT_SK == 8) {
set KNGT_SK, 9;
goto K_Learn;
} else if(KNGT_SK == 7 && countitem("Candy_Striper") > 4 && countitem("Witherless_Rose") > 2) {
mes "[Aesop]";
mes "...The Candy cane and Witherless Rose";
mes "you brought, can you please";
mes "show them to me?";
next;
switch( select( "Show them", "Don't show them")) {
case 1:
mes "[Aesop]";
mes "... I remember them. Back when";
mes "I lived in the jaws of death, suffering.";
mes "It was extremely painful, but ah,";
mes "the happiness experienced as";
mes "I became stronger.";
next;
mes "[Aesop]";
mes "Is it so... the beginning. Free from";
mes "thoughts of inconfidence and";
mes "striving to be the best";
mes "in the world...";
next;
mes "[Aesop]";
mes "I want to return back to the";
mes "beginning and try my best";
mes "once more. Even though";
mes "I may lose everything, to seek";
mes "my meaning seems worth it.";
next;
mes "[Aesop]";
mes "Life may betray me,";
mes "But then, I will try even harder";
mes "and never give up.";
next;
mes "[Aesop]";
mes "I sincerely thank you,";
mes "my young knight.";
mes "In return, I present you";
mes "a skill I discovered in my days.";
next;
delitem "Candy_Striper", 5;
delitem "Witherless_Rose", 3;
set KNGT_SK, 8;
mes "[Aesop]";
mes "It's not much, but";
mes "it will be of help in the future.";
mes "Talk to me when you are ready.";
close;
case 2:
mes "[Aesop]";
mes "Is that so? Too bad.";
mes "See me again if you";
mes "change your mind.";
close;
}
} else if(KNGT_SK == 7) {
mes "[Aesop]";
mes "Back when I was your age,";
mes "I dived and threw myself";
mes "in face of danger.";
next;
mes "[Aesop]";
mes "That's all a boring old tale and";
mes "I cannot return to such time, and yet,";
mes "life was much more thrilling then.";
close;
} else if(KNGT_SK == 6) {
mes "[Aesop]";
mes "Those eyes... Ah, you must have";
mes "seen the ways of our cavalry.";
mes "I won't ask you how you felt";
mes "or what you thought.";
next;
mes "[Aesop]";
mes "What am I a knight of? What";
mes "am I training for? I can no longer";
mes "recollect.";
next;
mes "[Aesop]";
mes "Back when I was your age,";
mes "I dived and threw myself";
mes "in face of danger.";
next;
set KNGT_SK, 7;
mes "[Aesop]";
mes "...It's a boring life tale. Past";
mes "or not, I have no answer";
mes "of now. That is the destiny";
mes "of one who lost freedom in a mass.";
close;
} else if(KNGT_SK == 1) {
mes "[Aesop]";
mes "Observation? That is good.";
mes "You can observe training as well,";
mes "so go out to the training area if you want to.";
mes "Sir Meroze is probably out there";
mes "training the cavalry.";
close;
} else if(KNGT_SK == 0) {
mes "[Aesop]";
mes "...a new faced knight.";
mes "Which division are you from?";
mes "I am knight of the 7th Cavalry Division,";
mes "Aesop Razia.";
next;
mes "[Aesop]";
mes "Ah, not part of the Cavalry Division?";
mes "A knight of liberty... how envious.";
mes "Better than being caged within walls";
mes "and not being able to do anything";
mes "or just plain not doing anything.";
next;
mes "[Aesop]";
mes "I do not know what you think of";
mes "the Division, but matters are";
mes "worse than what others think.";
next;
mes "[Aesop]";
mes "If you want to see what I mean,";
mes "go observe as the others train.";
mes "They are probably training in the area";
mes "to the side. Go watch them.";
mes "Go confirm the misery";
mes "with your own two eyes.";
next;
set KNGT_SK, 1;
mes "[Aesop]";
mes "A knight of liberty like yourself might now know,";
mes "but realize that there are those who";
mes "forget their identity while training in a cage";
mes "like those here.";
close;
}
}
mes "[Aesop]";
mes "I am the noble Prontera's";
mes "Aesop Razia of 7th Cavalry Division.";
mes "If you want to call me, you have";
mes "no need to call me by my surname.";
mes "Call me Aesop.";
next;
mes "[Aesop]";
mes "Still, should you want to observe,";
mes "do so with respect and honour";
mes "of a proud knight.";
close;
K_Learn:
mes "[Aesop]";
mes "This skill that I will teach you";
mes "^FF0000has no effect on the skill tree";
mes "^FF0000and is earned only as a quest skill";
mes "^FF0000and is able to be used as an active skill.^000000";
next;
mes "[Aesop]";
mes "^FF0000It requires 40 sp each time";
mes "^FF0000and is used against one opponent.";
mes "The distance to your enemy is";
mes "the key to the damage, and the";
mes "furthur you are to you opponent,";
mes "stronger that attack.";
next;
mes "[Aesop]";
mes "But according to those terms,";
mes "you require a moment to recover";
mes "after a charge. Thus, it cannot";
mes "be abused frequently.";
next;
mes "[Aesop]";
mes "Rest information can be gathered";
mes "yourself. Yes... the";
mes "skill's name is ^FF0000Charge Attack^000000.";
mes "It's not a fancy name,";
mes "but you instantly get the";
mes "image of the attack, so that's good.";
next;
skill 1001,1,0;
if(KNGT_SK == 8) {
mes "[Aesop]";
mes "Then use it well.";
mes "I will not give up and";
mes "strive in honour of Knighthood as well.";
mes "FOR THE HONOUR OF KNIGHTHOOD!.";
close;
}
mes "[Aesop]";
mes "Then use it well.";
close;
}
prontera,69,351,0 script #Observer 111,{
if(KNGT_SK == 1 || KNGT_SK == 2) {
mes "[?]";
mes "HIIYAH!!";
next;
mes "[?]";
mes "TAAA!";
next;
mes "- You can hear the shoutings -";
mes "- of training. They seem to be the -";
mes "- knights that Aesop was talking about. -";
next;
if(KNGT_SK == 1) {
set KNGT_SK, 2;
}
mes "- They were working very hard. -";
mes "- Just looking at them is -";
mes "- enough. -";
close;
}
mes "- You can see the Calvary Division -";
mes "- training very hard. -";
mes "- The loud shoutings are quite annoying, -";
mes "- but they are working hard -";
mes "- and looking good. -";
close;
}
prontera,72,352,1 script Sir Meroze 733,{
if(KNGT_SK == 2 || KNGT_SK == 3) {
mes "[Sir Meroze]";
mes "Work, work! We still have a long";
mes "time until break! No one notices";
mes "if you die during training,";
mes "so adapt yourself accordingly!";
next;
if(KNGT_SK == 2) {
set KNGT_SK, 3;
}
mes "[Sir Meroze]";
mes "You always train and nothing's changed!";
mes "Training is still training, so work hard!";
mes "You're all still young grasshoppers!";
mes "You have a wide future";
mes "ahead of yourselves!";
close;
}
mes "[Sir Meroze]";
mes "Work hard! The future of";
mes "Prontera rests on our shoulders!";
mes "Our goal is to protect the people";
mes "of Prontera at all times!";
close;
}
prontera,78,354,5 script Knight#1 734,{
if(KNGT_SK == 3 || KNGT_SK == 4) {
mes "[Knight]";
mes "Since a knight was hired by the nation,";
mes "the salary is very high, you know.";
mes "You don't even have to do anything.";
mes "Just train and money rolls right in.";
next;
mes "[Knight]";
mes "I'm gonna spend a few years here";
mes "and when I have crazy amount of money,";
mes "I'm gonna retire and play.";
next;
if(KNGT_SK == 3) {
set KNGT_SK, 4;
}
mes "[Knight]";
mes "Eek, I have to pretend I'm working";
mes "really hard. Go away.";
close;
}
mes "[Knight]";
mes "HIYA! HEEYA! HOOHAH!!";
mes "Humph, gives so much pressure.";
mes "Hurray for Prontera Knights!";
close;
}
prontera,73,357,7 script Knight#2 734,{
if(KNGT_SK == 4 || KNGT_SK == 5) {
mes "[Knight]";
mes "When I get my paycheck,";
mes "I'm gonna get my wife a jeweled necklace.";
mes "She'll love it!";
next;
if(KNGT_SK == 4) {
set KNGT_SK, 5;
}
mes "[Knight]";
mes "Let's see... how long until payday?";
mes "Calculating date itself is";
mes "quite entertaining, too..";
close;
}
mes "[Knight]";
mes "Everyday brings money~";
mes "It was a good idea to join knights, hahaha.";
close;
}
prontera,78,357,5 script Knight#3 734,{
if(KNGT_SK == 5 || KNGT_SK == 6) {
mes "[Soarer]";
mes "Yep... the Cavalry has no future...";
mes "Well since I have nowhere to go,";
mes "might as well as spend time here,";
mes "I guess...";
next;
if(KNGT_SK == 5) {
set KNGT_SK, 6;
}
mes "[Soarer]";
mes "Just do what they tell me to do...";
mes "Nothing much to see in life.";
close;
}
mes "[Knight]";
mes "...No talking while training!";
close;
}
prontera,66,358,7 script Knight#4 733,{
if(KNGT_SK == 7) {
mes "[Knight]";
mes "Hey wait.. Why doesn't";
mes "Aesop ever train with us?";
mes "If you fought ^FF0000Wild Rose^000000 or ^FF0000Myst Case^000000";
mes "in the past, do you not have";
mes "to spend time training?";
next;
mes "[Knight]";
mes "All he ever talks about is";
mes "when he caught them two";
mes "monsters. So annoying!";
next;
mes "[Knight]";
mes "Does a knight have to get ^FF0000five Candy Canes^000000 and";
mes "^FF0000 three witherless roses^000000";
mes "to be useful in this world?";
mes "Dangit, I heard it so much,";
mes "I memorized the darn thing.";
next;
mes "[Knight]";
mes "And he just encages himself";
mes "talking about some new technique or something";
mes "all the time. What a weirdo.";
close;
}
mes "[Knight]";
mes "Training..is....so...(pant) hard.";
mes "(pant pant) You have to consider";
mes "us knights with no strength! We";
mes "have to live together...just because we're...";
mes "out of shape...its...not a sin. (pant)";
close;
}